Ticket #2160: regicide_garrison_option_v2.patch

File regicide_garrison_option_v2.patch, 15.7 KB (added by Sandarac, 8 years ago)

Some fixes after review, and adds tests for Player and GarrisonHolder components.

  • binaries/data/mods/public/gui/gamesetup/gamesetup.js

     
    498498        "ExploreMap": "exploreMap",
    499499        "DisableTreasures": "disableTreasures",
    500500        "LockTeams": "lockTeams",
    501         "LastManStanding" : "lastManStanding",
     501        "LastManStanding": "lastManStanding",
     502        "RegicideGarrison": "regicideGarrison",
    502503        "CheatsEnabled": "enableCheats"
    503504    };
    504505
     
    11831184    {
    11841185        delete g_GameAttributes.settings.WonderDuration;
    11851186        delete g_GameAttributes.settings.LastManStanding;
     1187        delete g_GameAttributes.settings.RegicideGarrison;
    11861188    }
    11871189
    11881190    if (mapSettings.PlayerData)
     
    13801382    setGUIBoolean("revealMap", "revealMapText", !!mapSettings.RevealMap);
    13811383    setGUIBoolean("lockTeams", "lockTeamsText", !!mapSettings.LockTeams);
    13821384    setGUIBoolean("lastManStanding", "lastManStandingText", !!mapSettings.LastManStanding);
     1385    setGUIBoolean("regicideGarrison", "regicideGarrisonText", !!mapSettings.RegicideGarrison);
    13831386    setGUIBoolean("enableRating", "enableRatingText", !!mapSettings.RatingEnabled);
    13841387
    13851388    Engine.GetGUIObjectByName("optionWonderDuration").hidden =
     
    13861389        g_GameAttributes.settings.GameType &&
    13871390        g_GameAttributes.settings.GameType != "wonder";
    13881391    Engine.GetGUIObjectByName("optionLastManStanding").hidden = mapSettings.LockTeams;
     1392    Engine.GetGUIObjectByName("optionRegicideGarrison").hidden =
     1393        g_GameAttributes.settings.GameType &&
     1394        g_GameAttributes.settings.GameType != "regicide";
    13891395
    13901396    Engine.GetGUIObjectByName("cheatWarningText").hidden = !g_IsNetworked || !mapSettings.CheatsEnabled;
    13911397
     
    14031409
    14041410    for (let ctrl of ["victoryCondition", "wonderDuration", "populationCap",
    14051411                      "startingResources", "ceasefire", "revealMap",
    1406                       "exploreMap", "disableTreasures", "lockTeams", "lastManStanding"])
     1412                      "exploreMap", "disableTreasures", "lockTeams",
     1413                      "lastManStanding", "regicideGarrison"])
    14071414        hideControl(ctrl, ctrl + "Text", notScenario);
    14081415
    14091416    Engine.GetGUIObjectByName("civResetButton").hidden = !notScenario;
  • binaries/data/mods/public/gui/gamesetup/gamesetup.xml

     
    335335                    </object>
    336336                </object>
    337337
    338                 <object name="optionPopulationCap" size="14 98 94% 126">
     338                <object name="optionRegicideGarrison" size="14 98 94% 126">
    339339                    <object size="0 0 40% 28" type="text" style="ModernRightLabelText">
     340                        <translatableAttribute id="caption">Hero Garrison:</translatableAttribute>
     341                    </object>
     342                    <object name="regicideGarrisonText" size="40% 0 100% 28" type="text" style="ModernLeftLabelText"/>
     343                    <object name="regicideGarrison" size="40%+10 5 40%+30 100%-5" type="checkbox" style="ModernTickBox" hidden="true" tooltip_style="onscreenToolTip">
     344                        <translatableAttribute id="tooltip">Toggle whether heroes can be garrisoned.</translatableAttribute>
     345                    </object>
     346                </object>
     347
     348                <object name="optionPopulationCap" size="14 128 94% 156">
     349                    <object size="0 0 40% 28" type="text" style="ModernRightLabelText">
    340350                        <translatableAttribute id="caption">Population Cap:</translatableAttribute>
    341351                    </object>
    342352                    <object name="populationCapText" size="40% 0 100% 100%" type="text" style="ModernLeftLabelText"/>
     
    345355                    </object>
    346356                </object>
    347357
    348                 <object name="optionStartingResources" size="14 128 94% 156">
     358                <object name="optionStartingResources" size="14 158 94% 186">
    349359                    <object size="0 0 40% 28" type="text" style="ModernRightLabelText">
    350360                        <translatableAttribute id="caption">Starting Resources:</translatableAttribute>
    351361                    </object>
     
    355365                    </object>
    356366                </object>
    357367
    358                 <object name="optionCeasefire" size="14 158 94% 186">
     368                <object name="optionCeasefire" size="14 188 94% 216">
    359369                    <object size="0 0 40% 28" type="text" style="ModernRightLabelText">
    360370                        <translatableAttribute id="caption">Ceasefire:</translatableAttribute>
    361371                    </object>
     
    440450                    name="hideMoreOptions"
    441451                    type="button"
    442452                    style="StoneButton"
    443                     size="50%-70 428 50%+70 456"
     453                    size="50%-70 458 50%+70 486"
    444454                    tooltip_style="onscreenToolTip"
    445455                    hotkey="cancel"
    446456                >
  • binaries/data/mods/public/maps/scripts/Regicide.js

     
    66
    77Trigger.prototype.InitRegicideGame = function(msg)
    88{
     9    let cmpEndGameManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_EndGameManager);
     10    this.regicideGarrison = cmpEndGameManager.GetGameTypeSettings().regicideGarrison;
     11
    912    let playersCivs = [];
    1013    for (let playerID = 1; playerID < TriggerHelper.GetNumberOfPlayers(); ++playerID)
    1114        playersCivs[playerID] = QueryPlayerIDInterface(playerID).GetCiv();
     
    8992
    9093            hero = hero[0];
    9194
     95            if (!this.regicideGarrison && !isShip)
     96                QueryPlayerIDInterface(playerID).AddDisabledGarrisonClass("Hero");
     97
    9298            if (isShip)
    9399            {
    94100                let cmpUnitAI = Engine.QueryInterface(hero, IID_UnitAI);
     
    102108    return undefined;
    103109};
    104110
     111Trigger.prototype.CheckRegicideHeroGarrison = function(data)
     112{
     113    if (!data.removed.length)
     114        return;
     115
     116    if (this.regicideHeroes.indexOf(data.removed[0]) == -1 || this.regicideGarrison)
     117        return;
     118
     119    QueryOwnerInterface(data.removed[0]).AddDisabledGarrisonClass("Hero");
     120};
     121
    105122let cmpTrigger = Engine.QueryInterface(SYSTEM_ENTITY, IID_Trigger);
    106123cmpTrigger.regicideHeroes = [];
     124cmpTrigger.regicideGarrison = false;
    107125cmpTrigger.DoAfterDelay(0, "InitRegicideGame", {});
    108126cmpTrigger.RegisterTrigger("OnOwnershipChanged", "CheckRegicideDefeat", { "enabled": true });
     127cmpTrigger.RegisterTrigger("OnGarrisonedUnitsChanged", "CheckRegicideHeroGarrison", { "enabled": true });
  • binaries/data/mods/public/simulation/components/GarrisonHolder.js

     
    111111
    112112/**
    113113 * Returns an array of unit classes which can be garrisoned inside this
    114  * particualar entity. Obtained from the entity's template
     114 * particualar entity.
    115115 */
    116116GarrisonHolder.prototype.GetAllowedClasses = function()
    117117{
    118     return this.template.List._string;
     118    let allowedClasses = this.template.List._string.split(/\s+/);
     119    let disabledClasses = QueryOwnerInterface(this.entity).GetDisabledGarrisonClasses();
     120    let classes = [];
     121
     122    for (let className of allowedClasses)
     123    {
     124        for (let disabled of disabledClasses)
     125            className += "+!" + disabled;
     126        classes.push(className);
     127    }
     128
     129    return classes;
    119130};
    120131
    121132/**
     
    200211    if (!cmpIdentity)
    201212        return false;
    202213    var entityClasses = cmpIdentity.GetClassesList();
     214    let cmpPlayer = QueryOwnerInterface(entity);
     215    if (cmpPlayer && entityClasses.some(className => cmpPlayer.GetDisabledGarrisonClasses().indexOf(className) != -1))
     216        return false;
     217
    203218    return MatchesClassList(entityClasses, this.template.List._string);
    204219};
    205220
  • binaries/data/mods/public/simulation/components/interfaces/Trigger.js

     
    1111 * sent from Player component.
    1212 */
    1313Engine.RegisterMessageType("DisabledTechnologiesChanged");
     14
     15/**
     16 * Message of the form {}
     17 * sent from Player component.
     18 */
     19Engine.RegisterMessageType("DisabledGarrisonClassesChanged");
  • binaries/data/mods/public/simulation/components/Player.js

     
    5353    this.disabledTemplates = {};
    5454    this.disabledTechnologies = {};
    5555    this.startingTechnologies = [];
     56    this.disabledGarrisonClasses = [];
    5657};
    5758
    5859Player.prototype.SetPlayerID = function(id)
     
    853854    this.startingTechnologies = techs;
    854855};
    855856
     857Player.prototype.AddDisabledGarrisonClass = function(className)
     858{
     859    if (this.disabledGarrisonClasses.indexOf(className) != -1)
     860        return;
     861    this.disabledGarrisonClasses.push(className);
     862    Engine.BroadcastMessage(MT_DisabledGarrisonClassesChanged, {});
     863};
     864
     865Player.prototype.RemoveDisabledGarrisonClass = function(className)
     866{
     867    this.disabledGarrisonClasses.splice(this.disabledGarrisonClasses.indexOf(className), 1);
     868    Engine.BroadcastMessage(MT_DisabledGarrisonClassesChanged, {});
     869};
     870
     871Player.prototype.SetDisabledGarrisonClasses = function(classes)
     872{
     873    this.disabledGarrisonClasses = classes;
     874    Engine.BroadcastMessage(MT_DisabledGarrisonClassesChanged, {});
     875};
     876
     877Player.prototype.GetDisabledGarrisonClasses = function()
     878{
     879    return this.disabledGarrisonClasses;
     880};
     881
    856882Engine.RegisterComponentType(IID_Player, "Player", Player);
  • binaries/data/mods/public/simulation/components/tests/test_GarrisonHolder.js

     
     1Engine.LoadHelperScript("Player.js");
     2Engine.LoadHelperScript("ValueModification.js");
     3Engine.LoadComponentScript("interfaces/GarrisonHolder.js");
     4Engine.LoadComponentScript("interfaces/Health.js");
     5Engine.LoadComponentScript("interfaces/Trigger.js");
     6Engine.LoadComponentScript("interfaces/Player.js");
     7Engine.LoadComponentScript("GarrisonHolder.js");
     8Engine.LoadComponentScript("Identity.js");
     9Engine.LoadComponentScript("Player.js");
     10Engine.LoadComponentScript("PlayerManager.js");
     11
     12let garrisonEnt = 15;
     13let unitEnt = 33;
     14let entHP = 1000;
     15let playerEnt = 1;
     16
     17AddMock(SYSTEM_ENTITY, IID_PlayerManager, {
     18    "GetPlayerByID": (id) => playerEnt,
     19});
     20
     21AddMock(garrisonEnt, IID_Health, {
     22    "GetHitpoints": () => entHP,
     23    "Decrease": hp => {
     24        entHP = Math.max(entHP - hp, 0);
     25    },
     26});
     27
     28AddMock(playerEnt, IID_Player, {
     29    "IsAlly": (id) =>  id == 1,
     30    "IsEnemy": (id) =>  id != 1,
     31    "GetPlayerID": () =>  1,
     32    "GetDisabledGarrisonClasses": () => [],
     33    "QueryOwnerInterface": (unitEnt) => playerEnt,
     34});
     35
     36AddMock(unitEnt, IID_Identity, {
     37    "GetClassesList": () => ["Hero", "Infantry"],
     38    "GetVisibleClassesList": () => ["Hero", "Infantry"],
     39    "HasClass": () => true,
     40});
     41
     42AddMock(garrisonEnt, IID_Ownership, {
     43    "GetOwner": () => playerEnt,
     44});
     45
     46AddMock(playerEnt, IID_Ownership, {
     47    "GetOwner": () => playerEnt,
     48});
     49
     50let cmpGarrisonHolder = ConstructComponent(garrisonEnt, "GarrisonHolder", {
     51    "LoadingRange": "2.0",
     52    "Max": "20",
     53    "List": { "_string": "Support Infantry Cavalry"},
     54    "entity": garrisonEnt,
     55});
     56
     57let cmpPlayer = ConstructComponent(playerEnt, "Player")
     58
     59TS_ASSERT_EQUALS(cmpGarrisonHolder.GetGarrisonedEntitiesCount(), 0);
     60TS_ASSERT_EQUALS(cmpGarrisonHolder.entities.length, 0);
     61TS_ASSERT_EQUALS(cmpGarrisonHolder.visibleGarrisonPoints.length, 0);
     62TS_ASSERT_EQUALS(+cmpGarrisonHolder.template.Max, 20);
     63TS_ASSERT_EQUALS(cmpGarrisonHolder.GetLoadingRange().max, 2.0);
     64TS_ASSERT_EQUALS(cmpGarrisonHolder.IsGarrisoningAllowed(), true);
     65TS_ASSERT_EQUALS(cmpGarrisonHolder.AllowedToGarrison(unitEnt), true);
     66TS_ASSERT_EQUALS(cmpGarrisonHolder.GetAllowedClasses().length, 3);
     67
     68cmpPlayer.AddDisabledGarrisonClass("Hero");
     69TS_ASSERT(cmpGarrisonHolder.GetAllowedClasses(unitEnt)[0].indexOf("!Hero") != 1);
  • binaries/data/mods/public/simulation/components/tests/test_Player.js

    Property changes on: binaries/data/mods/public/simulation/components/tests/test_GarrisonHolder.js
    ___________________________________________________________________
    Added: svn:eol-style
    ## -0,0 +1 ##
    +native
    \ No newline at end of property
     
    11Engine.LoadHelperScript("ValueModification.js");
    2 Engine.LoadComponentScript("interfaces/EndGameManager.js")
    3 Engine.LoadComponentScript("interfaces/TechnologyManager.js")
    4 Engine.LoadComponentScript("interfaces/Timer.js")
    5 Engine.LoadComponentScript("EndGameManager.js")
     2Engine.LoadComponentScript("interfaces/EndGameManager.js");
     3Engine.LoadComponentScript("interfaces/TechnologyManager.js");
     4Engine.LoadComponentScript("interfaces/Timer.js");
     5Engine.LoadComponentScript("interfaces/Trigger.js");
     6Engine.LoadComponentScript("interfaces/Player.js");
     7Engine.LoadComponentScript("EndGameManager.js");
    68Engine.LoadComponentScript("Player.js");
    7 Engine.LoadComponentScript("Timer.js")
     9Engine.LoadComponentScript("Timer.js");
    810
    911ConstructComponent(SYSTEM_ENTITY, "EndGameManager");
    1012ConstructComponent(SYSTEM_ENTITY, "Timer");
    1113
    12 var cmpPlayer = ConstructComponent(10, "Player");
     14let playerEntity = 1;
     15let cmpPlayer = ConstructComponent(playerEntity, "Player");
    1316
    1417TS_ASSERT_EQUALS(cmpPlayer.GetPopulationCount(), 0);
    1518TS_ASSERT_EQUALS(cmpPlayer.GetPopulationLimit(), 0);
     19TS_ASSERT_EQUALS(cmpPlayer.GetDisabledGarrisonClasses().length, 0);
     20
     21cmpPlayer.AddDisabledGarrisonClass("Champion");
     22TS_ASSERT_EQUALS(cmpPlayer.GetDisabledGarrisonClasses().length, 1);
     23TS_ASSERT_EQUALS(cmpPlayer.GetDisabledGarrisonClasses()[0], "Champion");
     24
     25cmpPlayer.AddDisabledGarrisonClass("Hero");
     26TS_ASSERT_EQUALS(cmpPlayer.GetDisabledGarrisonClasses().length, 2);
     27TS_ASSERT_EQUALS(cmpPlayer.GetDisabledGarrisonClasses()[1], "Hero");
     28
     29cmpPlayer.RemoveDisabledGarrisonClass("Champion");
     30TS_ASSERT_EQUALS(cmpPlayer.GetDisabledGarrisonClasses().length, 1);
     31TS_ASSERT_EQUALS(cmpPlayer.GetDisabledGarrisonClasses()[0], "Hero");
     32TS_ASSERT_EQUALS(cmpPlayer.GetDisabledGarrisonClasses().length, 1);
     33
     34cmpPlayer.SetDisabledGarrisonClasses(["Champion", "Elephant"]);
     35TS_ASSERT_EQUALS(cmpPlayer.GetDisabledGarrisonClasses().indexOf("Hero"), -1);
     36TS_ASSERT_EQUALS(cmpPlayer.GetDisabledGarrisonClasses().length, 2);
     37TS_ASSERT_EQUALS(cmpPlayer.GetDisabledGarrisonClasses()[1], "Elephant");
  • binaries/data/mods/public/simulation/components/Trigger.js

     
    1111    "CinemaPathEnded",
    1212    "CinemaQueueEnded",
    1313    "ConstructionStarted",
     14    "GarrisonedUnitsChanged",
    1415    "Interval",
    1516    "OwnershipChanged",
    1617    "PlayerCommand",
     
    265266    this.CallEvent("PlayerWon", msg);
    266267};
    267268
     269Trigger.prototype.OnGlobalGarrisonedUnitsChanged = function(msg)
     270{
     271    this.CallEvent("GarrisonedUnitsChanged", msg);
     272};
     273
    268274/**
    269275 * Execute a function after a certain delay.
    270276 *
  • binaries/data/mods/public/simulation/helpers/Setup.js

     
    4747    let gameTypeSettings = {};
    4848    if (settings.WonderDuration)
    4949        gameTypeSettings.wonderDuration = settings.WonderDuration * 60 * 1000;
     50    if (settings.GameType == "regicide")
     51        gameTypeSettings.regicideGarrison = settings.RegicideGarrison;
    5052    if (settings.GameType)
    5153        cmpEndGameManager.SetGameType(settings.GameType, gameTypeSettings);
    5254