0 A.D. (0.0.25) Main log

Loading config file "config/default.cfg"

Loaded config string "windowed" = "false"

Loaded config string "showdetailedtooltips" = "false"

Loaded config string "pauseonfocusloss" = "true"

Loaded config string "persistmatchsettings" = "true"

Loaded config string "multiplayerserver" = "127.0.0.1"

Loaded config string "xres" = "0"

Loaded config string "yres" = "0"

Loaded config string "bpp" = "0"

Loaded config string "display" = "0"

Loaded config string "hidpi" = "false"

Loaded config string "forceglversion" = "false"

Loaded config string "forceglprofile" = "compatibility"

Loaded config string "forceglmajorversion" = "3"

Loaded config string "forceglminorversion" = "3"

Loaded config string "screenshot.tiles" = "4"

Loaded config string "screenshot.tilewidth" = "480"

Loaded config string "screenshot.tileheight" = "270"

Loaded config string "macmouse" = "false"

Loaded config string "renderactors" = "true"

Loaded config string "watereffects" = "true"

Loaded config string "waterfancyeffects" = "false"

Loaded config string "waterrealdepth" = "true"

Loaded config string "waterrefraction" = "true"

Loaded config string "waterreflection" = "true"

Loaded config string "shadows" = "true"

Loaded config string "shadowquality" = "0"

Loaded config string "shadowpcf" = "true"

Loaded config string "shadowsfixed" = "false"

Loaded config string "shadowsfixeddistance" = "300.0"

Loaded config string "texturequality" = "5"

Loaded config string "vsync" = "false"

Loaded config string "particles" = "true"

Loaded config string "fog" = "true"

Loaded config string "silhouettes" = "true"

Loaded config string "showsky" = "true"

Loaded config string "gl.checkerrorafterswap" = "false"

Loaded config string "nohwcursor" = "false"

Loaded config string "renderpath" = "default"

Loaded config string "preferglsl" = "false"

Loaded config string "gpuskinning" = "false"

Loaded config string "smoothlos" = "false"

Loaded config string "postproc" = "false"

Loaded config string "antialiasing" = "disabled"

Loaded config string "sharpening" = "disabled"

Loaded config string "sharpness" = "0.3"

Loaded config string "max_actor_quality" = "200"

Loaded config string "variant_diversity" = "full"

Loaded config string "materialmgr.quality" = "2.0"

Loaded config string "materialmgr.PARALLAX_DIST.max" = "150"

Loaded config string "materialmgr.PARALLAX_HQ_DIST.max" = "75"

Loaded config string "materialmgr.PARALLAX_VHQ_DIST.max" = "0"

Loaded config string "forcealphatest" = "false"

Loaded config string "skycolor" = "0 0 0"

Found config header 'adaptivefps'

Loaded config string "adaptivefps.session" = "60"

Loaded config string "adaptivefps.menu" = "60"

Found config header 'profiler2'

Loaded config string "profiler2.server" = "127.0.0.1"

Loaded config string "profiler2.server.port" = "8000"

Loaded config string "profiler2.server.threads" = "6"

Found config header 'hotkey'

Loaded config string "hotkey.exit" = "Ctrl+Break", "Super+Q", "Alt+F4"

Loaded config string "hotkey.cancel" = "Escape"

Loaded config string "hotkey.confirm" = "Return"

Loaded config string "hotkey.pause" = "Pause", "Shift+Space"

Loaded config string "hotkey.screenshot" = "F2"

Loaded config string "hotkey.bigscreenshot" = "Shift+F2"

Loaded config string "hotkey.togglefullscreen" = "Alt+Return"

Loaded config string "hotkey.screenshot.watermark" = "Alt+K"

Loaded config string "hotkey.wireframe" = "Alt+Shift+W"

Loaded config string "hotkey.silhouettes" = "Alt+Shift+S"

Loaded config string "hotkey.summary" = "Ctrl+Tab"

Loaded config string "hotkey.lobby" = "Alt+L"

Loaded config string "hotkey.structree" = "Alt+Shift+T"

Loaded config string "hotkey.civinfo" = "Alt+Shift+H"

Loaded config string "hotkey.copy" = "Ctrl+C"

Loaded config string "hotkey.paste" = "Ctrl+V"

Loaded config string "hotkey.cut" = "Ctrl+X"

Loaded config string "hotkey.console.toggle" = "BackQuote", "F9"

Loaded config string "hotkey.fps.toggle" = "Alt+F"

Loaded config string "hotkey.realtime.toggle" = "Alt+T"

Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"

Loaded config string "hotkey.ceasefirecounter.toggle" = (empty)

Loaded config string "hotkey.chat" = "Return"

Loaded config string "hotkey.teamchat" = "T"

Loaded config string "hotkey.privatechat" = "L"

Loaded config string "hotkey.quicksave" = "Shift+F5"

Loaded config string "hotkey.quickload" = "Shift+F8"

Found config header 'hotkey.camera'

Loaded config string "hotkey.camera.reset" = "R"

Loaded config string "hotkey.camera.follow" = "F"

Loaded config string "hotkey.camera.rallypointfocus" = (empty)

Loaded config string "hotkey.camera.zoom.in" = "Plus", "NumPlus"

Loaded config string "hotkey.camera.zoom.out" = "Minus", "NumMinus"

Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"

Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"

Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow", "Ctrl+W"

Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow", "Ctrl+S"

Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow", "Ctrl+A", "Q"

Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow", "Ctrl+D", "E"

Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp", "MouseX1"

Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown", "MouseX2"

Loaded config string "hotkey.camera.pan" = "MouseMiddle"

Loaded config string "hotkey.camera.left" = "A", "LeftArrow"

Loaded config string "hotkey.camera.right" = "D", "RightArrow"

Loaded config string "hotkey.camera.up" = "W", "UpArrow"

Loaded config string "hotkey.camera.down" = "S", "DownArrow"

Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S"

Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S"

Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R"

Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R"

Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z"

Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z"

Found config header 'hotkey.camera.jump'

Loaded config string "hotkey.camera.jump.1" = "F5"

Loaded config string "hotkey.camera.jump.2" = "F6"

Loaded config string "hotkey.camera.jump.3" = "F7"

Loaded config string "hotkey.camera.jump.4" = "F8"

Found config header 'hotkey.camera.jump.set'

Loaded config string "hotkey.camera.jump.set.1" = "Ctrl+F5"

Loaded config string "hotkey.camera.jump.set.2" = "Ctrl+F6"

Loaded config string "hotkey.camera.jump.set.3" = "Ctrl+F7"

Loaded config string "hotkey.camera.jump.set.4" = "Ctrl+F8"

Found config header 'hotkey.profile'

Loaded config string "hotkey.profile.toggle" = "F11"

Loaded config string "hotkey.profile.save" = "Shift+F11"

Found config header 'hotkey.profile2'

Loaded config string "hotkey.profile2.toggle" = "Ctrl+F11"

Found config header 'hotkey.selection'

Loaded config string "hotkey.selection.cancel" = "Esc"

Loaded config string "hotkey.selection.add" = "Shift"

Loaded config string "hotkey.selection.militaryonly" = "Alt"

Loaded config string "hotkey.selection.nonmilitaryonly" = "Alt+Y"

Loaded config string "hotkey.selection.idleonly" = "I"

Loaded config string "hotkey.selection.woundedonly" = "O"

Loaded config string "hotkey.selection.remove" = "Ctrl"

Loaded config string "hotkey.selection.idlebuilder" = "Semicolon"

Loaded config string "hotkey.selection.idleworker" = "Period", "NumDecimal"

Loaded config string "hotkey.selection.idlewarrior" = "Slash", "NumDivide"

Loaded config string "hotkey.selection.idleunit" = "BackSlash"

Loaded config string "hotkey.selection.offscreen" = "Alt"

Found config header 'hotkey.selection.group.add'

Loaded config string "hotkey.selection.group.add.0" = "Shift+0", "Shift+Num0"

Loaded config string "hotkey.selection.group.add.1" = "Shift+1", "Shift+Num1"

Loaded config string "hotkey.selection.group.add.2" = "Shift+2", "Shift+Num2"

Loaded config string "hotkey.selection.group.add.3" = "Shift+3", "Shift+Num3"

Loaded config string "hotkey.selection.group.add.4" = "Shift+4", "Shift+Num4"

Loaded config string "hotkey.selection.group.add.5" = "Shift+5", "Shift+Num5"

Loaded config string "hotkey.selection.group.add.6" = "Shift+6", "Shift+Num6"

Loaded config string "hotkey.selection.group.add.7" = "Shift+7", "Shift+Num7"

Loaded config string "hotkey.selection.group.add.8" = "Shift+8", "Shift+Num8"

Loaded config string "hotkey.selection.group.add.9" = "Shift+9", "Shift+Num9"

Found config header 'hotkey.selection.group.save'

Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0", "Ctrl+Num0"

Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1", "Ctrl+Num1"

Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2", "Ctrl+Num2"

Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3", "Ctrl+Num3"

Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4", "Ctrl+Num4"

Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5", "Ctrl+Num5"

Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6", "Ctrl+Num6"

Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7", "Ctrl+Num7"

Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8", "Ctrl+Num8"

Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9", "Ctrl+Num9"

Found config header 'hotkey.selection.group.select'

Loaded config string "hotkey.selection.group.select.0" = "0", "Num0"

Loaded config string "hotkey.selection.group.select.1" = "1", "Num1"

Loaded config string "hotkey.selection.group.select.2" = "2", "Num2"

Loaded config string "hotkey.selection.group.select.3" = "3", "Num3"

Loaded config string "hotkey.selection.group.select.4" = "4", "Num4"

Loaded config string "hotkey.selection.group.select.5" = "5", "Num5"

Loaded config string "hotkey.selection.group.select.6" = "6", "Num6"

Loaded config string "hotkey.selection.group.select.7" = "7", "Num7"

Loaded config string "hotkey.selection.group.select.8" = "8", "Num8"

Loaded config string "hotkey.selection.group.select.9" = "9", "Num9"

Found config header 'hotkey.gamesetup'

Loaded config string "hotkey.gamesetup.mapbrowser.open" = "M"

Found config header 'hotkey.session'

Loaded config string "hotkey.session.kill" = "Delete", "Backspace"

Loaded config string "hotkey.session.stop" = "H"

Loaded config string "hotkey.session.backtowork" = "Y"

Loaded config string "hotkey.session.unload" = "U"

Loaded config string "hotkey.session.unloadturrets" = "U"

Loaded config string "hotkey.session.leaveturret" = "U"

Loaded config string "hotkey.session.move" = (empty)

Loaded config string "hotkey.session.attack" = "Ctrl"

Loaded config string "hotkey.session.attackmove" = "Ctrl"

Loaded config string "hotkey.session.attackmoveUnit" = "Ctrl+Q"

Loaded config string "hotkey.session.garrison" = "Ctrl"

Loaded config string "hotkey.session.occupyturret" = "Ctrl"

Loaded config string "hotkey.session.autorallypoint" = "Ctrl"

Loaded config string "hotkey.session.guard" = "G"

Loaded config string "hotkey.session.patrol" = "P"

Loaded config string "hotkey.session.repair" = "J"

Loaded config string "hotkey.session.queue" = "Shift"

Loaded config string "hotkey.session.pushorderfront" = (empty)

Loaded config string "hotkey.session.orderone" = "Alt"

Loaded config string "hotkey.session.batchtrain" = "Shift"

Loaded config string "hotkey.session.massbarter" = "Shift"

Loaded config string "hotkey.session.masstribute" = "Shift"

Loaded config string "hotkey.session.noconfirmation" = "Shift"

Loaded config string "hotkey.session.fulltradeswap" = "Shift"

Loaded config string "hotkey.session.unloadtype" = "Shift"

Loaded config string "hotkey.session.deselectgroup" = "Ctrl"

Loaded config string "hotkey.session.rotate.cw" = "RightBracket"

Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"

Loaded config string "hotkey.session.snaptoedges" = "Ctrl"

Loaded config string "hotkey.session.toggledefaultformation" = (empty)

Loaded config string "hotkey.session.flare" = "K"

Loaded config string "hotkey.session.flareactivate" = (empty)

Loaded config string "hotkey.session.showstatusbars" = "Tab"

Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"

Loaded config string "hotkey.session.highlightguarding" = "PageDown"

Loaded config string "hotkey.session.highlightguarded" = "PageUp"

Loaded config string "hotkey.session.diplomacycolors" = "Alt+X"

Loaded config string "hotkey.session.toggleattackrange" = "Alt+C"

Loaded config string "hotkey.session.toggleaurasrange" = "Alt+V"

Loaded config string "hotkey.session.togglehealrange" = "Alt+B"

Found config header 'hotkey.session.gui'

Loaded config string "hotkey.session.gui.toggle" = "Alt+G"

Loaded config string "hotkey.session.gui.menu.toggle" = "F10"

Loaded config string "hotkey.session.gui.diplomacy.toggle" = "Ctrl+H"

Loaded config string "hotkey.session.gui.barter.toggle" = "Ctrl+B"

Loaded config string "hotkey.session.gui.objectives.toggle" = "Ctrl+O"

Loaded config string "hotkey.session.gui.tutorial.toggle" = "Ctrl+P"

Found config header 'hotkey.session.savedgames'

Loaded config string "hotkey.session.savedgames.delete" = "Delete", "Backspace"

Loaded config string "hotkey.session.savedgames.noconfirmation" = "Shift"

Found config header 'hotkey.session.queueunit'

Loaded config string "hotkey.session.queueunit.1" = "Z"

Loaded config string "hotkey.session.queueunit.2" = "X"

Loaded config string "hotkey.session.queueunit.3" = "C"

Loaded config string "hotkey.session.queueunit.4" = "V"

Loaded config string "hotkey.session.queueunit.5" = "B"

Loaded config string "hotkey.session.queueunit.6" = "N"

Loaded config string "hotkey.session.queueunit.7" = "M"

Loaded config string "hotkey.session.queueunit.8" = "Comma"

Found config header 'hotkey.session.timewarp'

Loaded config string "hotkey.session.timewarp.fastforward" = "Space"

Loaded config string "hotkey.session.timewarp.rewind" = "Shift+Backspace"

Found config header 'hotkey.tab'

Loaded config string "hotkey.tab.next" = "Tab", "Alt+S"

Loaded config string "hotkey.tab.prev" = "Shift+Tab", "Alt+W"

Found config header 'hotkey.text'

Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"

Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"

Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"

Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"

Found config header 'gui'

Loaded config string "gui.cursorblinkrate" = "0.5"

Loaded config string "gui.scale" = "1.0"

Found config header 'gui.gamesetup'

Loaded config string "gui.gamesetup.enabletips" = "true"

Loaded config string "gui.gamesetup.assignplayers" = "everyone"

Loaded config string "gui.gamesetup.aidifficulty" = "3"

Loaded config string "gui.gamesetup.aibehavior" = "random"

Loaded config string "gui.gamesetup.settingsslide" = "true"

Found config header 'gui.loadingscreen'

Loaded config string "gui.loadingscreen.progressdescription" = "false"

Found config header 'gui.session'

Loaded config string "gui.session.camerajump.threshold" = "40"

Loaded config string "gui.session.timeelapsedcounter" = "false"

Loaded config string "gui.session.ceasefirecounter" = "false"

Loaded config string "gui.session.batchtrainingsize" = "5"

Loaded config string "gui.session.scrollbatchratio" = "1"

Loaded config string "gui.session.woundedunithotkeythreshold" = "33"

Loaded config string "gui.session.attackrange" = "true"

Loaded config string "gui.session.aurasrange" = "true"

Loaded config string "gui.session.healrange" = "true"

Loaded config string "gui.session.rankabovestatusbar" = "true"

Loaded config string "gui.session.experiencestatusbar" = "true"

Loaded config string "gui.session.respoptooltipsort" = "0"

Loaded config string "gui.session.snaptoedges" = "disabled"

Loaded config string "gui.session.snaptoedgesdistancethreshold" = "15"

Loaded config string "gui.session.disjointcontrolgroups" = "true"

Loaded config string "gui.session.defaultformation" = "special/formations/box"

Loaded config string "gui.session.formationwalkonly" = "true"

Loaded config string "gui.session.howtoshownames" = "0"

Found config header 'gui.session.minimap'

Loaded config string "gui.session.minimap.blinkduration" = "1.7"

Loaded config string "gui.session.minimap.pingduration" = "50.0"

Found config header 'gui.session.notifications'

Loaded config string "gui.session.notifications.attack" = "true"

Loaded config string "gui.session.notifications.tribute" = "true"

Loaded config string "gui.session.notifications.barter" = "true"

Loaded config string "gui.session.notifications.phase" = "completed"

Found config header 'gui.splashscreen'

Loaded config string "gui.splashscreen.enable" = "true"

Loaded config string "gui.splashscreen.version" = "0"

Found config header 'gui.session.diplomacycolors'

Loaded config string "gui.session.diplomacycolors.self" = "21 55 149"

Loaded config string "gui.session.diplomacycolors.ally" = "86 180 31"

Loaded config string "gui.session.diplomacycolors.neutral" = "231 200 5"

Loaded config string "gui.session.diplomacycolors.enemy" = "150 20 20"

Found config header 'joystick'

Loaded config string "joystick.enable" = "false"

Loaded config string "joystick.deadzone" = "8192"

Found config header 'chat'

Loaded config string "chat.timestamp" = "true"

Found config header 'chat.session'

Loaded config string "chat.session.extended" = "true"

Found config header 'lobby'

Loaded config string "lobby.history" = "0"

Loaded config string "lobby.room" = "arena25"

Loaded config string "lobby.server" = "lobby.wildfiregames.com"

Loaded config string "lobby.tls" = "true"

Loaded config string "lobby.verify_certificate" = "false"

Loaded config string "lobby.terms_url" = "https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/prelobby/common/terms/"

Loaded config string "lobby.terms_of_service" = "0"

Loaded config string "lobby.terms_of_use" = "0"

Loaded config string "lobby.privacy_policy" = "0"

Loaded config string "lobby.xpartamupp" = "wfgbot25"

Loaded config string "lobby.echelon" = "echelon25"

Loaded config string "lobby.buddies"

Loaded config string "lobby.rememberpassword" = "true"

Found config header 'lobby.columns'

Loaded config string "lobby.columns.gamerating" = "false"

Found config header 'lobby.stun'

Loaded config string "lobby.stun.enabled" = "true"

Loaded config string "lobby.stun.server" = "lobby.wildfiregames.com"

Loaded config string "lobby.stun.port" = "3478"

Loaded config string "lobby.stun.delay" = "200"

Found config header 'mod'

Loaded config string "mod.enabledmods" = "mod public"

Found config header 'modio'

Loaded config string "modio.public_key" = "RWRcbM/EwV7bucTiQVCcRBhCkYkXmJEO7s4ktyufkB+gW/NxHhOZ38xh"

Loaded config string "modio.disclaimer" = "0"

Found config header 'modio.v1'

Loaded config string "modio.v1.baseurl" = "https://api.mod.io/v1"

Loaded config string "modio.v1.api_key" = "23df258a71711ea6e4b50893acc1ba55"

Loaded config string "modio.v1.name_id" = "0ad"

Found config header 'network'

Loaded config string "network.duplicateplayernames" = "false"

Loaded config string "network.lateobservers" = "everyone"

Loaded config string "network.observerlimit" = "8"

Loaded config string "network.observermaxlag" = "10"

Loaded config string "network.autocatchup" = "true"

Found config header 'overlay'

Loaded config string "overlay.fps" = "false"

Loaded config string "overlay.realtime" = "false"

Loaded config string "overlay.netwarnings" = "true"

Found config header 'profiler2'

Loaded config string "profiler2.autoenable" = "false"

Loaded config string "profiler2.gpu.arb.enable" = "true"

Loaded config string "profiler2.gpu.ext.enable" = "true"

Loaded config string "profiler2.gpu.intel.enable" = "true"

Found config header 'rlinterface'

Loaded config string "rlinterface.address" = "127.0.0.1:6000"

Found config header 'sound'

Loaded config string "sound.mastergain" = "0.9"

Loaded config string "sound.musicgain" = "0.2"

Loaded config string "sound.ambientgain" = "0.6"

Loaded config string "sound.actiongain" = "0.7"

Loaded config string "sound.uigain" = "0.7"

Loaded config string "sound.mindistance" = "1"

Loaded config string "sound.maxdistance" = "350"

Loaded config string "sound.maxstereoangle" = "0.62"

Found config header 'sound.notify'

Loaded config string "sound.notify.nick" = "true"

Loaded config string "sound.notify.gamesetup.join" = "false"

Found config header 'tinygettext'

Loaded config string "tinygettext.debug" = "false"

Found config header 'userreport'

Loaded config string "userreport.url_upload" = "https://feedback.wildfiregames.com/report/upload/v1/"

Loaded config string "userreport.url_publication" = "https://feedback.wildfiregames.com/"

Loaded config string "userreport.url_terms" = "https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/userreport/Terms_and_Conditions.txt"

Loaded config string "userreport.terms" = "0"

Found config header 'view'

Loaded config string "view.scroll.speed" = "120.0"

Loaded config string "view.scroll.speed.modifier" = "1.05"

Loaded config string "view.rotate.x.speed" = "1.2"

Loaded config string "view.rotate.x.min" = "28.0"

Loaded config string "view.rotate.x.max" = "60.0"

Loaded config string "view.rotate.x.default" = "35.0"

Loaded config string "view.rotate.y.speed" = "2.0"

Loaded config string "view.rotate.y.speed.wheel" = "0.45"

Loaded config string "view.rotate.y.default" = "0.0"

Loaded config string "view.rotate.speed.modifier" = "1.05"

Loaded config string "view.drag.speed" = "0.5"

Loaded config string "view.zoom.speed" = "256.0"

Loaded config string "view.zoom.speed.wheel" = "32.0"

Loaded config string "view.zoom.min" = "50.0"

Loaded config string "view.zoom.max" = "200.0"

Loaded config string "view.zoom.default" = "120.0"

Loaded config string "view.zoom.speed.modifier" = "1.05"

Loaded config string "view.pos.smoothness" = "0.1"

Loaded config string "view.zoom.smoothness" = "0.4"

Loaded config string "view.rotate.x.smoothness" = "0.5"

Loaded config string "view.rotate.y.smoothness" = "0.3"

Loaded config string "view.near" = "2.0"

Loaded config string "view.far" = "4096.0"

Loaded config string "view.fov" = "45.0"

Loaded config string "view.height.smoothness" = "0.5"

Loaded config string "view.height.min" = "16"

Cannot find config file "config/local.cfg" - ignoring

Loading config file "config/user.cfg"

Loaded config string "adaptivefps.menu" = "60.222652435302734"

Loaded config string "adaptivefps.session" = "60.222652435302734"

Loaded config string "antialiasing" = "msaa16"

Loaded config string "chat.session.extended" = "true"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.defaultformation" = "special/formations/null"

Loaded config string "gui.session.respoptooltipsort" = "1"

Loaded config string "gui.session.snaptoedges" = "enabled"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "1612565538"

Loaded config string "lobby.buddies"

Loaded config string "lobby.login" = "Asger_Spear"

Loaded config string "lobby.password"

Loaded config string "lobby.privacy_policy" = "23ff110930d50446c3756f67d8675512"

Loaded config string "lobby.terms_of_service" = "68bf5c0f49229b561bb68a51c6645788"

Loaded config string "lobby.terms_of_use" = "3a9ba4d4e01009b20dec650e3c5a90be"

Loaded config string "locale" = "en_US"

Loaded config string "materialmgr.quality" = "10"

Loaded config string "multiplayerhosting.port" = "20595"

Loaded config string "multiplayerjoining.port" = "20595"

Loaded config string "multiplayerserver" = "192.168.1.24"

Loaded config string "network.observermaxlag" = "0"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "playername.multiplayer" = "Asger_Spear"

Loaded config string "playername.singleplayer" = "Nicolof"

Loaded config string "shadowquality" = "2"

Loaded config string "sharpening" = "cas"

Loaded config string "sharpness" = "1"

Loaded config string "silhouettes" = "true"

Loaded config string "sound.actiongain" = "0.307978093624115"

Loaded config string "sound.ambientgain" = "0.2931347191333771"

Loaded config string "sound.mastergain" = "0.5009271502494812"

Loaded config string "sound.musicgain" = "0.011131725274026394"

Loaded config string "sound.notify.gamesetup.join" = "true"

Loaded config string "sound.uigain" = "0.2782934904098511"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "vsync" = "true"

Loaded config string "windowed" = "false"

CRenderer::Open: depth bits 24

CRenderer::Open: stencil bits 8

CRenderer::Open: alpha bits 0

Loading config file "config/user.cfg"

Loaded config string "adaptivefps.menu" = "60.222652435302734"

Loaded config string "adaptivefps.session" = "60.222652435302734"

Loaded config string "antialiasing" = "msaa16"

Loaded config string "chat.session.extended" = "true"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.defaultformation" = "special/formations/null"

Loaded config string "gui.session.respoptooltipsort" = "1"

Loaded config string "gui.session.snaptoedges" = "enabled"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "1612565538"

Loaded config string "lobby.buddies"

Loaded config string "lobby.login" = "Asger_Spear"

Loaded config string "lobby.password"

Loaded config string "lobby.privacy_policy" = "23ff110930d50446c3756f67d8675512"

Loaded config string "lobby.terms_of_service" = "68bf5c0f49229b561bb68a51c6645788"

Loaded config string "lobby.terms_of_use" = "3a9ba4d4e01009b20dec650e3c5a90be"

Loaded config string "locale" = "en_US"

Loaded config string "materialmgr.quality" = "10"

Loaded config string "multiplayerhosting.port" = "20595"

Loaded config string "multiplayerjoining.port" = "20595"

Loaded config string "multiplayerserver" = "192.168.1.24"

Loaded config string "network.observermaxlag" = "0"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "playername.multiplayer" = "Asger_Spear"

Loaded config string "playername.singleplayer" = "Nicolof"

Loaded config string "shadowquality" = "2"

Loaded config string "sharpening" = "cas"

Loaded config string "sharpness" = "1"

Loaded config string "silhouettes" = "true"

Loaded config string "sound.actiongain" = "0.307978093624115"

Loaded config string "sound.ambientgain" = "0.2931347191333771"

Loaded config string "sound.mastergain" = "0.5009271502494812"

Loaded config string "sound.musicgain" = "0.011131725274026394"

Loaded config string "sound.notify.gamesetup.join" = "true"

Loaded config string "sound.uigain" = "0.2782934904098511"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "vsync" = "true"

Loaded config string "windowed" = "false"

Loading config file "config/user.cfg"

Loaded config string "adaptivefps.menu" = "60.222652435302734"

Loaded config string "adaptivefps.session" = "60.222652435302734"

Loaded config string "antialiasing" = "msaa16"

Loaded config string "chat.session.extended" = "true"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.defaultformation" = "special/formations/null"

Loaded config string "gui.session.respoptooltipsort" = "1"

Loaded config string "gui.session.snaptoedges" = "enabled"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "1612565538"

Loaded config string "lobby.buddies"

Loaded config string "lobby.login" = "Asger_Spear"

Loaded config string "lobby.password"

Loaded config string "lobby.privacy_policy" = "23ff110930d50446c3756f67d8675512"

Loaded config string "lobby.terms_of_service" = "68bf5c0f49229b561bb68a51c6645788"

Loaded config string "lobby.terms_of_use" = "3a9ba4d4e01009b20dec650e3c5a90be"

Loaded config string "locale" = "en_US"

Loaded config string "materialmgr.quality" = "10"

Loaded config string "multiplayerhosting.port" = "20595"

Loaded config string "multiplayerjoining.port" = "20595"

Loaded config string "multiplayerserver" = "192.168.1.24"

Loaded config string "network.observermaxlag" = "0"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "playername.multiplayer" = "Asger_Spear"

Loaded config string "playername.singleplayer" = "Nicolof"

Loaded config string "shadowquality" = "2"

Loaded config string "sharpening" = "cas"

Loaded config string "sharpness" = "1"

Loaded config string "silhouettes" = "true"

Loaded config string "sound.actiongain" = "0.307978093624115"

Loaded config string "sound.ambientgain" = "0.2931347191333771"

Loaded config string "sound.mastergain" = "0.5009271502494812"

Loaded config string "sound.musicgain" = "0.011131725274026394"

Loaded config string "sound.notify.gamesetup.join" = "true"

Loaded config string "sound.uigain" = "0.2782934904098511"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "vsync" = "true"

Loaded config string "windowed" = "false"

Loading config file "config/user.cfg"

Loaded config string "adaptivefps.menu" = "60.222652435302734"

Loaded config string "adaptivefps.session" = "60.222652435302734"

Loaded config string "antialiasing" = "msaa16"

Loaded config string "chat.session.extended" = "true"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.defaultformation" = "special/formations/null"

Loaded config string "gui.session.respoptooltipsort" = "1"

Loaded config string "gui.session.snaptoedges" = "enabled"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "1612565538"

Loaded config string "lobby.buddies"

Loaded config string "lobby.login" = "Asger_Spear"

Loaded config string "lobby.password"

Loaded config string "lobby.privacy_policy" = "23ff110930d50446c3756f67d8675512"

Loaded config string "lobby.terms_of_service" = "68bf5c0f49229b561bb68a51c6645788"

Loaded config string "lobby.terms_of_use" = "3a9ba4d4e01009b20dec650e3c5a90be"

Loaded config string "locale" = "en_US"

Loaded config string "materialmgr.quality" = "10"

Loaded config string "multiplayerhosting.port" = "20595"

Loaded config string "multiplayerjoining.port" = "20595"

Loaded config string "multiplayerserver" = "192.168.1.24"

Loaded config string "network.observermaxlag" = "0"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "playername.multiplayer" = "Asger_Spear"

Loaded config string "playername.singleplayer" = "Nicolof"

Loaded config string "shadowquality" = "2"

Loaded config string "sharpening" = "cas"

Loaded config string "sharpness" = "1"

Loaded config string "silhouettes" = "true"

Loaded config string "sound.actiongain" = "0.307978093624115"

Loaded config string "sound.ambientgain" = "0.2931347191333771"

Loaded config string "sound.mastergain" = "0.5009271502494812"

Loaded config string "sound.musicgain" = "0.011131725274026394"

Loaded config string "sound.notify.gamesetup.join" = "true"

Loaded config string "sound.uigain" = "0.2782934904098511"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "vsync" = "true"

Loaded config string "windowed" = "false"

Loading config file "config/user.cfg"

Loaded config string "adaptivefps.menu" = "60.222652435302734"

Loaded config string "adaptivefps.session" = "60.222652435302734"

Loaded config string "antialiasing" = "msaa16"

Loaded config string "chat.session.extended" = "true"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.defaultformation" = "special/formations/null"

Loaded config string "gui.session.respoptooltipsort" = "1"

Loaded config string "gui.session.snaptoedges" = "enabled"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "1612565538"

Loaded config string "lobby.buddies"

Loaded config string "lobby.login" = "Asger_Spear"

Loaded config string "lobby.password"

Loaded config string "lobby.privacy_policy" = "23ff110930d50446c3756f67d8675512"

Loaded config string "lobby.terms_of_service" = "68bf5c0f49229b561bb68a51c6645788"

Loaded config string "lobby.terms_of_use" = "3a9ba4d4e01009b20dec650e3c5a90be"

Loaded config string "locale" = "en_US"

Loaded config string "materialmgr.quality" = "10"

Loaded config string "multiplayerhosting.port" = "20595"

Loaded config string "multiplayerjoining.port" = "20595"

Loaded config string "multiplayerserver" = "192.168.1.24"

Loaded config string "network.observermaxlag" = "0"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "playername.multiplayer" = "Asger_Spear"

Loaded config string "playername.singleplayer" = "Nicolof"

Loaded config string "shadowquality" = "2"

Loaded config string "sharpening" = "cas"

Loaded config string "sharpness" = "1"

Loaded config string "silhouettes" = "true"

Loaded config string "sound.actiongain" = "0.307978093624115"

Loaded config string "sound.ambientgain" = "0.2931347191333771"

Loaded config string "sound.mastergain" = "0.5009271502494812"

Loaded config string "sound.musicgain" = "0.011131725274026394"

Loaded config string "sound.notify.gamesetup.join" = "true"

Loaded config string "sound.uigain" = "0.2782934904098511"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "vsync" = "true"

Loaded config string "windowed" = "false"

Loading config file "config/user.cfg"

Loaded config string "adaptivefps.menu" = "60.222652435302734"

Loaded config string "adaptivefps.session" = "60.222652435302734"

Loaded config string "antialiasing" = "msaa16"

Loaded config string "chat.session.extended" = "true"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.defaultformation" = "special/formations/null"

Loaded config string "gui.session.respoptooltipsort" = "1"

Loaded config string "gui.session.snaptoedges" = "enabled"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "1612565538"

Loaded config string "lobby.buddies"

Loaded config string "lobby.login" = "Asger_Spear"

Loaded config string "lobby.password"

Loaded config string "lobby.privacy_policy" = "23ff110930d50446c3756f67d8675512"

Loaded config string "lobby.terms_of_service" = "68bf5c0f49229b561bb68a51c6645788"

Loaded config string "lobby.terms_of_use" = "3a9ba4d4e01009b20dec650e3c5a90be"

Loaded config string "locale" = "en_US"

Loaded config string "materialmgr.quality" = "10"

Loaded config string "multiplayerhosting.port" = "20595"

Loaded config string "multiplayerjoining.port" = "20595"

Loaded config string "multiplayerserver" = "192.168.1.24"

Loaded config string "network.observermaxlag" = "0"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "playername.multiplayer" = "Asger_Spear"

Loaded config string "playername.singleplayer" = "Nicolof"

Loaded config string "shadowquality" = "2"

Loaded config string "sharpening" = "cas"

Loaded config string "sharpness" = "1"

Loaded config string "silhouettes" = "true"

Loaded config string "sound.actiongain" = "0.307978093624115"

Loaded config string "sound.ambientgain" = "0.2931347191333771"

Loaded config string "sound.mastergain" = "0.5009271502494812"

Loaded config string "sound.musicgain" = "0.011131725274026394"

Loaded config string "sound.notify.gamesetup.join" = "true"

Loaded config string "sound.uigain" = "0.2782934904098511"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "vsync" = "true"

Loaded config string "windowed" = "false"

Creating shadow texture (size 8192x8192) (format = DEPTH_COMPONENT)

Loading simulation script 'simulation/components/interfaces/AIProxy.js'

Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'

Loading simulation script 'simulation/components/interfaces/AttackDetection.js'

Loading simulation script 'simulation/components/interfaces/Auras.js'

Loading simulation script 'simulation/components/interfaces/AutoBuildable.js'

Loading simulation script 'simulation/components/interfaces/Barter.js'

Loading simulation script 'simulation/components/interfaces/BattleDetection.js'

Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Builder.js'

Loading simulation script 'simulation/components/interfaces/BuildingAI.js'

Loading simulation script 'simulation/components/interfaces/Capturable.js'

Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'

Loading simulation script 'simulation/components/interfaces/Cost.js'

Loading simulation script 'simulation/components/interfaces/DeathDamage.js'

Loading simulation script 'simulation/components/interfaces/DelayedDamage.js'

Loading simulation script 'simulation/components/interfaces/EndGameManager.js'

Loading simulation script 'simulation/components/interfaces/EntityLimits.js'

Loading simulation script 'simulation/components/interfaces/Formation.js'

Loading simulation script 'simulation/components/interfaces/Foundation.js'

Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'

Loading simulation script 'simulation/components/interfaces/Garrisonable.js'

Loading simulation script 'simulation/components/interfaces/Gate.js'

Loading simulation script 'simulation/components/interfaces/Guard.js'

Loading simulation script 'simulation/components/interfaces/Heal.js'

Loading simulation script 'simulation/components/interfaces/Health.js'

Loading simulation script 'simulation/components/interfaces/Loot.js'

Loading simulation script 'simulation/components/interfaces/Looter.js'

Loading simulation script 'simulation/components/interfaces/Market.js'

Loading simulation script 'simulation/components/interfaces/Messages.js'

Loading simulation script 'simulation/components/interfaces/ModifiersManager.js'

Loading simulation script 'simulation/components/interfaces/Pack.js'

Loading simulation script 'simulation/components/interfaces/Player.js'

Loading simulation script 'simulation/components/interfaces/PlayerManager.js'

Loading simulation script 'simulation/components/interfaces/Population.js'

Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'

Loading simulation script 'simulation/components/interfaces/Promotion.js'

Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'

Loading simulation script 'simulation/components/interfaces/Repairable.js'

Loading simulation script 'simulation/components/interfaces/Resistance.js'

Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'

Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'

Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'

Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'

Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'

Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'

Loading simulation script 'simulation/components/interfaces/StatusBars.js'

Loading simulation script 'simulation/components/interfaces/StatusEffectsReceiver.js'

Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'

Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'

Loading simulation script 'simulation/components/interfaces/Timer.js'

Loading simulation script 'simulation/components/interfaces/Trader.js'

Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Treasure.js'

Loading simulation script 'simulation/components/interfaces/TreasureCollector.js'

Loading simulation script 'simulation/components/interfaces/Trigger.js'

Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'

Loading simulation script 'simulation/components/interfaces/TurretHolder.js'

Loading simulation script 'simulation/components/interfaces/Turretable.js'

Loading simulation script 'simulation/components/interfaces/UnitAI.js'

Loading simulation script 'simulation/components/interfaces/Upgrade.js'

Loading simulation script 'simulation/components/interfaces/Upkeep.js'

Loading simulation script 'simulation/components/interfaces/VisionSharing.js'

Loading simulation script 'simulation/components/interfaces/WallPiece.js'

Loading simulation script 'simulation/components/interfaces/WallSet.js'

Loading simulation script 'simulation/components/interfaces/Wonder.js'

Loading simulation script 'simulation/helpers/Attack.js'

Loading simulation script 'simulation/helpers/Cheat.js'

Loading simulation script 'simulation/helpers/Commands.js'

Loading simulation script 'simulation/helpers/InitGame.js'

Loading simulation script 'simulation/helpers/ModificationTemplates.js'

Loading simulation script 'simulation/helpers/ObstructionSnap.js'

Loading simulation script 'simulation/helpers/Player.js'

Loading simulation script 'simulation/helpers/Position.js'

Loading simulation script 'simulation/helpers/RallyPointCommands.js'

Loading simulation script 'simulation/helpers/Resources.js'

Loading simulation script 'simulation/helpers/Setup.js'

Loading simulation script 'simulation/helpers/Sound.js'

Loading simulation script 'simulation/helpers/Transform.js'

Loading simulation script 'simulation/helpers/ValueModification.js'

Loading simulation script 'simulation/helpers/Walls.js'

Loading simulation script 'simulation/components/AIInterface.js'

Loading simulation script 'simulation/components/AIProxy.js'

Loading simulation script 'simulation/components/AlertRaiser.js'

Loading simulation script 'simulation/components/Attack.js'

Loading simulation script 'simulation/components/AttackDetection.js'

Loading simulation script 'simulation/components/Auras.js'

Loading simulation script 'simulation/components/AutoBuildable.js'

Loading simulation script 'simulation/components/Barter.js'

Loading simulation script 'simulation/components/BattleDetection.js'

Loading simulation script 'simulation/components/BuildRestrictions.js'

Loading simulation script 'simulation/components/Builder.js'

Loading simulation script 'simulation/components/BuildingAI.js'

Loading simulation script 'simulation/components/Capturable.js'

Loading simulation script 'simulation/components/CeasefireManager.js'

Loading simulation script 'simulation/components/Cost.js'

Loading simulation script 'simulation/components/DeathDamage.js'

Loading simulation script 'simulation/components/DelayedDamage.js'

Loading simulation script 'simulation/components/EndGameManager.js'

Loading simulation script 'simulation/components/EntityLimits.js'

Loading simulation script 'simulation/components/Fogging.js'

Loading simulation script 'simulation/components/Formation.js'

Loading simulation script 'simulation/components/FormationAttack.js'

Loading simulation script 'simulation/components/Foundation.js'

Loading simulation script 'simulation/components/GarrisonHolder.js'

Loading simulation script 'simulation/components/Garrisonable.js'

Loading simulation script 'simulation/components/Gate.js'

Loading simulation script 'simulation/components/Guard.js'

Loading simulation script 'simulation/components/GuiInterface.js'

Loading simulation script 'simulation/components/Heal.js'

Loading simulation script 'simulation/components/Health.js'

Loading simulation script 'simulation/components/Identity.js'

Loading simulation script 'simulation/components/Loot.js'

Loading simulation script 'simulation/components/Looter.js'

Loading simulation script 'simulation/components/Market.js'

Loading simulation script 'simulation/components/Mirage.js'

Loading simulation script 'simulation/components/ModifiersManager.js'

Loading simulation script 'simulation/components/MotionBall.js'

Loading simulation script 'simulation/components/Pack.js'

Loading simulation script 'simulation/components/Player.js'

Loading simulation script 'simulation/components/PlayerManager.js'

Loading simulation script 'simulation/components/Population.js'

Loading simulation script 'simulation/components/ProductionQueue.js'

Loading simulation script 'simulation/components/Promotion.js'

Loading simulation script 'simulation/components/RallyPoint.js'

Loading simulation script 'simulation/components/RangeOverlayManager.js'

Loading simulation script 'simulation/components/Repairable.js'

Loading simulation script 'simulation/components/Resistance.js'

Loading simulation script 'simulation/components/ResourceDropsite.js'

Loading simulation script 'simulation/components/ResourceGatherer.js'

Loading simulation script 'simulation/components/ResourceSupply.js'

Loading simulation script 'simulation/components/ResourceTrickle.js'

Loading simulation script 'simulation/components/Settlement.js'

Loading simulation script 'simulation/components/SkirmishReplacer.js'

Loading simulation script 'simulation/components/Sound.js'

Loading simulation script 'simulation/components/StatisticsTracker.js'

Loading simulation script 'simulation/components/StatusBars.js'

Loading simulation script 'simulation/components/StatusEffectsReceiver.js'

Loading simulation script 'simulation/components/TechnologyManager.js'

Loading simulation script 'simulation/components/TerritoryDecay.js'

Loading simulation script 'simulation/components/TerritoryDecayManager.js'

Loading simulation script 'simulation/components/Timer.js'

Loading simulation script 'simulation/components/Trader.js'

Loading simulation script 'simulation/components/TrainingRestrictions.js'

Loading simulation script 'simulation/components/Treasure.js'

Loading simulation script 'simulation/components/TreasureCollector.js'

Loading simulation script 'simulation/components/Trigger.js'

Loading simulation script 'simulation/components/TriggerPoint.js'

Loading simulation script 'simulation/components/TurretHolder.js'

Loading simulation script 'simulation/components/Turretable.js'

Loading simulation script 'simulation/components/UnitAI.js'

Loading simulation script 'simulation/components/UnitMotionFlying.js'

Loading simulation script 'simulation/components/Upgrade.js'

Loading simulation script 'simulation/components/Upkeep.js'

Loading simulation script 'simulation/components/ValueModificationManager.js'

Loading simulation script 'simulation/components/Visibility.js'

Loading simulation script 'simulation/components/VisionSharing.js'

Loading simulation script 'simulation/components/WallPiece.js'

Loading simulation script 'simulation/components/WallSet.js'

Loading simulation script 'simulation/components/Wonder.js'

Loading config file "config/user.cfg"

Net client: Connected to 192.168.1.24:20595

Loaded config string "adaptivefps.menu" = "60.222652435302734"

Loaded config string "adaptivefps.session" = "60.222652435302734"

Loaded config string "antialiasing" = "msaa16"

Loaded config string "chat.session.extended" = "true"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.defaultformation" = "special/formations/null"

Loaded config string "gui.session.respoptooltipsort" = "1"

Loaded config string "gui.session.snaptoedges" = "enabled"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "1612565538"

Loaded config string "lobby.buddies"

Loaded config string "lobby.login" = "Asger_Spear"

Loaded config string "lobby.password"

Loaded config string "lobby.privacy_policy" = "23ff110930d50446c3756f67d8675512"

Loaded config string "lobby.terms_of_service" = "68bf5c0f49229b561bb68a51c6645788"

Loaded config string "lobby.terms_of_use" = "3a9ba4d4e01009b20dec650e3c5a90be"

Loaded config string "locale" = "en_US"

Loaded config string "materialmgr.quality" = "10"

Loaded config string "multiplayerhosting.port" = "20595"

Loaded config string "multiplayerjoining.port" = "20595"

Loaded config string "multiplayerserver" = "192.168.1.24"

Loaded config string "network.observermaxlag" = "0"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "playername.multiplayer" = "Asger_Spear"

Loaded config string "playername.singleplayer" = "Nicolof"

Loaded config string "shadowquality" = "2"

Loaded config string "sharpening" = "cas"

Loaded config string "sharpness" = "1"

Loaded config string "silhouettes" = "true"

Loaded config string "sound.actiongain" = "0.307978093624115"

Loaded config string "sound.ambientgain" = "0.2931347191333771"

Loaded config string "sound.mastergain" = "0.5009271502494812"

Loaded config string "sound.musicgain" = "0.011131725274026394"

Loaded config string "sound.notify.gamesetup.join" = "true"

Loaded config string "sound.uigain" = "0.2782934904098511"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "vsync" = "true"

Loaded config string "windowed" = "false"

Loading config file "config/user.cfg"

Loaded config string "adaptivefps.menu" = "60.222652435302734"

Loaded config string "adaptivefps.session" = "60.222652435302734"

Loaded config string "antialiasing" = "msaa16"

Loaded config string "chat.session.extended" = "true"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.defaultformation" = "special/formations/null"

Loaded config string "gui.session.respoptooltipsort" = "1"

Loaded config string "gui.session.snaptoedges" = "enabled"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "1612565538"

Loaded config string "lobby.buddies"

Loaded config string "lobby.login" = "Asger_Spear"

Loaded config string "lobby.password"

Loaded config string "lobby.privacy_policy" = "23ff110930d50446c3756f67d8675512"

Loaded config string "lobby.terms_of_service" = "68bf5c0f49229b561bb68a51c6645788"

Loaded config string "lobby.terms_of_use" = "3a9ba4d4e01009b20dec650e3c5a90be"

Loaded config string "locale" = "en_US"

Loaded config string "materialmgr.quality" = "10"

Loaded config string "multiplayerhosting.port" = "20595"

Loaded config string "multiplayerjoining.port" = "20595"

Loaded config string "multiplayerserver" = "192.168.1.24"

Loaded config string "network.observermaxlag" = "0"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "playername.multiplayer" = "Asger_Spear"

Loaded config string "playername.singleplayer" = "Nicolof"

Loaded config string "shadowquality" = "2"

Loaded config string "sharpening" = "cas"

Loaded config string "sharpness" = "1"

Loaded config string "silhouettes" = "true"

Loaded config string "sound.actiongain" = "0.307978093624115"

Loaded config string "sound.ambientgain" = "0.2931347191333771"

Loaded config string "sound.mastergain" = "0.5009271502494812"

Loaded config string "sound.musicgain" = "0.011131725274026394"

Loaded config string "sound.notify.gamesetup.join" = "true"

Loaded config string "sound.uigain" = "0.2782934904098511"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "vsync" = "true"

Loaded config string "windowed" = "false"

Loading config file "config/user.cfg"

Loaded config string "adaptivefps.menu" = "60.222652435302734"

Loaded config string "adaptivefps.session" = "60.222652435302734"

Loaded config string "antialiasing" = "msaa16"

Loaded config string "chat.session.extended" = "true"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.defaultformation" = "special/formations/null"

Loaded config string "gui.session.respoptooltipsort" = "1"

Loaded config string "gui.session.snaptoedges" = "enabled"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "1612565538"

Loaded config string "lobby.buddies"

Loaded config string "lobby.login" = "Asger_Spear"

Loaded config string "lobby.password"

Loaded config string "lobby.privacy_policy" = "23ff110930d50446c3756f67d8675512"

Loaded config string "lobby.terms_of_service" = "68bf5c0f49229b561bb68a51c6645788"

Loaded config string "lobby.terms_of_use" = "3a9ba4d4e01009b20dec650e3c5a90be"

Loaded config string "locale" = "en_US"

Loaded config string "materialmgr.quality" = "10"

Loaded config string "multiplayerhosting.port" = "20595"

Loaded config string "multiplayerjoining.port" = "20595"

Loaded config string "multiplayerserver" = "192.168.1.24"

Loaded config string "network.observermaxlag" = "0"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "playername.multiplayer" = "Asger_Spear"

Loaded config string "playername.singleplayer" = "Nicolof"

Loaded config string "shadowquality" = "2"

Loaded config string "sharpening" = "cas"

Loaded config string "sharpness" = "1"

Loaded config string "silhouettes" = "true"

Loaded config string "sound.actiongain" = "0.307978093624115"

Loaded config string "sound.ambientgain" = "0.2931347191333771"

Loaded config string "sound.mastergain" = "0.5009271502494812"

Loaded config string "sound.musicgain" = "0.011131725274026394"

Loaded config string "sound.notify.gamesetup.join" = "true"

Loaded config string "sound.uigain" = "0.2782934904098511"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "vsync" = "true"

Loaded config string "windowed" = "false"

Net client: Received message CSrvHandshakeMessage { m_Magic: 1349714239, m_ProtocolVersion: 16842776, m_SoftwareVersion: 16842776 } of size 15 from server

Net message: ({meanRTT:438, warntype:"server-latency", type:"netwarn"})

Net message: ({status:"connected", type:"netstatus"})

Net client: Received message CSrvHandshakeResponseMessage { m_UseProtocolVersion: 16842776, m_Flags: 0, m_GUID: FB42F1CD2EA32022 } of size 31 from server

Net client: Received message CAuthenticateResultMessage { m_Code: 0, m_HostID: 2, m_IsController: 0, m_Message: Logged in } of size 30 from server

Net: Authentication result: host=2, Logged in

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 53EC743BBDE343CE, m_Name: Freagarach, m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: FB42F1CD2EA32022, m_Name: Asger_Spear, m_PlayerID: 4294967295, m_Status: 0 } } } of size 93 from server

Net message: ({rejoining:false, status:"authenticated", type:"netstatus"})

Net client: Received message CReadyMessage { m_GUID: 53EC743BBDE343CE, m_Status: 2 } of size 24 from server

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 53EC743BBDE343CE, m_Name: Freagarach, m_PlayerID: 4294967295, m_Status: 2 }, { m_GUID: FB42F1CD2EA32022, m_Name: Asger_Spear, m_PlayerID: 4294967295, m_Status: 0 } } } of size 93 from server

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 53EC743BBDE343CE, m_Name: Freagarach, m_PlayerID: 1, m_Status: 2 }, { m_GUID: FB42F1CD2EA32022, m_Name: Asger_Spear, m_PlayerID: 4294967295, m_Status: 0 } } } of size 93 from server

Net client: Received message CGameSetupMessage { m_Data: ({type:"initial-update", initAttribs:{settings:{CheatsEnabled:true, DisableSpies:false, DisableTreasures:false, LastManStanding:false, LockTeams:true, RevealMap:false, ExploreMap:false, Name:"random", Size:192, Nomad:false, PlayerData:[{AI:false, Civ:"gaul", Color:{r:21, g:55, b:149}, Name:"Player 1", Team:-1}, {AI:"petra", AIDiff:5, AIBehavior:"random", Civ:"random", Color:{r:150, g:20, b:20}, Name:"Player 2", Team:1}, {AI:"petra", AIDiff:5, AIBehavior:"random", Civ:"random", Color:{r:231, g:200, b:5}, Name:"Player 3", Team:1}], WorldPopulation:true, WorldPopulationCap:600, RegicideGarrison:false, Seed:0, AISeed:0, StartingResources:300, TriggerScripts:["scripts/TriggerHelper.js", "scripts/ConquestCommon.js", "scripts/ConquestCivicCentres.js"], VictoryConditions:["conquest_civiccentres"]}, gameSpeed:0.75, map:"random", mapType:"random", mapPreview:"cropped:0.78125,0.5859375:session/icons/mappreview/nopreview.png", matchID:"9456199D74916CEF", guiData:{mapFilter:"default"}}}) } of size 1325 from server

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 53EC743BBDE343CE, m_Name: Freagarach, m_PlayerID: 4294967295, m_Status: 2 }, { m_GUID: FB42F1CD2EA32022, m_Name: Asger_Spear, m_PlayerID: 1, m_Status: 0 } } } of size 93 from server

Net client: Received message CGameSetupMessage { m_Data: ({type:"initial-update", initAttribs:{settings:{CheatsEnabled:true, DisableSpies:false, DisableTreasures:false, LastManStanding:false, LockTeams:true, RevealMap:false, ExploreMap:false, Name:"random", Size:192, Nomad:false, PlayerData:[{AI:false, Civ:"gaul", Color:{r:21, g:55, b:149}, Name:"Player 1", Team:-1}, {AI:"petra", AIDiff:5, AIBehavior:"random", Civ:"random", Color:{r:150, g:20, b:20}, Name:"Player 2", Team:1}, {AI:"petra", AIDiff:5, AIBehavior:"random", Civ:"random", Color:{r:231, g:200, b:5}, Name:"Player 3", Team:1}], WorldPopulation:true, WorldPopulationCap:600, RegicideGarrison:false, Seed:0, AISeed:0, StartingResources:300, TriggerScripts:["scripts/TriggerHelper.js", "scripts/ConquestCommon.js", "scripts/ConquestCivicCentres.js"], VictoryConditions:["conquest_civiccentres"]}, gameSpeed:0.75, map:"random", mapType:"random", mapPreview:"cropped:0.78125,0.5859375:session/icons/mappreview/nopreview.png", matchID:"9456199D74916CEF", guiData:{mapFilter:"default"}}}) } of size 1325 from server

Net client: Received message CGameSetupMessage { m_Data: ({type:"update", initAttribs:{settings:{CheatsEnabled:true, DisableSpies:false, DisableTreasures:false, LastManStanding:false, LockTeams:true, RevealMap:false, ExploreMap:false, Name:"random", Size:192, Nomad:false, PlayerData:[{AI:false, Civ:"gaul", Color:{r:21, g:55, b:149}, Name:"Player 1", Team:-1}, {AI:"petra", AIDiff:5, AIBehavior:"random", Civ:"random", Color:{r:150, g:20, b:20}, Name:"Player 2", Team:1}, {AI:"petra", AIDiff:5, AIBehavior:"random", Civ:"random", Color:{r:231, g:200, b:5}, Name:"Player 3", Team:1}], WorldPopulation:true, WorldPopulationCap:600, RegicideGarrison:false, Seed:0, AISeed:0, StartingResources:300, TriggerScripts:["scripts/TriggerHelper.js", "scripts/ConquestCommon.js", "scripts/ConquestCivicCentres.js"], VictoryConditions:["conquest_civiccentres"]}, gameSpeed:0.75, map:"random", mapType:"random", mapPreview:"cropped:0.78125,0.5859375:session/icons/mappreview/nopreview.png", matchID:"9456199D74916CEF", guiData:{mapFilter:"default"}}}) } of size 1317 from server

Net message: ({newAssignments:{'53EC743BBDE343CE':{status:0, player:-1, name:"Freagarach"}, FB42F1CD2EA32022:{status:0, player:-1, name:"Asger_Spear"}}, type:"players"})

Net message: ({status:2, guid:"53EC743BBDE343CE", type:"ready"})

Net message: ({newAssignments:{'53EC743BBDE343CE':{status:2, player:-1, name:"Freagarach"}, FB42F1CD2EA32022:{status:0, player:-1, name:"Asger_Spear"}}, type:"players"})

Net message: ({newAssignments:{'53EC743BBDE343CE':{status:2, player:1, name:"Freagarach"}, FB42F1CD2EA32022:{status:0, player:-1, name:"Asger_Spear"}}, type:"players"})

Net message: ({data:{type:"initial-update", initAttribs:{settings:{CheatsEnabled:true, DisableSpies:false, DisableTreasures:false, LastManStanding:false, LockTeams:true, RevealMap:false, ExploreMap:false, Name:"random", Size:192, Nomad:false, PlayerData:[{AI:false, Civ:"gaul", Color:{r:21, g:55, b:149}, Name:"Player 1", Team:-1}, {AI:"petra", AIDiff:5, AIBehavior:"random", Civ:"random", Color:{r:150, g:20, b:20}, Name:"Player 2", Team:1}, {AI:"petra", AIDiff:5, AIBehavior:"random", Civ:"random", Color:{r:231, g:200, b:5}, Name:"Player 3", Team:1}], WorldPopulation:true, WorldPopulationCap:600, RegicideGarrison:false, Seed:0, AISeed:0, StartingResources:300, TriggerScripts:["scripts/TriggerHelper.js", "scripts/ConquestCommon.js", "scripts/ConquestCivicCentres.js"], VictoryConditions:["conquest_civiccentres"]}, gameSpeed:0.75, map:"random", mapType:"random", mapPreview:"cropped:0.78125,0.5859375:session/icons/mappreview/nopreview.png", matchID:"9456199D74916CEF", guiData:{mapFilter:"default"}}}, type:"gamesetup"})

Net message: ({newAssignments:{'53EC743BBDE343CE':{status:2, player:-1, name:"Freagarach"}, FB42F1CD2EA32022:{status:0, player:1, name:"Asger_Spear"}}, type:"players"})

Net message: ({data:{type:"initial-update", initAttribs:{settings:{CheatsEnabled:true, DisableSpies:false, DisableTreasures:false, LastManStanding:false, LockTeams:true, RevealMap:false, ExploreMap:false, Name:"random", Size:192, Nomad:false, PlayerData:[{AI:false, Civ:"gaul", Color:{r:21, g:55, b:149}, Name:"Player 1", Team:-1}, {AI:"petra", AIDiff:5, AIBehavior:"random", Civ:"random", Color:{r:150, g:20, b:20}, Name:"Player 2", Team:1}, {AI:"petra", AIDiff:5, AIBehavior:"random", Civ:"random", Color:{r:231, g:200, b:5}, Name:"Player 3", Team:1}], WorldPopulation:true, WorldPopulationCap:600, RegicideGarrison:false, Seed:0, AISeed:0, StartingResources:300, TriggerScripts:["scripts/TriggerHelper.js", "scripts/ConquestCommon.js", "scripts/ConquestCivicCentres.js"], VictoryConditions:["conquest_civiccentres"]}, gameSpeed:0.75, map:"random", mapType:"random", mapPreview:"cropped:0.78125,0.5859375:session/icons/mappreview/nopreview.png", matchID:"9456199D74916CEF", guiData:{mapFilter:"default"}}}, type:"gamesetup"})

Net message: ({data:{type:"update", initAttribs:{settings:{CheatsEnabled:true, DisableSpies:false, DisableTreasures:false, LastManStanding:false, LockTeams:true, RevealMap:false, ExploreMap:false, Name:"random", Size:192, Nomad:false, PlayerData:[{AI:false, Civ:"gaul", Color:{r:21, g:55, b:149}, Name:"Player 1", Team:-1}, {AI:"petra", AIDiff:5, AIBehavior:"random", Civ:"random", Color:{r:150, g:20, b:20}, Name:"Player 2", Team:1}, {AI:"petra", AIDiff:5, AIBehavior:"random", Civ:"random", Color:{r:231, g:200, b:5}, Name:"Player 3", Team:1}], WorldPopulation:true, WorldPopulationCap:600, RegicideGarrison:false, Seed:0, AISeed:0, StartingResources:300, TriggerScripts:["scripts/TriggerHelper.js", "scripts/ConquestCommon.js", "scripts/ConquestCivicCentres.js"], VictoryConditions:["conquest_civiccentres"]}, gameSpeed:0.75, map:"random", mapType:"random", mapPreview:"cropped:0.78125,0.5859375:session/icons/mappreview/nopreview.png", matchID:"9456199D74916CEF", guiData:{mapFilter:"default"}}}, type:"gamesetup"})

Net client: Received message CReadyMessage { m_GUID: FB42F1CD2EA32022, m_Status: 1 } of size 24 from server

Net message: ({status:1, guid:"FB42F1CD2EA32022", type:"ready"})

Net client: Received message CReadyMessage { m_GUID: FB42F1CD2EA32022, m_Status: 2 } of size 24 from server

Net message: ({status:2, guid:"FB42F1CD2EA32022", type:"ready"})

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 53EC743BBDE343CE, m_Name: Freagarach, m_PlayerID: 4294967295, m_Status: 2 }, { m_GUID: FB42F1CD2EA32022, m_Name: Asger_Spear, m_PlayerID: 1, m_Status: 2 } } } of size 93 from server

Net message: ({newAssignments:{'53EC743BBDE343CE':{status:2, player:-1, name:"Freagarach"}, FB42F1CD2EA32022:{status:2, player:1, name:"Asger_Spear"}}, type:"players"})

Net client: Received message CGameSetupMessage { m_Data: ({type:"update", initAttribs:{settings:{CheatsEnabled:true, DisableSpies:false, DisableTreasures:false, LastManStanding:false, LockTeams:true, RevealMap:false, ExploreMap:false, Name:"random", Size:192, Nomad:false, PlayerData:[{AI:false, Civ:"random", Color:{r:21, g:55, b:149}, Name:"Player 1", Team:-1}, {AI:"petra", AIDiff:5, AIBehavior:"random", Civ:"random", Color:{r:150, g:20, b:20}, Name:"Player 2", Team:1}, {AI:"petra", AIDiff:5, AIBehavior:"random", Civ:"random", Color:{r:231, g:200, b:5}, Name:"Player 3", Team:1}], WorldPopulation:true, WorldPopulationCap:600, RegicideGarrison:false, Seed:0, AISeed:0, StartingResources:300, TriggerScripts:["scripts/TriggerHelper.js", "scripts/ConquestCommon.js", "scripts/ConquestCivicCentres.js"], VictoryConditions:["conquest_civiccentres"]}, gameSpeed:0.75, map:"random", mapType:"random", mapPreview:"cropped:0.78125,0.5859375:session/icons/mappreview/nopreview.png", matchID:"9456199D74916CEF", guiData:{mapFilter:"default"}}}) } of size 1319 from server

Net message: ({data:{type:"update", initAttribs:{settings:{CheatsEnabled:true, DisableSpies:false, DisableTreasures:false, LastManStanding:false, LockTeams:true, RevealMap:false, ExploreMap:false, Name:"random", Size:192, Nomad:false, PlayerData:[{AI:false, Civ:"random", Color:{r:21, g:55, b:149}, Name:"Player 1", Team:-1}, {AI:"petra", AIDiff:5, AIBehavior:"random", Civ:"random", Color:{r:150, g:20, b:20}, Name:"Player 2", Team:1}, {AI:"petra", AIDiff:5, AIBehavior:"random", Civ:"random", Color:{r:231, g:200, b:5}, Name:"Player 3", Team:1}], WorldPopulation:true, WorldPopulationCap:600, RegicideGarrison:false, Seed:0, AISeed:0, StartingResources:300, TriggerScripts:["scripts/TriggerHelper.js", "scripts/ConquestCommon.js", "scripts/ConquestCivicCentres.js"], VictoryConditions:["conquest_civiccentres"]}, gameSpeed:0.75, map:"random", mapType:"random", mapPreview:"cropped:0.78125,0.5859375:session/icons/mappreview/nopreview.png", matchID:"9456199D74916CEF", guiData:{mapFilter:"default"}}}, type:"gamesetup"})

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 53EC743BBDE343CE, m_Name: Freagarach, m_PlayerID: 4294967295, m_Status: 2 }, { m_GUID: FB42F1CD2EA32022, m_Name: Asger_Spear, m_PlayerID: 1, m_Status: 2 } } } of size 93 from server

Net message: ({newAssignments:{'53EC743BBDE343CE':{status:2, player:-1, name:"Freagarach"}, FB42F1CD2EA32022:{status:2, player:1, name:"Asger_Spear"}}, type:"players"})

Net client: Received message CGameSetupMessage { m_Data: ({type:"update", initAttribs:{settings:{CheatsEnabled:true, DisableSpies:false, DisableTreasures:false, LastManStanding:false, LockTeams:true, RevealMap:false, ExploreMap:false, Name:"random", Size:192, Nomad:false, PlayerData:[{AI:false, Civ:"rome", Color:{r:21, g:55, b:149}, Name:"Player 1", Team:-1}, {AI:"petra", AIDiff:5, AIBehavior:"random", Civ:"random", Color:{r:150, g:20, b:20}, Name:"Player 2", Team:1}, {AI:"petra", AIDiff:5, AIBehavior:"random", Civ:"random", Color:{r:231, g:200, b:5}, Name:"Player 3", Team:1}], WorldPopulation:true, WorldPopulationCap:600, RegicideGarrison:false, Seed:0, AISeed:0, StartingResources:300, TriggerScripts:["scripts/TriggerHelper.js", "scripts/ConquestCommon.js", "scripts/ConquestCivicCentres.js"], VictoryConditions:["conquest_civiccentres"]}, gameSpeed:0.75, map:"random", mapType:"random", mapPreview:"cropped:0.78125,0.5859375:session/icons/mappreview/nopreview.png", matchID:"9456199D74916CEF", guiData:{mapFilter:"default"}}}) } of size 1317 from server

Net message: ({data:{type:"update", initAttribs:{settings:{CheatsEnabled:true, DisableSpies:false, DisableTreasures:false, LastManStanding:false, LockTeams:true, RevealMap:false, ExploreMap:false, Name:"random", Size:192, Nomad:false, PlayerData:[{AI:false, Civ:"rome", Color:{r:21, g:55, b:149}, Name:"Player 1", Team:-1}, {AI:"petra", AIDiff:5, AIBehavior:"random", Civ:"random", Color:{r:150, g:20, b:20}, Name:"Player 2", Team:1}, {AI:"petra", AIDiff:5, AIBehavior:"random", Civ:"random", Color:{r:231, g:200, b:5}, Name:"Player 3", Team:1}], WorldPopulation:true, WorldPopulationCap:600, RegicideGarrison:false, Seed:0, AISeed:0, StartingResources:300, TriggerScripts:["scripts/TriggerHelper.js", "scripts/ConquestCommon.js", "scripts/ConquestCivicCentres.js"], VictoryConditions:["conquest_civiccentres"]}, gameSpeed:0.75, map:"random", mapType:"random", mapPreview:"cropped:0.78125,0.5859375:session/icons/mappreview/nopreview.png", matchID:"9456199D74916CEF", guiData:{mapFilter:"default"}}}, type:"gamesetup"})

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 53EC743BBDE343CE, m_Name: Freagarach, m_PlayerID: 4294967295, m_Status: 2 }, { m_GUID: FB42F1CD2EA32022, m_Name: Asger_Spear, m_PlayerID: 1, m_Status: 2 } } } of size 93 from server

Net message: ({newAssignments:{'53EC743BBDE343CE':{status:2, player:-1, name:"Freagarach"}, FB42F1CD2EA32022:{status:2, player:1, name:"Asger_Spear"}}, type:"players"})

Net client: Received message CGameSetupMessage { m_Data: ({type:"update", initAttribs:{settings:{CheatsEnabled:true, DisableSpies:false, DisableTreasures:false, LastManStanding:false, LockTeams:true, RevealMap:false, ExploreMap:false, Name:"random", Size:192, Nomad:false, PlayerData:[{AI:false, Civ:"maur", Color:{r:21, g:55, b:149}, Name:"Player 1", Team:-1}, {AI:"petra", AIDiff:5, AIBehavior:"random", Civ:"random", Color:{r:150, g:20, b:20}, Name:"Player 2", Team:1}, {AI:"petra", AIDiff:5, AIBehavior:"random", Civ:"random", Color:{r:231, g:200, b:5}, Name:"Player 3", Team:1}], WorldPopulation:true, WorldPopulationCap:600, RegicideGarrison:false, Seed:0, AISeed:0, StartingResources:300, TriggerScripts:["scripts/TriggerHelper.js", "scripts/ConquestCommon.js", "scripts/ConquestCivicCentres.js"], VictoryConditions:["conquest_civiccentres"]}, gameSpeed:0.75, map:"random", mapType:"random", mapPreview:"cropped:0.78125,0.5859375:session/icons/mappreview/nopreview.png", matchID:"9456199D74916CEF", guiData:{mapFilter:"default"}}}) } of size 1317 from server

Net message: ({data:{type:"update", initAttribs:{settings:{CheatsEnabled:true, DisableSpies:false, DisableTreasures:false, LastManStanding:false, LockTeams:true, RevealMap:false, ExploreMap:false, Name:"random", Size:192, Nomad:false, PlayerData:[{AI:false, Civ:"maur", Color:{r:21, g:55, b:149}, Name:"Player 1", Team:-1}, {AI:"petra", AIDiff:5, AIBehavior:"random", Civ:"random", Color:{r:150, g:20, b:20}, Name:"Player 2", Team:1}, {AI:"petra", AIDiff:5, AIBehavior:"random", Civ:"random", Color:{r:231, g:200, b:5}, Name:"Player 3", Team:1}], WorldPopulation:true, WorldPopulationCap:600, RegicideGarrison:false, Seed:0, AISeed:0, StartingResources:300, TriggerScripts:["scripts/TriggerHelper.js", "scripts/ConquestCommon.js", "scripts/ConquestCivicCentres.js"], VictoryConditions:["conquest_civiccentres"]}, gameSpeed:0.75, map:"random", mapType:"random", mapPreview:"cropped:0.78125,0.5859375:session/icons/mappreview/nopreview.png", matchID:"9456199D74916CEF", guiData:{mapFilter:"default"}}}, type:"gamesetup"})

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 53EC743BBDE343CE, m_Name: Freagarach, m_PlayerID: 4294967295, m_Status: 2 }, { m_GUID: FB42F1CD2EA32022, m_Name: Asger_Spear, m_PlayerID: 1, m_Status: 2 } } } of size 93 from server

Net client: Received message CGameStartMessage { m_InitAttributes: {\n \"settings\": {\n \"CheatsEnabled\": true,\n \"CircularMap\": true,\n \"DisableSpies\": false,\n \"DisableTreasures\": false,\n \"LastManStanding\": false,\n \"LockTeams\": true,\n \"RevealMap\": false,\n \"ExploreMap\": false,\n \"Name\": \"Ngorongoro\",\n \"Size\": 192,\n \"Nomad\": false,\n \"PlayerData\": [\n {\n \"AI\": false,\n \"Civ\": \"maur\",\n \"Color\": {\n \"r\": 21,\n \"g\": 55,\n \"b\": 149\n },\n \"Name\": \"Asger_Spear\",\n \"Team\": -1\n },\n {\n \"AI\": \"petra\",\n \"AIDiff\": 5,\n \"AIBehavior\": \"random\",\n \"Civ\": \"ptol\",\n \"Color\": {\n \"r\": 150,\n \"g\": 20,\n \"b\": 20\n },\n \"Name\": \"Ptolemy Epiphanes\",\n \"Team\": 1\n },\n {\n \"AI\": \"petra\",\n \"AIDiff\": 5,\n \"AIBehavior\": \"random\",\n \"Civ\": \"sele\",\n \"Color\": {\n \"r\": 231,\n \"g\": 200,\n \"b\": 5\n },\n \"Name\": \"Seleucus V Philometor\",\n \"Team\": 1\n }\n ],\n \"WorldPopulation\": true,\n \"WorldPopulationCap\": 600,\n \"RegicideGarrison\": false,\n \"Seed\": 4153022239,\n \"AISeed\": 1813372093,\n \"StartingResources\": 300,\n \"TriggerScripts\": [\n \"scripts/TriggerHelper.js\",\n \"scripts/ConquestCommon.js\",\n \"scripts/ConquestCivicCentres.js\"\n ],\n \"VictoryConditions\": [\n \"conquest_civiccentres\"\n ]\n },\n \"gameSpeed\": 0.75,\n \"map\": \"maps/random/ngorongoro\",\n \"mapType\": \"random\",\n \"script\": \"ngorongoro.js\",\n \"mapPreview\": \"cropped:0.78125,0.5859375:session/icons/mappreview/ngorongoro.png\",\n \"matchID\": \"9456199D74916CEF\"\n} } of size 1649 from server

Net message: ({newAssignments:{'53EC743BBDE343CE':{status:2, player:-1, name:"Freagarach"}, FB42F1CD2EA32022:{status:2, player:1, name:"Asger_Spear"}}, type:"players"})

Net message: ({initAttributes:{settings:{CheatsEnabled:true, CircularMap:true, DisableSpies:false, DisableTreasures:false, LastManStanding:false, LockTeams:true, RevealMap:false, ExploreMap:false, Name:"Ngorongoro", Size:192, Nomad:false, PlayerData:[{AI:false, Civ:"maur", Color:{r:21, g:55, b:149}, Name:"Asger_Spear", Team:-1}, {AI:"petra", AIDiff:5, AIBehavior:"random", Civ:"ptol", Color:{r:150, g:20, b:20}, Name:"Ptolemy Epiphanes", Team:1}, {AI:"petra", AIDiff:5, AIBehavior:"random", Civ:"sele", Color:{r:231, g:200, b:5}, Name:"Seleucus V Philometor", Team:1}], WorldPopulation:true, WorldPopulationCap:600, RegicideGarrison:false, Seed:4153022239, AISeed:1813372093, StartingResources:300, TriggerScripts:["scripts/TriggerHelper.js", "scripts/ConquestCommon.js", "scripts/ConquestCivicCentres.js"], VictoryConditions:["conquest_civiccentres"]}, gameSpeed:0.75, map:"maps/random/ngorongoro", mapType:"random", script:"ngorongoro.js", mapPreview:"cropped:0.78125,0.5859375:session/icons/mappreview/ngorongoro.png", matchID:"9456199D74916CEF", timestamp:1622962059, engine_version:"0.0.25", mods:[{mod:"public", name:"0ad", version:"0.0.25", ignoreInCompatibilityChecks:false}]}, type:"start"})

'art/terrains/terrains.xml' does not exist. Using previous properties.

Loading RMS 'maps/random/ngorongoro.js'

Loading map generator script 'maps/random/rmgen/Area.js'

Loading map generator script 'maps/random/rmgen/Constraint.js'

Loading map generator script 'maps/random/rmgen/Entity.js'

Loading map generator script 'maps/random/rmgen/Group.js'

Loading map generator script 'maps/random/rmgen/Noise.js'

Loading map generator script 'maps/random/rmgen/Object.js'

Loading map generator script 'maps/random/rmgen/RandomMap.js'

Loading map generator script 'maps/random/rmgen/RandomMapLogger.js'

Loading map generator script 'maps/random/rmgen/Terrain.js'

Loading map generator script 'maps/random/rmgen/TileClass.js'

Loading map generator script 'maps/random/rmgen/environment.js'

Loading map generator script 'maps/random/rmgen/library.js'

Loading map generator script 'maps/random/rmgen/placer/centered/ChainPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/centered/ClumpPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/centered/DiskPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/ConvexPolygonPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/EntitiesObstructionPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/HeightPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/MapBoundsPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/PathPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/RandomPathPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/RectPlacer.js'

Loading map generator script 'maps/random/rmgen/painter/CityPainter.js'

Loading map generator script 'maps/random/rmgen/painter/ElevationBlendingPainter.js'

Loading map generator script 'maps/random/rmgen/painter/ElevationPainter.js'

Loading map generator script 'maps/random/rmgen/painter/HeightmapPainter.js'

Loading map generator script 'maps/random/rmgen/painter/LayeredPainter.js'

Loading map generator script 'maps/random/rmgen/painter/MultiPainter.js'

Loading map generator script 'maps/random/rmgen/painter/RandomElevationPainter.js'

Loading map generator script 'maps/random/rmgen/painter/SmoothElevationPainter.js'

Loading map generator script 'maps/random/rmgen/painter/SmoothingPainter.js'

Loading map generator script 'maps/random/rmgen/painter/TerrainPainter.js'

Loading map generator script 'maps/random/rmgen/painter/TerrainTextureArrayPainter.js'

Loading map generator script 'maps/random/rmgen/painter/TileClassPainter.js'

Loading map generator script 'maps/random/rmgen/painter/TileClassUnPainter.js'

Loading map generator script 'maps/random/rmgen/math.js'

Loading map generator script 'maps/random/rmgen-common/gaia_entities.js'

Loading map generator script 'maps/random/rmgen-common/gaia_terrain.js'

Loading map generator script 'maps/random/rmgen-common/player.js'

Loading map generator script 'maps/random/rmgen-common/wall_builder.js'

Loading map generator script 'maps/random/rmgen2/gaia.js'

Loading map generator script 'maps/random/rmgen2/setup.js'

Loading map generator script 'maps/random/rmbiome/randombiome.js'

Setting biome generic/savanna.

Loading map generator script 'maps/random/rmbiome/generic/aegean.js'

Loading map generator script 'maps/random/rmbiome/generic/nubia.js'

Loading map generator script 'maps/random/rmbiome/generic/sahara.js'

Loading map generator script 'maps/random/rmbiome/generic/savanna.js'

Loading map generator script 'maps/random/rmbiome/generic/temperate.js'

Generating Ngorongoro of size 192 and 3 players.

Loading heightmap ngorongoro.png...

0.184575s.

Smoothing heightmap...

0.074009s.

Marking land...

0.022088s.

Marking eden...

0.003858s.

Marking highlands...

0.020416s.

Painting cliffs...

0.048446s.

Placing players...

0.085081s.

Creating bases...

0.027937s.

Flatten the initial CC area...

0.038843s.

Render lowlands...

0.000355s.

Creating layered patches...

0.074318s.

Creating decoration...

0.043222s.

Creating stone mines...

0.001536s.

Creating small metal mines...

0.001658s.

Creating animals...

0.014745s.

Creating animals...

0.013691s.

Creating straggler trees...

0.016402s.

Render highlands...

0.000147s.

Creating layered patches...

0.093904s.

Creating decoration...

0.028919s.

Creating small metal mines...

0.003939s.

Creating stone mines...

0.009471s.

Creating straggler trees...

0.013712s.

Creating animals...

0.011599s.

Render eden...

0.000100s.

Creating layered patches...

0.012541s.

Creating decoration...

0.034183s.

Creating metal mines...

0.006660s.

Creating stone mines...

0.002686s.

Creating small metal mines...

0.006636s.

Creating metal mines...

0.006599s.

Creating straggler trees...

0.018054s.

Creating animals...

0.011586s.

Total map generation time: 0.943722s.

Total entities: 2042, Terrain entities: 0, Textures: 10.

Loading skeleton definitions from 'art/skeletons/aspron.xml'

Loading skeleton definitions from 'art/skeletons/ballista.xml'

Loading skeleton definitions from 'art/skeletons/biped.xml'

Loading skeleton definitions from 'art/skeletons/boar.xml'

Loading skeleton definitions from 'art/skeletons/bovidae_skeleton.xml'

Loading skeleton definitions from 'art/skeletons/bow.xml'

Loading skeleton definitions from 'art/skeletons/camelus.xml'

Loading skeleton definitions from 'art/skeletons/celt_sail.xml'

Loading skeleton definitions from 'art/skeletons/chariot.xml'

Loading skeleton definitions from 'art/skeletons/chariot_rein.xml'

Loading skeleton definitions from 'art/skeletons/chicken.xml'

Loading skeleton definitions from 'art/skeletons/crocodile.xml'

Loading skeleton definitions from 'art/skeletons/deer.xml'

Loading skeleton definitions from 'art/skeletons/elephant_3ds.xml'

Loading skeleton definitions from 'art/skeletons/elephant_blender.xml'

Loading skeleton definitions from 'art/skeletons/elephantidae_african.xml'

Loading skeleton definitions from 'art/skeletons/elephantidae_african_bush.xml'

Loading skeleton definitions from 'art/skeletons/elephantidae_asian.xml'

Loading skeleton definitions from 'art/skeletons/feline_blender.xml'

Loading skeleton definitions from 'art/skeletons/fish.xml'

Loading skeleton definitions from 'art/skeletons/fish_shoal.xml'

Loading skeleton definitions from 'art/skeletons/fish_single.xml'

Loading skeleton definitions from 'art/skeletons/fishing_net.xml'

Loading skeleton definitions from 'art/skeletons/flare-marker-armature.xml'

Loading skeleton definitions from 'art/skeletons/floating_barrels.xml'

Loading skeleton definitions from 'art/skeletons/fox_armature.xml'

Loading skeleton definitions from 'art/skeletons/gastraphetes.xml'

Loading skeleton definitions from 'art/skeletons/gate.xml'

Loading skeleton definitions from 'art/skeletons/giraffe.xml'

Loading skeleton definitions from 'art/skeletons/goat.xml'

Loading skeleton definitions from 'art/skeletons/hawk.xml'

Loading skeleton definitions from 'art/skeletons/hele_lithobolos.xml'

Loading skeleton definitions from 'art/skeletons/hippopotamus_armature.xml'

Loading skeleton definitions from 'art/skeletons/horse.xml'

Loading skeleton definitions from 'art/skeletons/horse_old.xml'

Loading skeleton definitions from 'art/skeletons/horse_rein.xml'

Loading skeleton definitions from 'art/skeletons/lithobolos_light.xml'

Loading skeleton definitions from 'art/skeletons/mastiff.xml'

Loading skeleton definitions from 'art/skeletons/maur_ch.xml'

Loading skeleton definitions from 'art/skeletons/oxybeles.xml'

Loading skeleton definitions from 'art/skeletons/peacock.xml'

Loading skeleton definitions from 'art/skeletons/pers_ram.xml'

Loading skeleton definitions from 'art/skeletons/polybolos.xml'

Loading skeleton definitions from 'art/skeletons/pony.xml'

Loading skeleton definitions from 'art/skeletons/ptol_polybolos.xml'

Loading skeleton definitions from 'art/skeletons/rhino.xml'

Loading skeleton definitions from 'art/skeletons/rome_bridge.xml'

Loading skeleton definitions from 'art/skeletons/rotary_mill_grinder.xml'

Loading skeleton definitions from 'art/skeletons/rowing_boat.xml'

Loading skeleton definitions from 'art/skeletons/scorpio.xml'

Loading skeleton definitions from 'art/skeletons/shark.xml'

Loading skeleton definitions from 'art/skeletons/sheep.xml'

Loading skeleton definitions from 'art/skeletons/ship_one_row.xml'

Loading skeleton definitions from 'art/skeletons/ship_row.xml'

Loading skeleton definitions from 'art/skeletons/ship_sail.xml'

Loading skeleton definitions from 'art/skeletons/ship_three_row.xml'

Loading skeleton definitions from 'art/skeletons/ship_two_row.xml'

Loading skeleton definitions from 'art/skeletons/siege_onager.xml'

Loading skeleton definitions from 'art/skeletons/sling.xml'

Loading skeleton definitions from 'art/skeletons/target_marker.xml'

Loading skeleton definitions from 'art/skeletons/tuna.xml'

Loading skeleton definitions from 'art/skeletons/ursidae_armature.xml'

Loading skeleton definitions from 'art/skeletons/vehicle_four_wheel.xml'

Loading skeleton definitions from 'art/skeletons/vehicle_six_wheel.xml'

Loading skeleton definitions from 'art/skeletons/vehicle_two_wheel.xml'

Loading skeleton definitions from 'art/skeletons/whale.xml'

Loading skeleton definitions from 'art/skeletons/wolf.xml'

Loading skeleton definitions from 'art/skeletons/wolfhound.xml'

Loading skeleton definitions from 'art/skeletons/zebra.xml'

Loading skeleton definitions from 'art/skeletons/zebu.xml'

art/meshes/structural/maur_cc_struct.dae: Starting conversion

art/meshes/structural/maur_cc_struct.dae: Running FixBrokenXML

art/meshes/structural/maur_cc_struct.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/structural/maur_cc_struct.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/maur_cc_struct.dae: Found convertible object 'Cube_003'

art/meshes/structural/maur_cc_struct.dae: Converting 'Cube_006'

art/meshes/structural/maur_cc_struct.dae: Found static geometry

art/meshes/structural/maur_cc_struct.dae: Adding prop point garrisoned

art/meshes/structural/maur_cc_struct.dae: Adding prop point projectile

art/meshes/props/weap_arrow_front.dae: Starting conversion

art/meshes/props/weap_arrow_front.dae: Running FixBrokenXML

art/meshes/props/weap_arrow_front.dae: Authoring tool: Blender 2.90.1 commit date:2020-09-23, commit time:06:43, hash:3e85bb34d0d7

art/meshes/props/weap_arrow_front.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_arrow_front.dae: Found convertible object 'weap_arrow_front_007'

art/meshes/props/weap_arrow_front.dae: Converting 'weap_arrow_front-Geometry_001'

art/meshes/props/weap_arrow_front.dae: Found static geometry

art/meshes/props/maur_cc_lions.dae: Starting conversion

art/meshes/props/maur_cc_lions.dae: Running FixBrokenXML

art/meshes/props/maur_cc_lions.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/maur_cc_lions.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/maur_cc_lions.dae: Found convertible object 'Cube_002'

art/meshes/props/maur_cc_lions.dae: Converting 'Cube_006'

art/meshes/props/maur_cc_lions.dae: Found static geometry

art/meshes/props/maur_cc_pillar.dae: Starting conversion

art/meshes/props/maur_cc_pillar.dae: Running FixBrokenXML

art/meshes/props/maur_cc_pillar.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/maur_cc_pillar.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/maur_cc_pillar.dae: Found convertible object 'Cube_002'

art/meshes/props/maur_cc_pillar.dae: Converting 'Cube_006'

art/meshes/props/maur_cc_pillar.dae: Found static geometry

art/meshes/props/maur_cc_plants.dae: Starting conversion

art/meshes/props/maur_cc_plants.dae: Running FixBrokenXML

art/meshes/props/maur_cc_plants.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/maur_cc_plants.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/maur_cc_plants.dae: Found convertible object 'Cube_000'

art/meshes/props/maur_cc_plants.dae: Converting 'Cube_000'

art/meshes/props/maur_cc_plants.dae: Found static geometry

art/meshes/props/maur_cc_struct_b.dae: Starting conversion

art/meshes/props/maur_cc_struct_b.dae: Running FixBrokenXML

art/meshes/props/maur_cc_struct_b.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/maur_cc_struct_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/maur_cc_struct_b.dae: Found convertible object 'Cube_002'

art/meshes/props/maur_cc_struct_b.dae: Converting 'Cube_006'

art/meshes/props/maur_cc_struct_b.dae: Found static geometry

art/meshes/skeletal/new/f_naked.dae: Starting conversion

art/meshes/skeletal/new/f_naked.dae: Running FixBrokenXML

art/meshes/skeletal/new/f_naked.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/meshes/skeletal/new/f_naked.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/new/f_naked.dae: Found convertible object 'f_naked'

art/meshes/skeletal/new/f_naked.dae: Converting 'Biped'

art/meshes/skeletal/new/f_naked.dae: Found skinned geometry

art/meshes/skeletal/new/f_naked.dae: Adding prop point bevor

art/meshes/skeletal/new/f_naked.dae: Adding prop point back

art/meshes/skeletal/new/f_naked.dae: Adding prop point quiver_back

art/meshes/skeletal/new/f_naked.dae: Adding prop point breastplate

art/meshes/skeletal/new/f_naked.dae: Adding prop point backplate

art/meshes/skeletal/new/f_naked.dae: Adding prop point quiver_B

art/meshes/skeletal/new/f_naked.dae: Adding prop point sheath_L

art/meshes/skeletal/new/f_naked.dae: Adding prop point quiver_R

art/meshes/skeletal/new/f_naked.dae: Adding prop point fauld

art/meshes/skeletal/new/f_naked.dae: Adding prop point seax_front

art/meshes/skeletal/new/f_naked.dae: Adding prop point seax_back

art/meshes/skeletal/new/f_naked.dae: Adding prop point sheath_R

art/meshes/skeletal/new/f_naked.dae: Adding prop point shoulderpad_L

art/meshes/skeletal/new/f_naked.dae: Adding prop point couter_L

art/meshes/skeletal/new/f_naked.dae: Adding prop point armpad_L

art/meshes/skeletal/new/f_naked.dae: Adding prop point rerebrace_L

art/meshes/skeletal/new/f_naked.dae: Adding prop point glove_wrist_L

art/meshes/skeletal/new/f_naked.dae: Adding prop point brace_L

art/meshes/skeletal/new/f_naked.dae: Adding prop point glove_hand_L

art/meshes/skeletal/new/f_naked.dae: Adding prop point head

art/meshes/skeletal/new/f_naked.dae: Adding prop point shoulderpad_R

art/meshes/skeletal/new/f_naked.dae: Adding prop point couter_R

art/meshes/skeletal/new/f_naked.dae: Adding prop point armpad_R

art/meshes/skeletal/new/f_naked.dae: Adding prop point rerebrace_R

art/meshes/skeletal/new/f_naked.dae: Adding prop point glove_wrist_R

art/meshes/skeletal/new/f_naked.dae: Adding prop point brace_R

art/meshes/skeletal/new/f_naked.dae: Adding prop point glove_hand_R

art/meshes/skeletal/new/f_naked.dae: Adding prop point cuisse_L

art/meshes/skeletal/new/f_naked.dae: Adding prop point chaff_L

art/meshes/skeletal/new/f_naked.dae: Adding prop point leg_L

art/meshes/skeletal/new/f_naked.dae: Adding prop point foot_L

art/meshes/skeletal/new/f_naked.dae: Adding prop point cuisse_R

art/meshes/skeletal/new/f_naked.dae: Adding prop point chaff_R

art/meshes/skeletal/new/f_naked.dae: Adding prop point leg_R

art/meshes/skeletal/new/f_naked.dae: Adding prop point foot_R

art/meshes/skeletal/new/f_naked.dae: Adding prop point glove_finger_L

art/meshes/skeletal/new/f_naked.dae: Adding prop point glove_finger_R

art/meshes/skeletal/new/f_naked.dae: Adding prop point helmet

art/meshes/skeletal/new/f_naked.dae: Adding prop point neck_guard

art/meshes/skeletal/new/f_naked.dae: Adding prop point weapon_R

art/meshes/skeletal/new/f_naked.dae: Adding prop point projectile

art/meshes/skeletal/new/f_naked.dae: Adding prop point shield_arm

art/meshes/skeletal/new/f_naked.dae: Adding prop point shield

art/meshes/skeletal/new/f_naked.dae: Adding prop point weapon_L

art/meshes/skeletal/new/f_naked.dae: Adding prop point weapon_bow

art/meshes/skeletal/new/f_naked.dae: Adding prop point ammo

art/meshes/skeletal/new/f_naked.dae: Adding prop point sheath_02_L

art/meshes/skeletal/new/f_naked.dae: Adding prop point sheath_01_L

art/meshes/skeletal/new/f_naked.dae: Adding prop point sheath_02_R

art/meshes/skeletal/new/f_naked.dae: Adding prop point sheath_01_R

art/meshes/skeletal/new/f_naked.dae: Adding prop point quiver_L

art/meshes/skeletal/new/f_naked.dae: Adding prop point quiver_R

art/animation/biped/citizen/idle_relax_f_long.dae: Starting conversion

art/animation/biped/citizen/idle_relax_f_long.dae: Running FixBrokenXML

art/animation/biped/citizen/idle_relax_f_long.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/citizen/idle_relax_f_long.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/citizen/idle_relax_f_long.dae: Found convertible object 'm_tunic_short'

art/animation/biped/citizen/idle_relax_f_long.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_long.dae): Loaded successfully

art/animation/biped/citizen/idle_relax_f_short.dae: Starting conversion

art/animation/biped/citizen/idle_relax_f_short.dae: Running FixBrokenXML

art/animation/biped/citizen/idle_relax_f_short.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/citizen/idle_relax_f_short.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/citizen/idle_relax_f_short.dae: Found convertible object 'm_tunic_short'

art/animation/biped/citizen/idle_relax_f_short.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_short.dae): Loaded successfully

art/animation/biped/citizen/idle_relax_f.dae: Starting conversion

art/animation/biped/citizen/idle_relax_f.dae: Running FixBrokenXML

art/animation/biped/citizen/idle_relax_f.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/citizen/idle_relax_f.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/citizen/idle_relax_f.dae: Found convertible object 'm_tunic_short'

art/animation/biped/citizen/idle_relax_f.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f.dae): Loaded successfully

art/animation/biped/citizen/run.dae: Starting conversion

art/animation/biped/citizen/run.dae: Running FixBrokenXML

art/animation/biped/citizen/run.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/citizen/run.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/citizen/run.dae: Found convertible object 'm_tunic_short'

art/animation/biped/citizen/run.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/run.dae): Loaded successfully

art/animation/biped/citizen/walk_relax_f.dae: Starting conversion

art/animation/biped/citizen/walk_relax_f.dae: Running FixBrokenXML

art/animation/biped/citizen/walk_relax_f.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/citizen/walk_relax_f.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/citizen/walk_relax_f.dae: Found convertible object 'm_naked'

art/animation/biped/citizen/walk_relax_f.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_f.dae): Loaded successfully

art/meshes/props/new/dudette_head_a.dae: Starting conversion

art/meshes/props/new/dudette_head_a.dae: Running FixBrokenXML

art/meshes/props/new/dudette_head_a.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/props/new/dudette_head_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/new/dudette_head_a.dae: Found convertible object 'dudette_head_a'

art/meshes/props/new/dudette_head_a.dae: Converting 'Cube_040'

art/meshes/props/new/dudette_head_a.dae: Found static geometry

art/meshes/props/helmet/maur_earrings_fem_1.dae: Starting conversion

art/meshes/props/helmet/maur_earrings_fem_1.dae: Running FixBrokenXML

art/meshes/props/helmet/maur_earrings_fem_1.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/helmet/maur_earrings_fem_1.dae: Applying fixes for 3ds Max exporter

art/meshes/props/helmet/maur_earrings_fem_1.dae: Found library_images to delete

art/meshes/props/helmet/maur_earrings_fem_1.dae: Found library_materials to delete

art/meshes/props/helmet/maur_earrings_fem_1.dae: Found library_effects to delete

art/meshes/props/helmet/maur_earrings_fem_1.dae: Found a bind_material to delete

art/meshes/props/helmet/maur_earrings_fem_1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/maur_earrings_fem_1.dae: Found convertible object 'Torus002'

art/meshes/props/helmet/maur_earrings_fem_1.dae: Converting 'Torus002Mesh'

art/meshes/props/helmet/maur_earrings_fem_1.dae: Found static geometry

art/meshes/skeletal/new/f_tunic_short.dae: Starting conversion

art/meshes/skeletal/new/f_tunic_short.dae: Running FixBrokenXML

art/meshes/skeletal/new/f_tunic_short.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/meshes/skeletal/new/f_tunic_short.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/new/f_tunic_short.dae: Found convertible object 'f_tunic_short'

art/meshes/skeletal/new/f_tunic_short.dae: Converting 'Biped'

art/meshes/skeletal/new/f_tunic_short.dae: Found skinned geometry

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point bevor

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point back

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point quiver_back

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point breastplate

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point backplate

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point quiver_B

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point sheath_L

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point quiver_R

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point fauld

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point seax_front

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point seax_back

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point sheath_R

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point shoulderpad_L

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point couter_L

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point armpad_L

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point rerebrace_L

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point glove_wrist_L

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point brace_L

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point glove_hand_L

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point head

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point shoulderpad_R

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point couter_R

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point armpad_R

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point rerebrace_R

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point glove_wrist_R

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point brace_R

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point glove_hand_R

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point cuisse_L

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point chaff_L

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point leg_L

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point foot_L

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point cuisse_R

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point chaff_R

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point leg_R

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point foot_R

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point glove_finger_L

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point glove_finger_R

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point helmet

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point neck_guard

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point weapon_R

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point projectile

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point shield_arm

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point shield

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point weapon_L

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point weapon_bow

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point ammo

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point sheath_02_L

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point sheath_01_L

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point sheath_02_R

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point sheath_01_R

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point quiver_R

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point quiver_L

art/meshes/props/new/dudette_head_b.dae: Starting conversion

art/meshes/props/new/dudette_head_b.dae: Running FixBrokenXML

art/meshes/props/new/dudette_head_b.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/props/new/dudette_head_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/new/dudette_head_b.dae: Found convertible object 'dudette_head_b'

art/meshes/props/new/dudette_head_b.dae: Converting 'Cube_039'

art/meshes/props/new/dudette_head_b.dae: Found static geometry

art/meshes/skeletal/new/m_tunic_long.dae: Starting conversion

art/meshes/skeletal/new/m_tunic_long.dae: Running FixBrokenXML

art/meshes/skeletal/new/m_tunic_long.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/skeletal/new/m_tunic_long.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/new/m_tunic_long.dae: Found convertible object 'm_tunic_long'

art/meshes/skeletal/new/m_tunic_long.dae: Converting 'Biped'

art/meshes/skeletal/new/m_tunic_long.dae: Found skinned geometry

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point bevor

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point back

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point quiver_back

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point breastplate

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point backplate

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point quiver_B

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point sheath_L

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point quiver_R

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point fauld

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point seax_front

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point seax_back

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point sheath_R

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point shoulderpad_L

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point couter_L

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point armpad_L

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point rerebrace_L

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point glove_wrist_L

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point brace_L

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point glove_hand_L

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point head

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point shoulderpad_R

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point couter_R

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point armpad_R

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point rerebrace_R

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point glove_wrist_R

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point brace_R

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point glove_hand_R

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point cuisse_L

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point chaff_L

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point leg_L

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point foot_L

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point cuisse_R

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point chaff_R

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point leg_R

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point foot_R

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point glove_finger_L

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point glove_finger_R

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point helmet

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point neck_guard

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point weapon_R

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point projectile

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point shield_arm

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point shield

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point weapon_L

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point weapon_bow

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point ammo

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point sheath_02_L

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point sheath_01_L

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point sheath_01_R

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point sheath_02_R

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point quiver_R

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point quiver_L

art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae: Starting conversion

art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae: Running FixBrokenXML

art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae): Loaded successfully

art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae: Starting conversion

art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae: Running FixBrokenXML

art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae): Loaded successfully

art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae: Starting conversion

art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae: Running FixBrokenXML

art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae): Loaded successfully

art/animation/biped/infantry/spearman/idle_relax_shield_01.dae: Starting conversion

art/animation/biped/infantry/spearman/idle_relax_shield_01.dae: Running FixBrokenXML

art/animation/biped/infantry/spearman/idle_relax_shield_01.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/spearman/idle_relax_shield_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/spearman/idle_relax_shield_01.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/spearman/idle_relax_shield_01.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_01.dae): Loaded successfully

art/animation/biped/infantry/spearman/idle_relax_shield_02.dae: Starting conversion

art/animation/biped/infantry/spearman/idle_relax_shield_02.dae: Running FixBrokenXML

art/animation/biped/infantry/spearman/idle_relax_shield_02.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/spearman/idle_relax_shield_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/spearman/idle_relax_shield_02.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/spearman/idle_relax_shield_02.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_02.dae): Loaded successfully

art/animation/biped/infantry/spearman/idle_relax_shield_03.dae: Starting conversion

art/animation/biped/infantry/spearman/idle_relax_shield_03.dae: Running FixBrokenXML

art/animation/biped/infantry/spearman/idle_relax_shield_03.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/spearman/idle_relax_shield_03.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/spearman/idle_relax_shield_03.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/spearman/idle_relax_shield_03.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_03.dae): Loaded successfully

art/animation/biped/infantry/spearman/idle_relax_shield_04.dae: Starting conversion

art/animation/biped/infantry/spearman/idle_relax_shield_04.dae: Running FixBrokenXML

art/animation/biped/infantry/spearman/idle_relax_shield_04.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/spearman/idle_relax_shield_04.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/spearman/idle_relax_shield_04.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/spearman/idle_relax_shield_04.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_04.dae): Loaded successfully

art/animation/biped/infantry/spearman/idle_relax_shield_05.dae: Starting conversion

art/animation/biped/infantry/spearman/idle_relax_shield_05.dae: Running FixBrokenXML

art/animation/biped/infantry/spearman/idle_relax_shield_05.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/spearman/idle_relax_shield_05.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/spearman/idle_relax_shield_05.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/spearman/idle_relax_shield_05.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_05.dae): Loaded successfully

art/animation/biped/infantry/spearman/run_relax_shield.dae: Starting conversion

art/animation/biped/infantry/spearman/run_relax_shield.dae: Running FixBrokenXML

art/animation/biped/infantry/spearman/run_relax_shield.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/spearman/run_relax_shield.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/spearman/run_relax_shield.dae: Found convertible object 'm_tunic_short'

art/animation/biped/infantry/spearman/run_relax_shield.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/run_relax_shield.dae): Loaded successfully

art/animation/biped/infantry/spearman/walk_relax_shield.dae: Starting conversion

art/animation/biped/infantry/spearman/walk_relax_shield.dae: Running FixBrokenXML

art/animation/biped/infantry/spearman/walk_relax_shield.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/spearman/walk_relax_shield.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/spearman/walk_relax_shield.dae: Found convertible object 'm_tunic_short'

art/animation/biped/infantry/spearman/walk_relax_shield.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax_shield.dae): Loaded successfully

art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae: Starting conversion

art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae: Running FixBrokenXML

art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae): Loaded successfully

art/animation/biped/infantry/promotion.dae: Starting conversion

art/animation/biped/infantry/promotion.dae: Running FixBrokenXML

art/animation/biped/infantry/promotion.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/infantry/promotion.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/promotion.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/promotion.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/promotion.dae): Loaded successfully

art/meshes/props/new/head_indian_2.dae: Starting conversion

art/meshes/props/new/head_indian_2.dae: Running FixBrokenXML

art/meshes/props/new/head_indian_2.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/props/new/head_indian_2.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/new/head_indian_2.dae: Found convertible object 'head_indian_2'

art/meshes/props/new/head_indian_2.dae: Converting 'Cube_029'

art/meshes/props/new/head_indian_2.dae: Found static geometry

art/meshes/props/maur_shield_straight.dae: Starting conversion

art/meshes/props/maur_shield_straight.dae: Running FixBrokenXML

art/meshes/props/maur_shield_straight.dae: Authoring tool: Blender 2.64.0 r51026

art/meshes/props/maur_shield_straight.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/maur_shield_straight.dae: Found convertible object 'straight_lowpoly'

art/meshes/props/maur_shield_straight.dae: Converting 'Circle_023'

art/meshes/props/maur_shield_straight.dae: Found static geometry

art/meshes/props/spear_bamboo_blood.dae: Starting conversion

art/meshes/props/spear_bamboo_blood.dae: Running FixBrokenXML

art/meshes/props/spear_bamboo_blood.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/spear_bamboo_blood.dae: Applying fixes for 3ds Max exporter

art/meshes/props/spear_bamboo_blood.dae: Found library_images to delete

art/meshes/props/spear_bamboo_blood.dae: Found library_materials to delete

art/meshes/props/spear_bamboo_blood.dae: Found library_effects to delete

art/meshes/props/spear_bamboo_blood.dae: Found a bind_material to delete

art/meshes/props/spear_bamboo_blood.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/spear_bamboo_blood.dae: Found convertible object 'spear_bamboo_002'

art/meshes/props/spear_bamboo_blood.dae: Converting 'spear_bamboo_002Mesh'

art/meshes/props/spear_bamboo_blood.dae: Found static geometry

art/meshes/props/new/head_indian_1.dae: Starting conversion

art/meshes/props/new/head_indian_1.dae: Running FixBrokenXML

art/meshes/props/new/head_indian_1.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/props/new/head_indian_1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/new/head_indian_1.dae: Found convertible object 'head_indian_1'

art/meshes/props/new/head_indian_1.dae: Converting 'Cube_029'

art/meshes/props/new/head_indian_1.dae: Found static geometry

art/meshes/props/spear_bamboo.dae: Starting conversion

art/meshes/props/spear_bamboo.dae: Running FixBrokenXML

art/meshes/props/spear_bamboo.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/spear_bamboo.dae: Applying fixes for 3ds Max exporter

art/meshes/props/spear_bamboo.dae: Found library_images to delete

art/meshes/props/spear_bamboo.dae: Found library_materials to delete

art/meshes/props/spear_bamboo.dae: Found library_effects to delete

art/meshes/props/spear_bamboo.dae: Found a bind_material to delete

art/meshes/props/spear_bamboo.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/spear_bamboo.dae: Found convertible object 'spear_bamboo_1'

art/meshes/props/spear_bamboo.dae: Converting 'spear_bamboo_1Mesh'

art/meshes/props/spear_bamboo.dae: Found static geometry

art/animation/biped/infantry/archer/idle_relax_01.dae: Starting conversion

art/animation/biped/infantry/archer/idle_relax_01.dae: Running FixBrokenXML

art/animation/biped/infantry/archer/idle_relax_01.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/archer/idle_relax_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/archer/idle_relax_01.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/archer/idle_relax_01.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_01.dae): Loaded successfully

art/animation/biped/infantry/archer/idle_relax_02.dae: Starting conversion

art/animation/biped/infantry/archer/idle_relax_02.dae: Running FixBrokenXML

art/animation/biped/infantry/archer/idle_relax_02.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/archer/idle_relax_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/archer/idle_relax_02.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/archer/idle_relax_02.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_02.dae): Loaded successfully

art/animation/biped/infantry/archer/idle_relax_03.dae: Starting conversion

art/animation/biped/infantry/archer/idle_relax_03.dae: Running FixBrokenXML

art/animation/biped/infantry/archer/idle_relax_03.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/archer/idle_relax_03.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/archer/idle_relax_03.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/archer/idle_relax_03.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_03.dae): Loaded successfully

art/animation/biped/infantry/archer/idle_relax_04.dae: Starting conversion

art/animation/biped/infantry/archer/idle_relax_04.dae: Running FixBrokenXML

art/animation/biped/infantry/archer/idle_relax_04.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/archer/idle_relax_04.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/archer/idle_relax_04.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/archer/idle_relax_04.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_04.dae): Loaded successfully

art/animation/biped/infantry/archer/run_ready.dae: Starting conversion

art/animation/biped/infantry/archer/run_ready.dae: Running FixBrokenXML

art/animation/biped/infantry/archer/run_ready.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/archer/run_ready.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/archer/run_ready.dae: Found convertible object 'm_tunic_short'

art/animation/biped/infantry/archer/run_ready.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/run_ready.dae): Loaded successfully

art/animation/biped/infantry/archer/jog_relax.dae: Starting conversion

art/animation/biped/infantry/archer/jog_relax.dae: Running FixBrokenXML

art/animation/biped/infantry/archer/jog_relax.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/archer/jog_relax.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/archer/jog_relax.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/archer/jog_relax.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/jog_relax.dae): Loaded successfully

art/meshes/props/quiver_bamboo_1.dae: Starting conversion

art/meshes/props/quiver_bamboo_1.dae: Running FixBrokenXML

art/meshes/props/quiver_bamboo_1.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/quiver_bamboo_1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/quiver_bamboo_1.dae: Found convertible object 'Object010'

art/meshes/props/quiver_bamboo_1.dae: Converting 'Object010Mesh_002'

art/meshes/props/quiver_bamboo_1.dae: Found static geometry

art/meshes/props/quiver_bamboo_arrows.dae: Starting conversion

art/meshes/props/quiver_bamboo_arrows.dae: Running FixBrokenXML

art/meshes/props/quiver_bamboo_arrows.dae: Authoring tool: Blender 2.90.1 commit date:2020-09-23, commit time:06:43, hash:3e85bb34d0d7

art/meshes/props/quiver_bamboo_arrows.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/quiver_bamboo_arrows.dae: Found convertible object 'weap_arrow_front_007_002'

art/meshes/props/quiver_bamboo_arrows.dae: Converting 'weap_arrow_front-Geometry_007'

art/meshes/props/quiver_bamboo_arrows.dae: Found static geometry

art/meshes/props/new/head_mauryan_short_hair.dae: Starting conversion

art/meshes/props/new/head_mauryan_short_hair.dae: Running FixBrokenXML

art/meshes/props/new/head_mauryan_short_hair.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/props/new/head_mauryan_short_hair.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/new/head_mauryan_short_hair.dae: Found convertible object 'head_mauryan_short_hair'

art/meshes/props/new/head_mauryan_short_hair.dae: Converting 'Cube_028'

art/meshes/props/new/head_mauryan_short_hair.dae: Found static geometry

art/meshes/props/helmet/maur_inf_short_wrap_b.dae: Starting conversion

art/meshes/props/helmet/maur_inf_short_wrap_b.dae: Running FixBrokenXML

art/meshes/props/helmet/maur_inf_short_wrap_b.dae: Authoring tool: Blender 2.77.0 commit date:2016-03-18, commit time:12:34, hash:22a2853

art/meshes/props/helmet/maur_inf_short_wrap_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/maur_inf_short_wrap_b.dae: Found convertible object 'maur_inf_short_wrap_b'

art/meshes/props/helmet/maur_inf_short_wrap_b.dae: Converting 'wrap_small_b_001'

art/meshes/props/helmet/maur_inf_short_wrap_b.dae: Found static geometry

art/meshes/props/weap_arrow_back.dae: Starting conversion

art/meshes/props/weap_arrow_back.dae: Running FixBrokenXML

art/meshes/props/weap_arrow_back.dae: Authoring tool: Blender 2.90.1 commit date:2020-09-23, commit time:06:43, hash:3e85bb34d0d7

art/meshes/props/weap_arrow_back.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_arrow_back.dae: Found convertible object 'weap_arrow_front_007'

art/meshes/props/weap_arrow_back.dae: Converting 'weap_arrow_front-Geometry_001'

art/meshes/props/weap_arrow_back.dae: Found static geometry

art/meshes/props/weapons/bow_bamboo.dae: Starting conversion

art/meshes/props/weapons/bow_bamboo.dae: Running FixBrokenXML

art/meshes/props/weapons/bow_bamboo.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/weapons/bow_bamboo.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weapons/bow_bamboo.dae: Found convertible object 'Bow_-_Bamboo'

art/meshes/props/weapons/bow_bamboo.dae: Converting 'Bow_Armature'

art/meshes/props/weapons/bow_bamboo.dae: Found skinned geometry

art/meshes/props/helmet/maur_inf_short_wrap_a.dae: Starting conversion

art/meshes/props/helmet/maur_inf_short_wrap_a.dae: Running FixBrokenXML

art/meshes/props/helmet/maur_inf_short_wrap_a.dae: Authoring tool: Blender 2.77.0 commit date:2016-03-18, commit time:12:34, hash:22a2853

art/meshes/props/helmet/maur_inf_short_wrap_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/maur_inf_short_wrap_a.dae: Found convertible object 'maur_inf_short_wrap_a'

art/meshes/props/helmet/maur_inf_short_wrap_a.dae: Converting 'wrap_small_a_001'

art/meshes/props/helmet/maur_inf_short_wrap_a.dae: Found static geometry

art/meshes/skeletal/horse_marwari.dae: Starting conversion

art/meshes/skeletal/horse_marwari.dae: Running FixBrokenXML

art/meshes/skeletal/horse_marwari.dae: Authoring tool: Blender 2.80.54 commit date:2019-04-06, commit time:12:26, hash:cc73d59ad580

art/meshes/skeletal/horse_marwari.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/horse_marwari.dae: Found convertible object 'Marwari_Horse'

art/meshes/skeletal/horse_marwari.dae: Converting 'Horse_Armature'

art/meshes/skeletal/horse_marwari.dae: Found skinned geometry

art/meshes/skeletal/horse_marwari.dae: Adding prop point decals

art/meshes/skeletal/horse_marwari.dae: Adding prop point rider_R

art/meshes/skeletal/horse_marwari.dae: Adding prop point rider_L

art/meshes/skeletal/horse_marwari.dae: Adding prop point shield

art/meshes/skeletal/horse_marwari.dae: Adding prop point rider

art/meshes/skeletal/horse_marwari.dae: Adding prop point saddle

art/meshes/skeletal/horse_marwari.dae: Adding prop point wings

art/meshes/skeletal/horse_marwari.dae: Adding prop point chest

art/meshes/skeletal/horse_marwari.dae: Adding prop point head

art/meshes/skeletal/horse_marwari.dae: Adding prop point hair

art/animation/quadraped/horse_idle_01.dae: Starting conversion

art/animation/quadraped/horse_idle_01.dae: Running FixBrokenXML

art/animation/quadraped/horse_idle_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/horse_idle_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/horse_idle_01.dae: Found convertible object 'Barb_Horse'

art/animation/quadraped/horse_idle_01.dae: Converting 'Horse_Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_01.dae): Loaded successfully

art/animation/quadraped/horse_idle_02.dae: Starting conversion

art/animation/quadraped/horse_idle_02.dae: Running FixBrokenXML

art/animation/quadraped/horse_idle_02.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/horse_idle_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/horse_idle_02.dae: Found convertible object 'Barb_Horse'

art/animation/quadraped/horse_idle_02.dae: Converting 'Horse_Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_02.dae): Loaded successfully

art/animation/quadraped/horse_idle_03.dae: Starting conversion

art/animation/quadraped/horse_idle_03.dae: Running FixBrokenXML

art/animation/quadraped/horse_idle_03.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/horse_idle_03.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/horse_idle_03.dae: Found convertible object 'Barb_Horse'

art/animation/quadraped/horse_idle_03.dae: Converting 'Horse_Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_03.dae): Loaded successfully

art/animation/quadraped/horse_idle_04.dae: Starting conversion

art/animation/quadraped/horse_idle_04.dae: Running FixBrokenXML

art/animation/quadraped/horse_idle_04.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/horse_idle_04.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/horse_idle_04.dae: Found convertible object 'Barb_Horse'

art/animation/quadraped/horse_idle_04.dae: Converting 'Horse_Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_04.dae): Loaded successfully

art/animation/quadraped/horse_idle_05.dae: Starting conversion

art/animation/quadraped/horse_idle_05.dae: Running FixBrokenXML

art/animation/quadraped/horse_idle_05.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/horse_idle_05.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/horse_idle_05.dae: Found convertible object 'Barb_Horse'

art/animation/quadraped/horse_idle_05.dae: Converting 'Horse_Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_05.dae): Loaded successfully

art/animation/quadraped/horse_gallop.dae: Starting conversion

art/animation/quadraped/horse_gallop.dae: Running FixBrokenXML

art/animation/quadraped/horse_gallop.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/horse_gallop.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/horse_gallop.dae: Found convertible object 'Barb_Horse'

art/animation/quadraped/horse_gallop.dae: Converting 'Horse_Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully

art/animation/quadraped/horse_trot.dae: Starting conversion

art/animation/quadraped/horse_trot.dae: Running FixBrokenXML

art/animation/quadraped/horse_trot.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/horse_trot.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/horse_trot.dae: Found convertible object 'Barb_Horse'

art/animation/quadraped/horse_trot.dae: Converting 'Horse_Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_trot.dae): Loaded successfully

art/animation/quadraped/horse_attack_ranged_jav_01.dae: Starting conversion

art/animation/quadraped/horse_attack_ranged_jav_01.dae: Running FixBrokenXML

art/animation/quadraped/horse_attack_ranged_jav_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/horse_attack_ranged_jav_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/horse_attack_ranged_jav_01.dae: Found convertible object 'Barb_Horse'

art/animation/quadraped/horse_attack_ranged_jav_01.dae: Converting 'Horse_Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_01.dae): Loaded successfully

art/animation/quadraped/horse_attack_ranged_jav_02.dae: Starting conversion

art/animation/quadraped/horse_attack_ranged_jav_02.dae: Running FixBrokenXML

art/animation/quadraped/horse_attack_ranged_jav_02.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/horse_attack_ranged_jav_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/horse_attack_ranged_jav_02.dae: Found convertible object 'Barb_Horse'

art/animation/quadraped/horse_attack_ranged_jav_02.dae: Converting 'Horse_Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_02.dae): Loaded successfully

art/animation/quadraped/horse_attack_01.dae: Starting conversion

art/animation/quadraped/horse_attack_01.dae: Running FixBrokenXML

art/animation/quadraped/horse_attack_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/horse_attack_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/horse_attack_01.dae: Found convertible object 'Barb_Horse'

art/animation/quadraped/horse_attack_01.dae: Converting 'Horse_Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_01.dae): Loaded successfully

art/animation/quadraped/horse_attack_02.dae: Starting conversion

art/animation/quadraped/horse_attack_02.dae: Running FixBrokenXML

art/animation/quadraped/horse_attack_02.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/horse_attack_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/horse_attack_02.dae: Found convertible object 'Barb_Horse'

art/animation/quadraped/horse_attack_02.dae: Converting 'Horse_Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_02.dae): Loaded successfully

art/animation/quadraped/horse_death_01.dae: Starting conversion

art/animation/quadraped/horse_death_01.dae: Running FixBrokenXML

art/animation/quadraped/horse_death_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/horse_death_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/horse_death_01.dae: Found convertible object 'Barb_Horse'

art/animation/quadraped/horse_death_01.dae: Converting 'Horse_Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_01.dae): Loaded successfully

art/animation/quadraped/horse_death_02.dae: Starting conversion

art/animation/quadraped/horse_death_02.dae: Running FixBrokenXML

art/animation/quadraped/horse_death_02.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/horse_death_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/horse_death_02.dae: Found convertible object 'Barb_Horse'

art/animation/quadraped/horse_death_02.dae: Converting 'Horse_Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_02.dae): Loaded successfully

art/animation/quadraped/horse_gather_meat.dae: Starting conversion

art/animation/quadraped/horse_gather_meat.dae: Running FixBrokenXML

art/animation/quadraped/horse_gather_meat.dae: Authoring tool: Blender 2.80.54 commit date:2019-04-06, commit time:12:26, hash:cc73d59ad580

art/animation/quadraped/horse_gather_meat.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/horse_gather_meat.dae: Found convertible object 'Base_Horse'

art/animation/quadraped/horse_gather_meat.dae: Converting 'Horse_Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully

art/animation/quadraped/horse_promotion.dae: Starting conversion

art/animation/quadraped/horse_promotion.dae: Running FixBrokenXML

art/animation/quadraped/horse_promotion.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/horse_promotion.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/horse_promotion.dae: Found convertible object 'Barb_Horse'

art/animation/quadraped/horse_promotion.dae: Converting 'Horse_Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully

art/meshes/props/horse/hair_mane_01.dae: Starting conversion

art/meshes/props/horse/hair_mane_01.dae: Running FixBrokenXML

art/meshes/props/horse/hair_mane_01.dae: Authoring tool: Blender 2.80.45 commit date:2019-03-04, commit time:16:10, hash:e5ab2b9c629e

art/meshes/props/horse/hair_mane_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/horse/hair_mane_01.dae: Found convertible object 'Horse_mane_01'

art/meshes/props/horse/hair_mane_01.dae: Converting 'Horse_Armature'

art/meshes/props/horse/hair_mane_01.dae: Found skinned geometry

art/meshes/props/horse/hair_mane_01.dae: Adding prop point decals

art/meshes/props/horse/hair_mane_01.dae: Adding prop point rider_R

art/meshes/props/horse/hair_mane_01.dae: Adding prop point rider_L

art/meshes/props/horse/hair_mane_01.dae: Adding prop point hair

art/meshes/props/horse/hair_mane_01.dae: Adding prop point shield

art/meshes/props/horse/hair_mane_01.dae: Adding prop point rider

art/meshes/props/horse/hair_mane_01.dae: Adding prop point saddle

art/meshes/props/horse/hair_mane_01.dae: Adding prop point wings

art/meshes/props/horse/hair_mane_01.dae: Adding prop point chest

art/meshes/props/horse/hair_mane_01.dae: Adding prop point head

art/meshes/props/horse/hair_tail_01.dae: Starting conversion

art/meshes/props/horse/hair_tail_01.dae: Running FixBrokenXML

art/meshes/props/horse/hair_tail_01.dae: Authoring tool: Blender 2.80.45 commit date:2019-03-04, commit time:16:10, hash:e5ab2b9c629e

art/meshes/props/horse/hair_tail_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/horse/hair_tail_01.dae: Found convertible object 'Horse_Tail'

art/meshes/props/horse/hair_tail_01.dae: Converting 'Horse_Armature'

art/meshes/props/horse/hair_tail_01.dae: Found skinned geometry

art/meshes/props/horse/hair_tail_01.dae: Adding prop point decals

art/meshes/props/horse/hair_tail_01.dae: Adding prop point rider_R

art/meshes/props/horse/hair_tail_01.dae: Adding prop point rider_L

art/meshes/props/horse/hair_tail_01.dae: Adding prop point hair

art/meshes/props/horse/hair_tail_01.dae: Adding prop point shield

art/meshes/props/horse/hair_tail_01.dae: Adding prop point rider

art/meshes/props/horse/hair_tail_01.dae: Adding prop point saddle

art/meshes/props/horse/hair_tail_01.dae: Adding prop point wings

art/meshes/props/horse/hair_tail_01.dae: Adding prop point chest

art/meshes/props/horse/hair_tail_01.dae: Adding prop point head

art/meshes/skeletal/new/m_tunic_short.dae: Starting conversion

art/meshes/skeletal/new/m_tunic_short.dae: Running FixBrokenXML

art/meshes/skeletal/new/m_tunic_short.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/skeletal/new/m_tunic_short.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/new/m_tunic_short.dae: Found convertible object 'm_tunic_short'

art/meshes/skeletal/new/m_tunic_short.dae: Converting 'Biped'

art/meshes/skeletal/new/m_tunic_short.dae: Found skinned geometry

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point bevor

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point back

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point quiver_back

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point breastplate

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point backplate

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point quiver_B

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point sheath_L

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point quiver_R

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point fauld

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point seax_front

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point seax_back

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point sheath_R

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point shoulderpad_L

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point couter_L

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point armpad_L

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point rerebrace_L

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point glove_wrist_L

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point brace_L

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point glove_hand_L

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point head

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point shoulderpad_R

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point couter_R

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point armpad_R

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point rerebrace_R

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point glove_wrist_R

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point brace_R

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point glove_hand_R

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point cuisse_L

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point chaff_L

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point leg_L

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point foot_L

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point cuisse_R

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point chaff_R

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point leg_R

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point foot_R

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point glove_finger_L

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point glove_finger_R

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point helmet

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point neck_guard

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point weapon_R

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point projectile

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point shield_arm

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point shield

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point weapon_L

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point weapon_bow

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point ammo

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point sheath_02_L

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point sheath_01_L

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point sheath_02_R

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point sheath_01_R

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point quiver_R

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point quiver_L

art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae: Starting conversion

art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae: Running FixBrokenXML

art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae): Loaded successfully

art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae: Starting conversion

art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae: Running FixBrokenXML

art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae): Loaded successfully

art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae: Starting conversion

art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae: Running FixBrokenXML

art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae): Loaded successfully

art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae: Starting conversion

art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae: Running FixBrokenXML

art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae): Loaded successfully

art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae: Starting conversion

art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae: Running FixBrokenXML

art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae): Loaded successfully

art/animation/biped/rider/cavalry/archer/gallop_ready.dae: Starting conversion

art/animation/biped/rider/cavalry/archer/gallop_ready.dae: Running FixBrokenXML

art/animation/biped/rider/cavalry/archer/gallop_ready.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/cavalry/archer/gallop_ready.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/cavalry/archer/gallop_ready.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/cavalry/archer/gallop_ready.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/gallop_ready.dae): Loaded successfully

art/animation/biped/rider/cavalry/javelin/trot.dae: Starting conversion

art/animation/biped/rider/cavalry/javelin/trot.dae: Running FixBrokenXML

art/animation/biped/rider/cavalry/javelin/trot.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/cavalry/javelin/trot.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/cavalry/javelin/trot.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/cavalry/javelin/trot.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/trot.dae): Loaded successfully

art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae: Starting conversion

art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae: Running FixBrokenXML

art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae): Loaded successfully

art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae: Starting conversion

art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae: Running FixBrokenXML

art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae): Loaded successfully

art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae: Starting conversion

art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae: Running FixBrokenXML

art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae): Loaded successfully

art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae: Starting conversion

art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae: Running FixBrokenXML

art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae): Loaded successfully

art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae: Starting conversion

art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae: Running FixBrokenXML

art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae): Loaded successfully

art/animation/biped/rider/cavalry/archer/death_01.dae: Starting conversion

art/animation/biped/rider/cavalry/archer/death_01.dae: Running FixBrokenXML

art/animation/biped/rider/cavalry/archer/death_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/cavalry/archer/death_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/cavalry/archer/death_01.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/cavalry/archer/death_01.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_01.dae): Loaded successfully

art/animation/biped/rider/cavalry/archer/death_02.dae: Starting conversion

art/animation/biped/rider/cavalry/archer/death_02.dae: Running FixBrokenXML

art/animation/biped/rider/cavalry/archer/death_02.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/cavalry/archer/death_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/cavalry/archer/death_02.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/cavalry/archer/death_02.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_02.dae): Loaded successfully

art/animation/biped/rider/cavalry/promotion_shield.dae: Starting conversion

art/animation/biped/rider/cavalry/promotion_shield.dae: Running FixBrokenXML

art/animation/biped/rider/cavalry/promotion_shield.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/cavalry/promotion_shield.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/cavalry/promotion_shield.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/cavalry/promotion_shield.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion_shield.dae): Loaded successfully

art/meshes/props/weap_javelin_shaft_quiver.dae: Starting conversion

art/meshes/props/weap_javelin_shaft_quiver.dae: Running FixBrokenXML

art/meshes/props/weap_javelin_shaft_quiver.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/weap_javelin_shaft_quiver.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_javelin_shaft_quiver.dae: Found convertible object 'Javelin_stave_quiver'

art/meshes/props/weap_javelin_shaft_quiver.dae: Converting 'Plano_013'

art/meshes/props/weap_javelin_shaft_quiver.dae: Found static geometry

art/meshes/props/weap_javelin_shaft_quiver.dae: Adding prop point blade

art/meshes/props/weap_javelin_shaft_quiver.dae: Adding prop point ammo_b

art/meshes/props/weap_javelin_shaft_quiver.dae: Adding prop point ammo_a

art/meshes/props/weap_javelin_shaft_a.dae: Starting conversion

art/meshes/props/weap_javelin_shaft_a.dae: Running FixBrokenXML

art/meshes/props/weap_javelin_shaft_a.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/weap_javelin_shaft_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_javelin_shaft_a.dae: Found convertible object 'Javelin_stave_a'

art/meshes/props/weap_javelin_shaft_a.dae: Converting 'Plano_013'

art/meshes/props/weap_javelin_shaft_a.dae: Found static geometry

art/meshes/props/weap_javelin_shaft_a.dae: Adding prop point blade

art/meshes/props/jav_blade.dae: Starting conversion

art/meshes/props/jav_blade.dae: Running FixBrokenXML

art/meshes/props/jav_blade.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/jav_blade.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/jav_blade.dae: Found convertible object 'Jav_Blade'

art/meshes/props/jav_blade.dae: Converting 'Plano_001'

art/meshes/props/jav_blade.dae: Found static geometry

art/meshes/props/maur_shield_small.dae: Starting conversion

art/meshes/props/maur_shield_small.dae: Running FixBrokenXML

art/meshes/props/maur_shield_small.dae: Authoring tool: Blender 2.64.0 r51026

art/meshes/props/maur_shield_small.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/maur_shield_small.dae: Found convertible object 'straight_lowpoly_001'

art/meshes/props/maur_shield_small.dae: Converting 'Circle_029'

art/meshes/props/maur_shield_small.dae: Found static geometry

art/meshes/props/horse/blanket_short.dae: Starting conversion

art/meshes/props/horse/blanket_short.dae: Running FixBrokenXML

art/meshes/props/horse/blanket_short.dae: Authoring tool: Blender 2.80.45 commit date:2019-03-04, commit time:16:10, hash:e5ab2b9c629e

art/meshes/props/horse/blanket_short.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/horse/blanket_short.dae: Found convertible object 'Blanket_short'

art/meshes/props/horse/blanket_short.dae: Converting 'Horse_Armature'

art/meshes/props/horse/blanket_short.dae: Found skinned geometry

art/meshes/props/horse/blanket_short.dae: Adding prop point decals

art/meshes/props/horse/blanket_short.dae: Adding prop point rider_R

art/meshes/props/horse/blanket_short.dae: Adding prop point rider_L

art/meshes/props/horse/blanket_short.dae: Adding prop point hair

art/meshes/props/horse/blanket_short.dae: Adding prop point shield

art/meshes/props/horse/blanket_short.dae: Adding prop point rider

art/meshes/props/horse/blanket_short.dae: Adding prop point saddle

art/meshes/props/horse/blanket_short.dae: Adding prop point wings

art/meshes/props/horse/blanket_short.dae: Adding prop point chest

art/meshes/props/horse/blanket_short.dae: Adding prop point head

art/meshes/props/horse/rein_01.dae: Starting conversion

art/meshes/props/horse/rein_01.dae: Running FixBrokenXML

art/meshes/props/horse/rein_01.dae: Authoring tool: Blender 2.80.54 commit date:2019-04-06, commit time:12:26, hash:cc73d59ad580

art/meshes/props/horse/rein_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/horse/rein_01.dae: Found convertible object 'Plano_001'

art/meshes/props/horse/rein_01.dae: Converting 'Horse_Armature'

art/meshes/props/horse/rein_01.dae: Found skinned geometry

art/meshes/props/horse/rein_01.dae: Adding prop point decals

art/meshes/props/horse/rein_01.dae: Adding prop point rider_R

art/meshes/props/horse/rein_01.dae: Adding prop point rider_L

art/meshes/props/horse/rein_01.dae: Adding prop point shield

art/meshes/props/horse/rein_01.dae: Adding prop point rider

art/meshes/props/horse/rein_01.dae: Adding prop point saddle

art/meshes/props/horse/rein_01.dae: Adding prop point wings

art/meshes/props/horse/rein_01.dae: Adding prop point chest

art/meshes/props/horse/rein_01.dae: Adding prop point head

art/meshes/skeletal/elephant_asian_male.dae: Starting conversion

art/meshes/skeletal/elephant_asian_male.dae: Running FixBrokenXML

art/meshes/skeletal/elephant_asian_male.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/meshes/skeletal/elephant_asian_male.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/elephant_asian_male.dae: Found convertible object 'elephant_asian'

art/meshes/skeletal/elephant_asian_male.dae: Converting 'Elephantidae_Asian_Quadraped'

art/meshes/skeletal/elephant_asian_male.dae: Found skinned geometry

art/meshes/skeletal/elephant_asian_male.dae: Adding prop point head

art/meshes/skeletal/elephant_asian_male.dae: Adding prop point tusk_left

art/meshes/skeletal/elephant_asian_male.dae: Adding prop point tusk_right

art/meshes/skeletal/elephant_asian_male.dae: Adding prop point helmet

art/meshes/skeletal/elephant_asian_male.dae: Adding prop point trunk_grasp

art/meshes/skeletal/elephant_asian_male.dae: Adding prop point beam

art/meshes/skeletal/elephant_asian_male.dae: Adding prop point rider

art/meshes/skeletal/elephant_asian_male.dae: Adding prop point turret

art/meshes/skeletal/elephant_asian_male.dae: Adding prop point egret_2

art/meshes/skeletal/elephant_asian_male.dae: Adding prop point egret_1

art/meshes/skeletal/elephant_asian_male.dae: Adding prop point egret_3

art/meshes/skeletal/elephant_asian_male.dae: Adding prop point rider1

art/meshes/skeletal/elephant_asian_male.dae: Adding prop point rider2

art/meshes/skeletal/elephant_asian_male.dae: Adding prop point rider3

art/animation/quadraped/elephant_asian_death.dae: Starting conversion

art/animation/quadraped/elephant_asian_death.dae: Running FixBrokenXML

art/animation/quadraped/elephant_asian_death.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/elephant_asian_death.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/elephant_asian_death.dae: Found convertible object 'elephant_asian'

art/animation/quadraped/elephant_asian_death.dae: Converting 'Elephantidae_Asian_Quadraped'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_death.dae): Loaded successfully

art/animation/quadraped/elephant_asian_idle_01.dae: Starting conversion

art/animation/quadraped/elephant_asian_idle_01.dae: Running FixBrokenXML

art/animation/quadraped/elephant_asian_idle_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/elephant_asian_idle_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/elephant_asian_idle_01.dae: Found convertible object 'elephant_asian_armored_04'

art/animation/quadraped/elephant_asian_idle_01.dae: Converting 'Elephantidae_Asian_Quadraped'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_01.dae): Loaded successfully

art/animation/quadraped/elephant_asian_idle_02.dae: Starting conversion

art/animation/quadraped/elephant_asian_idle_02.dae: Running FixBrokenXML

art/animation/quadraped/elephant_asian_idle_02.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/elephant_asian_idle_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/elephant_asian_idle_02.dae: Found convertible object 'elephant_asian_armored_04'

art/animation/quadraped/elephant_asian_idle_02.dae: Converting 'Elephantidae_Asian_Quadraped'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_02.dae): Loaded successfully

art/animation/quadraped/elephant_asian_idle_03.dae: Starting conversion

art/animation/quadraped/elephant_asian_idle_03.dae: Running FixBrokenXML

art/animation/quadraped/elephant_asian_idle_03.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/elephant_asian_idle_03.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/elephant_asian_idle_03.dae: Found convertible object 'elephant_asian_armored_04'

art/animation/quadraped/elephant_asian_idle_03.dae: Converting 'Elephantidae_Asian_Quadraped'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_03.dae): Loaded successfully

art/animation/quadraped/elephant_asian_run.dae: Starting conversion

art/animation/quadraped/elephant_asian_run.dae: Running FixBrokenXML

art/animation/quadraped/elephant_asian_run.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/elephant_asian_run.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/elephant_asian_run.dae: Found convertible object 'elephant_asian'

art/animation/quadraped/elephant_asian_run.dae: Converting 'Elephantidae_Asian_Quadraped'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_run.dae): Loaded successfully

art/animation/quadraped/elephant_asian_walk.dae: Starting conversion

art/animation/quadraped/elephant_asian_walk.dae: Running FixBrokenXML

art/animation/quadraped/elephant_asian_walk.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/elephant_asian_walk.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/elephant_asian_walk.dae: Found convertible object 'elephant_asian'

art/animation/quadraped/elephant_asian_walk.dae: Converting 'Elephantidae_Asian_Quadraped'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_walk.dae): Loaded successfully

art/animation/quadraped/elephant_asian_attack_melee_01.dae: Starting conversion

art/animation/quadraped/elephant_asian_attack_melee_01.dae: Running FixBrokenXML

art/animation/quadraped/elephant_asian_attack_melee_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/elephant_asian_attack_melee_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/elephant_asian_attack_melee_01.dae: Found convertible object 'elephant_asian'

art/animation/quadraped/elephant_asian_attack_melee_01.dae: Converting 'Elephantidae_Asian_Quadraped'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_01.dae): Loaded successfully

art/animation/quadraped/elephant_asian_attack_melee_02.dae: Starting conversion

art/animation/quadraped/elephant_asian_attack_melee_02.dae: Running FixBrokenXML

art/animation/quadraped/elephant_asian_attack_melee_02.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/elephant_asian_attack_melee_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/elephant_asian_attack_melee_02.dae: Found convertible object 'elephant_asian'

art/animation/quadraped/elephant_asian_attack_melee_02.dae: Converting 'Elephantidae_Asian_Quadraped'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_02.dae): Loaded successfully

art/animation/quadraped/elephant_asian_attack_melee_03.dae: Starting conversion

art/animation/quadraped/elephant_asian_attack_melee_03.dae: Running FixBrokenXML

art/animation/quadraped/elephant_asian_attack_melee_03.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/elephant_asian_attack_melee_03.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/elephant_asian_attack_melee_03.dae: Found convertible object 'elephant_asian'

art/animation/quadraped/elephant_asian_attack_melee_03.dae: Converting 'Elephantidae_Asian_Quadraped'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_03.dae): Loaded successfully

art/animation/quadraped/elephant_asian_attack_melee_04.dae: Starting conversion

art/animation/quadraped/elephant_asian_attack_melee_04.dae: Running FixBrokenXML

art/animation/quadraped/elephant_asian_attack_melee_04.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/elephant_asian_attack_melee_04.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/elephant_asian_attack_melee_04.dae: Found convertible object 'elephant_asian'

art/animation/quadraped/elephant_asian_attack_melee_04.dae: Converting 'Elephantidae_Asian_Quadraped'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_04.dae): Loaded successfully

art/animation/biped/rider/elephantry/driver/walk_relax.dae: Starting conversion

art/animation/biped/rider/elephantry/driver/walk_relax.dae: Running FixBrokenXML

art/animation/biped/rider/elephantry/driver/walk_relax.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/rider/elephantry/driver/walk_relax.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/elephantry/driver/walk_relax.dae: Found convertible object 'm_tunic_short'

art/animation/biped/rider/elephantry/driver/walk_relax.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/walk_relax.dae): Loaded successfully

art/animation/biped/rider/elephantry/driver/attack_melee.dae: Starting conversion

art/animation/biped/rider/elephantry/driver/attack_melee.dae: Running FixBrokenXML

art/animation/biped/rider/elephantry/driver/attack_melee.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/rider/elephantry/driver/attack_melee.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/elephantry/driver/attack_melee.dae: Found convertible object 'm_tunic_short'

art/animation/biped/rider/elephantry/driver/attack_melee.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/attack_melee.dae): Loaded successfully

art/animation/biped/rider/elephantry/driver/idle_ready.dae: Starting conversion

art/animation/biped/rider/elephantry/driver/idle_ready.dae: Running FixBrokenXML

art/animation/biped/rider/elephantry/driver/idle_ready.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/rider/elephantry/driver/idle_ready.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/elephantry/driver/idle_ready.dae: Found convertible object 'm_tunic_short'

art/animation/biped/rider/elephantry/driver/idle_ready.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/idle_ready.dae): Loaded successfully

art/animation/biped/rider/elephantry/driver/death.dae: Starting conversion

art/animation/biped/rider/elephantry/driver/death.dae: Running FixBrokenXML

art/animation/biped/rider/elephantry/driver/death.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/rider/elephantry/driver/death.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/elephantry/driver/death.dae: Found convertible object 'm_tunic_short'

art/animation/biped/rider/elephantry/driver/death.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/death.dae): Loaded successfully

art/animation/biped/rider/elephantry/driver/idle_relax.dae: Starting conversion

art/animation/biped/rider/elephantry/driver/idle_relax.dae: Running FixBrokenXML

art/animation/biped/rider/elephantry/driver/idle_relax.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/rider/elephantry/driver/idle_relax.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/elephantry/driver/idle_relax.dae: Found convertible object 'm_tunic_short'

art/animation/biped/rider/elephantry/driver/idle_relax.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/idle_relax.dae): Loaded successfully

art/meshes/props/helmet/maur_earrings_round_1.dae: Starting conversion

art/meshes/props/helmet/maur_earrings_round_1.dae: Running FixBrokenXML

art/meshes/props/helmet/maur_earrings_round_1.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/helmet/maur_earrings_round_1.dae: Applying fixes for 3ds Max exporter

art/meshes/props/helmet/maur_earrings_round_1.dae: Found library_images to delete

art/meshes/props/helmet/maur_earrings_round_1.dae: Found library_materials to delete

art/meshes/props/helmet/maur_earrings_round_1.dae: Found library_effects to delete

art/meshes/props/helmet/maur_earrings_round_1.dae: Found a bind_material to delete

art/meshes/props/helmet/maur_earrings_round_1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/maur_earrings_round_1.dae: Found convertible object 'Sphere005'

art/meshes/props/helmet/maur_earrings_round_1.dae: Converting 'Sphere005Mesh'

art/meshes/props/helmet/maur_earrings_round_1.dae: Found static geometry

art/meshes/props/maur_support_turret.dae: Starting conversion

art/meshes/props/maur_support_turret.dae: Running FixBrokenXML

art/meshes/props/maur_support_turret.dae: Authoring tool: Blender 2.90.1 commit date:2020-09-23, commit time:06:43, hash:3e85bb34d0d7

art/meshes/props/maur_support_turret.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/maur_support_turret.dae: Found convertible object 'Cube_001'

art/meshes/props/maur_support_turret.dae: Converting 'Cube_001'

art/meshes/props/maur_support_turret.dae: Found static geometry

art/meshes/gaia/tree_baobab_trunk_d.dae: Starting conversion

art/meshes/gaia/tree_baobab_trunk_d.dae: Running FixBrokenXML

art/meshes/gaia/tree_baobab_trunk_d.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/tree_baobab_trunk_d.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/tree_baobab_trunk_d.dae: Found library_images to delete

art/meshes/gaia/tree_baobab_trunk_d.dae: Found library_materials to delete

art/meshes/gaia/tree_baobab_trunk_d.dae: Found library_effects to delete

art/meshes/gaia/tree_baobab_trunk_d.dae: Found a bind_material to delete

art/meshes/gaia/tree_baobab_trunk_d.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_baobab_trunk_d.dae: Found convertible object 'Cylinder42'

art/meshes/gaia/tree_baobab_trunk_d.dae: Converting 'Cylinder42Mesh'

art/meshes/gaia/tree_baobab_trunk_d.dae: Found static geometry

art/meshes/gaia/tree_baobab_top_d.dae: Starting conversion

art/meshes/gaia/tree_baobab_top_d.dae: Running FixBrokenXML

art/meshes/gaia/tree_baobab_top_d.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/tree_baobab_top_d.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/tree_baobab_top_d.dae: Found library_images to delete

art/meshes/gaia/tree_baobab_top_d.dae: Found library_materials to delete

art/meshes/gaia/tree_baobab_top_d.dae: Found library_effects to delete

art/meshes/gaia/tree_baobab_top_d.dae: Found a bind_material to delete

art/meshes/gaia/tree_baobab_top_d.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_baobab_top_d.dae: Found convertible object 'canopy158-Pivot'

art/meshes/gaia/tree_baobab_top_d.dae: Converting 'canopy158Mesh'

art/meshes/gaia/tree_baobab_top_d.dae: Found static geometry

art/meshes/gaia/tree_baobab_trunk_b.dae: Starting conversion

art/meshes/gaia/tree_baobab_trunk_b.dae: Running FixBrokenXML

art/meshes/gaia/tree_baobab_trunk_b.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/tree_baobab_trunk_b.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/tree_baobab_trunk_b.dae: Found library_images to delete

art/meshes/gaia/tree_baobab_trunk_b.dae: Found library_materials to delete

art/meshes/gaia/tree_baobab_trunk_b.dae: Found library_effects to delete

art/meshes/gaia/tree_baobab_trunk_b.dae: Found a bind_material to delete

art/meshes/gaia/tree_baobab_trunk_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_baobab_trunk_b.dae: Found convertible object 'Object66'

art/meshes/gaia/tree_baobab_trunk_b.dae: Converting 'Object66Mesh'

art/meshes/gaia/tree_baobab_trunk_b.dae: Found static geometry

art/meshes/gaia/tree_baobab_top_b.dae: Starting conversion

art/meshes/gaia/tree_baobab_top_b.dae: Running FixBrokenXML

art/meshes/gaia/tree_baobab_top_b.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/tree_baobab_top_b.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/tree_baobab_top_b.dae: Found library_images to delete

art/meshes/gaia/tree_baobab_top_b.dae: Found library_materials to delete

art/meshes/gaia/tree_baobab_top_b.dae: Found library_effects to delete

art/meshes/gaia/tree_baobab_top_b.dae: Found a bind_material to delete

art/meshes/gaia/tree_baobab_top_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_baobab_top_b.dae: Found convertible object 'canopy158-Pivot'

art/meshes/gaia/tree_baobab_top_b.dae: Converting 'canopy158Mesh'

art/meshes/gaia/tree_baobab_top_b.dae: Found static geometry

art/meshes/gaia/tree_baobab_trunk_c.dae: Starting conversion

art/meshes/gaia/tree_baobab_trunk_c.dae: Running FixBrokenXML

art/meshes/gaia/tree_baobab_trunk_c.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/tree_baobab_trunk_c.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/tree_baobab_trunk_c.dae: Found library_images to delete

art/meshes/gaia/tree_baobab_trunk_c.dae: Found library_materials to delete

art/meshes/gaia/tree_baobab_trunk_c.dae: Found library_effects to delete

art/meshes/gaia/tree_baobab_trunk_c.dae: Found a bind_material to delete

art/meshes/gaia/tree_baobab_trunk_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_baobab_trunk_c.dae: Found convertible object 'Object65'

art/meshes/gaia/tree_baobab_trunk_c.dae: Converting 'Object65Mesh'

art/meshes/gaia/tree_baobab_trunk_c.dae: Found static geometry

art/meshes/gaia/tree_baobab_top_c.dae: Starting conversion

art/meshes/gaia/tree_baobab_top_c.dae: Running FixBrokenXML

art/meshes/gaia/tree_baobab_top_c.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/tree_baobab_top_c.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/tree_baobab_top_c.dae: Found library_images to delete

art/meshes/gaia/tree_baobab_top_c.dae: Found library_materials to delete

art/meshes/gaia/tree_baobab_top_c.dae: Found library_effects to delete

art/meshes/gaia/tree_baobab_top_c.dae: Found a bind_material to delete

art/meshes/gaia/tree_baobab_top_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_baobab_top_c.dae: Found convertible object 'canopy158-Pivot'

art/meshes/gaia/tree_baobab_top_c.dae: Converting 'canopy158Mesh'

art/meshes/gaia/tree_baobab_top_c.dae: Found static geometry

art/meshes/gaia/geo_mineral_01.dae: Starting conversion

art/meshes/gaia/geo_mineral_01.dae: Running FixBrokenXML

art/meshes/gaia/geo_mineral_01.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/gaia/geo_mineral_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/geo_mineral_01.dae: Found convertible object 'slabs_mythos_002'

art/meshes/gaia/geo_mineral_01.dae: Converting 'slabs_mythos_002Mesh'

art/meshes/gaia/geo_mineral_01.dae: Found static geometry

art/meshes/gaia/geo_stonemine_large.dae: Starting conversion

art/meshes/gaia/geo_stonemine_large.dae: Running FixBrokenXML

art/meshes/gaia/geo_stonemine_large.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/gaia/geo_stonemine_large.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/geo_stonemine_large.dae: Found convertible object 'rock-Pivot'

art/meshes/gaia/geo_stonemine_large.dae: Converting 'rockMesh'

art/meshes/gaia/geo_stonemine_large.dae: Found static geometry

art/meshes/gaia/bush_med_a.dae: Starting conversion

art/meshes/gaia/bush_med_a.dae: Running FixBrokenXML

art/meshes/gaia/bush_med_a.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/bush_med_a.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/bush_med_a.dae: Found library_images to delete

art/meshes/gaia/bush_med_a.dae: Found library_materials to delete

art/meshes/gaia/bush_med_a.dae: Found library_effects to delete

art/meshes/gaia/bush_med_a.dae: Found a bind_material to delete

art/meshes/gaia/bush_med_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/bush_med_a.dae: Found convertible object 'Plane04'

art/meshes/gaia/bush_med_a.dae: Converting 'Plane04Mesh'

art/meshes/gaia/bush_med_a.dae: Found static geometry

art/meshes/skeletal/chicken.dae: Starting conversion

art/meshes/skeletal/chicken.dae: Running FixBrokenXML

art/meshes/skeletal/chicken.dae: Authoring tool: Blender 2.61.0 r42615

art/meshes/skeletal/chicken.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/chicken.dae: Found convertible object 'chicken'

art/meshes/skeletal/chicken.dae: Converting 'Armature'

art/meshes/skeletal/chicken.dae: Found skinned geometry

art/animation/quadraped/chicken_death.dae: Starting conversion

art/animation/quadraped/chicken_death.dae: Running FixBrokenXML

art/animation/quadraped/chicken_death.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/quadraped/chicken_death.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/chicken_death.dae: Found convertible object 'chicken'

art/animation/quadraped/chicken_death.dae: Converting 'Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully

art/animation/quadraped/chicken_idle_01.dae: Starting conversion

art/animation/quadraped/chicken_idle_01.dae: Running FixBrokenXML

art/animation/quadraped/chicken_idle_01.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/quadraped/chicken_idle_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/chicken_idle_01.dae: Found convertible object 'chicken'

art/animation/quadraped/chicken_idle_01.dae: Converting 'Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully

art/animation/quadraped/chicken_idle_02.dae: Starting conversion

art/animation/quadraped/chicken_idle_02.dae: Running FixBrokenXML

art/animation/quadraped/chicken_idle_02.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/quadraped/chicken_idle_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/chicken_idle_02.dae: Found convertible object 'chicken'

art/animation/quadraped/chicken_idle_02.dae: Converting 'Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully

art/animation/quadraped/chicken_idle_03.dae: Starting conversion

art/animation/quadraped/chicken_idle_03.dae: Running FixBrokenXML

art/animation/quadraped/chicken_idle_03.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/quadraped/chicken_idle_03.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/chicken_idle_03.dae: Found convertible object 'chicken'

art/animation/quadraped/chicken_idle_03.dae: Converting 'Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully

art/animation/quadraped/chicken_run_01.dae: Starting conversion

art/animation/quadraped/chicken_run_01.dae: Running FixBrokenXML

art/animation/quadraped/chicken_run_01.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/quadraped/chicken_run_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/chicken_run_01.dae: Found convertible object 'chicken'

art/animation/quadraped/chicken_run_01.dae: Converting 'Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully

art/animation/quadraped/chicken_run_02.dae: Starting conversion

art/animation/quadraped/chicken_run_02.dae: Running FixBrokenXML

art/animation/quadraped/chicken_run_02.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/quadraped/chicken_run_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/chicken_run_02.dae: Found convertible object 'chicken'

art/animation/quadraped/chicken_run_02.dae: Converting 'Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully

art/animation/quadraped/chicken_walk.dae: Starting conversion

art/animation/quadraped/chicken_walk.dae: Running FixBrokenXML

art/animation/quadraped/chicken_walk.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/quadraped/chicken_walk.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/chicken_walk.dae: Found convertible object 'chicken'

art/animation/quadraped/chicken_walk.dae: Converting 'Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully

art/animation/quadraped/chicken_attack.dae: Starting conversion

art/animation/quadraped/chicken_attack.dae: Running FixBrokenXML

art/animation/quadraped/chicken_attack.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/quadraped/chicken_attack.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/chicken_attack.dae: Found convertible object 'chicken'

art/animation/quadraped/chicken_attack.dae: Converting 'Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully

art/meshes/gaia/wrld_fol_grasscluster_a_3.dae: Starting conversion

art/meshes/gaia/wrld_fol_grasscluster_a_3.dae: Running FixBrokenXML

art/meshes/gaia/wrld_fol_grasscluster_a_3.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/wrld_fol_grasscluster_a_3.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/wrld_fol_grasscluster_a_3.dae: Found convertible object 'wrld_fol_grasscluster_a_3'

art/meshes/gaia/wrld_fol_grasscluster_a_3.dae: Converting 'wrld_fol_grasscluster_a_3-Geometry'

art/meshes/gaia/wrld_fol_grasscluster_a_3.dae: Found static geometry

art/meshes/gaia/wrld_fol_grasscluster_a_1.dae: Starting conversion

art/meshes/gaia/wrld_fol_grasscluster_a_1.dae: Running FixBrokenXML

art/meshes/gaia/wrld_fol_grasscluster_a_1.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/wrld_fol_grasscluster_a_1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/wrld_fol_grasscluster_a_1.dae: Found convertible object 'wrld_fol_grasscluster_a_1'

art/meshes/gaia/wrld_fol_grasscluster_a_1.dae: Converting 'wrld_fol_grasscluster_a_1-Geometry'

art/meshes/gaia/wrld_fol_grasscluster_a_1.dae: Found static geometry

art/meshes/gaia/wrld_fol_grasscluster_a_2.dae: Starting conversion

art/meshes/gaia/wrld_fol_grasscluster_a_2.dae: Running FixBrokenXML

art/meshes/gaia/wrld_fol_grasscluster_a_2.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/wrld_fol_grasscluster_a_2.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/wrld_fol_grasscluster_a_2.dae: Found convertible object 'wrld_fol_grasscluster_a_2'

art/meshes/gaia/wrld_fol_grasscluster_a_2.dae: Converting 'wrld_fol_grasscluster_a_2-Geometry'

art/meshes/gaia/wrld_fol_grasscluster_a_2.dae: Found static geometry

art/meshes/structural/sele_civ_center.dae: Starting conversion

art/meshes/structural/sele_civ_center.dae: Running FixBrokenXML

art/meshes/structural/sele_civ_center.dae: Authoring tool: Blender 2.90.1 commit date:2020-09-23, commit time:06:43, hash:3e85bb34d0d7

art/meshes/structural/sele_civ_center.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/sele_civ_center.dae: Found convertible object 'sele_civ_center'

art/meshes/structural/sele_civ_center.dae: Converting 'sele_civ_center'

art/meshes/structural/sele_civ_center.dae: Found static geometry

art/meshes/structural/sele_civ_center.dae: Adding prop point bush_7

art/meshes/structural/sele_civ_center.dae: Adding prop point bush_6

art/meshes/structural/sele_civ_center.dae: Adding prop point bush_5

art/meshes/structural/sele_civ_center.dae: Adding prop point bush_4

art/meshes/structural/sele_civ_center.dae: Adding prop point bush_3

art/meshes/structural/sele_civ_center.dae: Adding prop point bush_2

art/meshes/structural/sele_civ_center.dae: Adding prop point bush_1

art/meshes/structural/sele_civ_center.dae: Adding prop point bush

art/meshes/structural/sele_civ_center.dae: Adding prop point projectile

art/meshes/structural/sele_civ_center.dae: Adding prop point garrisoned

art/meshes/gaia/tree_cretan_date_palm_04.dae: Starting conversion

art/meshes/gaia/tree_cretan_date_palm_04.dae: Running FixBrokenXML

art/meshes/gaia/tree_cretan_date_palm_04.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/tree_cretan_date_palm_04.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/tree_cretan_date_palm_04.dae: Found library_images to delete

art/meshes/gaia/tree_cretan_date_palm_04.dae: Found library_materials to delete

art/meshes/gaia/tree_cretan_date_palm_04.dae: Found library_effects to delete

art/meshes/gaia/tree_cretan_date_palm_04.dae: Found a bind_material to delete

art/meshes/gaia/tree_cretan_date_palm_04.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_cretan_date_palm_04.dae: Found convertible object 'tree_cretan_date_palm_04'

art/meshes/gaia/tree_cretan_date_palm_04.dae: Converting 'tree_cretan_date_palm_04Mesh'

art/meshes/gaia/tree_cretan_date_palm_04.dae: Found static geometry

art/meshes/gaia/tree_cypress_xlarge.dae: Starting conversion

art/meshes/gaia/tree_cypress_xlarge.dae: Running FixBrokenXML

art/meshes/gaia/tree_cypress_xlarge.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-21, commit time:11:38, hash:9e963ae

art/meshes/gaia/tree_cypress_xlarge.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_cypress_xlarge.dae: Found convertible object 'xlarge_001'

art/meshes/gaia/tree_cypress_xlarge.dae: Converting 'Plane_010'

art/meshes/gaia/tree_cypress_xlarge.dae: Found static geometry

art/meshes/gaia/tree_cypress_xlarge_branches.dae: Starting conversion

art/meshes/gaia/tree_cypress_xlarge_branches.dae: Running FixBrokenXML

art/meshes/gaia/tree_cypress_xlarge_branches.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-21, commit time:11:38, hash:9e963ae

art/meshes/gaia/tree_cypress_xlarge_branches.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_cypress_xlarge_branches.dae: Found convertible object 'xlarge'

art/meshes/gaia/tree_cypress_xlarge_branches.dae: Converting 'Plane_007'

art/meshes/gaia/tree_cypress_xlarge_branches.dae: Found static geometry

art/meshes/skeletal/new/f_dress.dae: Starting conversion

art/meshes/skeletal/new/f_dress.dae: Running FixBrokenXML

art/meshes/skeletal/new/f_dress.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/meshes/skeletal/new/f_dress.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/new/f_dress.dae: Found convertible object 'f_dress_001'

art/meshes/skeletal/new/f_dress.dae: Converting 'Biped'

art/meshes/skeletal/new/f_dress.dae: Found skinned geometry

art/meshes/skeletal/new/f_dress.dae: Adding prop point bevor

art/meshes/skeletal/new/f_dress.dae: Adding prop point back

art/meshes/skeletal/new/f_dress.dae: Adding prop point quiver_back

art/meshes/skeletal/new/f_dress.dae: Adding prop point breastplate

art/meshes/skeletal/new/f_dress.dae: Adding prop point backplate

art/meshes/skeletal/new/f_dress.dae: Adding prop point quiver_B

art/meshes/skeletal/new/f_dress.dae: Adding prop point sheath_L

art/meshes/skeletal/new/f_dress.dae: Adding prop point quiver_R

art/meshes/skeletal/new/f_dress.dae: Adding prop point fauld

art/meshes/skeletal/new/f_dress.dae: Adding prop point seax_front

art/meshes/skeletal/new/f_dress.dae: Adding prop point seax_back

art/meshes/skeletal/new/f_dress.dae: Adding prop point sheath_R

art/meshes/skeletal/new/f_dress.dae: Adding prop point shoulderpad_L

art/meshes/skeletal/new/f_dress.dae: Adding prop point couter_L

art/meshes/skeletal/new/f_dress.dae: Adding prop point armpad_L

art/meshes/skeletal/new/f_dress.dae: Adding prop point rerebrace_L

art/meshes/skeletal/new/f_dress.dae: Adding prop point glove_wrist_L

art/meshes/skeletal/new/f_dress.dae: Adding prop point brace_L

art/meshes/skeletal/new/f_dress.dae: Adding prop point glove_hand_L

art/meshes/skeletal/new/f_dress.dae: Adding prop point head

art/meshes/skeletal/new/f_dress.dae: Adding prop point shoulderpad_R

art/meshes/skeletal/new/f_dress.dae: Adding prop point couter_R

art/meshes/skeletal/new/f_dress.dae: Adding prop point armpad_R

art/meshes/skeletal/new/f_dress.dae: Adding prop point rerebrace_R

art/meshes/skeletal/new/f_dress.dae: Adding prop point glove_wrist_R

art/meshes/skeletal/new/f_dress.dae: Adding prop point brace_R

art/meshes/skeletal/new/f_dress.dae: Adding prop point glove_hand_R

art/meshes/skeletal/new/f_dress.dae: Adding prop point cuisse_L

art/meshes/skeletal/new/f_dress.dae: Adding prop point chaff_L

art/meshes/skeletal/new/f_dress.dae: Adding prop point leg_L

art/meshes/skeletal/new/f_dress.dae: Adding prop point foot_L

art/meshes/skeletal/new/f_dress.dae: Adding prop point cuisse_R

art/meshes/skeletal/new/f_dress.dae: Adding prop point chaff_R

art/meshes/skeletal/new/f_dress.dae: Adding prop point leg_R

art/meshes/skeletal/new/f_dress.dae: Adding prop point foot_R

art/meshes/skeletal/new/f_dress.dae: Adding prop point glove_finger_L

art/meshes/skeletal/new/f_dress.dae: Adding prop point glove_finger_R

art/meshes/skeletal/new/f_dress.dae: Adding prop point helmet

art/meshes/skeletal/new/f_dress.dae: Adding prop point neck_guard

art/meshes/skeletal/new/f_dress.dae: Adding prop point weapon_R

art/meshes/skeletal/new/f_dress.dae: Adding prop point projectile

art/meshes/skeletal/new/f_dress.dae: Adding prop point shield_arm

art/meshes/skeletal/new/f_dress.dae: Adding prop point shield

art/meshes/skeletal/new/f_dress.dae: Adding prop point weapon_L

art/meshes/skeletal/new/f_dress.dae: Adding prop point weapon_bow

art/meshes/skeletal/new/f_dress.dae: Adding prop point ammo

art/meshes/skeletal/new/f_dress.dae: Adding prop point sheath_02_L

art/meshes/skeletal/new/f_dress.dae: Adding prop point sheath_01_L

art/meshes/skeletal/new/f_dress.dae: Adding prop point sheath_01_R

art/meshes/skeletal/new/f_dress.dae: Adding prop point sheath_02_R

art/meshes/skeletal/new/f_dress.dae: Adding prop point quiver_L

art/meshes/skeletal/new/f_dress.dae: Adding prop point quiver_R

art/meshes/props/new/head_female_d.dae: Starting conversion

art/meshes/props/new/head_female_d.dae: Running FixBrokenXML

art/meshes/props/new/head_female_d.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/props/new/head_female_d.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/new/head_female_d.dae: Found convertible object 'head_female_d'

art/meshes/props/new/head_female_d.dae: Converting 'Cube_046'

art/meshes/props/new/head_female_d.dae: Found static geometry

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_01.dae: Starting conversion

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_01.dae: Running FixBrokenXML

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_01.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_01.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_01.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_01.dae): Loaded successfully

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_02.dae: Starting conversion

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_02.dae: Running FixBrokenXML

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_02.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_02.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_02.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_02.dae): Loaded successfully

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_03.dae: Starting conversion

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_03.dae: Running FixBrokenXML

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_03.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_03.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_03.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_03.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_03.dae): Loaded successfully

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_04.dae: Starting conversion

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_04.dae: Running FixBrokenXML

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_04.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_04.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_04.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_04.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_04.dae): Loaded successfully

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_05.dae: Starting conversion

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_05.dae: Running FixBrokenXML

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_05.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_05.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_05.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_05.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_05.dae): Loaded successfully

art/animation/biped/infantry/spearman/walk_relax_shield_thureo.dae: Starting conversion

art/animation/biped/infantry/spearman/walk_relax_shield_thureo.dae: Running FixBrokenXML

art/animation/biped/infantry/spearman/walk_relax_shield_thureo.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/spearman/walk_relax_shield_thureo.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/spearman/walk_relax_shield_thureo.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/spearman/walk_relax_shield_thureo.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax_shield_thureo.dae): Loaded successfully

art/meshes/props/weap_javelin_shaft_c.dae: Starting conversion

art/meshes/props/weap_javelin_shaft_c.dae: Running FixBrokenXML

art/meshes/props/weap_javelin_shaft_c.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/weap_javelin_shaft_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_javelin_shaft_c.dae: Found convertible object 'Javelin_stave_c'

art/meshes/props/weap_javelin_shaft_c.dae: Converting 'Plano_011'

art/meshes/props/weap_javelin_shaft_c.dae: Found static geometry

art/meshes/props/weap_javelin_shaft_c.dae: Adding prop point blade

art/meshes/props/new/dude_head.dae: Starting conversion

art/meshes/props/new/dude_head.dae: Running FixBrokenXML

art/meshes/props/new/dude_head.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/props/new/dude_head.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/new/dude_head.dae: Found convertible object 'dude_head'

art/meshes/props/new/dude_head.dae: Converting 'Cube_020'

art/meshes/props/new/dude_head.dae: Found static geometry

art/meshes/props/helmet/hele_kausia_cap_01.dae: Starting conversion

art/meshes/props/helmet/hele_kausia_cap_01.dae: Running FixBrokenXML

art/meshes/props/helmet/hele_kausia_cap_01.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/helmet/hele_kausia_cap_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/hele_kausia_cap_01.dae: Found convertible object 'Cube_001'

art/meshes/props/helmet/hele_kausia_cap_01.dae: Converting 'Cube_010'

art/meshes/props/helmet/hele_kausia_cap_01.dae: Found static geometry

art/meshes/props/new/capes/cape_hd_hoplite.dae: Starting conversion

art/meshes/props/new/capes/cape_hd_hoplite.dae: Running FixBrokenXML

art/meshes/props/new/capes/cape_hd_hoplite.dae: Authoring tool: Blender 2.77.1 commit date:2016-06-15, commit time:23:47, hash:4cae0cb

art/meshes/props/new/capes/cape_hd_hoplite.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/new/capes/cape_hd_hoplite.dae: Found convertible object 'cape_hd_hoplite'

art/meshes/props/new/capes/cape_hd_hoplite.dae: Converting 'Armature'

art/meshes/props/new/capes/cape_hd_hoplite.dae: Found skinned geometry

art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point sheath_L

art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point sheath_R

art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point back

art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point quiver_back

art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point shoulderpad_L

art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point armpad_L

art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point head

art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point shoulderpad_R

art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point armpad_R

art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point shield

art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point weapon_bow

art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point ammo

art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point weapon_L

art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point shield_arm

art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point helmet

art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point neck_guard

art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point weapon_R

art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point projectile

art/meshes/props/shield/ptol_thureos_curved.dae: Starting conversion

art/meshes/props/shield/ptol_thureos_curved.dae: Running FixBrokenXML

art/meshes/props/shield/ptol_thureos_curved.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/shield/ptol_thureos_curved.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/ptol_thureos_curved.dae: Found convertible object 'Circle_003_001'

art/meshes/props/shield/ptol_thureos_curved.dae: Converting 'Circle_000'

art/meshes/props/shield/ptol_thureos_curved.dae: Found static geometry

art/meshes/props/spear_hoplite.dae: Starting conversion

art/meshes/props/spear_hoplite.dae: Running FixBrokenXML

art/meshes/props/spear_hoplite.dae: Authoring tool: Blender 2.77.1 commit date:2016-06-15, commit time:23:47, hash:4cae0cb

art/meshes/props/spear_hoplite.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/spear_hoplite.dae: Found convertible object 'spear10-Pivot'

art/meshes/props/spear_hoplite.dae: Converting 'spear10Mesh'

art/meshes/props/spear_hoplite.dae: Found static geometry

art/meshes/props/weap_javelin_shaft_b.dae: Starting conversion

art/meshes/props/weap_javelin_shaft_b.dae: Running FixBrokenXML

art/meshes/props/weap_javelin_shaft_b.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/weap_javelin_shaft_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_javelin_shaft_b.dae: Found convertible object 'Javelin_stave_b'

art/meshes/props/weap_javelin_shaft_b.dae: Converting 'Plano_001'

art/meshes/props/weap_javelin_shaft_b.dae: Found static geometry

art/meshes/props/weap_javelin_shaft_b.dae: Adding prop point blade

art/meshes/props/helmet/hele_kausia_cap_02.dae: Starting conversion

art/meshes/props/helmet/hele_kausia_cap_02.dae: Running FixBrokenXML

art/meshes/props/helmet/hele_kausia_cap_02.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/helmet/hele_kausia_cap_02.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/hele_kausia_cap_02.dae: Found convertible object 'Cube'

art/meshes/props/helmet/hele_kausia_cap_02.dae: Converting 'Cube_003'

art/meshes/props/helmet/hele_kausia_cap_02.dae: Found static geometry

art/animation/biped/infantry/javelinist/idle_ready.dae: Starting conversion

art/animation/biped/infantry/javelinist/idle_ready.dae: Running FixBrokenXML

art/animation/biped/infantry/javelinist/idle_ready.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/javelinist/idle_ready.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/javelinist/idle_ready.dae: Found convertible object 'm_tunic_short'

art/animation/biped/infantry/javelinist/idle_ready.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/idle_ready.dae): Loaded successfully

art/animation/biped/infantry/javelinist/run_ready.dae: Starting conversion

art/animation/biped/infantry/javelinist/run_ready.dae: Running FixBrokenXML

art/animation/biped/infantry/javelinist/run_ready.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/javelinist/run_ready.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/javelinist/run_ready.dae: Found convertible object 'm_tunic_short'

art/animation/biped/infantry/javelinist/run_ready.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_ready.dae): Loaded successfully

art/animation/biped/infantry/javelinist/run_relax.dae: Starting conversion

art/animation/biped/infantry/javelinist/run_relax.dae: Running FixBrokenXML

art/animation/biped/infantry/javelinist/run_relax.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/javelinist/run_relax.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/javelinist/run_relax.dae: Found convertible object 'm_tunic_short'

art/animation/biped/infantry/javelinist/run_relax.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_relax.dae): Loaded successfully

art/meshes/props/new/head_beard_small.dae: Starting conversion

art/meshes/props/new/head_beard_small.dae: Running FixBrokenXML

art/meshes/props/new/head_beard_small.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/props/new/head_beard_small.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/new/head_beard_small.dae: Found convertible object 'head_beard_small'

art/meshes/props/new/head_beard_small.dae: Converting 'Cube_006'

art/meshes/props/new/head_beard_small.dae: Found static geometry

art/meshes/props/helmet/headband_01.dae: Starting conversion

art/meshes/props/helmet/headband_01.dae: Running FixBrokenXML

art/meshes/props/helmet/headband_01.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/helmet/headband_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/headband_01.dae: Found convertible object 'Torus001'

art/meshes/props/helmet/headband_01.dae: Converting 'Torus001Mesh'

art/meshes/props/helmet/headband_01.dae: Found static geometry

art/meshes/props/weap_javelin_shaft_loaded_b.dae: Starting conversion

art/meshes/props/weap_javelin_shaft_loaded_b.dae: Running FixBrokenXML

art/meshes/props/weap_javelin_shaft_loaded_b.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/weap_javelin_shaft_loaded_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_javelin_shaft_loaded_b.dae: Found convertible object 'Javelin_stave_loaded_b'

art/meshes/props/weap_javelin_shaft_loaded_b.dae: Converting 'Plano_008'

art/meshes/props/weap_javelin_shaft_loaded_b.dae: Found static geometry

art/meshes/props/weap_javelin_shaft_loaded_b.dae: Adding prop point blade

art/meshes/props/new/head_beard_wide.dae: Starting conversion

art/meshes/props/new/head_beard_wide.dae: Running FixBrokenXML

art/meshes/props/new/head_beard_wide.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/props/new/head_beard_wide.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/new/head_beard_wide.dae: Found convertible object 'head_beard_wide'

art/meshes/props/new/head_beard_wide.dae: Converting 'Cube_010'

art/meshes/props/new/head_beard_wide.dae: Found static geometry

art/meshes/skeletal/horse_tessalian.dae: Starting conversion

art/meshes/skeletal/horse_tessalian.dae: Running FixBrokenXML

art/meshes/skeletal/horse_tessalian.dae: Authoring tool: Blender 2.80.54 commit date:2019-04-06, commit time:12:26, hash:cc73d59ad580

art/meshes/skeletal/horse_tessalian.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/horse_tessalian.dae: Found convertible object 'Tessalian_horse'

art/meshes/skeletal/horse_tessalian.dae: Converting 'Horse_Armature'

art/meshes/skeletal/horse_tessalian.dae: Found skinned geometry

art/meshes/skeletal/horse_tessalian.dae: Adding prop point decals

art/meshes/skeletal/horse_tessalian.dae: Adding prop point rider_R

art/meshes/skeletal/horse_tessalian.dae: Adding prop point rider_L

art/meshes/skeletal/horse_tessalian.dae: Adding prop point shield

art/meshes/skeletal/horse_tessalian.dae: Adding prop point rider

art/meshes/skeletal/horse_tessalian.dae: Adding prop point saddle

art/meshes/skeletal/horse_tessalian.dae: Adding prop point wings

art/meshes/skeletal/horse_tessalian.dae: Adding prop point chest

art/meshes/skeletal/horse_tessalian.dae: Adding prop point head

art/meshes/skeletal/horse_tessalian.dae: Adding prop point hair

art/meshes/props/helmet/hele_straw_01.dae: Starting conversion

art/meshes/props/helmet/hele_straw_01.dae: Running FixBrokenXML

art/meshes/props/helmet/hele_straw_01.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/helmet/hele_straw_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/hele_straw_01.dae: Found convertible object 'Straw_Hele_01_Hq_008'

art/meshes/props/helmet/hele_straw_01.dae: Converting 'Esfera_405'

art/meshes/props/helmet/hele_straw_01.dae: Found static geometry

art/meshes/props/new/capes/cape_hd_medium.dae: Starting conversion

art/meshes/props/new/capes/cape_hd_medium.dae: Running FixBrokenXML

art/meshes/props/new/capes/cape_hd_medium.dae: Authoring tool: Blender 2.77.1 commit date:2016-06-15, commit time:23:47, hash:4cae0cb

art/meshes/props/new/capes/cape_hd_medium.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/new/capes/cape_hd_medium.dae: Found convertible object 'cape_hd_medium'

art/meshes/props/new/capes/cape_hd_medium.dae: Converting 'Armature'

art/meshes/props/new/capes/cape_hd_medium.dae: Found skinned geometry

art/meshes/props/new/capes/cape_hd_medium.dae: Adding prop point sheath_L

art/meshes/props/new/capes/cape_hd_medium.dae: Adding prop point sheath_R

art/meshes/props/new/capes/cape_hd_medium.dae: Adding prop point back

art/meshes/props/new/capes/cape_hd_medium.dae: Adding prop point quiver_back

art/meshes/props/new/capes/cape_hd_medium.dae: Adding prop point shoulderpad_L

art/meshes/props/new/capes/cape_hd_medium.dae: Adding prop point armpad_L

art/meshes/props/new/capes/cape_hd_medium.dae: Adding prop point head

art/meshes/props/new/capes/cape_hd_medium.dae: Adding prop point shoulderpad_R

art/meshes/props/new/capes/cape_hd_medium.dae: Adding prop point armpad_R

art/meshes/props/new/capes/cape_hd_medium.dae: Adding prop point shield

art/meshes/props/new/capes/cape_hd_medium.dae: Adding prop point weapon_bow

art/meshes/props/new/capes/cape_hd_medium.dae: Adding prop point ammo

art/meshes/props/new/capes/cape_hd_medium.dae: Adding prop point weapon_L

art/meshes/props/new/capes/cape_hd_medium.dae: Adding prop point shield_arm

art/meshes/props/new/capes/cape_hd_medium.dae: Adding prop point helmet

art/meshes/props/new/capes/cape_hd_medium.dae: Adding prop point neck_guard

art/meshes/props/new/capes/cape_hd_medium.dae: Adding prop point weapon_R

art/meshes/props/new/capes/cape_hd_medium.dae: Adding prop point projectile

art/meshes/structural/ptol_civic_centre.dae: Starting conversion

art/meshes/structural/ptol_civic_centre.dae: Running FixBrokenXML

art/meshes/structural/ptol_civic_centre.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/structural/ptol_civic_centre.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/ptol_civic_centre.dae: Found convertible object 'civic_centre'

art/meshes/structural/ptol_civic_centre.dae: Converting 'Cube_002'

art/meshes/structural/ptol_civic_centre.dae: Found static geometry

art/meshes/structural/ptol_civic_centre.dae: Adding prop point obelisk1

art/meshes/structural/ptol_civic_centre.dae: Adding prop point obelisk2

art/meshes/structural/ptol_civic_centre.dae: Adding prop point garrisoned

art/meshes/structural/ptol_civic_centre.dae: Adding prop point projectile

art/meshes/structural/ptol_civic_centre.dae: Adding prop point fire1

art/meshes/structural/ptol_civic_centre.dae: Adding prop point fire2

art/meshes/structural/ptol_civic_centre.dae: Adding prop point garrisoned2

art/meshes/props/obelisk_a.dae: Starting conversion

art/meshes/props/obelisk_a.dae: Running FixBrokenXML

art/meshes/props/obelisk_a.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/obelisk_a.dae: Applying fixes for 3ds Max exporter

art/meshes/props/obelisk_a.dae: Found library_images to delete

art/meshes/props/obelisk_a.dae: Found library_materials to delete

art/meshes/props/obelisk_a.dae: Found library_effects to delete

art/meshes/props/obelisk_a.dae: Found a bind_material to delete

art/meshes/props/obelisk_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/obelisk_a.dae: Found convertible object 'default'

art/meshes/props/obelisk_a.dae: Converting 'defaultMesh'

art/meshes/props/obelisk_a.dae: Found static geometry

art/meshes/props/ptol_civic_centre_paintings.dae: Starting conversion

art/meshes/props/ptol_civic_centre_paintings.dae: Running FixBrokenXML

art/meshes/props/ptol_civic_centre_paintings.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/ptol_civic_centre_paintings.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/ptol_civic_centre_paintings.dae: Found convertible object 'civic_centre_000'

art/meshes/props/ptol_civic_centre_paintings.dae: Converting 'Cube_001'

art/meshes/props/ptol_civic_centre_paintings.dae: Found static geometry

art/meshes/props/ptol_civic_centre_statue_male.dae: Starting conversion

art/meshes/props/ptol_civic_centre_statue_male.dae: Running FixBrokenXML

art/meshes/props/ptol_civic_centre_statue_male.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/ptol_civic_centre_statue_male.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/ptol_civic_centre_statue_male.dae: Found convertible object 'civic_centre_000_002'

art/meshes/props/ptol_civic_centre_statue_male.dae: Converting 'Cube_1059'

art/meshes/props/ptol_civic_centre_statue_male.dae: Found static geometry

art/meshes/props/ptol_civic_centre_statue_female.dae: Starting conversion

art/meshes/props/ptol_civic_centre_statue_female.dae: Running FixBrokenXML

art/meshes/props/ptol_civic_centre_statue_female.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/ptol_civic_centre_statue_female.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/ptol_civic_centre_statue_female.dae: Found convertible object 'civic_centre_001'

art/meshes/props/ptol_civic_centre_statue_female.dae: Converting 'Cube_1056'

art/meshes/props/ptol_civic_centre_statue_female.dae: Found static geometry

art/meshes/props/ptol_civic_centre_sphynx.dae: Starting conversion

art/meshes/props/ptol_civic_centre_sphynx.dae: Running FixBrokenXML

art/meshes/props/ptol_civic_centre_sphynx.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/ptol_civic_centre_sphynx.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/ptol_civic_centre_sphynx.dae: Found convertible object 'civic_centre_000_001'

art/meshes/props/ptol_civic_centre_sphynx.dae: Converting 'Cube_1058'

art/meshes/props/ptol_civic_centre_sphynx.dae: Found static geometry

art/meshes/props/new/head_ptol_female.dae: Starting conversion

art/meshes/props/new/head_ptol_female.dae: Running FixBrokenXML

art/meshes/props/new/head_ptol_female.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/props/new/head_ptol_female.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/new/head_ptol_female.dae: Found convertible object 'head_ptol_female'

art/meshes/props/new/head_ptol_female.dae: Converting 'Cube_048'

art/meshes/props/new/head_ptol_female.dae: Found static geometry

art/meshes/props/new/head_ptol_female_2.dae: Starting conversion

art/meshes/props/new/head_ptol_female_2.dae: Running FixBrokenXML

art/meshes/props/new/head_ptol_female_2.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/props/new/head_ptol_female_2.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/new/head_ptol_female_2.dae: Found convertible object 'head_ptol_female_2'

art/meshes/props/new/head_ptol_female_2.dae: Converting 'Cube_049'

art/meshes/props/new/head_ptol_female_2.dae: Found static geometry

art/animation/biped/infantry/pikeman/idle_relax_01.dae: Starting conversion

art/animation/biped/infantry/pikeman/idle_relax_01.dae: Running FixBrokenXML

art/animation/biped/infantry/pikeman/idle_relax_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/infantry/pikeman/idle_relax_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/pikeman/idle_relax_01.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/pikeman/idle_relax_01.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_01.dae): Loaded successfully

art/animation/biped/infantry/pikeman/idle_relax_02.dae: Starting conversion

art/animation/biped/infantry/pikeman/idle_relax_02.dae: Running FixBrokenXML

art/animation/biped/infantry/pikeman/idle_relax_02.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/infantry/pikeman/idle_relax_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/pikeman/idle_relax_02.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/pikeman/idle_relax_02.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_02.dae): Loaded successfully

art/animation/biped/infantry/pikeman/idle_relax_03.dae: Starting conversion

art/animation/biped/infantry/pikeman/idle_relax_03.dae: Running FixBrokenXML

art/animation/biped/infantry/pikeman/idle_relax_03.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/infantry/pikeman/idle_relax_03.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/pikeman/idle_relax_03.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/pikeman/idle_relax_03.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_03.dae): Loaded successfully

art/animation/biped/infantry/pikeman/idle_relax_04.dae: Starting conversion

art/animation/biped/infantry/pikeman/idle_relax_04.dae: Running FixBrokenXML

art/animation/biped/infantry/pikeman/idle_relax_04.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/infantry/pikeman/idle_relax_04.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/pikeman/idle_relax_04.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/pikeman/idle_relax_04.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_04.dae): Loaded successfully

art/animation/biped/infantry/pikeman/idle_relax_05.dae: Starting conversion

art/animation/biped/infantry/pikeman/idle_relax_05.dae: Running FixBrokenXML

art/animation/biped/infantry/pikeman/idle_relax_05.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/infantry/pikeman/idle_relax_05.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/pikeman/idle_relax_05.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/pikeman/idle_relax_05.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_05.dae): Loaded successfully

art/animation/biped/infantry/pikeman/idle_relax_long_01.dae: Starting conversion

art/animation/biped/infantry/pikeman/idle_relax_long_01.dae: Running FixBrokenXML

art/animation/biped/infantry/pikeman/idle_relax_long_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/infantry/pikeman/idle_relax_long_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/pikeman/idle_relax_long_01.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/pikeman/idle_relax_long_01.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_01.dae): Loaded successfully

art/animation/biped/infantry/pikeman/idle_relax_long_02.dae: Starting conversion

art/animation/biped/infantry/pikeman/idle_relax_long_02.dae: Running FixBrokenXML

art/animation/biped/infantry/pikeman/idle_relax_long_02.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/infantry/pikeman/idle_relax_long_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/pikeman/idle_relax_long_02.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/pikeman/idle_relax_long_02.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_02.dae): Loaded successfully

art/animation/biped/infantry/pikeman/walk_relax.dae: Starting conversion

art/animation/biped/infantry/pikeman/walk_relax.dae: Running FixBrokenXML

art/animation/biped/infantry/pikeman/walk_relax.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/pikeman/walk_relax.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/pikeman/walk_relax.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/pikeman/walk_relax.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/walk_relax.dae): Loaded successfully

art/animation/biped/infantry/pikeman/attack_melee_01.dae: Starting conversion

art/animation/biped/infantry/pikeman/attack_melee_01.dae: Running FixBrokenXML

art/animation/biped/infantry/pikeman/attack_melee_01.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/pikeman/attack_melee_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/pikeman/attack_melee_01.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/pikeman/attack_melee_01.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_01.dae): Loaded successfully

art/animation/biped/infantry/pikeman/attack_melee_02.dae: Starting conversion

art/animation/biped/infantry/pikeman/attack_melee_02.dae: Running FixBrokenXML

art/animation/biped/infantry/pikeman/attack_melee_02.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/pikeman/attack_melee_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/pikeman/attack_melee_02.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/pikeman/attack_melee_02.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_02.dae): Loaded successfully

art/animation/biped/infantry/pikeman/attack_melee_03.dae: Starting conversion

art/animation/biped/infantry/pikeman/attack_melee_03.dae: Running FixBrokenXML

art/animation/biped/infantry/pikeman/attack_melee_03.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/pikeman/attack_melee_03.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/pikeman/attack_melee_03.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/pikeman/attack_melee_03.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_03.dae): Loaded successfully

art/animation/biped/infantry/pikeman/jog_relax.dae: Starting conversion

art/animation/biped/infantry/pikeman/jog_relax.dae: Running FixBrokenXML

art/animation/biped/infantry/pikeman/jog_relax.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/pikeman/jog_relax.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/pikeman/jog_relax.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/pikeman/jog_relax.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/jog_relax.dae): Loaded successfully

art/meshes/props/helmet/ptol_quilted.dae: Starting conversion

art/meshes/props/helmet/ptol_quilted.dae: Running FixBrokenXML

art/meshes/props/helmet/ptol_quilted.dae: Authoring tool: Blender 2.69.11 commit date:2014-02-20, commit time:05:32, hash:4789793

art/meshes/props/helmet/ptol_quilted.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/ptol_quilted.dae: Found convertible object 'Cube'

art/meshes/props/helmet/ptol_quilted.dae: Converting 'Cube'

art/meshes/props/helmet/ptol_quilted.dae: Found static geometry

art/meshes/props/shield/pelte_01_front.dae: Starting conversion

art/meshes/props/shield/pelte_01_front.dae: Running FixBrokenXML

art/meshes/props/shield/pelte_01_front.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/meshes/props/shield/pelte_01_front.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/pelte_01_front.dae: Found convertible object 'Aspis_Front_Sml'

art/meshes/props/shield/pelte_01_front.dae: Converting 'Cubo_003'

art/meshes/props/shield/pelte_01_front.dae: Found static geometry

art/meshes/props/shield/pelte_01_front.dae: Adding prop point handgrip

art/meshes/props/shield/props/aspis_handgrip.dae: Starting conversion

art/meshes/props/shield/props/aspis_handgrip.dae: Running FixBrokenXML

art/meshes/props/shield/props/aspis_handgrip.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/shield/props/aspis_handgrip.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/props/aspis_handgrip.dae: Found convertible object 'Handgrip'

art/meshes/props/shield/props/aspis_handgrip.dae: Converting 'Cubo_007'

art/meshes/props/shield/props/aspis_handgrip.dae: Found static geometry

art/meshes/props/shield/pelte_01_back.dae: Starting conversion

art/meshes/props/shield/pelte_01_back.dae: Running FixBrokenXML

art/meshes/props/shield/pelte_01_back.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/meshes/props/shield/pelte_01_back.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/pelte_01_back.dae: Found convertible object 'Aspis_Back_Sml'

art/meshes/props/shield/pelte_01_back.dae: Converting 'Cubo_012'

art/meshes/props/shield/pelte_01_back.dae: Found static geometry

art/meshes/props/sarissa_a.dae: Starting conversion

art/meshes/props/sarissa_a.dae: Running FixBrokenXML

art/meshes/props/sarissa_a.dae: Authoring tool: Blender 2.77.1 commit date:2016-06-15, commit time:23:47, hash:4cae0cb

art/meshes/props/sarissa_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/sarissa_a.dae: Found convertible object 'Cube'

art/meshes/props/sarissa_a.dae: Converting 'Cube_001'

art/meshes/props/sarissa_a.dae: Found static geometry

art/animation/biped/infantry/slinger/idle_relax_01.dae: Starting conversion

art/animation/biped/infantry/slinger/idle_relax_01.dae: Running FixBrokenXML

art/animation/biped/infantry/slinger/idle_relax_01.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/slinger/idle_relax_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/slinger/idle_relax_01.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/slinger/idle_relax_01.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_01.dae): Loaded successfully

art/animation/biped/infantry/slinger/idle_relax_02.dae: Starting conversion

art/animation/biped/infantry/slinger/idle_relax_02.dae: Running FixBrokenXML

art/animation/biped/infantry/slinger/idle_relax_02.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/slinger/idle_relax_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/slinger/idle_relax_02.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/slinger/idle_relax_02.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_02.dae): Loaded successfully

art/animation/biped/infantry/slinger/idle_relax_03.dae: Starting conversion

art/animation/biped/infantry/slinger/idle_relax_03.dae: Running FixBrokenXML

art/animation/biped/infantry/slinger/idle_relax_03.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/slinger/idle_relax_03.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/slinger/idle_relax_03.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/slinger/idle_relax_03.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_03.dae): Loaded successfully

art/animation/biped/infantry/slinger/idle_relax_04.dae: Starting conversion

art/animation/biped/infantry/slinger/idle_relax_04.dae: Running FixBrokenXML

art/animation/biped/infantry/slinger/idle_relax_04.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/slinger/idle_relax_04.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/slinger/idle_relax_04.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/slinger/idle_relax_04.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_04.dae): Loaded successfully

art/animation/biped/infantry/slinger/jog_ready.dae: Starting conversion

art/animation/biped/infantry/slinger/jog_ready.dae: Running FixBrokenXML

art/animation/biped/infantry/slinger/jog_ready.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/slinger/jog_ready.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/slinger/jog_ready.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/slinger/jog_ready.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_ready.dae): Loaded successfully

art/animation/biped/infantry/slinger/jog_relax.dae: Starting conversion

art/animation/biped/infantry/slinger/jog_relax.dae: Running FixBrokenXML

art/animation/biped/infantry/slinger/jog_relax.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/slinger/jog_relax.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/slinger/jog_relax.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/slinger/jog_relax.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_relax.dae): Loaded successfully

art/meshes/props/new/head_beard_large.dae: Starting conversion

art/meshes/props/new/head_beard_large.dae: Running FixBrokenXML

art/meshes/props/new/head_beard_large.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/props/new/head_beard_large.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/new/head_beard_large.dae: Found convertible object 'head_beard_large'

art/meshes/props/new/head_beard_large.dae: Converting 'Cube_009'

art/meshes/props/new/head_beard_large.dae: Found static geometry

art/meshes/props/mace_sling_pouch.dae: Starting conversion

art/meshes/props/mace_sling_pouch.dae: Running FixBrokenXML

art/meshes/props/mace_sling_pouch.dae: Authoring tool: Blender 2.78.0 commit date:2017-02-24, commit time:14:33, hash:e92f235283

art/meshes/props/mace_sling_pouch.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/mace_sling_pouch.dae: Found convertible object 'Cube'

art/meshes/props/mace_sling_pouch.dae: Converting 'Cube_001'

art/meshes/props/mace_sling_pouch.dae: Found static geometry

art/meshes/props/weap_sling_a.dae: Starting conversion

art/meshes/props/weap_sling_a.dae: Running FixBrokenXML

art/meshes/props/weap_sling_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/weap_sling_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_sling_a.dae: Found convertible object 'weap_sling_a'

art/meshes/props/weap_sling_a.dae: Converting 'weap_sling_a-Geometry'

art/meshes/props/weap_sling_a.dae: Found static geometry

art/meshes/skeletal/camel.dae: Starting conversion

art/meshes/skeletal/camel.dae: Running FixBrokenXML

art/meshes/skeletal/camel.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/meshes/skeletal/camel.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/camel.dae: Found convertible object 'Camel_Dromedarius'

art/meshes/skeletal/camel.dae: Converting 'Camelus'

art/meshes/skeletal/camel.dae: Found skinned geometry

art/meshes/skeletal/camel.dae: Adding prop point left_cargo

art/meshes/skeletal/camel.dae: Adding prop point rider

art/meshes/skeletal/camel.dae: Adding prop point hump

art/meshes/skeletal/camel.dae: Adding prop point rider_front

art/meshes/skeletal/camel.dae: Adding prop point right_cargo

art/meshes/skeletal/camel.dae: Adding prop point quiver_R

art/meshes/skeletal/camel.dae: Adding prop point rider_back

art/meshes/skeletal/camel.dae: Adding prop point head

art/meshes/skeletal/camel.dae: Adding prop point mouth_bot

art/meshes/skeletal/camel.dae: Adding prop point rider_R

art/meshes/skeletal/camel.dae: Adding prop point rider_L

art/meshes/skeletal/camel.dae: Adding prop point decals

art/meshes/skeletal/camel.dae: Adding prop point blanket

art/animation/quadraped/camel_attack_melee_01.dae: Starting conversion

art/animation/quadraped/camel_attack_melee_01.dae: Running FixBrokenXML

art/animation/quadraped/camel_attack_melee_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/camel_attack_melee_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/camel_attack_melee_01.dae: Found convertible object 'Camel_Dromedarius'

art/animation/quadraped/camel_attack_melee_01.dae: Converting 'Camelus'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_attack_melee_01.dae): Loaded successfully

art/animation/quadraped/camel_attack_melee_02.dae: Starting conversion

art/animation/quadraped/camel_attack_melee_02.dae: Running FixBrokenXML

art/animation/quadraped/camel_attack_melee_02.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/camel_attack_melee_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/camel_attack_melee_02.dae: Found convertible object 'Camel_Dromedarius'

art/animation/quadraped/camel_attack_melee_02.dae: Converting 'Camelus'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_attack_melee_02.dae): Loaded successfully

art/animation/quadraped/camel_death.dae: Starting conversion

art/animation/quadraped/camel_death.dae: Running FixBrokenXML

art/animation/quadraped/camel_death.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/camel_death.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/camel_death.dae: Found convertible object 'Camel_Dromedarius'

art/animation/quadraped/camel_death.dae: Converting 'Camelus'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_death.dae): Loaded successfully

art/animation/quadraped/camel_idle_01.dae: Starting conversion

art/animation/quadraped/camel_idle_01.dae: Running FixBrokenXML

art/animation/quadraped/camel_idle_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/camel_idle_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/camel_idle_01.dae: Found convertible object 'Camel_Dromedarius'

art/animation/quadraped/camel_idle_01.dae: Converting 'Camelus'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_01.dae): Loaded successfully

art/animation/quadraped/camel_idle_02.dae: Starting conversion

art/animation/quadraped/camel_idle_02.dae: Running FixBrokenXML

art/animation/quadraped/camel_idle_02.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/camel_idle_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/camel_idle_02.dae: Found convertible object 'Camel_Dromedarius'

art/animation/quadraped/camel_idle_02.dae: Converting 'Camelus'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_02.dae): Loaded successfully

art/animation/quadraped/camel_idle_03.dae: Starting conversion

art/animation/quadraped/camel_idle_03.dae: Running FixBrokenXML

art/animation/quadraped/camel_idle_03.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/camel_idle_03.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/camel_idle_03.dae: Found convertible object 'Camel_Dromedarius'

art/animation/quadraped/camel_idle_03.dae: Converting 'Camelus'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_03.dae): Loaded successfully

art/animation/quadraped/camel_run.dae: Starting conversion

art/animation/quadraped/camel_run.dae: Running FixBrokenXML

art/animation/quadraped/camel_run.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/camel_run.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/camel_run.dae: Found convertible object 'Camel_Dromedarius'

art/animation/quadraped/camel_run.dae: Converting 'Camelus'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_run.dae): Loaded successfully

art/animation/quadraped/camel_trot.dae: Starting conversion

art/animation/quadraped/camel_trot.dae: Running FixBrokenXML

art/animation/quadraped/camel_trot.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/camel_trot.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/camel_trot.dae: Found convertible object 'Camel_Dromedarius'

art/animation/quadraped/camel_trot.dae: Converting 'Camelus'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_trot.dae): Loaded successfully

art/animation/quadraped/camel_idle_gather_meat.dae: Starting conversion

art/animation/quadraped/camel_idle_gather_meat.dae: Running FixBrokenXML

art/animation/quadraped/camel_idle_gather_meat.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/camel_idle_gather_meat.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/camel_idle_gather_meat.dae: Found convertible object 'Camel_Dromedarius'

art/animation/quadraped/camel_idle_gather_meat.dae: Converting 'Camelus'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_gather_meat.dae): Loaded successfully

art/meshes/props/camel_teeths.dae: Starting conversion

art/meshes/props/camel_teeths.dae: Running FixBrokenXML

art/meshes/props/camel_teeths.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/camel_teeths.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/camel_teeths.dae: Found convertible object 'Mouth'

art/meshes/props/camel_teeths.dae: Converting 'Cube_002'

art/meshes/props/camel_teeths.dae: Found static geometry

art/meshes/props/quiver_cavalry_right.dae: Starting conversion

art/meshes/props/quiver_cavalry_right.dae: Running FixBrokenXML

art/meshes/props/quiver_cavalry_right.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/quiver_cavalry_right.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/quiver_cavalry_right.dae: Found convertible object 'Quiver_cavalry'

art/meshes/props/quiver_cavalry_right.dae: Converting 'Cube_003'

art/meshes/props/quiver_cavalry_right.dae: Found static geometry

art/meshes/props/quiver_cavalry_right.dae: Adding prop point arrow_g

art/meshes/props/quiver_cavalry_right.dae: Adding prop point arrow_f

art/meshes/props/quiver_cavalry_right.dae: Adding prop point arrow_e

art/meshes/props/quiver_cavalry_right.dae: Adding prop point arrow_d

art/meshes/props/quiver_cavalry_right.dae: Adding prop point arrow_c

art/meshes/props/quiver_cavalry_right.dae: Adding prop point arrow_b

art/meshes/props/quiver_cavalry_right.dae: Adding prop point arrow_a

art/meshes/props/quiver_cavalry_right_arrows.dae: Starting conversion

art/meshes/props/quiver_cavalry_right_arrows.dae: Running FixBrokenXML

art/meshes/props/quiver_cavalry_right_arrows.dae: Authoring tool: Blender 2.90.1 commit date:2020-09-23, commit time:06:43, hash:3e85bb34d0d7

art/meshes/props/quiver_cavalry_right_arrows.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/quiver_cavalry_right_arrows.dae: Found convertible object 'weap_arrow_front_007_003'

art/meshes/props/quiver_cavalry_right_arrows.dae: Converting 'weap_arrow_front-Geometry_004'

art/meshes/props/quiver_cavalry_right_arrows.dae: Found static geometry

art/animation/biped/rider/camelry/archer/run_relax.dae: Starting conversion

art/animation/biped/rider/camelry/archer/run_relax.dae: Running FixBrokenXML

art/animation/biped/rider/camelry/archer/run_relax.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/camelry/archer/run_relax.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/camelry/archer/run_relax.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/camelry/archer/run_relax.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/run_relax.dae): Loaded successfully

art/animation/biped/rider/camelry/archer/trot_relax.dae: Starting conversion

art/animation/biped/rider/camelry/archer/trot_relax.dae: Running FixBrokenXML

art/animation/biped/rider/camelry/archer/trot_relax.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/camelry/archer/trot_relax.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/camelry/archer/trot_relax.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/camelry/archer/trot_relax.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/trot_relax.dae): Loaded successfully

art/animation/biped/rider/camelry/attack_capture.dae: Starting conversion

art/animation/biped/rider/camelry/attack_capture.dae: Running FixBrokenXML

art/animation/biped/rider/camelry/attack_capture.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/camelry/attack_capture.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/camelry/attack_capture.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/camelry/attack_capture.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/attack_capture.dae): Loaded successfully

art/animation/biped/rider/camelry/generic/attack_melee_shield_01.dae: Starting conversion

art/animation/biped/rider/camelry/generic/attack_melee_shield_01.dae: Running FixBrokenXML

art/animation/biped/rider/camelry/generic/attack_melee_shield_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/camelry/generic/attack_melee_shield_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/camelry/generic/attack_melee_shield_01.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/camelry/generic/attack_melee_shield_01.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/generic/attack_melee_shield_01.dae): Loaded successfully

art/animation/biped/rider/camelry/generic/attack_melee_shield_02.dae: Starting conversion

art/animation/biped/rider/camelry/generic/attack_melee_shield_02.dae: Running FixBrokenXML

art/animation/biped/rider/camelry/generic/attack_melee_shield_02.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/camelry/generic/attack_melee_shield_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/camelry/generic/attack_melee_shield_02.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/camelry/generic/attack_melee_shield_02.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/generic/attack_melee_shield_02.dae): Loaded successfully

art/animation/biped/rider/camelry/archer/death_01.dae: Starting conversion

art/animation/biped/rider/camelry/archer/death_01.dae: Running FixBrokenXML

art/animation/biped/rider/camelry/archer/death_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/camelry/archer/death_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/camelry/archer/death_01.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/camelry/archer/death_01.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/death_01.dae): Loaded successfully

art/animation/biped/rider/camelry/archer/idle_relax_01.dae: Starting conversion

art/animation/biped/rider/camelry/archer/idle_relax_01.dae: Running FixBrokenXML

art/animation/biped/rider/camelry/archer/idle_relax_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/camelry/archer/idle_relax_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/camelry/archer/idle_relax_01.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/camelry/archer/idle_relax_01.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/idle_relax_01.dae): Loaded successfully

art/animation/biped/rider/camelry/archer/idle_relax_02.dae: Starting conversion

art/animation/biped/rider/camelry/archer/idle_relax_02.dae: Running FixBrokenXML

art/animation/biped/rider/camelry/archer/idle_relax_02.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/camelry/archer/idle_relax_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/camelry/archer/idle_relax_02.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/camelry/archer/idle_relax_02.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/idle_relax_02.dae): Loaded successfully

art/animation/biped/rider/camelry/archer/idle_relax_03.dae: Starting conversion

art/animation/biped/rider/camelry/archer/idle_relax_03.dae: Running FixBrokenXML

art/animation/biped/rider/camelry/archer/idle_relax_03.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/camelry/archer/idle_relax_03.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/camelry/archer/idle_relax_03.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/camelry/archer/idle_relax_03.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/idle_relax_03.dae): Loaded successfully

art/meshes/props/weapons/bow_recurve_pers.dae: Starting conversion

art/meshes/props/weapons/bow_recurve_pers.dae: Running FixBrokenXML

art/meshes/props/weapons/bow_recurve_pers.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/weapons/bow_recurve_pers.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weapons/bow_recurve_pers.dae: Found convertible object 'Bow_-_Recurve_Pers'

art/meshes/props/weapons/bow_recurve_pers.dae: Converting 'Bow_Armature'

art/meshes/props/weapons/bow_recurve_pers.dae: Found skinned geometry

art/meshes/props/horse/rein_camel_01.dae: Starting conversion

art/meshes/props/horse/rein_camel_01.dae: Running FixBrokenXML

art/meshes/props/horse/rein_camel_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/meshes/props/horse/rein_camel_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/horse/rein_camel_01.dae: Found convertible object 'Camel_Rein_Leather'

art/meshes/props/horse/rein_camel_01.dae: Converting 'Camelus'

art/meshes/props/horse/rein_camel_01.dae: Found skinned geometry

art/meshes/props/horse/rein_camel_01.dae: Adding prop point rider_R

art/meshes/props/horse/rein_camel_01.dae: Adding prop point rider_L

art/meshes/props/horse/rein_camel_01.dae: Adding prop point decals

art/meshes/props/horse/rein_camel_01.dae: Adding prop point left_cargo

art/meshes/props/horse/rein_camel_01.dae: Adding prop point rider

art/meshes/props/horse/rein_camel_01.dae: Adding prop point hump

art/meshes/props/horse/rein_camel_01.dae: Adding prop point rider_front

art/meshes/props/horse/rein_camel_01.dae: Adding prop point right_cargo

art/meshes/props/horse/rein_camel_01.dae: Adding prop point quiver_R

art/meshes/props/horse/rein_camel_01.dae: Adding prop point rider_back

art/meshes/props/horse/rein_camel_01.dae: Adding prop point head

art/meshes/props/horse/rein_camel_01.dae: Adding prop point mouth_bot

art/meshes/props/horse/blanket_camel_01.dae: Starting conversion

art/meshes/props/horse/blanket_camel_01.dae: Running FixBrokenXML

art/meshes/props/horse/blanket_camel_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/meshes/props/horse/blanket_camel_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/horse/blanket_camel_01.dae: Found convertible object 'Camel_Blanket_01'

art/meshes/props/horse/blanket_camel_01.dae: Converting 'Camelus'

art/meshes/props/horse/blanket_camel_01.dae: Found skinned geometry

art/meshes/props/horse/blanket_camel_01.dae: Adding prop point left_cargo

art/meshes/props/horse/blanket_camel_01.dae: Adding prop point rider

art/meshes/props/horse/blanket_camel_01.dae: Adding prop point hump

art/meshes/props/horse/blanket_camel_01.dae: Adding prop point rider_front

art/meshes/props/horse/blanket_camel_01.dae: Adding prop point right_cargo

art/meshes/props/horse/blanket_camel_01.dae: Adding prop point quiver_R

art/meshes/props/horse/blanket_camel_01.dae: Adding prop point rider_back

art/meshes/props/horse/blanket_camel_01.dae: Adding prop point head

art/meshes/props/horse/blanket_camel_01.dae: Adding prop point mouth_bot

art/meshes/gaia/tree_baobab_trunk_a.dae: Starting conversion

art/meshes/gaia/tree_baobab_trunk_a.dae: Running FixBrokenXML

art/meshes/gaia/tree_baobab_trunk_a.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/tree_baobab_trunk_a.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/tree_baobab_trunk_a.dae: Found library_materials to delete

art/meshes/gaia/tree_baobab_trunk_a.dae: Found library_effects to delete

art/meshes/gaia/tree_baobab_trunk_a.dae: Found a bind_material to delete

art/meshes/gaia/tree_baobab_trunk_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_baobab_trunk_a.dae: Found convertible object 'Cylinder41'

art/meshes/gaia/tree_baobab_trunk_a.dae: Converting 'Cylinder41Mesh'

art/meshes/gaia/tree_baobab_trunk_a.dae: Found static geometry

art/meshes/gaia/tree_baobab_top_a.dae: Starting conversion

art/meshes/gaia/tree_baobab_top_a.dae: Running FixBrokenXML

art/meshes/gaia/tree_baobab_top_a.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/tree_baobab_top_a.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/tree_baobab_top_a.dae: Found library_images to delete

art/meshes/gaia/tree_baobab_top_a.dae: Found library_materials to delete

art/meshes/gaia/tree_baobab_top_a.dae: Found library_effects to delete

art/meshes/gaia/tree_baobab_top_a.dae: Found a bind_material to delete

art/meshes/gaia/tree_baobab_top_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_baobab_top_a.dae: Found convertible object 'Object69-Pivot'

art/meshes/gaia/tree_baobab_top_a.dae: Converting 'Object69Mesh'

art/meshes/gaia/tree_baobab_top_a.dae: Found static geometry

art/meshes/gaia/stone_granite_me_a.dae: Starting conversion

art/meshes/gaia/stone_granite_me_a.dae: Running FixBrokenXML

art/meshes/gaia/stone_granite_me_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/stone_granite_me_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/stone_granite_me_a.dae: Found convertible object 'stone_granite_me_a'

art/meshes/gaia/stone_granite_me_a.dae: Converting 'stone_granite_me_a-Geometry'

art/meshes/gaia/stone_granite_me_a.dae: Found static geometry

art/meshes/gaia/stone_granite_me_d.dae: Starting conversion

art/meshes/gaia/stone_granite_me_d.dae: Running FixBrokenXML

art/meshes/gaia/stone_granite_me_d.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/stone_granite_me_d.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/stone_granite_me_d.dae: Found convertible object 'stone_granite_me_d'

art/meshes/gaia/stone_granite_me_d.dae: Converting 'stone_granite_me_d-Geometry'

art/meshes/gaia/stone_granite_me_d.dae: Found static geometry

art/meshes/gaia/stone_granite_me_e.dae: Starting conversion

art/meshes/gaia/stone_granite_me_e.dae: Running FixBrokenXML

art/meshes/gaia/stone_granite_me_e.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/stone_granite_me_e.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/stone_granite_me_e.dae: Found convertible object 'stone_granite_me_e'

art/meshes/gaia/stone_granite_me_e.dae: Converting 'stone_granite_me_e-Geometry'

art/meshes/gaia/stone_granite_me_e.dae: Found static geometry

art/meshes/gaia/wrld_rock_8.dae: Starting conversion

art/meshes/gaia/wrld_rock_8.dae: Running FixBrokenXML

art/meshes/gaia/wrld_rock_8.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/wrld_rock_8.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/wrld_rock_8.dae: Found convertible object 'wrld_rock_8'

art/meshes/gaia/wrld_rock_8.dae: Converting 'wrld_rock_8-Geometry'

art/meshes/gaia/wrld_rock_8.dae: Found static geometry

art/meshes/gaia/stone_granite_me_f.dae: Starting conversion

art/meshes/gaia/stone_granite_me_f.dae: Running FixBrokenXML

art/meshes/gaia/stone_granite_me_f.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/stone_granite_me_f.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/stone_granite_me_f.dae: Found convertible object 'stone_granite_me_f'

art/meshes/gaia/stone_granite_me_f.dae: Converting 'stone_granite_me_f-Geometry'

art/meshes/gaia/stone_granite_me_f.dae: Found static geometry

art/meshes/gaia/stone_granite_me_c.dae: Starting conversion

art/meshes/gaia/stone_granite_me_c.dae: Running FixBrokenXML

art/meshes/gaia/stone_granite_me_c.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/stone_granite_me_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/stone_granite_me_c.dae: Found convertible object 'stone_granite_me_c'

art/meshes/gaia/stone_granite_me_c.dae: Converting 'stone_granite_me_c-Geometry'

art/meshes/gaia/stone_granite_me_c.dae: Found static geometry

art/meshes/gaia/stone_granite_me_g.dae: Starting conversion

art/meshes/gaia/stone_granite_me_g.dae: Running FixBrokenXML

art/meshes/gaia/stone_granite_me_g.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/stone_granite_me_g.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/stone_granite_me_g.dae: Found convertible object 'stone_granite_me_g'

art/meshes/gaia/stone_granite_me_g.dae: Converting 'stone_granite_me_g-Geometry'

art/meshes/gaia/stone_granite_me_g.dae: Found static geometry

art/meshes/gaia/stone_granite_me_b.dae: Starting conversion

art/meshes/gaia/stone_granite_me_b.dae: Running FixBrokenXML

art/meshes/gaia/stone_granite_me_b.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/stone_granite_me_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/stone_granite_me_b.dae: Found convertible object 'stone_granite_me_b'

art/meshes/gaia/stone_granite_me_b.dae: Converting 'stone_granite_me_b-Geometry'

art/meshes/gaia/stone_granite_me_b.dae: Found static geometry

art/meshes/gaia/wrld_rock_5.dae: Starting conversion

art/meshes/gaia/wrld_rock_5.dae: Running FixBrokenXML

art/meshes/gaia/wrld_rock_5.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/wrld_rock_5.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/wrld_rock_5.dae: Found convertible object 'wrld_rock_5'

art/meshes/gaia/wrld_rock_5.dae: Converting 'wrld_rock_5-Geometry'

art/meshes/gaia/wrld_rock_5.dae: Found static geometry

art/meshes/gaia/wrld_rock_2.dae: Starting conversion

art/meshes/gaia/wrld_rock_2.dae: Running FixBrokenXML

art/meshes/gaia/wrld_rock_2.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/wrld_rock_2.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/wrld_rock_2.dae: Found convertible object 'wrld_rock_2'

art/meshes/gaia/wrld_rock_2.dae: Converting 'wrld_rock_2-Geometry'

art/meshes/gaia/wrld_rock_2.dae: Found static geometry

art/meshes/gaia/wrld_rock_4.dae: Starting conversion

art/meshes/gaia/wrld_rock_4.dae: Running FixBrokenXML

art/meshes/gaia/wrld_rock_4.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/wrld_rock_4.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/wrld_rock_4.dae: Found convertible object 'wrld_rock_4'

art/meshes/gaia/wrld_rock_4.dae: Converting 'wrld_rock_4-Geometry'

art/meshes/gaia/wrld_rock_4.dae: Found static geometry

art/meshes/gaia/wrld_rock_1.dae: Starting conversion

art/meshes/gaia/wrld_rock_1.dae: Running FixBrokenXML

art/meshes/gaia/wrld_rock_1.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/wrld_rock_1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/wrld_rock_1.dae: Found convertible object 'wrld_rock_1'

art/meshes/gaia/wrld_rock_1.dae: Converting 'wrld_rock_1-Geometry'

art/meshes/gaia/wrld_rock_1.dae: Found static geometry

art/meshes/gaia/wrld_rock_7.dae: Starting conversion

art/meshes/gaia/wrld_rock_7.dae: Running FixBrokenXML

art/meshes/gaia/wrld_rock_7.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/wrld_rock_7.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/wrld_rock_7.dae: Found convertible object 'wrld_rock_7'

art/meshes/gaia/wrld_rock_7.dae: Converting 'wrld_rock_7-Geometry'

art/meshes/gaia/wrld_rock_7.dae: Found static geometry

art/meshes/gaia/wrld_rock_3.dae: Starting conversion

art/meshes/gaia/wrld_rock_3.dae: Running FixBrokenXML

art/meshes/gaia/wrld_rock_3.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/wrld_rock_3.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/wrld_rock_3.dae: Found convertible object 'wrld_rock_3'

art/meshes/gaia/wrld_rock_3.dae: Converting 'wrld_rock_3-Geometry'

art/meshes/gaia/wrld_rock_3.dae: Found static geometry

art/meshes/gaia/wrld_rock_6.dae: Starting conversion

art/meshes/gaia/wrld_rock_6.dae: Running FixBrokenXML

art/meshes/gaia/wrld_rock_6.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/wrld_rock_6.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/wrld_rock_6.dae: Found convertible object 'wrld_rock_6'

art/meshes/gaia/wrld_rock_6.dae: Converting 'wrld_rock_6-Geometry'

art/meshes/gaia/wrld_rock_6.dae: Found static geometry

art/meshes/gaia/grass_sm_b.dae: Starting conversion

art/meshes/gaia/grass_sm_b.dae: Running FixBrokenXML

art/meshes/gaia/grass_sm_b.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/grass_sm_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/grass_sm_b.dae: Found convertible object 'grass_sm_b'

art/meshes/gaia/grass_sm_b.dae: Converting 'grass_sm_b-Geometry'

art/meshes/gaia/grass_sm_b.dae: Found static geometry

art/meshes/gaia/grass_la_tall_b.dae: Starting conversion

art/meshes/gaia/grass_la_tall_b.dae: Running FixBrokenXML

art/meshes/gaia/grass_la_tall_b.dae: Authoring tool: Blender 2.77.0 commit date:2016-03-18, commit time:12:34, hash:22a2853

art/meshes/gaia/grass_la_tall_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/grass_la_tall_b.dae: Found convertible object 'grass_la_tall_b'

art/meshes/gaia/grass_la_tall_b.dae: Converting 'grass_la_tall_b-Geometry'

art/meshes/gaia/grass_la_tall_b.dae: Found static geometry

art/meshes/gaia/grass_la_tall_a.dae: Starting conversion

art/meshes/gaia/grass_la_tall_a.dae: Running FixBrokenXML

art/meshes/gaia/grass_la_tall_a.dae: Authoring tool: Blender 2.77.0 commit date:2016-03-18, commit time:12:34, hash:22a2853

art/meshes/gaia/grass_la_tall_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/grass_la_tall_a.dae: Found convertible object 'grass_la_tall_a'

art/meshes/gaia/grass_la_tall_a.dae: Converting 'grass_la_tall_a-Geometry'

art/meshes/gaia/grass_la_tall_a.dae: Found static geometry

art/meshes/gaia/grass_sm_tall_b.dae: Starting conversion

art/meshes/gaia/grass_sm_tall_b.dae: Running FixBrokenXML

art/meshes/gaia/grass_sm_tall_b.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/grass_sm_tall_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/grass_sm_tall_b.dae: Found convertible object 'grass_sm_tall_b'

art/meshes/gaia/grass_sm_tall_b.dae: Converting 'grass_sm_tall_b-Geometry'

art/meshes/gaia/grass_sm_tall_b.dae: Found static geometry

art/meshes/gaia/grass_sm_a.dae: Starting conversion

art/meshes/gaia/grass_sm_a.dae: Running FixBrokenXML

art/meshes/gaia/grass_sm_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/grass_sm_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/grass_sm_a.dae: Found convertible object 'grass_sm_a'

art/meshes/gaia/grass_sm_a.dae: Converting 'grass_sm_a-Geometry'

art/meshes/gaia/grass_sm_a.dae: Found static geometry

art/meshes/gaia/grass_sm_tall_a.dae: Starting conversion

art/meshes/gaia/grass_sm_tall_a.dae: Running FixBrokenXML

art/meshes/gaia/grass_sm_tall_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/grass_sm_tall_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/grass_sm_tall_a.dae: Found convertible object 'grass_sm_tall_a'

art/meshes/gaia/grass_sm_tall_a.dae: Converting 'grass_sm_tall_a-Geometry'

art/meshes/gaia/grass_sm_tall_a.dae: Found static geometry

art/meshes/gaia/grass_la_a.dae: Starting conversion

art/meshes/gaia/grass_la_a.dae: Running FixBrokenXML

art/meshes/gaia/grass_la_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/grass_la_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/grass_la_a.dae: Found convertible object 'grass_la_a'

art/meshes/gaia/grass_la_a.dae: Converting 'grass_la_a-Geometry'

art/meshes/gaia/grass_la_a.dae: Found static geometry

art/meshes/gaia/grass_la_b.dae: Starting conversion

art/meshes/gaia/grass_la_b.dae: Running FixBrokenXML

art/meshes/gaia/grass_la_b.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/grass_la_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/grass_la_b.dae: Found convertible object 'grass_la_b'

art/meshes/gaia/grass_la_b.dae: Converting 'grass_la_b-Geometry'

art/meshes/gaia/grass_la_b.dae: Found static geometry

art/meshes/gaia/bush_dese_a_1.dae: Starting conversion

art/meshes/gaia/bush_dese_a_1.dae: Running FixBrokenXML

art/meshes/gaia/bush_dese_a_1.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/bush_dese_a_1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/bush_dese_a_1.dae: Found convertible object 'bush_dese_a_1'

art/meshes/gaia/bush_dese_a_1.dae: Converting 'bush_dese_a_1-Geometry'

art/meshes/gaia/bush_dese_a_1.dae: Found static geometry

art/meshes/gaia/wrld_plant_bush_dry3.dae: Starting conversion

art/meshes/gaia/wrld_plant_bush_dry3.dae: Running FixBrokenXML

art/meshes/gaia/wrld_plant_bush_dry3.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/wrld_plant_bush_dry3.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/wrld_plant_bush_dry3.dae: Found convertible object 'wrld_plant_bush_dry3'

art/meshes/gaia/wrld_plant_bush_dry3.dae: Converting 'wrld_plant_bush_dry3-Geometry'

art/meshes/gaia/wrld_plant_bush_dry3.dae: Found static geometry

art/meshes/gaia/wrld_plant_bush_dry1.dae: Starting conversion

art/meshes/gaia/wrld_plant_bush_dry1.dae: Running FixBrokenXML

art/meshes/gaia/wrld_plant_bush_dry1.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/wrld_plant_bush_dry1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/wrld_plant_bush_dry1.dae: Found convertible object 'wrld_plant_bush_dry1'

art/meshes/gaia/wrld_plant_bush_dry1.dae: Converting 'wrld_plant_bush_dry1-Geometry'

art/meshes/gaia/wrld_plant_bush_dry1.dae: Found static geometry

art/meshes/gaia/wrld_plant_bush_dry2.dae: Starting conversion

art/meshes/gaia/wrld_plant_bush_dry2.dae: Running FixBrokenXML

art/meshes/gaia/wrld_plant_bush_dry2.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/wrld_plant_bush_dry2.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/wrld_plant_bush_dry2.dae: Found convertible object 'wrld_plant_bush_dry2'

art/meshes/gaia/wrld_plant_bush_dry2.dae: Converting 'wrld_plant_bush_dry2-Geometry'

art/meshes/gaia/wrld_plant_bush_dry2.dae: Found static geometry

art/meshes/gaia/bush_dese_a_2.dae: Starting conversion

art/meshes/gaia/bush_dese_a_2.dae: Running FixBrokenXML

art/meshes/gaia/bush_dese_a_2.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/bush_dese_a_2.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/bush_dese_a_2.dae: Found convertible object 'bush_dese_a_2'

art/meshes/gaia/bush_dese_a_2.dae: Converting 'bush_dese_a_2-Geometry'

art/meshes/gaia/bush_dese_a_2.dae: Found static geometry

art/meshes/gaia/temperate_stone_mine_b.dae: Starting conversion

art/meshes/gaia/temperate_stone_mine_b.dae: Running FixBrokenXML

art/meshes/gaia/temperate_stone_mine_b.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/gaia/temperate_stone_mine_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/temperate_stone_mine_b.dae: Found convertible object 'Cube'

art/meshes/gaia/temperate_stone_mine_b.dae: Converting 'Cube'

art/meshes/gaia/temperate_stone_mine_b.dae: Found static geometry

art/meshes/gaia/temperate_stone_mine_c.dae: Starting conversion

art/meshes/gaia/temperate_stone_mine_c.dae: Running FixBrokenXML

art/meshes/gaia/temperate_stone_mine_c.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/gaia/temperate_stone_mine_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/temperate_stone_mine_c.dae: Found convertible object 'Cube'

art/meshes/gaia/temperate_stone_mine_c.dae: Converting 'Cube'

art/meshes/gaia/temperate_stone_mine_c.dae: Found static geometry

art/meshes/gaia/stonemine_granite_a.dae: Starting conversion

art/meshes/gaia/stonemine_granite_a.dae: Running FixBrokenXML

art/meshes/gaia/stonemine_granite_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/stonemine_granite_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/stonemine_granite_a.dae: Found convertible object 'stonemine_granite_a'

art/meshes/gaia/stonemine_granite_a.dae: Converting 'stonemine_granite_a-Geometry'

art/meshes/gaia/stonemine_granite_a.dae: Found static geometry

art/meshes/gaia/stonemine_granite_b.dae: Starting conversion

art/meshes/gaia/stonemine_granite_b.dae: Running FixBrokenXML

art/meshes/gaia/stonemine_granite_b.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/stonemine_granite_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/stonemine_granite_b.dae: Found convertible object 'stonemine_granite_b'

art/meshes/gaia/stonemine_granite_b.dae: Converting 'stonemine_granite_b-Geometry'

art/meshes/gaia/stonemine_granite_b.dae: Found static geometry

art/meshes/skeletal/giraffe_adult.dae: Starting conversion

art/meshes/skeletal/giraffe_adult.dae: Running FixBrokenXML

art/meshes/skeletal/giraffe_adult.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/meshes/skeletal/giraffe_adult.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/giraffe_adult.dae: Found convertible object 'mesh'

art/meshes/skeletal/giraffe_adult.dae: Converting 'mesh-mesh-skin'

art/meshes/skeletal/giraffe_adult.dae: Found skinned geometry

art/animation/quadraped/giraffe_adult_death.dae: Starting conversion

art/animation/quadraped/giraffe_adult_death.dae: Running FixBrokenXML

art/animation/quadraped/giraffe_adult_death.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/animation/quadraped/giraffe_adult_death.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/giraffe_adult_death.dae: Found convertible object 'mesh'

art/animation/quadraped/giraffe_adult_death.dae: Converting 'mesh-mesh-skin'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_death.dae): Loaded successfully

art/animation/quadraped/giraffe_adult_idle_01.dae: Starting conversion

art/animation/quadraped/giraffe_adult_idle_01.dae: Running FixBrokenXML

art/animation/quadraped/giraffe_adult_idle_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/animation/quadraped/giraffe_adult_idle_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/giraffe_adult_idle_01.dae: Found convertible object 'mesh'

art/animation/quadraped/giraffe_adult_idle_01.dae: Converting 'mesh-mesh-skin'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_idle_01.dae): Loaded successfully

art/animation/quadraped/giraffe_adult_idle_02.dae: Starting conversion

art/animation/quadraped/giraffe_adult_idle_02.dae: Running FixBrokenXML

art/animation/quadraped/giraffe_adult_idle_02.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/animation/quadraped/giraffe_adult_idle_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/giraffe_adult_idle_02.dae: Found convertible object 'mesh'

art/animation/quadraped/giraffe_adult_idle_02.dae: Converting 'mesh-mesh-skin'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_idle_02.dae): Loaded successfully

art/animation/quadraped/giraffe_adult_idle_03.dae: Starting conversion

art/animation/quadraped/giraffe_adult_idle_03.dae: Running FixBrokenXML

art/animation/quadraped/giraffe_adult_idle_03.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/animation/quadraped/giraffe_adult_idle_03.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/giraffe_adult_idle_03.dae: Found convertible object 'mesh'

art/animation/quadraped/giraffe_adult_idle_03.dae: Converting 'mesh-mesh-skin'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_idle_03.dae): Loaded successfully

art/animation/quadraped/giraffe_adult_run.dae: Starting conversion

art/animation/quadraped/giraffe_adult_run.dae: Running FixBrokenXML

art/animation/quadraped/giraffe_adult_run.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/animation/quadraped/giraffe_adult_run.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/giraffe_adult_run.dae: Found convertible object 'mesh'

art/animation/quadraped/giraffe_adult_run.dae: Converting 'mesh-mesh-skin'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_run.dae): Loaded successfully

art/animation/quadraped/giraffe_adult_walk.dae: Starting conversion

art/animation/quadraped/giraffe_adult_walk.dae: Running FixBrokenXML

art/animation/quadraped/giraffe_adult_walk.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/animation/quadraped/giraffe_adult_walk.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/giraffe_adult_walk.dae: Found convertible object 'mesh'

art/animation/quadraped/giraffe_adult_walk.dae: Converting 'mesh-mesh-skin'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_walk.dae): Loaded successfully

art/meshes/skeletal/zebra.dae: Starting conversion

art/meshes/skeletal/zebra.dae: Running FixBrokenXML

art/meshes/skeletal/zebra.dae: Authoring tool: Blender 2.61.0 r42615

art/meshes/skeletal/zebra.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/zebra.dae: Found convertible object 'default-Pivot'

art/meshes/skeletal/zebra.dae: Converting 'Armature'

art/meshes/skeletal/zebra.dae: Found skinned geometry

art/animation/quadraped/zebra_attack.dae: Starting conversion

art/animation/quadraped/zebra_attack.dae: Running FixBrokenXML

art/animation/quadraped/zebra_attack.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/quadraped/zebra_attack.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/zebra_attack.dae: Found convertible object 'default-Pivot'

art/animation/quadraped/zebra_attack.dae: Converting 'Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/zebra_attack.dae): Loaded successfully

art/animation/quadraped/zebra_death.dae: Starting conversion

art/animation/quadraped/zebra_death.dae: Running FixBrokenXML

art/animation/quadraped/zebra_death.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/quadraped/zebra_death.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/zebra_death.dae: Found convertible object 'default-Pivot'

art/animation/quadraped/zebra_death.dae: Converting 'Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/zebra_death.dae): Loaded successfully

art/animation/quadraped/zebra_idle.dae: Starting conversion

art/animation/quadraped/zebra_idle.dae: Running FixBrokenXML

art/animation/quadraped/zebra_idle.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/quadraped/zebra_idle.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/zebra_idle.dae: Found convertible object 'default-Pivot'

art/animation/quadraped/zebra_idle.dae: Converting 'Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/zebra_idle.dae): Loaded successfully

art/animation/quadraped/zebra_run.dae: Starting conversion

art/animation/quadraped/zebra_run.dae: Running FixBrokenXML

art/animation/quadraped/zebra_run.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/quadraped/zebra_run.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/zebra_run.dae: Found convertible object 'default-Pivot'

art/animation/quadraped/zebra_run.dae: Converting 'Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/zebra_run.dae): Loaded successfully

art/animation/quadraped/zebra_walk.dae: Starting conversion

art/animation/quadraped/zebra_walk.dae: Running FixBrokenXML

art/animation/quadraped/zebra_walk.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/quadraped/zebra_walk.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/zebra_walk.dae: Found convertible object 'default-Pivot'

art/animation/quadraped/zebra_walk.dae: Converting 'Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/zebra_walk.dae): Loaded successfully

art/meshes/gaia/stone_granite_boulder_b.dae: Starting conversion

art/meshes/gaia/stone_granite_boulder_b.dae: Running FixBrokenXML

art/meshes/gaia/stone_granite_boulder_b.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/stone_granite_boulder_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/stone_granite_boulder_b.dae: Found convertible object 'stone_granite_boulder_b'

art/meshes/gaia/stone_granite_boulder_b.dae: Converting 'stone_granite_boulder_b-Geometry'

art/meshes/gaia/stone_granite_boulder_b.dae: Found static geometry

art/meshes/gaia/stonemine_granite_c.dae: Starting conversion

art/meshes/gaia/stonemine_granite_c.dae: Running FixBrokenXML

art/meshes/gaia/stonemine_granite_c.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/stonemine_granite_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/stonemine_granite_c.dae: Found convertible object 'stonemine_granite_c'

art/meshes/gaia/stonemine_granite_c.dae: Converting 'stonemine_granite_c-Geometry'

art/meshes/gaia/stonemine_granite_c.dae: Found static geometry

art/meshes/gaia/stone_granite_boulder_a.dae: Starting conversion

art/meshes/gaia/stone_granite_boulder_a.dae: Running FixBrokenXML

art/meshes/gaia/stone_granite_boulder_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/stone_granite_boulder_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/stone_granite_boulder_a.dae: Found convertible object 'stone_granite_boulder_a'

art/meshes/gaia/stone_granite_boulder_a.dae: Converting 'stone_granite_boulder_a-Geometry'

art/meshes/gaia/stone_granite_boulder_a.dae: Found static geometry

art/meshes/gaia/stone_granite_boulder_c.dae: Starting conversion

art/meshes/gaia/stone_granite_boulder_c.dae: Running FixBrokenXML

art/meshes/gaia/stone_granite_boulder_c.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/stone_granite_boulder_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/stone_granite_boulder_c.dae: Found convertible object 'stone_granite_boulder_c'

art/meshes/gaia/stone_granite_boulder_c.dae: Converting 'stone_granite_boulder_c-Geometry'

art/meshes/gaia/stone_granite_boulder_c.dae: Found static geometry

art/meshes/gaia/temperate_stone_mine_a.dae: Starting conversion

art/meshes/gaia/temperate_stone_mine_a.dae: Running FixBrokenXML

art/meshes/gaia/temperate_stone_mine_a.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/gaia/temperate_stone_mine_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/temperate_stone_mine_a.dae: Found convertible object 'Cube'

art/meshes/gaia/temperate_stone_mine_a.dae: Converting 'Cube'

art/meshes/gaia/temperate_stone_mine_a.dae: Found static geometry

art/meshes/skeletal/animal_lioness.dae: Starting conversion

art/meshes/skeletal/animal_lioness.dae: Running FixBrokenXML

art/meshes/skeletal/animal_lioness.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/meshes/skeletal/animal_lioness.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/animal_lioness.dae: Found convertible object 'lioness'

art/meshes/skeletal/animal_lioness.dae: Converting 'Cylinder_001-mesh-skin'

art/meshes/skeletal/animal_lioness.dae: Found skinned geometry

art/animation/quadraped/lion_death.dae: Starting conversion

art/animation/quadraped/lion_death.dae: Running FixBrokenXML

art/animation/quadraped/lion_death.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/animation/quadraped/lion_death.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/lion_death.dae: Found convertible object 'mesh'

art/animation/quadraped/lion_death.dae: Converting 'Cylinder_001-mesh-skin'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_death.dae): Loaded successfully

art/animation/quadraped/lion_idle_01.dae: Starting conversion

art/animation/quadraped/lion_idle_01.dae: Running FixBrokenXML

art/animation/quadraped/lion_idle_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/animation/quadraped/lion_idle_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/lion_idle_01.dae: Found convertible object 'mesh'

art/animation/quadraped/lion_idle_01.dae: Converting 'Cylinder_001-mesh-skin'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_idle_01.dae): Loaded successfully

art/animation/quadraped/lion_idle_02.dae: Starting conversion

art/animation/quadraped/lion_idle_02.dae: Running FixBrokenXML

art/animation/quadraped/lion_idle_02.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/animation/quadraped/lion_idle_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/lion_idle_02.dae: Found convertible object 'mesh'

art/animation/quadraped/lion_idle_02.dae: Converting 'Cylinder_001-mesh-skin'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_idle_02.dae): Loaded successfully

art/animation/quadraped/lion_idle_03.dae: Starting conversion

art/animation/quadraped/lion_idle_03.dae: Running FixBrokenXML

art/animation/quadraped/lion_idle_03.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/animation/quadraped/lion_idle_03.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/lion_idle_03.dae: Found convertible object 'mesh'

art/animation/quadraped/lion_idle_03.dae: Converting 'Cylinder_001-mesh-skin'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_idle_03.dae): Loaded successfully

art/animation/quadraped/lion_run.dae: Starting conversion

art/animation/quadraped/lion_run.dae: Running FixBrokenXML

art/animation/quadraped/lion_run.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/animation/quadraped/lion_run.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/lion_run.dae: Found convertible object 'mesh'

art/animation/quadraped/lion_run.dae: Converting 'Cylinder_001-mesh-skin'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_run.dae): Loaded successfully

art/animation/quadraped/lion_walk.dae: Starting conversion

art/animation/quadraped/lion_walk.dae: Running FixBrokenXML

art/animation/quadraped/lion_walk.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/animation/quadraped/lion_walk.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/lion_walk.dae: Found convertible object 'mesh'

art/animation/quadraped/lion_walk.dae: Converting 'Cylinder_001-mesh-skin'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_walk.dae): Loaded successfully

art/meshes/skeletal/animal_lion.dae: Starting conversion

art/meshes/skeletal/animal_lion.dae: Running FixBrokenXML

art/meshes/skeletal/animal_lion.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/meshes/skeletal/animal_lion.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/animal_lion.dae: Found convertible object 'mesh'

art/meshes/skeletal/animal_lion.dae: Converting 'Cylinder_001-mesh-skin'

art/meshes/skeletal/animal_lion.dae: Found skinned geometry

art/meshes/gaia/geo_mineral_02.dae: Starting conversion

art/meshes/gaia/geo_mineral_02.dae: Running FixBrokenXML

art/meshes/gaia/geo_mineral_02.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/gaia/geo_mineral_02.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/geo_mineral_02.dae: Found convertible object 'default'

art/meshes/gaia/geo_mineral_02.dae: Converting 'defaultMesh'

art/meshes/gaia/geo_mineral_02.dae: Found static geometry

art/meshes/skeletal/rhino.dae: Starting conversion

art/meshes/skeletal/rhino.dae: Running FixBrokenXML

art/meshes/skeletal/rhino.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea

art/meshes/skeletal/rhino.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/rhino.dae: Found convertible object 'White_rhino'

art/meshes/skeletal/rhino.dae: Converting 'rhinoceros'

art/meshes/skeletal/rhino.dae: Found skinned geometry

art/animation/quadraped/rhino_idle.dae: Starting conversion

art/animation/quadraped/rhino_idle.dae: Running FixBrokenXML

art/animation/quadraped/rhino_idle.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea

art/animation/quadraped/rhino_idle.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/rhino_idle.dae: Found convertible object 'White_rhino'

art/animation/quadraped/rhino_idle.dae: Converting 'rhino'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/rhino_idle.dae): Loaded successfully

art/animation/quadraped/rhino_idle2.dae: Starting conversion

art/animation/quadraped/rhino_idle2.dae: Running FixBrokenXML

art/animation/quadraped/rhino_idle2.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea

art/animation/quadraped/rhino_idle2.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/rhino_idle2.dae: Found convertible object 'White_rhino'

art/animation/quadraped/rhino_idle2.dae: Converting 'rhino'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/rhino_idle2.dae): Loaded successfully

art/animation/quadraped/rhino_walk.dae: Starting conversion

art/animation/quadraped/rhino_walk.dae: Running FixBrokenXML

art/animation/quadraped/rhino_walk.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea

art/animation/quadraped/rhino_walk.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/rhino_walk.dae: Found convertible object 'White_rhino'

art/animation/quadraped/rhino_walk.dae: Converting 'rhino'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/rhino_walk.dae): Loaded successfully

art/animation/quadraped/rhino_attack.dae: Starting conversion

art/animation/quadraped/rhino_attack.dae: Running FixBrokenXML

art/animation/quadraped/rhino_attack.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea

art/animation/quadraped/rhino_attack.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/rhino_attack.dae: Found convertible object 'White_rhino'

art/animation/quadraped/rhino_attack.dae: Converting 'rhino'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/rhino_attack.dae): Loaded successfully

art/animation/quadraped/rhino_death.dae: Starting conversion

art/animation/quadraped/rhino_death.dae: Running FixBrokenXML

art/animation/quadraped/rhino_death.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea

art/animation/quadraped/rhino_death.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/rhino_death.dae: Found convertible object 'White_rhino'

art/animation/quadraped/rhino_death.dae: Converting 'rhino'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/rhino_death.dae): Loaded successfully

art/animation/quadraped/rhino_run.dae: Starting conversion

art/animation/quadraped/rhino_run.dae: Running FixBrokenXML

art/animation/quadraped/rhino_run.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea

art/animation/quadraped/rhino_run.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/rhino_run.dae: Found convertible object 'White_rhino'

art/animation/quadraped/rhino_run.dae: Converting 'rhino'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/rhino_run.dae): Loaded successfully

art/meshes/skeletal/elephant_african_bush.dae: Starting conversion

art/meshes/skeletal/elephant_african_bush.dae: Running FixBrokenXML

art/meshes/skeletal/elephant_african_bush.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/meshes/skeletal/elephant_african_bush.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/elephant_african_bush.dae: Found convertible object 'Elephant_African_Bush'

art/meshes/skeletal/elephant_african_bush.dae: Converting 'Elephantidae_African_Quadraped'

art/meshes/skeletal/elephant_african_bush.dae: Found skinned geometry

art/meshes/skeletal/elephant_african_bush.dae: Adding prop point head

art/meshes/skeletal/elephant_african_bush.dae: Adding prop point tusk_left

art/meshes/skeletal/elephant_african_bush.dae: Adding prop point tusk_right

art/meshes/skeletal/elephant_african_bush.dae: Adding prop point trunk_grasp

art/meshes/skeletal/elephant_african_bush.dae: Adding prop point beam

art/meshes/skeletal/elephant_african_bush.dae: Adding prop point rider

art/meshes/skeletal/elephant_african_bush.dae: Adding prop point turret

art/meshes/skeletal/elephant_african_bush.dae: Adding prop point egret_2

art/meshes/skeletal/elephant_african_bush.dae: Adding prop point egret_1

art/meshes/skeletal/elephant_african_bush.dae: Adding prop point egret_3

art/meshes/skeletal/elephant_african_bush.dae: Adding prop point rider1

art/meshes/skeletal/elephant_african_bush.dae: Adding prop point rider2

art/meshes/skeletal/elephant_african_bush.dae: Adding prop point rider3

art/animation/quadraped/elephant_african_bush_death.dae: Starting conversion

art/animation/quadraped/elephant_african_bush_death.dae: Running FixBrokenXML

art/animation/quadraped/elephant_african_bush_death.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/quadraped/elephant_african_bush_death.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/elephant_african_bush_death.dae: Found convertible object 'Elephant_African_Bush'

art/animation/quadraped/elephant_african_bush_death.dae: Converting 'Elephantidae_African_Quadraped'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_bush_death.dae): Loaded successfully

art/animation/quadraped/elephant_african_bush_idle_01.dae: Starting conversion

art/animation/quadraped/elephant_african_bush_idle_01.dae: Running FixBrokenXML

art/animation/quadraped/elephant_african_bush_idle_01.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/quadraped/elephant_african_bush_idle_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/elephant_african_bush_idle_01.dae: Found convertible object 'Elephant_African_Bush'

art/animation/quadraped/elephant_african_bush_idle_01.dae: Converting 'Elephantidae_African_Quadraped'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_bush_idle_01.dae): Loaded successfully

art/animation/quadraped/elephant_african_bush_idle_02.dae: Starting conversion

art/animation/quadraped/elephant_african_bush_idle_02.dae: Running FixBrokenXML

art/animation/quadraped/elephant_african_bush_idle_02.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/quadraped/elephant_african_bush_idle_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/elephant_african_bush_idle_02.dae: Found convertible object 'Elephant_African_Bush'

art/animation/quadraped/elephant_african_bush_idle_02.dae: Converting 'Elephantidae_African_Quadraped'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_bush_idle_02.dae): Loaded successfully

art/animation/quadraped/elephant_african_bush_idle_03.dae: Starting conversion

art/animation/quadraped/elephant_african_bush_idle_03.dae: Running FixBrokenXML

art/animation/quadraped/elephant_african_bush_idle_03.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/quadraped/elephant_african_bush_idle_03.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/elephant_african_bush_idle_03.dae: Found convertible object 'Elephant_African_Bush'

art/animation/quadraped/elephant_african_bush_idle_03.dae: Converting 'Elephantidae_African_Quadraped'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_bush_idle_03.dae): Loaded successfully

art/animation/quadraped/elephant_african_bush_walk.dae: Starting conversion

art/animation/quadraped/elephant_african_bush_walk.dae: Running FixBrokenXML

art/animation/quadraped/elephant_african_bush_walk.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/elephant_african_bush_walk.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/elephant_african_bush_walk.dae: Found convertible object 'Elephant_African_Bush'

art/animation/quadraped/elephant_african_bush_walk.dae: Converting 'Elephantidae_African_Quadraped'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_bush_walk.dae): Loaded successfully

art/animation/quadraped/elephant_african_bush_attack_melee_01.dae: Starting conversion

art/animation/quadraped/elephant_african_bush_attack_melee_01.dae: Running FixBrokenXML

art/animation/quadraped/elephant_african_bush_attack_melee_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/elephant_african_bush_attack_melee_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/elephant_african_bush_attack_melee_01.dae: Found convertible object 'Elephant_African_Bush'

art/animation/quadraped/elephant_african_bush_attack_melee_01.dae: Converting 'Elephantidae_African_Quadraped'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_bush_attack_melee_01.dae): Loaded successfully

art/animation/quadraped/elephant_african_bush_attack_melee_02.dae: Starting conversion

art/animation/quadraped/elephant_african_bush_attack_melee_02.dae: Running FixBrokenXML

art/animation/quadraped/elephant_african_bush_attack_melee_02.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/elephant_african_bush_attack_melee_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/elephant_african_bush_attack_melee_02.dae: Found convertible object 'Elephant_African_Bush'

art/animation/quadraped/elephant_african_bush_attack_melee_02.dae: Converting 'Elephantidae_African_Quadraped'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_bush_attack_melee_02.dae): Loaded successfully

art/animation/quadraped/elephant_african_bush_attack_melee_03.dae: Starting conversion

art/animation/quadraped/elephant_african_bush_attack_melee_03.dae: Running FixBrokenXML

art/animation/quadraped/elephant_african_bush_attack_melee_03.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/elephant_african_bush_attack_melee_03.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/elephant_african_bush_attack_melee_03.dae: Found convertible object 'Elephant_African_Bush'

art/animation/quadraped/elephant_african_bush_attack_melee_03.dae: Converting 'Elephantidae_African_Quadraped'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_bush_attack_melee_03.dae): Loaded successfully

art/animation/quadraped/elephant_african_bush_attack_melee_04.dae: Starting conversion

art/animation/quadraped/elephant_african_bush_attack_melee_04.dae: Running FixBrokenXML

art/animation/quadraped/elephant_african_bush_attack_melee_04.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/elephant_african_bush_attack_melee_04.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/elephant_african_bush_attack_melee_04.dae: Found convertible object 'Elephant_African_Bush'

art/animation/quadraped/elephant_african_bush_attack_melee_04.dae: Converting 'Elephantidae_African_Quadraped'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_bush_attack_melee_04.dae): Loaded successfully

Loading trigger script 'maps/scripts/TriggerHelper.js'

Loading trigger script 'maps/scripts/ConquestCommon.js'

Loading trigger script 'maps/scripts/ConquestCivicCentres.js'

Net client: Received message CClientsLoadingMessage { m_Clients: { { m_GUID: 53EC743BBDE343CE } } } of size 23 from server

Net message: ({status:"waiting_for_players", type:"netstatus"})

Net message: ({guids:["53EC743BBDE343CE"], type:"clients-loading"})

Net client: Disconnected