Ticket #2524: brokenactors.patch

File brokenactors.patch, 3.6 KB (added by Stan, 10 years ago)
  • actors/structures/thebans/siege_fireraiser.xml

     
    33  <castshadow/>
    44  <group>
    55    <variant frequency="100" name="boeotian fireraiser">
    6       <animations>
    7         <animation event="0.5" file="" load="0.0" name="attack_ranged" speed="100"/>
    8       </animations>
     6      <animations/>
    97      <mesh>structural/fireraiser.dae</mesh>
    108      <props>
    119        <prop actor="particle/smoke.xml" attachpoint="smoke"/>
    12         <prop actor="particle/flame_med.xml" attachpoint="smoke"/>
     10        <prop actor="particle/flame.xml" attachpoint="smoke"/>
    1311        <prop actor="particle/flame_large.xml" attachpoint="projectile"/>
    14         <prop actor="particle/smoke.xml" attachpoint="projectile"/>
     12        <prop actor="units/hellenes/trader_r.xml" attachpoint="operator2"/>
     13        <prop actor="" attachpoint="operator1"/>
    1514      </props>
    1615      <textures><texture file="structural/fireraiser.png" name="baseTex"/></textures>
    1716    </variant>
    1817  </group>
     18  <material>player_trans.xml</material>
    1919</actor>
  • actors/temp/hele_siege_operator.xml

     
    66  <group>
    77    <variant frequency="100" name="Base">
    88      <animations>
    9         <animation file="biped/inf_jav_atk_a.psa" name="Idle" speed="20"/>
     9        <animation file="infantry/javelin/attack/ijv_off_01.psa" name="Idle" speed="20"/>
    1010        <animation file="biped/inf_spear_shield_atk_a.psa" name="Idle" speed="20"/>
    1111      </animations>
    1212      <mesh>skeletal/m_tunic_a.pmd</mesh>
  • actors/units/hellenes/siege_fireraiser.xml

     
    33  <castshadow/>
    44  <group>
    55    <variant frequency="100" name="boeotian fireraiser">
    6       <animations>
    7         <animation event="0.5" file="" load="0.0" name="attack_ranged" speed="100"/>
    8       </animations>
     6      <animations/>
    97      <mesh>structural/fireraiser.dae</mesh>
    108      <props>
    119        <prop actor="particle/smoke.xml" attachpoint="smoke"/>
    12         <prop actor="particle/flame_med.xml" attachpoint="smoke"/>
     10        <prop actor="particle/flame.xml" attachpoint="smoke"/>
    1311        <prop actor="particle/flame_large.xml" attachpoint="projectile"/>
    14         <prop actor="particle/smoke.xml" attachpoint="projectile"/>
     12        <prop actor="units/hellenes/trader_r.xml" attachpoint="operator2"/>
     13        <prop actor="" attachpoint="operator1"/>
    1514      </props>
    1615      <textures><texture file="structural/fireraiser.png" name="baseTex"/></textures>
    1716    </variant>
    1817  </group>
     18  <material>player_trans.xml</material>
    1919</actor>
  • actors/units/thebans/siege_fireraiser.xml

     
    33  <castshadow/>
    44  <group>
    55    <variant frequency="100" name="boeotian fireraiser">
    6       <animations>
    7         <animation event="0.5" file="mechanical/celt_siege_ram_attack.dae" load="0.0" name="attack_ranged" speed="100"/>
    8       </animations>
     6      <animations/>
    97      <mesh>structural/fireraiser.dae</mesh>
    108      <props>
    119        <prop actor="particle/smoke.xml" attachpoint="smoke"/>