1 | <?xml version="1.0" encoding="utf-8"?>
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2 | <effect>
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3 |
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4 | <technique>
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5 | <require context="MODE_SHADOWCAST || MODE_SILHOUETTEOCCLUDER"/>
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6 | <require shaders="arb"/>
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7 | <pass shader="arb/model_solid_tex">
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8 | <define name="REQUIRE_ALPHA_GEQUAL" value="0.4"/>
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9 | </pass>
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10 | </technique>
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11 |
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12 | <technique>
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13 | <require context="MODE_SHADOWCAST || MODE_SILHOUETTEOCCLUDER"/>
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14 | <require shaders="glsl"/>
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15 | <pass shader="glsl/model_solid_tex">
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16 | <define name="REQUIRE_ALPHA_GEQUAL" value="0.4"/>
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17 | </pass>
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18 | </technique>
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19 |
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20 | <technique>
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21 | <require context="MODE_SHADOWCAST || MODE_SILHOUETTEOCCLUDER"/>
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22 | <require shaders="fixed"/>
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23 | <define name="USE_PLAYERCOLOR" value="0"/>
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24 | <define name="USE_OBJECTCOLOR" value="0"/>
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25 | <pass shader="fixed:model_solid_tex">
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26 | <alpha func="gequal" ref="0.4"/>
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27 | </pass>
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28 | </technique>
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29 |
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30 |
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31 |
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32 | <!--
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33 | CRenderer::RenderSilhouettes skips alpha-blended models for
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34 | MODE_SILHOUETTEDISPLAY, so do a dummy non-blended behaviour here to
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35 | make it obviously buggy if CRenderer is changed to render these models.
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36 | -->
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37 | <technique>
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38 | <require context="MODE_SILHOUETTEDISPLAY || MODE_WIREFRAME"/>
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39 | <require shaders="arb"/>
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40 | <pass shader="arb/model_solid_player"/>
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41 | </technique>
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42 |
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43 | <technique>
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44 | <require context="MODE_SILHOUETTEDISPLAY || MODE_WIREFRAME"/>
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45 | <require shaders="glsl"/>
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46 | <pass shader="glsl/model_solid_player"/>
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47 | </technique>
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48 |
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49 | <technique>
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50 | <require context="MODE_SILHOUETTEDISPLAY || MODE_WIREFRAME"/>
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51 | <require shaders="fixed"/>
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52 | <define name="USE_PLAYERCOLOR" value="1"/>
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53 | <define name="USE_OBJECTCOLOR" value="0"/>
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54 | <pass shader="fixed:model_solid"/>
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55 | </technique>
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56 |
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57 |
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58 |
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59 | <technique>
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60 | <require context="USE_ALPHATEST"/>
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61 | <require shaders="arb"/>
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62 | <pass shader="arb/model_common">
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63 | <define name="USE_TRANSPARENT" value="1"/>
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64 | <define name="REQUIRE_ALPHA_GEQUAL" value="0.4"/>
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65 | </pass>
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66 | </technique>
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67 |
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68 | <technique>
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69 | <require context="USE_ALPHATEST"/>
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70 | <require shaders="glsl"/>
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71 | <pass shader="glsl/model_common">
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72 | <define name="USE_TRANSPARENT" value="1"/>
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73 | <define name="REQUIRE_ALPHA_GEQUAL" value="0.4"/>
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74 | </pass>
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75 | </technique>
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76 |
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77 | <technique>
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78 | <require context="USE_ALPHATEST"/>
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79 | <require shaders="fixed"/>
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80 | <pass shader="fixed:model">
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81 | <alpha func="gequal" ref="0.4"/>
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82 | </pass>
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83 | </technique>
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84 |
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85 |
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86 |
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87 | <technique>
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88 | <require context="ALPHABLEND_PASS_OPAQUE"/>
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89 | <require shaders="arb"/>
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90 | <pass shader="arb/model_common">
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91 | <define name="USE_TRANSPARENT" value="1"/>
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92 | <define name="REQUIRE_ALPHA_GEQUAL" value="0.6375"/>
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93 | </pass>
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94 | </technique>
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95 |
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96 | <technique>
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97 | <require context="ALPHABLEND_PASS_OPAQUE"/>
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98 | <require shaders="glsl"/>
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99 | <pass shader="glsl/model_common">
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100 | <define name="USE_TRANSPARENT" value="1"/>
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101 | <define name="REQUIRE_ALPHA_GEQUAL" value="0.6375"/>
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102 | </pass>
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103 | </technique>
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104 |
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105 | <technique>
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106 | <require context="ALPHABLEND_PASS_OPAQUE"/>
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107 | <require shaders="fixed"/>
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108 | <pass shader="fixed:model">
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109 | <alpha func="gequal" ref="0.6375"/>
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110 | </pass>
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111 | </technique>
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112 |
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113 |
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114 |
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115 | <technique>
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116 | <require context="ALPHABLEND_PASS_BLEND"/>
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117 | <require shaders="arb"/>
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118 | <pass shader="arb/model_common">
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119 | <define name="USE_TRANSPARENT" value="1"/>
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120 | <define name="REQUIRE_ALPHA_GEQUAL" value="0.05"/>
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121 | <blend src="src_alpha" dst="one_minus_src_alpha"/>
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122 | <depth func="less" mask="false"/>
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123 | </pass>
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124 | </technique>
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125 |
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126 | <technique>
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127 | <require context="ALPHABLEND_PASS_BLEND"/>
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128 | <require shaders="glsl"/>
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129 | <pass shader="glsl/model_common">
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130 | <define name="USE_TRANSPARENT" value="1"/>
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131 | <define name="REQUIRE_ALPHA_GEQUAL" value="0.05"/>
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132 | <blend src="src_alpha" dst="one_minus_src_alpha"/>
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133 | <depth func="less" mask="false"/>
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134 | </pass>
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135 | </technique>
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136 |
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137 | <technique>
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138 | <require context="ALPHABLEND_PASS_BLEND"/>
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139 | <require shaders="fixed"/>
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140 | <pass shader="fixed:model">
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141 | <define name="USE_TRANSPARENT" value="1"/>
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142 | <alpha func="gequal" ref="0.05"/>
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143 | <blend src="src_alpha" dst="one_minus_src_alpha"/>
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144 | <depth func="less" mask="false"/>
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145 | </pass>
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146 | </technique>
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147 |
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148 | </effect>
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