Ticket #2577: 2577 - MauryanArcherBugFix.patch

File 2577 - MauryanArcherBugFix.patch, 5.6 KB (added by Stan, 9 years ago)

Attached patch fix the bug quoted above. It's totally unrelated to the ticket so can be commited separately.

  • binaries/data/mods/public/art/actors/units/mauryans/chariot_a.xml

     
    1010      </animations>
    1111      <mesh>structural/maur_chariot_a.dae</mesh>
    1212      <props>
    13         <prop actor="units/mauryans/infantry_archer_b.xml" attachpoint="rider1"/>
    14         <prop actor="units/mauryans/infantry_archer_e.xml" attachpoint="rider2"/>
     13        <prop actor="units/mauryans/chariot_a_r1.xml" attachpoint="rider1"/>
     14        <prop actor="units/mauryans/chariot_a_r2.xml" attachpoint="rider2"/>
    1515        <prop actor="units/persians/pers_chariot_archer_b_h1.xml" attachpoint="horse1"/>
    1616        <prop actor="units/persians/pers_chariot_archer_b_h2.xml" attachpoint="horse2"/>
    1717      </props>
  • binaries/data/mods/public/art/actors/units/mauryans/chariot_a_r1.xml

     
     1<?xml version="1.0" encoding="utf-8"?>
     2<actor version="1">
     3  <castshadow/>
     4  <group>
     5    <variant frequency="100" name="Base">
     6      <animations>
     7        <animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
     8        <animation file="infantry/spear/idle/isp_01.psa" name="Walk" speed="1"/>
     9        <animation event="0.84" file="biped/inf_arch_atk_a.psa" load="0.16" name="attack_ranged" speed="90"/>
     10        <animation file="infantry/spear/idle/isp_01.psa" name="Run" speed="1"/>
     11        <animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
     12        <animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
     13        <animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
     14        <animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
     15        <animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
     16      </animations>
     17      <mesh>skeletal/m_tunic_long.dae</mesh>
     18      <props>
     19        <prop actor="props/units/heads/head_maur_tall_hair.xml" attachpoint="head"/>
     20        <prop actor="props/units/heads/maur_inf_tall_wrap.xml" attachpoint="head"/>
     21        <prop actor="props/units/weapons/bow_bamboo_long.xml" attachpoint="l_hand"/>
     22        <prop actor="props/units/quiver_back_bamboo.xml" attachpoint="back"/>
     23      </props>
     24      <textures>
     25        <texture file="skeletal/maur_iar_a.png" name="baseTex"/>
     26      </textures>
     27    </variant>
     28  </group>
     29  <group>
     30    <variant frequency="100" name="Idle"/>
     31    <variant name="attack_ranged">
     32      <props>
     33        <prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
     34        <prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
     35      </props>
     36    </variant>
     37    <variant name="death">
     38      <props>
     39        <prop actor="props/units/blood_01.xml" attachpoint="root"/>
     40      </props>
     41    </variant>
     42  </group>
     43  <material>player_trans.xml</material>
     44</actor>
  • binaries/data/mods/public/art/actors/units/mauryans/chariot_a_r2.xml

     
     1<?xml version="1.0" encoding="utf-8"?>
     2<actor version="1">
     3  <castshadow/>
     4  <group>
     5    <variant frequency="100" name="Base">
     6      <animations>
     7        <animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
     8        <animation file="infantry/spear/idle/isp_01.psa" name="Walk" speed="1"/>
     9        <animation event="0.84" file="biped/inf_arch_atk_a.psa" load="0.16" name="attack_ranged" speed="90"/>
     10        <animation file="infantry/spear/idle/isp_01.psa" name="Run" speed="1"/>
     11        <animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
     12        <animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
     13        <animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
     14        <animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
     15        <animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
     16      </animations>
     17      <mesh>skeletal/m_tunic_long.dae</mesh>
     18      <props>
     19        <prop actor="props/units/heads/head_maur_tall_hair.xml" attachpoint="head"/>
     20        <prop actor="props/units/heads/maur_inf_tall_wrap.xml" attachpoint="head"/>
     21        <prop actor="props/units/weapons/bow_bamboo_long.xml" attachpoint="l_hand"/>
     22        <prop actor="props/units/quiver_back_bamboo.xml" attachpoint="back"/>
     23      </props>
     24      <textures>
     25        <texture file="skeletal/maur_iar_e.png" name="baseTex"/>
     26      </textures>
     27    </variant>
     28  </group>
     29  <group>
     30    <variant frequency="100" name="Idle"/>
     31    <variant name="attack_ranged">
     32      <props>
     33        <prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
     34        <prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
     35      </props>
     36    </variant>
     37    <variant name="death">
     38      <props>
     39        <prop actor="props/units/blood_01.xml" attachpoint="root"/>
     40      </props>
     41    </variant>
     42  </group>
     43  <material>player_trans.xml</material>
     44</actor>