Ticket #2623: Damage.js.patch
File Damage.js.patch, 816 bytes (added by , 10 years ago) |
---|
-
ps/trunk/binaries/data/mods/public/simulation/helpers/Damage.js
25 25 if(data.shape == 'Circular') // circular effect with quadratic falloff in every direction 26 26 { 27 27 var squaredDistanceFromOrigin = data.origin.distanceToSquared(entityPosition); 28 damageMultiplier = =1 - squaredDistanceFromOrigin / (data.radius * data.radius);28 damageMultiplier = 1 - squaredDistanceFromOrigin / (data.radius * data.radius); 29 29 } 30 30 else if(data.shape == 'Linear') // linear effect with quadratic falloff in two directions (only used for certain missiles) 31 31 {