1 | <!DOCTYPE html>
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2 | <meta charset="utf-8">
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3 | <title>Pyrogenesis Log</title>
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4 | <style>body { background: #eee; color: black; font-family: sans-serif; } p { background: white; margin: 3px 0 3px 0; } .error { color: red; } .warning { color: blue; }</style>
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5 | <h2>0 A.D. Main log (warnings and errors only)</h2>
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6 | <p class="error">ERROR: JavaScript error: simulation/ai/aegis/defence-helper.js line 452
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7 | ReferenceError: Map is not defined
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8 | ([object Object])@simulation/ai/aegis/defence-helper.js:452
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9 | ([object Object],[object Object],[object Array])@simulation/ai/aegis/defence-helper.js:128
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10 | ([object Object],2385)@simulation/ai/aegis/defence.js:51
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11 | ([object Object])@simulation/ai/aegis/defence.js:99
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12 | ((function (ent) {"use strict";if (ent.getMetadata(PlayerID, "DefManagerArmy") !== undefined) {return;}if (ent.attackTypes() === undefined || ent.hasClass("Support") || ent.hasClass("Ship")) {return;}if (self.isDangerous(gameState, ent)) {self.makeIntoArmy(gameState, ent.id());}}))@simulation/ai/common-api/entitycollection.js:163
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13 | ([object Object])@simulation/ai/aegis/defence.js:89
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14 | ([object Object],[object Object],[object Object])@simulation/ai/aegis/defence.js:26
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15 | ([object Object],[object Object],[object Object])@simulation/ai/aegis/headquarters.js:1106
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16 | ([object Object])@simulation/ai/aegis/aegis.js:172
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17 | ([object Object],2,[object Obj...</p>
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18 | <p class="error">ERROR: JavaScript error: simulation/ai/aegis/defence-helper.js line 452
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19 | ReferenceError: Map is not defined
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20 | ([object Object])@simulation/ai/aegis/defence-helper.js:452
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21 | ([object Object],[object Object],[object Array])@simulation/ai/aegis/defence-helper.js:128
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22 | ([object Object],2386)@simulation/ai/aegis/defence.js:51
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23 | ([object Object])@simulation/ai/aegis/defence.js:99
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24 | ((function (ent) {"use strict";if (ent.getMetadata(PlayerID, "DefManagerArmy") !== undefined) {return;}if (ent.attackTypes() === undefined || ent.hasClass("Support") || ent.hasClass("Ship")) {return;}if (self.isDangerous(gameState, ent)) {self.makeIntoArmy(gameState, ent.id());}}))@simulation/ai/common-api/entitycollection.js:163
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25 | ([object Object])@simulation/ai/aegis/defence.js:89
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26 | ([object Object],[object Object],[object Object])@simulation/ai/aegis/defence.js:26
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27 | ([object Object],[object Object],[object Object])@simulation/ai/aegis/headquarters.js:1106
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28 | ([object Object])@simulation/ai/aegis/aegis.js:172
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29 | ([object Object],2,[object Obj...</p>
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30 | <p class="error">ERROR: JavaScript error: simulation/ai/aegis/defence-helper.js line 452
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31 | ReferenceError: Map is not defined
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32 | ([object Object])@simulation/ai/aegis/defence-helper.js:452
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33 | ([object Object],[object Object],[object Array])@simulation/ai/aegis/defence-helper.js:128
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34 | ([object Object],2388)@simulation/ai/aegis/defence.js:51
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35 | ([object Object])@simulation/ai/aegis/defence.js:99
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36 | ((function (ent) {"use strict";if (ent.getMetadata(PlayerID, "DefManagerArmy") !== undefined) {return;}if (ent.attackTypes() === undefined || ent.hasClass("Support") || ent.hasClass("Ship")) {return;}if (self.isDangerous(gameState, ent)) {self.makeIntoArmy(gameState, ent.id());}}))@simulation/ai/common-api/entitycollection.js:163
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37 | ([object Object])@simulation/ai/aegis/defence.js:89
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38 | ([object Object],[object Object],[object Object])@simulation/ai/aegis/defence.js:26
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39 | ([object Object],[object Object],[object Object])@simulation/ai/aegis/headquarters.js:1106
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40 | ([object Object])@simulation/ai/aegis/aegis.js:172
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41 | ([object Object],2,[object Obj...</p>
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42 | <p class="error">ERROR: JavaScript error: simulation/ai/aegis/defence-helper.js line 452
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43 | ReferenceError: Map is not defined
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44 | ([object Object])@simulation/ai/aegis/defence-helper.js:452
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45 | ([object Object],[object Object],[object Array])@simulation/ai/aegis/defence-helper.js:128
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46 | ([object Object],2389)@simulation/ai/aegis/defence.js:51
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47 | ([object Object])@simulation/ai/aegis/defence.js:99
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48 | ((function (ent) {"use strict";if (ent.getMetadata(PlayerID, "DefManagerArmy") !== undefined) {return;}if (ent.attackTypes() === undefined || ent.hasClass("Support") || ent.hasClass("Ship")) {return;}if (self.isDangerous(gameState, ent)) {self.makeIntoArmy(gameState, ent.id());}}))@simulation/ai/common-api/entitycollection.js:163
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49 | ([object Object])@simulation/ai/aegis/defence.js:89
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50 | ([object Object],[object Object],[object Object])@simulation/ai/aegis/defence.js:26
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51 | ([object Object],[object Object],[object Object])@simulation/ai/aegis/headquarters.js:1106
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52 | ([object Object])@simulation/ai/aegis/aegis.js:172
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53 | ([object Object],2,[object Obj...</p>
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