Ticket #2160: Regicide_v1.3.patch

File Regicide_v1.3.patch, 12.0 KB (added by Sandarac, 8 years ago)

Adds option to disable aura/attack of heroes until City Phase

  • binaries/data/mods/public/gui/gamesetup/gamesetup.js

     
    499499        "DisableTreasures": "disableTreasures",
    500500        "LockTeams": "lockTeams",
    501501        "LastManStanding" : "lastManStanding",
     502        "RegicideEarlyAttack" : "regicideEarlyAttack",
    502503        "CheatsEnabled": "enableCheats"
    503504    };
    504505
     
    11831184    {
    11841185        delete g_GameAttributes.settings.WonderDuration;
    11851186        delete g_GameAttributes.settings.LastManStanding;
     1187        delete g_GameAttributes.settings.RegicideEarlyAttack;
    11861188    }
    11871189
    11881190    if (mapSettings.PlayerData)
     
    13801382    setGUIBoolean("revealMap", "revealMapText", !!mapSettings.RevealMap);
    13811383    setGUIBoolean("lockTeams", "lockTeamsText", !!mapSettings.LockTeams);
    13821384    setGUIBoolean("lastManStanding", "lastManStandingText", !!mapSettings.LastManStanding);
     1385    setGUIBoolean("regicideEarlyAttack", "regicideEarlyAttackText", !!mapSettings.RegicideEarlyAttack);
    13831386    setGUIBoolean("enableRating", "enableRatingText", !!mapSettings.RatingEnabled);
    13841387
    13851388    Engine.GetGUIObjectByName("optionWonderDuration").hidden =
     
    13861389        g_GameAttributes.settings.GameType &&
    13871390        g_GameAttributes.settings.GameType != "wonder";
    13881391    Engine.GetGUIObjectByName("optionLastManStanding").hidden = mapSettings.LockTeams;
     1392    Engine.GetGUIObjectByName("optionRegicideEarlyAttack").hidden =
     1393        g_GameAttributes.settings.GameType &&
     1394        g_GameAttributes.settings.GameType != "regicide";
    13891395
    13901396    Engine.GetGUIObjectByName("cheatWarningText").hidden = !g_IsNetworked || !mapSettings.CheatsEnabled;
    13911397
     
    14031409
    14041410    for (let ctrl of ["victoryCondition", "wonderDuration", "populationCap",
    14051411                      "startingResources", "ceasefire", "revealMap",
    1406                       "exploreMap", "disableTreasures", "lockTeams", "lastManStanding"])
     1412                      "exploreMap", "disableTreasures", "lockTeams",
     1413                      "lastManStanding", "regicideEarlyAttack"])
    14071414        hideControl(ctrl, ctrl + "Text", notScenario);
    14081415
    14091416    Engine.GetGUIObjectByName("civResetButton").hidden = !notScenario;
  • binaries/data/mods/public/gui/gamesetup/gamesetup.xml

     
    335335                    </object>
    336336                </object>
    337337
    338                 <object name="optionPopulationCap" size="14 98 94% 126">
     338                <object name="optionRegicideEarlyAttack" size="14 98 94% 126">
    339339                    <object size="0 0 40% 28" type="text" style="ModernRightLabelText">
     340                        <translatableAttribute id="caption">Hero Attack at Start:</translatableAttribute>
     341                    </object>
     342                    <object name="regicideEarlyAttackText" size="40% 0 100% 28" type="text" style="ModernLeftLabelText"/>
     343                    <object name="regicideEarlyAttack" size="40%+10 5 40%+30 100%-5" type="checkbox" style="ModernTickBox" hidden="true" tooltip_style="onscreenToolTip">
     344                        <translatableAttribute id="tooltip">Toggle whether heroes can attack from the start of the game, or only once City Phase has been reached.</translatableAttribute>
     345                    </object>
     346                </object>
     347
     348                <object name="optionPopulationCap" size="14 128 94% 156">
     349                    <object size="0 0 40% 28" type="text" style="ModernRightLabelText">
    340350                        <translatableAttribute id="caption">Population Cap:</translatableAttribute>
    341351                    </object>
    342352                    <object name="populationCapText" size="40% 0 100% 100%" type="text" style="ModernLeftLabelText"/>
     
    345355                    </object>
    346356                </object>
    347357
    348                 <object name="optionStartingResources" size="14 128 94% 156">
     358                <object name="optionStartingResources" size="14 158 94% 186">
    349359                    <object size="0 0 40% 28" type="text" style="ModernRightLabelText">
    350360                        <translatableAttribute id="caption">Starting Resources:</translatableAttribute>
    351361                    </object>
     
    355365                    </object>
    356366                </object>
    357367
    358                 <object name="optionCeasefire" size="14 158 94% 186">
     368                <object name="optionCeasefire" size="14 218 94% 246">
    359369                    <object size="0 0 40% 28" type="text" style="ModernRightLabelText">
    360370                        <translatableAttribute id="caption">Ceasefire:</translatableAttribute>
    361371                    </object>
     
    365375                    </object>
    366376                </object>
    367377
    368                 <object name="optionRevealMap" size="14 218 94% 246">
     378                <object name="optionRevealMap" size="14 248 94% 276">
    369379                    <object size="0 0 40% 28" type="text" style="ModernRightLabelText">
    370380                        <translatableAttribute id="caption" comment="Make sure to differentiate between the revealed map and explored map options!">Revealed Map:</translatableAttribute>
    371381                    </object>
     
    375385                    </object>
    376386                </object>
    377387
    378                 <object name="optionExploreMap" size="14 248 94% 276">
     388                <object name="optionExploreMap" size="14 278 94% 306">
    379389                    <object size="0 0 40% 28" type="text" style="ModernRightLabelText">
    380390                        <translatableAttribute id="caption" comment="Make sure to differentiate between the revealed map and explored map options!">Explored Map:</translatableAttribute>
    381391                    </object>
     
    385395                    </object>
    386396                </object>
    387397
    388                 <object name="optionDisableTreasures" size="14 278 94% 306">
     398                <object name="optionDisableTreasures" size="14 308 94% 336">
    389399                    <object size="0 0 40% 28" type="text" style="ModernRightLabelText">
    390400                        <translatableAttribute id="caption">Disable Treasures:</translatableAttribute>
    391401                    </object>
     
    395405                    </object>
    396406                </object>
    397407
    398                 <object name="optionLockTeams" size="14 308 94% 336">
     408                <object name="optionLockTeams" size="14 338 94% 366">
    399409                    <object size="0 0 40% 28" type="text" style="ModernRightLabelText">
    400410                        <translatableAttribute id="caption">Teams Locked:</translatableAttribute>
    401411                    </object>
     
    405415                    </object>
    406416                </object>
    407417
    408                 <object name="optionLastManStanding" size="14 338 94% 366">
     418                <object name="optionLastManStanding" size="14 368 94% 396">
    409419                    <object size="0 0 40% 28" type="text" style="ModernRightLabelText">
    410420                        <translatableAttribute id="caption">Last Man Standing:</translatableAttribute>
    411421                    </object>
     
    415425                    </object>
    416426                </object>
    417427
    418                 <object name="optionCheats" size="14 368 94% 396" hidden="true">
     428                <object name="optionCheats" size="14 398 94% 426" hidden="true">
    419429                    <object size="0 0 40% 28" type="text" style="ModernRightLabelText">
    420430                        <translatableAttribute id="caption">Cheats:</translatableAttribute>
    421431                    </object>
     
    425435                    </object>
    426436                </object>
    427437
    428                 <object name="optionRating" size="14 398 94% 426" hidden="true">
     438                <object name="optionRating" size="14 428 94% 456" hidden="true">
    429439                    <object size="0 0 40% 28" hidden="false" type="text" style="ModernRightLabelText">
    430440                        <translatableAttribute id="caption">Rated Game:</translatableAttribute>
    431441                    </object>
     
    440450                    name="hideMoreOptions"
    441451                    type="button"
    442452                    style="StoneButton"
    443                     size="50%-70 428 50%+70 456"
     453                    size="50%-70 458 50%+70 486"
    444454                    tooltip_style="onscreenToolTip"
    445455                    hotkey="cancel"
    446456                >
  • binaries/data/mods/public/maps/scripts/Regicide.js

     
    4545
    4646    // Attempt to spawn one hero per player
    4747    let cmpRangeManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_RangeManager);
     48    let cmpEndGameManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_EndGameManager);
     49    this.regicideEarlyAttack = cmpEndGameManager.GetGameTypeSettings().regicideEarlyAttack || false;
     50
    4851    for (let playerID = 1; playerID < TriggerHelper.GetNumberOfPlayers(); ++playerID)
    4952    {
    5053        let spawnPoints = cmpRangeManager.GetEntitiesByPlayer(playerID).sort((entity1, entity2) =>
     
    5154            getSpawnPreference(entity2) - getSpawnPreference(entity1));
    5255
    5356        this.regicideHeroes[playerID] = this.SpawnRegicideHero(playerID, heroTemplates[playersCivs[playerID]], spawnPoints);
     57
     58        if (!this.regicideEarlyAttack)
     59        {
     60            let cmpAttack = Engine.QueryInterface(this.regicideHeroes[playerID], IID_Attack);
     61            if (cmpAttack)
     62                cmpAttack.SetEnabled(false);
     63
     64            let cmpAuras = Engine.QueryInterface(this.regicideHeroes[playerID], IID_Auras);
     65            if (cmpAuras)
     66                for (let aura of cmpAuras.GetAuraNames())
     67                {
     68                    cmpAuras.SetEnabled(false);
     69                    cmpAuras.Clean();
     70                }
     71        }
    5472    }
    5573};
    5674
     
    98116    return undefined;
    99117};
    100118
     119Trigger.prototype.CityPhaseReached = function(data)
     120{
     121    if (data.tech.indexOf("phase_city") == -1)
     122        return;
     123
     124    if (!this.regicideEarlyAttack)
     125    {
     126        let cmpAttack = Engine.QueryInterface(this.regicideHeroes[data.player], IID_Attack);
     127        if (cmpAttack)
     128            cmpAttack.SetEnabled(true);
     129
     130        let cmpAuras = Engine.QueryInterface(this.regicideHeroes[data.player], IID_Auras);
     131        if (cmpAuras)
     132            for (let aura of cmpAuras.GetAuraNames())
     133            {
     134                cmpAuras.SetEnabled(true);
     135                cmpAuras.Clean();
     136            }
     137    }
     138};
     139
    101140let cmpTrigger = Engine.QueryInterface(SYSTEM_ENTITY, IID_Trigger);
    102141cmpTrigger.regicideHeroes = [];
     142cmpTrigger.regicideEarlyAttack = false;
    103143cmpTrigger.DoAfterDelay(0, "InitRegicideGame", {});
    104144cmpTrigger.RegisterTrigger("OnOwnershipChanged", "CheckRegicideDefeat", { "enabled": true });
     145cmpTrigger.RegisterTrigger("OnResearchFinished", "CityPhaseReached", { "enabled": true });
  • binaries/data/mods/public/simulation/components/Attack.js

     
    202202
    203203Attack.prototype.Init = function()
    204204{
     205    this.enabled = true;
    205206};
    206207
    207208Attack.prototype.Serialize = null; // we have no dynamic state to save
    208209
     210Attack.prototype.GetEnabled = function(enabled)
     211{
     212    return this.enabled;
     213};
     214
     215Attack.prototype.SetEnabled = function(enabled)
     216{
     217    this.enabled = enabled;
     218};
     219
    209220Attack.prototype.GetAttackTypes = function()
    210221{
    211222    return ["Melee", "Ranged", "Capture"].filter(type => !!this.template[type]);
     
    231242
    232243Attack.prototype.CanAttack = function(target)
    233244{
     245    if (!this.enabled)
     246        return false;
     247
    234248    let cmpFormation = Engine.QueryInterface(target, IID_Formation);
    235249    if (cmpFormation)
    236250        return true;
  • binaries/data/mods/public/simulation/components/Auras.js

     
    88
    99Auras.prototype.Init = function()
    1010{
     11    this.enabled = true;
    1112    let cmpDataTemplateManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_DataTemplateManager);
    1213    this.auras = {};
    1314    this.affectedPlayers = {};
     
    2223    this.Clean();
    2324};
    2425
     26Auras.prototype.GetEnabled = function(enabled)
     27{
     28    return this.enabled;
     29};
     30
     31Auras.prototype.SetEnabled = function(enabled)
     32{
     33    this.enabled = enabled;
     34};
     35
    2536// We can modify identifier if we want stackable auras in some case.
    2637Auras.prototype.GetModifierIdentifier = function(name)
    2738{
     
    109120
    110121Auras.prototype.CanApply = function(name)
    111122{
     123    if (!this.enabled)
     124        return false;
    112125    if (!this.auras[name].requiredTechnology)
    113126        return true;
    114127    let cmpTechnologyManager = QueryOwnerInterface(this.entity, IID_TechnologyManager);
  • binaries/data/mods/public/simulation/helpers/Setup.js

     
    4747    let gameTypeSettings = {};
    4848    if (settings.WonderDuration)
    4949        gameTypeSettings.wonderDuration = settings.WonderDuration * 60 * 1000;
     50    if (settings.RegicideEarlyAttack && settings.GameType == "regicide")
     51        gameTypeSettings.regicideEarlyAttack = true;
    5052    if (settings.GameType)
    5153        cmpEndGameManager.SetGameType(settings.GameType, gameTypeSettings);
    5254