Ticket #1231: crashlog.txt

File crashlog.txt, 5.8 KB (added by Irina, 12 years ago)
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1Much to our regret we must report the program has encountered an error.
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5Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files.
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9Details: unhandled exception (Access violation writing 0x00000004)
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13Location: unknown:0 (?)
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17Call stack:
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21(error while dumping stack: No stack frames found)
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23errno = 12 (Not enough memory)
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25OS error = 2 (?? ??????? ????? ????????? ????.)
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30====================================
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32SVN Revision: 11334
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34System info:
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36(generated 2012-03-21 10:24:43 UTC)
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40OS : WinXP SP 3 (5.1.2600)
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42CPU : x86, Intel Pentium Dual E2180 @ 2.00GHz (1x2x1), 2.00 GHz
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44Memory : 2048 MiB; 960 MiB free
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46Graphics Card : NVIDIA GeForce 6600 ;
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48OpenGL Drivers : 2.1.2; iglicd32.dll (6.14.10.4906), nvoglnt.dll (6.14.12.9573)
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50Video Mode : 1280x1024:32
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52Sound Card : IDT High Definition Audio CODEC;
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54Sound Drivers :
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56
57
58OpenGL Extensions:
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60GL_ARB_color_buffer_float
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62GL_ARB_compressed_texture_pixel_storage
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64GL_ARB_conservative_depth
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66GL_ARB_copy_buffer
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68GL_ARB_depth_clamp
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70GL_ARB_depth_texture
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72GL_ARB_draw_buffers
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74GL_ARB_ES2_compatibility
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76GL_ARB_explicit_attrib_location
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78GL_ARB_fragment_program
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80GL_ARB_fragment_program_shadow
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82GL_ARB_fragment_shader
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84GL_ARB_framebuffer_object
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86GL_ARB_get_program_binary
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88GL_ARB_half_float_pixel
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90GL_ARB_half_float_vertex
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92GL_ARB_imaging
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94GL_ARB_internalformat_query
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96GL_ARB_map_buffer_alignment
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98GL_ARB_map_buffer_range
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100GL_ARB_multisample
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102GL_ARB_multitexture
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104GL_ARB_occlusion_query
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106GL_ARB_occlusion_query2
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108GL_ARB_pixel_buffer_object
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110GL_ARB_point_parameters
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112GL_ARB_point_sprite
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114GL_ARB_provoking_vertex
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116GL_ARB_robustness
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118GL_ARB_sampler_objects
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120GL_ARB_separate_shader_objects
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122GL_ARB_shader_objects
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124GL_ARB_shading_language_100
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126GL_ARB_shading_language_420pack
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128GL_ARB_shading_language_include
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130GL_ARB_shadow
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132GL_ARB_sync
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134GL_ARB_texture_border_clamp
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136GL_ARB_texture_compression
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138GL_ARB_texture_cube_map
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140GL_ARB_texture_env_add
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142GL_ARB_texture_env_combine
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144GL_ARB_texture_env_crossbar
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146GL_ARB_texture_env_dot3
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148GL_ARB_texture_float
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150GL_ARB_texture_mirrored_repeat
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152GL_ARB_texture_non_power_of_two
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154GL_ARB_texture_rectangle
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156GL_ARB_texture_rg
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158GL_ARB_texture_storage
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160GL_ARB_texture_swizzle
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162GL_ARB_timer_query
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164GL_ARB_transpose_matrix
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166GL_ARB_vertex_array_bgra
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168GL_ARB_vertex_array_object
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170GL_ARB_vertex_buffer_object
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172GL_ARB_vertex_program
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174GL_ARB_vertex_shader
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176GL_ARB_window_pos
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178GL_ATI_draw_buffers
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180GL_ATI_texture_float
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182GL_ATI_texture_mirror_once
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184GL_S3_s3tc
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186GL_EXT_texture_env_add
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188GL_EXT_abgr
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190GL_EXT_bgra
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192GL_EXT_blend_color
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194GL_EXT_blend_equation_separate
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196GL_EXT_blend_func_separate
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198GL_EXT_blend_minmax
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200GL_EXT_blend_subtract
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202GL_EXT_compiled_vertex_array
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204GL_EXT_Cg_shader
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206GL_EXT_depth_bounds_test
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208GL_EXT_direct_state_access
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210GL_EXT_draw_range_elements
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212GL_EXT_fog_coord
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214GL_EXT_framebuffer_blit
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216GL_EXT_framebuffer_multisample
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218GL_EXT_framebuffer_object
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220GL_EXT_gpu_program_parameters
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222GL_EXT_multi_draw_arrays
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224GL_EXT_packed_depth_stencil
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226GL_EXT_packed_pixels
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228GL_EXT_pixel_buffer_object
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230GL_EXT_point_parameters
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232GL_EXT_provoking_vertex
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234GL_EXT_rescale_normal
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236GL_EXT_secondary_color
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238GL_EXT_separate_shader_objects
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240GL_EXT_separate_specular_color
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242GL_EXT_shadow_funcs
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244GL_EXT_stencil_two_side
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246GL_EXT_stencil_wrap
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248GL_EXT_texture3D
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250GL_EXT_texture_compression_dxt1
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252GL_EXT_texture_compression_s3tc
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254GL_EXT_texture_cube_map
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256GL_EXT_texture_edge_clamp
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258GL_EXT_texture_env_combine
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260GL_EXT_texture_env_dot3
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262GL_EXT_texture_filter_anisotropic
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264GL_EXT_texture_format_BGRA8888
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266GL_EXT_texture_lod
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268GL_EXT_texture_lod_bias
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270GL_EXT_texture_mirror_clamp
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272GL_EXT_texture_object
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274GL_EXT_texture_sRGB
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276GL_EXT_texture_sRGB_decode
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278GL_EXT_texture_storage
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280GL_EXT_texture_swizzle
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282GL_EXT_timer_query
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284GL_EXT_vertex_array
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286GL_EXT_vertex_array_bgra
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288GL_EXT_import_sync_object
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290GL_IBM_rasterpos_clip
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292GL_IBM_texture_mirrored_repeat
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294GL_KTX_buffer_region
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296GL_NV_alpha_test
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298GL_NV_blend_minmax
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300GL_NV_blend_square
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302GL_NV_complex_primitives
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304GL_NV_copy_depth_to_color
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306GL_NV_depth_clamp
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308GL_NV_fbo_color_attachments
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310GL_NV_fence
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312GL_NV_float_buffer
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314GL_NV_fog_distance
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316GL_NV_fragdepth
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318GL_NV_fragment_program
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320GL_NV_fragment_program_option
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322GL_NV_fragment_program2
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324GL_NV_framebuffer_multisample_coverage
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326GL_NV_half_float
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328GL_NV_light_max_exponent
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330GL_NV_multisample_filter_hint
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332GL_NV_occlusion_query
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334GL_NV_packed_depth_stencil
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336GL_NV_pixel_data_range
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338GL_NV_point_sprite
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340GL_NV_primitive_restart
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342GL_NV_register_combiners
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344GL_NV_register_combiners2
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346GL_NV_texgen_reflection
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348GL_NV_texture_barrier
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350GL_NV_texture_compression_vtc
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352GL_NV_texture_env_combine4
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354GL_NV_texture_expand_normal
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356GL_NV_texture_lod_clamp
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358GL_NV_texture_rectangle
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360GL_NV_texture_shader
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362GL_NV_texture_shader2
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364GL_NV_texture_shader3
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366GL_NV_vertex_array_range
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368GL_NV_vertex_array_range2
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370GL_NV_vertex_program
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372GL_NV_vertex_program1_1
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374GL_NV_vertex_program2
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376GL_NV_vertex_program2_option
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378GL_NV_vertex_program3
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380GL_NVX_conditional_render
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382GL_OES_depth24
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384GL_OES_depth32
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386GL_OES_depth_texture
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388GL_OES_element_index_uint
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390GL_OES_fbo_render_mipmap
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392GL_OES_get_program_binary
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394GL_OES_mapbuffer
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396GL_OES_packed_depth_stencil
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398GL_OES_rgb8_rgba8
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400GL_OES_standard_derivatives
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402GL_OES_texture_3D
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404GL_OES_texture_float
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406GL_OES_texture_float_linear
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408GL_OES_texture_half_float
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410GL_OES_texture_half_float_linear
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412GL_OES_texture_npot
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414GL_OES_vertex_array_object
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416GL_OES_vertex_half_float
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418GL_SGIS_generate_mipmap
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420GL_SGIS_texture_lod
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422GL_SGIX_depth_texture
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424GL_SGIX_shadow
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426GL_SUN_slice_accum
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428GL_WIN_swap_hint
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430WGL_EXT_swap_control
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434SMBIOS:
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440====================================
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442Main log:
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444(unavailable)
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446====================================
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