1 | Index: binaries/data/config/default.cfg
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2 | ===================================================================
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3 | --- binaries/data/config/default.cfg (revision 19922)
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4 | +++ binaries/data/config/default.cfg (working copy)
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5 | @@ -56,6 +56,9 @@ yres = 0
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6 | ; Force a non-standard bit depth (if 0 then use the current desktop bit depth)
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7 | bpp = 0
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8 |
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9 | +; Render at high-dpi resolution if screen supports it. Will be much slower.
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10 | +high_dpi = false
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11 | +
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12 | ; Preferred display (for multidisplay setups, only works with SDL 2.0)
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13 | display = 0
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14 | Index: source/gui/CGUI.cpp
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15 | ===================================================================
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16 | --- source/gui/CGUI.cpp (revision 19922)
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17 | +++ source/gui/CGUI.cpp (working copy)
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18 | @@ -1,1735 +1,1735 @@
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19 | /* Copyright (C) 2017 Wildfire Games.
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20 | * This file is part of 0 A.D.
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21 | *
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22 | * 0 A.D. is free software: you can redistribute it and/or modify
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23 | * it under the terms of the GNU General Public License as published by
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24 | * the Free Software Foundation, either version 2 of the License, or
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25 | * (at your option) any later version.
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26 | *
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27 | * 0 A.D. is distributed in the hope that it will be useful,
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28 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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29 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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30 | * GNU General Public License for more details.
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31 | *
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32 | * You should have received a copy of the GNU General Public License
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33 | * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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34 | */
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35 |
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36 | #include "precompiled.h"
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37 |
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38 | #include <stdarg.h>
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39 | #include <string>
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40 |
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41 | #include "GUI.h"
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42 |
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43 | // Types - when including them into the engine.
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44 | #include "CButton.h"
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45 | #include "CChart.h"
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46 | #include "CCheckBox.h"
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47 | #include "CDropDown.h"
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48 | #include "CImage.h"
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49 | #include "CInput.h"
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50 | #include "CList.h"
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51 | #include "COList.h"
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52 | #include "CProgressBar.h"
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53 | #include "CRadioButton.h"
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54 | #include "CSlider.h"
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55 | #include "CText.h"
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56 | #include "CTooltip.h"
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57 | #include "MiniMap.h"
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58 |
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59 | #include "graphics/FontMetrics.h"
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60 | #include "graphics/ShaderManager.h"
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61 | #include "graphics/TextRenderer.h"
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62 | #include "i18n/L10n.h"
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63 | #include "lib/bits.h"
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64 | #include "lib/input.h"
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65 | #include "lib/sysdep/sysdep.h"
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66 | #include "lib/timer.h"
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67 | #include "lib/utf8.h"
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68 | #include "ps/CLogger.h"
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69 | #include "ps/Filesystem.h"
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70 | #include "ps/GameSetup/Config.h"
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71 | #include "ps/Globals.h"
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72 | #include "ps/Hotkey.h"
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73 | #include "ps/Profile.h"
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74 | #include "ps/Pyrogenesis.h"
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75 | #include "ps/XML/Xeromyces.h"
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76 | #include "renderer/Renderer.h"
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77 | #include "scripting/ScriptFunctions.h"
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78 | #include "scriptinterface/ScriptInterface.h"
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79 |
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80 | extern int g_yres;
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81 |
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82 | const double SELECT_DBLCLICK_RATE = 0.5;
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83 | const u32 MAX_OBJECT_DEPTH = 100; // Max number of nesting for GUI includes. Used to detect recursive inclusion
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84 |
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85 | InReaction CGUI::HandleEvent(const SDL_Event_* ev)
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86 | {
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87 | InReaction ret = IN_PASS;
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88 |
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89 | if (ev->ev.type == SDL_HOTKEYDOWN || ev->ev.type == SDL_HOTKEYUP)
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90 | {
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91 | const char* hotkey = static_cast<const char*>(ev->ev.user.data1);
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92 |
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93 | std::map<CStr, std::vector<IGUIObject*> >::iterator it = m_HotkeyObjects.find(hotkey);
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94 | if (it != m_HotkeyObjects.end())
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95 | for (IGUIObject* const& obj : it->second)
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96 | {
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97 | // Update hotkey status before sending the event,
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98 | // else the status will be outdated when processing the GUI event.
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99 | HotkeyInputHandler(ev);
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100 | ret = IN_HANDLED;
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101 |
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102 | if (ev->ev.type == SDL_HOTKEYDOWN)
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103 | obj->SendEvent(GUIM_PRESSED, "press");
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104 | else
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105 | obj->SendEvent(GUIM_RELEASED, "release");
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106 | }
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107 | }
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108 |
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109 | else if (ev->ev.type == SDL_MOUSEMOTION)
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110 | {
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111 | // Yes the mouse position is stored as float to avoid
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112 | - // constant conversions when operating in a
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113 | - // float-based environment.
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114 | - m_MousePos = CPos((float)ev->ev.motion.x / g_GuiScale, (float)ev->ev.motion.y / g_GuiScale);
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115 | + // constant conversions when operating in a
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116 | + // float-based environment.
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117 | + m_MousePos = CPos(static_cast<float>(ev->ev.motion.x) / g_GuiScale * g_DpiScale, static_cast<float>(ev->ev.motion.y) / g_GuiScale * g_DpiScale);
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118 |
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119 | SGUIMessage msg(GUIM_MOUSE_MOTION);
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120 | GUI<SGUIMessage>::RecurseObject(GUIRR_HIDDEN | GUIRR_GHOST, m_BaseObject,
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121 | &IGUIObject::HandleMessage,
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122 | msg);
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123 | }
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124 |
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125 | // Update m_MouseButtons. (BUTTONUP is handled later.)
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126 | else if (ev->ev.type == SDL_MOUSEBUTTONDOWN)
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127 | {
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128 | switch (ev->ev.button.button)
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129 | {
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130 | case SDL_BUTTON_LEFT:
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131 | case SDL_BUTTON_RIGHT:
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132 | case SDL_BUTTON_MIDDLE:
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133 | m_MouseButtons |= Bit<unsigned int>(ev->ev.button.button);
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134 | break;
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135 | default:
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136 | break;
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137 | }
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138 | }
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139 |
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140 | // Update m_MousePos (for delayed mouse button events)
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141 | CPos oldMousePos = m_MousePos;
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142 | if (ev->ev.type == SDL_MOUSEBUTTONDOWN || ev->ev.type == SDL_MOUSEBUTTONUP)
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143 | {
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144 | - m_MousePos = CPos((float)ev->ev.button.x / g_GuiScale, (float)ev->ev.button.y / g_GuiScale);
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145 | + m_MousePos = CPos(static_cast<float>(ev->ev.button.x) / g_GuiScale * g_DpiScale, static_cast<float>(ev->ev.button.y) / g_GuiScale * g_DpiScale);
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146 | }
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147 |
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148 | // Only one object can be hovered
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149 | IGUIObject* pNearest = NULL;
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150 |
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151 | // TODO Gee: (2004-09-08) Big TODO, don't do the below if the SDL_Event is something like a keypress!
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152 | try
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153 | {
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154 | PROFILE("mouse events");
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155 | // TODO Gee: Optimizations needed!
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156 | // these two recursive function are quite overhead heavy.
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157 |
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158 | // pNearest will after this point at the hovered object, possibly NULL
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159 | pNearest = FindObjectUnderMouse();
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160 |
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161 | // Now we'll call UpdateMouseOver on *all* objects,
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162 | // we'll input the one hovered, and they will each
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163 | // update their own data and send messages accordingly
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164 | GUI<IGUIObject*>::RecurseObject(GUIRR_HIDDEN | GUIRR_GHOST,
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165 | m_BaseObject, &IGUIObject::UpdateMouseOver, pNearest);
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166 |
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167 | if (ev->ev.type == SDL_MOUSEBUTTONDOWN)
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168 | {
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169 | switch (ev->ev.button.button)
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170 | {
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171 | case SDL_BUTTON_LEFT:
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172 | // Focus the clicked object (or focus none if nothing clicked on)
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173 | SetFocusedObject(pNearest);
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174 |
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175 | if (pNearest)
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176 | ret = pNearest->SendEvent(GUIM_MOUSE_PRESS_LEFT, "mouseleftpress");
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177 | break;
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178 |
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179 | case SDL_BUTTON_RIGHT:
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180 | if (pNearest)
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181 | ret = pNearest->SendEvent(GUIM_MOUSE_PRESS_RIGHT, "mouserightpress");
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182 | break;
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183 |
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184 | default:
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185 | break;
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186 | }
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187 | }
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188 | else if (ev->ev.type == SDL_MOUSEWHEEL && pNearest)
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189 | {
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190 | if (ev->ev.wheel.y < 0)
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191 | ret = pNearest->SendEvent(GUIM_MOUSE_WHEEL_DOWN, "mousewheeldown");
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192 | else if (ev->ev.wheel.y > 0)
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193 | ret = pNearest->SendEvent(GUIM_MOUSE_WHEEL_UP, "mousewheelup");
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194 | }
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195 | else if (ev->ev.type == SDL_MOUSEBUTTONUP)
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196 | {
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197 | switch (ev->ev.button.button)
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198 | {
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199 | case SDL_BUTTON_LEFT:
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200 | if (pNearest)
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201 | {
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202 | double timeElapsed = timer_Time() - pNearest->m_LastClickTime[SDL_BUTTON_LEFT];
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203 | pNearest->m_LastClickTime[SDL_BUTTON_LEFT] = timer_Time();
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204 |
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205 | if (timeElapsed < SELECT_DBLCLICK_RATE)
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206 | ret = pNearest->SendEvent(GUIM_MOUSE_DBLCLICK_LEFT, "mouseleftdoubleclick");
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207 | else
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208 | ret = pNearest->SendEvent(GUIM_MOUSE_RELEASE_LEFT, "mouseleftrelease");
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209 | }
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210 | break;
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211 | case SDL_BUTTON_RIGHT:
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212 | if (pNearest)
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213 | {
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214 | double timeElapsed = timer_Time() - pNearest->m_LastClickTime[SDL_BUTTON_RIGHT];
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215 | pNearest->m_LastClickTime[SDL_BUTTON_RIGHT] = timer_Time();
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216 |
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217 | if (timeElapsed < SELECT_DBLCLICK_RATE)
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218 | ret = pNearest->SendEvent(GUIM_MOUSE_DBLCLICK_RIGHT, "mouserightdoubleclick");
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219 | else
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220 | ret = pNearest->SendEvent(GUIM_MOUSE_RELEASE_RIGHT, "mouserightrelease");
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221 | }
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222 | break;
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223 | }
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224 |
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225 | // Reset all states on all visible objects
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226 | GUI<>::RecurseObject(GUIRR_HIDDEN, m_BaseObject,
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227 | &IGUIObject::ResetStates);
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228 |
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229 | // Since the hover state will have been reset, we reload it.
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230 | GUI<IGUIObject*>::RecurseObject(GUIRR_HIDDEN | GUIRR_GHOST,
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231 | m_BaseObject, &IGUIObject::UpdateMouseOver, pNearest);
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232 | }
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233 | }
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234 | catch (PSERROR_GUI& e)
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235 | {
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236 | UNUSED2(e);
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237 | debug_warn(L"CGUI::HandleEvent error");
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238 | // TODO Gee: Handle
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239 | }
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240 |
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241 | // BUTTONUP's effect on m_MouseButtons is handled after
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242 | // everything else, so that e.g. 'press' handlers (activated
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243 | // on button up) see which mouse button had been pressed.
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244 | if (ev->ev.type == SDL_MOUSEBUTTONUP)
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245 | {
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246 | switch (ev->ev.button.button)
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247 | {
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248 | case SDL_BUTTON_LEFT:
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249 | case SDL_BUTTON_RIGHT:
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250 | case SDL_BUTTON_MIDDLE:
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251 | m_MouseButtons &= ~Bit<unsigned int>(ev->ev.button.button);
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252 | break;
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253 | default:
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254 | break;
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255 | }
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256 | }
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257 |
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258 | // Restore m_MousePos (for delayed mouse button events)
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259 | if (ev->ev.type == SDL_MOUSEBUTTONDOWN || ev->ev.type == SDL_MOUSEBUTTONUP)
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260 | m_MousePos = oldMousePos;
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261 |
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262 | // Handle keys for input boxes
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263 | if (GetFocusedObject())
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264 | {
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265 | if ((ev->ev.type == SDL_KEYDOWN &&
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266 | ev->ev.key.keysym.sym != SDLK_ESCAPE &&
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267 | !g_keys[SDLK_LCTRL] && !g_keys[SDLK_RCTRL] &&
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268 | !g_keys[SDLK_LALT] && !g_keys[SDLK_RALT]) ||
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269 | ev->ev.type == SDL_HOTKEYDOWN ||
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270 | ev->ev.type == SDL_TEXTINPUT ||
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271 | ev->ev.type == SDL_TEXTEDITING)
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272 | {
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273 | ret = GetFocusedObject()->ManuallyHandleEvent(ev);
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274 | }
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275 | // else will return IN_PASS because we never used the button.
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276 | }
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277 |
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278 | return ret;
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279 | }
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280 |
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281 | void CGUI::TickObjects()
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282 | {
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283 | CStr action = "tick";
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284 | GUI<CStr>::RecurseObject(0, m_BaseObject,
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285 | &IGUIObject::ScriptEvent, action);
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286 |
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287 | m_Tooltip.Update(FindObjectUnderMouse(), m_MousePos, this);
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288 | }
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289 |
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290 | void CGUI::SendEventToAll(const CStr& EventName)
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291 | {
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292 | // janwas 2006-03-03: spoke with Ykkrosh about EventName case.
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293 | // when registering, case is converted to lower - this avoids surprise
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294 | // if someone were to get the case wrong and then not notice their
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295 | // handler is never called. however, until now, the other end
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296 | // (sending events here) wasn't converting to lower case,
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297 | // leading to a similar problem.
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298 | // now fixed; case is irrelevant since all are converted to lower.
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299 | GUI<CStr>::RecurseObject(0, m_BaseObject,
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300 | &IGUIObject::ScriptEvent, EventName.LowerCase());
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301 | }
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302 |
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303 | CGUI::CGUI(const shared_ptr<ScriptRuntime>& runtime)
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304 | : m_MouseButtons(0), m_FocusedObject(NULL), m_InternalNameNumber(0)
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305 | {
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306 | m_ScriptInterface.reset(new ScriptInterface("Engine", "GUIPage", runtime));
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307 | GuiScriptingInit(*m_ScriptInterface);
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308 | m_ScriptInterface->LoadGlobalScripts();
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309 | m_BaseObject = new CGUIDummyObject;
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310 | m_BaseObject->SetGUI(this);
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311 | }
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312 |
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313 | CGUI::~CGUI()
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314 | {
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315 | Destroy();
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316 |
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317 | if (m_BaseObject)
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318 | delete m_BaseObject;
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319 | }
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320 |
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321 | IGUIObject* CGUI::ConstructObject(const CStr& str)
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322 | {
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323 | if (m_ObjectTypes.count(str) > 0)
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324 | return (*m_ObjectTypes[str])();
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325 | else
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326 | {
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327 | // Error reporting will be handled with the NULL return.
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328 | return NULL;
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329 | }
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330 | }
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331 |
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332 | void CGUI::Initialize()
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333 | {
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334 | // Add base types!
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335 | // You can also add types outside the GUI to extend the flexibility of the GUI.
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336 | // Pyrogenesis though will have all the object types inserted from here.
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337 | AddObjectType("empty", &CGUIDummyObject::ConstructObject);
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338 | AddObjectType("button", &CButton::ConstructObject);
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339 | AddObjectType("image", &CImage::ConstructObject);
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340 | AddObjectType("text", &CText::ConstructObject);
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341 | AddObjectType("checkbox", &CCheckBox::ConstructObject);
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342 | AddObjectType("radiobutton", &CRadioButton::ConstructObject);
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343 | AddObjectType("progressbar", &CProgressBar::ConstructObject);
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344 | AddObjectType("minimap", &CMiniMap::ConstructObject);
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345 | AddObjectType("input", &CInput::ConstructObject);
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346 | AddObjectType("list", &CList::ConstructObject);
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347 | AddObjectType("olist", &COList::ConstructObject);
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348 | AddObjectType("dropdown", &CDropDown::ConstructObject);
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349 | AddObjectType("tooltip", &CTooltip::ConstructObject);
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350 | AddObjectType("chart", &CChart::ConstructObject);
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351 | AddObjectType("slider", &CSlider::ConstructObject);
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352 | }
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353 |
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354 | void CGUI::Draw()
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355 | {
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356 | // Clear the depth buffer, so the GUI is
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357 | // drawn on top of everything else
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358 | glClear(GL_DEPTH_BUFFER_BIT);
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359 |
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360 | try
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361 | {
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362 | // Recurse IGUIObject::Draw() with restriction: hidden
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363 | // meaning all hidden objects won't call Draw (nor will it recurse its children)
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364 | GUI<>::RecurseObject(GUIRR_HIDDEN, m_BaseObject, &IGUIObject::Draw);
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365 | }
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366 | catch (PSERROR_GUI& e)
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367 | {
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368 | LOGERROR("GUI draw error: %s", e.what());
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369 | }
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370 | }
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371 |
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372 | void CGUI::DrawSprite(const CGUISpriteInstance& Sprite, int CellID, const float& Z, const CRect& Rect, const CRect& UNUSED(Clipping))
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373 | {
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374 | // If the sprite doesn't exist (name == ""), don't bother drawing anything
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375 | if (Sprite.IsEmpty())
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376 | return;
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377 |
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378 | // TODO: Clipping?
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379 |
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380 | Sprite.Draw(Rect, CellID, m_Sprites, Z);
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381 | }
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382 |
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383 | void CGUI::Destroy()
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384 | {
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385 | // We can use the map to delete all
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386 | // now we don't want to cancel all if one Destroy fails
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387 | for (const std::pair<CStr, IGUIObject*>& p : m_pAllObjects)
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388 | {
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389 | try
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390 | {
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391 | p.second->Destroy();
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392 | }
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393 | catch (PSERROR_GUI& e)
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394 | {
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395 | UNUSED2(e);
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396 | debug_warn(L"CGUI::Destroy error");
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397 | // TODO Gee: Handle
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398 | }
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399 |
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400 | delete p.second;
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401 | }
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402 | m_pAllObjects.clear();
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403 |
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404 | for (const std::pair<CStr, CGUISprite*>& p : m_Sprites)
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405 | delete p.second;
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406 | m_Sprites.clear();
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407 | m_Icons.clear();
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408 | }
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409 |
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410 | void CGUI::UpdateResolution()
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411 | {
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412 | // Update ALL cached
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413 | GUI<>::RecurseObject(0, m_BaseObject, &IGUIObject::UpdateCachedSize);
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414 | }
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415 |
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416 | void CGUI::AddObject(IGUIObject* pObject)
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417 | {
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418 | try
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419 | {
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420 | // Add CGUI pointer
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421 | GUI<CGUI*>::RecurseObject(0, pObject, &IGUIObject::SetGUI, this);
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422 |
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423 | m_BaseObject->AddChild(pObject);
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424 |
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425 | // Cache tree
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426 | GUI<>::RecurseObject(0, pObject, &IGUIObject::UpdateCachedSize);
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427 |
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428 | SGUIMessage msg(GUIM_LOAD);
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429 | GUI<SGUIMessage>::RecurseObject(0, pObject, &IGUIObject::HandleMessage, msg);
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430 | }
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431 | catch (PSERROR_GUI&)
|
---|
432 | {
|
---|
433 | throw;
|
---|
434 | }
|
---|
435 | }
|
---|
436 |
|
---|
437 | void CGUI::UpdateObjects()
|
---|
438 | {
|
---|
439 | // We'll fill a temporary map until we know everything succeeded
|
---|
440 | map_pObjects AllObjects;
|
---|
441 |
|
---|
442 | try
|
---|
443 | {
|
---|
444 | // Fill freshly
|
---|
445 | GUI<map_pObjects>::RecurseObject(0, m_BaseObject, &IGUIObject::AddToPointersMap, AllObjects);
|
---|
446 | }
|
---|
447 | catch (PSERROR_GUI&)
|
---|
448 | {
|
---|
449 | throw;
|
---|
450 | }
|
---|
451 |
|
---|
452 | // Else actually update the real one
|
---|
453 | m_pAllObjects.swap(AllObjects);
|
---|
454 | }
|
---|
455 |
|
---|
456 | bool CGUI::ObjectExists(const CStr& Name) const
|
---|
457 | {
|
---|
458 | return m_pAllObjects.count(Name) != 0;
|
---|
459 | }
|
---|
460 |
|
---|
461 | IGUIObject* CGUI::FindObjectByName(const CStr& Name) const
|
---|
462 | {
|
---|
463 | map_pObjects::const_iterator it = m_pAllObjects.find(Name);
|
---|
464 | if (it == m_pAllObjects.end())
|
---|
465 | return NULL;
|
---|
466 | else
|
---|
467 | return it->second;
|
---|
468 | }
|
---|
469 |
|
---|
470 | IGUIObject* CGUI::FindObjectUnderMouse() const
|
---|
471 | {
|
---|
472 | IGUIObject* pNearest = NULL;
|
---|
473 |
|
---|
474 | GUI<IGUIObject*>::RecurseObject(GUIRR_HIDDEN | GUIRR_GHOST, m_BaseObject,
|
---|
475 | &IGUIObject::ChooseMouseOverAndClosest, pNearest);
|
---|
476 |
|
---|
477 | return pNearest;
|
---|
478 | }
|
---|
479 |
|
---|
480 | void CGUI::SetFocusedObject(IGUIObject* pObject)
|
---|
481 | {
|
---|
482 | if (pObject == m_FocusedObject)
|
---|
483 | return;
|
---|
484 |
|
---|
485 | if (m_FocusedObject)
|
---|
486 | {
|
---|
487 | SGUIMessage msg(GUIM_LOST_FOCUS);
|
---|
488 | m_FocusedObject->HandleMessage(msg);
|
---|
489 | }
|
---|
490 |
|
---|
491 | m_FocusedObject = pObject;
|
---|
492 |
|
---|
493 | if (m_FocusedObject)
|
---|
494 | {
|
---|
495 | SGUIMessage msg(GUIM_GOT_FOCUS);
|
---|
496 | m_FocusedObject->HandleMessage(msg);
|
---|
497 | }
|
---|
498 | }
|
---|
499 |
|
---|
500 | // private struct used only in GenerateText(...)
|
---|
501 | struct SGenerateTextImage
|
---|
502 | {
|
---|
503 | float m_YFrom, // The image's starting location in Y
|
---|
504 | m_YTo, // The image's end location in Y
|
---|
505 | m_Indentation; // The image width in other words
|
---|
506 |
|
---|
507 | // Some help functions
|
---|
508 | // TODO Gee: CRect => CPoint ?
|
---|
509 | void SetupSpriteCall(const bool Left, SGUIText::SSpriteCall& SpriteCall,
|
---|
510 | const float width, const float y,
|
---|
511 | const CSize& Size, const CStr& TextureName,
|
---|
512 | const float BufferZone, const int CellID)
|
---|
513 | {
|
---|
514 | // TODO Gee: Temp hardcoded values
|
---|
515 | SpriteCall.m_Area.top = y+BufferZone;
|
---|
516 | SpriteCall.m_Area.bottom = y+BufferZone + Size.cy;
|
---|
517 |
|
---|
518 | if (Left)
|
---|
519 | {
|
---|
520 | SpriteCall.m_Area.left = BufferZone;
|
---|
521 | SpriteCall.m_Area.right = Size.cx+BufferZone;
|
---|
522 | }
|
---|
523 | else
|
---|
524 | {
|
---|
525 | SpriteCall.m_Area.left = width-BufferZone - Size.cx;
|
---|
526 | SpriteCall.m_Area.right = width-BufferZone;
|
---|
527 | }
|
---|
528 |
|
---|
529 | SpriteCall.m_CellID = CellID;
|
---|
530 | SpriteCall.m_Sprite = TextureName;
|
---|
531 |
|
---|
532 | m_YFrom = SpriteCall.m_Area.top-BufferZone;
|
---|
533 | m_YTo = SpriteCall.m_Area.bottom+BufferZone;
|
---|
534 | m_Indentation = Size.cx+BufferZone*2;
|
---|
535 | }
|
---|
536 | };
|
---|
537 |
|
---|
538 | SGUIText CGUI::GenerateText(const CGUIString& string, const CStrW& FontW, const float& Width, const float& BufferZone, const IGUIObject* pObject)
|
---|
539 | {
|
---|
540 | SGUIText Text;
|
---|
541 |
|
---|
542 | CStrIntern Font(FontW.ToUTF8());
|
---|
543 |
|
---|
544 | if (string.m_Words.empty())
|
---|
545 | return Text;
|
---|
546 |
|
---|
547 | float x = BufferZone, y = BufferZone; // drawing pointer
|
---|
548 | int from = 0;
|
---|
549 | bool done = false;
|
---|
550 |
|
---|
551 | bool FirstLine = true; // Necessary because text in the first line is shorter
|
---|
552 | // (it doesn't count the line spacing)
|
---|
553 |
|
---|
554 | // Images on the left or the right side.
|
---|
555 | std::vector<SGenerateTextImage> Images[2];
|
---|
556 | int pos_last_img = -1; // Position in the string where last img (either left or right) were encountered.
|
---|
557 | // in order to avoid duplicate processing.
|
---|
558 |
|
---|
559 | // Easier to read.
|
---|
560 | bool WordWrapping = (Width != 0);
|
---|
561 |
|
---|
562 | // get the alignment type for the control we are computing the text for since
|
---|
563 | // we are computing the horizontal alignment in this method in order to not have
|
---|
564 | // to run through the TextCalls a second time in the CalculateTextPosition method again
|
---|
565 | EAlign align;
|
---|
566 | GUI<EAlign>::GetSetting(pObject, "text_align", align);
|
---|
567 |
|
---|
568 | // Go through string word by word
|
---|
569 | for (int i = 0; i < (int)string.m_Words.size()-1 && !done; ++i)
|
---|
570 | {
|
---|
571 | // Pre-process each line one time, so we know which floating images
|
---|
572 | // will be added for that line.
|
---|
573 |
|
---|
574 | // Generated stuff is stored in Feedback.
|
---|
575 | CGUIString::SFeedback Feedback;
|
---|
576 |
|
---|
577 | // Preliminary line_height, used for word-wrapping with floating images.
|
---|
578 | float prelim_line_height = 0.f;
|
---|
579 |
|
---|
580 | // Width and height of all text calls generated.
|
---|
581 | string.GenerateTextCall(this, Feedback, Font,
|
---|
582 | string.m_Words[i], string.m_Words[i+1],
|
---|
583 | FirstLine);
|
---|
584 |
|
---|
585 | // Loop through our images queues, to see if images has been added.
|
---|
586 |
|
---|
587 | // Check if this has already been processed.
|
---|
588 | // Also, floating images are only applicable if Word-Wrapping is on
|
---|
589 | if (WordWrapping && i > pos_last_img)
|
---|
590 | {
|
---|
591 | // Loop left/right
|
---|
592 | for (int j = 0; j < 2; ++j)
|
---|
593 | {
|
---|
594 | for (const CStr& imgname : Feedback.m_Images[j])
|
---|
595 | {
|
---|
596 | SGUIText::SSpriteCall SpriteCall;
|
---|
597 | SGenerateTextImage Image;
|
---|
598 |
|
---|
599 | // Y is if no other floating images is above, y. Else it is placed
|
---|
600 | // after the last image, like a stack downwards.
|
---|
601 | float _y;
|
---|
602 | if (!Images[j].empty())
|
---|
603 | _y = std::max(y, Images[j].back().m_YTo);
|
---|
604 | else
|
---|
605 | _y = y;
|
---|
606 |
|
---|
607 | // Get Size from Icon database
|
---|
608 | SGUIIcon icon = GetIcon(imgname);
|
---|
609 |
|
---|
610 | CSize size = icon.m_Size;
|
---|
611 | Image.SetupSpriteCall((j == CGUIString::SFeedback::Left), SpriteCall, Width, _y, size, icon.m_SpriteName, BufferZone, icon.m_CellID);
|
---|
612 |
|
---|
613 | // Check if image is the lowest thing.
|
---|
614 | Text.m_Size.cy = std::max(Text.m_Size.cy, Image.m_YTo);
|
---|
615 |
|
---|
616 | Images[j].push_back(Image);
|
---|
617 | Text.m_SpriteCalls.push_back(SpriteCall);
|
---|
618 | }
|
---|
619 | }
|
---|
620 | }
|
---|
621 |
|
---|
622 | pos_last_img = std::max(pos_last_img, i);
|
---|
623 |
|
---|
624 | x += Feedback.m_Size.cx;
|
---|
625 | prelim_line_height = std::max(prelim_line_height, Feedback.m_Size.cy);
|
---|
626 |
|
---|
627 | // If Width is 0, then there's no word-wrapping, disable NewLine.
|
---|
628 | if ((WordWrapping && (x > Width-BufferZone || Feedback.m_NewLine)) || i == (int)string.m_Words.size()-2)
|
---|
629 | {
|
---|
630 | // Change 'from' to 'i', but first keep a copy of its value.
|
---|
631 | int temp_from = from;
|
---|
632 | from = i;
|
---|
633 |
|
---|
634 | static const int From = 0, To = 1;
|
---|
635 | //int width_from=0, width_to=width;
|
---|
636 | float width_range[2];
|
---|
637 | width_range[From] = BufferZone;
|
---|
638 | width_range[To] = Width - BufferZone;
|
---|
639 |
|
---|
640 | // Floating images are only applicable if word-wrapping is enabled.
|
---|
641 | if (WordWrapping)
|
---|
642 | {
|
---|
643 | // Decide width of the line. We need to iterate our floating images.
|
---|
644 | // this won't be exact because we're assuming the line_height
|
---|
645 | // will be as our preliminary calculation said. But that may change,
|
---|
646 | // although we'd have to add a couple of more loops to try straightening
|
---|
647 | // this problem out, and it is very unlikely to happen noticeably if one
|
---|
648 | // structures his text in a stylistically pure fashion. Even if not, it
|
---|
649 | // is still quite unlikely it will happen.
|
---|
650 | // Loop through left and right side, from and to.
|
---|
651 | for (int j = 0; j < 2; ++j)
|
---|
652 | {
|
---|
653 | for (const SGenerateTextImage& img : Images[j])
|
---|
654 | {
|
---|
655 | // We're working with two intervals here, the image's and the line height's.
|
---|
656 | // let's find the union of these two.
|
---|
657 | float union_from, union_to;
|
---|
658 |
|
---|
659 | union_from = std::max(y, img.m_YFrom);
|
---|
660 | union_to = std::min(y+prelim_line_height, img.m_YTo);
|
---|
661 |
|
---|
662 | // The union is not empty
|
---|
663 | if (union_to > union_from)
|
---|
664 | {
|
---|
665 | if (j == From)
|
---|
666 | width_range[From] = std::max(width_range[From], img.m_Indentation);
|
---|
667 | else
|
---|
668 | width_range[To] = std::min(width_range[To], Width - img.m_Indentation);
|
---|
669 | }
|
---|
670 | }
|
---|
671 | }
|
---|
672 | }
|
---|
673 |
|
---|
674 | // Reset X for the next loop
|
---|
675 | x = width_range[From];
|
---|
676 |
|
---|
677 | // Now we'll do another loop to figure out the height and width of
|
---|
678 | // the line (the height of the largest character and the width is
|
---|
679 | // the sum of all of the individual widths). This
|
---|
680 | // couldn't be determined in the first loop (main loop)
|
---|
681 | // because it didn't regard images, so we don't know
|
---|
682 | // if all characters processed, will actually be involved
|
---|
683 | // in that line.
|
---|
684 | float line_height = 0.f;
|
---|
685 | float line_width = 0.f;
|
---|
686 | for (int j = temp_from; j <= i; ++j)
|
---|
687 | {
|
---|
688 | // We don't want to use Feedback now, so we'll have to use
|
---|
689 | // another.
|
---|
690 | CGUIString::SFeedback Feedback2;
|
---|
691 |
|
---|
692 | // Don't attach object, it'll suppress the errors
|
---|
693 | // we want them to be reported in the final GenerateTextCall()
|
---|
694 | // so that we don't get duplicates.
|
---|
695 | string.GenerateTextCall(this, Feedback2, Font,
|
---|
696 | string.m_Words[j], string.m_Words[j+1],
|
---|
697 | FirstLine);
|
---|
698 |
|
---|
699 | // Append X value.
|
---|
700 | x += Feedback2.m_Size.cx;
|
---|
701 |
|
---|
702 | if (WordWrapping && x > width_range[To] && j!=temp_from && !Feedback2.m_NewLine)
|
---|
703 | break;
|
---|
704 |
|
---|
705 | // Let line_height be the maximum m_Height we encounter.
|
---|
706 | line_height = std::max(line_height, Feedback2.m_Size.cy);
|
---|
707 |
|
---|
708 | line_width += Feedback2.m_Size.cx;
|
---|
709 |
|
---|
710 | if (WordWrapping && Feedback2.m_NewLine)
|
---|
711 | break;
|
---|
712 | }
|
---|
713 |
|
---|
714 | float dx = 0.f;
|
---|
715 | // compute offset based on what kind of alignment
|
---|
716 | switch (align)
|
---|
717 | {
|
---|
718 | case EAlign_Left:
|
---|
719 | // don't add an offset
|
---|
720 | dx = 0.f;
|
---|
721 | break;
|
---|
722 |
|
---|
723 | case EAlign_Center:
|
---|
724 | dx = ((width_range[To] - width_range[From]) - line_width) / 2;
|
---|
725 | break;
|
---|
726 |
|
---|
727 | case EAlign_Right:
|
---|
728 | dx = width_range[To] - line_width;
|
---|
729 | break;
|
---|
730 |
|
---|
731 | default:
|
---|
732 | debug_warn(L"Broken EAlign in CGUI::GenerateText()");
|
---|
733 | break;
|
---|
734 | }
|
---|
735 | // Reset x once more
|
---|
736 | x = width_range[From];
|
---|
737 | // Move down, because font drawing starts from the baseline
|
---|
738 | y += line_height;
|
---|
739 |
|
---|
740 | // Do the real processing now
|
---|
741 | for (int j = temp_from; j <= i; ++j)
|
---|
742 | {
|
---|
743 | // We don't want to use Feedback now, so we'll have to use
|
---|
744 | // another one.
|
---|
745 | CGUIString::SFeedback Feedback2;
|
---|
746 |
|
---|
747 | // Defaults
|
---|
748 | string.GenerateTextCall(this, Feedback2, Font,
|
---|
749 | string.m_Words[j], string.m_Words[j+1],
|
---|
750 | FirstLine, pObject);
|
---|
751 |
|
---|
752 | // Iterate all and set X/Y values
|
---|
753 | // Since X values are not set, we need to make an internal
|
---|
754 | // iteration with an increment that will append the internal
|
---|
755 | // x, that is what x_pointer is for.
|
---|
756 | float x_pointer = 0.f;
|
---|
757 |
|
---|
758 | for (SGUIText::STextCall& tc : Feedback2.m_TextCalls)
|
---|
759 | {
|
---|
760 | tc.m_Pos = CPos(dx + x + x_pointer, y);
|
---|
761 |
|
---|
762 | x_pointer += tc.m_Size.cx;
|
---|
763 |
|
---|
764 | if (tc.m_pSpriteCall)
|
---|
765 | tc.m_pSpriteCall->m_Area += tc.m_Pos - CSize(0, tc.m_pSpriteCall->m_Area.GetHeight());
|
---|
766 | }
|
---|
767 |
|
---|
768 | // Append X value.
|
---|
769 | x += Feedback2.m_Size.cx;
|
---|
770 |
|
---|
771 | Text.m_Size.cx = std::max(Text.m_Size.cx, x+BufferZone);
|
---|
772 |
|
---|
773 | // The first word overrides the width limit, what we
|
---|
774 | // do, in those cases, are just drawing that word even
|
---|
775 | // though it'll extend the object.
|
---|
776 | if (WordWrapping) // only if word-wrapping is applicable
|
---|
777 | {
|
---|
778 | if (Feedback2.m_NewLine)
|
---|
779 | {
|
---|
780 | from = j+1;
|
---|
781 |
|
---|
782 | // Sprite call can exist within only a newline segment,
|
---|
783 | // therefore we need this.
|
---|
784 | Text.m_SpriteCalls.insert(Text.m_SpriteCalls.end(), Feedback2.m_SpriteCalls.begin(), Feedback2.m_SpriteCalls.end());
|
---|
785 | break;
|
---|
786 | }
|
---|
787 | else if (x > width_range[To] && j == temp_from)
|
---|
788 | {
|
---|
789 | from = j+1;
|
---|
790 | // do not break, since we want it to be added to m_TextCalls
|
---|
791 | }
|
---|
792 | else if (x > width_range[To])
|
---|
793 | {
|
---|
794 | from = j;
|
---|
795 | break;
|
---|
796 | }
|
---|
797 | }
|
---|
798 |
|
---|
799 | // Add the whole Feedback2.m_TextCalls to our m_TextCalls.
|
---|
800 | Text.m_TextCalls.insert(Text.m_TextCalls.end(), Feedback2.m_TextCalls.begin(), Feedback2.m_TextCalls.end());
|
---|
801 | Text.m_SpriteCalls.insert(Text.m_SpriteCalls.end(), Feedback2.m_SpriteCalls.begin(), Feedback2.m_SpriteCalls.end());
|
---|
802 |
|
---|
803 | if (j == (int)string.m_Words.size()-2)
|
---|
804 | done = true;
|
---|
805 | }
|
---|
806 |
|
---|
807 | // Reset X
|
---|
808 | x = 0.f;
|
---|
809 |
|
---|
810 | // Update height of all
|
---|
811 | Text.m_Size.cy = std::max(Text.m_Size.cy, y+BufferZone);
|
---|
812 |
|
---|
813 | FirstLine = false;
|
---|
814 |
|
---|
815 | // Now if we entered as from = i, then we want
|
---|
816 | // i being one minus that, so that it will become
|
---|
817 | // the same i in the next loop. The difference is that
|
---|
818 | // we're on a new line now.
|
---|
819 | i = from-1;
|
---|
820 | }
|
---|
821 | }
|
---|
822 |
|
---|
823 | return Text;
|
---|
824 | }
|
---|
825 |
|
---|
826 | void CGUI::DrawText(SGUIText& Text, const CColor& DefaultColor, const CPos& pos, const float& z, const CRect& clipping)
|
---|
827 | {
|
---|
828 | CShaderTechniquePtr tech = g_Renderer.GetShaderManager().LoadEffect(str_gui_text);
|
---|
829 |
|
---|
830 | tech->BeginPass();
|
---|
831 |
|
---|
832 | bool isClipped = (clipping != CRect());
|
---|
833 | if (isClipped)
|
---|
834 | {
|
---|
835 | glEnable(GL_SCISSOR_TEST);
|
---|
836 | glScissor(
|
---|
837 | clipping.left * g_GuiScale,
|
---|
838 | g_yres - clipping.bottom * g_GuiScale,
|
---|
839 | clipping.GetWidth() * g_GuiScale,
|
---|
840 | clipping.GetHeight() * g_GuiScale);
|
---|
841 | }
|
---|
842 |
|
---|
843 | CTextRenderer textRenderer(tech->GetShader());
|
---|
844 | textRenderer.SetClippingRect(clipping);
|
---|
845 | textRenderer.Translate(0.0f, 0.0f, z);
|
---|
846 |
|
---|
847 | for (const SGUIText::STextCall& tc : Text.m_TextCalls)
|
---|
848 | {
|
---|
849 | // If this is just a placeholder for a sprite call, continue
|
---|
850 | if (tc.m_pSpriteCall)
|
---|
851 | continue;
|
---|
852 |
|
---|
853 | CColor color = tc.m_UseCustomColor ? tc.m_Color : DefaultColor;
|
---|
854 |
|
---|
855 | textRenderer.Color(color);
|
---|
856 | textRenderer.Font(tc.m_Font);
|
---|
857 | textRenderer.Put((float)(int)(pos.x + tc.m_Pos.x), (float)(int)(pos.y + tc.m_Pos.y), &tc.m_String);
|
---|
858 | }
|
---|
859 |
|
---|
860 | textRenderer.Render();
|
---|
861 |
|
---|
862 | for (const SGUIText::SSpriteCall& sc : Text.m_SpriteCalls)
|
---|
863 | DrawSprite(sc.m_Sprite, sc.m_CellID, z, sc.m_Area + pos);
|
---|
864 |
|
---|
865 | if (isClipped)
|
---|
866 | glDisable(GL_SCISSOR_TEST);
|
---|
867 |
|
---|
868 | tech->EndPass();
|
---|
869 | }
|
---|
870 |
|
---|
871 | bool CGUI::GetPreDefinedColor(const CStr& name, CColor& Output) const
|
---|
872 | {
|
---|
873 | std::map<CStr, CColor>::const_iterator cit = m_PreDefinedColors.find(name);
|
---|
874 | if (cit == m_PreDefinedColors.end())
|
---|
875 | return false;
|
---|
876 |
|
---|
877 | Output = cit->second;
|
---|
878 | return true;
|
---|
879 | }
|
---|
880 |
|
---|
881 | /**
|
---|
882 | * @callgraph
|
---|
883 | */
|
---|
884 | void CGUI::LoadXmlFile(const VfsPath& Filename, boost::unordered_set<VfsPath>& Paths)
|
---|
885 | {
|
---|
886 | Paths.insert(Filename);
|
---|
887 |
|
---|
888 | CXeromyces XeroFile;
|
---|
889 | if (XeroFile.Load(g_VFS, Filename, "gui") != PSRETURN_OK)
|
---|
890 | return;
|
---|
891 |
|
---|
892 | XMBElement node = XeroFile.GetRoot();
|
---|
893 |
|
---|
894 | CStr root_name(XeroFile.GetElementString(node.GetNodeName()));
|
---|
895 | try
|
---|
896 | {
|
---|
897 | if (root_name == "objects")
|
---|
898 | {
|
---|
899 | Xeromyces_ReadRootObjects(node, &XeroFile, Paths);
|
---|
900 |
|
---|
901 | // Re-cache all values so these gets cached too.
|
---|
902 | //UpdateResolution();
|
---|
903 | }
|
---|
904 | else if (root_name == "sprites")
|
---|
905 | Xeromyces_ReadRootSprites(node, &XeroFile);
|
---|
906 | else if (root_name == "styles")
|
---|
907 | Xeromyces_ReadRootStyles(node, &XeroFile);
|
---|
908 | else if (root_name == "setup")
|
---|
909 | Xeromyces_ReadRootSetup(node, &XeroFile);
|
---|
910 | else
|
---|
911 | debug_warn(L"CGUI::LoadXmlFile error");
|
---|
912 | }
|
---|
913 | catch (PSERROR_GUI& e)
|
---|
914 | {
|
---|
915 | LOGERROR("Errors loading GUI file %s (%u)", Filename.string8(), e.getCode());
|
---|
916 | return;
|
---|
917 | }
|
---|
918 | }
|
---|
919 |
|
---|
920 | //===================================================================
|
---|
921 | // XML Reading Xeromyces Specific Sub-Routines
|
---|
922 | //===================================================================
|
---|
923 |
|
---|
924 | void CGUI::Xeromyces_ReadRootObjects(XMBElement Element, CXeromyces* pFile, boost::unordered_set<VfsPath>& Paths)
|
---|
925 | {
|
---|
926 | int el_script = pFile->GetElementID("script");
|
---|
927 |
|
---|
928 | std::vector<std::pair<CStr, CStr> > subst;
|
---|
929 |
|
---|
930 | // Iterate main children
|
---|
931 | // they should all be <object> or <script> elements
|
---|
932 | for (XMBElement child : Element.GetChildNodes())
|
---|
933 | {
|
---|
934 | if (child.GetNodeName() == el_script)
|
---|
935 | // Execute the inline script
|
---|
936 | Xeromyces_ReadScript(child, pFile, Paths);
|
---|
937 | else
|
---|
938 | // Read in this whole object into the GUI
|
---|
939 | Xeromyces_ReadObject(child, pFile, m_BaseObject, subst, Paths, 0);
|
---|
940 | }
|
---|
941 | }
|
---|
942 |
|
---|
943 | void CGUI::Xeromyces_ReadRootSprites(XMBElement Element, CXeromyces* pFile)
|
---|
944 | {
|
---|
945 | for (XMBElement child : Element.GetChildNodes())
|
---|
946 | Xeromyces_ReadSprite(child, pFile);
|
---|
947 | }
|
---|
948 |
|
---|
949 | void CGUI::Xeromyces_ReadRootStyles(XMBElement Element, CXeromyces* pFile)
|
---|
950 | {
|
---|
951 | for (XMBElement child : Element.GetChildNodes())
|
---|
952 | Xeromyces_ReadStyle(child, pFile);
|
---|
953 | }
|
---|
954 |
|
---|
955 | void CGUI::Xeromyces_ReadRootSetup(XMBElement Element, CXeromyces* pFile)
|
---|
956 | {
|
---|
957 | for (XMBElement child : Element.GetChildNodes())
|
---|
958 | {
|
---|
959 | CStr name(pFile->GetElementString(child.GetNodeName()));
|
---|
960 |
|
---|
961 | if (name == "scrollbar")
|
---|
962 | Xeromyces_ReadScrollBarStyle(child, pFile);
|
---|
963 | else if (name == "icon")
|
---|
964 | Xeromyces_ReadIcon(child, pFile);
|
---|
965 | else if (name == "tooltip")
|
---|
966 | Xeromyces_ReadTooltip(child, pFile);
|
---|
967 | else if (name == "color")
|
---|
968 | Xeromyces_ReadColor(child, pFile);
|
---|
969 | else
|
---|
970 | debug_warn(L"Invalid data - DTD shouldn't allow this");
|
---|
971 | }
|
---|
972 | }
|
---|
973 |
|
---|
974 | void CGUI::Xeromyces_ReadObject(XMBElement Element, CXeromyces* pFile, IGUIObject* pParent, std::vector<std::pair<CStr, CStr> >& NameSubst, boost::unordered_set<VfsPath>& Paths, u32 nesting_depth)
|
---|
975 | {
|
---|
976 | ENSURE(pParent);
|
---|
977 |
|
---|
978 | XMBAttributeList attributes = Element.GetAttributes();
|
---|
979 |
|
---|
980 | CStr type(attributes.GetNamedItem(pFile->GetAttributeID("type")));
|
---|
981 | if (type.empty())
|
---|
982 | type = "empty";
|
---|
983 |
|
---|
984 | // Construct object from specified type
|
---|
985 | // henceforth, we need to do a rollback before aborting.
|
---|
986 | // i.e. releasing this object
|
---|
987 | IGUIObject* object = ConstructObject(type);
|
---|
988 |
|
---|
989 | if (!object)
|
---|
990 | {
|
---|
991 | LOGERROR("GUI: Unrecognized object type \"%s\"", type.c_str());
|
---|
992 | return;
|
---|
993 | }
|
---|
994 |
|
---|
995 | // Cache some IDs for element attribute names, to avoid string comparisons
|
---|
996 | #define ELMT(x) int elmt_##x = pFile->GetElementID(#x)
|
---|
997 | #define ATTR(x) int attr_##x = pFile->GetAttributeID(#x)
|
---|
998 | ELMT(object);
|
---|
999 | ELMT(action);
|
---|
1000 | ELMT(repeat);
|
---|
1001 | ELMT(translatableAttribute);
|
---|
1002 | ELMT(translate);
|
---|
1003 | ELMT(attribute);
|
---|
1004 | ELMT(keep);
|
---|
1005 | ELMT(include);
|
---|
1006 | ATTR(style);
|
---|
1007 | ATTR(type);
|
---|
1008 | ATTR(name);
|
---|
1009 | ATTR(hotkey);
|
---|
1010 | ATTR(z);
|
---|
1011 | ATTR(on);
|
---|
1012 | ATTR(file);
|
---|
1013 | ATTR(directory);
|
---|
1014 | ATTR(id);
|
---|
1015 | ATTR(context);
|
---|
1016 |
|
---|
1017 | //
|
---|
1018 | // Read Style and set defaults
|
---|
1019 | //
|
---|
1020 | // If the setting "style" is set, try loading that setting.
|
---|
1021 | //
|
---|
1022 | // Always load default (if it's available) first!
|
---|
1023 | //
|
---|
1024 | CStr argStyle(attributes.GetNamedItem(attr_style));
|
---|
1025 |
|
---|
1026 | if (m_Styles.count("default") == 1)
|
---|
1027 | object->LoadStyle(*this, "default");
|
---|
1028 |
|
---|
1029 | if (!argStyle.empty())
|
---|
1030 | {
|
---|
1031 | if (m_Styles.count(argStyle) == 0)
|
---|
1032 | LOGERROR("GUI: Trying to use style '%s' that doesn't exist.", argStyle.c_str());
|
---|
1033 | else
|
---|
1034 | object->LoadStyle(*this, argStyle);
|
---|
1035 | }
|
---|
1036 |
|
---|
1037 | bool NameSet = false;
|
---|
1038 | bool ManuallySetZ = false;
|
---|
1039 |
|
---|
1040 | CStrW inclusionPath;
|
---|
1041 | CStr hotkeyTag;
|
---|
1042 |
|
---|
1043 | for (XMBAttribute attr : attributes)
|
---|
1044 | {
|
---|
1045 | // If value is "null", then it is equivalent as never being entered
|
---|
1046 | if (CStr(attr.Value) == "null")
|
---|
1047 | continue;
|
---|
1048 |
|
---|
1049 | // Ignore "type" and "style", we've already checked it
|
---|
1050 | if (attr.Name == attr_type || attr.Name == attr_style)
|
---|
1051 | continue;
|
---|
1052 |
|
---|
1053 | if (attr.Name == attr_name)
|
---|
1054 | {
|
---|
1055 | CStr name(attr.Value);
|
---|
1056 |
|
---|
1057 | for (const std::pair<CStr, CStr>& sub : NameSubst)
|
---|
1058 | name.Replace(sub.first, sub.second);
|
---|
1059 |
|
---|
1060 | object->SetName(name);
|
---|
1061 | NameSet = true;
|
---|
1062 | continue;
|
---|
1063 | }
|
---|
1064 |
|
---|
1065 | if (attr.Name == attr_hotkey)
|
---|
1066 | hotkeyTag = attr.Value;
|
---|
1067 |
|
---|
1068 | if (attr.Name == attr_z)
|
---|
1069 | ManuallySetZ = true;
|
---|
1070 |
|
---|
1071 | if (object->SetSetting(pFile->GetAttributeString(attr.Name), attr.Value.FromUTF8(), true) != PSRETURN_OK)
|
---|
1072 | LOGERROR("GUI: (object: %s) Can't set \"%s\" to \"%s\"", object->GetPresentableName(), pFile->GetAttributeString(attr.Name), attr.Value);
|
---|
1073 | }
|
---|
1074 |
|
---|
1075 | // Check if name isn't set, generate an internal name in that case.
|
---|
1076 | if (!NameSet)
|
---|
1077 | {
|
---|
1078 | object->SetName("__internal(" + CStr::FromInt(m_InternalNameNumber) + ")");
|
---|
1079 | ++m_InternalNameNumber;
|
---|
1080 | }
|
---|
1081 |
|
---|
1082 | if (!hotkeyTag.empty())
|
---|
1083 | m_HotkeyObjects[hotkeyTag].push_back(object);
|
---|
1084 |
|
---|
1085 | CStrW caption(Element.GetText().FromUTF8());
|
---|
1086 | if (!caption.empty())
|
---|
1087 | object->SetSetting("caption", caption, true);
|
---|
1088 |
|
---|
1089 | for (XMBElement child : Element.GetChildNodes())
|
---|
1090 | {
|
---|
1091 | // Check what name the elements got
|
---|
1092 | int element_name = child.GetNodeName();
|
---|
1093 |
|
---|
1094 | if (element_name == elmt_object)
|
---|
1095 | {
|
---|
1096 | // Call this function on the child
|
---|
1097 | Xeromyces_ReadObject(child, pFile, object, NameSubst, Paths, nesting_depth);
|
---|
1098 | }
|
---|
1099 | else if (element_name == elmt_action)
|
---|
1100 | {
|
---|
1101 | // Scripted <action> element
|
---|
1102 |
|
---|
1103 | // Check for a 'file' parameter
|
---|
1104 | CStrW filename(child.GetAttributes().GetNamedItem(attr_file).FromUTF8());
|
---|
1105 |
|
---|
1106 | CStr code;
|
---|
1107 |
|
---|
1108 | // If there is a file, open it and use it as the code
|
---|
1109 | if (!filename.empty())
|
---|
1110 | {
|
---|
1111 | Paths.insert(filename);
|
---|
1112 | CVFSFile scriptfile;
|
---|
1113 | if (scriptfile.Load(g_VFS, filename) != PSRETURN_OK)
|
---|
1114 | {
|
---|
1115 | LOGERROR("Error opening GUI script action file '%s'", utf8_from_wstring(filename));
|
---|
1116 | throw PSERROR_GUI_JSOpenFailed();
|
---|
1117 | }
|
---|
1118 |
|
---|
1119 | code = scriptfile.DecodeUTF8(); // assume it's UTF-8
|
---|
1120 | }
|
---|
1121 |
|
---|
1122 | XMBElementList grandchildren = child.GetChildNodes();
|
---|
1123 | if (!grandchildren.empty()) // The <action> element contains <keep> and <translate> tags.
|
---|
1124 | for (XMBElement grandchild : grandchildren)
|
---|
1125 | {
|
---|
1126 | if (grandchild.GetNodeName() == elmt_translate)
|
---|
1127 | code += g_L10n.Translate(grandchild.GetText());
|
---|
1128 | else if (grandchild.GetNodeName() == elmt_keep)
|
---|
1129 | code += grandchild.GetText();
|
---|
1130 | }
|
---|
1131 | else // It???s pure JavaScript code.
|
---|
1132 | // Read the inline code (concatenating to the file code, if both are specified)
|
---|
1133 | code += CStr(child.GetText());
|
---|
1134 |
|
---|
1135 | CStr action = CStr(child.GetAttributes().GetNamedItem(attr_on));
|
---|
1136 |
|
---|
1137 | // We need to set the GUI this object belongs to because RegisterScriptHandler requires an associated GUI.
|
---|
1138 | object->SetGUI(this);
|
---|
1139 | object->RegisterScriptHandler(action.LowerCase(), code, this);
|
---|
1140 | }
|
---|
1141 | else if (element_name == elmt_repeat)
|
---|
1142 | {
|
---|
1143 | Xeromyces_ReadRepeat(child, pFile, object, NameSubst, Paths, nesting_depth);
|
---|
1144 | }
|
---|
1145 | else if (element_name == elmt_translatableAttribute)
|
---|
1146 | {
|
---|
1147 | // This is an element in the form ???<translatableAttribute id="attributeName">attributeValue</translatableAttribute>???.
|
---|
1148 | CStr attributeName(child.GetAttributes().GetNamedItem(attr_id)); // Read the attribute name.
|
---|
1149 | if (attributeName.empty())
|
---|
1150 | {
|
---|
1151 | LOGERROR("GUI: ???translatableAttribute??? XML element with empty ???id??? XML attribute found. (object: %s)", object->GetPresentableName().c_str());
|
---|
1152 | continue;
|
---|
1153 | }
|
---|
1154 |
|
---|
1155 | CStr value(child.GetText());
|
---|
1156 | if (value.empty())
|
---|
1157 | continue;
|
---|
1158 |
|
---|
1159 | CStr context(child.GetAttributes().GetNamedItem(attr_context)); // Read the context if any.
|
---|
1160 | if (!context.empty())
|
---|
1161 | {
|
---|
1162 | CStr translatedValue(g_L10n.TranslateWithContext(context, value));
|
---|
1163 | object->SetSetting(attributeName, translatedValue.FromUTF8(), true);
|
---|
1164 | }
|
---|
1165 | else
|
---|
1166 | {
|
---|
1167 | CStr translatedValue(g_L10n.Translate(value));
|
---|
1168 | object->SetSetting(attributeName, translatedValue.FromUTF8(), true);
|
---|
1169 | }
|
---|
1170 | }
|
---|
1171 | else if (element_name == elmt_attribute)
|
---|
1172 | {
|
---|
1173 | // This is an element in the form ???<attribute id="attributeName"><keep>Don???t translate this part
|
---|
1174 | // </keep><translate>but translate this one.</translate></attribute>???.
|
---|
1175 | CStr attributeName(child.GetAttributes().GetNamedItem(attr_id)); // Read the attribute name.
|
---|
1176 | if (attributeName.empty())
|
---|
1177 | {
|
---|
1178 | LOGERROR("GUI: ???attribute??? XML element with empty ???id??? XML attribute found. (object: %s)", object->GetPresentableName().c_str());
|
---|
1179 | continue;
|
---|
1180 | }
|
---|
1181 |
|
---|
1182 | CStr translatedValue;
|
---|
1183 |
|
---|
1184 | for (XMBElement grandchild : child.GetChildNodes())
|
---|
1185 | {
|
---|
1186 | if (grandchild.GetNodeName() == elmt_translate)
|
---|
1187 | translatedValue += g_L10n.Translate(grandchild.GetText());
|
---|
1188 | else if (grandchild.GetNodeName() == elmt_keep)
|
---|
1189 | translatedValue += grandchild.GetText();
|
---|
1190 | }
|
---|
1191 | object->SetSetting(attributeName, translatedValue.FromUTF8(), true);
|
---|
1192 | }
|
---|
1193 | else if (element_name == elmt_include)
|
---|
1194 | {
|
---|
1195 | CStrW filename(child.GetAttributes().GetNamedItem(attr_file).FromUTF8());
|
---|
1196 | CStrW directory(child.GetAttributes().GetNamedItem(attr_directory).FromUTF8());
|
---|
1197 | if (!filename.empty())
|
---|
1198 | {
|
---|
1199 | if (!directory.empty())
|
---|
1200 | LOGWARNING("GUI: Include element found with file name (%s) and directory name (%s). Only the file will be processed.", utf8_from_wstring(filename), utf8_from_wstring(directory));
|
---|
1201 |
|
---|
1202 | Paths.insert(filename);
|
---|
1203 |
|
---|
1204 | CXeromyces XeroIncluded;
|
---|
1205 | if (XeroIncluded.Load(g_VFS, filename, "gui") != PSRETURN_OK)
|
---|
1206 | {
|
---|
1207 | LOGERROR("GUI: Error reading included XML: '%s'", utf8_from_wstring(filename));
|
---|
1208 | continue;
|
---|
1209 | }
|
---|
1210 |
|
---|
1211 | XMBElement node = XeroIncluded.GetRoot();
|
---|
1212 | if (node.GetNodeName() != XeroIncluded.GetElementID("object"))
|
---|
1213 | {
|
---|
1214 | LOGERROR("GUI: Error reading included XML: '%s', root element must have be of type 'object'.", utf8_from_wstring(filename));
|
---|
1215 | continue;
|
---|
1216 | }
|
---|
1217 |
|
---|
1218 | if (nesting_depth+1 >= MAX_OBJECT_DEPTH)
|
---|
1219 | {
|
---|
1220 | LOGERROR("GUI: Too many nested GUI includes. Probably caused by a recursive include attribute. Abort rendering '%s'.", utf8_from_wstring(filename));
|
---|
1221 | continue;
|
---|
1222 | }
|
---|
1223 |
|
---|
1224 | Xeromyces_ReadObject(node, &XeroIncluded, object, NameSubst, Paths, nesting_depth+1);
|
---|
1225 | }
|
---|
1226 | else if (!directory.empty())
|
---|
1227 | {
|
---|
1228 | if (nesting_depth+1 >= MAX_OBJECT_DEPTH)
|
---|
1229 | {
|
---|
1230 | LOGERROR("GUI: Too many nested GUI includes. Probably caused by a recursive include attribute. Abort rendering '%s'.", utf8_from_wstring(directory));
|
---|
1231 | continue;
|
---|
1232 | }
|
---|
1233 |
|
---|
1234 | VfsPaths pathnames;
|
---|
1235 | vfs::GetPathnames(g_VFS, directory, L"*.xml", pathnames);
|
---|
1236 | for (const VfsPath& path : pathnames)
|
---|
1237 | {
|
---|
1238 | // as opposed to loading scripts, don't care if it's loaded before
|
---|
1239 | // one might use the same parts of the GUI in different situations
|
---|
1240 | Paths.insert(path);
|
---|
1241 | CXeromyces XeroIncluded;
|
---|
1242 | if (XeroIncluded.Load(g_VFS, path, "gui") != PSRETURN_OK)
|
---|
1243 | {
|
---|
1244 | LOGERROR("GUI: Error reading included XML: '%s'", path.string8());
|
---|
1245 | continue;
|
---|
1246 | }
|
---|
1247 |
|
---|
1248 | XMBElement node = XeroIncluded.GetRoot();
|
---|
1249 | if (node.GetNodeName() != XeroIncluded.GetElementID("object"))
|
---|
1250 | {
|
---|
1251 | LOGERROR("GUI: Error reading included XML: '%s', root element must have be of type 'object'.", path.string8());
|
---|
1252 | continue;
|
---|
1253 | }
|
---|
1254 | Xeromyces_ReadObject(node, &XeroIncluded, object, NameSubst, Paths, nesting_depth+1);
|
---|
1255 | }
|
---|
1256 |
|
---|
1257 | }
|
---|
1258 | else
|
---|
1259 | LOGERROR("GUI: 'include' XML element must have valid 'file' or 'directory' attribute found. (object %s)", object->GetPresentableName().c_str());
|
---|
1260 | }
|
---|
1261 | else
|
---|
1262 | {
|
---|
1263 | // Try making the object read the tag.
|
---|
1264 | if (!object->HandleAdditionalChildren(child, pFile))
|
---|
1265 | LOGERROR("GUI: (object: %s) Reading unknown children for its type", object->GetPresentableName().c_str());
|
---|
1266 | }
|
---|
1267 | }
|
---|
1268 |
|
---|
1269 | if (!ManuallySetZ)
|
---|
1270 | {
|
---|
1271 | // Set it automatically to 10 plus its parents
|
---|
1272 | bool absolute;
|
---|
1273 | GUI<bool>::GetSetting(object, "absolute", absolute);
|
---|
1274 |
|
---|
1275 | if (absolute)
|
---|
1276 | // If the object is absolute, we'll have to get the parent's Z buffered,
|
---|
1277 | // and add to that!
|
---|
1278 | GUI<float>::SetSetting(object, "z", pParent->GetBufferedZ() + 10.f, true);
|
---|
1279 | else
|
---|
1280 | // If the object is relative, then we'll just store Z as "10"
|
---|
1281 | GUI<float>::SetSetting(object, "z", 10.f, true);
|
---|
1282 | }
|
---|
1283 |
|
---|
1284 | try
|
---|
1285 | {
|
---|
1286 | if (pParent == m_BaseObject)
|
---|
1287 | AddObject(object);
|
---|
1288 | else
|
---|
1289 | pParent->AddChild(object);
|
---|
1290 | }
|
---|
1291 | catch (PSERROR_GUI& e)
|
---|
1292 | {
|
---|
1293 | LOGERROR("GUI error: %s", e.what());
|
---|
1294 | }
|
---|
1295 | }
|
---|
1296 |
|
---|
1297 | void CGUI::Xeromyces_ReadRepeat(XMBElement Element, CXeromyces* pFile, IGUIObject* pParent, std::vector<std::pair<CStr, CStr> >& NameSubst, boost::unordered_set<VfsPath>& Paths, u32 nesting_depth)
|
---|
1298 | {
|
---|
1299 | #define ELMT(x) int elmt_##x = pFile->GetElementID(#x)
|
---|
1300 | #define ATTR(x) int attr_##x = pFile->GetAttributeID(#x)
|
---|
1301 | ELMT(object);
|
---|
1302 | ATTR(count);
|
---|
1303 | ATTR(var);
|
---|
1304 |
|
---|
1305 | XMBAttributeList attributes = Element.GetAttributes();
|
---|
1306 |
|
---|
1307 | int count = CStr(attributes.GetNamedItem(attr_count)).ToInt();
|
---|
1308 | CStr var("["+attributes.GetNamedItem(attr_var)+"]");
|
---|
1309 | if (var.size() < 3)
|
---|
1310 | var = "[n]";
|
---|
1311 |
|
---|
1312 | for (int n = 0; n < count; ++n)
|
---|
1313 | {
|
---|
1314 | NameSubst.emplace_back(var, "[" + CStr::FromInt(n) + "]");
|
---|
1315 |
|
---|
1316 | XERO_ITER_EL(Element, child)
|
---|
1317 | {
|
---|
1318 | if (child.GetNodeName() == elmt_object)
|
---|
1319 | Xeromyces_ReadObject(child, pFile, pParent, NameSubst, Paths, nesting_depth);
|
---|
1320 | }
|
---|
1321 | NameSubst.pop_back();
|
---|
1322 | }
|
---|
1323 | }
|
---|
1324 |
|
---|
1325 | void CGUI::Xeromyces_ReadScript(XMBElement Element, CXeromyces* pFile, boost::unordered_set<VfsPath>& Paths)
|
---|
1326 | {
|
---|
1327 | // Check for a 'file' parameter
|
---|
1328 | CStrW file(Element.GetAttributes().GetNamedItem(pFile->GetAttributeID("file")).FromUTF8());
|
---|
1329 |
|
---|
1330 | // If there is a file specified, open and execute it
|
---|
1331 | if (!file.empty())
|
---|
1332 | {
|
---|
1333 | Paths.insert(file);
|
---|
1334 | try
|
---|
1335 | {
|
---|
1336 | m_ScriptInterface->LoadGlobalScriptFile(file);
|
---|
1337 | }
|
---|
1338 | catch (PSERROR_Scripting& e)
|
---|
1339 | {
|
---|
1340 | LOGERROR("GUI: Error executing script %s: %s", utf8_from_wstring(file), e.what());
|
---|
1341 | }
|
---|
1342 | }
|
---|
1343 |
|
---|
1344 | // If it has a directory attribute, read all JS files in that directory
|
---|
1345 | CStrW directory(Element.GetAttributes().GetNamedItem(pFile->GetAttributeID("directory")).FromUTF8());
|
---|
1346 | if (!directory.empty())
|
---|
1347 | {
|
---|
1348 | VfsPaths pathnames;
|
---|
1349 | vfs::GetPathnames(g_VFS, directory, L"*.js", pathnames);
|
---|
1350 | for (const VfsPath& path : pathnames)
|
---|
1351 | {
|
---|
1352 | // Only load new files (so when the insert succeeds)
|
---|
1353 | if (Paths.insert(path).second)
|
---|
1354 | try
|
---|
1355 | {
|
---|
1356 | m_ScriptInterface->LoadGlobalScriptFile(path);
|
---|
1357 | }
|
---|
1358 | catch (PSERROR_Scripting& e)
|
---|
1359 | {
|
---|
1360 | LOGERROR("GUI: Error executing script %s: %s", path.string8(), e.what());
|
---|
1361 | }
|
---|
1362 | }
|
---|
1363 | }
|
---|
1364 |
|
---|
1365 | // Execute inline scripts
|
---|
1366 | try
|
---|
1367 | {
|
---|
1368 | CStr code(Element.GetText());
|
---|
1369 | if (!code.empty())
|
---|
1370 | m_ScriptInterface->LoadGlobalScript(L"Some XML file", code.FromUTF8());
|
---|
1371 | }
|
---|
1372 | catch (PSERROR_Scripting& e)
|
---|
1373 | {
|
---|
1374 | LOGERROR("GUI: Error executing inline script: %s", e.what());
|
---|
1375 | }
|
---|
1376 | }
|
---|
1377 |
|
---|
1378 | void CGUI::Xeromyces_ReadSprite(XMBElement Element, CXeromyces* pFile)
|
---|
1379 | {
|
---|
1380 | CGUISprite* Sprite = new CGUISprite;
|
---|
1381 |
|
---|
1382 | // Get name, we know it exists because of DTD requirements
|
---|
1383 | CStr name = Element.GetAttributes().GetNamedItem(pFile->GetAttributeID("name"));
|
---|
1384 |
|
---|
1385 | if (m_Sprites.find(name) != m_Sprites.end())
|
---|
1386 | LOGWARNING("GUI sprite name '%s' used more than once; first definition will be discarded", name.c_str());
|
---|
1387 |
|
---|
1388 | SGUIImageEffects* effects = NULL;
|
---|
1389 |
|
---|
1390 | for (XMBElement child : Element.GetChildNodes())
|
---|
1391 | {
|
---|
1392 | CStr ElementName(pFile->GetElementString(child.GetNodeName()));
|
---|
1393 |
|
---|
1394 | if (ElementName == "image")
|
---|
1395 | Xeromyces_ReadImage(child, pFile, *Sprite);
|
---|
1396 | else if (ElementName == "effect")
|
---|
1397 | {
|
---|
1398 | if (effects)
|
---|
1399 | LOGERROR("GUI <sprite> must not have more than one <effect>");
|
---|
1400 | else
|
---|
1401 | {
|
---|
1402 | effects = new SGUIImageEffects;
|
---|
1403 | Xeromyces_ReadEffects(child, pFile, *effects);
|
---|
1404 | }
|
---|
1405 | }
|
---|
1406 | else
|
---|
1407 | debug_warn(L"Invalid data - DTD shouldn't allow this");
|
---|
1408 | }
|
---|
1409 |
|
---|
1410 | // Apply the effects to every image (unless the image overrides it with
|
---|
1411 | // different effects)
|
---|
1412 | if (effects)
|
---|
1413 | for (SGUIImage* const& img : Sprite->m_Images)
|
---|
1414 | if (!img->m_Effects)
|
---|
1415 | img->m_Effects = new SGUIImageEffects(*effects); // do a copy just so it can be deleted correctly later
|
---|
1416 |
|
---|
1417 | delete effects;
|
---|
1418 |
|
---|
1419 | m_Sprites[name] = Sprite;
|
---|
1420 | }
|
---|
1421 |
|
---|
1422 | void CGUI::Xeromyces_ReadImage(XMBElement Element, CXeromyces* pFile, CGUISprite& parent)
|
---|
1423 | {
|
---|
1424 | SGUIImage* Image = new SGUIImage;
|
---|
1425 |
|
---|
1426 | Image->m_TextureSize = CClientArea(CRect(0, 0, 0, 0), CRect(0, 0, 100, 100));
|
---|
1427 | Image->m_Size = CClientArea(CRect(0, 0, 0, 0), CRect(0, 0, 100, 100));
|
---|
1428 |
|
---|
1429 | // TODO Gee: Setup defaults here (or maybe they are in the SGUIImage ctor)
|
---|
1430 |
|
---|
1431 | for (XMBAttribute attr : Element.GetAttributes())
|
---|
1432 | {
|
---|
1433 | CStr attr_name(pFile->GetAttributeString(attr.Name));
|
---|
1434 | CStrW attr_value(attr.Value.FromUTF8());
|
---|
1435 |
|
---|
1436 | if (attr_name == "texture")
|
---|
1437 | {
|
---|
1438 | Image->m_TextureName = VfsPath("art/textures/ui") / attr_value;
|
---|
1439 | }
|
---|
1440 | else if (attr_name == "size")
|
---|
1441 | {
|
---|
1442 | CClientArea ca;
|
---|
1443 | if (!GUI<CClientArea>::ParseString(attr_value, ca))
|
---|
1444 | LOGERROR("GUI: Error parsing '%s' (\"%s\")", attr_name, utf8_from_wstring(attr_value));
|
---|
1445 | else
|
---|
1446 | Image->m_Size = ca;
|
---|
1447 | }
|
---|
1448 | else if (attr_name == "texture_size")
|
---|
1449 | {
|
---|
1450 | CClientArea ca;
|
---|
1451 | if (!GUI<CClientArea>::ParseString(attr_value, ca))
|
---|
1452 | LOGERROR("GUI: Error parsing '%s' (\"%s\")", attr_name, utf8_from_wstring(attr_value));
|
---|
1453 | else
|
---|
1454 | Image->m_TextureSize = ca;
|
---|
1455 | }
|
---|
1456 | else if (attr_name == "real_texture_placement")
|
---|
1457 | {
|
---|
1458 | CRect rect;
|
---|
1459 | if (!GUI<CRect>::ParseString(attr_value, rect))
|
---|
1460 | LOGERROR("GUI: Error parsing '%s' (\"%s\")", attr_name, utf8_from_wstring(attr_value));
|
---|
1461 | else
|
---|
1462 | Image->m_TexturePlacementInFile = rect;
|
---|
1463 | }
|
---|
1464 | else if (attr_name == "cell_size")
|
---|
1465 | {
|
---|
1466 | CSize size;
|
---|
1467 | if (!GUI<CSize>::ParseString(attr_value, size))
|
---|
1468 | LOGERROR("GUI: Error parsing '%s' (\"%s\")", attr_name, utf8_from_wstring(attr_value));
|
---|
1469 | else
|
---|
1470 | Image->m_CellSize = size;
|
---|
1471 | }
|
---|
1472 | else if (attr_name == "fixed_h_aspect_ratio")
|
---|
1473 | {
|
---|
1474 | float val;
|
---|
1475 | if (!GUI<float>::ParseString(attr_value, val))
|
---|
1476 | LOGERROR("GUI: Error parsing '%s' (\"%s\")", attr_name, utf8_from_wstring(attr_value));
|
---|
1477 | else
|
---|
1478 | Image->m_FixedHAspectRatio = val;
|
---|
1479 | }
|
---|
1480 | else if (attr_name == "round_coordinates")
|
---|
1481 | {
|
---|
1482 | bool b;
|
---|
1483 | if (!GUI<bool>::ParseString(attr_value, b))
|
---|
1484 | LOGERROR("GUI: Error parsing '%s' (\"%s\")", attr_name, utf8_from_wstring(attr_value));
|
---|
1485 | else
|
---|
1486 | Image->m_RoundCoordinates = b;
|
---|
1487 | }
|
---|
1488 | else if (attr_name == "wrap_mode")
|
---|
1489 | {
|
---|
1490 | if (attr_value == L"repeat")
|
---|
1491 | Image->m_WrapMode = GL_REPEAT;
|
---|
1492 | else if (attr_value == L"mirrored_repeat")
|
---|
1493 | Image->m_WrapMode = GL_MIRRORED_REPEAT;
|
---|
1494 | else if (attr_value == L"clamp_to_edge")
|
---|
1495 | Image->m_WrapMode = GL_CLAMP_TO_EDGE;
|
---|
1496 | else
|
---|
1497 | LOGERROR("GUI: Error parsing '%s' (\"%s\")", attr_name, utf8_from_wstring(attr_value));
|
---|
1498 | }
|
---|
1499 | else if (attr_name == "z_level")
|
---|
1500 | {
|
---|
1501 | float z_level;
|
---|
1502 | if (!GUI<float>::ParseString(attr_value, z_level))
|
---|
1503 | LOGERROR("GUI: Error parsing '%s' (\"%s\")", attr_name, utf8_from_wstring(attr_value));
|
---|
1504 | else
|
---|
1505 | Image->m_DeltaZ = z_level/100.f;
|
---|
1506 | }
|
---|
1507 | else if (attr_name == "backcolor")
|
---|
1508 | {
|
---|
1509 | CColor color;
|
---|
1510 | if (!GUI<CColor>::ParseString(attr_value, color))
|
---|
1511 | LOGERROR("GUI: Error parsing '%s' (\"%s\")", attr_name, utf8_from_wstring(attr_value));
|
---|
1512 | else
|
---|
1513 | Image->m_BackColor = color;
|
---|
1514 | }
|
---|
1515 | else if (attr_name == "bordercolor")
|
---|
1516 | {
|
---|
1517 | CColor color;
|
---|
1518 | if (!GUI<CColor>::ParseString(attr_value, color))
|
---|
1519 | LOGERROR("GUI: Error parsing '%s' (\"%s\")", attr_name, utf8_from_wstring(attr_value));
|
---|
1520 | else
|
---|
1521 | Image->m_BorderColor = color;
|
---|
1522 | }
|
---|
1523 | else if (attr_name == "border")
|
---|
1524 | {
|
---|
1525 | bool b;
|
---|
1526 | if (!GUI<bool>::ParseString(attr_value, b))
|
---|
1527 | LOGERROR("GUI: Error parsing '%s' (\"%s\")", attr_name, utf8_from_wstring(attr_value));
|
---|
1528 | else
|
---|
1529 | Image->m_Border = b;
|
---|
1530 | }
|
---|
1531 | else
|
---|
1532 | debug_warn(L"Invalid data - DTD shouldn't allow this");
|
---|
1533 | }
|
---|
1534 |
|
---|
1535 | // Look for effects
|
---|
1536 | for (XMBElement child : Element.GetChildNodes())
|
---|
1537 | {
|
---|
1538 | CStr ElementName(pFile->GetElementString(child.GetNodeName()));
|
---|
1539 | if (ElementName == "effect")
|
---|
1540 | {
|
---|
1541 | if (Image->m_Effects)
|
---|
1542 | LOGERROR("GUI <image> must not have more than one <effect>");
|
---|
1543 | else
|
---|
1544 | {
|
---|
1545 | Image->m_Effects = new SGUIImageEffects;
|
---|
1546 | Xeromyces_ReadEffects(child, pFile, *Image->m_Effects);
|
---|
1547 | }
|
---|
1548 | }
|
---|
1549 | else
|
---|
1550 | debug_warn(L"Invalid data - DTD shouldn't allow this");
|
---|
1551 | }
|
---|
1552 |
|
---|
1553 | parent.AddImage(Image);
|
---|
1554 | }
|
---|
1555 |
|
---|
1556 | void CGUI::Xeromyces_ReadEffects(XMBElement Element, CXeromyces* pFile, SGUIImageEffects& effects)
|
---|
1557 | {
|
---|
1558 | for (XMBAttribute attr : Element.GetAttributes())
|
---|
1559 | {
|
---|
1560 | CStr attr_name(pFile->GetAttributeString(attr.Name));
|
---|
1561 | CStrW attr_value(attr.Value.FromUTF8());
|
---|
1562 |
|
---|
1563 | if (attr_name == "add_color")
|
---|
1564 | {
|
---|
1565 | CColor color;
|
---|
1566 | if (!GUI<int>::ParseColor(attr_value, color, 0))
|
---|
1567 | LOGERROR("GUI: Error parsing '%s' (\"%s\")", attr_name, utf8_from_wstring(attr_value));
|
---|
1568 | else effects.m_AddColor = color;
|
---|
1569 | }
|
---|
1570 | else if (attr_name == "grayscale")
|
---|
1571 | effects.m_Greyscale = true;
|
---|
1572 | else
|
---|
1573 | debug_warn(L"Invalid data - DTD shouldn't allow this");
|
---|
1574 | }
|
---|
1575 | }
|
---|
1576 |
|
---|
1577 | void CGUI::Xeromyces_ReadStyle(XMBElement Element, CXeromyces* pFile)
|
---|
1578 | {
|
---|
1579 | SGUIStyle style;
|
---|
1580 | CStr name;
|
---|
1581 |
|
---|
1582 | for (XMBAttribute attr : Element.GetAttributes())
|
---|
1583 | {
|
---|
1584 | CStr attr_name(pFile->GetAttributeString(attr.Name));
|
---|
1585 |
|
---|
1586 | // The "name" setting is actually the name of the style
|
---|
1587 | // and not a new default
|
---|
1588 | if (attr_name == "name")
|
---|
1589 | name = attr.Value;
|
---|
1590 | else
|
---|
1591 | style.m_SettingsDefaults[attr_name] = attr.Value.FromUTF8();
|
---|
1592 | }
|
---|
1593 |
|
---|
1594 | m_Styles[name] = style;
|
---|
1595 | }
|
---|
1596 |
|
---|
1597 | void CGUI::Xeromyces_ReadScrollBarStyle(XMBElement Element, CXeromyces* pFile)
|
---|
1598 | {
|
---|
1599 | SGUIScrollBarStyle scrollbar;
|
---|
1600 | CStr name;
|
---|
1601 |
|
---|
1602 | // Setup some defaults.
|
---|
1603 | scrollbar.m_MinimumBarSize = 0.f;
|
---|
1604 | // Using 1.0e10 as a substitute for infinity
|
---|
1605 | scrollbar.m_MaximumBarSize = 1.0e10;
|
---|
1606 | scrollbar.m_UseEdgeButtons = false;
|
---|
1607 |
|
---|
1608 | for (XMBAttribute attr : Element.GetAttributes())
|
---|
1609 | {
|
---|
1610 | CStr attr_name = pFile->GetAttributeString(attr.Name);
|
---|
1611 | CStr attr_value(attr.Value);
|
---|
1612 |
|
---|
1613 | if (attr_value == "null")
|
---|
1614 | continue;
|
---|
1615 |
|
---|
1616 | if (attr_name == "name")
|
---|
1617 | name = attr_value;
|
---|
1618 | else if (attr_name == "show_edge_buttons")
|
---|
1619 | {
|
---|
1620 | bool b;
|
---|
1621 | if (!GUI<bool>::ParseString(attr_value.FromUTF8(), b))
|
---|
1622 | LOGERROR("GUI: Error parsing '%s' (\"%s\")", attr_name, attr_value);
|
---|
1623 | else
|
---|
1624 | scrollbar.m_UseEdgeButtons = b;
|
---|
1625 | }
|
---|
1626 | else if (attr_name == "width")
|
---|
1627 | {
|
---|
1628 | float f;
|
---|
1629 | if (!GUI<float>::ParseString(attr_value.FromUTF8(), f))
|
---|
1630 | LOGERROR("GUI: Error parsing '%s' (\"%s\")", attr_name, attr_value);
|
---|
1631 | else
|
---|
1632 | scrollbar.m_Width = f;
|
---|
1633 | }
|
---|
1634 | else if (attr_name == "minimum_bar_size")
|
---|
1635 | {
|
---|
1636 | float f;
|
---|
1637 | if (!GUI<float>::ParseString(attr_value.FromUTF8(), f))
|
---|
1638 | LOGERROR("GUI: Error parsing '%s' (\"%s\")", attr_name, attr_value);
|
---|
1639 | else
|
---|
1640 | scrollbar.m_MinimumBarSize = f;
|
---|
1641 | }
|
---|
1642 | else if (attr_name == "maximum_bar_size")
|
---|
1643 | {
|
---|
1644 | float f;
|
---|
1645 | if (!GUI<float>::ParseString(attr_value.FromUTF8(), f))
|
---|
1646 | LOGERROR("GUI: Error parsing '%s' (\"%s\")", attr_name, attr_value);
|
---|
1647 | else
|
---|
1648 | scrollbar.m_MaximumBarSize = f;
|
---|
1649 | }
|
---|
1650 | else if (attr_name == "sprite_button_top")
|
---|
1651 | scrollbar.m_SpriteButtonTop = attr_value;
|
---|
1652 | else if (attr_name == "sprite_button_top_pressed")
|
---|
1653 | scrollbar.m_SpriteButtonTopPressed = attr_value;
|
---|
1654 | else if (attr_name == "sprite_button_top_disabled")
|
---|
1655 | scrollbar.m_SpriteButtonTopDisabled = attr_value;
|
---|
1656 | else if (attr_name == "sprite_button_top_over")
|
---|
1657 | scrollbar.m_SpriteButtonTopOver = attr_value;
|
---|
1658 | else if (attr_name == "sprite_button_bottom")
|
---|
1659 | scrollbar.m_SpriteButtonBottom = attr_value;
|
---|
1660 | else if (attr_name == "sprite_button_bottom_pressed")
|
---|
1661 | scrollbar.m_SpriteButtonBottomPressed = attr_value;
|
---|
1662 | else if (attr_name == "sprite_button_bottom_disabled")
|
---|
1663 | scrollbar.m_SpriteButtonBottomDisabled = attr_value;
|
---|
1664 | else if (attr_name == "sprite_button_bottom_over")
|
---|
1665 | scrollbar.m_SpriteButtonBottomOver = attr_value;
|
---|
1666 | else if (attr_name == "sprite_back_vertical")
|
---|
1667 | scrollbar.m_SpriteBackVertical = attr_value;
|
---|
1668 | else if (attr_name == "sprite_bar_vertical")
|
---|
1669 | scrollbar.m_SpriteBarVertical = attr_value;
|
---|
1670 | else if (attr_name == "sprite_bar_vertical_over")
|
---|
1671 | scrollbar.m_SpriteBarVerticalOver = attr_value;
|
---|
1672 | else if (attr_name == "sprite_bar_vertical_pressed")
|
---|
1673 | scrollbar.m_SpriteBarVerticalPressed = attr_value;
|
---|
1674 | }
|
---|
1675 |
|
---|
1676 | m_ScrollBarStyles[name] = scrollbar;
|
---|
1677 | }
|
---|
1678 |
|
---|
1679 | void CGUI::Xeromyces_ReadIcon(XMBElement Element, CXeromyces* pFile)
|
---|
1680 | {
|
---|
1681 | SGUIIcon icon;
|
---|
1682 | CStr name;
|
---|
1683 |
|
---|
1684 | for (XMBAttribute attr : Element.GetAttributes())
|
---|
1685 | {
|
---|
1686 | CStr attr_name(pFile->GetAttributeString(attr.Name));
|
---|
1687 | CStr attr_value(attr.Value);
|
---|
1688 |
|
---|
1689 | if (attr_value == "null")
|
---|
1690 | continue;
|
---|
1691 |
|
---|
1692 | if (attr_name == "name")
|
---|
1693 | name = attr_value;
|
---|
1694 | else if (attr_name == "sprite")
|
---|
1695 | icon.m_SpriteName = attr_value;
|
---|
1696 | else if (attr_name == "size")
|
---|
1697 | {
|
---|
1698 | CSize size;
|
---|
1699 | if (!GUI<CSize>::ParseString(attr_value.FromUTF8(), size))
|
---|
1700 | LOGERROR("Error parsing '%s' (\"%s\") inside <icon>.", attr_name, attr_value);
|
---|
1701 | else
|
---|
1702 | icon.m_Size = size;
|
---|
1703 | }
|
---|
1704 | else if (attr_name == "cell_id")
|
---|
1705 | {
|
---|
1706 | int cell_id;
|
---|
1707 | if (!GUI<int>::ParseString(attr_value.FromUTF8(), cell_id))
|
---|
1708 | LOGERROR("GUI: Error parsing '%s' (\"%s\") inside <icon>.", attr_name, attr_value);
|
---|
1709 | else
|
---|
1710 | icon.m_CellID = cell_id;
|
---|
1711 | }
|
---|
1712 | else
|
---|
1713 | debug_warn(L"Invalid data - DTD shouldn't allow this");
|
---|
1714 | }
|
---|
1715 |
|
---|
1716 | m_Icons[name] = icon;
|
---|
1717 | }
|
---|
1718 |
|
---|
1719 | void CGUI::Xeromyces_ReadTooltip(XMBElement Element, CXeromyces* pFile)
|
---|
1720 | {
|
---|
1721 | IGUIObject* object = new CTooltip;
|
---|
1722 |
|
---|
1723 | for (XMBAttribute attr : Element.GetAttributes())
|
---|
1724 | {
|
---|
1725 | CStr attr_name(pFile->GetAttributeString(attr.Name));
|
---|
1726 | CStr attr_value(attr.Value);
|
---|
1727 |
|
---|
1728 | if (attr_name == "name")
|
---|
1729 | object->SetName("__tooltip_" + attr_value);
|
---|
1730 | else
|
---|
1731 | object->SetSetting(attr_name, attr_value.FromUTF8());
|
---|
1732 | }
|
---|
1733 |
|
---|
1734 | AddObject(object);
|
---|
1735 | }
|
---|
1736 |
|
---|
1737 | void CGUI::Xeromyces_ReadColor(XMBElement Element, CXeromyces* pFile)
|
---|
1738 | {
|
---|
1739 | XMBAttributeList attributes = Element.GetAttributes();
|
---|
1740 |
|
---|
1741 | CColor color;
|
---|
1742 | CStr name = attributes.GetNamedItem(pFile->GetAttributeID("name"));
|
---|
1743 |
|
---|
1744 | // Try parsing value
|
---|
1745 | CStr value(Element.GetText());
|
---|
1746 | if (value.empty())
|
---|
1747 | return;
|
---|
1748 |
|
---|
1749 | // Try setting color to value
|
---|
1750 | if (!color.ParseString(value))
|
---|
1751 | {
|
---|
1752 | LOGERROR("GUI: Unable to create custom color '%s'. Invalid color syntax.", name.c_str());
|
---|
1753 | return;
|
---|
1754 | }
|
---|
1755 |
|
---|
1756 | m_PreDefinedColors[name] = color;
|
---|
1757 | }
|
---|
1758 | Index: source/gui/scripting/GuiScriptConversions.cpp
|
---|
1759 | ===================================================================
|
---|
1760 | --- source/gui/scripting/GuiScriptConversions.cpp (revision 19922)
|
---|
1761 | +++ source/gui/scripting/GuiScriptConversions.cpp (working copy)
|
---|
1762 | @@ -1,145 +1,147 @@
|
---|
1763 | /* Copyright (C) 2017 Wildfire Games.
|
---|
1764 | * This file is part of 0 A.D.
|
---|
1765 | *
|
---|
1766 | * 0 A.D. is free software: you can redistribute it and/or modify
|
---|
1767 | * it under the terms of the GNU General Public License as published by
|
---|
1768 | * the Free Software Foundation, either version 2 of the License, or
|
---|
1769 | * (at your option) any later version.
|
---|
1770 | *
|
---|
1771 | * 0 A.D. is distributed in the hope that it will be useful,
|
---|
1772 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
1773 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
---|
1774 | * GNU General Public License for more details.
|
---|
1775 | *
|
---|
1776 | * You should have received a copy of the GNU General Public License
|
---|
1777 | * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
---|
1778 | */
|
---|
1779 |
|
---|
1780 | #include "precompiled.h"
|
---|
1781 |
|
---|
1782 | #include "scriptinterface/ScriptConversions.h"
|
---|
1783 |
|
---|
1784 | #include "gui/IGUIObject.h"
|
---|
1785 | #include "lib/external_libraries/libsdl.h"
|
---|
1786 | #include "ps/Hotkey.h"
|
---|
1787 | #include "maths/Vector2D.h"
|
---|
1788 |
|
---|
1789 | #define SET(obj, name, value) STMT(JS::RootedValue v_(cx); AssignOrToJSVal(cx, &v_, (value)); JS_SetProperty(cx, obj, (name), v_))
|
---|
1790 | // ignore JS_SetProperty return value, because errors should be impossible
|
---|
1791 | // and we can't do anything useful in the case of errors anyway
|
---|
1792 |
|
---|
1793 | +extern float g_DpiScale;
|
---|
1794 | +
|
---|
1795 | template<> void ScriptInterface::ToJSVal<SDL_Event_>(JSContext* cx, JS::MutableHandleValue ret, SDL_Event_ const& val)
|
---|
1796 | {
|
---|
1797 | JSAutoRequest rq(cx);
|
---|
1798 | const char* typeName;
|
---|
1799 |
|
---|
1800 | switch (val.ev.type)
|
---|
1801 | {
|
---|
1802 | case SDL_WINDOWEVENT: typeName = "windowevent"; break;
|
---|
1803 | case SDL_KEYDOWN: typeName = "keydown"; break;
|
---|
1804 | case SDL_KEYUP: typeName = "keyup"; break;
|
---|
1805 | case SDL_MOUSEMOTION: typeName = "mousemotion"; break;
|
---|
1806 | case SDL_MOUSEBUTTONDOWN: typeName = "mousebuttondown"; break;
|
---|
1807 | case SDL_MOUSEBUTTONUP: typeName = "mousebuttonup"; break;
|
---|
1808 | case SDL_QUIT: typeName = "quit"; break;
|
---|
1809 | case SDL_HOTKEYDOWN: typeName = "hotkeydown"; break;
|
---|
1810 | case SDL_HOTKEYUP: typeName = "hotkeyup"; break;
|
---|
1811 | default: typeName = "(unknown)"; break;
|
---|
1812 | }
|
---|
1813 |
|
---|
1814 | JS::RootedObject obj(cx, JS_NewPlainObject(cx));
|
---|
1815 | if (!obj)
|
---|
1816 | {
|
---|
1817 | ret.setUndefined();
|
---|
1818 | return;
|
---|
1819 | }
|
---|
1820 |
|
---|
1821 | SET(obj, "type", typeName);
|
---|
1822 |
|
---|
1823 | switch (val.ev.type)
|
---|
1824 | {
|
---|
1825 | case SDL_KEYDOWN:
|
---|
1826 | case SDL_KEYUP:
|
---|
1827 | {
|
---|
1828 | // SET(obj, "which", (int)val.ev.key.which); // (not in wsdl.h)
|
---|
1829 | // SET(obj, "state", (int)val.ev.key.state); // (not in wsdl.h)
|
---|
1830 |
|
---|
1831 | JS::RootedObject keysym(cx, JS_NewPlainObject(cx));
|
---|
1832 | if (!keysym)
|
---|
1833 | {
|
---|
1834 | ret.setUndefined();
|
---|
1835 | return;
|
---|
1836 | }
|
---|
1837 | JS::RootedValue keysymVal(cx, JS::ObjectValue(*keysym));
|
---|
1838 | JS_SetProperty(cx, obj, "keysym", keysymVal);
|
---|
1839 |
|
---|
1840 | // SET(keysym, "scancode", (int)val.ev.key.keysym.scancode); // (not in wsdl.h)
|
---|
1841 | SET(keysym, "sym", (int)val.ev.key.keysym.sym);
|
---|
1842 | // SET(keysym, "mod", (int)val.ev.key.keysym.mod); // (not in wsdl.h)
|
---|
1843 | {
|
---|
1844 | SET(keysym, "unicode", JS::UndefinedHandleValue);
|
---|
1845 | }
|
---|
1846 | // TODO: scripts have no idea what all the key/mod enum values are;
|
---|
1847 | // we should probably expose them as constants if we expect scripts to use them
|
---|
1848 |
|
---|
1849 | break;
|
---|
1850 | }
|
---|
1851 | case SDL_MOUSEMOTION:
|
---|
1852 | {
|
---|
1853 | // SET(obj, "which", (int)val.ev.motion.which); // (not in wsdl.h)
|
---|
1854 | // SET(obj, "state", (int)val.ev.motion.state); // (not in wsdl.h)
|
---|
1855 | - SET(obj, "x", (int)val.ev.motion.x);
|
---|
1856 | - SET(obj, "y", (int)val.ev.motion.y);
|
---|
1857 | + SET(obj, "x", static_cast<int>(val.ev.motion.x * g_DpiScale));
|
---|
1858 | + SET(obj, "y", static_cast<int>(val.ev.motion.y * g_DpiScale));
|
---|
1859 | // SET(obj, "xrel", (int)val.ev.motion.xrel); // (not in wsdl.h)
|
---|
1860 | // SET(obj, "yrel", (int)val.ev.motion.yrel); // (not in wsdl.h)
|
---|
1861 | break;
|
---|
1862 | }
|
---|
1863 | case SDL_MOUSEBUTTONDOWN:
|
---|
1864 | case SDL_MOUSEBUTTONUP:
|
---|
1865 | {
|
---|
1866 | // SET(obj, "which", (int)val.ev.button.which); // (not in wsdl.h)
|
---|
1867 | SET(obj, "button", (int)val.ev.button.button);
|
---|
1868 | SET(obj, "state", (int)val.ev.button.state);
|
---|
1869 | - SET(obj, "x", (int)val.ev.button.x);
|
---|
1870 | - SET(obj, "y", (int)val.ev.button.y);
|
---|
1871 | + SET(obj, "x", static_cast<int>(val.ev.button.x * g_DpiScale));
|
---|
1872 | + SET(obj, "y", static_cast<int>(val.ev.button.y * g_DpiScale));
|
---|
1873 | SET(obj, "clicks", (int)val.ev.button.clicks);
|
---|
1874 | break;
|
---|
1875 | }
|
---|
1876 | case SDL_HOTKEYDOWN:
|
---|
1877 | case SDL_HOTKEYUP:
|
---|
1878 | {
|
---|
1879 | SET(obj, "hotkey", static_cast<const char*>(val.ev.user.data1));
|
---|
1880 | break;
|
---|
1881 | }
|
---|
1882 | }
|
---|
1883 |
|
---|
1884 | ret.setObject(*obj);
|
---|
1885 | }
|
---|
1886 |
|
---|
1887 | template<> void ScriptInterface::ToJSVal<IGUIObject*>(JSContext* UNUSED(cx), JS::MutableHandleValue ret, IGUIObject* const& val)
|
---|
1888 | {
|
---|
1889 | if (val == NULL)
|
---|
1890 | ret.setNull();
|
---|
1891 | else
|
---|
1892 | ret.setObject(*val->GetJSObject());
|
---|
1893 | }
|
---|
1894 |
|
---|
1895 | template<> void ScriptInterface::ToJSVal<CGUIString>(JSContext* cx, JS::MutableHandleValue ret, const CGUIString& val)
|
---|
1896 | {
|
---|
1897 | ScriptInterface::ToJSVal(cx, ret, val.GetOriginalString());
|
---|
1898 | }
|
---|
1899 |
|
---|
1900 | template<> bool ScriptInterface::FromJSVal<CGUIString>(JSContext* cx, JS::HandleValue v, CGUIString& out)
|
---|
1901 | {
|
---|
1902 | std::wstring val;
|
---|
1903 | if (!ScriptInterface::FromJSVal(cx, v, val))
|
---|
1904 | return false;
|
---|
1905 | out.SetValue(val);
|
---|
1906 | return true;
|
---|
1907 | }
|
---|
1908 |
|
---|
1909 | // define some vectors
|
---|
1910 | JSVAL_VECTOR(CVector2D)
|
---|
1911 | JSVAL_VECTOR(std::vector<CVector2D>)
|
---|
1912 | JSVAL_VECTOR(CGUIString)
|
---|
1913 |
|
---|
1914 | Index: source/ps/GameSetup/Config.cpp
|
---|
1915 | ===================================================================
|
---|
1916 | --- source/ps/GameSetup/Config.cpp (revision 19922)
|
---|
1917 | +++ source/ps/GameSetup/Config.cpp (working copy)
|
---|
1918 | @@ -1,211 +1,212 @@
|
---|
1919 | /* Copyright (C) 2016 Wildfire Games.
|
---|
1920 | * This file is part of 0 A.D.
|
---|
1921 | *
|
---|
1922 | * 0 A.D. is free software: you can redistribute it and/or modify
|
---|
1923 | * it under the terms of the GNU General Public License as published by
|
---|
1924 | * the Free Software Foundation, either version 2 of the License, or
|
---|
1925 | * (at your option) any later version.
|
---|
1926 | *
|
---|
1927 | * 0 A.D. is distributed in the hope that it will be useful,
|
---|
1928 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
1929 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
---|
1930 | * GNU General Public License for more details.
|
---|
1931 | *
|
---|
1932 | * You should have received a copy of the GNU General Public License
|
---|
1933 | * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
---|
1934 | */
|
---|
1935 |
|
---|
1936 | #include "precompiled.h"
|
---|
1937 |
|
---|
1938 | #include "Config.h"
|
---|
1939 |
|
---|
1940 | #include "lib/timer.h"
|
---|
1941 | #include "ps/CConsole.h"
|
---|
1942 | #include "ps/CLogger.h"
|
---|
1943 | #include "ps/ConfigDB.h"
|
---|
1944 | #include "ps/GameSetup/CmdLineArgs.h"
|
---|
1945 |
|
---|
1946 | // (these variables are documented in the header.)
|
---|
1947 |
|
---|
1948 | const wchar_t g_DefaultCursor[] = L"default-arrow";
|
---|
1949 |
|
---|
1950 | CStrW g_CursorName = g_DefaultCursor;
|
---|
1951 |
|
---|
1952 | bool g_NoGLS3TC = false;
|
---|
1953 | bool g_NoGLAutoMipmap = false;
|
---|
1954 | bool g_NoGLVBO = false;
|
---|
1955 |
|
---|
1956 | bool g_PauseOnFocusLoss = false;
|
---|
1957 |
|
---|
1958 | bool g_RenderActors = true;
|
---|
1959 |
|
---|
1960 | bool g_Shadows = false;
|
---|
1961 | bool g_ShadowPCF = false;
|
---|
1962 |
|
---|
1963 | bool g_WaterUgly = false;
|
---|
1964 | bool g_WaterFancyEffects = false;
|
---|
1965 | bool g_WaterRealDepth = false;
|
---|
1966 | bool g_WaterRefraction = false;
|
---|
1967 | bool g_WaterReflection = false;
|
---|
1968 | bool g_WaterShadows = false;
|
---|
1969 |
|
---|
1970 | bool g_Particles = false;
|
---|
1971 | bool g_Silhouettes = false;
|
---|
1972 | bool g_ShowSky = false;
|
---|
1973 |
|
---|
1974 | bool g_PreferGLSL = false;
|
---|
1975 | bool g_PostProc = false;
|
---|
1976 | bool g_SmoothLOS = false;
|
---|
1977 |
|
---|
1978 | float g_Gamma = 1.0f;
|
---|
1979 |
|
---|
1980 | CStr g_RenderPath = "default";
|
---|
1981 |
|
---|
1982 | int g_xres, g_yres;
|
---|
1983 | float g_GuiScale = 1.0f;
|
---|
1984 | +float g_DpiScale = 1.0f;
|
---|
1985 | bool g_VSync = false;
|
---|
1986 |
|
---|
1987 | bool g_Quickstart = false;
|
---|
1988 | bool g_DisableAudio = false;
|
---|
1989 |
|
---|
1990 | // flag to switch on drawing terrain overlays
|
---|
1991 | bool g_ShowPathfindingOverlay = false;
|
---|
1992 |
|
---|
1993 | // flag to switch on triangulation pathfinding
|
---|
1994 | bool g_TriPathfind = false;
|
---|
1995 |
|
---|
1996 |
|
---|
1997 | // If non-empty, specified map will be automatically loaded
|
---|
1998 | CStr g_AutostartMap = "";
|
---|
1999 |
|
---|
2000 |
|
---|
2001 | //----------------------------------------------------------------------------
|
---|
2002 | // config
|
---|
2003 | //----------------------------------------------------------------------------
|
---|
2004 |
|
---|
2005 | // Fill in the globals from the config files.
|
---|
2006 | static void LoadGlobals()
|
---|
2007 | {
|
---|
2008 | CFG_GET_VAL("vsync", g_VSync);
|
---|
2009 |
|
---|
2010 | CFG_GET_VAL("nos3tc", g_NoGLS3TC);
|
---|
2011 | CFG_GET_VAL("noautomipmap", g_NoGLAutoMipmap);
|
---|
2012 | CFG_GET_VAL("novbo", g_NoGLVBO);
|
---|
2013 | CFG_GET_VAL("pauseonfocusloss", g_PauseOnFocusLoss);
|
---|
2014 | CFG_GET_VAL("renderactors", g_RenderActors);
|
---|
2015 | CFG_GET_VAL("shadows", g_Shadows);
|
---|
2016 | CFG_GET_VAL("shadowpcf", g_ShadowPCF);
|
---|
2017 |
|
---|
2018 | CFG_GET_VAL("waterugly", g_WaterUgly);
|
---|
2019 | CFG_GET_VAL("waterfancyeffects", g_WaterFancyEffects);
|
---|
2020 | CFG_GET_VAL("waterrealdepth", g_WaterRealDepth);
|
---|
2021 | CFG_GET_VAL("waterrefraction", g_WaterRefraction);
|
---|
2022 | CFG_GET_VAL("waterreflection", g_WaterReflection);
|
---|
2023 | CFG_GET_VAL("watershadows", g_WaterShadows);
|
---|
2024 |
|
---|
2025 | CFG_GET_VAL("renderpath", g_RenderPath);
|
---|
2026 | CFG_GET_VAL("particles", g_Particles);
|
---|
2027 | CFG_GET_VAL("silhouettes", g_Silhouettes);
|
---|
2028 | CFG_GET_VAL("showsky", g_ShowSky);
|
---|
2029 | CFG_GET_VAL("preferglsl", g_PreferGLSL);
|
---|
2030 | CFG_GET_VAL("postproc", g_PostProc);
|
---|
2031 | CFG_GET_VAL("smoothlos", g_SmoothLOS);
|
---|
2032 | CFG_GET_VAL("gui.scale", g_GuiScale);
|
---|
2033 | }
|
---|
2034 |
|
---|
2035 |
|
---|
2036 | static void ProcessCommandLineArgs(const CmdLineArgs& args)
|
---|
2037 | {
|
---|
2038 | // TODO: all these options (and the ones processed elsewhere) should
|
---|
2039 | // be documented somewhere for users.
|
---|
2040 |
|
---|
2041 | // Handle "-conf=key:value" (potentially multiple times)
|
---|
2042 | std::vector<CStr> conf = args.GetMultiple("conf");
|
---|
2043 | for (size_t i = 0; i < conf.size(); ++i)
|
---|
2044 | {
|
---|
2045 | CStr name_value = conf[i];
|
---|
2046 | if (name_value.Find(':') != -1)
|
---|
2047 | {
|
---|
2048 | CStr name = name_value.BeforeFirst(":");
|
---|
2049 | CStr value = name_value.AfterFirst(":");
|
---|
2050 | g_ConfigDB.SetValueString(CFG_COMMAND, name, value);
|
---|
2051 | }
|
---|
2052 | }
|
---|
2053 |
|
---|
2054 | if (args.Has("g"))
|
---|
2055 | {
|
---|
2056 | g_Gamma = args.Get("g").ToFloat();
|
---|
2057 | if (g_Gamma == 0.0f)
|
---|
2058 | g_Gamma = 1.0f;
|
---|
2059 | }
|
---|
2060 |
|
---|
2061 | // if (args.Has("listfiles"))
|
---|
2062 | // trace_enable(true);
|
---|
2063 |
|
---|
2064 | if (args.Has("profile"))
|
---|
2065 | g_ConfigDB.SetValueString(CFG_COMMAND, "profile", args.Get("profile"));
|
---|
2066 |
|
---|
2067 | if (args.Has("quickstart"))
|
---|
2068 | {
|
---|
2069 | g_Quickstart = true;
|
---|
2070 | g_DisableAudio = true; // do this for backward-compatibility with user expectations
|
---|
2071 | }
|
---|
2072 |
|
---|
2073 | if (args.Has("nosound"))
|
---|
2074 | g_DisableAudio = true;
|
---|
2075 |
|
---|
2076 | if (args.Has("shadows"))
|
---|
2077 | g_ConfigDB.SetValueString(CFG_COMMAND, "shadows", "true");
|
---|
2078 |
|
---|
2079 | if (args.Has("xres"))
|
---|
2080 | g_ConfigDB.SetValueString(CFG_COMMAND, "xres", args.Get("xres"));
|
---|
2081 |
|
---|
2082 | if (args.Has("yres"))
|
---|
2083 | g_ConfigDB.SetValueString(CFG_COMMAND, "yres", args.Get("yres"));
|
---|
2084 |
|
---|
2085 | if (args.Has("vsync"))
|
---|
2086 | g_ConfigDB.SetValueString(CFG_COMMAND, "vsync", "true");
|
---|
2087 |
|
---|
2088 | if (args.Has("ooslog"))
|
---|
2089 | g_ConfigDB.SetValueString(CFG_COMMAND, "ooslog", "true");
|
---|
2090 |
|
---|
2091 | if (args.Has("serializationtest"))
|
---|
2092 | g_ConfigDB.SetValueString(CFG_COMMAND, "serializationtest", "true");
|
---|
2093 |
|
---|
2094 | if (args.Has("rejointest"))
|
---|
2095 | g_ConfigDB.SetValueString(CFG_COMMAND, "rejointest", args.Get("rejointest"));
|
---|
2096 | }
|
---|
2097 |
|
---|
2098 |
|
---|
2099 | void CONFIG_Init(const CmdLineArgs& args)
|
---|
2100 | {
|
---|
2101 | TIMER(L"CONFIG_Init");
|
---|
2102 |
|
---|
2103 | new CConfigDB;
|
---|
2104 |
|
---|
2105 | // Load the global, default config file
|
---|
2106 | g_ConfigDB.SetConfigFile(CFG_DEFAULT, L"config/default.cfg");
|
---|
2107 | g_ConfigDB.Reload(CFG_DEFAULT); // 216ms
|
---|
2108 | // Try loading the local system config file (which doesn't exist by
|
---|
2109 | // default) - this is designed as a way of letting developers edit the
|
---|
2110 | // system config without accidentally committing their changes back to SVN.
|
---|
2111 | g_ConfigDB.SetConfigFile(CFG_SYSTEM, L"config/local.cfg");
|
---|
2112 | g_ConfigDB.Reload(CFG_SYSTEM);
|
---|
2113 |
|
---|
2114 | g_ConfigDB.SetConfigFile(CFG_USER, L"config/user.cfg");
|
---|
2115 | g_ConfigDB.Reload(CFG_USER);
|
---|
2116 |
|
---|
2117 | g_ConfigDB.SetConfigFile(CFG_MOD, L"config/mod.cfg");
|
---|
2118 | // No point in reloading mod.cfg here - we haven't mounted mods yet
|
---|
2119 |
|
---|
2120 | ProcessCommandLineArgs(args);
|
---|
2121 |
|
---|
2122 | // Initialise console history file
|
---|
2123 | int max_history_lines = 200;
|
---|
2124 | CFG_GET_VAL("console.history.size", max_history_lines);
|
---|
2125 | g_Console->UseHistoryFile(L"config/console.txt", max_history_lines);
|
---|
2126 |
|
---|
2127 | // Collect information from system.cfg, the profile file,
|
---|
2128 | // and any command-line overrides to fill in the globals.
|
---|
2129 | LoadGlobals(); // 64ms
|
---|
2130 | }
|
---|
2131 | Index: source/ps/GameSetup/Config.h
|
---|
2132 | ===================================================================
|
---|
2133 | --- source/ps/GameSetup/Config.h (revision 19922)
|
---|
2134 | +++ source/ps/GameSetup/Config.h (working copy)
|
---|
2135 | @@ -1,100 +1,101 @@
|
---|
2136 | /* Copyright (C) 2016 Wildfire Games.
|
---|
2137 | * This file is part of 0 A.D.
|
---|
2138 | *
|
---|
2139 | * 0 A.D. is free software: you can redistribute it and/or modify
|
---|
2140 | * it under the terms of the GNU General Public License as published by
|
---|
2141 | * the Free Software Foundation, either version 2 of the License, or
|
---|
2142 | * (at your option) any later version.
|
---|
2143 | *
|
---|
2144 | * 0 A.D. is distributed in the hope that it will be useful,
|
---|
2145 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
2146 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
---|
2147 | * GNU General Public License for more details.
|
---|
2148 | *
|
---|
2149 | * You should have received a copy of the GNU General Public License
|
---|
2150 | * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
---|
2151 | */
|
---|
2152 |
|
---|
2153 | #ifndef INCLUDED_PS_GAMESETUP_CONFIG
|
---|
2154 | #define INCLUDED_PS_GAMESETUP_CONFIG
|
---|
2155 |
|
---|
2156 | #include "ps/CStr.h"
|
---|
2157 |
|
---|
2158 |
|
---|
2159 | //-----------------------------------------------------------------------------
|
---|
2160 | // prevent various OpenGL features from being used. this allows working
|
---|
2161 | // around issues like buggy drivers.
|
---|
2162 |
|
---|
2163 | // when loading S3TC-compressed texture files, do not pass them directly to
|
---|
2164 | // OpenGL; instead, decompress them via software to regular textures.
|
---|
2165 | // (necessary on JW's S3 laptop graphics card -- oh, the irony)
|
---|
2166 | extern bool g_NoGLS3TC;
|
---|
2167 |
|
---|
2168 | // do not ask OpenGL to create mipmaps; instead, generate them in software
|
---|
2169 | // and upload them all manually. (potentially helpful for PT's system, where
|
---|
2170 | // Mesa falsely reports full S3TC support but isn't able to generate mipmaps
|
---|
2171 | // for them)
|
---|
2172 | extern bool g_NoGLAutoMipmap;
|
---|
2173 |
|
---|
2174 | // don't use VBOs. (RC: that was necessary on laptop Radeon cards)
|
---|
2175 | extern bool g_NoGLVBO;
|
---|
2176 |
|
---|
2177 | //-----------------------------------------------------------------------------
|
---|
2178 |
|
---|
2179 | // flag to pause the game on window focus loss
|
---|
2180 | extern bool g_PauseOnFocusLoss;
|
---|
2181 |
|
---|
2182 | // flag to switch on actor rendering
|
---|
2183 | extern bool g_RenderActors;
|
---|
2184 |
|
---|
2185 | // flag to switch on shadows
|
---|
2186 | extern bool g_Shadows;
|
---|
2187 |
|
---|
2188 | // Force the use of the fixed function for rendering water.
|
---|
2189 | extern bool g_WaterUgly;
|
---|
2190 | // Add foam and waves near the shores, trails following ships, and other HQ things.
|
---|
2191 | extern bool g_WaterFancyEffects;
|
---|
2192 | // Use real depth for water rendering.
|
---|
2193 | extern bool g_WaterRealDepth;
|
---|
2194 | // Use a real refraction map and not transparency.
|
---|
2195 | extern bool g_WaterRefraction;
|
---|
2196 | // Use a real reflection map and not a skybox texture.
|
---|
2197 | extern bool g_WaterReflection;
|
---|
2198 | // Enable on-water shadows.
|
---|
2199 | extern bool g_WaterShadows;
|
---|
2200 |
|
---|
2201 | // flag to switch on shadow PCF
|
---|
2202 | extern bool g_ShadowPCF;
|
---|
2203 | // flag to switch on particles rendering
|
---|
2204 | extern bool g_Particles;
|
---|
2205 | // flag to switch on unit silhouettes
|
---|
2206 | extern bool g_Silhouettes;
|
---|
2207 | // flag to switch on sky rendering
|
---|
2208 | extern bool g_ShowSky;
|
---|
2209 |
|
---|
2210 | // Prefer GLSL shaders over ARB shaders
|
---|
2211 | extern bool g_PreferGLSL;
|
---|
2212 | // Use screen-space postprocessing filters (HDR, bloom, DOF, etc)
|
---|
2213 | extern bool g_PostProc;
|
---|
2214 | // Use smooth LOS interpolation
|
---|
2215 | extern bool g_SmoothLOS;
|
---|
2216 |
|
---|
2217 | extern float g_Gamma;
|
---|
2218 | // name of configured render path (depending on OpenGL extensions, this may not be
|
---|
2219 | // the render path that is actually in use right now)
|
---|
2220 | extern CStr g_RenderPath;
|
---|
2221 |
|
---|
2222 | extern int g_xres, g_yres;
|
---|
2223 | extern float g_GuiScale;
|
---|
2224 | +extern float g_DpiScale;
|
---|
2225 | extern bool g_VSync;
|
---|
2226 |
|
---|
2227 | extern bool g_Quickstart;
|
---|
2228 | extern bool g_DisableAudio;
|
---|
2229 |
|
---|
2230 | extern CStrW g_CursorName;
|
---|
2231 | extern const wchar_t g_DefaultCursor[];
|
---|
2232 |
|
---|
2233 | class CmdLineArgs;
|
---|
2234 | extern void CONFIG_Init(const CmdLineArgs& args);
|
---|
2235 |
|
---|
2236 | #endif // INCLUDED_PS_GAMESETUP_CONFIG
|
---|
2237 | Index: source/ps/Globals.cpp
|
---|
2238 | ===================================================================
|
---|
2239 | --- source/ps/Globals.cpp (revision 19922)
|
---|
2240 | +++ source/ps/Globals.cpp (working copy)
|
---|
2241 | @@ -1,96 +1,96 @@
|
---|
2242 | /* Copyright (C) 2017 Wildfire Games.
|
---|
2243 | * This file is part of 0 A.D.
|
---|
2244 | *
|
---|
2245 | * 0 A.D. is free software: you can redistribute it and/or modify
|
---|
2246 | * it under the terms of the GNU General Public License as published by
|
---|
2247 | * the Free Software Foundation, either version 2 of the License, or
|
---|
2248 | * (at your option) any later version.
|
---|
2249 | *
|
---|
2250 | * 0 A.D. is distributed in the hope that it will be useful,
|
---|
2251 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
2252 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
---|
2253 | * GNU General Public License for more details.
|
---|
2254 | *
|
---|
2255 | * You should have received a copy of the GNU General Public License
|
---|
2256 | * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
---|
2257 | */
|
---|
2258 |
|
---|
2259 | #include "precompiled.h"
|
---|
2260 | #include "Globals.h"
|
---|
2261 |
|
---|
2262 | #include "network/NetClient.h"
|
---|
2263 | #include "ps/GameSetup/Config.h"
|
---|
2264 | #include "soundmanager/ISoundManager.h"
|
---|
2265 |
|
---|
2266 | bool g_app_minimized = false;
|
---|
2267 | bool g_app_has_focus = true;
|
---|
2268 |
|
---|
2269 | std::map<int32_t, bool> g_keys;
|
---|
2270 | int g_mouse_x = 50, g_mouse_y = 50;
|
---|
2271 | bool g_mouse_active = true;
|
---|
2272 |
|
---|
2273 | // g_mouse_buttons[0] is unused. The order of entries is as in KeyName.h for MOUSE_*
|
---|
2274 | bool g_mouse_buttons[MOUSE_LAST - MOUSE_BASE] = {0};
|
---|
2275 |
|
---|
2276 | PIFrequencyFilter g_frequencyFilter;
|
---|
2277 |
|
---|
2278 | // updates the state of the above; never swallows messages.
|
---|
2279 | InReaction GlobalsInputHandler(const SDL_Event_* ev)
|
---|
2280 | {
|
---|
2281 | size_t c;
|
---|
2282 |
|
---|
2283 | switch(ev->ev.type)
|
---|
2284 | {
|
---|
2285 | case SDL_WINDOWEVENT:
|
---|
2286 | switch(ev->ev.window.event)
|
---|
2287 | {
|
---|
2288 | case SDL_WINDOWEVENT_MINIMIZED:
|
---|
2289 | g_app_minimized = true;
|
---|
2290 | break;
|
---|
2291 | case SDL_WINDOWEVENT_EXPOSED:
|
---|
2292 | case SDL_WINDOWEVENT_RESTORED:
|
---|
2293 | g_app_minimized = false;
|
---|
2294 | break;
|
---|
2295 | case SDL_WINDOWEVENT_FOCUS_GAINED:
|
---|
2296 | g_app_has_focus = true;
|
---|
2297 | break;
|
---|
2298 | case SDL_WINDOWEVENT_FOCUS_LOST:
|
---|
2299 | g_app_has_focus = false;
|
---|
2300 | break;
|
---|
2301 | case SDL_WINDOWEVENT_ENTER:
|
---|
2302 | g_mouse_active = true;
|
---|
2303 | break;
|
---|
2304 | case SDL_WINDOWEVENT_LEAVE:
|
---|
2305 | g_mouse_active = false;
|
---|
2306 | break;
|
---|
2307 | }
|
---|
2308 | return IN_PASS;
|
---|
2309 |
|
---|
2310 | case SDL_MOUSEMOTION:
|
---|
2311 | - g_mouse_x = ev->ev.motion.x;
|
---|
2312 | - g_mouse_y = ev->ev.motion.y;
|
---|
2313 | + g_mouse_x = static_cast<int>(ev->ev.motion.x * g_DpiScale);
|
---|
2314 | + g_mouse_y = static_cast<int>(ev->ev.motion.y * g_DpiScale);
|
---|
2315 | return IN_PASS;
|
---|
2316 |
|
---|
2317 | case SDL_MOUSEBUTTONDOWN:
|
---|
2318 | case SDL_MOUSEBUTTONUP:
|
---|
2319 | c = ev->ev.button.button;
|
---|
2320 | if(c < ARRAY_SIZE(g_mouse_buttons))
|
---|
2321 | g_mouse_buttons[c] = (ev->ev.type == SDL_MOUSEBUTTONDOWN);
|
---|
2322 | else
|
---|
2323 | {
|
---|
2324 | // don't complain: just ignore people with too many mouse buttons
|
---|
2325 | //debug_warn(L"invalid mouse button");
|
---|
2326 | }
|
---|
2327 | return IN_PASS;
|
---|
2328 |
|
---|
2329 | case SDL_KEYDOWN:
|
---|
2330 | case SDL_KEYUP:
|
---|
2331 | g_keys[ev->ev.key.keysym.sym] = (ev->ev.type == SDL_KEYDOWN);
|
---|
2332 | return IN_PASS;
|
---|
2333 |
|
---|
2334 | default:
|
---|
2335 | return IN_PASS;
|
---|
2336 | }
|
---|
2337 |
|
---|
2338 | UNREACHABLE;
|
---|
2339 | }
|
---|
2340 | Index: source/ps/VideoMode.cpp
|
---|
2341 | ===================================================================
|
---|
2342 | --- source/ps/VideoMode.cpp (revision 19922)
|
---|
2343 | +++ source/ps/VideoMode.cpp (working copy)
|
---|
2344 | @@ -1,490 +1,502 @@
|
---|
2345 | /* Copyright (C) 2015 Wildfire Games.
|
---|
2346 | * This file is part of 0 A.D.
|
---|
2347 | *
|
---|
2348 | * 0 A.D. is free software: you can redistribute it and/or modify
|
---|
2349 | * it under the terms of the GNU General Public License as published by
|
---|
2350 | * the Free Software Foundation, either version 2 of the License, or
|
---|
2351 | * (at your option) any later version.
|
---|
2352 | *
|
---|
2353 | * 0 A.D. is distributed in the hope that it will be useful,
|
---|
2354 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
2355 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
---|
2356 | * GNU General Public License for more details.
|
---|
2357 | *
|
---|
2358 | * You should have received a copy of the GNU General Public License
|
---|
2359 | * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
---|
2360 | */
|
---|
2361 |
|
---|
2362 | #include "precompiled.h"
|
---|
2363 |
|
---|
2364 | #include "VideoMode.h"
|
---|
2365 |
|
---|
2366 | #include "graphics/Camera.h"
|
---|
2367 | #include "graphics/GameView.h"
|
---|
2368 | #include "gui/GUIManager.h"
|
---|
2369 | #include "lib/config2.h"
|
---|
2370 | #include "lib/ogl.h"
|
---|
2371 | #include "lib/external_libraries/libsdl.h"
|
---|
2372 | #include "lib/sysdep/gfx.h"
|
---|
2373 | #include "ps/CConsole.h"
|
---|
2374 | #include "ps/CLogger.h"
|
---|
2375 | #include "ps/ConfigDB.h"
|
---|
2376 | #include "ps/Game.h"
|
---|
2377 | #include "ps/GameSetup/Config.h"
|
---|
2378 | #include "renderer/Renderer.h"
|
---|
2379 |
|
---|
2380 | #if OS_MACOSX
|
---|
2381 | # include "lib/sysdep/os/osx/osx_sys_version.h"
|
---|
2382 | #endif
|
---|
2383 |
|
---|
2384 |
|
---|
2385 | static int DEFAULT_WINDOW_W = 1024;
|
---|
2386 | static int DEFAULT_WINDOW_H = 768;
|
---|
2387 |
|
---|
2388 | static int DEFAULT_FULLSCREEN_W = 1024;
|
---|
2389 | static int DEFAULT_FULLSCREEN_H = 768;
|
---|
2390 |
|
---|
2391 | CVideoMode g_VideoMode;
|
---|
2392 |
|
---|
2393 | CVideoMode::CVideoMode() :
|
---|
2394 | m_IsFullscreen(false), m_IsInitialised(false), m_Window(NULL),
|
---|
2395 | m_PreferredW(0), m_PreferredH(0), m_PreferredBPP(0), m_PreferredFreq(0),
|
---|
2396 | - m_ConfigW(0), m_ConfigH(0), m_ConfigBPP(0), m_ConfigFullscreen(false), m_ConfigForceS3TCEnable(true),
|
---|
2397 | + m_ConfigW(0), m_ConfigH(0), m_ConfigBPP(0), m_ConfigHighDPI(false), m_ConfigFullscreen(false), m_ConfigForceS3TCEnable(true),
|
---|
2398 | m_WindowedW(DEFAULT_WINDOW_W), m_WindowedH(DEFAULT_WINDOW_H), m_WindowedX(0), m_WindowedY(0)
|
---|
2399 | {
|
---|
2400 | // (m_ConfigFullscreen defaults to false, so users don't get stuck if
|
---|
2401 | // e.g. half the filesystem is missing and the config files aren't loaded)
|
---|
2402 | }
|
---|
2403 |
|
---|
2404 | void CVideoMode::ReadConfig()
|
---|
2405 | {
|
---|
2406 | bool windowed = !m_ConfigFullscreen;
|
---|
2407 | CFG_GET_VAL("windowed", windowed);
|
---|
2408 | m_ConfigFullscreen = !windowed;
|
---|
2409 |
|
---|
2410 | CFG_GET_VAL("xres", m_ConfigW);
|
---|
2411 | CFG_GET_VAL("yres", m_ConfigH);
|
---|
2412 | + CFG_GET_VAL("high_dpi", m_ConfigHighDPI);
|
---|
2413 | CFG_GET_VAL("bpp", m_ConfigBPP);
|
---|
2414 | CFG_GET_VAL("display", m_ConfigDisplay);
|
---|
2415 | CFG_GET_VAL("force_s3tc_enable", m_ConfigForceS3TCEnable);
|
---|
2416 | }
|
---|
2417 |
|
---|
2418 | bool CVideoMode::SetVideoMode(int w, int h, int bpp, bool fullscreen)
|
---|
2419 | {
|
---|
2420 | Uint32 flags = 0;
|
---|
2421 | if (fullscreen)
|
---|
2422 | flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
|
---|
2423 |
|
---|
2424 | if (!m_Window)
|
---|
2425 | {
|
---|
2426 | // Note: these flags only take affect in SDL_CreateWindow
|
---|
2427 | flags |= SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE;
|
---|
2428 | + if (m_ConfigHighDPI)
|
---|
2429 | + flags |= SDL_WINDOW_ALLOW_HIGHDPI;
|
---|
2430 | m_WindowedX = m_WindowedY = SDL_WINDOWPOS_CENTERED_DISPLAY(m_ConfigDisplay);
|
---|
2431 |
|
---|
2432 | m_Window = SDL_CreateWindow("0 A.D.", m_WindowedX, m_WindowedY, w, h, flags);
|
---|
2433 | if (!m_Window)
|
---|
2434 | {
|
---|
2435 | // If fullscreen fails, try windowed mode
|
---|
2436 | if (fullscreen)
|
---|
2437 | {
|
---|
2438 | LOGWARNING("Failed to set the video mode to fullscreen for the chosen resolution "
|
---|
2439 | "%dx%d:%d (\"%hs\"), falling back to windowed mode",
|
---|
2440 | w, h, bpp, SDL_GetError());
|
---|
2441 | // Using default size for the window for now, as the attempted setting
|
---|
2442 | // could be as large, or larger than the screen size.
|
---|
2443 | return SetVideoMode(DEFAULT_WINDOW_W, DEFAULT_WINDOW_H, bpp, false);
|
---|
2444 | }
|
---|
2445 | else
|
---|
2446 | {
|
---|
2447 | LOGERROR("SetVideoMode failed in SDL_CreateWindow: %dx%d:%d %d (\"%s\")",
|
---|
2448 | w, h, bpp, fullscreen ? 1 : 0, SDL_GetError());
|
---|
2449 | return false;
|
---|
2450 | }
|
---|
2451 | }
|
---|
2452 |
|
---|
2453 | if (SDL_SetWindowDisplayMode(m_Window, NULL) < 0)
|
---|
2454 | {
|
---|
2455 | LOGERROR("SetVideoMode failed in SDL_SetWindowDisplayMode: %dx%d:%d %d (\"%s\")",
|
---|
2456 | w, h, bpp, fullscreen ? 1 : 0, SDL_GetError());
|
---|
2457 | return false;
|
---|
2458 | }
|
---|
2459 |
|
---|
2460 | SDL_GLContext context = SDL_GL_CreateContext(m_Window);
|
---|
2461 | if (!context)
|
---|
2462 | {
|
---|
2463 | LOGERROR("SetVideoMode failed in SDL_GL_CreateContext: %dx%d:%d %d (\"%s\")",
|
---|
2464 | w, h, bpp, fullscreen ? 1 : 0, SDL_GetError());
|
---|
2465 | return false;
|
---|
2466 | }
|
---|
2467 | }
|
---|
2468 | else
|
---|
2469 | {
|
---|
2470 | if (m_IsFullscreen != fullscreen)
|
---|
2471 | {
|
---|
2472 | if (!fullscreen)
|
---|
2473 | {
|
---|
2474 | // For some reason, when switching from fullscreen to windowed mode,
|
---|
2475 | // we have to set the window size and position before and after switching
|
---|
2476 | SDL_SetWindowSize(m_Window, w, h);
|
---|
2477 | SDL_SetWindowPosition(m_Window, m_WindowedX, m_WindowedY);
|
---|
2478 | }
|
---|
2479 |
|
---|
2480 | if (SDL_SetWindowFullscreen(m_Window, flags) < 0)
|
---|
2481 | {
|
---|
2482 | LOGERROR("SetVideoMode failed in SDL_SetWindowFullscreen: %dx%d:%d %d (\"%s\")",
|
---|
2483 | w, h, bpp, fullscreen ? 1 : 0, SDL_GetError());
|
---|
2484 | return false;
|
---|
2485 | }
|
---|
2486 | }
|
---|
2487 |
|
---|
2488 | if (!fullscreen)
|
---|
2489 | {
|
---|
2490 | SDL_SetWindowSize(m_Window, w, h);
|
---|
2491 | SDL_SetWindowPosition(m_Window, m_WindowedX, m_WindowedY);
|
---|
2492 | }
|
---|
2493 | }
|
---|
2494 |
|
---|
2495 | // Grab the current video settings
|
---|
2496 | SDL_GetWindowSize(m_Window, &m_CurrentW, &m_CurrentH);
|
---|
2497 | m_CurrentBPP = bpp;
|
---|
2498 | + UpdateRenderer();
|
---|
2499 |
|
---|
2500 | if (fullscreen)
|
---|
2501 | SDL_SetWindowGrab(m_Window, SDL_TRUE);
|
---|
2502 | else
|
---|
2503 | SDL_SetWindowGrab(m_Window, SDL_FALSE);
|
---|
2504 |
|
---|
2505 | m_IsFullscreen = fullscreen;
|
---|
2506 |
|
---|
2507 | - g_xres = m_CurrentW;
|
---|
2508 | - g_yres = m_CurrentH;
|
---|
2509 | -
|
---|
2510 | return true;
|
---|
2511 | }
|
---|
2512 |
|
---|
2513 | bool CVideoMode::InitSDL()
|
---|
2514 | {
|
---|
2515 | ENSURE(!m_IsInitialised);
|
---|
2516 |
|
---|
2517 | ReadConfig();
|
---|
2518 |
|
---|
2519 | EnableS3TC();
|
---|
2520 |
|
---|
2521 | // preferred video mode = current desktop settings
|
---|
2522 | // (command line params may override these)
|
---|
2523 | gfx::GetVideoMode(&m_PreferredW, &m_PreferredH, &m_PreferredBPP, &m_PreferredFreq);
|
---|
2524 |
|
---|
2525 | int w = m_ConfigW;
|
---|
2526 | int h = m_ConfigH;
|
---|
2527 |
|
---|
2528 | if (m_ConfigFullscreen)
|
---|
2529 | {
|
---|
2530 | // If fullscreen and no explicit size set, default to the desktop resolution
|
---|
2531 | if (w == 0 || h == 0)
|
---|
2532 | {
|
---|
2533 | w = m_PreferredW;
|
---|
2534 | h = m_PreferredH;
|
---|
2535 | }
|
---|
2536 | }
|
---|
2537 |
|
---|
2538 | // If no size determined, default to something sensible
|
---|
2539 | if (w == 0 || h == 0)
|
---|
2540 | {
|
---|
2541 | w = DEFAULT_WINDOW_W;
|
---|
2542 | h = DEFAULT_WINDOW_H;
|
---|
2543 | }
|
---|
2544 |
|
---|
2545 | if (!m_ConfigFullscreen)
|
---|
2546 | {
|
---|
2547 | // Limit the window to the screen size (if known)
|
---|
2548 | if (m_PreferredW)
|
---|
2549 | w = std::min(w, m_PreferredW);
|
---|
2550 | if (m_PreferredH)
|
---|
2551 | h = std::min(h, m_PreferredH);
|
---|
2552 | }
|
---|
2553 |
|
---|
2554 | int bpp = GetBestBPP();
|
---|
2555 |
|
---|
2556 | SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
|
---|
2557 | SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
|
---|
2558 | SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
---|
2559 |
|
---|
2560 | #if CONFIG2_GLES
|
---|
2561 | // Require GLES 2.0
|
---|
2562 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
|
---|
2563 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
|
---|
2564 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
|
---|
2565 | #endif
|
---|
2566 |
|
---|
2567 | if (!SetVideoMode(w, h, bpp, m_ConfigFullscreen))
|
---|
2568 | {
|
---|
2569 | // Fall back to a smaller depth buffer
|
---|
2570 | // (The rendering may be ugly but this helps when running in VMware)
|
---|
2571 | SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
|
---|
2572 |
|
---|
2573 | if (!SetVideoMode(w, h, bpp, m_ConfigFullscreen))
|
---|
2574 | return false;
|
---|
2575 | }
|
---|
2576 |
|
---|
2577 | SDL_GL_SetSwapInterval(g_VSync ? 1 : 0);
|
---|
2578 |
|
---|
2579 | // Work around a bug in the proprietary Linux ATI driver (at least versions 8.16.20 and 8.14.13).
|
---|
2580 | // The driver appears to register its own atexit hook on context creation.
|
---|
2581 | // If this atexit hook is called before SDL_Quit destroys the OpenGL context,
|
---|
2582 | // some kind of double-free problem causes a crash and lockup in the driver.
|
---|
2583 | // Calling SDL_Quit twice appears to be harmless, though, and avoids the problem
|
---|
2584 | // by destroying the context *before* the driver's atexit hook is called.
|
---|
2585 | // (Note that atexit hooks are guaranteed to be called in reverse order of their registration.)
|
---|
2586 | atexit(SDL_Quit);
|
---|
2587 | // End work around.
|
---|
2588 |
|
---|
2589 | ogl_Init(); // required after each mode change
|
---|
2590 | // (TODO: does that mean we need to call this when toggling fullscreen later?)
|
---|
2591 |
|
---|
2592 | #if !OS_ANDROID
|
---|
2593 | u16 ramp[256];
|
---|
2594 | SDL_CalculateGammaRamp(g_Gamma, ramp);
|
---|
2595 | if (SDL_SetWindowGammaRamp(m_Window, ramp, ramp, ramp) < 0)
|
---|
2596 | LOGWARNING("SDL_SetWindowGammaRamp failed");
|
---|
2597 | #endif
|
---|
2598 |
|
---|
2599 | m_IsInitialised = true;
|
---|
2600 |
|
---|
2601 | if (!m_ConfigFullscreen)
|
---|
2602 | {
|
---|
2603 | m_WindowedW = w;
|
---|
2604 | m_WindowedH = h;
|
---|
2605 | }
|
---|
2606 |
|
---|
2607 | return true;
|
---|
2608 | }
|
---|
2609 |
|
---|
2610 | bool CVideoMode::InitNonSDL()
|
---|
2611 | {
|
---|
2612 | ENSURE(!m_IsInitialised);
|
---|
2613 |
|
---|
2614 | ReadConfig();
|
---|
2615 |
|
---|
2616 | EnableS3TC();
|
---|
2617 |
|
---|
2618 | m_IsInitialised = true;
|
---|
2619 |
|
---|
2620 | return true;
|
---|
2621 | }
|
---|
2622 |
|
---|
2623 | void CVideoMode::Shutdown()
|
---|
2624 | {
|
---|
2625 | ENSURE(m_IsInitialised);
|
---|
2626 |
|
---|
2627 | m_IsFullscreen = false;
|
---|
2628 | m_IsInitialised = false;
|
---|
2629 | if (m_Window)
|
---|
2630 | {
|
---|
2631 | SDL_DestroyWindow(m_Window);
|
---|
2632 | m_Window = NULL;
|
---|
2633 | }
|
---|
2634 | }
|
---|
2635 |
|
---|
2636 | void CVideoMode::EnableS3TC()
|
---|
2637 | {
|
---|
2638 | // On Linux we have to try hard to get S3TC compressed texture support.
|
---|
2639 | // If the extension is already provided by default, that's fine.
|
---|
2640 | // Otherwise we should enable the 'force_s3tc_enable' environment variable
|
---|
2641 | // and (re)initialise the video system, so that Mesa provides the extension
|
---|
2642 | // (if the driver at least supports decompression).
|
---|
2643 | // (This overrides the force_s3tc_enable specified via driconf files.)
|
---|
2644 | // Otherwise we should complain to the user, and stop using compressed textures.
|
---|
2645 | //
|
---|
2646 | // Setting the environment variable causes Mesa to print an ugly message to stderr
|
---|
2647 | // ("ATTENTION: default value of option force_s3tc_enable overridden by environment."),
|
---|
2648 | // so it'd be nicer to skip that if S3TC will be supported by default,
|
---|
2649 | // but reinitialising video is a pain (and it might do weird things when fullscreen)
|
---|
2650 | // so we just unconditionally set it (unless our config file explicitly disables it).
|
---|
2651 |
|
---|
2652 | #if !(OS_WIN || OS_MACOSX) // (assume Mesa is used for all non-Windows non-Mac platforms)
|
---|
2653 | if (m_ConfigForceS3TCEnable)
|
---|
2654 | setenv("force_s3tc_enable", "true", 0);
|
---|
2655 | #endif
|
---|
2656 | }
|
---|
2657 |
|
---|
2658 | bool CVideoMode::ResizeWindow(int w, int h)
|
---|
2659 | {
|
---|
2660 | ENSURE(m_IsInitialised);
|
---|
2661 |
|
---|
2662 | // Ignore if not windowed
|
---|
2663 | if (m_IsFullscreen)
|
---|
2664 | return true;
|
---|
2665 |
|
---|
2666 | // Ignore if the size hasn't changed
|
---|
2667 | if (w == m_WindowedW && h == m_WindowedH)
|
---|
2668 | return true;
|
---|
2669 |
|
---|
2670 | int bpp = GetBestBPP();
|
---|
2671 |
|
---|
2672 | if (!SetVideoMode(w, h, bpp, false))
|
---|
2673 | return false;
|
---|
2674 |
|
---|
2675 | m_WindowedW = w;
|
---|
2676 | m_WindowedH = h;
|
---|
2677 |
|
---|
2678 | - UpdateRenderer(w, h);
|
---|
2679 | -
|
---|
2680 | return true;
|
---|
2681 | }
|
---|
2682 |
|
---|
2683 | bool CVideoMode::SetFullscreen(bool fullscreen)
|
---|
2684 | {
|
---|
2685 | // This might get called before initialisation by psDisplayError;
|
---|
2686 | // if so then silently fail
|
---|
2687 | if (!m_IsInitialised)
|
---|
2688 | return false;
|
---|
2689 |
|
---|
2690 | // Check whether this is actually a change
|
---|
2691 | if (fullscreen == m_IsFullscreen)
|
---|
2692 | return true;
|
---|
2693 |
|
---|
2694 | if (!m_IsFullscreen)
|
---|
2695 | {
|
---|
2696 | // Windowed -> fullscreen:
|
---|
2697 |
|
---|
2698 | int w = 0, h = 0;
|
---|
2699 |
|
---|
2700 | // If a fullscreen size was configured, use that; else use the desktop size; else use a default
|
---|
2701 | if (m_ConfigFullscreen)
|
---|
2702 | {
|
---|
2703 | w = m_ConfigW;
|
---|
2704 | h = m_ConfigH;
|
---|
2705 | }
|
---|
2706 | if (w == 0 || h == 0)
|
---|
2707 | {
|
---|
2708 | w = m_PreferredW;
|
---|
2709 | h = m_PreferredH;
|
---|
2710 | }
|
---|
2711 | if (w == 0 || h == 0)
|
---|
2712 | {
|
---|
2713 | w = DEFAULT_FULLSCREEN_W;
|
---|
2714 | h = DEFAULT_FULLSCREEN_H;
|
---|
2715 | }
|
---|
2716 |
|
---|
2717 | int bpp = GetBestBPP();
|
---|
2718 |
|
---|
2719 | if (!SetVideoMode(w, h, bpp, fullscreen))
|
---|
2720 | return false;
|
---|
2721 |
|
---|
2722 | - UpdateRenderer(m_CurrentW, m_CurrentH);
|
---|
2723 | -
|
---|
2724 | return true;
|
---|
2725 | }
|
---|
2726 | else
|
---|
2727 | {
|
---|
2728 | // Fullscreen -> windowed:
|
---|
2729 |
|
---|
2730 | // Go back to whatever the previous window size was
|
---|
2731 | int w = m_WindowedW, h = m_WindowedH;
|
---|
2732 |
|
---|
2733 | int bpp = GetBestBPP();
|
---|
2734 |
|
---|
2735 | if (!SetVideoMode(w, h, bpp, fullscreen))
|
---|
2736 | return false;
|
---|
2737 |
|
---|
2738 | - UpdateRenderer(w, h);
|
---|
2739 | -
|
---|
2740 | return true;
|
---|
2741 | }
|
---|
2742 | }
|
---|
2743 |
|
---|
2744 | bool CVideoMode::ToggleFullscreen()
|
---|
2745 | {
|
---|
2746 | return SetFullscreen(!m_IsFullscreen);
|
---|
2747 | }
|
---|
2748 |
|
---|
2749 | void CVideoMode::UpdatePosition(int x, int y)
|
---|
2750 | {
|
---|
2751 | if (!m_IsFullscreen)
|
---|
2752 | {
|
---|
2753 | m_WindowedX = x;
|
---|
2754 | m_WindowedY = y;
|
---|
2755 | }
|
---|
2756 | }
|
---|
2757 |
|
---|
2758 | +void CVideoMode::UpdateRenderer() {
|
---|
2759 | + int drawingWidth = 0;
|
---|
2760 | + int drawingHeight = 0;
|
---|
2761 | +
|
---|
2762 | + SDL_GL_GetDrawableSize(m_Window, &drawingWidth, &drawingHeight);
|
---|
2763 | + UpdateRenderer(drawingWidth, drawingHeight);
|
---|
2764 | + g_xres = drawingWidth;
|
---|
2765 | + g_yres = drawingHeight;
|
---|
2766 | +
|
---|
2767 | + if (!m_ConfigHighDPI)
|
---|
2768 | + return;
|
---|
2769 | +
|
---|
2770 | + // In HDPI Mode the gui scale is equal to the dpi scale.
|
---|
2771 | + g_DpiScale = static_cast<float>(drawingWidth) / static_cast<float>(m_CurrentW);
|
---|
2772 | + g_GuiScale = g_DpiScale;
|
---|
2773 | +}
|
---|
2774 | +
|
---|
2775 | void CVideoMode::UpdateRenderer(int w, int h)
|
---|
2776 | {
|
---|
2777 | if (w < 2) w = 2; // avoid GL errors caused by invalid sizes
|
---|
2778 | if (h < 2) h = 2;
|
---|
2779 |
|
---|
2780 | g_xres = w;
|
---|
2781 | g_yres = h;
|
---|
2782 |
|
---|
2783 | SViewPort vp = { 0, 0, w, h };
|
---|
2784 |
|
---|
2785 | if (CRenderer::IsInitialised())
|
---|
2786 | {
|
---|
2787 | g_Renderer.SetViewport(vp);
|
---|
2788 | g_Renderer.Resize(w, h);
|
---|
2789 | }
|
---|
2790 |
|
---|
2791 | if (g_GUI)
|
---|
2792 | g_GUI->UpdateResolution();
|
---|
2793 |
|
---|
2794 | if (g_Console)
|
---|
2795 | g_Console->UpdateScreenSize(w, h);
|
---|
2796 |
|
---|
2797 | if (g_Game)
|
---|
2798 | g_Game->GetView()->SetViewport(vp);
|
---|
2799 | }
|
---|
2800 |
|
---|
2801 | int CVideoMode::GetBestBPP()
|
---|
2802 | {
|
---|
2803 | if (m_ConfigBPP)
|
---|
2804 | return m_ConfigBPP;
|
---|
2805 | if (m_PreferredBPP)
|
---|
2806 | return m_PreferredBPP;
|
---|
2807 | return 32;
|
---|
2808 | }
|
---|
2809 |
|
---|
2810 | int CVideoMode::GetXRes()
|
---|
2811 | {
|
---|
2812 | ENSURE(m_IsInitialised);
|
---|
2813 | return m_CurrentW;
|
---|
2814 | }
|
---|
2815 |
|
---|
2816 | int CVideoMode::GetYRes()
|
---|
2817 | {
|
---|
2818 | ENSURE(m_IsInitialised);
|
---|
2819 | return m_CurrentH;
|
---|
2820 | }
|
---|
2821 |
|
---|
2822 | int CVideoMode::GetBPP()
|
---|
2823 | {
|
---|
2824 | ENSURE(m_IsInitialised);
|
---|
2825 | return m_CurrentBPP;
|
---|
2826 | }
|
---|
2827 |
|
---|
2828 | int CVideoMode::GetDesktopXRes()
|
---|
2829 | {
|
---|
2830 | ENSURE(m_IsInitialised);
|
---|
2831 | return m_PreferredW;
|
---|
2832 | }
|
---|
2833 |
|
---|
2834 | int CVideoMode::GetDesktopYRes()
|
---|
2835 | {
|
---|
2836 | ENSURE(m_IsInitialised);
|
---|
2837 | return m_PreferredH;
|
---|
2838 | }
|
---|
2839 |
|
---|
2840 | int CVideoMode::GetDesktopBPP()
|
---|
2841 | {
|
---|
2842 | ENSURE(m_IsInitialised);
|
---|
2843 | return m_PreferredBPP;
|
---|
2844 | }
|
---|
2845 |
|
---|
2846 | int CVideoMode::GetDesktopFreq()
|
---|
2847 | {
|
---|
2848 | ENSURE(m_IsInitialised);
|
---|
2849 | return m_PreferredFreq;
|
---|
2850 | }
|
---|
2851 |
|
---|
2852 | SDL_Window* CVideoMode::GetWindow()
|
---|
2853 | {
|
---|
2854 | ENSURE(m_IsInitialised);
|
---|
2855 | return m_Window;
|
---|
2856 | }
|
---|
2857 | Index: source/ps/VideoMode.h
|
---|
2858 | ===================================================================
|
---|
2859 | --- source/ps/VideoMode.h (revision 19922)
|
---|
2860 | +++ source/ps/VideoMode.h (working copy)
|
---|
2861 | @@ -1,130 +1,137 @@
|
---|
2862 | /* Copyright (C) 2014 Wildfire Games.
|
---|
2863 | * This file is part of 0 A.D.
|
---|
2864 | *
|
---|
2865 | * 0 A.D. is free software: you can redistribute it and/or modify
|
---|
2866 | * it under the terms of the GNU General Public License as published by
|
---|
2867 | * the Free Software Foundation, either version 2 of the License, or
|
---|
2868 | * (at your option) any later version.
|
---|
2869 | *
|
---|
2870 | * 0 A.D. is distributed in the hope that it will be useful,
|
---|
2871 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
2872 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
---|
2873 | * GNU General Public License for more details.
|
---|
2874 | *
|
---|
2875 | * You should have received a copy of the GNU General Public License
|
---|
2876 | * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
---|
2877 | */
|
---|
2878 |
|
---|
2879 | #ifndef INCLUDED_VIDEOMODE
|
---|
2880 | #define INCLUDED_VIDEOMODE
|
---|
2881 |
|
---|
2882 | typedef struct SDL_Window SDL_Window;
|
---|
2883 |
|
---|
2884 | class CVideoMode
|
---|
2885 | {
|
---|
2886 | public:
|
---|
2887 | CVideoMode();
|
---|
2888 |
|
---|
2889 | /**
|
---|
2890 | * Initialise the video mode, for use in an SDL-using application.
|
---|
2891 | */
|
---|
2892 | bool InitSDL();
|
---|
2893 |
|
---|
2894 | /**
|
---|
2895 | * Initialise parts of the video mode, for use in Atlas (which uses
|
---|
2896 | * wxWidgets instead of SDL for GL).
|
---|
2897 | * Currently this just tries to enable S3TC.
|
---|
2898 | */
|
---|
2899 | bool InitNonSDL();
|
---|
2900 |
|
---|
2901 | /**
|
---|
2902 | * Shut down after InitSDL/InitNonSDL, so that they can be used again.
|
---|
2903 | */
|
---|
2904 | void Shutdown();
|
---|
2905 |
|
---|
2906 | /**
|
---|
2907 | * Resize the SDL window and associated graphics stuff to the new size.
|
---|
2908 | */
|
---|
2909 | bool ResizeWindow(int w, int h);
|
---|
2910 |
|
---|
2911 | /**
|
---|
2912 | * Switch to fullscreen or windowed mode.
|
---|
2913 | */
|
---|
2914 | bool SetFullscreen(bool fullscreen);
|
---|
2915 |
|
---|
2916 | /**
|
---|
2917 | * Switch between fullscreen and windowed mode.
|
---|
2918 | */
|
---|
2919 | bool ToggleFullscreen();
|
---|
2920 |
|
---|
2921 | /**
|
---|
2922 | * Update window position, to restore later if necessary (SDL2 only).
|
---|
2923 | */
|
---|
2924 | void UpdatePosition(int x, int y);
|
---|
2925 |
|
---|
2926 | + /**
|
---|
2927 | + * Update the graphics code to start drawing to the new size set for the SDL context.
|
---|
2928 | + * This should be called after the GL context has been resized.
|
---|
2929 | + */
|
---|
2930 | + void UpdateRenderer();
|
---|
2931 | +
|
---|
2932 | /**
|
---|
2933 | - * Update the graphics code to start drawing to the new size.
|
---|
2934 | + * Update the graphics code to start drawing to the specified size.
|
---|
2935 | * This should be called after the GL context has been resized.
|
---|
2936 | * This can also be used when the GL context is managed externally, not via SDL.
|
---|
2937 | */
|
---|
2938 | static void UpdateRenderer(int w, int h);
|
---|
2939 |
|
---|
2940 | int GetXRes();
|
---|
2941 | int GetYRes();
|
---|
2942 | int GetBPP();
|
---|
2943 |
|
---|
2944 | int GetDesktopXRes();
|
---|
2945 | int GetDesktopYRes();
|
---|
2946 | int GetDesktopBPP();
|
---|
2947 | int GetDesktopFreq();
|
---|
2948 |
|
---|
2949 | SDL_Window* GetWindow();
|
---|
2950 |
|
---|
2951 | private:
|
---|
2952 | void ReadConfig();
|
---|
2953 | int GetBestBPP();
|
---|
2954 | bool SetVideoMode(int w, int h, int bpp, bool fullscreen);
|
---|
2955 | void EnableS3TC();
|
---|
2956 |
|
---|
2957 | /**
|
---|
2958 | * Remember whether Init has been called. (This isn't used for anything
|
---|
2959 | * important, just for verifying that the callers call our methods in
|
---|
2960 | * the right order.)
|
---|
2961 | */
|
---|
2962 | bool m_IsInitialised;
|
---|
2963 |
|
---|
2964 | SDL_Window* m_Window;
|
---|
2965 |
|
---|
2966 | // Initial desktop settings
|
---|
2967 | int m_PreferredW;
|
---|
2968 | int m_PreferredH;
|
---|
2969 | int m_PreferredBPP;
|
---|
2970 | int m_PreferredFreq;
|
---|
2971 |
|
---|
2972 | // Config file settings (0 if unspecified)
|
---|
2973 | int m_ConfigW;
|
---|
2974 | int m_ConfigH;
|
---|
2975 | int m_ConfigBPP;
|
---|
2976 | + bool m_ConfigHighDPI;
|
---|
2977 | int m_ConfigDisplay;
|
---|
2978 | bool m_ConfigFullscreen;
|
---|
2979 | bool m_ConfigForceS3TCEnable;
|
---|
2980 |
|
---|
2981 | // If we're fullscreen, size/position of window when we were last windowed (or the default window
|
---|
2982 | // size/position if we started fullscreen), to support switching back to the old window size/position
|
---|
2983 | int m_WindowedW;
|
---|
2984 | int m_WindowedH;
|
---|
2985 | int m_WindowedX;
|
---|
2986 | int m_WindowedY;
|
---|
2987 |
|
---|
2988 | // Whether we're currently being displayed fullscreen
|
---|
2989 | bool m_IsFullscreen;
|
---|
2990 |
|
---|
2991 | // The last mode selected
|
---|
2992 | int m_CurrentW;
|
---|
2993 | int m_CurrentH;
|
---|
2994 | int m_CurrentBPP;
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2995 | };
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2996 |
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2997 | extern CVideoMode g_VideoMode;
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2998 |
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2999 | #endif // INCLUDED_VIDEOMODE
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