Ticket #2369: interestinglog.html

File interestinglog.html, 4.5 KB (added by Michael, 10 years ago)
Line 
1<!DOCTYPE html>
2<meta charset="utf-8">
3<title>Pyrogenesis Log</title>
4<style>body { background: #eee; color: black; font-family: sans-serif; } p { background: white; margin: 3px 0 3px 0; } .error { color: red; } .warning { color: blue; }</style>
5<h2>0 A.D. Main log (warnings and errors only)</h2>
6<p class="error">ERROR: JavaScript error: simulation/ai/aegis/defence-helper.js line 452
7ReferenceError: Map is not defined
8 ([object Object])@simulation/ai/aegis/defence-helper.js:452
9 ([object Object],[object Object],[object Array])@simulation/ai/aegis/defence-helper.js:128
10 ([object Object],2385)@simulation/ai/aegis/defence.js:51
11 ([object Object])@simulation/ai/aegis/defence.js:99
12 ((function (ent) {"use strict";if (ent.getMetadata(PlayerID, "DefManagerArmy") !== undefined) {return;}if (ent.attackTypes() === undefined || ent.hasClass("Support") || ent.hasClass("Ship")) {return;}if (self.isDangerous(gameState, ent)) {self.makeIntoArmy(gameState, ent.id());}}))@simulation/ai/common-api/entitycollection.js:163
13 ([object Object])@simulation/ai/aegis/defence.js:89
14 ([object Object],[object Object],[object Object])@simulation/ai/aegis/defence.js:26
15 ([object Object],[object Object],[object Object])@simulation/ai/aegis/headquarters.js:1106
16 ([object Object])@simulation/ai/aegis/aegis.js:172
17 ([object Object],2,[object Obj...</p>
18<p class="error">ERROR: JavaScript error: simulation/ai/aegis/defence-helper.js line 452
19ReferenceError: Map is not defined
20 ([object Object])@simulation/ai/aegis/defence-helper.js:452
21 ([object Object],[object Object],[object Array])@simulation/ai/aegis/defence-helper.js:128
22 ([object Object],2386)@simulation/ai/aegis/defence.js:51
23 ([object Object])@simulation/ai/aegis/defence.js:99
24 ((function (ent) {"use strict";if (ent.getMetadata(PlayerID, "DefManagerArmy") !== undefined) {return;}if (ent.attackTypes() === undefined || ent.hasClass("Support") || ent.hasClass("Ship")) {return;}if (self.isDangerous(gameState, ent)) {self.makeIntoArmy(gameState, ent.id());}}))@simulation/ai/common-api/entitycollection.js:163
25 ([object Object])@simulation/ai/aegis/defence.js:89
26 ([object Object],[object Object],[object Object])@simulation/ai/aegis/defence.js:26
27 ([object Object],[object Object],[object Object])@simulation/ai/aegis/headquarters.js:1106
28 ([object Object])@simulation/ai/aegis/aegis.js:172
29 ([object Object],2,[object Obj...</p>
30<p class="error">ERROR: JavaScript error: simulation/ai/aegis/defence-helper.js line 452
31ReferenceError: Map is not defined
32 ([object Object])@simulation/ai/aegis/defence-helper.js:452
33 ([object Object],[object Object],[object Array])@simulation/ai/aegis/defence-helper.js:128
34 ([object Object],2388)@simulation/ai/aegis/defence.js:51
35 ([object Object])@simulation/ai/aegis/defence.js:99
36 ((function (ent) {"use strict";if (ent.getMetadata(PlayerID, "DefManagerArmy") !== undefined) {return;}if (ent.attackTypes() === undefined || ent.hasClass("Support") || ent.hasClass("Ship")) {return;}if (self.isDangerous(gameState, ent)) {self.makeIntoArmy(gameState, ent.id());}}))@simulation/ai/common-api/entitycollection.js:163
37 ([object Object])@simulation/ai/aegis/defence.js:89
38 ([object Object],[object Object],[object Object])@simulation/ai/aegis/defence.js:26
39 ([object Object],[object Object],[object Object])@simulation/ai/aegis/headquarters.js:1106
40 ([object Object])@simulation/ai/aegis/aegis.js:172
41 ([object Object],2,[object Obj...</p>
42<p class="error">ERROR: JavaScript error: simulation/ai/aegis/defence-helper.js line 452
43ReferenceError: Map is not defined
44 ([object Object])@simulation/ai/aegis/defence-helper.js:452
45 ([object Object],[object Object],[object Array])@simulation/ai/aegis/defence-helper.js:128
46 ([object Object],2389)@simulation/ai/aegis/defence.js:51
47 ([object Object])@simulation/ai/aegis/defence.js:99
48 ((function (ent) {"use strict";if (ent.getMetadata(PlayerID, "DefManagerArmy") !== undefined) {return;}if (ent.attackTypes() === undefined || ent.hasClass("Support") || ent.hasClass("Ship")) {return;}if (self.isDangerous(gameState, ent)) {self.makeIntoArmy(gameState, ent.id());}}))@simulation/ai/common-api/entitycollection.js:163
49 ([object Object])@simulation/ai/aegis/defence.js:89
50 ([object Object],[object Object],[object Object])@simulation/ai/aegis/defence.js:26
51 ([object Object],[object Object],[object Object])@simulation/ai/aegis/headquarters.js:1106
52 ([object Object])@simulation/ai/aegis/aegis.js:172
53 ([object Object],2,[object Obj...</p>