Loading config file "config/default.cfg"
Loaded config string "windowed" = "false"
Loaded config string "showdetailedtooltips" = "false"
Loaded config string "pauseonfocusloss" = "true"
Loaded config string "persistmatchsettings" = "true"
Loaded config string "multiplayerserver" = "127.0.0.1"
Loaded config string "xres" = "0"
Loaded config string "yres" = "0"
Loaded config string "bpp" = "0"
Loaded config string "display" = "0"
Loaded config string "hidpi" = "false"
Loaded config string "forceglversion" = "false"
Loaded config string "forceglprofile" = "compatibility"
Loaded config string "forceglmajorversion" = "3"
Loaded config string "forceglminorversion" = "3"
Loaded config string "screenshot.tiles" = "4"
Loaded config string "screenshot.tilewidth" = "480"
Loaded config string "screenshot.tileheight" = "270"
Loaded config string "macmouse" = "false"
Loaded config string "renderactors" = "true"
Loaded config string "watereffects" = "true"
Loaded config string "waterfancyeffects" = "false"
Loaded config string "waterrealdepth" = "true"
Loaded config string "waterrefraction" = "true"
Loaded config string "waterreflection" = "true"
Loaded config string "shadows" = "true"
Loaded config string "shadowquality" = "0"
Loaded config string "shadowpcf" = "true"
Loaded config string "shadowsfixed" = "false"
Loaded config string "shadowsfixeddistance" = "300.0"
Loaded config string "texturequality" = "5"
Loaded config string "vsync" = "false"
Loaded config string "particles" = "true"
Loaded config string "fog" = "true"
Loaded config string "silhouettes" = "true"
Loaded config string "showsky" = "true"
Loaded config string "gl.checkerrorafterswap" = "false"
Loaded config string "nohwcursor" = "false"
Loaded config string "renderpath" = "default"
Loaded config string "preferglsl" = "false"
Loaded config string "gpuskinning" = "false"
Loaded config string "smoothlos" = "false"
Loaded config string "postproc" = "false"
Loaded config string "antialiasing" = "disabled"
Loaded config string "sharpening" = "disabled"
Loaded config string "sharpness" = "0.3"
Loaded config string "max_actor_quality" = "200"
Loaded config string "variant_diversity" = "full"
Loaded config string "materialmgr.quality" = "2.0"
Loaded config string "materialmgr.PARALLAX_DIST.max" = "150"
Loaded config string "materialmgr.PARALLAX_HQ_DIST.max" = "75"
Loaded config string "materialmgr.PARALLAX_VHQ_DIST.max" = "0"
Loaded config string "forcealphatest" = "false"
Loaded config string "skycolor" = "0 0 0"
Found config header 'adaptivefps'
Loaded config string "adaptivefps.session" = "60"
Loaded config string "adaptivefps.menu" = "60"
Found config header 'profiler2'
Loaded config string "profiler2.server" = "127.0.0.1"
Loaded config string "profiler2.server.port" = "8000"
Loaded config string "profiler2.server.threads" = "6"
Found config header 'hotkey'
Loaded config string "hotkey.exit" = "Ctrl+Break", "Super+Q", "Alt+F4"
Loaded config string "hotkey.cancel" = "Escape"
Loaded config string "hotkey.confirm" = "Return"
Loaded config string "hotkey.pause" = "Pause", "Shift+Space"
Loaded config string "hotkey.screenshot" = "F2"
Loaded config string "hotkey.bigscreenshot" = "Shift+F2"
Loaded config string "hotkey.togglefullscreen" = "Alt+Return"
Loaded config string "hotkey.screenshot.watermark" = "Alt+K"
Loaded config string "hotkey.wireframe" = "Alt+Shift+W"
Loaded config string "hotkey.silhouettes" = "Alt+Shift+S"
Loaded config string "hotkey.summary" = "Ctrl+Tab"
Loaded config string "hotkey.lobby" = "Alt+L"
Loaded config string "hotkey.structree" = "Alt+Shift+T"
Loaded config string "hotkey.civinfo" = "Alt+Shift+H"
Loaded config string "hotkey.copy" = "Ctrl+C"
Loaded config string "hotkey.paste" = "Ctrl+V"
Loaded config string "hotkey.cut" = "Ctrl+X"
Loaded config string "hotkey.console.toggle" = "BackQuote", "F9"
Loaded config string "hotkey.fps.toggle" = "Alt+F"
Loaded config string "hotkey.realtime.toggle" = "Alt+T"
Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"
Loaded config string "hotkey.ceasefirecounter.toggle" = (empty)
Loaded config string "hotkey.chat" = "Return"
Loaded config string "hotkey.teamchat" = "T"
Loaded config string "hotkey.privatechat" = "L"
Loaded config string "hotkey.quicksave" = "Shift+F5"
Loaded config string "hotkey.quickload" = "Shift+F8"
Found config header 'hotkey.camera'
Loaded config string "hotkey.camera.reset" = "R"
Loaded config string "hotkey.camera.follow" = "F"
Loaded config string "hotkey.camera.rallypointfocus" = (empty)
Loaded config string "hotkey.camera.zoom.in" = "Plus", "NumPlus"
Loaded config string "hotkey.camera.zoom.out" = "Minus", "NumMinus"
Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"
Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"
Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow", "Ctrl+W"
Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow", "Ctrl+S"
Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow", "Ctrl+A", "Q"
Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow", "Ctrl+D", "E"
Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp", "MouseX1"
Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown", "MouseX2"
Loaded config string "hotkey.camera.pan" = "MouseMiddle"
Loaded config string "hotkey.camera.left" = "A", "LeftArrow"
Loaded config string "hotkey.camera.right" = "D", "RightArrow"
Loaded config string "hotkey.camera.up" = "W", "UpArrow"
Loaded config string "hotkey.camera.down" = "S", "DownArrow"
Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S"
Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S"
Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R"
Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R"
Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z"
Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z"
Found config header 'hotkey.camera.jump'
Loaded config string "hotkey.camera.jump.1" = "F5"
Loaded config string "hotkey.camera.jump.2" = "F6"
Loaded config string "hotkey.camera.jump.3" = "F7"
Loaded config string "hotkey.camera.jump.4" = "F8"
Found config header 'hotkey.camera.jump.set'
Loaded config string "hotkey.camera.jump.set.1" = "Ctrl+F5"
Loaded config string "hotkey.camera.jump.set.2" = "Ctrl+F6"
Loaded config string "hotkey.camera.jump.set.3" = "Ctrl+F7"
Loaded config string "hotkey.camera.jump.set.4" = "Ctrl+F8"
Found config header 'hotkey.profile'
Loaded config string "hotkey.profile.toggle" = "F11"
Loaded config string "hotkey.profile.save" = "Shift+F11"
Found config header 'hotkey.profile2'
Loaded config string "hotkey.profile2.toggle" = "Ctrl+F11"
Found config header 'hotkey.selection'
Loaded config string "hotkey.selection.cancel" = "Esc"
Loaded config string "hotkey.selection.add" = "Shift"
Loaded config string "hotkey.selection.militaryonly" = "Alt"
Loaded config string "hotkey.selection.nonmilitaryonly" = "Alt+Y"
Loaded config string "hotkey.selection.idleonly" = "I"
Loaded config string "hotkey.selection.woundedonly" = "O"
Loaded config string "hotkey.selection.remove" = "Ctrl"
Loaded config string "hotkey.selection.idlebuilder" = "Semicolon"
Loaded config string "hotkey.selection.idleworker" = "Period", "NumDecimal"
Loaded config string "hotkey.selection.idlewarrior" = "Slash", "NumDivide"
Loaded config string "hotkey.selection.idleunit" = "BackSlash"
Loaded config string "hotkey.selection.offscreen" = "Alt"
Found config header 'hotkey.selection.group.add'
Loaded config string "hotkey.selection.group.add.0" = "Shift+0", "Shift+Num0"
Loaded config string "hotkey.selection.group.add.1" = "Shift+1", "Shift+Num1"
Loaded config string "hotkey.selection.group.add.2" = "Shift+2", "Shift+Num2"
Loaded config string "hotkey.selection.group.add.3" = "Shift+3", "Shift+Num3"
Loaded config string "hotkey.selection.group.add.4" = "Shift+4", "Shift+Num4"
Loaded config string "hotkey.selection.group.add.5" = "Shift+5", "Shift+Num5"
Loaded config string "hotkey.selection.group.add.6" = "Shift+6", "Shift+Num6"
Loaded config string "hotkey.selection.group.add.7" = "Shift+7", "Shift+Num7"
Loaded config string "hotkey.selection.group.add.8" = "Shift+8", "Shift+Num8"
Loaded config string "hotkey.selection.group.add.9" = "Shift+9", "Shift+Num9"
Found config header 'hotkey.selection.group.save'
Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0", "Ctrl+Num0"
Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1", "Ctrl+Num1"
Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2", "Ctrl+Num2"
Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3", "Ctrl+Num3"
Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4", "Ctrl+Num4"
Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5", "Ctrl+Num5"
Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6", "Ctrl+Num6"
Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7", "Ctrl+Num7"
Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8", "Ctrl+Num8"
Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9", "Ctrl+Num9"
Found config header 'hotkey.selection.group.select'
Loaded config string "hotkey.selection.group.select.0" = "0", "Num0"
Loaded config string "hotkey.selection.group.select.1" = "1", "Num1"
Loaded config string "hotkey.selection.group.select.2" = "2", "Num2"
Loaded config string "hotkey.selection.group.select.3" = "3", "Num3"
Loaded config string "hotkey.selection.group.select.4" = "4", "Num4"
Loaded config string "hotkey.selection.group.select.5" = "5", "Num5"
Loaded config string "hotkey.selection.group.select.6" = "6", "Num6"
Loaded config string "hotkey.selection.group.select.7" = "7", "Num7"
Loaded config string "hotkey.selection.group.select.8" = "8", "Num8"
Loaded config string "hotkey.selection.group.select.9" = "9", "Num9"
Found config header 'hotkey.gamesetup'
Loaded config string "hotkey.gamesetup.mapbrowser.open" = "M"
Found config header 'hotkey.session'
Loaded config string "hotkey.session.kill" = "Delete", "Backspace"
Loaded config string "hotkey.session.stop" = "H"
Loaded config string "hotkey.session.backtowork" = "Y"
Loaded config string "hotkey.session.unload" = "U"
Loaded config string "hotkey.session.unloadturrets" = "U"
Loaded config string "hotkey.session.leaveturret" = "U"
Loaded config string "hotkey.session.move" = (empty)
Loaded config string "hotkey.session.attack" = "Ctrl"
Loaded config string "hotkey.session.attackmove" = "Ctrl"
Loaded config string "hotkey.session.attackmoveUnit" = "Ctrl+Q"
Loaded config string "hotkey.session.garrison" = "Ctrl"
Loaded config string "hotkey.session.occupyturret" = "Ctrl"
Loaded config string "hotkey.session.autorallypoint" = "Ctrl"
Loaded config string "hotkey.session.guard" = "G"
Loaded config string "hotkey.session.patrol" = "P"
Loaded config string "hotkey.session.repair" = "J"
Loaded config string "hotkey.session.queue" = "Shift"
Loaded config string "hotkey.session.pushorderfront" = (empty)
Loaded config string "hotkey.session.orderone" = "Alt"
Loaded config string "hotkey.session.batchtrain" = "Shift"
Loaded config string "hotkey.session.massbarter" = "Shift"
Loaded config string "hotkey.session.masstribute" = "Shift"
Loaded config string "hotkey.session.noconfirmation" = "Shift"
Loaded config string "hotkey.session.fulltradeswap" = "Shift"
Loaded config string "hotkey.session.unloadtype" = "Shift"
Loaded config string "hotkey.session.deselectgroup" = "Ctrl"
Loaded config string "hotkey.session.rotate.cw" = "RightBracket"
Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"
Loaded config string "hotkey.session.snaptoedges" = "Ctrl"
Loaded config string "hotkey.session.toggledefaultformation" = (empty)
Loaded config string "hotkey.session.flare" = "K"
Loaded config string "hotkey.session.flareactivate" = (empty)
Loaded config string "hotkey.session.showstatusbars" = "Tab"
Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"
Loaded config string "hotkey.session.highlightguarding" = "PageDown"
Loaded config string "hotkey.session.highlightguarded" = "PageUp"
Loaded config string "hotkey.session.diplomacycolors" = "Alt+X"
Loaded config string "hotkey.session.toggleattackrange" = "Alt+C"
Loaded config string "hotkey.session.toggleaurasrange" = "Alt+V"
Loaded config string "hotkey.session.togglehealrange" = "Alt+B"
Found config header 'hotkey.session.gui'
Loaded config string "hotkey.session.gui.toggle" = "Alt+G"
Loaded config string "hotkey.session.gui.menu.toggle" = "F10"
Loaded config string "hotkey.session.gui.diplomacy.toggle" = "Ctrl+H"
Loaded config string "hotkey.session.gui.barter.toggle" = "Ctrl+B"
Loaded config string "hotkey.session.gui.objectives.toggle" = "Ctrl+O"
Loaded config string "hotkey.session.gui.tutorial.toggle" = "Ctrl+P"
Found config header 'hotkey.session.savedgames'
Loaded config string "hotkey.session.savedgames.delete" = "Delete", "Backspace"
Loaded config string "hotkey.session.savedgames.noconfirmation" = "Shift"
Found config header 'hotkey.session.queueunit'
Loaded config string "hotkey.session.queueunit.1" = "Z"
Loaded config string "hotkey.session.queueunit.2" = "X"
Loaded config string "hotkey.session.queueunit.3" = "C"
Loaded config string "hotkey.session.queueunit.4" = "V"
Loaded config string "hotkey.session.queueunit.5" = "B"
Loaded config string "hotkey.session.queueunit.6" = "N"
Loaded config string "hotkey.session.queueunit.7" = "M"
Loaded config string "hotkey.session.queueunit.8" = "Comma"
Found config header 'hotkey.session.timewarp'
Loaded config string "hotkey.session.timewarp.fastforward" = "Space"
Loaded config string "hotkey.session.timewarp.rewind" = "Shift+Backspace"
Found config header 'hotkey.tab'
Loaded config string "hotkey.tab.next" = "Tab", "Alt+S"
Loaded config string "hotkey.tab.prev" = "Shift+Tab", "Alt+W"
Found config header 'hotkey.text'
Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"
Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"
Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"
Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"
Found config header 'gui'
Loaded config string "gui.cursorblinkrate" = "0.5"
Loaded config string "gui.scale" = "1.0"
Found config header 'gui.gamesetup'
Loaded config string "gui.gamesetup.enabletips" = "true"
Loaded config string "gui.gamesetup.assignplayers" = "everyone"
Loaded config string "gui.gamesetup.aidifficulty" = "3"
Loaded config string "gui.gamesetup.aibehavior" = "random"
Loaded config string "gui.gamesetup.settingsslide" = "true"
Found config header 'gui.loadingscreen'
Loaded config string "gui.loadingscreen.progressdescription" = "false"
Found config header 'gui.session'
Loaded config string "gui.session.camerajump.threshold" = "40"
Loaded config string "gui.session.timeelapsedcounter" = "false"
Loaded config string "gui.session.ceasefirecounter" = "false"
Loaded config string "gui.session.batchtrainingsize" = "5"
Loaded config string "gui.session.scrollbatchratio" = "1"
Loaded config string "gui.session.woundedunithotkeythreshold" = "33"
Loaded config string "gui.session.attackrange" = "true"
Loaded config string "gui.session.aurasrange" = "true"
Loaded config string "gui.session.healrange" = "true"
Loaded config string "gui.session.rankabovestatusbar" = "true"
Loaded config string "gui.session.experiencestatusbar" = "true"
Loaded config string "gui.session.respoptooltipsort" = "0"
Loaded config string "gui.session.snaptoedges" = "disabled"
Loaded config string "gui.session.snaptoedgesdistancethreshold" = "15"
Loaded config string "gui.session.disjointcontrolgroups" = "true"
Loaded config string "gui.session.defaultformation" = "special/formations/box"
Loaded config string "gui.session.formationwalkonly" = "true"
Loaded config string "gui.session.howtoshownames" = "0"
Found config header 'gui.session.minimap'
Loaded config string "gui.session.minimap.blinkduration" = "1.7"
Loaded config string "gui.session.minimap.pingduration" = "50.0"
Found config header 'gui.session.notifications'
Loaded config string "gui.session.notifications.attack" = "true"
Loaded config string "gui.session.notifications.tribute" = "true"
Loaded config string "gui.session.notifications.barter" = "true"
Loaded config string "gui.session.notifications.phase" = "completed"
Found config header 'gui.splashscreen'
Loaded config string "gui.splashscreen.enable" = "true"
Loaded config string "gui.splashscreen.version" = "0"
Found config header 'gui.session.diplomacycolors'
Loaded config string "gui.session.diplomacycolors.self" = "21 55 149"
Loaded config string "gui.session.diplomacycolors.ally" = "86 180 31"
Loaded config string "gui.session.diplomacycolors.neutral" = "231 200 5"
Loaded config string "gui.session.diplomacycolors.enemy" = "150 20 20"
Found config header 'joystick'
Loaded config string "joystick.enable" = "false"
Loaded config string "joystick.deadzone" = "8192"
Found config header 'chat'
Loaded config string "chat.timestamp" = "true"
Found config header 'chat.session'
Loaded config string "chat.session.extended" = "true"
Found config header 'lobby'
Loaded config string "lobby.history" = "0"
Loaded config string "lobby.room" = "arena25"
Loaded config string "lobby.server" = "lobby.wildfiregames.com"
Loaded config string "lobby.tls" = "true"
Loaded config string "lobby.verify_certificate" = "false"
Loaded config string "lobby.terms_url" = "https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/prelobby/common/terms/"
Loaded config string "lobby.terms_of_service" = "0"
Loaded config string "lobby.terms_of_use" = "0"
Loaded config string "lobby.privacy_policy" = "0"
Loaded config string "lobby.xpartamupp" = "wfgbot25"
Loaded config string "lobby.echelon" = "echelon25"
Loaded config string "lobby.buddies"
Loaded config string "lobby.rememberpassword" = "true"
Found config header 'lobby.columns'
Loaded config string "lobby.columns.gamerating" = "false"
Found config header 'lobby.stun'
Loaded config string "lobby.stun.enabled" = "true"
Loaded config string "lobby.stun.server" = "lobby.wildfiregames.com"
Loaded config string "lobby.stun.port" = "3478"
Loaded config string "lobby.stun.delay" = "200"
Found config header 'mod'
Loaded config string "mod.enabledmods" = "mod public"
Found config header 'modio'
Loaded config string "modio.public_key" = "RWRcbM/EwV7bucTiQVCcRBhCkYkXmJEO7s4ktyufkB+gW/NxHhOZ38xh"
Loaded config string "modio.disclaimer" = "0"
Found config header 'modio.v1'
Loaded config string "modio.v1.baseurl" = "https://api.mod.io/v1"
Loaded config string "modio.v1.api_key" = "23df258a71711ea6e4b50893acc1ba55"
Loaded config string "modio.v1.name_id" = "0ad"
Found config header 'network'
Loaded config string "network.duplicateplayernames" = "false"
Loaded config string "network.lateobservers" = "everyone"
Loaded config string "network.observerlimit" = "8"
Loaded config string "network.observermaxlag" = "10"
Loaded config string "network.autocatchup" = "true"
Found config header 'overlay'
Loaded config string "overlay.fps" = "false"
Loaded config string "overlay.realtime" = "false"
Loaded config string "overlay.netwarnings" = "true"
Found config header 'profiler2'
Loaded config string "profiler2.autoenable" = "false"
Loaded config string "profiler2.gpu.arb.enable" = "true"
Loaded config string "profiler2.gpu.ext.enable" = "true"
Loaded config string "profiler2.gpu.intel.enable" = "true"
Found config header 'rlinterface'
Loaded config string "rlinterface.address" = "127.0.0.1:6000"
Found config header 'sound'
Loaded config string "sound.mastergain" = "0.9"
Loaded config string "sound.musicgain" = "0.2"
Loaded config string "sound.ambientgain" = "0.6"
Loaded config string "sound.actiongain" = "0.7"
Loaded config string "sound.uigain" = "0.7"
Loaded config string "sound.mindistance" = "1"
Loaded config string "sound.maxdistance" = "350"
Loaded config string "sound.maxstereoangle" = "0.62"
Found config header 'sound.notify'
Loaded config string "sound.notify.nick" = "true"
Loaded config string "sound.notify.gamesetup.join" = "false"
Found config header 'tinygettext'
Loaded config string "tinygettext.debug" = "false"
Found config header 'userreport'
Loaded config string "userreport.url_upload" = "https://feedback.wildfiregames.com/report/upload/v1/"
Loaded config string "userreport.url_publication" = "https://feedback.wildfiregames.com/"
Loaded config string "userreport.url_terms" = "https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/userreport/Terms_and_Conditions.txt"
Loaded config string "userreport.terms" = "0"
Found config header 'view'
Loaded config string "view.scroll.speed" = "120.0"
Loaded config string "view.scroll.speed.modifier" = "1.05"
Loaded config string "view.rotate.x.speed" = "1.2"
Loaded config string "view.rotate.x.min" = "28.0"
Loaded config string "view.rotate.x.max" = "60.0"
Loaded config string "view.rotate.x.default" = "35.0"
Loaded config string "view.rotate.y.speed" = "2.0"
Loaded config string "view.rotate.y.speed.wheel" = "0.45"
Loaded config string "view.rotate.y.default" = "0.0"
Loaded config string "view.rotate.speed.modifier" = "1.05"
Loaded config string "view.drag.speed" = "0.5"
Loaded config string "view.zoom.speed" = "256.0"
Loaded config string "view.zoom.speed.wheel" = "32.0"
Loaded config string "view.zoom.min" = "50.0"
Loaded config string "view.zoom.max" = "200.0"
Loaded config string "view.zoom.default" = "120.0"
Loaded config string "view.zoom.speed.modifier" = "1.05"
Loaded config string "view.pos.smoothness" = "0.1"
Loaded config string "view.zoom.smoothness" = "0.4"
Loaded config string "view.rotate.x.smoothness" = "0.5"
Loaded config string "view.rotate.y.smoothness" = "0.3"
Loaded config string "view.near" = "2.0"
Loaded config string "view.far" = "4096.0"
Loaded config string "view.fov" = "45.0"
Loaded config string "view.height.smoothness" = "0.5"
Loaded config string "view.height.min" = "16"
Cannot find config file "config/local.cfg" - ignoring
Loading config file "config/user.cfg"
Loaded config string "adaptivefps.menu" = "60.222652435302734"
Loaded config string "adaptivefps.session" = "60.222652435302734"
Loaded config string "antialiasing" = "msaa16"
Loaded config string "chat.session.extended" = "true"
Loaded config string "gui.session.ceasefirecounter" = "true"
Loaded config string "gui.session.defaultformation" = "special/formations/null"
Loaded config string "gui.session.respoptooltipsort" = "1"
Loaded config string "gui.session.snaptoedges" = "enabled"
Loaded config string "gui.session.timeelapsedcounter" = "true"
Loaded config string "gui.splashscreen.enable" = "false"
Loaded config string "gui.splashscreen.version" = "1612565538"
Loaded config string "lobby.buddies"
Loaded config string "lobby.login" = "Asger_Spear"
Loaded config string "lobby.password"
Loaded config string "lobby.privacy_policy" = "23ff110930d50446c3756f67d8675512"
Loaded config string "lobby.terms_of_service" = "68bf5c0f49229b561bb68a51c6645788"
Loaded config string "lobby.terms_of_use" = "3a9ba4d4e01009b20dec650e3c5a90be"
Loaded config string "locale" = "en_US"
Loaded config string "materialmgr.quality" = "10"
Loaded config string "multiplayerhosting.port" = "20595"
Loaded config string "multiplayerjoining.port" = "20595"
Loaded config string "multiplayerserver" = "192.168.1.24"
Loaded config string "network.observermaxlag" = "0"
Loaded config string "overlay.fps" = "true"
Loaded config string "overlay.realtime" = "true"
Loaded config string "playername.multiplayer" = "Asger_Spear"
Loaded config string "playername.singleplayer" = "Nicolof"
Loaded config string "shadowquality" = "2"
Loaded config string "sharpening" = "cas"
Loaded config string "sharpness" = "1"
Loaded config string "silhouettes" = "true"
Loaded config string "sound.actiongain" = "0.307978093624115"
Loaded config string "sound.ambientgain" = "0.2931347191333771"
Loaded config string "sound.mastergain" = "0.5009271502494812"
Loaded config string "sound.musicgain" = "0.011131725274026394"
Loaded config string "sound.notify.gamesetup.join" = "true"
Loaded config string "sound.uigain" = "0.2782934904098511"
Loaded config string "userreport.enabledversion" = "0"
Loaded config string "userreport.id"
Loaded config string "vsync" = "true"
Loaded config string "windowed" = "false"
CRenderer::Open: depth bits 24
CRenderer::Open: stencil bits 8
CRenderer::Open: alpha bits 0
Loading config file "config/user.cfg"
Loaded config string "adaptivefps.menu" = "60.222652435302734"
Loaded config string "adaptivefps.session" = "60.222652435302734"
Loaded config string "antialiasing" = "msaa16"
Loaded config string "chat.session.extended" = "true"
Loaded config string "gui.session.ceasefirecounter" = "true"
Loaded config string "gui.session.defaultformation" = "special/formations/null"
Loaded config string "gui.session.respoptooltipsort" = "1"
Loaded config string "gui.session.snaptoedges" = "enabled"
Loaded config string "gui.session.timeelapsedcounter" = "true"
Loaded config string "gui.splashscreen.enable" = "false"
Loaded config string "gui.splashscreen.version" = "1612565538"
Loaded config string "lobby.buddies"
Loaded config string "lobby.login" = "Asger_Spear"
Loaded config string "lobby.password"
Loaded config string "lobby.privacy_policy" = "23ff110930d50446c3756f67d8675512"
Loaded config string "lobby.terms_of_service" = "68bf5c0f49229b561bb68a51c6645788"
Loaded config string "lobby.terms_of_use" = "3a9ba4d4e01009b20dec650e3c5a90be"
Loaded config string "locale" = "en_US"
Loaded config string "materialmgr.quality" = "10"
Loaded config string "multiplayerhosting.port" = "20595"
Loaded config string "multiplayerjoining.port" = "20595"
Loaded config string "multiplayerserver" = "192.168.1.24"
Loaded config string "network.observermaxlag" = "0"
Loaded config string "overlay.fps" = "true"
Loaded config string "overlay.realtime" = "true"
Loaded config string "playername.multiplayer" = "Asger_Spear"
Loaded config string "playername.singleplayer" = "Nicolof"
Loaded config string "shadowquality" = "2"
Loaded config string "sharpening" = "cas"
Loaded config string "sharpness" = "1"
Loaded config string "silhouettes" = "true"
Loaded config string "sound.actiongain" = "0.307978093624115"
Loaded config string "sound.ambientgain" = "0.2931347191333771"
Loaded config string "sound.mastergain" = "0.5009271502494812"
Loaded config string "sound.musicgain" = "0.011131725274026394"
Loaded config string "sound.notify.gamesetup.join" = "true"
Loaded config string "sound.uigain" = "0.2782934904098511"
Loaded config string "userreport.enabledversion" = "0"
Loaded config string "userreport.id"
Loaded config string "vsync" = "true"
Loaded config string "windowed" = "false"
Loading config file "config/user.cfg"
Loaded config string "adaptivefps.menu" = "60.222652435302734"
Loaded config string "adaptivefps.session" = "60.222652435302734"
Loaded config string "antialiasing" = "msaa16"
Loaded config string "chat.session.extended" = "true"
Loaded config string "gui.session.ceasefirecounter" = "true"
Loaded config string "gui.session.defaultformation" = "special/formations/null"
Loaded config string "gui.session.respoptooltipsort" = "1"
Loaded config string "gui.session.snaptoedges" = "enabled"
Loaded config string "gui.session.timeelapsedcounter" = "true"
Loaded config string "gui.splashscreen.enable" = "false"
Loaded config string "gui.splashscreen.version" = "1612565538"
Loaded config string "lobby.buddies"
Loaded config string "lobby.login" = "Asger_Spear"
Loaded config string "lobby.password"
Loaded config string "lobby.privacy_policy" = "23ff110930d50446c3756f67d8675512"
Loaded config string "lobby.terms_of_service" = "68bf5c0f49229b561bb68a51c6645788"
Loaded config string "lobby.terms_of_use" = "3a9ba4d4e01009b20dec650e3c5a90be"
Loaded config string "locale" = "en_US"
Loaded config string "materialmgr.quality" = "10"
Loaded config string "multiplayerhosting.port" = "20595"
Loaded config string "multiplayerjoining.port" = "20595"
Loaded config string "multiplayerserver" = "192.168.1.24"
Loaded config string "network.observermaxlag" = "0"
Loaded config string "overlay.fps" = "true"
Loaded config string "overlay.realtime" = "true"
Loaded config string "playername.multiplayer" = "Asger_Spear"
Loaded config string "playername.singleplayer" = "Nicolof"
Loaded config string "shadowquality" = "2"
Loaded config string "sharpening" = "cas"
Loaded config string "sharpness" = "1"
Loaded config string "silhouettes" = "true"
Loaded config string "sound.actiongain" = "0.307978093624115"
Loaded config string "sound.ambientgain" = "0.2931347191333771"
Loaded config string "sound.mastergain" = "0.5009271502494812"
Loaded config string "sound.musicgain" = "0.011131725274026394"
Loaded config string "sound.notify.gamesetup.join" = "true"
Loaded config string "sound.uigain" = "0.2782934904098511"
Loaded config string "userreport.enabledversion" = "0"
Loaded config string "userreport.id"
Loaded config string "vsync" = "true"
Loaded config string "windowed" = "false"
Loading config file "config/user.cfg"
Loaded config string "adaptivefps.menu" = "60.222652435302734"
Loaded config string "adaptivefps.session" = "60.222652435302734"
Loaded config string "antialiasing" = "msaa16"
Loaded config string "chat.session.extended" = "true"
Loaded config string "gui.session.ceasefirecounter" = "true"
Loaded config string "gui.session.defaultformation" = "special/formations/null"
Loaded config string "gui.session.respoptooltipsort" = "1"
Loaded config string "gui.session.snaptoedges" = "enabled"
Loaded config string "gui.session.timeelapsedcounter" = "true"
Loaded config string "gui.splashscreen.enable" = "false"
Loaded config string "gui.splashscreen.version" = "1612565538"
Loaded config string "lobby.buddies"
Loaded config string "lobby.login" = "Asger_Spear"
Loaded config string "lobby.password"
Loaded config string "lobby.privacy_policy" = "23ff110930d50446c3756f67d8675512"
Loaded config string "lobby.terms_of_service" = "68bf5c0f49229b561bb68a51c6645788"
Loaded config string "lobby.terms_of_use" = "3a9ba4d4e01009b20dec650e3c5a90be"
Loaded config string "locale" = "en_US"
Loaded config string "materialmgr.quality" = "10"
Loaded config string "multiplayerhosting.port" = "20595"
Loaded config string "multiplayerjoining.port" = "20595"
Loaded config string "multiplayerserver" = "192.168.1.24"
Loaded config string "network.observermaxlag" = "0"
Loaded config string "overlay.fps" = "true"
Loaded config string "overlay.realtime" = "true"
Loaded config string "playername.multiplayer" = "Asger_Spear"
Loaded config string "playername.singleplayer" = "Nicolof"
Loaded config string "shadowquality" = "2"
Loaded config string "sharpening" = "cas"
Loaded config string "sharpness" = "1"
Loaded config string "silhouettes" = "true"
Loaded config string "sound.actiongain" = "0.307978093624115"
Loaded config string "sound.ambientgain" = "0.2931347191333771"
Loaded config string "sound.mastergain" = "0.5009271502494812"
Loaded config string "sound.musicgain" = "0.011131725274026394"
Loaded config string "sound.notify.gamesetup.join" = "true"
Loaded config string "sound.uigain" = "0.2782934904098511"
Loaded config string "userreport.enabledversion" = "0"
Loaded config string "userreport.id"
Loaded config string "vsync" = "true"
Loaded config string "windowed" = "false"
Loading config file "config/user.cfg"
Loaded config string "adaptivefps.menu" = "60.222652435302734"
Loaded config string "adaptivefps.session" = "60.222652435302734"
Loaded config string "antialiasing" = "msaa16"
Loaded config string "chat.session.extended" = "true"
Loaded config string "gui.session.ceasefirecounter" = "true"
Loaded config string "gui.session.defaultformation" = "special/formations/null"
Loaded config string "gui.session.respoptooltipsort" = "1"
Loaded config string "gui.session.snaptoedges" = "enabled"
Loaded config string "gui.session.timeelapsedcounter" = "true"
Loaded config string "gui.splashscreen.enable" = "false"
Loaded config string "gui.splashscreen.version" = "1612565538"
Loaded config string "lobby.buddies"
Loaded config string "lobby.login" = "Asger_Spear"
Loaded config string "lobby.password"
Loaded config string "lobby.privacy_policy" = "23ff110930d50446c3756f67d8675512"
Loaded config string "lobby.terms_of_service" = "68bf5c0f49229b561bb68a51c6645788"
Loaded config string "lobby.terms_of_use" = "3a9ba4d4e01009b20dec650e3c5a90be"
Loaded config string "locale" = "en_US"
Loaded config string "materialmgr.quality" = "10"
Loaded config string "multiplayerhosting.port" = "20595"
Loaded config string "multiplayerjoining.port" = "20595"
Loaded config string "multiplayerserver" = "192.168.1.24"
Loaded config string "network.observermaxlag" = "0"
Loaded config string "overlay.fps" = "true"
Loaded config string "overlay.realtime" = "true"
Loaded config string "playername.multiplayer" = "Asger_Spear"
Loaded config string "playername.singleplayer" = "Nicolof"
Loaded config string "shadowquality" = "2"
Loaded config string "sharpening" = "cas"
Loaded config string "sharpness" = "1"
Loaded config string "silhouettes" = "true"
Loaded config string "sound.actiongain" = "0.307978093624115"
Loaded config string "sound.ambientgain" = "0.2931347191333771"
Loaded config string "sound.mastergain" = "0.5009271502494812"
Loaded config string "sound.musicgain" = "0.011131725274026394"
Loaded config string "sound.notify.gamesetup.join" = "true"
Loaded config string "sound.uigain" = "0.2782934904098511"
Loaded config string "userreport.enabledversion" = "0"
Loaded config string "userreport.id"
Loaded config string "vsync" = "true"
Loaded config string "windowed" = "false"
Loading config file "config/user.cfg"
Loaded config string "adaptivefps.menu" = "60.222652435302734"
Loaded config string "adaptivefps.session" = "60.222652435302734"
Loaded config string "antialiasing" = "msaa16"
Loaded config string "chat.session.extended" = "true"
Loaded config string "gui.session.ceasefirecounter" = "true"
Loaded config string "gui.session.defaultformation" = "special/formations/null"
Loaded config string "gui.session.respoptooltipsort" = "1"
Loaded config string "gui.session.snaptoedges" = "enabled"
Loaded config string "gui.session.timeelapsedcounter" = "true"
Loaded config string "gui.splashscreen.enable" = "false"
Loaded config string "gui.splashscreen.version" = "1612565538"
Loaded config string "lobby.buddies"
Loaded config string "lobby.login" = "Asger_Spear"
Loaded config string "lobby.password"
Loaded config string "lobby.privacy_policy" = "23ff110930d50446c3756f67d8675512"
Loaded config string "lobby.terms_of_service" = "68bf5c0f49229b561bb68a51c6645788"
Loaded config string "lobby.terms_of_use" = "3a9ba4d4e01009b20dec650e3c5a90be"
Loaded config string "locale" = "en_US"
Loaded config string "materialmgr.quality" = "10"
Loaded config string "multiplayerhosting.port" = "20595"
Loaded config string "multiplayerjoining.port" = "20595"
Loaded config string "multiplayerserver" = "192.168.1.24"
Loaded config string "network.observermaxlag" = "0"
Loaded config string "overlay.fps" = "true"
Loaded config string "overlay.realtime" = "true"
Loaded config string "playername.multiplayer" = "Asger_Spear"
Loaded config string "playername.singleplayer" = "Nicolof"
Loaded config string "shadowquality" = "2"
Loaded config string "sharpening" = "cas"
Loaded config string "sharpness" = "1"
Loaded config string "silhouettes" = "true"
Loaded config string "sound.actiongain" = "0.307978093624115"
Loaded config string "sound.ambientgain" = "0.2931347191333771"
Loaded config string "sound.mastergain" = "0.5009271502494812"
Loaded config string "sound.musicgain" = "0.011131725274026394"
Loaded config string "sound.notify.gamesetup.join" = "true"
Loaded config string "sound.uigain" = "0.2782934904098511"
Loaded config string "userreport.enabledversion" = "0"
Loaded config string "userreport.id"
Loaded config string "vsync" = "true"
Loaded config string "windowed" = "false"
Creating shadow texture (size 8192x8192) (format = DEPTH_COMPONENT)
Loading simulation script 'simulation/components/interfaces/AIProxy.js'
Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'
Loading simulation script 'simulation/components/interfaces/AttackDetection.js'
Loading simulation script 'simulation/components/interfaces/Auras.js'
Loading simulation script 'simulation/components/interfaces/AutoBuildable.js'
Loading simulation script 'simulation/components/interfaces/Barter.js'
Loading simulation script 'simulation/components/interfaces/BattleDetection.js'
Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Builder.js'
Loading simulation script 'simulation/components/interfaces/BuildingAI.js'
Loading simulation script 'simulation/components/interfaces/Capturable.js'
Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'
Loading simulation script 'simulation/components/interfaces/Cost.js'
Loading simulation script 'simulation/components/interfaces/DeathDamage.js'
Loading simulation script 'simulation/components/interfaces/DelayedDamage.js'
Loading simulation script 'simulation/components/interfaces/EndGameManager.js'
Loading simulation script 'simulation/components/interfaces/EntityLimits.js'
Loading simulation script 'simulation/components/interfaces/Formation.js'
Loading simulation script 'simulation/components/interfaces/Foundation.js'
Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'
Loading simulation script 'simulation/components/interfaces/Garrisonable.js'
Loading simulation script 'simulation/components/interfaces/Gate.js'
Loading simulation script 'simulation/components/interfaces/Guard.js'
Loading simulation script 'simulation/components/interfaces/Heal.js'
Loading simulation script 'simulation/components/interfaces/Health.js'
Loading simulation script 'simulation/components/interfaces/Loot.js'
Loading simulation script 'simulation/components/interfaces/Looter.js'
Loading simulation script 'simulation/components/interfaces/Market.js'
Loading simulation script 'simulation/components/interfaces/Messages.js'
Loading simulation script 'simulation/components/interfaces/ModifiersManager.js'
Loading simulation script 'simulation/components/interfaces/Pack.js'
Loading simulation script 'simulation/components/interfaces/Player.js'
Loading simulation script 'simulation/components/interfaces/PlayerManager.js'
Loading simulation script 'simulation/components/interfaces/Population.js'
Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'
Loading simulation script 'simulation/components/interfaces/Promotion.js'
Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'
Loading simulation script 'simulation/components/interfaces/Repairable.js'
Loading simulation script 'simulation/components/interfaces/Resistance.js'
Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'
Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'
Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'
Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'
Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'
Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'
Loading simulation script 'simulation/components/interfaces/StatusBars.js'
Loading simulation script 'simulation/components/interfaces/StatusEffectsReceiver.js'
Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'
Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'
Loading simulation script 'simulation/components/interfaces/Timer.js'
Loading simulation script 'simulation/components/interfaces/Trader.js'
Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Treasure.js'
Loading simulation script 'simulation/components/interfaces/TreasureCollector.js'
Loading simulation script 'simulation/components/interfaces/Trigger.js'
Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'
Loading simulation script 'simulation/components/interfaces/TurretHolder.js'
Loading simulation script 'simulation/components/interfaces/Turretable.js'
Loading simulation script 'simulation/components/interfaces/UnitAI.js'
Loading simulation script 'simulation/components/interfaces/Upgrade.js'
Loading simulation script 'simulation/components/interfaces/Upkeep.js'
Loading simulation script 'simulation/components/interfaces/VisionSharing.js'
Loading simulation script 'simulation/components/interfaces/WallPiece.js'
Loading simulation script 'simulation/components/interfaces/WallSet.js'
Loading simulation script 'simulation/components/interfaces/Wonder.js'
Loading simulation script 'simulation/helpers/Attack.js'
Loading simulation script 'simulation/helpers/Cheat.js'
Loading simulation script 'simulation/helpers/Commands.js'
Loading simulation script 'simulation/helpers/InitGame.js'
Loading simulation script 'simulation/helpers/ModificationTemplates.js'
Loading simulation script 'simulation/helpers/ObstructionSnap.js'
Loading simulation script 'simulation/helpers/Player.js'
Loading simulation script 'simulation/helpers/Position.js'
Loading simulation script 'simulation/helpers/RallyPointCommands.js'
Loading simulation script 'simulation/helpers/Resources.js'
Loading simulation script 'simulation/helpers/Setup.js'
Loading simulation script 'simulation/helpers/Sound.js'
Loading simulation script 'simulation/helpers/Transform.js'
Loading simulation script 'simulation/helpers/ValueModification.js'
Loading simulation script 'simulation/helpers/Walls.js'
Loading simulation script 'simulation/components/AIInterface.js'
Loading simulation script 'simulation/components/AIProxy.js'
Loading simulation script 'simulation/components/AlertRaiser.js'
Loading simulation script 'simulation/components/Attack.js'
Loading simulation script 'simulation/components/AttackDetection.js'
Loading simulation script 'simulation/components/Auras.js'
Loading simulation script 'simulation/components/AutoBuildable.js'
Loading simulation script 'simulation/components/Barter.js'
Loading simulation script 'simulation/components/BattleDetection.js'
Loading simulation script 'simulation/components/BuildRestrictions.js'
Loading simulation script 'simulation/components/Builder.js'
Loading simulation script 'simulation/components/BuildingAI.js'
Loading simulation script 'simulation/components/Capturable.js'
Loading simulation script 'simulation/components/CeasefireManager.js'
Loading simulation script 'simulation/components/Cost.js'
Loading simulation script 'simulation/components/DeathDamage.js'
Loading simulation script 'simulation/components/DelayedDamage.js'
Loading simulation script 'simulation/components/EndGameManager.js'
Loading simulation script 'simulation/components/EntityLimits.js'
Loading simulation script 'simulation/components/Fogging.js'
Loading simulation script 'simulation/components/Formation.js'
Loading simulation script 'simulation/components/FormationAttack.js'
Loading simulation script 'simulation/components/Foundation.js'
Loading simulation script 'simulation/components/GarrisonHolder.js'
Loading simulation script 'simulation/components/Garrisonable.js'
Loading simulation script 'simulation/components/Gate.js'
Loading simulation script 'simulation/components/Guard.js'
Loading simulation script 'simulation/components/GuiInterface.js'
Loading simulation script 'simulation/components/Heal.js'
Loading simulation script 'simulation/components/Health.js'
Loading simulation script 'simulation/components/Identity.js'
Loading simulation script 'simulation/components/Loot.js'
Loading simulation script 'simulation/components/Looter.js'
Loading simulation script 'simulation/components/Market.js'
Loading simulation script 'simulation/components/Mirage.js'
Loading simulation script 'simulation/components/ModifiersManager.js'
Loading simulation script 'simulation/components/MotionBall.js'
Loading simulation script 'simulation/components/Pack.js'
Loading simulation script 'simulation/components/Player.js'
Loading simulation script 'simulation/components/PlayerManager.js'
Loading simulation script 'simulation/components/Population.js'
Loading simulation script 'simulation/components/ProductionQueue.js'
Loading simulation script 'simulation/components/Promotion.js'
Loading simulation script 'simulation/components/RallyPoint.js'
Loading simulation script 'simulation/components/RangeOverlayManager.js'
Loading simulation script 'simulation/components/Repairable.js'
Loading simulation script 'simulation/components/Resistance.js'
Loading simulation script 'simulation/components/ResourceDropsite.js'
Loading simulation script 'simulation/components/ResourceGatherer.js'
Loading simulation script 'simulation/components/ResourceSupply.js'
Loading simulation script 'simulation/components/ResourceTrickle.js'
Loading simulation script 'simulation/components/Settlement.js'
Loading simulation script 'simulation/components/SkirmishReplacer.js'
Loading simulation script 'simulation/components/Sound.js'
Loading simulation script 'simulation/components/StatisticsTracker.js'
Loading simulation script 'simulation/components/StatusBars.js'
Loading simulation script 'simulation/components/StatusEffectsReceiver.js'
Loading simulation script 'simulation/components/TechnologyManager.js'
Loading simulation script 'simulation/components/TerritoryDecay.js'
Loading simulation script 'simulation/components/TerritoryDecayManager.js'
Loading simulation script 'simulation/components/Timer.js'
Loading simulation script 'simulation/components/Trader.js'
Loading simulation script 'simulation/components/TrainingRestrictions.js'
Loading simulation script 'simulation/components/Treasure.js'
Loading simulation script 'simulation/components/TreasureCollector.js'
Loading simulation script 'simulation/components/Trigger.js'
Loading simulation script 'simulation/components/TriggerPoint.js'
Loading simulation script 'simulation/components/TurretHolder.js'
Loading simulation script 'simulation/components/Turretable.js'
Loading simulation script 'simulation/components/UnitAI.js'
Loading simulation script 'simulation/components/UnitMotionFlying.js'
Loading simulation script 'simulation/components/Upgrade.js'
Loading simulation script 'simulation/components/Upkeep.js'
Loading simulation script 'simulation/components/ValueModificationManager.js'
Loading simulation script 'simulation/components/Visibility.js'
Loading simulation script 'simulation/components/VisionSharing.js'
Loading simulation script 'simulation/components/WallPiece.js'
Loading simulation script 'simulation/components/WallSet.js'
Loading simulation script 'simulation/components/Wonder.js'
Loading config file "config/user.cfg"
Net client: Connected to 192.168.1.24:20595
Loaded config string "adaptivefps.menu" = "60.222652435302734"
Loaded config string "adaptivefps.session" = "60.222652435302734"
Loaded config string "antialiasing" = "msaa16"
Loaded config string "chat.session.extended" = "true"
Loaded config string "gui.session.ceasefirecounter" = "true"
Loaded config string "gui.session.defaultformation" = "special/formations/null"
Loaded config string "gui.session.respoptooltipsort" = "1"
Loaded config string "gui.session.snaptoedges" = "enabled"
Loaded config string "gui.session.timeelapsedcounter" = "true"
Loaded config string "gui.splashscreen.enable" = "false"
Loaded config string "gui.splashscreen.version" = "1612565538"
Loaded config string "lobby.buddies"
Loaded config string "lobby.login" = "Asger_Spear"
Loaded config string "lobby.password"
Loaded config string "lobby.privacy_policy" = "23ff110930d50446c3756f67d8675512"
Loaded config string "lobby.terms_of_service" = "68bf5c0f49229b561bb68a51c6645788"
Loaded config string "lobby.terms_of_use" = "3a9ba4d4e01009b20dec650e3c5a90be"
Loaded config string "locale" = "en_US"
Loaded config string "materialmgr.quality" = "10"
Loaded config string "multiplayerhosting.port" = "20595"
Loaded config string "multiplayerjoining.port" = "20595"
Loaded config string "multiplayerserver" = "192.168.1.24"
Loaded config string "network.observermaxlag" = "0"
Loaded config string "overlay.fps" = "true"
Loaded config string "overlay.realtime" = "true"
Loaded config string "playername.multiplayer" = "Asger_Spear"
Loaded config string "playername.singleplayer" = "Nicolof"
Loaded config string "shadowquality" = "2"
Loaded config string "sharpening" = "cas"
Loaded config string "sharpness" = "1"
Loaded config string "silhouettes" = "true"
Loaded config string "sound.actiongain" = "0.307978093624115"
Loaded config string "sound.ambientgain" = "0.2931347191333771"
Loaded config string "sound.mastergain" = "0.5009271502494812"
Loaded config string "sound.musicgain" = "0.011131725274026394"
Loaded config string "sound.notify.gamesetup.join" = "true"
Loaded config string "sound.uigain" = "0.2782934904098511"
Loaded config string "userreport.enabledversion" = "0"
Loaded config string "userreport.id"
Loaded config string "vsync" = "true"
Loaded config string "windowed" = "false"
Loading config file "config/user.cfg"
Loaded config string "adaptivefps.menu" = "60.222652435302734"
Loaded config string "adaptivefps.session" = "60.222652435302734"
Loaded config string "antialiasing" = "msaa16"
Loaded config string "chat.session.extended" = "true"
Loaded config string "gui.session.ceasefirecounter" = "true"
Loaded config string "gui.session.defaultformation" = "special/formations/null"
Loaded config string "gui.session.respoptooltipsort" = "1"
Loaded config string "gui.session.snaptoedges" = "enabled"
Loaded config string "gui.session.timeelapsedcounter" = "true"
Loaded config string "gui.splashscreen.enable" = "false"
Loaded config string "gui.splashscreen.version" = "1612565538"
Loaded config string "lobby.buddies"
Loaded config string "lobby.login" = "Asger_Spear"
Loaded config string "lobby.password"
Loaded config string "lobby.privacy_policy" = "23ff110930d50446c3756f67d8675512"
Loaded config string "lobby.terms_of_service" = "68bf5c0f49229b561bb68a51c6645788"
Loaded config string "lobby.terms_of_use" = "3a9ba4d4e01009b20dec650e3c5a90be"
Loaded config string "locale" = "en_US"
Loaded config string "materialmgr.quality" = "10"
Loaded config string "multiplayerhosting.port" = "20595"
Loaded config string "multiplayerjoining.port" = "20595"
Loaded config string "multiplayerserver" = "192.168.1.24"
Loaded config string "network.observermaxlag" = "0"
Loaded config string "overlay.fps" = "true"
Loaded config string "overlay.realtime" = "true"
Loaded config string "playername.multiplayer" = "Asger_Spear"
Loaded config string "playername.singleplayer" = "Nicolof"
Loaded config string "shadowquality" = "2"
Loaded config string "sharpening" = "cas"
Loaded config string "sharpness" = "1"
Loaded config string "silhouettes" = "true"
Loaded config string "sound.actiongain" = "0.307978093624115"
Loaded config string "sound.ambientgain" = "0.2931347191333771"
Loaded config string "sound.mastergain" = "0.5009271502494812"
Loaded config string "sound.musicgain" = "0.011131725274026394"
Loaded config string "sound.notify.gamesetup.join" = "true"
Loaded config string "sound.uigain" = "0.2782934904098511"
Loaded config string "userreport.enabledversion" = "0"
Loaded config string "userreport.id"
Loaded config string "vsync" = "true"
Loaded config string "windowed" = "false"
Loading config file "config/user.cfg"
Loaded config string "adaptivefps.menu" = "60.222652435302734"
Loaded config string "adaptivefps.session" = "60.222652435302734"
Loaded config string "antialiasing" = "msaa16"
Loaded config string "chat.session.extended" = "true"
Loaded config string "gui.session.ceasefirecounter" = "true"
Loaded config string "gui.session.defaultformation" = "special/formations/null"
Loaded config string "gui.session.respoptooltipsort" = "1"
Loaded config string "gui.session.snaptoedges" = "enabled"
Loaded config string "gui.session.timeelapsedcounter" = "true"
Loaded config string "gui.splashscreen.enable" = "false"
Loaded config string "gui.splashscreen.version" = "1612565538"
Loaded config string "lobby.buddies"
Loaded config string "lobby.login" = "Asger_Spear"
Loaded config string "lobby.password"
Loaded config string "lobby.privacy_policy" = "23ff110930d50446c3756f67d8675512"
Loaded config string "lobby.terms_of_service" = "68bf5c0f49229b561bb68a51c6645788"
Loaded config string "lobby.terms_of_use" = "3a9ba4d4e01009b20dec650e3c5a90be"
Loaded config string "locale" = "en_US"
Loaded config string "materialmgr.quality" = "10"
Loaded config string "multiplayerhosting.port" = "20595"
Loaded config string "multiplayerjoining.port" = "20595"
Loaded config string "multiplayerserver" = "192.168.1.24"
Loaded config string "network.observermaxlag" = "0"
Loaded config string "overlay.fps" = "true"
Loaded config string "overlay.realtime" = "true"
Loaded config string "playername.multiplayer" = "Asger_Spear"
Loaded config string "playername.singleplayer" = "Nicolof"
Loaded config string "shadowquality" = "2"
Loaded config string "sharpening" = "cas"
Loaded config string "sharpness" = "1"
Loaded config string "silhouettes" = "true"
Loaded config string "sound.actiongain" = "0.307978093624115"
Loaded config string "sound.ambientgain" = "0.2931347191333771"
Loaded config string "sound.mastergain" = "0.5009271502494812"
Loaded config string "sound.musicgain" = "0.011131725274026394"
Loaded config string "sound.notify.gamesetup.join" = "true"
Loaded config string "sound.uigain" = "0.2782934904098511"
Loaded config string "userreport.enabledversion" = "0"
Loaded config string "userreport.id"
Loaded config string "vsync" = "true"
Loaded config string "windowed" = "false"
Net client: Received message CSrvHandshakeMessage { m_Magic: 1349714239, m_ProtocolVersion: 16842776, m_SoftwareVersion: 16842776 } of size 15 from server
Net message: ({meanRTT:438, warntype:"server-latency", type:"netwarn"})
Net message: ({status:"connected", type:"netstatus"})
Net client: Received message CSrvHandshakeResponseMessage { m_UseProtocolVersion: 16842776, m_Flags: 0, m_GUID: FB42F1CD2EA32022 } of size 31 from server
Net client: Received message CAuthenticateResultMessage { m_Code: 0, m_HostID: 2, m_IsController: 0, m_Message: Logged in } of size 30 from server
Net: Authentication result: host=2, Logged in
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 53EC743BBDE343CE, m_Name: Freagarach, m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: FB42F1CD2EA32022, m_Name: Asger_Spear, m_PlayerID: 4294967295, m_Status: 0 } } } of size 93 from server
Net message: ({rejoining:false, status:"authenticated", type:"netstatus"})
Net client: Received message CReadyMessage { m_GUID: 53EC743BBDE343CE, m_Status: 2 } of size 24 from server
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 53EC743BBDE343CE, m_Name: Freagarach, m_PlayerID: 4294967295, m_Status: 2 }, { m_GUID: FB42F1CD2EA32022, m_Name: Asger_Spear, m_PlayerID: 4294967295, m_Status: 0 } } } of size 93 from server
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 53EC743BBDE343CE, m_Name: Freagarach, m_PlayerID: 1, m_Status: 2 }, { m_GUID: FB42F1CD2EA32022, m_Name: Asger_Spear, m_PlayerID: 4294967295, m_Status: 0 } } } of size 93 from server
Net client: Received message CGameSetupMessage { m_Data: ({type:"initial-update", initAttribs:{settings:{CheatsEnabled:true, DisableSpies:false, DisableTreasures:false, LastManStanding:false, LockTeams:true, RevealMap:false, ExploreMap:false, Name:"random", Size:192, Nomad:false, PlayerData:[{AI:false, Civ:"gaul", Color:{r:21, g:55, b:149}, Name:"Player 1", Team:-1}, {AI:"petra", AIDiff:5, AIBehavior:"random", Civ:"random", Color:{r:150, g:20, b:20}, Name:"Player 2", Team:1}, {AI:"petra", AIDiff:5, AIBehavior:"random", Civ:"random", Color:{r:231, g:200, b:5}, Name:"Player 3", Team:1}], WorldPopulation:true, WorldPopulationCap:600, RegicideGarrison:false, Seed:0, AISeed:0, StartingResources:300, TriggerScripts:["scripts/TriggerHelper.js", "scripts/ConquestCommon.js", "scripts/ConquestCivicCentres.js"], VictoryConditions:["conquest_civiccentres"]}, gameSpeed:0.75, map:"random", mapType:"random", mapPreview:"cropped:0.78125,0.5859375:session/icons/mappreview/nopreview.png", matchID:"9456199D74916CEF", guiData:{mapFilter:"default"}}}) } of size 1325 from server
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 53EC743BBDE343CE, m_Name: Freagarach, m_PlayerID: 4294967295, m_Status: 2 }, { m_GUID: FB42F1CD2EA32022, m_Name: Asger_Spear, m_PlayerID: 1, m_Status: 0 } } } of size 93 from server
Net client: Received message CGameSetupMessage { m_Data: ({type:"initial-update", initAttribs:{settings:{CheatsEnabled:true, DisableSpies:false, DisableTreasures:false, LastManStanding:false, LockTeams:true, RevealMap:false, ExploreMap:false, Name:"random", Size:192, Nomad:false, PlayerData:[{AI:false, Civ:"gaul", Color:{r:21, g:55, b:149}, Name:"Player 1", Team:-1}, {AI:"petra", AIDiff:5, AIBehavior:"random", Civ:"random", Color:{r:150, g:20, b:20}, Name:"Player 2", Team:1}, {AI:"petra", AIDiff:5, AIBehavior:"random", Civ:"random", Color:{r:231, g:200, b:5}, Name:"Player 3", Team:1}], WorldPopulation:true, WorldPopulationCap:600, RegicideGarrison:false, Seed:0, AISeed:0, StartingResources:300, TriggerScripts:["scripts/TriggerHelper.js", "scripts/ConquestCommon.js", "scripts/ConquestCivicCentres.js"], VictoryConditions:["conquest_civiccentres"]}, gameSpeed:0.75, map:"random", mapType:"random", mapPreview:"cropped:0.78125,0.5859375:session/icons/mappreview/nopreview.png", matchID:"9456199D74916CEF", guiData:{mapFilter:"default"}}}) } of size 1325 from server
Net client: Received message CGameSetupMessage { m_Data: ({type:"update", initAttribs:{settings:{CheatsEnabled:true, DisableSpies:false, DisableTreasures:false, LastManStanding:false, LockTeams:true, RevealMap:false, ExploreMap:false, Name:"random", Size:192, Nomad:false, PlayerData:[{AI:false, Civ:"gaul", Color:{r:21, g:55, b:149}, Name:"Player 1", Team:-1}, {AI:"petra", AIDiff:5, AIBehavior:"random", Civ:"random", Color:{r:150, g:20, b:20}, Name:"Player 2", Team:1}, {AI:"petra", AIDiff:5, AIBehavior:"random", Civ:"random", Color:{r:231, g:200, b:5}, Name:"Player 3", Team:1}], WorldPopulation:true, WorldPopulationCap:600, RegicideGarrison:false, Seed:0, AISeed:0, StartingResources:300, TriggerScripts:["scripts/TriggerHelper.js", "scripts/ConquestCommon.js", "scripts/ConquestCivicCentres.js"], VictoryConditions:["conquest_civiccentres"]}, gameSpeed:0.75, map:"random", mapType:"random", mapPreview:"cropped:0.78125,0.5859375:session/icons/mappreview/nopreview.png", matchID:"9456199D74916CEF", guiData:{mapFilter:"default"}}}) } of size 1317 from server
Net message: ({newAssignments:{'53EC743BBDE343CE':{status:0, player:-1, name:"Freagarach"}, FB42F1CD2EA32022:{status:0, player:-1, name:"Asger_Spear"}}, type:"players"})
Net message: ({status:2, guid:"53EC743BBDE343CE", type:"ready"})
Net message: ({newAssignments:{'53EC743BBDE343CE':{status:2, player:-1, name:"Freagarach"}, FB42F1CD2EA32022:{status:0, player:-1, name:"Asger_Spear"}}, type:"players"})
Net message: ({newAssignments:{'53EC743BBDE343CE':{status:2, player:1, name:"Freagarach"}, FB42F1CD2EA32022:{status:0, player:-1, name:"Asger_Spear"}}, type:"players"})
Net message: ({data:{type:"initial-update", initAttribs:{settings:{CheatsEnabled:true, DisableSpies:false, DisableTreasures:false, LastManStanding:false, LockTeams:true, RevealMap:false, ExploreMap:false, Name:"random", Size:192, Nomad:false, PlayerData:[{AI:false, Civ:"gaul", Color:{r:21, g:55, b:149}, Name:"Player 1", Team:-1}, {AI:"petra", AIDiff:5, AIBehavior:"random", Civ:"random", Color:{r:150, g:20, b:20}, Name:"Player 2", Team:1}, {AI:"petra", AIDiff:5, AIBehavior:"random", Civ:"random", Color:{r:231, g:200, b:5}, Name:"Player 3", Team:1}], WorldPopulation:true, WorldPopulationCap:600, RegicideGarrison:false, Seed:0, AISeed:0, StartingResources:300, TriggerScripts:["scripts/TriggerHelper.js", "scripts/ConquestCommon.js", "scripts/ConquestCivicCentres.js"], VictoryConditions:["conquest_civiccentres"]}, gameSpeed:0.75, map:"random", mapType:"random", mapPreview:"cropped:0.78125,0.5859375:session/icons/mappreview/nopreview.png", matchID:"9456199D74916CEF", guiData:{mapFilter:"default"}}}, type:"gamesetup"})
Net message: ({newAssignments:{'53EC743BBDE343CE':{status:2, player:-1, name:"Freagarach"}, FB42F1CD2EA32022:{status:0, player:1, name:"Asger_Spear"}}, type:"players"})
Net message: ({data:{type:"initial-update", initAttribs:{settings:{CheatsEnabled:true, DisableSpies:false, DisableTreasures:false, LastManStanding:false, LockTeams:true, RevealMap:false, ExploreMap:false, Name:"random", Size:192, Nomad:false, PlayerData:[{AI:false, Civ:"gaul", Color:{r:21, g:55, b:149}, Name:"Player 1", Team:-1}, {AI:"petra", AIDiff:5, AIBehavior:"random", Civ:"random", Color:{r:150, g:20, b:20}, Name:"Player 2", Team:1}, {AI:"petra", AIDiff:5, AIBehavior:"random", Civ:"random", Color:{r:231, g:200, b:5}, Name:"Player 3", Team:1}], WorldPopulation:true, WorldPopulationCap:600, RegicideGarrison:false, Seed:0, AISeed:0, StartingResources:300, TriggerScripts:["scripts/TriggerHelper.js", "scripts/ConquestCommon.js", "scripts/ConquestCivicCentres.js"], VictoryConditions:["conquest_civiccentres"]}, gameSpeed:0.75, map:"random", mapType:"random", mapPreview:"cropped:0.78125,0.5859375:session/icons/mappreview/nopreview.png", matchID:"9456199D74916CEF", guiData:{mapFilter:"default"}}}, type:"gamesetup"})
Net message: ({data:{type:"update", initAttribs:{settings:{CheatsEnabled:true, DisableSpies:false, DisableTreasures:false, LastManStanding:false, LockTeams:true, RevealMap:false, ExploreMap:false, Name:"random", Size:192, Nomad:false, PlayerData:[{AI:false, Civ:"gaul", Color:{r:21, g:55, b:149}, Name:"Player 1", Team:-1}, {AI:"petra", AIDiff:5, AIBehavior:"random", Civ:"random", Color:{r:150, g:20, b:20}, Name:"Player 2", Team:1}, {AI:"petra", AIDiff:5, AIBehavior:"random", Civ:"random", Color:{r:231, g:200, b:5}, Name:"Player 3", Team:1}], WorldPopulation:true, WorldPopulationCap:600, RegicideGarrison:false, Seed:0, AISeed:0, StartingResources:300, TriggerScripts:["scripts/TriggerHelper.js", "scripts/ConquestCommon.js", "scripts/ConquestCivicCentres.js"], VictoryConditions:["conquest_civiccentres"]}, gameSpeed:0.75, map:"random", mapType:"random", mapPreview:"cropped:0.78125,0.5859375:session/icons/mappreview/nopreview.png", matchID:"9456199D74916CEF", guiData:{mapFilter:"default"}}}, type:"gamesetup"})
Net client: Received message CReadyMessage { m_GUID: FB42F1CD2EA32022, m_Status: 1 } of size 24 from server
Net message: ({status:1, guid:"FB42F1CD2EA32022", type:"ready"})
Net client: Received message CReadyMessage { m_GUID: FB42F1CD2EA32022, m_Status: 2 } of size 24 from server
Net message: ({status:2, guid:"FB42F1CD2EA32022", type:"ready"})
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 53EC743BBDE343CE, m_Name: Freagarach, m_PlayerID: 4294967295, m_Status: 2 }, { m_GUID: FB42F1CD2EA32022, m_Name: Asger_Spear, m_PlayerID: 1, m_Status: 2 } } } of size 93 from server
Net message: ({newAssignments:{'53EC743BBDE343CE':{status:2, player:-1, name:"Freagarach"}, FB42F1CD2EA32022:{status:2, player:1, name:"Asger_Spear"}}, type:"players"})
Net client: Received message CGameSetupMessage { m_Data: ({type:"update", initAttribs:{settings:{CheatsEnabled:true, DisableSpies:false, DisableTreasures:false, LastManStanding:false, LockTeams:true, RevealMap:false, ExploreMap:false, Name:"random", Size:192, Nomad:false, PlayerData:[{AI:false, Civ:"random", Color:{r:21, g:55, b:149}, Name:"Player 1", Team:-1}, {AI:"petra", AIDiff:5, AIBehavior:"random", Civ:"random", Color:{r:150, g:20, b:20}, Name:"Player 2", Team:1}, {AI:"petra", AIDiff:5, AIBehavior:"random", Civ:"random", Color:{r:231, g:200, b:5}, Name:"Player 3", Team:1}], WorldPopulation:true, WorldPopulationCap:600, RegicideGarrison:false, Seed:0, AISeed:0, StartingResources:300, TriggerScripts:["scripts/TriggerHelper.js", "scripts/ConquestCommon.js", "scripts/ConquestCivicCentres.js"], VictoryConditions:["conquest_civiccentres"]}, gameSpeed:0.75, map:"random", mapType:"random", mapPreview:"cropped:0.78125,0.5859375:session/icons/mappreview/nopreview.png", matchID:"9456199D74916CEF", guiData:{mapFilter:"default"}}}) } of size 1319 from server
Net message: ({data:{type:"update", initAttribs:{settings:{CheatsEnabled:true, DisableSpies:false, DisableTreasures:false, LastManStanding:false, LockTeams:true, RevealMap:false, ExploreMap:false, Name:"random", Size:192, Nomad:false, PlayerData:[{AI:false, Civ:"random", Color:{r:21, g:55, b:149}, Name:"Player 1", Team:-1}, {AI:"petra", AIDiff:5, AIBehavior:"random", Civ:"random", Color:{r:150, g:20, b:20}, Name:"Player 2", Team:1}, {AI:"petra", AIDiff:5, AIBehavior:"random", Civ:"random", Color:{r:231, g:200, b:5}, Name:"Player 3", Team:1}], WorldPopulation:true, WorldPopulationCap:600, RegicideGarrison:false, Seed:0, AISeed:0, StartingResources:300, TriggerScripts:["scripts/TriggerHelper.js", "scripts/ConquestCommon.js", "scripts/ConquestCivicCentres.js"], VictoryConditions:["conquest_civiccentres"]}, gameSpeed:0.75, map:"random", mapType:"random", mapPreview:"cropped:0.78125,0.5859375:session/icons/mappreview/nopreview.png", matchID:"9456199D74916CEF", guiData:{mapFilter:"default"}}}, type:"gamesetup"})
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 53EC743BBDE343CE, m_Name: Freagarach, m_PlayerID: 4294967295, m_Status: 2 }, { m_GUID: FB42F1CD2EA32022, m_Name: Asger_Spear, m_PlayerID: 1, m_Status: 2 } } } of size 93 from server
Net message: ({newAssignments:{'53EC743BBDE343CE':{status:2, player:-1, name:"Freagarach"}, FB42F1CD2EA32022:{status:2, player:1, name:"Asger_Spear"}}, type:"players"})
Net client: Received message CGameSetupMessage { m_Data: ({type:"update", initAttribs:{settings:{CheatsEnabled:true, DisableSpies:false, DisableTreasures:false, LastManStanding:false, LockTeams:true, RevealMap:false, ExploreMap:false, Name:"random", Size:192, Nomad:false, PlayerData:[{AI:false, Civ:"rome", Color:{r:21, g:55, b:149}, Name:"Player 1", Team:-1}, {AI:"petra", AIDiff:5, AIBehavior:"random", Civ:"random", Color:{r:150, g:20, b:20}, Name:"Player 2", Team:1}, {AI:"petra", AIDiff:5, AIBehavior:"random", Civ:"random", Color:{r:231, g:200, b:5}, Name:"Player 3", Team:1}], WorldPopulation:true, WorldPopulationCap:600, RegicideGarrison:false, Seed:0, AISeed:0, StartingResources:300, TriggerScripts:["scripts/TriggerHelper.js", "scripts/ConquestCommon.js", "scripts/ConquestCivicCentres.js"], VictoryConditions:["conquest_civiccentres"]}, gameSpeed:0.75, map:"random", mapType:"random", mapPreview:"cropped:0.78125,0.5859375:session/icons/mappreview/nopreview.png", matchID:"9456199D74916CEF", guiData:{mapFilter:"default"}}}) } of size 1317 from server
Net message: ({data:{type:"update", initAttribs:{settings:{CheatsEnabled:true, DisableSpies:false, DisableTreasures:false, LastManStanding:false, LockTeams:true, RevealMap:false, ExploreMap:false, Name:"random", Size:192, Nomad:false, PlayerData:[{AI:false, Civ:"rome", Color:{r:21, g:55, b:149}, Name:"Player 1", Team:-1}, {AI:"petra", AIDiff:5, AIBehavior:"random", Civ:"random", Color:{r:150, g:20, b:20}, Name:"Player 2", Team:1}, {AI:"petra", AIDiff:5, AIBehavior:"random", Civ:"random", Color:{r:231, g:200, b:5}, Name:"Player 3", Team:1}], WorldPopulation:true, WorldPopulationCap:600, RegicideGarrison:false, Seed:0, AISeed:0, StartingResources:300, TriggerScripts:["scripts/TriggerHelper.js", "scripts/ConquestCommon.js", "scripts/ConquestCivicCentres.js"], VictoryConditions:["conquest_civiccentres"]}, gameSpeed:0.75, map:"random", mapType:"random", mapPreview:"cropped:0.78125,0.5859375:session/icons/mappreview/nopreview.png", matchID:"9456199D74916CEF", guiData:{mapFilter:"default"}}}, type:"gamesetup"})
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 53EC743BBDE343CE, m_Name: Freagarach, m_PlayerID: 4294967295, m_Status: 2 }, { m_GUID: FB42F1CD2EA32022, m_Name: Asger_Spear, m_PlayerID: 1, m_Status: 2 } } } of size 93 from server
Net message: ({newAssignments:{'53EC743BBDE343CE':{status:2, player:-1, name:"Freagarach"}, FB42F1CD2EA32022:{status:2, player:1, name:"Asger_Spear"}}, type:"players"})
Net client: Received message CGameSetupMessage { m_Data: ({type:"update", initAttribs:{settings:{CheatsEnabled:true, DisableSpies:false, DisableTreasures:false, LastManStanding:false, LockTeams:true, RevealMap:false, ExploreMap:false, Name:"random", Size:192, Nomad:false, PlayerData:[{AI:false, Civ:"maur", Color:{r:21, g:55, b:149}, Name:"Player 1", Team:-1}, {AI:"petra", AIDiff:5, AIBehavior:"random", Civ:"random", Color:{r:150, g:20, b:20}, Name:"Player 2", Team:1}, {AI:"petra", AIDiff:5, AIBehavior:"random", Civ:"random", Color:{r:231, g:200, b:5}, Name:"Player 3", Team:1}], WorldPopulation:true, WorldPopulationCap:600, RegicideGarrison:false, Seed:0, AISeed:0, StartingResources:300, TriggerScripts:["scripts/TriggerHelper.js", "scripts/ConquestCommon.js", "scripts/ConquestCivicCentres.js"], VictoryConditions:["conquest_civiccentres"]}, gameSpeed:0.75, map:"random", mapType:"random", mapPreview:"cropped:0.78125,0.5859375:session/icons/mappreview/nopreview.png", matchID:"9456199D74916CEF", guiData:{mapFilter:"default"}}}) } of size 1317 from server
Net message: ({data:{type:"update", initAttribs:{settings:{CheatsEnabled:true, DisableSpies:false, DisableTreasures:false, LastManStanding:false, LockTeams:true, RevealMap:false, ExploreMap:false, Name:"random", Size:192, Nomad:false, PlayerData:[{AI:false, Civ:"maur", Color:{r:21, g:55, b:149}, Name:"Player 1", Team:-1}, {AI:"petra", AIDiff:5, AIBehavior:"random", Civ:"random", Color:{r:150, g:20, b:20}, Name:"Player 2", Team:1}, {AI:"petra", AIDiff:5, AIBehavior:"random", Civ:"random", Color:{r:231, g:200, b:5}, Name:"Player 3", Team:1}], WorldPopulation:true, WorldPopulationCap:600, RegicideGarrison:false, Seed:0, AISeed:0, StartingResources:300, TriggerScripts:["scripts/TriggerHelper.js", "scripts/ConquestCommon.js", "scripts/ConquestCivicCentres.js"], VictoryConditions:["conquest_civiccentres"]}, gameSpeed:0.75, map:"random", mapType:"random", mapPreview:"cropped:0.78125,0.5859375:session/icons/mappreview/nopreview.png", matchID:"9456199D74916CEF", guiData:{mapFilter:"default"}}}, type:"gamesetup"})
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 53EC743BBDE343CE, m_Name: Freagarach, m_PlayerID: 4294967295, m_Status: 2 }, { m_GUID: FB42F1CD2EA32022, m_Name: Asger_Spear, m_PlayerID: 1, m_Status: 2 } } } of size 93 from server
Net client: Received message CGameStartMessage { m_InitAttributes: {\n \"settings\": {\n \"CheatsEnabled\": true,\n \"CircularMap\": true,\n \"DisableSpies\": false,\n \"DisableTreasures\": false,\n \"LastManStanding\": false,\n \"LockTeams\": true,\n \"RevealMap\": false,\n \"ExploreMap\": false,\n \"Name\": \"Ngorongoro\",\n \"Size\": 192,\n \"Nomad\": false,\n \"PlayerData\": [\n {\n \"AI\": false,\n \"Civ\": \"maur\",\n \"Color\": {\n \"r\": 21,\n \"g\": 55,\n \"b\": 149\n },\n \"Name\": \"Asger_Spear\",\n \"Team\": -1\n },\n {\n \"AI\": \"petra\",\n \"AIDiff\": 5,\n \"AIBehavior\": \"random\",\n \"Civ\": \"ptol\",\n \"Color\": {\n \"r\": 150,\n \"g\": 20,\n \"b\": 20\n },\n \"Name\": \"Ptolemy Epiphanes\",\n \"Team\": 1\n },\n {\n \"AI\": \"petra\",\n \"AIDiff\": 5,\n \"AIBehavior\": \"random\",\n \"Civ\": \"sele\",\n \"Color\": {\n \"r\": 231,\n \"g\": 200,\n \"b\": 5\n },\n \"Name\": \"Seleucus V Philometor\",\n \"Team\": 1\n }\n ],\n \"WorldPopulation\": true,\n \"WorldPopulationCap\": 600,\n \"RegicideGarrison\": false,\n \"Seed\": 4153022239,\n \"AISeed\": 1813372093,\n \"StartingResources\": 300,\n \"TriggerScripts\": [\n \"scripts/TriggerHelper.js\",\n \"scripts/ConquestCommon.js\",\n \"scripts/ConquestCivicCentres.js\"\n ],\n \"VictoryConditions\": [\n \"conquest_civiccentres\"\n ]\n },\n \"gameSpeed\": 0.75,\n \"map\": \"maps/random/ngorongoro\",\n \"mapType\": \"random\",\n \"script\": \"ngorongoro.js\",\n \"mapPreview\": \"cropped:0.78125,0.5859375:session/icons/mappreview/ngorongoro.png\",\n \"matchID\": \"9456199D74916CEF\"\n} } of size 1649 from server
Net message: ({newAssignments:{'53EC743BBDE343CE':{status:2, player:-1, name:"Freagarach"}, FB42F1CD2EA32022:{status:2, player:1, name:"Asger_Spear"}}, type:"players"})
Net message: ({initAttributes:{settings:{CheatsEnabled:true, CircularMap:true, DisableSpies:false, DisableTreasures:false, LastManStanding:false, LockTeams:true, RevealMap:false, ExploreMap:false, Name:"Ngorongoro", Size:192, Nomad:false, PlayerData:[{AI:false, Civ:"maur", Color:{r:21, g:55, b:149}, Name:"Asger_Spear", Team:-1}, {AI:"petra", AIDiff:5, AIBehavior:"random", Civ:"ptol", Color:{r:150, g:20, b:20}, Name:"Ptolemy Epiphanes", Team:1}, {AI:"petra", AIDiff:5, AIBehavior:"random", Civ:"sele", Color:{r:231, g:200, b:5}, Name:"Seleucus V Philometor", Team:1}], WorldPopulation:true, WorldPopulationCap:600, RegicideGarrison:false, Seed:4153022239, AISeed:1813372093, StartingResources:300, TriggerScripts:["scripts/TriggerHelper.js", "scripts/ConquestCommon.js", "scripts/ConquestCivicCentres.js"], VictoryConditions:["conquest_civiccentres"]}, gameSpeed:0.75, map:"maps/random/ngorongoro", mapType:"random", script:"ngorongoro.js", mapPreview:"cropped:0.78125,0.5859375:session/icons/mappreview/ngorongoro.png", matchID:"9456199D74916CEF", timestamp:1622962059, engine_version:"0.0.25", mods:[{mod:"public", name:"0ad", version:"0.0.25", ignoreInCompatibilityChecks:false}]}, type:"start"})
'art/terrains/terrains.xml' does not exist. Using previous properties.
Loading RMS 'maps/random/ngorongoro.js'
Loading map generator script 'maps/random/rmgen/Area.js'
Loading map generator script 'maps/random/rmgen/Constraint.js'
Loading map generator script 'maps/random/rmgen/Entity.js'
Loading map generator script 'maps/random/rmgen/Group.js'
Loading map generator script 'maps/random/rmgen/Noise.js'
Loading map generator script 'maps/random/rmgen/Object.js'
Loading map generator script 'maps/random/rmgen/RandomMap.js'
Loading map generator script 'maps/random/rmgen/RandomMapLogger.js'
Loading map generator script 'maps/random/rmgen/Terrain.js'
Loading map generator script 'maps/random/rmgen/TileClass.js'
Loading map generator script 'maps/random/rmgen/environment.js'
Loading map generator script 'maps/random/rmgen/library.js'
Loading map generator script 'maps/random/rmgen/placer/centered/ChainPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/centered/ClumpPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/centered/DiskPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/ConvexPolygonPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/EntitiesObstructionPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/HeightPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/MapBoundsPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/PathPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/RandomPathPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/RectPlacer.js'
Loading map generator script 'maps/random/rmgen/painter/CityPainter.js'
Loading map generator script 'maps/random/rmgen/painter/ElevationBlendingPainter.js'
Loading map generator script 'maps/random/rmgen/painter/ElevationPainter.js'
Loading map generator script 'maps/random/rmgen/painter/HeightmapPainter.js'
Loading map generator script 'maps/random/rmgen/painter/LayeredPainter.js'
Loading map generator script 'maps/random/rmgen/painter/MultiPainter.js'
Loading map generator script 'maps/random/rmgen/painter/RandomElevationPainter.js'
Loading map generator script 'maps/random/rmgen/painter/SmoothElevationPainter.js'
Loading map generator script 'maps/random/rmgen/painter/SmoothingPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TerrainPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TerrainTextureArrayPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TileClassPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TileClassUnPainter.js'
Loading map generator script 'maps/random/rmgen/math.js'
Loading map generator script 'maps/random/rmgen-common/gaia_entities.js'
Loading map generator script 'maps/random/rmgen-common/gaia_terrain.js'
Loading map generator script 'maps/random/rmgen-common/player.js'
Loading map generator script 'maps/random/rmgen-common/wall_builder.js'
Loading map generator script 'maps/random/rmgen2/gaia.js'
Loading map generator script 'maps/random/rmgen2/setup.js'
Loading map generator script 'maps/random/rmbiome/randombiome.js'
Setting biome generic/savanna.
Loading map generator script 'maps/random/rmbiome/generic/aegean.js'
Loading map generator script 'maps/random/rmbiome/generic/nubia.js'
Loading map generator script 'maps/random/rmbiome/generic/sahara.js'
Loading map generator script 'maps/random/rmbiome/generic/savanna.js'
Loading map generator script 'maps/random/rmbiome/generic/temperate.js'
Generating Ngorongoro of size 192 and 3 players.
Loading heightmap ngorongoro.png...
0.184575s.
Smoothing heightmap...
0.074009s.
Marking land...
0.022088s.
Marking eden...
0.003858s.
Marking highlands...
0.020416s.
Painting cliffs...
0.048446s.
Placing players...
0.085081s.
Creating bases...
0.027937s.
Flatten the initial CC area...
0.038843s.
Render lowlands...
0.000355s.
Creating layered patches...
0.074318s.
Creating decoration...
0.043222s.
Creating stone mines...
0.001536s.
Creating small metal mines...
0.001658s.
Creating animals...
0.014745s.
Creating animals...
0.013691s.
Creating straggler trees...
0.016402s.
Render highlands...
0.000147s.
Creating layered patches...
0.093904s.
Creating decoration...
0.028919s.
Creating small metal mines...
0.003939s.
Creating stone mines...
0.009471s.
Creating straggler trees...
0.013712s.
Creating animals...
0.011599s.
Render eden...
0.000100s.
Creating layered patches...
0.012541s.
Creating decoration...
0.034183s.
Creating metal mines...
0.006660s.
Creating stone mines...
0.002686s.
Creating small metal mines...
0.006636s.
Creating metal mines...
0.006599s.
Creating straggler trees...
0.018054s.
Creating animals...
0.011586s.
Total map generation time: 0.943722s.
Total entities: 2042, Terrain entities: 0, Textures: 10.
Loading skeleton definitions from 'art/skeletons/aspron.xml'
Loading skeleton definitions from 'art/skeletons/ballista.xml'
Loading skeleton definitions from 'art/skeletons/biped.xml'
Loading skeleton definitions from 'art/skeletons/boar.xml'
Loading skeleton definitions from 'art/skeletons/bovidae_skeleton.xml'
Loading skeleton definitions from 'art/skeletons/bow.xml'
Loading skeleton definitions from 'art/skeletons/camelus.xml'
Loading skeleton definitions from 'art/skeletons/celt_sail.xml'
Loading skeleton definitions from 'art/skeletons/chariot.xml'
Loading skeleton definitions from 'art/skeletons/chariot_rein.xml'
Loading skeleton definitions from 'art/skeletons/chicken.xml'
Loading skeleton definitions from 'art/skeletons/crocodile.xml'
Loading skeleton definitions from 'art/skeletons/deer.xml'
Loading skeleton definitions from 'art/skeletons/elephant_3ds.xml'
Loading skeleton definitions from 'art/skeletons/elephant_blender.xml'
Loading skeleton definitions from 'art/skeletons/elephantidae_african.xml'
Loading skeleton definitions from 'art/skeletons/elephantidae_african_bush.xml'
Loading skeleton definitions from 'art/skeletons/elephantidae_asian.xml'
Loading skeleton definitions from 'art/skeletons/feline_blender.xml'
Loading skeleton definitions from 'art/skeletons/fish.xml'
Loading skeleton definitions from 'art/skeletons/fish_shoal.xml'
Loading skeleton definitions from 'art/skeletons/fish_single.xml'
Loading skeleton definitions from 'art/skeletons/fishing_net.xml'
Loading skeleton definitions from 'art/skeletons/flare-marker-armature.xml'
Loading skeleton definitions from 'art/skeletons/floating_barrels.xml'
Loading skeleton definitions from 'art/skeletons/fox_armature.xml'
Loading skeleton definitions from 'art/skeletons/gastraphetes.xml'
Loading skeleton definitions from 'art/skeletons/gate.xml'
Loading skeleton definitions from 'art/skeletons/giraffe.xml'
Loading skeleton definitions from 'art/skeletons/goat.xml'
Loading skeleton definitions from 'art/skeletons/hawk.xml'
Loading skeleton definitions from 'art/skeletons/hele_lithobolos.xml'
Loading skeleton definitions from 'art/skeletons/hippopotamus_armature.xml'
Loading skeleton definitions from 'art/skeletons/horse.xml'
Loading skeleton definitions from 'art/skeletons/horse_old.xml'
Loading skeleton definitions from 'art/skeletons/horse_rein.xml'
Loading skeleton definitions from 'art/skeletons/lithobolos_light.xml'
Loading skeleton definitions from 'art/skeletons/mastiff.xml'
Loading skeleton definitions from 'art/skeletons/maur_ch.xml'
Loading skeleton definitions from 'art/skeletons/oxybeles.xml'
Loading skeleton definitions from 'art/skeletons/peacock.xml'
Loading skeleton definitions from 'art/skeletons/pers_ram.xml'
Loading skeleton definitions from 'art/skeletons/polybolos.xml'
Loading skeleton definitions from 'art/skeletons/pony.xml'
Loading skeleton definitions from 'art/skeletons/ptol_polybolos.xml'
Loading skeleton definitions from 'art/skeletons/rhino.xml'
Loading skeleton definitions from 'art/skeletons/rome_bridge.xml'
Loading skeleton definitions from 'art/skeletons/rotary_mill_grinder.xml'
Loading skeleton definitions from 'art/skeletons/rowing_boat.xml'
Loading skeleton definitions from 'art/skeletons/scorpio.xml'
Loading skeleton definitions from 'art/skeletons/shark.xml'
Loading skeleton definitions from 'art/skeletons/sheep.xml'
Loading skeleton definitions from 'art/skeletons/ship_one_row.xml'
Loading skeleton definitions from 'art/skeletons/ship_row.xml'
Loading skeleton definitions from 'art/skeletons/ship_sail.xml'
Loading skeleton definitions from 'art/skeletons/ship_three_row.xml'
Loading skeleton definitions from 'art/skeletons/ship_two_row.xml'
Loading skeleton definitions from 'art/skeletons/siege_onager.xml'
Loading skeleton definitions from 'art/skeletons/sling.xml'
Loading skeleton definitions from 'art/skeletons/target_marker.xml'
Loading skeleton definitions from 'art/skeletons/tuna.xml'
Loading skeleton definitions from 'art/skeletons/ursidae_armature.xml'
Loading skeleton definitions from 'art/skeletons/vehicle_four_wheel.xml'
Loading skeleton definitions from 'art/skeletons/vehicle_six_wheel.xml'
Loading skeleton definitions from 'art/skeletons/vehicle_two_wheel.xml'
Loading skeleton definitions from 'art/skeletons/whale.xml'
Loading skeleton definitions from 'art/skeletons/wolf.xml'
Loading skeleton definitions from 'art/skeletons/wolfhound.xml'
Loading skeleton definitions from 'art/skeletons/zebra.xml'
Loading skeleton definitions from 'art/skeletons/zebu.xml'
art/meshes/structural/maur_cc_struct.dae: Starting conversion
art/meshes/structural/maur_cc_struct.dae: Running FixBrokenXML
art/meshes/structural/maur_cc_struct.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/maur_cc_struct.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/maur_cc_struct.dae: Found convertible object 'Cube_003'
art/meshes/structural/maur_cc_struct.dae: Converting 'Cube_006'
art/meshes/structural/maur_cc_struct.dae: Found static geometry
art/meshes/structural/maur_cc_struct.dae: Adding prop point garrisoned
art/meshes/structural/maur_cc_struct.dae: Adding prop point projectile
art/meshes/props/weap_arrow_front.dae: Starting conversion
art/meshes/props/weap_arrow_front.dae: Running FixBrokenXML
art/meshes/props/weap_arrow_front.dae: Authoring tool: Blender 2.90.1 commit date:2020-09-23, commit time:06:43, hash:3e85bb34d0d7
art/meshes/props/weap_arrow_front.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_arrow_front.dae: Found convertible object 'weap_arrow_front_007'
art/meshes/props/weap_arrow_front.dae: Converting 'weap_arrow_front-Geometry_001'
art/meshes/props/weap_arrow_front.dae: Found static geometry
art/meshes/props/maur_cc_lions.dae: Starting conversion
art/meshes/props/maur_cc_lions.dae: Running FixBrokenXML
art/meshes/props/maur_cc_lions.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/maur_cc_lions.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/maur_cc_lions.dae: Found convertible object 'Cube_002'
art/meshes/props/maur_cc_lions.dae: Converting 'Cube_006'
art/meshes/props/maur_cc_lions.dae: Found static geometry
art/meshes/props/maur_cc_pillar.dae: Starting conversion
art/meshes/props/maur_cc_pillar.dae: Running FixBrokenXML
art/meshes/props/maur_cc_pillar.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/maur_cc_pillar.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/maur_cc_pillar.dae: Found convertible object 'Cube_002'
art/meshes/props/maur_cc_pillar.dae: Converting 'Cube_006'
art/meshes/props/maur_cc_pillar.dae: Found static geometry
art/meshes/props/maur_cc_plants.dae: Starting conversion
art/meshes/props/maur_cc_plants.dae: Running FixBrokenXML
art/meshes/props/maur_cc_plants.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/maur_cc_plants.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/maur_cc_plants.dae: Found convertible object 'Cube_000'
art/meshes/props/maur_cc_plants.dae: Converting 'Cube_000'
art/meshes/props/maur_cc_plants.dae: Found static geometry
art/meshes/props/maur_cc_struct_b.dae: Starting conversion
art/meshes/props/maur_cc_struct_b.dae: Running FixBrokenXML
art/meshes/props/maur_cc_struct_b.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/maur_cc_struct_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/maur_cc_struct_b.dae: Found convertible object 'Cube_002'
art/meshes/props/maur_cc_struct_b.dae: Converting 'Cube_006'
art/meshes/props/maur_cc_struct_b.dae: Found static geometry
art/meshes/skeletal/new/f_naked.dae: Starting conversion
art/meshes/skeletal/new/f_naked.dae: Running FixBrokenXML
art/meshes/skeletal/new/f_naked.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/meshes/skeletal/new/f_naked.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/skeletal/new/f_naked.dae: Found convertible object 'f_naked'
art/meshes/skeletal/new/f_naked.dae: Converting 'Biped'
art/meshes/skeletal/new/f_naked.dae: Found skinned geometry
art/meshes/skeletal/new/f_naked.dae: Adding prop point bevor
art/meshes/skeletal/new/f_naked.dae: Adding prop point back
art/meshes/skeletal/new/f_naked.dae: Adding prop point quiver_back
art/meshes/skeletal/new/f_naked.dae: Adding prop point breastplate
art/meshes/skeletal/new/f_naked.dae: Adding prop point backplate
art/meshes/skeletal/new/f_naked.dae: Adding prop point quiver_B
art/meshes/skeletal/new/f_naked.dae: Adding prop point sheath_L
art/meshes/skeletal/new/f_naked.dae: Adding prop point quiver_R
art/meshes/skeletal/new/f_naked.dae: Adding prop point fauld
art/meshes/skeletal/new/f_naked.dae: Adding prop point seax_front
art/meshes/skeletal/new/f_naked.dae: Adding prop point seax_back
art/meshes/skeletal/new/f_naked.dae: Adding prop point sheath_R
art/meshes/skeletal/new/f_naked.dae: Adding prop point shoulderpad_L
art/meshes/skeletal/new/f_naked.dae: Adding prop point couter_L
art/meshes/skeletal/new/f_naked.dae: Adding prop point armpad_L
art/meshes/skeletal/new/f_naked.dae: Adding prop point rerebrace_L
art/meshes/skeletal/new/f_naked.dae: Adding prop point glove_wrist_L
art/meshes/skeletal/new/f_naked.dae: Adding prop point brace_L
art/meshes/skeletal/new/f_naked.dae: Adding prop point glove_hand_L
art/meshes/skeletal/new/f_naked.dae: Adding prop point head
art/meshes/skeletal/new/f_naked.dae: Adding prop point shoulderpad_R
art/meshes/skeletal/new/f_naked.dae: Adding prop point couter_R
art/meshes/skeletal/new/f_naked.dae: Adding prop point armpad_R
art/meshes/skeletal/new/f_naked.dae: Adding prop point rerebrace_R
art/meshes/skeletal/new/f_naked.dae: Adding prop point glove_wrist_R
art/meshes/skeletal/new/f_naked.dae: Adding prop point brace_R
art/meshes/skeletal/new/f_naked.dae: Adding prop point glove_hand_R
art/meshes/skeletal/new/f_naked.dae: Adding prop point cuisse_L
art/meshes/skeletal/new/f_naked.dae: Adding prop point chaff_L
art/meshes/skeletal/new/f_naked.dae: Adding prop point leg_L
art/meshes/skeletal/new/f_naked.dae: Adding prop point foot_L
art/meshes/skeletal/new/f_naked.dae: Adding prop point cuisse_R
art/meshes/skeletal/new/f_naked.dae: Adding prop point chaff_R
art/meshes/skeletal/new/f_naked.dae: Adding prop point leg_R
art/meshes/skeletal/new/f_naked.dae: Adding prop point foot_R
art/meshes/skeletal/new/f_naked.dae: Adding prop point glove_finger_L
art/meshes/skeletal/new/f_naked.dae: Adding prop point glove_finger_R
art/meshes/skeletal/new/f_naked.dae: Adding prop point helmet
art/meshes/skeletal/new/f_naked.dae: Adding prop point neck_guard
art/meshes/skeletal/new/f_naked.dae: Adding prop point weapon_R
art/meshes/skeletal/new/f_naked.dae: Adding prop point projectile
art/meshes/skeletal/new/f_naked.dae: Adding prop point shield_arm
art/meshes/skeletal/new/f_naked.dae: Adding prop point shield
art/meshes/skeletal/new/f_naked.dae: Adding prop point weapon_L
art/meshes/skeletal/new/f_naked.dae: Adding prop point weapon_bow
art/meshes/skeletal/new/f_naked.dae: Adding prop point ammo
art/meshes/skeletal/new/f_naked.dae: Adding prop point sheath_02_L
art/meshes/skeletal/new/f_naked.dae: Adding prop point sheath_01_L
art/meshes/skeletal/new/f_naked.dae: Adding prop point sheath_02_R
art/meshes/skeletal/new/f_naked.dae: Adding prop point sheath_01_R
art/meshes/skeletal/new/f_naked.dae: Adding prop point quiver_L
art/meshes/skeletal/new/f_naked.dae: Adding prop point quiver_R
art/animation/biped/citizen/idle_relax_f_long.dae: Starting conversion
art/animation/biped/citizen/idle_relax_f_long.dae: Running FixBrokenXML
art/animation/biped/citizen/idle_relax_f_long.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/citizen/idle_relax_f_long.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/citizen/idle_relax_f_long.dae: Found convertible object 'm_tunic_short'
art/animation/biped/citizen/idle_relax_f_long.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_long.dae): Loaded successfully
art/animation/biped/citizen/idle_relax_f_short.dae: Starting conversion
art/animation/biped/citizen/idle_relax_f_short.dae: Running FixBrokenXML
art/animation/biped/citizen/idle_relax_f_short.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/citizen/idle_relax_f_short.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/citizen/idle_relax_f_short.dae: Found convertible object 'm_tunic_short'
art/animation/biped/citizen/idle_relax_f_short.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_short.dae): Loaded successfully
art/animation/biped/citizen/idle_relax_f.dae: Starting conversion
art/animation/biped/citizen/idle_relax_f.dae: Running FixBrokenXML
art/animation/biped/citizen/idle_relax_f.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/citizen/idle_relax_f.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/citizen/idle_relax_f.dae: Found convertible object 'm_tunic_short'
art/animation/biped/citizen/idle_relax_f.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f.dae): Loaded successfully
art/animation/biped/citizen/run.dae: Starting conversion
art/animation/biped/citizen/run.dae: Running FixBrokenXML
art/animation/biped/citizen/run.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/citizen/run.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/citizen/run.dae: Found convertible object 'm_tunic_short'
art/animation/biped/citizen/run.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/run.dae): Loaded successfully
art/animation/biped/citizen/walk_relax_f.dae: Starting conversion
art/animation/biped/citizen/walk_relax_f.dae: Running FixBrokenXML
art/animation/biped/citizen/walk_relax_f.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/citizen/walk_relax_f.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/citizen/walk_relax_f.dae: Found convertible object 'm_naked'
art/animation/biped/citizen/walk_relax_f.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_f.dae): Loaded successfully
art/meshes/props/new/dudette_head_a.dae: Starting conversion
art/meshes/props/new/dudette_head_a.dae: Running FixBrokenXML
art/meshes/props/new/dudette_head_a.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1
art/meshes/props/new/dudette_head_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/new/dudette_head_a.dae: Found convertible object 'dudette_head_a'
art/meshes/props/new/dudette_head_a.dae: Converting 'Cube_040'
art/meshes/props/new/dudette_head_a.dae: Found static geometry
art/meshes/props/helmet/maur_earrings_fem_1.dae: Starting conversion
art/meshes/props/helmet/maur_earrings_fem_1.dae: Running FixBrokenXML
art/meshes/props/helmet/maur_earrings_fem_1.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/helmet/maur_earrings_fem_1.dae: Applying fixes for 3ds Max exporter
art/meshes/props/helmet/maur_earrings_fem_1.dae: Found library_images to delete
art/meshes/props/helmet/maur_earrings_fem_1.dae: Found library_materials to delete
art/meshes/props/helmet/maur_earrings_fem_1.dae: Found library_effects to delete
art/meshes/props/helmet/maur_earrings_fem_1.dae: Found a bind_material to delete
art/meshes/props/helmet/maur_earrings_fem_1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/maur_earrings_fem_1.dae: Found convertible object 'Torus002'
art/meshes/props/helmet/maur_earrings_fem_1.dae: Converting 'Torus002Mesh'
art/meshes/props/helmet/maur_earrings_fem_1.dae: Found static geometry
art/meshes/skeletal/new/f_tunic_short.dae: Starting conversion
art/meshes/skeletal/new/f_tunic_short.dae: Running FixBrokenXML
art/meshes/skeletal/new/f_tunic_short.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/meshes/skeletal/new/f_tunic_short.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/skeletal/new/f_tunic_short.dae: Found convertible object 'f_tunic_short'
art/meshes/skeletal/new/f_tunic_short.dae: Converting 'Biped'
art/meshes/skeletal/new/f_tunic_short.dae: Found skinned geometry
art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point bevor
art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point back
art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point quiver_back
art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point breastplate
art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point backplate
art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point quiver_B
art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point sheath_L
art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point quiver_R
art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point fauld
art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point seax_front
art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point seax_back
art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point sheath_R
art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point shoulderpad_L
art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point couter_L
art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point armpad_L
art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point rerebrace_L
art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point glove_wrist_L
art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point brace_L
art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point glove_hand_L
art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point head
art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point shoulderpad_R
art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point couter_R
art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point armpad_R
art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point rerebrace_R
art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point glove_wrist_R
art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point brace_R
art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point glove_hand_R
art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point cuisse_L
art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point chaff_L
art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point leg_L
art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point foot_L
art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point cuisse_R
art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point chaff_R
art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point leg_R
art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point foot_R
art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point glove_finger_L
art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point glove_finger_R
art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point helmet
art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point neck_guard
art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point weapon_R
art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point projectile
art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point shield_arm
art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point shield
art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point weapon_L
art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point weapon_bow
art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point ammo
art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point sheath_02_L
art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point sheath_01_L
art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point sheath_02_R
art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point sheath_01_R
art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point quiver_R
art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point quiver_L
art/meshes/props/new/dudette_head_b.dae: Starting conversion
art/meshes/props/new/dudette_head_b.dae: Running FixBrokenXML
art/meshes/props/new/dudette_head_b.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1
art/meshes/props/new/dudette_head_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/new/dudette_head_b.dae: Found convertible object 'dudette_head_b'
art/meshes/props/new/dudette_head_b.dae: Converting 'Cube_039'
art/meshes/props/new/dudette_head_b.dae: Found static geometry
art/meshes/skeletal/new/m_tunic_long.dae: Starting conversion
art/meshes/skeletal/new/m_tunic_long.dae: Running FixBrokenXML
art/meshes/skeletal/new/m_tunic_long.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/skeletal/new/m_tunic_long.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/skeletal/new/m_tunic_long.dae: Found convertible object 'm_tunic_long'
art/meshes/skeletal/new/m_tunic_long.dae: Converting 'Biped'
art/meshes/skeletal/new/m_tunic_long.dae: Found skinned geometry
art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point bevor
art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point back
art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point quiver_back
art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point breastplate
art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point backplate
art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point quiver_B
art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point sheath_L
art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point quiver_R
art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point fauld
art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point seax_front
art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point seax_back
art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point sheath_R
art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point shoulderpad_L
art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point couter_L
art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point armpad_L
art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point rerebrace_L
art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point glove_wrist_L
art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point brace_L
art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point glove_hand_L
art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point head
art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point shoulderpad_R
art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point couter_R
art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point armpad_R
art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point rerebrace_R
art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point glove_wrist_R
art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point brace_R
art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point glove_hand_R
art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point cuisse_L
art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point chaff_L
art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point leg_L
art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point foot_L
art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point cuisse_R
art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point chaff_R
art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point leg_R
art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point foot_R
art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point glove_finger_L
art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point glove_finger_R
art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point helmet
art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point neck_guard
art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point weapon_R
art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point projectile
art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point shield_arm
art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point shield
art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point weapon_L
art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point weapon_bow
art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point ammo
art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point sheath_02_L
art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point sheath_01_L
art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point sheath_01_R
art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point sheath_02_R
art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point quiver_R
art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point quiver_L
art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae: Starting conversion
art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae: Running FixBrokenXML
art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae): Loaded successfully
art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae: Starting conversion
art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae: Running FixBrokenXML
art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae): Loaded successfully
art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae: Starting conversion
art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae: Running FixBrokenXML
art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae): Loaded successfully
art/animation/biped/infantry/spearman/idle_relax_shield_01.dae: Starting conversion
art/animation/biped/infantry/spearman/idle_relax_shield_01.dae: Running FixBrokenXML
art/animation/biped/infantry/spearman/idle_relax_shield_01.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/infantry/spearman/idle_relax_shield_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/spearman/idle_relax_shield_01.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/infantry/spearman/idle_relax_shield_01.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_01.dae): Loaded successfully
art/animation/biped/infantry/spearman/idle_relax_shield_02.dae: Starting conversion
art/animation/biped/infantry/spearman/idle_relax_shield_02.dae: Running FixBrokenXML
art/animation/biped/infantry/spearman/idle_relax_shield_02.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/infantry/spearman/idle_relax_shield_02.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/spearman/idle_relax_shield_02.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/infantry/spearman/idle_relax_shield_02.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_02.dae): Loaded successfully
art/animation/biped/infantry/spearman/idle_relax_shield_03.dae: Starting conversion
art/animation/biped/infantry/spearman/idle_relax_shield_03.dae: Running FixBrokenXML
art/animation/biped/infantry/spearman/idle_relax_shield_03.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/infantry/spearman/idle_relax_shield_03.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/spearman/idle_relax_shield_03.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/infantry/spearman/idle_relax_shield_03.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_03.dae): Loaded successfully
art/animation/biped/infantry/spearman/idle_relax_shield_04.dae: Starting conversion
art/animation/biped/infantry/spearman/idle_relax_shield_04.dae: Running FixBrokenXML
art/animation/biped/infantry/spearman/idle_relax_shield_04.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/infantry/spearman/idle_relax_shield_04.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/spearman/idle_relax_shield_04.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/infantry/spearman/idle_relax_shield_04.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_04.dae): Loaded successfully
art/animation/biped/infantry/spearman/idle_relax_shield_05.dae: Starting conversion
art/animation/biped/infantry/spearman/idle_relax_shield_05.dae: Running FixBrokenXML
art/animation/biped/infantry/spearman/idle_relax_shield_05.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/infantry/spearman/idle_relax_shield_05.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/spearman/idle_relax_shield_05.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/infantry/spearman/idle_relax_shield_05.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_05.dae): Loaded successfully
art/animation/biped/infantry/spearman/run_relax_shield.dae: Starting conversion
art/animation/biped/infantry/spearman/run_relax_shield.dae: Running FixBrokenXML
art/animation/biped/infantry/spearman/run_relax_shield.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/infantry/spearman/run_relax_shield.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/spearman/run_relax_shield.dae: Found convertible object 'm_tunic_short'
art/animation/biped/infantry/spearman/run_relax_shield.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/run_relax_shield.dae): Loaded successfully
art/animation/biped/infantry/spearman/walk_relax_shield.dae: Starting conversion
art/animation/biped/infantry/spearman/walk_relax_shield.dae: Running FixBrokenXML
art/animation/biped/infantry/spearman/walk_relax_shield.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/infantry/spearman/walk_relax_shield.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/spearman/walk_relax_shield.dae: Found convertible object 'm_tunic_short'
art/animation/biped/infantry/spearman/walk_relax_shield.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax_shield.dae): Loaded successfully
art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae: Starting conversion
art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae: Running FixBrokenXML
art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae): Loaded successfully
art/animation/biped/infantry/promotion.dae: Starting conversion
art/animation/biped/infantry/promotion.dae: Running FixBrokenXML
art/animation/biped/infantry/promotion.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/biped/infantry/promotion.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/promotion.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/infantry/promotion.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/promotion.dae): Loaded successfully
art/meshes/props/new/head_indian_2.dae: Starting conversion
art/meshes/props/new/head_indian_2.dae: Running FixBrokenXML
art/meshes/props/new/head_indian_2.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1
art/meshes/props/new/head_indian_2.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/new/head_indian_2.dae: Found convertible object 'head_indian_2'
art/meshes/props/new/head_indian_2.dae: Converting 'Cube_029'
art/meshes/props/new/head_indian_2.dae: Found static geometry
art/meshes/props/maur_shield_straight.dae: Starting conversion
art/meshes/props/maur_shield_straight.dae: Running FixBrokenXML
art/meshes/props/maur_shield_straight.dae: Authoring tool: Blender 2.64.0 r51026
art/meshes/props/maur_shield_straight.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/maur_shield_straight.dae: Found convertible object 'straight_lowpoly'
art/meshes/props/maur_shield_straight.dae: Converting 'Circle_023'
art/meshes/props/maur_shield_straight.dae: Found static geometry
art/meshes/props/spear_bamboo_blood.dae: Starting conversion
art/meshes/props/spear_bamboo_blood.dae: Running FixBrokenXML
art/meshes/props/spear_bamboo_blood.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/spear_bamboo_blood.dae: Applying fixes for 3ds Max exporter
art/meshes/props/spear_bamboo_blood.dae: Found library_images to delete
art/meshes/props/spear_bamboo_blood.dae: Found library_materials to delete
art/meshes/props/spear_bamboo_blood.dae: Found library_effects to delete
art/meshes/props/spear_bamboo_blood.dae: Found a bind_material to delete
art/meshes/props/spear_bamboo_blood.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/spear_bamboo_blood.dae: Found convertible object 'spear_bamboo_002'
art/meshes/props/spear_bamboo_blood.dae: Converting 'spear_bamboo_002Mesh'
art/meshes/props/spear_bamboo_blood.dae: Found static geometry
art/meshes/props/new/head_indian_1.dae: Starting conversion
art/meshes/props/new/head_indian_1.dae: Running FixBrokenXML
art/meshes/props/new/head_indian_1.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1
art/meshes/props/new/head_indian_1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/new/head_indian_1.dae: Found convertible object 'head_indian_1'
art/meshes/props/new/head_indian_1.dae: Converting 'Cube_029'
art/meshes/props/new/head_indian_1.dae: Found static geometry
art/meshes/props/spear_bamboo.dae: Starting conversion
art/meshes/props/spear_bamboo.dae: Running FixBrokenXML
art/meshes/props/spear_bamboo.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/spear_bamboo.dae: Applying fixes for 3ds Max exporter
art/meshes/props/spear_bamboo.dae: Found library_images to delete
art/meshes/props/spear_bamboo.dae: Found library_materials to delete
art/meshes/props/spear_bamboo.dae: Found library_effects to delete
art/meshes/props/spear_bamboo.dae: Found a bind_material to delete
art/meshes/props/spear_bamboo.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/spear_bamboo.dae: Found convertible object 'spear_bamboo_1'
art/meshes/props/spear_bamboo.dae: Converting 'spear_bamboo_1Mesh'
art/meshes/props/spear_bamboo.dae: Found static geometry
art/animation/biped/infantry/archer/idle_relax_01.dae: Starting conversion
art/animation/biped/infantry/archer/idle_relax_01.dae: Running FixBrokenXML
art/animation/biped/infantry/archer/idle_relax_01.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/infantry/archer/idle_relax_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/archer/idle_relax_01.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/infantry/archer/idle_relax_01.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_01.dae): Loaded successfully
art/animation/biped/infantry/archer/idle_relax_02.dae: Starting conversion
art/animation/biped/infantry/archer/idle_relax_02.dae: Running FixBrokenXML
art/animation/biped/infantry/archer/idle_relax_02.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/infantry/archer/idle_relax_02.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/archer/idle_relax_02.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/infantry/archer/idle_relax_02.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_02.dae): Loaded successfully
art/animation/biped/infantry/archer/idle_relax_03.dae: Starting conversion
art/animation/biped/infantry/archer/idle_relax_03.dae: Running FixBrokenXML
art/animation/biped/infantry/archer/idle_relax_03.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/infantry/archer/idle_relax_03.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/archer/idle_relax_03.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/infantry/archer/idle_relax_03.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_03.dae): Loaded successfully
art/animation/biped/infantry/archer/idle_relax_04.dae: Starting conversion
art/animation/biped/infantry/archer/idle_relax_04.dae: Running FixBrokenXML
art/animation/biped/infantry/archer/idle_relax_04.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/infantry/archer/idle_relax_04.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/archer/idle_relax_04.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/infantry/archer/idle_relax_04.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_04.dae): Loaded successfully
art/animation/biped/infantry/archer/run_ready.dae: Starting conversion
art/animation/biped/infantry/archer/run_ready.dae: Running FixBrokenXML
art/animation/biped/infantry/archer/run_ready.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/infantry/archer/run_ready.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/archer/run_ready.dae: Found convertible object 'm_tunic_short'
art/animation/biped/infantry/archer/run_ready.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/run_ready.dae): Loaded successfully
art/animation/biped/infantry/archer/jog_relax.dae: Starting conversion
art/animation/biped/infantry/archer/jog_relax.dae: Running FixBrokenXML
art/animation/biped/infantry/archer/jog_relax.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/infantry/archer/jog_relax.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/archer/jog_relax.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/infantry/archer/jog_relax.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/jog_relax.dae): Loaded successfully
art/meshes/props/quiver_bamboo_1.dae: Starting conversion
art/meshes/props/quiver_bamboo_1.dae: Running FixBrokenXML
art/meshes/props/quiver_bamboo_1.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9
art/meshes/props/quiver_bamboo_1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/quiver_bamboo_1.dae: Found convertible object 'Object010'
art/meshes/props/quiver_bamboo_1.dae: Converting 'Object010Mesh_002'
art/meshes/props/quiver_bamboo_1.dae: Found static geometry
art/meshes/props/quiver_bamboo_arrows.dae: Starting conversion
art/meshes/props/quiver_bamboo_arrows.dae: Running FixBrokenXML
art/meshes/props/quiver_bamboo_arrows.dae: Authoring tool: Blender 2.90.1 commit date:2020-09-23, commit time:06:43, hash:3e85bb34d0d7
art/meshes/props/quiver_bamboo_arrows.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/quiver_bamboo_arrows.dae: Found convertible object 'weap_arrow_front_007_002'
art/meshes/props/quiver_bamboo_arrows.dae: Converting 'weap_arrow_front-Geometry_007'
art/meshes/props/quiver_bamboo_arrows.dae: Found static geometry
art/meshes/props/new/head_mauryan_short_hair.dae: Starting conversion
art/meshes/props/new/head_mauryan_short_hair.dae: Running FixBrokenXML
art/meshes/props/new/head_mauryan_short_hair.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1
art/meshes/props/new/head_mauryan_short_hair.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/new/head_mauryan_short_hair.dae: Found convertible object 'head_mauryan_short_hair'
art/meshes/props/new/head_mauryan_short_hair.dae: Converting 'Cube_028'
art/meshes/props/new/head_mauryan_short_hair.dae: Found static geometry
art/meshes/props/helmet/maur_inf_short_wrap_b.dae: Starting conversion
art/meshes/props/helmet/maur_inf_short_wrap_b.dae: Running FixBrokenXML
art/meshes/props/helmet/maur_inf_short_wrap_b.dae: Authoring tool: Blender 2.77.0 commit date:2016-03-18, commit time:12:34, hash:22a2853
art/meshes/props/helmet/maur_inf_short_wrap_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/maur_inf_short_wrap_b.dae: Found convertible object 'maur_inf_short_wrap_b'
art/meshes/props/helmet/maur_inf_short_wrap_b.dae: Converting 'wrap_small_b_001'
art/meshes/props/helmet/maur_inf_short_wrap_b.dae: Found static geometry
art/meshes/props/weap_arrow_back.dae: Starting conversion
art/meshes/props/weap_arrow_back.dae: Running FixBrokenXML
art/meshes/props/weap_arrow_back.dae: Authoring tool: Blender 2.90.1 commit date:2020-09-23, commit time:06:43, hash:3e85bb34d0d7
art/meshes/props/weap_arrow_back.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_arrow_back.dae: Found convertible object 'weap_arrow_front_007'
art/meshes/props/weap_arrow_back.dae: Converting 'weap_arrow_front-Geometry_001'
art/meshes/props/weap_arrow_back.dae: Found static geometry
art/meshes/props/weapons/bow_bamboo.dae: Starting conversion
art/meshes/props/weapons/bow_bamboo.dae: Running FixBrokenXML
art/meshes/props/weapons/bow_bamboo.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/props/weapons/bow_bamboo.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weapons/bow_bamboo.dae: Found convertible object 'Bow_-_Bamboo'
art/meshes/props/weapons/bow_bamboo.dae: Converting 'Bow_Armature'
art/meshes/props/weapons/bow_bamboo.dae: Found skinned geometry
art/meshes/props/helmet/maur_inf_short_wrap_a.dae: Starting conversion
art/meshes/props/helmet/maur_inf_short_wrap_a.dae: Running FixBrokenXML
art/meshes/props/helmet/maur_inf_short_wrap_a.dae: Authoring tool: Blender 2.77.0 commit date:2016-03-18, commit time:12:34, hash:22a2853
art/meshes/props/helmet/maur_inf_short_wrap_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/maur_inf_short_wrap_a.dae: Found convertible object 'maur_inf_short_wrap_a'
art/meshes/props/helmet/maur_inf_short_wrap_a.dae: Converting 'wrap_small_a_001'
art/meshes/props/helmet/maur_inf_short_wrap_a.dae: Found static geometry
art/meshes/skeletal/horse_marwari.dae: Starting conversion
art/meshes/skeletal/horse_marwari.dae: Running FixBrokenXML
art/meshes/skeletal/horse_marwari.dae: Authoring tool: Blender 2.80.54 commit date:2019-04-06, commit time:12:26, hash:cc73d59ad580
art/meshes/skeletal/horse_marwari.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/skeletal/horse_marwari.dae: Found convertible object 'Marwari_Horse'
art/meshes/skeletal/horse_marwari.dae: Converting 'Horse_Armature'
art/meshes/skeletal/horse_marwari.dae: Found skinned geometry
art/meshes/skeletal/horse_marwari.dae: Adding prop point decals
art/meshes/skeletal/horse_marwari.dae: Adding prop point rider_R
art/meshes/skeletal/horse_marwari.dae: Adding prop point rider_L
art/meshes/skeletal/horse_marwari.dae: Adding prop point shield
art/meshes/skeletal/horse_marwari.dae: Adding prop point rider
art/meshes/skeletal/horse_marwari.dae: Adding prop point saddle
art/meshes/skeletal/horse_marwari.dae: Adding prop point wings
art/meshes/skeletal/horse_marwari.dae: Adding prop point chest
art/meshes/skeletal/horse_marwari.dae: Adding prop point head
art/meshes/skeletal/horse_marwari.dae: Adding prop point hair
art/animation/quadraped/horse_idle_01.dae: Starting conversion
art/animation/quadraped/horse_idle_01.dae: Running FixBrokenXML
art/animation/quadraped/horse_idle_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/quadraped/horse_idle_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/horse_idle_01.dae: Found convertible object 'Barb_Horse'
art/animation/quadraped/horse_idle_01.dae: Converting 'Horse_Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_01.dae): Loaded successfully
art/animation/quadraped/horse_idle_02.dae: Starting conversion
art/animation/quadraped/horse_idle_02.dae: Running FixBrokenXML
art/animation/quadraped/horse_idle_02.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/quadraped/horse_idle_02.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/horse_idle_02.dae: Found convertible object 'Barb_Horse'
art/animation/quadraped/horse_idle_02.dae: Converting 'Horse_Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_02.dae): Loaded successfully
art/animation/quadraped/horse_idle_03.dae: Starting conversion
art/animation/quadraped/horse_idle_03.dae: Running FixBrokenXML
art/animation/quadraped/horse_idle_03.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/quadraped/horse_idle_03.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/horse_idle_03.dae: Found convertible object 'Barb_Horse'
art/animation/quadraped/horse_idle_03.dae: Converting 'Horse_Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_03.dae): Loaded successfully
art/animation/quadraped/horse_idle_04.dae: Starting conversion
art/animation/quadraped/horse_idle_04.dae: Running FixBrokenXML
art/animation/quadraped/horse_idle_04.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/quadraped/horse_idle_04.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/horse_idle_04.dae: Found convertible object 'Barb_Horse'
art/animation/quadraped/horse_idle_04.dae: Converting 'Horse_Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_04.dae): Loaded successfully
art/animation/quadraped/horse_idle_05.dae: Starting conversion
art/animation/quadraped/horse_idle_05.dae: Running FixBrokenXML
art/animation/quadraped/horse_idle_05.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/quadraped/horse_idle_05.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/horse_idle_05.dae: Found convertible object 'Barb_Horse'
art/animation/quadraped/horse_idle_05.dae: Converting 'Horse_Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_05.dae): Loaded successfully
art/animation/quadraped/horse_gallop.dae: Starting conversion
art/animation/quadraped/horse_gallop.dae: Running FixBrokenXML
art/animation/quadraped/horse_gallop.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/quadraped/horse_gallop.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/horse_gallop.dae: Found convertible object 'Barb_Horse'
art/animation/quadraped/horse_gallop.dae: Converting 'Horse_Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully
art/animation/quadraped/horse_trot.dae: Starting conversion
art/animation/quadraped/horse_trot.dae: Running FixBrokenXML
art/animation/quadraped/horse_trot.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/quadraped/horse_trot.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/horse_trot.dae: Found convertible object 'Barb_Horse'
art/animation/quadraped/horse_trot.dae: Converting 'Horse_Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_trot.dae): Loaded successfully
art/animation/quadraped/horse_attack_ranged_jav_01.dae: Starting conversion
art/animation/quadraped/horse_attack_ranged_jav_01.dae: Running FixBrokenXML
art/animation/quadraped/horse_attack_ranged_jav_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/quadraped/horse_attack_ranged_jav_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/horse_attack_ranged_jav_01.dae: Found convertible object 'Barb_Horse'
art/animation/quadraped/horse_attack_ranged_jav_01.dae: Converting 'Horse_Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_01.dae): Loaded successfully
art/animation/quadraped/horse_attack_ranged_jav_02.dae: Starting conversion
art/animation/quadraped/horse_attack_ranged_jav_02.dae: Running FixBrokenXML
art/animation/quadraped/horse_attack_ranged_jav_02.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/quadraped/horse_attack_ranged_jav_02.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/horse_attack_ranged_jav_02.dae: Found convertible object 'Barb_Horse'
art/animation/quadraped/horse_attack_ranged_jav_02.dae: Converting 'Horse_Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_02.dae): Loaded successfully
art/animation/quadraped/horse_attack_01.dae: Starting conversion
art/animation/quadraped/horse_attack_01.dae: Running FixBrokenXML
art/animation/quadraped/horse_attack_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/quadraped/horse_attack_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/horse_attack_01.dae: Found convertible object 'Barb_Horse'
art/animation/quadraped/horse_attack_01.dae: Converting 'Horse_Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_01.dae): Loaded successfully
art/animation/quadraped/horse_attack_02.dae: Starting conversion
art/animation/quadraped/horse_attack_02.dae: Running FixBrokenXML
art/animation/quadraped/horse_attack_02.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/quadraped/horse_attack_02.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/horse_attack_02.dae: Found convertible object 'Barb_Horse'
art/animation/quadraped/horse_attack_02.dae: Converting 'Horse_Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_02.dae): Loaded successfully
art/animation/quadraped/horse_death_01.dae: Starting conversion
art/animation/quadraped/horse_death_01.dae: Running FixBrokenXML
art/animation/quadraped/horse_death_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/quadraped/horse_death_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/horse_death_01.dae: Found convertible object 'Barb_Horse'
art/animation/quadraped/horse_death_01.dae: Converting 'Horse_Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_01.dae): Loaded successfully
art/animation/quadraped/horse_death_02.dae: Starting conversion
art/animation/quadraped/horse_death_02.dae: Running FixBrokenXML
art/animation/quadraped/horse_death_02.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/quadraped/horse_death_02.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/horse_death_02.dae: Found convertible object 'Barb_Horse'
art/animation/quadraped/horse_death_02.dae: Converting 'Horse_Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_02.dae): Loaded successfully
art/animation/quadraped/horse_gather_meat.dae: Starting conversion
art/animation/quadraped/horse_gather_meat.dae: Running FixBrokenXML
art/animation/quadraped/horse_gather_meat.dae: Authoring tool: Blender 2.80.54 commit date:2019-04-06, commit time:12:26, hash:cc73d59ad580
art/animation/quadraped/horse_gather_meat.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/horse_gather_meat.dae: Found convertible object 'Base_Horse'
art/animation/quadraped/horse_gather_meat.dae: Converting 'Horse_Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully
art/animation/quadraped/horse_promotion.dae: Starting conversion
art/animation/quadraped/horse_promotion.dae: Running FixBrokenXML
art/animation/quadraped/horse_promotion.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/quadraped/horse_promotion.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/horse_promotion.dae: Found convertible object 'Barb_Horse'
art/animation/quadraped/horse_promotion.dae: Converting 'Horse_Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully
art/meshes/props/horse/hair_mane_01.dae: Starting conversion
art/meshes/props/horse/hair_mane_01.dae: Running FixBrokenXML
art/meshes/props/horse/hair_mane_01.dae: Authoring tool: Blender 2.80.45 commit date:2019-03-04, commit time:16:10, hash:e5ab2b9c629e
art/meshes/props/horse/hair_mane_01.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/horse/hair_mane_01.dae: Found convertible object 'Horse_mane_01'
art/meshes/props/horse/hair_mane_01.dae: Converting 'Horse_Armature'
art/meshes/props/horse/hair_mane_01.dae: Found skinned geometry
art/meshes/props/horse/hair_mane_01.dae: Adding prop point decals
art/meshes/props/horse/hair_mane_01.dae: Adding prop point rider_R
art/meshes/props/horse/hair_mane_01.dae: Adding prop point rider_L
art/meshes/props/horse/hair_mane_01.dae: Adding prop point hair
art/meshes/props/horse/hair_mane_01.dae: Adding prop point shield
art/meshes/props/horse/hair_mane_01.dae: Adding prop point rider
art/meshes/props/horse/hair_mane_01.dae: Adding prop point saddle
art/meshes/props/horse/hair_mane_01.dae: Adding prop point wings
art/meshes/props/horse/hair_mane_01.dae: Adding prop point chest
art/meshes/props/horse/hair_mane_01.dae: Adding prop point head
art/meshes/props/horse/hair_tail_01.dae: Starting conversion
art/meshes/props/horse/hair_tail_01.dae: Running FixBrokenXML
art/meshes/props/horse/hair_tail_01.dae: Authoring tool: Blender 2.80.45 commit date:2019-03-04, commit time:16:10, hash:e5ab2b9c629e
art/meshes/props/horse/hair_tail_01.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/horse/hair_tail_01.dae: Found convertible object 'Horse_Tail'
art/meshes/props/horse/hair_tail_01.dae: Converting 'Horse_Armature'
art/meshes/props/horse/hair_tail_01.dae: Found skinned geometry
art/meshes/props/horse/hair_tail_01.dae: Adding prop point decals
art/meshes/props/horse/hair_tail_01.dae: Adding prop point rider_R
art/meshes/props/horse/hair_tail_01.dae: Adding prop point rider_L
art/meshes/props/horse/hair_tail_01.dae: Adding prop point hair
art/meshes/props/horse/hair_tail_01.dae: Adding prop point shield
art/meshes/props/horse/hair_tail_01.dae: Adding prop point rider
art/meshes/props/horse/hair_tail_01.dae: Adding prop point saddle
art/meshes/props/horse/hair_tail_01.dae: Adding prop point wings
art/meshes/props/horse/hair_tail_01.dae: Adding prop point chest
art/meshes/props/horse/hair_tail_01.dae: Adding prop point head
art/meshes/skeletal/new/m_tunic_short.dae: Starting conversion
art/meshes/skeletal/new/m_tunic_short.dae: Running FixBrokenXML
art/meshes/skeletal/new/m_tunic_short.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/skeletal/new/m_tunic_short.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/skeletal/new/m_tunic_short.dae: Found convertible object 'm_tunic_short'
art/meshes/skeletal/new/m_tunic_short.dae: Converting 'Biped'
art/meshes/skeletal/new/m_tunic_short.dae: Found skinned geometry
art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point bevor
art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point back
art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point quiver_back
art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point breastplate
art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point backplate
art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point quiver_B
art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point sheath_L
art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point quiver_R
art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point fauld
art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point seax_front
art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point seax_back
art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point sheath_R
art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point shoulderpad_L
art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point couter_L
art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point armpad_L
art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point rerebrace_L
art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point glove_wrist_L
art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point brace_L
art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point glove_hand_L
art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point head
art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point shoulderpad_R
art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point couter_R
art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point armpad_R
art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point rerebrace_R
art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point glove_wrist_R
art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point brace_R
art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point glove_hand_R
art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point cuisse_L
art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point chaff_L
art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point leg_L
art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point foot_L
art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point cuisse_R
art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point chaff_R
art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point leg_R
art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point foot_R
art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point glove_finger_L
art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point glove_finger_R
art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point helmet
art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point neck_guard
art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point weapon_R
art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point projectile
art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point shield_arm
art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point shield
art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point weapon_L
art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point weapon_bow
art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point ammo
art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point sheath_02_L
art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point sheath_01_L
art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point sheath_02_R
art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point sheath_01_R
art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point quiver_R
art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point quiver_L
art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae: Starting conversion
art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae: Running FixBrokenXML
art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae): Loaded successfully
art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae: Starting conversion
art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae: Running FixBrokenXML
art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae): Loaded successfully
art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae: Starting conversion
art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae: Running FixBrokenXML
art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae): Loaded successfully
art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae: Starting conversion
art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae: Running FixBrokenXML
art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae): Loaded successfully
art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae: Starting conversion
art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae: Running FixBrokenXML
art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae): Loaded successfully
art/animation/biped/rider/cavalry/archer/gallop_ready.dae: Starting conversion
art/animation/biped/rider/cavalry/archer/gallop_ready.dae: Running FixBrokenXML
art/animation/biped/rider/cavalry/archer/gallop_ready.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/biped/rider/cavalry/archer/gallop_ready.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/rider/cavalry/archer/gallop_ready.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/rider/cavalry/archer/gallop_ready.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/gallop_ready.dae): Loaded successfully
art/animation/biped/rider/cavalry/javelin/trot.dae: Starting conversion
art/animation/biped/rider/cavalry/javelin/trot.dae: Running FixBrokenXML
art/animation/biped/rider/cavalry/javelin/trot.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/biped/rider/cavalry/javelin/trot.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/rider/cavalry/javelin/trot.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/rider/cavalry/javelin/trot.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/trot.dae): Loaded successfully
art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae: Starting conversion
art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae: Running FixBrokenXML
art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae): Loaded successfully
art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae: Starting conversion
art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae: Running FixBrokenXML
art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae): Loaded successfully
art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae: Starting conversion
art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae: Running FixBrokenXML
art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae): Loaded successfully
art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae: Starting conversion
art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae: Running FixBrokenXML
art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae): Loaded successfully
art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae: Starting conversion
art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae: Running FixBrokenXML
art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae): Loaded successfully
art/animation/biped/rider/cavalry/archer/death_01.dae: Starting conversion
art/animation/biped/rider/cavalry/archer/death_01.dae: Running FixBrokenXML
art/animation/biped/rider/cavalry/archer/death_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/biped/rider/cavalry/archer/death_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/rider/cavalry/archer/death_01.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/rider/cavalry/archer/death_01.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_01.dae): Loaded successfully
art/animation/biped/rider/cavalry/archer/death_02.dae: Starting conversion
art/animation/biped/rider/cavalry/archer/death_02.dae: Running FixBrokenXML
art/animation/biped/rider/cavalry/archer/death_02.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/biped/rider/cavalry/archer/death_02.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/rider/cavalry/archer/death_02.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/rider/cavalry/archer/death_02.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_02.dae): Loaded successfully
art/animation/biped/rider/cavalry/promotion_shield.dae: Starting conversion
art/animation/biped/rider/cavalry/promotion_shield.dae: Running FixBrokenXML
art/animation/biped/rider/cavalry/promotion_shield.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/biped/rider/cavalry/promotion_shield.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/rider/cavalry/promotion_shield.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/rider/cavalry/promotion_shield.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion_shield.dae): Loaded successfully
art/meshes/props/weap_javelin_shaft_quiver.dae: Starting conversion
art/meshes/props/weap_javelin_shaft_quiver.dae: Running FixBrokenXML
art/meshes/props/weap_javelin_shaft_quiver.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9
art/meshes/props/weap_javelin_shaft_quiver.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_javelin_shaft_quiver.dae: Found convertible object 'Javelin_stave_quiver'
art/meshes/props/weap_javelin_shaft_quiver.dae: Converting 'Plano_013'
art/meshes/props/weap_javelin_shaft_quiver.dae: Found static geometry
art/meshes/props/weap_javelin_shaft_quiver.dae: Adding prop point blade
art/meshes/props/weap_javelin_shaft_quiver.dae: Adding prop point ammo_b
art/meshes/props/weap_javelin_shaft_quiver.dae: Adding prop point ammo_a
art/meshes/props/weap_javelin_shaft_a.dae: Starting conversion
art/meshes/props/weap_javelin_shaft_a.dae: Running FixBrokenXML
art/meshes/props/weap_javelin_shaft_a.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9
art/meshes/props/weap_javelin_shaft_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_javelin_shaft_a.dae: Found convertible object 'Javelin_stave_a'
art/meshes/props/weap_javelin_shaft_a.dae: Converting 'Plano_013'
art/meshes/props/weap_javelin_shaft_a.dae: Found static geometry
art/meshes/props/weap_javelin_shaft_a.dae: Adding prop point blade
art/meshes/props/jav_blade.dae: Starting conversion
art/meshes/props/jav_blade.dae: Running FixBrokenXML
art/meshes/props/jav_blade.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9
art/meshes/props/jav_blade.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/jav_blade.dae: Found convertible object 'Jav_Blade'
art/meshes/props/jav_blade.dae: Converting 'Plano_001'
art/meshes/props/jav_blade.dae: Found static geometry
art/meshes/props/maur_shield_small.dae: Starting conversion
art/meshes/props/maur_shield_small.dae: Running FixBrokenXML
art/meshes/props/maur_shield_small.dae: Authoring tool: Blender 2.64.0 r51026
art/meshes/props/maur_shield_small.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/maur_shield_small.dae: Found convertible object 'straight_lowpoly_001'
art/meshes/props/maur_shield_small.dae: Converting 'Circle_029'
art/meshes/props/maur_shield_small.dae: Found static geometry
art/meshes/props/horse/blanket_short.dae: Starting conversion
art/meshes/props/horse/blanket_short.dae: Running FixBrokenXML
art/meshes/props/horse/blanket_short.dae: Authoring tool: Blender 2.80.45 commit date:2019-03-04, commit time:16:10, hash:e5ab2b9c629e
art/meshes/props/horse/blanket_short.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/horse/blanket_short.dae: Found convertible object 'Blanket_short'
art/meshes/props/horse/blanket_short.dae: Converting 'Horse_Armature'
art/meshes/props/horse/blanket_short.dae: Found skinned geometry
art/meshes/props/horse/blanket_short.dae: Adding prop point decals
art/meshes/props/horse/blanket_short.dae: Adding prop point rider_R
art/meshes/props/horse/blanket_short.dae: Adding prop point rider_L
art/meshes/props/horse/blanket_short.dae: Adding prop point hair
art/meshes/props/horse/blanket_short.dae: Adding prop point shield
art/meshes/props/horse/blanket_short.dae: Adding prop point rider
art/meshes/props/horse/blanket_short.dae: Adding prop point saddle
art/meshes/props/horse/blanket_short.dae: Adding prop point wings
art/meshes/props/horse/blanket_short.dae: Adding prop point chest
art/meshes/props/horse/blanket_short.dae: Adding prop point head
art/meshes/props/horse/rein_01.dae: Starting conversion
art/meshes/props/horse/rein_01.dae: Running FixBrokenXML
art/meshes/props/horse/rein_01.dae: Authoring tool: Blender 2.80.54 commit date:2019-04-06, commit time:12:26, hash:cc73d59ad580
art/meshes/props/horse/rein_01.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/horse/rein_01.dae: Found convertible object 'Plano_001'
art/meshes/props/horse/rein_01.dae: Converting 'Horse_Armature'
art/meshes/props/horse/rein_01.dae: Found skinned geometry
art/meshes/props/horse/rein_01.dae: Adding prop point decals
art/meshes/props/horse/rein_01.dae: Adding prop point rider_R
art/meshes/props/horse/rein_01.dae: Adding prop point rider_L
art/meshes/props/horse/rein_01.dae: Adding prop point shield
art/meshes/props/horse/rein_01.dae: Adding prop point rider
art/meshes/props/horse/rein_01.dae: Adding prop point saddle
art/meshes/props/horse/rein_01.dae: Adding prop point wings
art/meshes/props/horse/rein_01.dae: Adding prop point chest
art/meshes/props/horse/rein_01.dae: Adding prop point head
art/meshes/skeletal/elephant_asian_male.dae: Starting conversion
art/meshes/skeletal/elephant_asian_male.dae: Running FixBrokenXML
art/meshes/skeletal/elephant_asian_male.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/meshes/skeletal/elephant_asian_male.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/skeletal/elephant_asian_male.dae: Found convertible object 'elephant_asian'
art/meshes/skeletal/elephant_asian_male.dae: Converting 'Elephantidae_Asian_Quadraped'
art/meshes/skeletal/elephant_asian_male.dae: Found skinned geometry
art/meshes/skeletal/elephant_asian_male.dae: Adding prop point head
art/meshes/skeletal/elephant_asian_male.dae: Adding prop point tusk_left
art/meshes/skeletal/elephant_asian_male.dae: Adding prop point tusk_right
art/meshes/skeletal/elephant_asian_male.dae: Adding prop point helmet
art/meshes/skeletal/elephant_asian_male.dae: Adding prop point trunk_grasp
art/meshes/skeletal/elephant_asian_male.dae: Adding prop point beam
art/meshes/skeletal/elephant_asian_male.dae: Adding prop point rider
art/meshes/skeletal/elephant_asian_male.dae: Adding prop point turret
art/meshes/skeletal/elephant_asian_male.dae: Adding prop point egret_2
art/meshes/skeletal/elephant_asian_male.dae: Adding prop point egret_1
art/meshes/skeletal/elephant_asian_male.dae: Adding prop point egret_3
art/meshes/skeletal/elephant_asian_male.dae: Adding prop point rider1
art/meshes/skeletal/elephant_asian_male.dae: Adding prop point rider2
art/meshes/skeletal/elephant_asian_male.dae: Adding prop point rider3
art/animation/quadraped/elephant_asian_death.dae: Starting conversion
art/animation/quadraped/elephant_asian_death.dae: Running FixBrokenXML
art/animation/quadraped/elephant_asian_death.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/quadraped/elephant_asian_death.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/elephant_asian_death.dae: Found convertible object 'elephant_asian'
art/animation/quadraped/elephant_asian_death.dae: Converting 'Elephantidae_Asian_Quadraped'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_death.dae): Loaded successfully
art/animation/quadraped/elephant_asian_idle_01.dae: Starting conversion
art/animation/quadraped/elephant_asian_idle_01.dae: Running FixBrokenXML
art/animation/quadraped/elephant_asian_idle_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/quadraped/elephant_asian_idle_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/elephant_asian_idle_01.dae: Found convertible object 'elephant_asian_armored_04'
art/animation/quadraped/elephant_asian_idle_01.dae: Converting 'Elephantidae_Asian_Quadraped'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_01.dae): Loaded successfully
art/animation/quadraped/elephant_asian_idle_02.dae: Starting conversion
art/animation/quadraped/elephant_asian_idle_02.dae: Running FixBrokenXML
art/animation/quadraped/elephant_asian_idle_02.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/quadraped/elephant_asian_idle_02.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/elephant_asian_idle_02.dae: Found convertible object 'elephant_asian_armored_04'
art/animation/quadraped/elephant_asian_idle_02.dae: Converting 'Elephantidae_Asian_Quadraped'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_02.dae): Loaded successfully
art/animation/quadraped/elephant_asian_idle_03.dae: Starting conversion
art/animation/quadraped/elephant_asian_idle_03.dae: Running FixBrokenXML
art/animation/quadraped/elephant_asian_idle_03.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/quadraped/elephant_asian_idle_03.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/elephant_asian_idle_03.dae: Found convertible object 'elephant_asian_armored_04'
art/animation/quadraped/elephant_asian_idle_03.dae: Converting 'Elephantidae_Asian_Quadraped'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_03.dae): Loaded successfully
art/animation/quadraped/elephant_asian_run.dae: Starting conversion
art/animation/quadraped/elephant_asian_run.dae: Running FixBrokenXML
art/animation/quadraped/elephant_asian_run.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/quadraped/elephant_asian_run.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/elephant_asian_run.dae: Found convertible object 'elephant_asian'
art/animation/quadraped/elephant_asian_run.dae: Converting 'Elephantidae_Asian_Quadraped'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_run.dae): Loaded successfully
art/animation/quadraped/elephant_asian_walk.dae: Starting conversion
art/animation/quadraped/elephant_asian_walk.dae: Running FixBrokenXML
art/animation/quadraped/elephant_asian_walk.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/quadraped/elephant_asian_walk.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/elephant_asian_walk.dae: Found convertible object 'elephant_asian'
art/animation/quadraped/elephant_asian_walk.dae: Converting 'Elephantidae_Asian_Quadraped'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_walk.dae): Loaded successfully
art/animation/quadraped/elephant_asian_attack_melee_01.dae: Starting conversion
art/animation/quadraped/elephant_asian_attack_melee_01.dae: Running FixBrokenXML
art/animation/quadraped/elephant_asian_attack_melee_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/quadraped/elephant_asian_attack_melee_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/elephant_asian_attack_melee_01.dae: Found convertible object 'elephant_asian'
art/animation/quadraped/elephant_asian_attack_melee_01.dae: Converting 'Elephantidae_Asian_Quadraped'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_01.dae): Loaded successfully
art/animation/quadraped/elephant_asian_attack_melee_02.dae: Starting conversion
art/animation/quadraped/elephant_asian_attack_melee_02.dae: Running FixBrokenXML
art/animation/quadraped/elephant_asian_attack_melee_02.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/quadraped/elephant_asian_attack_melee_02.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/elephant_asian_attack_melee_02.dae: Found convertible object 'elephant_asian'
art/animation/quadraped/elephant_asian_attack_melee_02.dae: Converting 'Elephantidae_Asian_Quadraped'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_02.dae): Loaded successfully
art/animation/quadraped/elephant_asian_attack_melee_03.dae: Starting conversion
art/animation/quadraped/elephant_asian_attack_melee_03.dae: Running FixBrokenXML
art/animation/quadraped/elephant_asian_attack_melee_03.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/quadraped/elephant_asian_attack_melee_03.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/elephant_asian_attack_melee_03.dae: Found convertible object 'elephant_asian'
art/animation/quadraped/elephant_asian_attack_melee_03.dae: Converting 'Elephantidae_Asian_Quadraped'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_03.dae): Loaded successfully
art/animation/quadraped/elephant_asian_attack_melee_04.dae: Starting conversion
art/animation/quadraped/elephant_asian_attack_melee_04.dae: Running FixBrokenXML
art/animation/quadraped/elephant_asian_attack_melee_04.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/quadraped/elephant_asian_attack_melee_04.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/elephant_asian_attack_melee_04.dae: Found convertible object 'elephant_asian'
art/animation/quadraped/elephant_asian_attack_melee_04.dae: Converting 'Elephantidae_Asian_Quadraped'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_04.dae): Loaded successfully
art/animation/biped/rider/elephantry/driver/walk_relax.dae: Starting conversion
art/animation/biped/rider/elephantry/driver/walk_relax.dae: Running FixBrokenXML
art/animation/biped/rider/elephantry/driver/walk_relax.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/rider/elephantry/driver/walk_relax.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/rider/elephantry/driver/walk_relax.dae: Found convertible object 'm_tunic_short'
art/animation/biped/rider/elephantry/driver/walk_relax.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/walk_relax.dae): Loaded successfully
art/animation/biped/rider/elephantry/driver/attack_melee.dae: Starting conversion
art/animation/biped/rider/elephantry/driver/attack_melee.dae: Running FixBrokenXML
art/animation/biped/rider/elephantry/driver/attack_melee.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/rider/elephantry/driver/attack_melee.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/rider/elephantry/driver/attack_melee.dae: Found convertible object 'm_tunic_short'
art/animation/biped/rider/elephantry/driver/attack_melee.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/attack_melee.dae): Loaded successfully
art/animation/biped/rider/elephantry/driver/idle_ready.dae: Starting conversion
art/animation/biped/rider/elephantry/driver/idle_ready.dae: Running FixBrokenXML
art/animation/biped/rider/elephantry/driver/idle_ready.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/rider/elephantry/driver/idle_ready.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/rider/elephantry/driver/idle_ready.dae: Found convertible object 'm_tunic_short'
art/animation/biped/rider/elephantry/driver/idle_ready.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/idle_ready.dae): Loaded successfully
art/animation/biped/rider/elephantry/driver/death.dae: Starting conversion
art/animation/biped/rider/elephantry/driver/death.dae: Running FixBrokenXML
art/animation/biped/rider/elephantry/driver/death.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/rider/elephantry/driver/death.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/rider/elephantry/driver/death.dae: Found convertible object 'm_tunic_short'
art/animation/biped/rider/elephantry/driver/death.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/death.dae): Loaded successfully
art/animation/biped/rider/elephantry/driver/idle_relax.dae: Starting conversion
art/animation/biped/rider/elephantry/driver/idle_relax.dae: Running FixBrokenXML
art/animation/biped/rider/elephantry/driver/idle_relax.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/rider/elephantry/driver/idle_relax.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/rider/elephantry/driver/idle_relax.dae: Found convertible object 'm_tunic_short'
art/animation/biped/rider/elephantry/driver/idle_relax.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/idle_relax.dae): Loaded successfully
art/meshes/props/helmet/maur_earrings_round_1.dae: Starting conversion
art/meshes/props/helmet/maur_earrings_round_1.dae: Running FixBrokenXML
art/meshes/props/helmet/maur_earrings_round_1.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/helmet/maur_earrings_round_1.dae: Applying fixes for 3ds Max exporter
art/meshes/props/helmet/maur_earrings_round_1.dae: Found library_images to delete
art/meshes/props/helmet/maur_earrings_round_1.dae: Found library_materials to delete
art/meshes/props/helmet/maur_earrings_round_1.dae: Found library_effects to delete
art/meshes/props/helmet/maur_earrings_round_1.dae: Found a bind_material to delete
art/meshes/props/helmet/maur_earrings_round_1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/maur_earrings_round_1.dae: Found convertible object 'Sphere005'
art/meshes/props/helmet/maur_earrings_round_1.dae: Converting 'Sphere005Mesh'
art/meshes/props/helmet/maur_earrings_round_1.dae: Found static geometry
art/meshes/props/maur_support_turret.dae: Starting conversion
art/meshes/props/maur_support_turret.dae: Running FixBrokenXML
art/meshes/props/maur_support_turret.dae: Authoring tool: Blender 2.90.1 commit date:2020-09-23, commit time:06:43, hash:3e85bb34d0d7
art/meshes/props/maur_support_turret.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/maur_support_turret.dae: Found convertible object 'Cube_001'
art/meshes/props/maur_support_turret.dae: Converting 'Cube_001'
art/meshes/props/maur_support_turret.dae: Found static geometry
art/meshes/gaia/tree_baobab_trunk_d.dae: Starting conversion
art/meshes/gaia/tree_baobab_trunk_d.dae: Running FixBrokenXML
art/meshes/gaia/tree_baobab_trunk_d.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/tree_baobab_trunk_d.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/tree_baobab_trunk_d.dae: Found library_images to delete
art/meshes/gaia/tree_baobab_trunk_d.dae: Found library_materials to delete
art/meshes/gaia/tree_baobab_trunk_d.dae: Found library_effects to delete
art/meshes/gaia/tree_baobab_trunk_d.dae: Found a bind_material to delete
art/meshes/gaia/tree_baobab_trunk_d.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_baobab_trunk_d.dae: Found convertible object 'Cylinder42'
art/meshes/gaia/tree_baobab_trunk_d.dae: Converting 'Cylinder42Mesh'
art/meshes/gaia/tree_baobab_trunk_d.dae: Found static geometry
art/meshes/gaia/tree_baobab_top_d.dae: Starting conversion
art/meshes/gaia/tree_baobab_top_d.dae: Running FixBrokenXML
art/meshes/gaia/tree_baobab_top_d.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/tree_baobab_top_d.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/tree_baobab_top_d.dae: Found library_images to delete
art/meshes/gaia/tree_baobab_top_d.dae: Found library_materials to delete
art/meshes/gaia/tree_baobab_top_d.dae: Found library_effects to delete
art/meshes/gaia/tree_baobab_top_d.dae: Found a bind_material to delete
art/meshes/gaia/tree_baobab_top_d.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_baobab_top_d.dae: Found convertible object 'canopy158-Pivot'
art/meshes/gaia/tree_baobab_top_d.dae: Converting 'canopy158Mesh'
art/meshes/gaia/tree_baobab_top_d.dae: Found static geometry
art/meshes/gaia/tree_baobab_trunk_b.dae: Starting conversion
art/meshes/gaia/tree_baobab_trunk_b.dae: Running FixBrokenXML
art/meshes/gaia/tree_baobab_trunk_b.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/tree_baobab_trunk_b.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/tree_baobab_trunk_b.dae: Found library_images to delete
art/meshes/gaia/tree_baobab_trunk_b.dae: Found library_materials to delete
art/meshes/gaia/tree_baobab_trunk_b.dae: Found library_effects to delete
art/meshes/gaia/tree_baobab_trunk_b.dae: Found a bind_material to delete
art/meshes/gaia/tree_baobab_trunk_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_baobab_trunk_b.dae: Found convertible object 'Object66'
art/meshes/gaia/tree_baobab_trunk_b.dae: Converting 'Object66Mesh'
art/meshes/gaia/tree_baobab_trunk_b.dae: Found static geometry
art/meshes/gaia/tree_baobab_top_b.dae: Starting conversion
art/meshes/gaia/tree_baobab_top_b.dae: Running FixBrokenXML
art/meshes/gaia/tree_baobab_top_b.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/tree_baobab_top_b.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/tree_baobab_top_b.dae: Found library_images to delete
art/meshes/gaia/tree_baobab_top_b.dae: Found library_materials to delete
art/meshes/gaia/tree_baobab_top_b.dae: Found library_effects to delete
art/meshes/gaia/tree_baobab_top_b.dae: Found a bind_material to delete
art/meshes/gaia/tree_baobab_top_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_baobab_top_b.dae: Found convertible object 'canopy158-Pivot'
art/meshes/gaia/tree_baobab_top_b.dae: Converting 'canopy158Mesh'
art/meshes/gaia/tree_baobab_top_b.dae: Found static geometry
art/meshes/gaia/tree_baobab_trunk_c.dae: Starting conversion
art/meshes/gaia/tree_baobab_trunk_c.dae: Running FixBrokenXML
art/meshes/gaia/tree_baobab_trunk_c.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/tree_baobab_trunk_c.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/tree_baobab_trunk_c.dae: Found library_images to delete
art/meshes/gaia/tree_baobab_trunk_c.dae: Found library_materials to delete
art/meshes/gaia/tree_baobab_trunk_c.dae: Found library_effects to delete
art/meshes/gaia/tree_baobab_trunk_c.dae: Found a bind_material to delete
art/meshes/gaia/tree_baobab_trunk_c.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_baobab_trunk_c.dae: Found convertible object 'Object65'
art/meshes/gaia/tree_baobab_trunk_c.dae: Converting 'Object65Mesh'
art/meshes/gaia/tree_baobab_trunk_c.dae: Found static geometry
art/meshes/gaia/tree_baobab_top_c.dae: Starting conversion
art/meshes/gaia/tree_baobab_top_c.dae: Running FixBrokenXML
art/meshes/gaia/tree_baobab_top_c.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/tree_baobab_top_c.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/tree_baobab_top_c.dae: Found library_images to delete
art/meshes/gaia/tree_baobab_top_c.dae: Found library_materials to delete
art/meshes/gaia/tree_baobab_top_c.dae: Found library_effects to delete
art/meshes/gaia/tree_baobab_top_c.dae: Found a bind_material to delete
art/meshes/gaia/tree_baobab_top_c.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_baobab_top_c.dae: Found convertible object 'canopy158-Pivot'
art/meshes/gaia/tree_baobab_top_c.dae: Converting 'canopy158Mesh'
art/meshes/gaia/tree_baobab_top_c.dae: Found static geometry
art/meshes/gaia/geo_mineral_01.dae: Starting conversion
art/meshes/gaia/geo_mineral_01.dae: Running FixBrokenXML
art/meshes/gaia/geo_mineral_01.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/gaia/geo_mineral_01.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/geo_mineral_01.dae: Found convertible object 'slabs_mythos_002'
art/meshes/gaia/geo_mineral_01.dae: Converting 'slabs_mythos_002Mesh'
art/meshes/gaia/geo_mineral_01.dae: Found static geometry
art/meshes/gaia/geo_stonemine_large.dae: Starting conversion
art/meshes/gaia/geo_stonemine_large.dae: Running FixBrokenXML
art/meshes/gaia/geo_stonemine_large.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/gaia/geo_stonemine_large.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/geo_stonemine_large.dae: Found convertible object 'rock-Pivot'
art/meshes/gaia/geo_stonemine_large.dae: Converting 'rockMesh'
art/meshes/gaia/geo_stonemine_large.dae: Found static geometry
art/meshes/gaia/bush_med_a.dae: Starting conversion
art/meshes/gaia/bush_med_a.dae: Running FixBrokenXML
art/meshes/gaia/bush_med_a.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/bush_med_a.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/bush_med_a.dae: Found library_images to delete
art/meshes/gaia/bush_med_a.dae: Found library_materials to delete
art/meshes/gaia/bush_med_a.dae: Found library_effects to delete
art/meshes/gaia/bush_med_a.dae: Found a bind_material to delete
art/meshes/gaia/bush_med_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/bush_med_a.dae: Found convertible object 'Plane04'
art/meshes/gaia/bush_med_a.dae: Converting 'Plane04Mesh'
art/meshes/gaia/bush_med_a.dae: Found static geometry
art/meshes/skeletal/chicken.dae: Starting conversion
art/meshes/skeletal/chicken.dae: Running FixBrokenXML
art/meshes/skeletal/chicken.dae: Authoring tool: Blender 2.61.0 r42615
art/meshes/skeletal/chicken.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/skeletal/chicken.dae: Found convertible object 'chicken'
art/meshes/skeletal/chicken.dae: Converting 'Armature'
art/meshes/skeletal/chicken.dae: Found skinned geometry
art/animation/quadraped/chicken_death.dae: Starting conversion
art/animation/quadraped/chicken_death.dae: Running FixBrokenXML
art/animation/quadraped/chicken_death.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/quadraped/chicken_death.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/chicken_death.dae: Found convertible object 'chicken'
art/animation/quadraped/chicken_death.dae: Converting 'Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully
art/animation/quadraped/chicken_idle_01.dae: Starting conversion
art/animation/quadraped/chicken_idle_01.dae: Running FixBrokenXML
art/animation/quadraped/chicken_idle_01.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/quadraped/chicken_idle_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/chicken_idle_01.dae: Found convertible object 'chicken'
art/animation/quadraped/chicken_idle_01.dae: Converting 'Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully
art/animation/quadraped/chicken_idle_02.dae: Starting conversion
art/animation/quadraped/chicken_idle_02.dae: Running FixBrokenXML
art/animation/quadraped/chicken_idle_02.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/quadraped/chicken_idle_02.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/chicken_idle_02.dae: Found convertible object 'chicken'
art/animation/quadraped/chicken_idle_02.dae: Converting 'Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully
art/animation/quadraped/chicken_idle_03.dae: Starting conversion
art/animation/quadraped/chicken_idle_03.dae: Running FixBrokenXML
art/animation/quadraped/chicken_idle_03.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/quadraped/chicken_idle_03.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/chicken_idle_03.dae: Found convertible object 'chicken'
art/animation/quadraped/chicken_idle_03.dae: Converting 'Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully
art/animation/quadraped/chicken_run_01.dae: Starting conversion
art/animation/quadraped/chicken_run_01.dae: Running FixBrokenXML
art/animation/quadraped/chicken_run_01.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/quadraped/chicken_run_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/chicken_run_01.dae: Found convertible object 'chicken'
art/animation/quadraped/chicken_run_01.dae: Converting 'Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully
art/animation/quadraped/chicken_run_02.dae: Starting conversion
art/animation/quadraped/chicken_run_02.dae: Running FixBrokenXML
art/animation/quadraped/chicken_run_02.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/quadraped/chicken_run_02.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/chicken_run_02.dae: Found convertible object 'chicken'
art/animation/quadraped/chicken_run_02.dae: Converting 'Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully
art/animation/quadraped/chicken_walk.dae: Starting conversion
art/animation/quadraped/chicken_walk.dae: Running FixBrokenXML
art/animation/quadraped/chicken_walk.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/quadraped/chicken_walk.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/chicken_walk.dae: Found convertible object 'chicken'
art/animation/quadraped/chicken_walk.dae: Converting 'Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully
art/animation/quadraped/chicken_attack.dae: Starting conversion
art/animation/quadraped/chicken_attack.dae: Running FixBrokenXML
art/animation/quadraped/chicken_attack.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/quadraped/chicken_attack.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/chicken_attack.dae: Found convertible object 'chicken'
art/animation/quadraped/chicken_attack.dae: Converting 'Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully
art/meshes/gaia/wrld_fol_grasscluster_a_3.dae: Starting conversion
art/meshes/gaia/wrld_fol_grasscluster_a_3.dae: Running FixBrokenXML
art/meshes/gaia/wrld_fol_grasscluster_a_3.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/wrld_fol_grasscluster_a_3.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/wrld_fol_grasscluster_a_3.dae: Found convertible object 'wrld_fol_grasscluster_a_3'
art/meshes/gaia/wrld_fol_grasscluster_a_3.dae: Converting 'wrld_fol_grasscluster_a_3-Geometry'
art/meshes/gaia/wrld_fol_grasscluster_a_3.dae: Found static geometry
art/meshes/gaia/wrld_fol_grasscluster_a_1.dae: Starting conversion
art/meshes/gaia/wrld_fol_grasscluster_a_1.dae: Running FixBrokenXML
art/meshes/gaia/wrld_fol_grasscluster_a_1.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/wrld_fol_grasscluster_a_1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/wrld_fol_grasscluster_a_1.dae: Found convertible object 'wrld_fol_grasscluster_a_1'
art/meshes/gaia/wrld_fol_grasscluster_a_1.dae: Converting 'wrld_fol_grasscluster_a_1-Geometry'
art/meshes/gaia/wrld_fol_grasscluster_a_1.dae: Found static geometry
art/meshes/gaia/wrld_fol_grasscluster_a_2.dae: Starting conversion
art/meshes/gaia/wrld_fol_grasscluster_a_2.dae: Running FixBrokenXML
art/meshes/gaia/wrld_fol_grasscluster_a_2.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/wrld_fol_grasscluster_a_2.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/wrld_fol_grasscluster_a_2.dae: Found convertible object 'wrld_fol_grasscluster_a_2'
art/meshes/gaia/wrld_fol_grasscluster_a_2.dae: Converting 'wrld_fol_grasscluster_a_2-Geometry'
art/meshes/gaia/wrld_fol_grasscluster_a_2.dae: Found static geometry
art/meshes/structural/sele_civ_center.dae: Starting conversion
art/meshes/structural/sele_civ_center.dae: Running FixBrokenXML
art/meshes/structural/sele_civ_center.dae: Authoring tool: Blender 2.90.1 commit date:2020-09-23, commit time:06:43, hash:3e85bb34d0d7
art/meshes/structural/sele_civ_center.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/sele_civ_center.dae: Found convertible object 'sele_civ_center'
art/meshes/structural/sele_civ_center.dae: Converting 'sele_civ_center'
art/meshes/structural/sele_civ_center.dae: Found static geometry
art/meshes/structural/sele_civ_center.dae: Adding prop point bush_7
art/meshes/structural/sele_civ_center.dae: Adding prop point bush_6
art/meshes/structural/sele_civ_center.dae: Adding prop point bush_5
art/meshes/structural/sele_civ_center.dae: Adding prop point bush_4
art/meshes/structural/sele_civ_center.dae: Adding prop point bush_3
art/meshes/structural/sele_civ_center.dae: Adding prop point bush_2
art/meshes/structural/sele_civ_center.dae: Adding prop point bush_1
art/meshes/structural/sele_civ_center.dae: Adding prop point bush
art/meshes/structural/sele_civ_center.dae: Adding prop point projectile
art/meshes/structural/sele_civ_center.dae: Adding prop point garrisoned
art/meshes/gaia/tree_cretan_date_palm_04.dae: Starting conversion
art/meshes/gaia/tree_cretan_date_palm_04.dae: Running FixBrokenXML
art/meshes/gaia/tree_cretan_date_palm_04.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/tree_cretan_date_palm_04.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/tree_cretan_date_palm_04.dae: Found library_images to delete
art/meshes/gaia/tree_cretan_date_palm_04.dae: Found library_materials to delete
art/meshes/gaia/tree_cretan_date_palm_04.dae: Found library_effects to delete
art/meshes/gaia/tree_cretan_date_palm_04.dae: Found a bind_material to delete
art/meshes/gaia/tree_cretan_date_palm_04.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_cretan_date_palm_04.dae: Found convertible object 'tree_cretan_date_palm_04'
art/meshes/gaia/tree_cretan_date_palm_04.dae: Converting 'tree_cretan_date_palm_04Mesh'
art/meshes/gaia/tree_cretan_date_palm_04.dae: Found static geometry
art/meshes/gaia/tree_cypress_xlarge.dae: Starting conversion
art/meshes/gaia/tree_cypress_xlarge.dae: Running FixBrokenXML
art/meshes/gaia/tree_cypress_xlarge.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-21, commit time:11:38, hash:9e963ae
art/meshes/gaia/tree_cypress_xlarge.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_cypress_xlarge.dae: Found convertible object 'xlarge_001'
art/meshes/gaia/tree_cypress_xlarge.dae: Converting 'Plane_010'
art/meshes/gaia/tree_cypress_xlarge.dae: Found static geometry
art/meshes/gaia/tree_cypress_xlarge_branches.dae: Starting conversion
art/meshes/gaia/tree_cypress_xlarge_branches.dae: Running FixBrokenXML
art/meshes/gaia/tree_cypress_xlarge_branches.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-21, commit time:11:38, hash:9e963ae
art/meshes/gaia/tree_cypress_xlarge_branches.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_cypress_xlarge_branches.dae: Found convertible object 'xlarge'
art/meshes/gaia/tree_cypress_xlarge_branches.dae: Converting 'Plane_007'
art/meshes/gaia/tree_cypress_xlarge_branches.dae: Found static geometry
art/meshes/skeletal/new/f_dress.dae: Starting conversion
art/meshes/skeletal/new/f_dress.dae: Running FixBrokenXML
art/meshes/skeletal/new/f_dress.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/meshes/skeletal/new/f_dress.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/skeletal/new/f_dress.dae: Found convertible object 'f_dress_001'
art/meshes/skeletal/new/f_dress.dae: Converting 'Biped'
art/meshes/skeletal/new/f_dress.dae: Found skinned geometry
art/meshes/skeletal/new/f_dress.dae: Adding prop point bevor
art/meshes/skeletal/new/f_dress.dae: Adding prop point back
art/meshes/skeletal/new/f_dress.dae: Adding prop point quiver_back
art/meshes/skeletal/new/f_dress.dae: Adding prop point breastplate
art/meshes/skeletal/new/f_dress.dae: Adding prop point backplate
art/meshes/skeletal/new/f_dress.dae: Adding prop point quiver_B
art/meshes/skeletal/new/f_dress.dae: Adding prop point sheath_L
art/meshes/skeletal/new/f_dress.dae: Adding prop point quiver_R
art/meshes/skeletal/new/f_dress.dae: Adding prop point fauld
art/meshes/skeletal/new/f_dress.dae: Adding prop point seax_front
art/meshes/skeletal/new/f_dress.dae: Adding prop point seax_back
art/meshes/skeletal/new/f_dress.dae: Adding prop point sheath_R
art/meshes/skeletal/new/f_dress.dae: Adding prop point shoulderpad_L
art/meshes/skeletal/new/f_dress.dae: Adding prop point couter_L
art/meshes/skeletal/new/f_dress.dae: Adding prop point armpad_L
art/meshes/skeletal/new/f_dress.dae: Adding prop point rerebrace_L
art/meshes/skeletal/new/f_dress.dae: Adding prop point glove_wrist_L
art/meshes/skeletal/new/f_dress.dae: Adding prop point brace_L
art/meshes/skeletal/new/f_dress.dae: Adding prop point glove_hand_L
art/meshes/skeletal/new/f_dress.dae: Adding prop point head
art/meshes/skeletal/new/f_dress.dae: Adding prop point shoulderpad_R
art/meshes/skeletal/new/f_dress.dae: Adding prop point couter_R
art/meshes/skeletal/new/f_dress.dae: Adding prop point armpad_R
art/meshes/skeletal/new/f_dress.dae: Adding prop point rerebrace_R
art/meshes/skeletal/new/f_dress.dae: Adding prop point glove_wrist_R
art/meshes/skeletal/new/f_dress.dae: Adding prop point brace_R
art/meshes/skeletal/new/f_dress.dae: Adding prop point glove_hand_R
art/meshes/skeletal/new/f_dress.dae: Adding prop point cuisse_L
art/meshes/skeletal/new/f_dress.dae: Adding prop point chaff_L
art/meshes/skeletal/new/f_dress.dae: Adding prop point leg_L
art/meshes/skeletal/new/f_dress.dae: Adding prop point foot_L
art/meshes/skeletal/new/f_dress.dae: Adding prop point cuisse_R
art/meshes/skeletal/new/f_dress.dae: Adding prop point chaff_R
art/meshes/skeletal/new/f_dress.dae: Adding prop point leg_R
art/meshes/skeletal/new/f_dress.dae: Adding prop point foot_R
art/meshes/skeletal/new/f_dress.dae: Adding prop point glove_finger_L
art/meshes/skeletal/new/f_dress.dae: Adding prop point glove_finger_R
art/meshes/skeletal/new/f_dress.dae: Adding prop point helmet
art/meshes/skeletal/new/f_dress.dae: Adding prop point neck_guard
art/meshes/skeletal/new/f_dress.dae: Adding prop point weapon_R
art/meshes/skeletal/new/f_dress.dae: Adding prop point projectile
art/meshes/skeletal/new/f_dress.dae: Adding prop point shield_arm
art/meshes/skeletal/new/f_dress.dae: Adding prop point shield
art/meshes/skeletal/new/f_dress.dae: Adding prop point weapon_L
art/meshes/skeletal/new/f_dress.dae: Adding prop point weapon_bow
art/meshes/skeletal/new/f_dress.dae: Adding prop point ammo
art/meshes/skeletal/new/f_dress.dae: Adding prop point sheath_02_L
art/meshes/skeletal/new/f_dress.dae: Adding prop point sheath_01_L
art/meshes/skeletal/new/f_dress.dae: Adding prop point sheath_01_R
art/meshes/skeletal/new/f_dress.dae: Adding prop point sheath_02_R
art/meshes/skeletal/new/f_dress.dae: Adding prop point quiver_L
art/meshes/skeletal/new/f_dress.dae: Adding prop point quiver_R
art/meshes/props/new/head_female_d.dae: Starting conversion
art/meshes/props/new/head_female_d.dae: Running FixBrokenXML
art/meshes/props/new/head_female_d.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1
art/meshes/props/new/head_female_d.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/new/head_female_d.dae: Found convertible object 'head_female_d'
art/meshes/props/new/head_female_d.dae: Converting 'Cube_046'
art/meshes/props/new/head_female_d.dae: Found static geometry
art/animation/biped/infantry/spearman/idle_relax_shield_thureo_01.dae: Starting conversion
art/animation/biped/infantry/spearman/idle_relax_shield_thureo_01.dae: Running FixBrokenXML
art/animation/biped/infantry/spearman/idle_relax_shield_thureo_01.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/infantry/spearman/idle_relax_shield_thureo_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/spearman/idle_relax_shield_thureo_01.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/infantry/spearman/idle_relax_shield_thureo_01.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_01.dae): Loaded successfully
art/animation/biped/infantry/spearman/idle_relax_shield_thureo_02.dae: Starting conversion
art/animation/biped/infantry/spearman/idle_relax_shield_thureo_02.dae: Running FixBrokenXML
art/animation/biped/infantry/spearman/idle_relax_shield_thureo_02.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/infantry/spearman/idle_relax_shield_thureo_02.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/spearman/idle_relax_shield_thureo_02.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/infantry/spearman/idle_relax_shield_thureo_02.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_02.dae): Loaded successfully
art/animation/biped/infantry/spearman/idle_relax_shield_thureo_03.dae: Starting conversion
art/animation/biped/infantry/spearman/idle_relax_shield_thureo_03.dae: Running FixBrokenXML
art/animation/biped/infantry/spearman/idle_relax_shield_thureo_03.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/infantry/spearman/idle_relax_shield_thureo_03.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/spearman/idle_relax_shield_thureo_03.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/infantry/spearman/idle_relax_shield_thureo_03.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_03.dae): Loaded successfully
art/animation/biped/infantry/spearman/idle_relax_shield_thureo_04.dae: Starting conversion
art/animation/biped/infantry/spearman/idle_relax_shield_thureo_04.dae: Running FixBrokenXML
art/animation/biped/infantry/spearman/idle_relax_shield_thureo_04.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/infantry/spearman/idle_relax_shield_thureo_04.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/spearman/idle_relax_shield_thureo_04.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/infantry/spearman/idle_relax_shield_thureo_04.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_04.dae): Loaded successfully
art/animation/biped/infantry/spearman/idle_relax_shield_thureo_05.dae: Starting conversion
art/animation/biped/infantry/spearman/idle_relax_shield_thureo_05.dae: Running FixBrokenXML
art/animation/biped/infantry/spearman/idle_relax_shield_thureo_05.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/infantry/spearman/idle_relax_shield_thureo_05.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/spearman/idle_relax_shield_thureo_05.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/infantry/spearman/idle_relax_shield_thureo_05.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_05.dae): Loaded successfully
art/animation/biped/infantry/spearman/walk_relax_shield_thureo.dae: Starting conversion
art/animation/biped/infantry/spearman/walk_relax_shield_thureo.dae: Running FixBrokenXML
art/animation/biped/infantry/spearman/walk_relax_shield_thureo.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/infantry/spearman/walk_relax_shield_thureo.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/spearman/walk_relax_shield_thureo.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/infantry/spearman/walk_relax_shield_thureo.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax_shield_thureo.dae): Loaded successfully
art/meshes/props/weap_javelin_shaft_c.dae: Starting conversion
art/meshes/props/weap_javelin_shaft_c.dae: Running FixBrokenXML
art/meshes/props/weap_javelin_shaft_c.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9
art/meshes/props/weap_javelin_shaft_c.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_javelin_shaft_c.dae: Found convertible object 'Javelin_stave_c'
art/meshes/props/weap_javelin_shaft_c.dae: Converting 'Plano_011'
art/meshes/props/weap_javelin_shaft_c.dae: Found static geometry
art/meshes/props/weap_javelin_shaft_c.dae: Adding prop point blade
art/meshes/props/new/dude_head.dae: Starting conversion
art/meshes/props/new/dude_head.dae: Running FixBrokenXML
art/meshes/props/new/dude_head.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1
art/meshes/props/new/dude_head.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/new/dude_head.dae: Found convertible object 'dude_head'
art/meshes/props/new/dude_head.dae: Converting 'Cube_020'
art/meshes/props/new/dude_head.dae: Found static geometry
art/meshes/props/helmet/hele_kausia_cap_01.dae: Starting conversion
art/meshes/props/helmet/hele_kausia_cap_01.dae: Running FixBrokenXML
art/meshes/props/helmet/hele_kausia_cap_01.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9
art/meshes/props/helmet/hele_kausia_cap_01.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/hele_kausia_cap_01.dae: Found convertible object 'Cube_001'
art/meshes/props/helmet/hele_kausia_cap_01.dae: Converting 'Cube_010'
art/meshes/props/helmet/hele_kausia_cap_01.dae: Found static geometry
art/meshes/props/new/capes/cape_hd_hoplite.dae: Starting conversion
art/meshes/props/new/capes/cape_hd_hoplite.dae: Running FixBrokenXML
art/meshes/props/new/capes/cape_hd_hoplite.dae: Authoring tool: Blender 2.77.1 commit date:2016-06-15, commit time:23:47, hash:4cae0cb
art/meshes/props/new/capes/cape_hd_hoplite.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/new/capes/cape_hd_hoplite.dae: Found convertible object 'cape_hd_hoplite'
art/meshes/props/new/capes/cape_hd_hoplite.dae: Converting 'Armature'
art/meshes/props/new/capes/cape_hd_hoplite.dae: Found skinned geometry
art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point sheath_L
art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point sheath_R
art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point back
art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point quiver_back
art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point shoulderpad_L
art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point armpad_L
art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point head
art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point shoulderpad_R
art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point armpad_R
art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point shield
art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point weapon_bow
art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point ammo
art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point weapon_L
art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point shield_arm
art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point helmet
art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point neck_guard
art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point weapon_R
art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point projectile
art/meshes/props/shield/ptol_thureos_curved.dae: Starting conversion
art/meshes/props/shield/ptol_thureos_curved.dae: Running FixBrokenXML
art/meshes/props/shield/ptol_thureos_curved.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/shield/ptol_thureos_curved.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/ptol_thureos_curved.dae: Found convertible object 'Circle_003_001'
art/meshes/props/shield/ptol_thureos_curved.dae: Converting 'Circle_000'
art/meshes/props/shield/ptol_thureos_curved.dae: Found static geometry
art/meshes/props/spear_hoplite.dae: Starting conversion
art/meshes/props/spear_hoplite.dae: Running FixBrokenXML
art/meshes/props/spear_hoplite.dae: Authoring tool: Blender 2.77.1 commit date:2016-06-15, commit time:23:47, hash:4cae0cb
art/meshes/props/spear_hoplite.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/spear_hoplite.dae: Found convertible object 'spear10-Pivot'
art/meshes/props/spear_hoplite.dae: Converting 'spear10Mesh'
art/meshes/props/spear_hoplite.dae: Found static geometry
art/meshes/props/weap_javelin_shaft_b.dae: Starting conversion
art/meshes/props/weap_javelin_shaft_b.dae: Running FixBrokenXML
art/meshes/props/weap_javelin_shaft_b.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9
art/meshes/props/weap_javelin_shaft_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_javelin_shaft_b.dae: Found convertible object 'Javelin_stave_b'
art/meshes/props/weap_javelin_shaft_b.dae: Converting 'Plano_001'
art/meshes/props/weap_javelin_shaft_b.dae: Found static geometry
art/meshes/props/weap_javelin_shaft_b.dae: Adding prop point blade
art/meshes/props/helmet/hele_kausia_cap_02.dae: Starting conversion
art/meshes/props/helmet/hele_kausia_cap_02.dae: Running FixBrokenXML
art/meshes/props/helmet/hele_kausia_cap_02.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9
art/meshes/props/helmet/hele_kausia_cap_02.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/hele_kausia_cap_02.dae: Found convertible object 'Cube'
art/meshes/props/helmet/hele_kausia_cap_02.dae: Converting 'Cube_003'
art/meshes/props/helmet/hele_kausia_cap_02.dae: Found static geometry
art/animation/biped/infantry/javelinist/idle_ready.dae: Starting conversion
art/animation/biped/infantry/javelinist/idle_ready.dae: Running FixBrokenXML
art/animation/biped/infantry/javelinist/idle_ready.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/infantry/javelinist/idle_ready.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/javelinist/idle_ready.dae: Found convertible object 'm_tunic_short'
art/animation/biped/infantry/javelinist/idle_ready.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/idle_ready.dae): Loaded successfully
art/animation/biped/infantry/javelinist/run_ready.dae: Starting conversion
art/animation/biped/infantry/javelinist/run_ready.dae: Running FixBrokenXML
art/animation/biped/infantry/javelinist/run_ready.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/infantry/javelinist/run_ready.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/javelinist/run_ready.dae: Found convertible object 'm_tunic_short'
art/animation/biped/infantry/javelinist/run_ready.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_ready.dae): Loaded successfully
art/animation/biped/infantry/javelinist/run_relax.dae: Starting conversion
art/animation/biped/infantry/javelinist/run_relax.dae: Running FixBrokenXML
art/animation/biped/infantry/javelinist/run_relax.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/infantry/javelinist/run_relax.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/javelinist/run_relax.dae: Found convertible object 'm_tunic_short'
art/animation/biped/infantry/javelinist/run_relax.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_relax.dae): Loaded successfully
art/meshes/props/new/head_beard_small.dae: Starting conversion
art/meshes/props/new/head_beard_small.dae: Running FixBrokenXML
art/meshes/props/new/head_beard_small.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1
art/meshes/props/new/head_beard_small.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/new/head_beard_small.dae: Found convertible object 'head_beard_small'
art/meshes/props/new/head_beard_small.dae: Converting 'Cube_006'
art/meshes/props/new/head_beard_small.dae: Found static geometry
art/meshes/props/helmet/headband_01.dae: Starting conversion
art/meshes/props/helmet/headband_01.dae: Running FixBrokenXML
art/meshes/props/helmet/headband_01.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9
art/meshes/props/helmet/headband_01.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/headband_01.dae: Found convertible object 'Torus001'
art/meshes/props/helmet/headband_01.dae: Converting 'Torus001Mesh'
art/meshes/props/helmet/headband_01.dae: Found static geometry
art/meshes/props/weap_javelin_shaft_loaded_b.dae: Starting conversion
art/meshes/props/weap_javelin_shaft_loaded_b.dae: Running FixBrokenXML
art/meshes/props/weap_javelin_shaft_loaded_b.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9
art/meshes/props/weap_javelin_shaft_loaded_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_javelin_shaft_loaded_b.dae: Found convertible object 'Javelin_stave_loaded_b'
art/meshes/props/weap_javelin_shaft_loaded_b.dae: Converting 'Plano_008'
art/meshes/props/weap_javelin_shaft_loaded_b.dae: Found static geometry
art/meshes/props/weap_javelin_shaft_loaded_b.dae: Adding prop point blade
art/meshes/props/new/head_beard_wide.dae: Starting conversion
art/meshes/props/new/head_beard_wide.dae: Running FixBrokenXML
art/meshes/props/new/head_beard_wide.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1
art/meshes/props/new/head_beard_wide.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/new/head_beard_wide.dae: Found convertible object 'head_beard_wide'
art/meshes/props/new/head_beard_wide.dae: Converting 'Cube_010'
art/meshes/props/new/head_beard_wide.dae: Found static geometry
art/meshes/skeletal/horse_tessalian.dae: Starting conversion
art/meshes/skeletal/horse_tessalian.dae: Running FixBrokenXML
art/meshes/skeletal/horse_tessalian.dae: Authoring tool: Blender 2.80.54 commit date:2019-04-06, commit time:12:26, hash:cc73d59ad580
art/meshes/skeletal/horse_tessalian.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/skeletal/horse_tessalian.dae: Found convertible object 'Tessalian_horse'
art/meshes/skeletal/horse_tessalian.dae: Converting 'Horse_Armature'
art/meshes/skeletal/horse_tessalian.dae: Found skinned geometry
art/meshes/skeletal/horse_tessalian.dae: Adding prop point decals
art/meshes/skeletal/horse_tessalian.dae: Adding prop point rider_R
art/meshes/skeletal/horse_tessalian.dae: Adding prop point rider_L
art/meshes/skeletal/horse_tessalian.dae: Adding prop point shield
art/meshes/skeletal/horse_tessalian.dae: Adding prop point rider
art/meshes/skeletal/horse_tessalian.dae: Adding prop point saddle
art/meshes/skeletal/horse_tessalian.dae: Adding prop point wings
art/meshes/skeletal/horse_tessalian.dae: Adding prop point chest
art/meshes/skeletal/horse_tessalian.dae: Adding prop point head
art/meshes/skeletal/horse_tessalian.dae: Adding prop point hair
art/meshes/props/helmet/hele_straw_01.dae: Starting conversion
art/meshes/props/helmet/hele_straw_01.dae: Running FixBrokenXML
art/meshes/props/helmet/hele_straw_01.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/props/helmet/hele_straw_01.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/hele_straw_01.dae: Found convertible object 'Straw_Hele_01_Hq_008'
art/meshes/props/helmet/hele_straw_01.dae: Converting 'Esfera_405'
art/meshes/props/helmet/hele_straw_01.dae: Found static geometry
art/meshes/props/new/capes/cape_hd_medium.dae: Starting conversion
art/meshes/props/new/capes/cape_hd_medium.dae: Running FixBrokenXML
art/meshes/props/new/capes/cape_hd_medium.dae: Authoring tool: Blender 2.77.1 commit date:2016-06-15, commit time:23:47, hash:4cae0cb
art/meshes/props/new/capes/cape_hd_medium.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/new/capes/cape_hd_medium.dae: Found convertible object 'cape_hd_medium'
art/meshes/props/new/capes/cape_hd_medium.dae: Converting 'Armature'
art/meshes/props/new/capes/cape_hd_medium.dae: Found skinned geometry
art/meshes/props/new/capes/cape_hd_medium.dae: Adding prop point sheath_L
art/meshes/props/new/capes/cape_hd_medium.dae: Adding prop point sheath_R
art/meshes/props/new/capes/cape_hd_medium.dae: Adding prop point back
art/meshes/props/new/capes/cape_hd_medium.dae: Adding prop point quiver_back
art/meshes/props/new/capes/cape_hd_medium.dae: Adding prop point shoulderpad_L
art/meshes/props/new/capes/cape_hd_medium.dae: Adding prop point armpad_L
art/meshes/props/new/capes/cape_hd_medium.dae: Adding prop point head
art/meshes/props/new/capes/cape_hd_medium.dae: Adding prop point shoulderpad_R
art/meshes/props/new/capes/cape_hd_medium.dae: Adding prop point armpad_R
art/meshes/props/new/capes/cape_hd_medium.dae: Adding prop point shield
art/meshes/props/new/capes/cape_hd_medium.dae: Adding prop point weapon_bow
art/meshes/props/new/capes/cape_hd_medium.dae: Adding prop point ammo
art/meshes/props/new/capes/cape_hd_medium.dae: Adding prop point weapon_L
art/meshes/props/new/capes/cape_hd_medium.dae: Adding prop point shield_arm
art/meshes/props/new/capes/cape_hd_medium.dae: Adding prop point helmet
art/meshes/props/new/capes/cape_hd_medium.dae: Adding prop point neck_guard
art/meshes/props/new/capes/cape_hd_medium.dae: Adding prop point weapon_R
art/meshes/props/new/capes/cape_hd_medium.dae: Adding prop point projectile
art/meshes/structural/ptol_civic_centre.dae: Starting conversion
art/meshes/structural/ptol_civic_centre.dae: Running FixBrokenXML
art/meshes/structural/ptol_civic_centre.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/ptol_civic_centre.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/ptol_civic_centre.dae: Found convertible object 'civic_centre'
art/meshes/structural/ptol_civic_centre.dae: Converting 'Cube_002'
art/meshes/structural/ptol_civic_centre.dae: Found static geometry
art/meshes/structural/ptol_civic_centre.dae: Adding prop point obelisk1
art/meshes/structural/ptol_civic_centre.dae: Adding prop point obelisk2
art/meshes/structural/ptol_civic_centre.dae: Adding prop point garrisoned
art/meshes/structural/ptol_civic_centre.dae: Adding prop point projectile
art/meshes/structural/ptol_civic_centre.dae: Adding prop point fire1
art/meshes/structural/ptol_civic_centre.dae: Adding prop point fire2
art/meshes/structural/ptol_civic_centre.dae: Adding prop point garrisoned2
art/meshes/props/obelisk_a.dae: Starting conversion
art/meshes/props/obelisk_a.dae: Running FixBrokenXML
art/meshes/props/obelisk_a.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/obelisk_a.dae: Applying fixes for 3ds Max exporter
art/meshes/props/obelisk_a.dae: Found library_images to delete
art/meshes/props/obelisk_a.dae: Found library_materials to delete
art/meshes/props/obelisk_a.dae: Found library_effects to delete
art/meshes/props/obelisk_a.dae: Found a bind_material to delete
art/meshes/props/obelisk_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/obelisk_a.dae: Found convertible object 'default'
art/meshes/props/obelisk_a.dae: Converting 'defaultMesh'
art/meshes/props/obelisk_a.dae: Found static geometry
art/meshes/props/ptol_civic_centre_paintings.dae: Starting conversion
art/meshes/props/ptol_civic_centre_paintings.dae: Running FixBrokenXML
art/meshes/props/ptol_civic_centre_paintings.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/ptol_civic_centre_paintings.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/ptol_civic_centre_paintings.dae: Found convertible object 'civic_centre_000'
art/meshes/props/ptol_civic_centre_paintings.dae: Converting 'Cube_001'
art/meshes/props/ptol_civic_centre_paintings.dae: Found static geometry
art/meshes/props/ptol_civic_centre_statue_male.dae: Starting conversion
art/meshes/props/ptol_civic_centre_statue_male.dae: Running FixBrokenXML
art/meshes/props/ptol_civic_centre_statue_male.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/ptol_civic_centre_statue_male.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/ptol_civic_centre_statue_male.dae: Found convertible object 'civic_centre_000_002'
art/meshes/props/ptol_civic_centre_statue_male.dae: Converting 'Cube_1059'
art/meshes/props/ptol_civic_centre_statue_male.dae: Found static geometry
art/meshes/props/ptol_civic_centre_statue_female.dae: Starting conversion
art/meshes/props/ptol_civic_centre_statue_female.dae: Running FixBrokenXML
art/meshes/props/ptol_civic_centre_statue_female.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/ptol_civic_centre_statue_female.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/ptol_civic_centre_statue_female.dae: Found convertible object 'civic_centre_001'
art/meshes/props/ptol_civic_centre_statue_female.dae: Converting 'Cube_1056'
art/meshes/props/ptol_civic_centre_statue_female.dae: Found static geometry
art/meshes/props/ptol_civic_centre_sphynx.dae: Starting conversion
art/meshes/props/ptol_civic_centre_sphynx.dae: Running FixBrokenXML
art/meshes/props/ptol_civic_centre_sphynx.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/ptol_civic_centre_sphynx.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/ptol_civic_centre_sphynx.dae: Found convertible object 'civic_centre_000_001'
art/meshes/props/ptol_civic_centre_sphynx.dae: Converting 'Cube_1058'
art/meshes/props/ptol_civic_centre_sphynx.dae: Found static geometry
art/meshes/props/new/head_ptol_female.dae: Starting conversion
art/meshes/props/new/head_ptol_female.dae: Running FixBrokenXML
art/meshes/props/new/head_ptol_female.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1
art/meshes/props/new/head_ptol_female.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/new/head_ptol_female.dae: Found convertible object 'head_ptol_female'
art/meshes/props/new/head_ptol_female.dae: Converting 'Cube_048'
art/meshes/props/new/head_ptol_female.dae: Found static geometry
art/meshes/props/new/head_ptol_female_2.dae: Starting conversion
art/meshes/props/new/head_ptol_female_2.dae: Running FixBrokenXML
art/meshes/props/new/head_ptol_female_2.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1
art/meshes/props/new/head_ptol_female_2.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/new/head_ptol_female_2.dae: Found convertible object 'head_ptol_female_2'
art/meshes/props/new/head_ptol_female_2.dae: Converting 'Cube_049'
art/meshes/props/new/head_ptol_female_2.dae: Found static geometry
art/animation/biped/infantry/pikeman/idle_relax_01.dae: Starting conversion
art/animation/biped/infantry/pikeman/idle_relax_01.dae: Running FixBrokenXML
art/animation/biped/infantry/pikeman/idle_relax_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/biped/infantry/pikeman/idle_relax_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/pikeman/idle_relax_01.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/infantry/pikeman/idle_relax_01.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_01.dae): Loaded successfully
art/animation/biped/infantry/pikeman/idle_relax_02.dae: Starting conversion
art/animation/biped/infantry/pikeman/idle_relax_02.dae: Running FixBrokenXML
art/animation/biped/infantry/pikeman/idle_relax_02.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/biped/infantry/pikeman/idle_relax_02.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/pikeman/idle_relax_02.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/infantry/pikeman/idle_relax_02.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_02.dae): Loaded successfully
art/animation/biped/infantry/pikeman/idle_relax_03.dae: Starting conversion
art/animation/biped/infantry/pikeman/idle_relax_03.dae: Running FixBrokenXML
art/animation/biped/infantry/pikeman/idle_relax_03.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/biped/infantry/pikeman/idle_relax_03.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/pikeman/idle_relax_03.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/infantry/pikeman/idle_relax_03.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_03.dae): Loaded successfully
art/animation/biped/infantry/pikeman/idle_relax_04.dae: Starting conversion
art/animation/biped/infantry/pikeman/idle_relax_04.dae: Running FixBrokenXML
art/animation/biped/infantry/pikeman/idle_relax_04.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/biped/infantry/pikeman/idle_relax_04.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/pikeman/idle_relax_04.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/infantry/pikeman/idle_relax_04.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_04.dae): Loaded successfully
art/animation/biped/infantry/pikeman/idle_relax_05.dae: Starting conversion
art/animation/biped/infantry/pikeman/idle_relax_05.dae: Running FixBrokenXML
art/animation/biped/infantry/pikeman/idle_relax_05.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/biped/infantry/pikeman/idle_relax_05.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/pikeman/idle_relax_05.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/infantry/pikeman/idle_relax_05.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_05.dae): Loaded successfully
art/animation/biped/infantry/pikeman/idle_relax_long_01.dae: Starting conversion
art/animation/biped/infantry/pikeman/idle_relax_long_01.dae: Running FixBrokenXML
art/animation/biped/infantry/pikeman/idle_relax_long_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/biped/infantry/pikeman/idle_relax_long_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/pikeman/idle_relax_long_01.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/infantry/pikeman/idle_relax_long_01.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_01.dae): Loaded successfully
art/animation/biped/infantry/pikeman/idle_relax_long_02.dae: Starting conversion
art/animation/biped/infantry/pikeman/idle_relax_long_02.dae: Running FixBrokenXML
art/animation/biped/infantry/pikeman/idle_relax_long_02.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/biped/infantry/pikeman/idle_relax_long_02.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/pikeman/idle_relax_long_02.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/infantry/pikeman/idle_relax_long_02.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_02.dae): Loaded successfully
art/animation/biped/infantry/pikeman/walk_relax.dae: Starting conversion
art/animation/biped/infantry/pikeman/walk_relax.dae: Running FixBrokenXML
art/animation/biped/infantry/pikeman/walk_relax.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/infantry/pikeman/walk_relax.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/pikeman/walk_relax.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/infantry/pikeman/walk_relax.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/walk_relax.dae): Loaded successfully
art/animation/biped/infantry/pikeman/attack_melee_01.dae: Starting conversion
art/animation/biped/infantry/pikeman/attack_melee_01.dae: Running FixBrokenXML
art/animation/biped/infantry/pikeman/attack_melee_01.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/infantry/pikeman/attack_melee_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/pikeman/attack_melee_01.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/infantry/pikeman/attack_melee_01.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_01.dae): Loaded successfully
art/animation/biped/infantry/pikeman/attack_melee_02.dae: Starting conversion
art/animation/biped/infantry/pikeman/attack_melee_02.dae: Running FixBrokenXML
art/animation/biped/infantry/pikeman/attack_melee_02.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/infantry/pikeman/attack_melee_02.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/pikeman/attack_melee_02.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/infantry/pikeman/attack_melee_02.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_02.dae): Loaded successfully
art/animation/biped/infantry/pikeman/attack_melee_03.dae: Starting conversion
art/animation/biped/infantry/pikeman/attack_melee_03.dae: Running FixBrokenXML
art/animation/biped/infantry/pikeman/attack_melee_03.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/infantry/pikeman/attack_melee_03.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/pikeman/attack_melee_03.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/infantry/pikeman/attack_melee_03.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_03.dae): Loaded successfully
art/animation/biped/infantry/pikeman/jog_relax.dae: Starting conversion
art/animation/biped/infantry/pikeman/jog_relax.dae: Running FixBrokenXML
art/animation/biped/infantry/pikeman/jog_relax.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/infantry/pikeman/jog_relax.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/pikeman/jog_relax.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/infantry/pikeman/jog_relax.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/jog_relax.dae): Loaded successfully
art/meshes/props/helmet/ptol_quilted.dae: Starting conversion
art/meshes/props/helmet/ptol_quilted.dae: Running FixBrokenXML
art/meshes/props/helmet/ptol_quilted.dae: Authoring tool: Blender 2.69.11 commit date:2014-02-20, commit time:05:32, hash:4789793
art/meshes/props/helmet/ptol_quilted.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/ptol_quilted.dae: Found convertible object 'Cube'
art/meshes/props/helmet/ptol_quilted.dae: Converting 'Cube'
art/meshes/props/helmet/ptol_quilted.dae: Found static geometry
art/meshes/props/shield/pelte_01_front.dae: Starting conversion
art/meshes/props/shield/pelte_01_front.dae: Running FixBrokenXML
art/meshes/props/shield/pelte_01_front.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/meshes/props/shield/pelte_01_front.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/pelte_01_front.dae: Found convertible object 'Aspis_Front_Sml'
art/meshes/props/shield/pelte_01_front.dae: Converting 'Cubo_003'
art/meshes/props/shield/pelte_01_front.dae: Found static geometry
art/meshes/props/shield/pelte_01_front.dae: Adding prop point handgrip
art/meshes/props/shield/props/aspis_handgrip.dae: Starting conversion
art/meshes/props/shield/props/aspis_handgrip.dae: Running FixBrokenXML
art/meshes/props/shield/props/aspis_handgrip.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/props/shield/props/aspis_handgrip.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/props/aspis_handgrip.dae: Found convertible object 'Handgrip'
art/meshes/props/shield/props/aspis_handgrip.dae: Converting 'Cubo_007'
art/meshes/props/shield/props/aspis_handgrip.dae: Found static geometry
art/meshes/props/shield/pelte_01_back.dae: Starting conversion
art/meshes/props/shield/pelte_01_back.dae: Running FixBrokenXML
art/meshes/props/shield/pelte_01_back.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/meshes/props/shield/pelte_01_back.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/pelte_01_back.dae: Found convertible object 'Aspis_Back_Sml'
art/meshes/props/shield/pelte_01_back.dae: Converting 'Cubo_012'
art/meshes/props/shield/pelte_01_back.dae: Found static geometry
art/meshes/props/sarissa_a.dae: Starting conversion
art/meshes/props/sarissa_a.dae: Running FixBrokenXML
art/meshes/props/sarissa_a.dae: Authoring tool: Blender 2.77.1 commit date:2016-06-15, commit time:23:47, hash:4cae0cb
art/meshes/props/sarissa_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/sarissa_a.dae: Found convertible object 'Cube'
art/meshes/props/sarissa_a.dae: Converting 'Cube_001'
art/meshes/props/sarissa_a.dae: Found static geometry
art/animation/biped/infantry/slinger/idle_relax_01.dae: Starting conversion
art/animation/biped/infantry/slinger/idle_relax_01.dae: Running FixBrokenXML
art/animation/biped/infantry/slinger/idle_relax_01.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/infantry/slinger/idle_relax_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/slinger/idle_relax_01.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/infantry/slinger/idle_relax_01.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_01.dae): Loaded successfully
art/animation/biped/infantry/slinger/idle_relax_02.dae: Starting conversion
art/animation/biped/infantry/slinger/idle_relax_02.dae: Running FixBrokenXML
art/animation/biped/infantry/slinger/idle_relax_02.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/infantry/slinger/idle_relax_02.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/slinger/idle_relax_02.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/infantry/slinger/idle_relax_02.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_02.dae): Loaded successfully
art/animation/biped/infantry/slinger/idle_relax_03.dae: Starting conversion
art/animation/biped/infantry/slinger/idle_relax_03.dae: Running FixBrokenXML
art/animation/biped/infantry/slinger/idle_relax_03.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/infantry/slinger/idle_relax_03.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/slinger/idle_relax_03.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/infantry/slinger/idle_relax_03.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_03.dae): Loaded successfully
art/animation/biped/infantry/slinger/idle_relax_04.dae: Starting conversion
art/animation/biped/infantry/slinger/idle_relax_04.dae: Running FixBrokenXML
art/animation/biped/infantry/slinger/idle_relax_04.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/infantry/slinger/idle_relax_04.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/slinger/idle_relax_04.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/infantry/slinger/idle_relax_04.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_04.dae): Loaded successfully
art/animation/biped/infantry/slinger/jog_ready.dae: Starting conversion
art/animation/biped/infantry/slinger/jog_ready.dae: Running FixBrokenXML
art/animation/biped/infantry/slinger/jog_ready.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/infantry/slinger/jog_ready.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/slinger/jog_ready.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/infantry/slinger/jog_ready.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_ready.dae): Loaded successfully
art/animation/biped/infantry/slinger/jog_relax.dae: Starting conversion
art/animation/biped/infantry/slinger/jog_relax.dae: Running FixBrokenXML
art/animation/biped/infantry/slinger/jog_relax.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/infantry/slinger/jog_relax.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/slinger/jog_relax.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/infantry/slinger/jog_relax.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_relax.dae): Loaded successfully
art/meshes/props/new/head_beard_large.dae: Starting conversion
art/meshes/props/new/head_beard_large.dae: Running FixBrokenXML
art/meshes/props/new/head_beard_large.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1
art/meshes/props/new/head_beard_large.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/new/head_beard_large.dae: Found convertible object 'head_beard_large'
art/meshes/props/new/head_beard_large.dae: Converting 'Cube_009'
art/meshes/props/new/head_beard_large.dae: Found static geometry
art/meshes/props/mace_sling_pouch.dae: Starting conversion
art/meshes/props/mace_sling_pouch.dae: Running FixBrokenXML
art/meshes/props/mace_sling_pouch.dae: Authoring tool: Blender 2.78.0 commit date:2017-02-24, commit time:14:33, hash:e92f235283
art/meshes/props/mace_sling_pouch.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/mace_sling_pouch.dae: Found convertible object 'Cube'
art/meshes/props/mace_sling_pouch.dae: Converting 'Cube_001'
art/meshes/props/mace_sling_pouch.dae: Found static geometry
art/meshes/props/weap_sling_a.dae: Starting conversion
art/meshes/props/weap_sling_a.dae: Running FixBrokenXML
art/meshes/props/weap_sling_a.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/weap_sling_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_sling_a.dae: Found convertible object 'weap_sling_a'
art/meshes/props/weap_sling_a.dae: Converting 'weap_sling_a-Geometry'
art/meshes/props/weap_sling_a.dae: Found static geometry
art/meshes/skeletal/camel.dae: Starting conversion
art/meshes/skeletal/camel.dae: Running FixBrokenXML
art/meshes/skeletal/camel.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/meshes/skeletal/camel.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/skeletal/camel.dae: Found convertible object 'Camel_Dromedarius'
art/meshes/skeletal/camel.dae: Converting 'Camelus'
art/meshes/skeletal/camel.dae: Found skinned geometry
art/meshes/skeletal/camel.dae: Adding prop point left_cargo
art/meshes/skeletal/camel.dae: Adding prop point rider
art/meshes/skeletal/camel.dae: Adding prop point hump
art/meshes/skeletal/camel.dae: Adding prop point rider_front
art/meshes/skeletal/camel.dae: Adding prop point right_cargo
art/meshes/skeletal/camel.dae: Adding prop point quiver_R
art/meshes/skeletal/camel.dae: Adding prop point rider_back
art/meshes/skeletal/camel.dae: Adding prop point head
art/meshes/skeletal/camel.dae: Adding prop point mouth_bot
art/meshes/skeletal/camel.dae: Adding prop point rider_R
art/meshes/skeletal/camel.dae: Adding prop point rider_L
art/meshes/skeletal/camel.dae: Adding prop point decals
art/meshes/skeletal/camel.dae: Adding prop point blanket
art/animation/quadraped/camel_attack_melee_01.dae: Starting conversion
art/animation/quadraped/camel_attack_melee_01.dae: Running FixBrokenXML
art/animation/quadraped/camel_attack_melee_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/quadraped/camel_attack_melee_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/camel_attack_melee_01.dae: Found convertible object 'Camel_Dromedarius'
art/animation/quadraped/camel_attack_melee_01.dae: Converting 'Camelus'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_attack_melee_01.dae): Loaded successfully
art/animation/quadraped/camel_attack_melee_02.dae: Starting conversion
art/animation/quadraped/camel_attack_melee_02.dae: Running FixBrokenXML
art/animation/quadraped/camel_attack_melee_02.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/quadraped/camel_attack_melee_02.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/camel_attack_melee_02.dae: Found convertible object 'Camel_Dromedarius'
art/animation/quadraped/camel_attack_melee_02.dae: Converting 'Camelus'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_attack_melee_02.dae): Loaded successfully
art/animation/quadraped/camel_death.dae: Starting conversion
art/animation/quadraped/camel_death.dae: Running FixBrokenXML
art/animation/quadraped/camel_death.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/quadraped/camel_death.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/camel_death.dae: Found convertible object 'Camel_Dromedarius'
art/animation/quadraped/camel_death.dae: Converting 'Camelus'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_death.dae): Loaded successfully
art/animation/quadraped/camel_idle_01.dae: Starting conversion
art/animation/quadraped/camel_idle_01.dae: Running FixBrokenXML
art/animation/quadraped/camel_idle_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/quadraped/camel_idle_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/camel_idle_01.dae: Found convertible object 'Camel_Dromedarius'
art/animation/quadraped/camel_idle_01.dae: Converting 'Camelus'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_01.dae): Loaded successfully
art/animation/quadraped/camel_idle_02.dae: Starting conversion
art/animation/quadraped/camel_idle_02.dae: Running FixBrokenXML
art/animation/quadraped/camel_idle_02.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/quadraped/camel_idle_02.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/camel_idle_02.dae: Found convertible object 'Camel_Dromedarius'
art/animation/quadraped/camel_idle_02.dae: Converting 'Camelus'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_02.dae): Loaded successfully
art/animation/quadraped/camel_idle_03.dae: Starting conversion
art/animation/quadraped/camel_idle_03.dae: Running FixBrokenXML
art/animation/quadraped/camel_idle_03.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/quadraped/camel_idle_03.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/camel_idle_03.dae: Found convertible object 'Camel_Dromedarius'
art/animation/quadraped/camel_idle_03.dae: Converting 'Camelus'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_03.dae): Loaded successfully
art/animation/quadraped/camel_run.dae: Starting conversion
art/animation/quadraped/camel_run.dae: Running FixBrokenXML
art/animation/quadraped/camel_run.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/quadraped/camel_run.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/camel_run.dae: Found convertible object 'Camel_Dromedarius'
art/animation/quadraped/camel_run.dae: Converting 'Camelus'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_run.dae): Loaded successfully
art/animation/quadraped/camel_trot.dae: Starting conversion
art/animation/quadraped/camel_trot.dae: Running FixBrokenXML
art/animation/quadraped/camel_trot.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/quadraped/camel_trot.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/camel_trot.dae: Found convertible object 'Camel_Dromedarius'
art/animation/quadraped/camel_trot.dae: Converting 'Camelus'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_trot.dae): Loaded successfully
art/animation/quadraped/camel_idle_gather_meat.dae: Starting conversion
art/animation/quadraped/camel_idle_gather_meat.dae: Running FixBrokenXML
art/animation/quadraped/camel_idle_gather_meat.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/quadraped/camel_idle_gather_meat.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/camel_idle_gather_meat.dae: Found convertible object 'Camel_Dromedarius'
art/animation/quadraped/camel_idle_gather_meat.dae: Converting 'Camelus'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_gather_meat.dae): Loaded successfully
art/meshes/props/camel_teeths.dae: Starting conversion
art/meshes/props/camel_teeths.dae: Running FixBrokenXML
art/meshes/props/camel_teeths.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9
art/meshes/props/camel_teeths.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/camel_teeths.dae: Found convertible object 'Mouth'
art/meshes/props/camel_teeths.dae: Converting 'Cube_002'
art/meshes/props/camel_teeths.dae: Found static geometry
art/meshes/props/quiver_cavalry_right.dae: Starting conversion
art/meshes/props/quiver_cavalry_right.dae: Running FixBrokenXML
art/meshes/props/quiver_cavalry_right.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9
art/meshes/props/quiver_cavalry_right.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/quiver_cavalry_right.dae: Found convertible object 'Quiver_cavalry'
art/meshes/props/quiver_cavalry_right.dae: Converting 'Cube_003'
art/meshes/props/quiver_cavalry_right.dae: Found static geometry
art/meshes/props/quiver_cavalry_right.dae: Adding prop point arrow_g
art/meshes/props/quiver_cavalry_right.dae: Adding prop point arrow_f
art/meshes/props/quiver_cavalry_right.dae: Adding prop point arrow_e
art/meshes/props/quiver_cavalry_right.dae: Adding prop point arrow_d
art/meshes/props/quiver_cavalry_right.dae: Adding prop point arrow_c
art/meshes/props/quiver_cavalry_right.dae: Adding prop point arrow_b
art/meshes/props/quiver_cavalry_right.dae: Adding prop point arrow_a
art/meshes/props/quiver_cavalry_right_arrows.dae: Starting conversion
art/meshes/props/quiver_cavalry_right_arrows.dae: Running FixBrokenXML
art/meshes/props/quiver_cavalry_right_arrows.dae: Authoring tool: Blender 2.90.1 commit date:2020-09-23, commit time:06:43, hash:3e85bb34d0d7
art/meshes/props/quiver_cavalry_right_arrows.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/quiver_cavalry_right_arrows.dae: Found convertible object 'weap_arrow_front_007_003'
art/meshes/props/quiver_cavalry_right_arrows.dae: Converting 'weap_arrow_front-Geometry_004'
art/meshes/props/quiver_cavalry_right_arrows.dae: Found static geometry
art/animation/biped/rider/camelry/archer/run_relax.dae: Starting conversion
art/animation/biped/rider/camelry/archer/run_relax.dae: Running FixBrokenXML
art/animation/biped/rider/camelry/archer/run_relax.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/biped/rider/camelry/archer/run_relax.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/rider/camelry/archer/run_relax.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/rider/camelry/archer/run_relax.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/run_relax.dae): Loaded successfully
art/animation/biped/rider/camelry/archer/trot_relax.dae: Starting conversion
art/animation/biped/rider/camelry/archer/trot_relax.dae: Running FixBrokenXML
art/animation/biped/rider/camelry/archer/trot_relax.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/biped/rider/camelry/archer/trot_relax.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/rider/camelry/archer/trot_relax.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/rider/camelry/archer/trot_relax.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/trot_relax.dae): Loaded successfully
art/animation/biped/rider/camelry/attack_capture.dae: Starting conversion
art/animation/biped/rider/camelry/attack_capture.dae: Running FixBrokenXML
art/animation/biped/rider/camelry/attack_capture.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/biped/rider/camelry/attack_capture.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/rider/camelry/attack_capture.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/rider/camelry/attack_capture.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/attack_capture.dae): Loaded successfully
art/animation/biped/rider/camelry/generic/attack_melee_shield_01.dae: Starting conversion
art/animation/biped/rider/camelry/generic/attack_melee_shield_01.dae: Running FixBrokenXML
art/animation/biped/rider/camelry/generic/attack_melee_shield_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/biped/rider/camelry/generic/attack_melee_shield_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/rider/camelry/generic/attack_melee_shield_01.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/rider/camelry/generic/attack_melee_shield_01.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/generic/attack_melee_shield_01.dae): Loaded successfully
art/animation/biped/rider/camelry/generic/attack_melee_shield_02.dae: Starting conversion
art/animation/biped/rider/camelry/generic/attack_melee_shield_02.dae: Running FixBrokenXML
art/animation/biped/rider/camelry/generic/attack_melee_shield_02.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/biped/rider/camelry/generic/attack_melee_shield_02.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/rider/camelry/generic/attack_melee_shield_02.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/rider/camelry/generic/attack_melee_shield_02.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/generic/attack_melee_shield_02.dae): Loaded successfully
art/animation/biped/rider/camelry/archer/death_01.dae: Starting conversion
art/animation/biped/rider/camelry/archer/death_01.dae: Running FixBrokenXML
art/animation/biped/rider/camelry/archer/death_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/biped/rider/camelry/archer/death_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/rider/camelry/archer/death_01.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/rider/camelry/archer/death_01.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/death_01.dae): Loaded successfully
art/animation/biped/rider/camelry/archer/idle_relax_01.dae: Starting conversion
art/animation/biped/rider/camelry/archer/idle_relax_01.dae: Running FixBrokenXML
art/animation/biped/rider/camelry/archer/idle_relax_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/biped/rider/camelry/archer/idle_relax_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/rider/camelry/archer/idle_relax_01.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/rider/camelry/archer/idle_relax_01.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/idle_relax_01.dae): Loaded successfully
art/animation/biped/rider/camelry/archer/idle_relax_02.dae: Starting conversion
art/animation/biped/rider/camelry/archer/idle_relax_02.dae: Running FixBrokenXML
art/animation/biped/rider/camelry/archer/idle_relax_02.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/biped/rider/camelry/archer/idle_relax_02.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/rider/camelry/archer/idle_relax_02.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/rider/camelry/archer/idle_relax_02.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/idle_relax_02.dae): Loaded successfully
art/animation/biped/rider/camelry/archer/idle_relax_03.dae: Starting conversion
art/animation/biped/rider/camelry/archer/idle_relax_03.dae: Running FixBrokenXML
art/animation/biped/rider/camelry/archer/idle_relax_03.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/biped/rider/camelry/archer/idle_relax_03.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/rider/camelry/archer/idle_relax_03.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/rider/camelry/archer/idle_relax_03.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/idle_relax_03.dae): Loaded successfully
art/meshes/props/weapons/bow_recurve_pers.dae: Starting conversion
art/meshes/props/weapons/bow_recurve_pers.dae: Running FixBrokenXML
art/meshes/props/weapons/bow_recurve_pers.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/props/weapons/bow_recurve_pers.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weapons/bow_recurve_pers.dae: Found convertible object 'Bow_-_Recurve_Pers'
art/meshes/props/weapons/bow_recurve_pers.dae: Converting 'Bow_Armature'
art/meshes/props/weapons/bow_recurve_pers.dae: Found skinned geometry
art/meshes/props/horse/rein_camel_01.dae: Starting conversion
art/meshes/props/horse/rein_camel_01.dae: Running FixBrokenXML
art/meshes/props/horse/rein_camel_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/meshes/props/horse/rein_camel_01.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/horse/rein_camel_01.dae: Found convertible object 'Camel_Rein_Leather'
art/meshes/props/horse/rein_camel_01.dae: Converting 'Camelus'
art/meshes/props/horse/rein_camel_01.dae: Found skinned geometry
art/meshes/props/horse/rein_camel_01.dae: Adding prop point rider_R
art/meshes/props/horse/rein_camel_01.dae: Adding prop point rider_L
art/meshes/props/horse/rein_camel_01.dae: Adding prop point decals
art/meshes/props/horse/rein_camel_01.dae: Adding prop point left_cargo
art/meshes/props/horse/rein_camel_01.dae: Adding prop point rider
art/meshes/props/horse/rein_camel_01.dae: Adding prop point hump
art/meshes/props/horse/rein_camel_01.dae: Adding prop point rider_front
art/meshes/props/horse/rein_camel_01.dae: Adding prop point right_cargo
art/meshes/props/horse/rein_camel_01.dae: Adding prop point quiver_R
art/meshes/props/horse/rein_camel_01.dae: Adding prop point rider_back
art/meshes/props/horse/rein_camel_01.dae: Adding prop point head
art/meshes/props/horse/rein_camel_01.dae: Adding prop point mouth_bot
art/meshes/props/horse/blanket_camel_01.dae: Starting conversion
art/meshes/props/horse/blanket_camel_01.dae: Running FixBrokenXML
art/meshes/props/horse/blanket_camel_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/meshes/props/horse/blanket_camel_01.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/horse/blanket_camel_01.dae: Found convertible object 'Camel_Blanket_01'
art/meshes/props/horse/blanket_camel_01.dae: Converting 'Camelus'
art/meshes/props/horse/blanket_camel_01.dae: Found skinned geometry
art/meshes/props/horse/blanket_camel_01.dae: Adding prop point left_cargo
art/meshes/props/horse/blanket_camel_01.dae: Adding prop point rider
art/meshes/props/horse/blanket_camel_01.dae: Adding prop point hump
art/meshes/props/horse/blanket_camel_01.dae: Adding prop point rider_front
art/meshes/props/horse/blanket_camel_01.dae: Adding prop point right_cargo
art/meshes/props/horse/blanket_camel_01.dae: Adding prop point quiver_R
art/meshes/props/horse/blanket_camel_01.dae: Adding prop point rider_back
art/meshes/props/horse/blanket_camel_01.dae: Adding prop point head
art/meshes/props/horse/blanket_camel_01.dae: Adding prop point mouth_bot
art/meshes/gaia/tree_baobab_trunk_a.dae: Starting conversion
art/meshes/gaia/tree_baobab_trunk_a.dae: Running FixBrokenXML
art/meshes/gaia/tree_baobab_trunk_a.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/tree_baobab_trunk_a.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/tree_baobab_trunk_a.dae: Found library_materials to delete
art/meshes/gaia/tree_baobab_trunk_a.dae: Found library_effects to delete
art/meshes/gaia/tree_baobab_trunk_a.dae: Found a bind_material to delete
art/meshes/gaia/tree_baobab_trunk_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_baobab_trunk_a.dae: Found convertible object 'Cylinder41'
art/meshes/gaia/tree_baobab_trunk_a.dae: Converting 'Cylinder41Mesh'
art/meshes/gaia/tree_baobab_trunk_a.dae: Found static geometry
art/meshes/gaia/tree_baobab_top_a.dae: Starting conversion
art/meshes/gaia/tree_baobab_top_a.dae: Running FixBrokenXML
art/meshes/gaia/tree_baobab_top_a.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/tree_baobab_top_a.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/tree_baobab_top_a.dae: Found library_images to delete
art/meshes/gaia/tree_baobab_top_a.dae: Found library_materials to delete
art/meshes/gaia/tree_baobab_top_a.dae: Found library_effects to delete
art/meshes/gaia/tree_baobab_top_a.dae: Found a bind_material to delete
art/meshes/gaia/tree_baobab_top_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_baobab_top_a.dae: Found convertible object 'Object69-Pivot'
art/meshes/gaia/tree_baobab_top_a.dae: Converting 'Object69Mesh'
art/meshes/gaia/tree_baobab_top_a.dae: Found static geometry
art/meshes/gaia/stone_granite_me_a.dae: Starting conversion
art/meshes/gaia/stone_granite_me_a.dae: Running FixBrokenXML
art/meshes/gaia/stone_granite_me_a.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/stone_granite_me_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/stone_granite_me_a.dae: Found convertible object 'stone_granite_me_a'
art/meshes/gaia/stone_granite_me_a.dae: Converting 'stone_granite_me_a-Geometry'
art/meshes/gaia/stone_granite_me_a.dae: Found static geometry
art/meshes/gaia/stone_granite_me_d.dae: Starting conversion
art/meshes/gaia/stone_granite_me_d.dae: Running FixBrokenXML
art/meshes/gaia/stone_granite_me_d.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/stone_granite_me_d.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/stone_granite_me_d.dae: Found convertible object 'stone_granite_me_d'
art/meshes/gaia/stone_granite_me_d.dae: Converting 'stone_granite_me_d-Geometry'
art/meshes/gaia/stone_granite_me_d.dae: Found static geometry
art/meshes/gaia/stone_granite_me_e.dae: Starting conversion
art/meshes/gaia/stone_granite_me_e.dae: Running FixBrokenXML
art/meshes/gaia/stone_granite_me_e.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/stone_granite_me_e.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/stone_granite_me_e.dae: Found convertible object 'stone_granite_me_e'
art/meshes/gaia/stone_granite_me_e.dae: Converting 'stone_granite_me_e-Geometry'
art/meshes/gaia/stone_granite_me_e.dae: Found static geometry
art/meshes/gaia/wrld_rock_8.dae: Starting conversion
art/meshes/gaia/wrld_rock_8.dae: Running FixBrokenXML
art/meshes/gaia/wrld_rock_8.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/wrld_rock_8.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/wrld_rock_8.dae: Found convertible object 'wrld_rock_8'
art/meshes/gaia/wrld_rock_8.dae: Converting 'wrld_rock_8-Geometry'
art/meshes/gaia/wrld_rock_8.dae: Found static geometry
art/meshes/gaia/stone_granite_me_f.dae: Starting conversion
art/meshes/gaia/stone_granite_me_f.dae: Running FixBrokenXML
art/meshes/gaia/stone_granite_me_f.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/stone_granite_me_f.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/stone_granite_me_f.dae: Found convertible object 'stone_granite_me_f'
art/meshes/gaia/stone_granite_me_f.dae: Converting 'stone_granite_me_f-Geometry'
art/meshes/gaia/stone_granite_me_f.dae: Found static geometry
art/meshes/gaia/stone_granite_me_c.dae: Starting conversion
art/meshes/gaia/stone_granite_me_c.dae: Running FixBrokenXML
art/meshes/gaia/stone_granite_me_c.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/stone_granite_me_c.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/stone_granite_me_c.dae: Found convertible object 'stone_granite_me_c'
art/meshes/gaia/stone_granite_me_c.dae: Converting 'stone_granite_me_c-Geometry'
art/meshes/gaia/stone_granite_me_c.dae: Found static geometry
art/meshes/gaia/stone_granite_me_g.dae: Starting conversion
art/meshes/gaia/stone_granite_me_g.dae: Running FixBrokenXML
art/meshes/gaia/stone_granite_me_g.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/stone_granite_me_g.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/stone_granite_me_g.dae: Found convertible object 'stone_granite_me_g'
art/meshes/gaia/stone_granite_me_g.dae: Converting 'stone_granite_me_g-Geometry'
art/meshes/gaia/stone_granite_me_g.dae: Found static geometry
art/meshes/gaia/stone_granite_me_b.dae: Starting conversion
art/meshes/gaia/stone_granite_me_b.dae: Running FixBrokenXML
art/meshes/gaia/stone_granite_me_b.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/stone_granite_me_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/stone_granite_me_b.dae: Found convertible object 'stone_granite_me_b'
art/meshes/gaia/stone_granite_me_b.dae: Converting 'stone_granite_me_b-Geometry'
art/meshes/gaia/stone_granite_me_b.dae: Found static geometry
art/meshes/gaia/wrld_rock_5.dae: Starting conversion
art/meshes/gaia/wrld_rock_5.dae: Running FixBrokenXML
art/meshes/gaia/wrld_rock_5.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/wrld_rock_5.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/wrld_rock_5.dae: Found convertible object 'wrld_rock_5'
art/meshes/gaia/wrld_rock_5.dae: Converting 'wrld_rock_5-Geometry'
art/meshes/gaia/wrld_rock_5.dae: Found static geometry
art/meshes/gaia/wrld_rock_2.dae: Starting conversion
art/meshes/gaia/wrld_rock_2.dae: Running FixBrokenXML
art/meshes/gaia/wrld_rock_2.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/wrld_rock_2.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/wrld_rock_2.dae: Found convertible object 'wrld_rock_2'
art/meshes/gaia/wrld_rock_2.dae: Converting 'wrld_rock_2-Geometry'
art/meshes/gaia/wrld_rock_2.dae: Found static geometry
art/meshes/gaia/wrld_rock_4.dae: Starting conversion
art/meshes/gaia/wrld_rock_4.dae: Running FixBrokenXML
art/meshes/gaia/wrld_rock_4.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/wrld_rock_4.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/wrld_rock_4.dae: Found convertible object 'wrld_rock_4'
art/meshes/gaia/wrld_rock_4.dae: Converting 'wrld_rock_4-Geometry'
art/meshes/gaia/wrld_rock_4.dae: Found static geometry
art/meshes/gaia/wrld_rock_1.dae: Starting conversion
art/meshes/gaia/wrld_rock_1.dae: Running FixBrokenXML
art/meshes/gaia/wrld_rock_1.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/wrld_rock_1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/wrld_rock_1.dae: Found convertible object 'wrld_rock_1'
art/meshes/gaia/wrld_rock_1.dae: Converting 'wrld_rock_1-Geometry'
art/meshes/gaia/wrld_rock_1.dae: Found static geometry
art/meshes/gaia/wrld_rock_7.dae: Starting conversion
art/meshes/gaia/wrld_rock_7.dae: Running FixBrokenXML
art/meshes/gaia/wrld_rock_7.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/wrld_rock_7.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/wrld_rock_7.dae: Found convertible object 'wrld_rock_7'
art/meshes/gaia/wrld_rock_7.dae: Converting 'wrld_rock_7-Geometry'
art/meshes/gaia/wrld_rock_7.dae: Found static geometry
art/meshes/gaia/wrld_rock_3.dae: Starting conversion
art/meshes/gaia/wrld_rock_3.dae: Running FixBrokenXML
art/meshes/gaia/wrld_rock_3.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/wrld_rock_3.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/wrld_rock_3.dae: Found convertible object 'wrld_rock_3'
art/meshes/gaia/wrld_rock_3.dae: Converting 'wrld_rock_3-Geometry'
art/meshes/gaia/wrld_rock_3.dae: Found static geometry
art/meshes/gaia/wrld_rock_6.dae: Starting conversion
art/meshes/gaia/wrld_rock_6.dae: Running FixBrokenXML
art/meshes/gaia/wrld_rock_6.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/wrld_rock_6.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/wrld_rock_6.dae: Found convertible object 'wrld_rock_6'
art/meshes/gaia/wrld_rock_6.dae: Converting 'wrld_rock_6-Geometry'
art/meshes/gaia/wrld_rock_6.dae: Found static geometry
art/meshes/gaia/grass_sm_b.dae: Starting conversion
art/meshes/gaia/grass_sm_b.dae: Running FixBrokenXML
art/meshes/gaia/grass_sm_b.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/grass_sm_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/grass_sm_b.dae: Found convertible object 'grass_sm_b'
art/meshes/gaia/grass_sm_b.dae: Converting 'grass_sm_b-Geometry'
art/meshes/gaia/grass_sm_b.dae: Found static geometry
art/meshes/gaia/grass_la_tall_b.dae: Starting conversion
art/meshes/gaia/grass_la_tall_b.dae: Running FixBrokenXML
art/meshes/gaia/grass_la_tall_b.dae: Authoring tool: Blender 2.77.0 commit date:2016-03-18, commit time:12:34, hash:22a2853
art/meshes/gaia/grass_la_tall_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/grass_la_tall_b.dae: Found convertible object 'grass_la_tall_b'
art/meshes/gaia/grass_la_tall_b.dae: Converting 'grass_la_tall_b-Geometry'
art/meshes/gaia/grass_la_tall_b.dae: Found static geometry
art/meshes/gaia/grass_la_tall_a.dae: Starting conversion
art/meshes/gaia/grass_la_tall_a.dae: Running FixBrokenXML
art/meshes/gaia/grass_la_tall_a.dae: Authoring tool: Blender 2.77.0 commit date:2016-03-18, commit time:12:34, hash:22a2853
art/meshes/gaia/grass_la_tall_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/grass_la_tall_a.dae: Found convertible object 'grass_la_tall_a'
art/meshes/gaia/grass_la_tall_a.dae: Converting 'grass_la_tall_a-Geometry'
art/meshes/gaia/grass_la_tall_a.dae: Found static geometry
art/meshes/gaia/grass_sm_tall_b.dae: Starting conversion
art/meshes/gaia/grass_sm_tall_b.dae: Running FixBrokenXML
art/meshes/gaia/grass_sm_tall_b.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/grass_sm_tall_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/grass_sm_tall_b.dae: Found convertible object 'grass_sm_tall_b'
art/meshes/gaia/grass_sm_tall_b.dae: Converting 'grass_sm_tall_b-Geometry'
art/meshes/gaia/grass_sm_tall_b.dae: Found static geometry
art/meshes/gaia/grass_sm_a.dae: Starting conversion
art/meshes/gaia/grass_sm_a.dae: Running FixBrokenXML
art/meshes/gaia/grass_sm_a.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/grass_sm_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/grass_sm_a.dae: Found convertible object 'grass_sm_a'
art/meshes/gaia/grass_sm_a.dae: Converting 'grass_sm_a-Geometry'
art/meshes/gaia/grass_sm_a.dae: Found static geometry
art/meshes/gaia/grass_sm_tall_a.dae: Starting conversion
art/meshes/gaia/grass_sm_tall_a.dae: Running FixBrokenXML
art/meshes/gaia/grass_sm_tall_a.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/grass_sm_tall_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/grass_sm_tall_a.dae: Found convertible object 'grass_sm_tall_a'
art/meshes/gaia/grass_sm_tall_a.dae: Converting 'grass_sm_tall_a-Geometry'
art/meshes/gaia/grass_sm_tall_a.dae: Found static geometry
art/meshes/gaia/grass_la_a.dae: Starting conversion
art/meshes/gaia/grass_la_a.dae: Running FixBrokenXML
art/meshes/gaia/grass_la_a.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/grass_la_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/grass_la_a.dae: Found convertible object 'grass_la_a'
art/meshes/gaia/grass_la_a.dae: Converting 'grass_la_a-Geometry'
art/meshes/gaia/grass_la_a.dae: Found static geometry
art/meshes/gaia/grass_la_b.dae: Starting conversion
art/meshes/gaia/grass_la_b.dae: Running FixBrokenXML
art/meshes/gaia/grass_la_b.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/grass_la_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/grass_la_b.dae: Found convertible object 'grass_la_b'
art/meshes/gaia/grass_la_b.dae: Converting 'grass_la_b-Geometry'
art/meshes/gaia/grass_la_b.dae: Found static geometry
art/meshes/gaia/bush_dese_a_1.dae: Starting conversion
art/meshes/gaia/bush_dese_a_1.dae: Running FixBrokenXML
art/meshes/gaia/bush_dese_a_1.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/bush_dese_a_1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/bush_dese_a_1.dae: Found convertible object 'bush_dese_a_1'
art/meshes/gaia/bush_dese_a_1.dae: Converting 'bush_dese_a_1-Geometry'
art/meshes/gaia/bush_dese_a_1.dae: Found static geometry
art/meshes/gaia/wrld_plant_bush_dry3.dae: Starting conversion
art/meshes/gaia/wrld_plant_bush_dry3.dae: Running FixBrokenXML
art/meshes/gaia/wrld_plant_bush_dry3.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/wrld_plant_bush_dry3.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/wrld_plant_bush_dry3.dae: Found convertible object 'wrld_plant_bush_dry3'
art/meshes/gaia/wrld_plant_bush_dry3.dae: Converting 'wrld_plant_bush_dry3-Geometry'
art/meshes/gaia/wrld_plant_bush_dry3.dae: Found static geometry
art/meshes/gaia/wrld_plant_bush_dry1.dae: Starting conversion
art/meshes/gaia/wrld_plant_bush_dry1.dae: Running FixBrokenXML
art/meshes/gaia/wrld_plant_bush_dry1.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/wrld_plant_bush_dry1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/wrld_plant_bush_dry1.dae: Found convertible object 'wrld_plant_bush_dry1'
art/meshes/gaia/wrld_plant_bush_dry1.dae: Converting 'wrld_plant_bush_dry1-Geometry'
art/meshes/gaia/wrld_plant_bush_dry1.dae: Found static geometry
art/meshes/gaia/wrld_plant_bush_dry2.dae: Starting conversion
art/meshes/gaia/wrld_plant_bush_dry2.dae: Running FixBrokenXML
art/meshes/gaia/wrld_plant_bush_dry2.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/wrld_plant_bush_dry2.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/wrld_plant_bush_dry2.dae: Found convertible object 'wrld_plant_bush_dry2'
art/meshes/gaia/wrld_plant_bush_dry2.dae: Converting 'wrld_plant_bush_dry2-Geometry'
art/meshes/gaia/wrld_plant_bush_dry2.dae: Found static geometry
art/meshes/gaia/bush_dese_a_2.dae: Starting conversion
art/meshes/gaia/bush_dese_a_2.dae: Running FixBrokenXML
art/meshes/gaia/bush_dese_a_2.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/bush_dese_a_2.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/bush_dese_a_2.dae: Found convertible object 'bush_dese_a_2'
art/meshes/gaia/bush_dese_a_2.dae: Converting 'bush_dese_a_2-Geometry'
art/meshes/gaia/bush_dese_a_2.dae: Found static geometry
art/meshes/gaia/temperate_stone_mine_b.dae: Starting conversion
art/meshes/gaia/temperate_stone_mine_b.dae: Running FixBrokenXML
art/meshes/gaia/temperate_stone_mine_b.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/gaia/temperate_stone_mine_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/temperate_stone_mine_b.dae: Found convertible object 'Cube'
art/meshes/gaia/temperate_stone_mine_b.dae: Converting 'Cube'
art/meshes/gaia/temperate_stone_mine_b.dae: Found static geometry
art/meshes/gaia/temperate_stone_mine_c.dae: Starting conversion
art/meshes/gaia/temperate_stone_mine_c.dae: Running FixBrokenXML
art/meshes/gaia/temperate_stone_mine_c.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/gaia/temperate_stone_mine_c.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/temperate_stone_mine_c.dae: Found convertible object 'Cube'
art/meshes/gaia/temperate_stone_mine_c.dae: Converting 'Cube'
art/meshes/gaia/temperate_stone_mine_c.dae: Found static geometry
art/meshes/gaia/stonemine_granite_a.dae: Starting conversion
art/meshes/gaia/stonemine_granite_a.dae: Running FixBrokenXML
art/meshes/gaia/stonemine_granite_a.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/stonemine_granite_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/stonemine_granite_a.dae: Found convertible object 'stonemine_granite_a'
art/meshes/gaia/stonemine_granite_a.dae: Converting 'stonemine_granite_a-Geometry'
art/meshes/gaia/stonemine_granite_a.dae: Found static geometry
art/meshes/gaia/stonemine_granite_b.dae: Starting conversion
art/meshes/gaia/stonemine_granite_b.dae: Running FixBrokenXML
art/meshes/gaia/stonemine_granite_b.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/stonemine_granite_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/stonemine_granite_b.dae: Found convertible object 'stonemine_granite_b'
art/meshes/gaia/stonemine_granite_b.dae: Converting 'stonemine_granite_b-Geometry'
art/meshes/gaia/stonemine_granite_b.dae: Found static geometry
art/meshes/skeletal/giraffe_adult.dae: Starting conversion
art/meshes/skeletal/giraffe_adult.dae: Running FixBrokenXML
art/meshes/skeletal/giraffe_adult.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/meshes/skeletal/giraffe_adult.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/skeletal/giraffe_adult.dae: Found convertible object 'mesh'
art/meshes/skeletal/giraffe_adult.dae: Converting 'mesh-mesh-skin'
art/meshes/skeletal/giraffe_adult.dae: Found skinned geometry
art/animation/quadraped/giraffe_adult_death.dae: Starting conversion
art/animation/quadraped/giraffe_adult_death.dae: Running FixBrokenXML
art/animation/quadraped/giraffe_adult_death.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/quadraped/giraffe_adult_death.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/giraffe_adult_death.dae: Found convertible object 'mesh'
art/animation/quadraped/giraffe_adult_death.dae: Converting 'mesh-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_death.dae): Loaded successfully
art/animation/quadraped/giraffe_adult_idle_01.dae: Starting conversion
art/animation/quadraped/giraffe_adult_idle_01.dae: Running FixBrokenXML
art/animation/quadraped/giraffe_adult_idle_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/quadraped/giraffe_adult_idle_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/giraffe_adult_idle_01.dae: Found convertible object 'mesh'
art/animation/quadraped/giraffe_adult_idle_01.dae: Converting 'mesh-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_idle_01.dae): Loaded successfully
art/animation/quadraped/giraffe_adult_idle_02.dae: Starting conversion
art/animation/quadraped/giraffe_adult_idle_02.dae: Running FixBrokenXML
art/animation/quadraped/giraffe_adult_idle_02.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/quadraped/giraffe_adult_idle_02.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/giraffe_adult_idle_02.dae: Found convertible object 'mesh'
art/animation/quadraped/giraffe_adult_idle_02.dae: Converting 'mesh-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_idle_02.dae): Loaded successfully
art/animation/quadraped/giraffe_adult_idle_03.dae: Starting conversion
art/animation/quadraped/giraffe_adult_idle_03.dae: Running FixBrokenXML
art/animation/quadraped/giraffe_adult_idle_03.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/quadraped/giraffe_adult_idle_03.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/giraffe_adult_idle_03.dae: Found convertible object 'mesh'
art/animation/quadraped/giraffe_adult_idle_03.dae: Converting 'mesh-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_idle_03.dae): Loaded successfully
art/animation/quadraped/giraffe_adult_run.dae: Starting conversion
art/animation/quadraped/giraffe_adult_run.dae: Running FixBrokenXML
art/animation/quadraped/giraffe_adult_run.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/quadraped/giraffe_adult_run.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/giraffe_adult_run.dae: Found convertible object 'mesh'
art/animation/quadraped/giraffe_adult_run.dae: Converting 'mesh-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_run.dae): Loaded successfully
art/animation/quadraped/giraffe_adult_walk.dae: Starting conversion
art/animation/quadraped/giraffe_adult_walk.dae: Running FixBrokenXML
art/animation/quadraped/giraffe_adult_walk.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/quadraped/giraffe_adult_walk.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/giraffe_adult_walk.dae: Found convertible object 'mesh'
art/animation/quadraped/giraffe_adult_walk.dae: Converting 'mesh-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_walk.dae): Loaded successfully
art/meshes/skeletal/zebra.dae: Starting conversion
art/meshes/skeletal/zebra.dae: Running FixBrokenXML
art/meshes/skeletal/zebra.dae: Authoring tool: Blender 2.61.0 r42615
art/meshes/skeletal/zebra.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/skeletal/zebra.dae: Found convertible object 'default-Pivot'
art/meshes/skeletal/zebra.dae: Converting 'Armature'
art/meshes/skeletal/zebra.dae: Found skinned geometry
art/animation/quadraped/zebra_attack.dae: Starting conversion
art/animation/quadraped/zebra_attack.dae: Running FixBrokenXML
art/animation/quadraped/zebra_attack.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/quadraped/zebra_attack.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/zebra_attack.dae: Found convertible object 'default-Pivot'
art/animation/quadraped/zebra_attack.dae: Converting 'Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/zebra_attack.dae): Loaded successfully
art/animation/quadraped/zebra_death.dae: Starting conversion
art/animation/quadraped/zebra_death.dae: Running FixBrokenXML
art/animation/quadraped/zebra_death.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/quadraped/zebra_death.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/zebra_death.dae: Found convertible object 'default-Pivot'
art/animation/quadraped/zebra_death.dae: Converting 'Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/zebra_death.dae): Loaded successfully
art/animation/quadraped/zebra_idle.dae: Starting conversion
art/animation/quadraped/zebra_idle.dae: Running FixBrokenXML
art/animation/quadraped/zebra_idle.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/quadraped/zebra_idle.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/zebra_idle.dae: Found convertible object 'default-Pivot'
art/animation/quadraped/zebra_idle.dae: Converting 'Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/zebra_idle.dae): Loaded successfully
art/animation/quadraped/zebra_run.dae: Starting conversion
art/animation/quadraped/zebra_run.dae: Running FixBrokenXML
art/animation/quadraped/zebra_run.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/quadraped/zebra_run.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/zebra_run.dae: Found convertible object 'default-Pivot'
art/animation/quadraped/zebra_run.dae: Converting 'Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/zebra_run.dae): Loaded successfully
art/animation/quadraped/zebra_walk.dae: Starting conversion
art/animation/quadraped/zebra_walk.dae: Running FixBrokenXML
art/animation/quadraped/zebra_walk.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/quadraped/zebra_walk.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/zebra_walk.dae: Found convertible object 'default-Pivot'
art/animation/quadraped/zebra_walk.dae: Converting 'Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/zebra_walk.dae): Loaded successfully
art/meshes/gaia/stone_granite_boulder_b.dae: Starting conversion
art/meshes/gaia/stone_granite_boulder_b.dae: Running FixBrokenXML
art/meshes/gaia/stone_granite_boulder_b.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/stone_granite_boulder_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/stone_granite_boulder_b.dae: Found convertible object 'stone_granite_boulder_b'
art/meshes/gaia/stone_granite_boulder_b.dae: Converting 'stone_granite_boulder_b-Geometry'
art/meshes/gaia/stone_granite_boulder_b.dae: Found static geometry
art/meshes/gaia/stonemine_granite_c.dae: Starting conversion
art/meshes/gaia/stonemine_granite_c.dae: Running FixBrokenXML
art/meshes/gaia/stonemine_granite_c.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/stonemine_granite_c.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/stonemine_granite_c.dae: Found convertible object 'stonemine_granite_c'
art/meshes/gaia/stonemine_granite_c.dae: Converting 'stonemine_granite_c-Geometry'
art/meshes/gaia/stonemine_granite_c.dae: Found static geometry
art/meshes/gaia/stone_granite_boulder_a.dae: Starting conversion
art/meshes/gaia/stone_granite_boulder_a.dae: Running FixBrokenXML
art/meshes/gaia/stone_granite_boulder_a.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/stone_granite_boulder_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/stone_granite_boulder_a.dae: Found convertible object 'stone_granite_boulder_a'
art/meshes/gaia/stone_granite_boulder_a.dae: Converting 'stone_granite_boulder_a-Geometry'
art/meshes/gaia/stone_granite_boulder_a.dae: Found static geometry
art/meshes/gaia/stone_granite_boulder_c.dae: Starting conversion
art/meshes/gaia/stone_granite_boulder_c.dae: Running FixBrokenXML
art/meshes/gaia/stone_granite_boulder_c.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/stone_granite_boulder_c.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/stone_granite_boulder_c.dae: Found convertible object 'stone_granite_boulder_c'
art/meshes/gaia/stone_granite_boulder_c.dae: Converting 'stone_granite_boulder_c-Geometry'
art/meshes/gaia/stone_granite_boulder_c.dae: Found static geometry
art/meshes/gaia/temperate_stone_mine_a.dae: Starting conversion
art/meshes/gaia/temperate_stone_mine_a.dae: Running FixBrokenXML
art/meshes/gaia/temperate_stone_mine_a.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/gaia/temperate_stone_mine_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/temperate_stone_mine_a.dae: Found convertible object 'Cube'
art/meshes/gaia/temperate_stone_mine_a.dae: Converting 'Cube'
art/meshes/gaia/temperate_stone_mine_a.dae: Found static geometry
art/meshes/skeletal/animal_lioness.dae: Starting conversion
art/meshes/skeletal/animal_lioness.dae: Running FixBrokenXML
art/meshes/skeletal/animal_lioness.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/meshes/skeletal/animal_lioness.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/skeletal/animal_lioness.dae: Found convertible object 'lioness'
art/meshes/skeletal/animal_lioness.dae: Converting 'Cylinder_001-mesh-skin'
art/meshes/skeletal/animal_lioness.dae: Found skinned geometry
art/animation/quadraped/lion_death.dae: Starting conversion
art/animation/quadraped/lion_death.dae: Running FixBrokenXML
art/animation/quadraped/lion_death.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/quadraped/lion_death.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/lion_death.dae: Found convertible object 'mesh'
art/animation/quadraped/lion_death.dae: Converting 'Cylinder_001-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_death.dae): Loaded successfully
art/animation/quadraped/lion_idle_01.dae: Starting conversion
art/animation/quadraped/lion_idle_01.dae: Running FixBrokenXML
art/animation/quadraped/lion_idle_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/quadraped/lion_idle_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/lion_idle_01.dae: Found convertible object 'mesh'
art/animation/quadraped/lion_idle_01.dae: Converting 'Cylinder_001-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_idle_01.dae): Loaded successfully
art/animation/quadraped/lion_idle_02.dae: Starting conversion
art/animation/quadraped/lion_idle_02.dae: Running FixBrokenXML
art/animation/quadraped/lion_idle_02.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/quadraped/lion_idle_02.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/lion_idle_02.dae: Found convertible object 'mesh'
art/animation/quadraped/lion_idle_02.dae: Converting 'Cylinder_001-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_idle_02.dae): Loaded successfully
art/animation/quadraped/lion_idle_03.dae: Starting conversion
art/animation/quadraped/lion_idle_03.dae: Running FixBrokenXML
art/animation/quadraped/lion_idle_03.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/quadraped/lion_idle_03.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/lion_idle_03.dae: Found convertible object 'mesh'
art/animation/quadraped/lion_idle_03.dae: Converting 'Cylinder_001-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_idle_03.dae): Loaded successfully
art/animation/quadraped/lion_run.dae: Starting conversion
art/animation/quadraped/lion_run.dae: Running FixBrokenXML
art/animation/quadraped/lion_run.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/quadraped/lion_run.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/lion_run.dae: Found convertible object 'mesh'
art/animation/quadraped/lion_run.dae: Converting 'Cylinder_001-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_run.dae): Loaded successfully
art/animation/quadraped/lion_walk.dae: Starting conversion
art/animation/quadraped/lion_walk.dae: Running FixBrokenXML
art/animation/quadraped/lion_walk.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/quadraped/lion_walk.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/lion_walk.dae: Found convertible object 'mesh'
art/animation/quadraped/lion_walk.dae: Converting 'Cylinder_001-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_walk.dae): Loaded successfully
art/meshes/skeletal/animal_lion.dae: Starting conversion
art/meshes/skeletal/animal_lion.dae: Running FixBrokenXML
art/meshes/skeletal/animal_lion.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/meshes/skeletal/animal_lion.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/skeletal/animal_lion.dae: Found convertible object 'mesh'
art/meshes/skeletal/animal_lion.dae: Converting 'Cylinder_001-mesh-skin'
art/meshes/skeletal/animal_lion.dae: Found skinned geometry
art/meshes/gaia/geo_mineral_02.dae: Starting conversion
art/meshes/gaia/geo_mineral_02.dae: Running FixBrokenXML
art/meshes/gaia/geo_mineral_02.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/gaia/geo_mineral_02.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/geo_mineral_02.dae: Found convertible object 'default'
art/meshes/gaia/geo_mineral_02.dae: Converting 'defaultMesh'
art/meshes/gaia/geo_mineral_02.dae: Found static geometry
art/meshes/skeletal/rhino.dae: Starting conversion
art/meshes/skeletal/rhino.dae: Running FixBrokenXML
art/meshes/skeletal/rhino.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea
art/meshes/skeletal/rhino.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/skeletal/rhino.dae: Found convertible object 'White_rhino'
art/meshes/skeletal/rhino.dae: Converting 'rhinoceros'
art/meshes/skeletal/rhino.dae: Found skinned geometry
art/animation/quadraped/rhino_idle.dae: Starting conversion
art/animation/quadraped/rhino_idle.dae: Running FixBrokenXML
art/animation/quadraped/rhino_idle.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea
art/animation/quadraped/rhino_idle.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/rhino_idle.dae: Found convertible object 'White_rhino'
art/animation/quadraped/rhino_idle.dae: Converting 'rhino'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/rhino_idle.dae): Loaded successfully
art/animation/quadraped/rhino_idle2.dae: Starting conversion
art/animation/quadraped/rhino_idle2.dae: Running FixBrokenXML
art/animation/quadraped/rhino_idle2.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea
art/animation/quadraped/rhino_idle2.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/rhino_idle2.dae: Found convertible object 'White_rhino'
art/animation/quadraped/rhino_idle2.dae: Converting 'rhino'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/rhino_idle2.dae): Loaded successfully
art/animation/quadraped/rhino_walk.dae: Starting conversion
art/animation/quadraped/rhino_walk.dae: Running FixBrokenXML
art/animation/quadraped/rhino_walk.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea
art/animation/quadraped/rhino_walk.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/rhino_walk.dae: Found convertible object 'White_rhino'
art/animation/quadraped/rhino_walk.dae: Converting 'rhino'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/rhino_walk.dae): Loaded successfully
art/animation/quadraped/rhino_attack.dae: Starting conversion
art/animation/quadraped/rhino_attack.dae: Running FixBrokenXML
art/animation/quadraped/rhino_attack.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea
art/animation/quadraped/rhino_attack.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/rhino_attack.dae: Found convertible object 'White_rhino'
art/animation/quadraped/rhino_attack.dae: Converting 'rhino'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/rhino_attack.dae): Loaded successfully
art/animation/quadraped/rhino_death.dae: Starting conversion
art/animation/quadraped/rhino_death.dae: Running FixBrokenXML
art/animation/quadraped/rhino_death.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea
art/animation/quadraped/rhino_death.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/rhino_death.dae: Found convertible object 'White_rhino'
art/animation/quadraped/rhino_death.dae: Converting 'rhino'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/rhino_death.dae): Loaded successfully
art/animation/quadraped/rhino_run.dae: Starting conversion
art/animation/quadraped/rhino_run.dae: Running FixBrokenXML
art/animation/quadraped/rhino_run.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea
art/animation/quadraped/rhino_run.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/rhino_run.dae: Found convertible object 'White_rhino'
art/animation/quadraped/rhino_run.dae: Converting 'rhino'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/rhino_run.dae): Loaded successfully
art/meshes/skeletal/elephant_african_bush.dae: Starting conversion
art/meshes/skeletal/elephant_african_bush.dae: Running FixBrokenXML
art/meshes/skeletal/elephant_african_bush.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/meshes/skeletal/elephant_african_bush.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/skeletal/elephant_african_bush.dae: Found convertible object 'Elephant_African_Bush'
art/meshes/skeletal/elephant_african_bush.dae: Converting 'Elephantidae_African_Quadraped'
art/meshes/skeletal/elephant_african_bush.dae: Found skinned geometry
art/meshes/skeletal/elephant_african_bush.dae: Adding prop point head
art/meshes/skeletal/elephant_african_bush.dae: Adding prop point tusk_left
art/meshes/skeletal/elephant_african_bush.dae: Adding prop point tusk_right
art/meshes/skeletal/elephant_african_bush.dae: Adding prop point trunk_grasp
art/meshes/skeletal/elephant_african_bush.dae: Adding prop point beam
art/meshes/skeletal/elephant_african_bush.dae: Adding prop point rider
art/meshes/skeletal/elephant_african_bush.dae: Adding prop point turret
art/meshes/skeletal/elephant_african_bush.dae: Adding prop point egret_2
art/meshes/skeletal/elephant_african_bush.dae: Adding prop point egret_1
art/meshes/skeletal/elephant_african_bush.dae: Adding prop point egret_3
art/meshes/skeletal/elephant_african_bush.dae: Adding prop point rider1
art/meshes/skeletal/elephant_african_bush.dae: Adding prop point rider2
art/meshes/skeletal/elephant_african_bush.dae: Adding prop point rider3
art/animation/quadraped/elephant_african_bush_death.dae: Starting conversion
art/animation/quadraped/elephant_african_bush_death.dae: Running FixBrokenXML
art/animation/quadraped/elephant_african_bush_death.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/quadraped/elephant_african_bush_death.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/elephant_african_bush_death.dae: Found convertible object 'Elephant_African_Bush'
art/animation/quadraped/elephant_african_bush_death.dae: Converting 'Elephantidae_African_Quadraped'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_bush_death.dae): Loaded successfully
art/animation/quadraped/elephant_african_bush_idle_01.dae: Starting conversion
art/animation/quadraped/elephant_african_bush_idle_01.dae: Running FixBrokenXML
art/animation/quadraped/elephant_african_bush_idle_01.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/quadraped/elephant_african_bush_idle_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/elephant_african_bush_idle_01.dae: Found convertible object 'Elephant_African_Bush'
art/animation/quadraped/elephant_african_bush_idle_01.dae: Converting 'Elephantidae_African_Quadraped'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_bush_idle_01.dae): Loaded successfully
art/animation/quadraped/elephant_african_bush_idle_02.dae: Starting conversion
art/animation/quadraped/elephant_african_bush_idle_02.dae: Running FixBrokenXML
art/animation/quadraped/elephant_african_bush_idle_02.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/quadraped/elephant_african_bush_idle_02.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/elephant_african_bush_idle_02.dae: Found convertible object 'Elephant_African_Bush'
art/animation/quadraped/elephant_african_bush_idle_02.dae: Converting 'Elephantidae_African_Quadraped'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_bush_idle_02.dae): Loaded successfully
art/animation/quadraped/elephant_african_bush_idle_03.dae: Starting conversion
art/animation/quadraped/elephant_african_bush_idle_03.dae: Running FixBrokenXML
art/animation/quadraped/elephant_african_bush_idle_03.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/quadraped/elephant_african_bush_idle_03.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/elephant_african_bush_idle_03.dae: Found convertible object 'Elephant_African_Bush'
art/animation/quadraped/elephant_african_bush_idle_03.dae: Converting 'Elephantidae_African_Quadraped'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_bush_idle_03.dae): Loaded successfully
art/animation/quadraped/elephant_african_bush_walk.dae: Starting conversion
art/animation/quadraped/elephant_african_bush_walk.dae: Running FixBrokenXML
art/animation/quadraped/elephant_african_bush_walk.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/quadraped/elephant_african_bush_walk.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/elephant_african_bush_walk.dae: Found convertible object 'Elephant_African_Bush'
art/animation/quadraped/elephant_african_bush_walk.dae: Converting 'Elephantidae_African_Quadraped'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_bush_walk.dae): Loaded successfully
art/animation/quadraped/elephant_african_bush_attack_melee_01.dae: Starting conversion
art/animation/quadraped/elephant_african_bush_attack_melee_01.dae: Running FixBrokenXML
art/animation/quadraped/elephant_african_bush_attack_melee_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/quadraped/elephant_african_bush_attack_melee_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/elephant_african_bush_attack_melee_01.dae: Found convertible object 'Elephant_African_Bush'
art/animation/quadraped/elephant_african_bush_attack_melee_01.dae: Converting 'Elephantidae_African_Quadraped'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_bush_attack_melee_01.dae): Loaded successfully
art/animation/quadraped/elephant_african_bush_attack_melee_02.dae: Starting conversion
art/animation/quadraped/elephant_african_bush_attack_melee_02.dae: Running FixBrokenXML
art/animation/quadraped/elephant_african_bush_attack_melee_02.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/quadraped/elephant_african_bush_attack_melee_02.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/elephant_african_bush_attack_melee_02.dae: Found convertible object 'Elephant_African_Bush'
art/animation/quadraped/elephant_african_bush_attack_melee_02.dae: Converting 'Elephantidae_African_Quadraped'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_bush_attack_melee_02.dae): Loaded successfully
art/animation/quadraped/elephant_african_bush_attack_melee_03.dae: Starting conversion
art/animation/quadraped/elephant_african_bush_attack_melee_03.dae: Running FixBrokenXML
art/animation/quadraped/elephant_african_bush_attack_melee_03.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/quadraped/elephant_african_bush_attack_melee_03.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/elephant_african_bush_attack_melee_03.dae: Found convertible object 'Elephant_African_Bush'
art/animation/quadraped/elephant_african_bush_attack_melee_03.dae: Converting 'Elephantidae_African_Quadraped'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_bush_attack_melee_03.dae): Loaded successfully
art/animation/quadraped/elephant_african_bush_attack_melee_04.dae: Starting conversion
art/animation/quadraped/elephant_african_bush_attack_melee_04.dae: Running FixBrokenXML
art/animation/quadraped/elephant_african_bush_attack_melee_04.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/quadraped/elephant_african_bush_attack_melee_04.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/elephant_african_bush_attack_melee_04.dae: Found convertible object 'Elephant_African_Bush'
art/animation/quadraped/elephant_african_bush_attack_melee_04.dae: Converting 'Elephantidae_African_Quadraped'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_bush_attack_melee_04.dae): Loaded successfully
Loading trigger script 'maps/scripts/TriggerHelper.js'
Loading trigger script 'maps/scripts/ConquestCommon.js'
Loading trigger script 'maps/scripts/ConquestCivicCentres.js'
Net client: Received message CClientsLoadingMessage { m_Clients: { { m_GUID: 53EC743BBDE343CE } } } of size 23 from server
Net message: ({status:"waiting_for_players", type:"netstatus"})
Net message: ({guids:["53EC743BBDE343CE"], type:"clients-loading"})
Net client: Disconnected