Ticket #2623: Damage.js.patch

File Damage.js.patch, 816 bytes (added by False Vision, 10 years ago)
  • ps/trunk/binaries/data/mods/public/simulation/helpers/Damage.js

     
    2525        if(data.shape == 'Circular') // circular effect with quadratic falloff in every direction
    2626        {
    2727            var squaredDistanceFromOrigin = data.origin.distanceToSquared(entityPosition);
    28             damageMultiplier == 1 - squaredDistanceFromOrigin / (data.radius * data.radius);
     28            damageMultiplier = 1 - squaredDistanceFromOrigin / (data.radius * data.radius);
    2929        }
    3030        else if(data.shape == 'Linear') // linear effect with quadratic falloff in two directions (only used for certain missiles)
    3131        {