| 1 | # Translation template for Atlas. |
| 2 | # Copyright © 2014 Wildfire Games |
| 3 | # This file is distributed under the same license as the Atlas project. |
| 4 | # |
| 5 | msgid "" |
| 6 | msgstr "" |
| 7 | "Project-Id-Version: Atlas\n" |
| 8 | "Report-Msgid-Bugs-To: EMAIL@ADDRESS\n" |
| 9 | "POT-Creation-Date: 2014-10-17 00:43-0400\n" |
| 10 | "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" |
| 11 | "MIME-Version: 1.0\n" |
| 12 | "Content-Type: text/plain; charset=utf-8\n" |
| 13 | "Content-Transfer-Encoding: 8bit\n" |
| 14 | "Generated-By: Potter 1.0\n" |
| 15 | |
| 16 | #: ActorEditor\ActorEditor.cpp:35 |
| 17 | msgid "Actor Editor" |
| 18 | msgstr "" |
| 19 | |
| 20 | #: ActorEditor\ActorEditor.cpp:40 |
| 21 | msgid "Create &entity..." |
| 22 | msgstr "" |
| 23 | |
| 24 | #: ActorEditor\ActorEditor.cpp:41 |
| 25 | msgid "&Actor" |
| 26 | msgstr "" |
| 27 | |
| 28 | #: ActorEditor\ActorEditor.cpp:70 |
| 29 | msgid "Actor properties" |
| 30 | msgstr "" |
| 31 | |
| 32 | #: ActorEditor\ActorEditor.cpp:76 |
| 33 | msgid "Cast shadow" |
| 34 | msgstr "" |
| 35 | |
| 36 | #: ActorEditor\ActorEditor.cpp:79 |
| 37 | msgid "Float on water" |
| 38 | msgstr "" |
| 39 | |
| 40 | #: ActorEditor\ActorEditor.cpp:94 |
| 41 | msgid "Material" |
| 42 | msgstr "" |
| 43 | |
| 44 | #: ActorEditor\ActorEditor.cpp:170 |
| 45 | msgid "Failed to determine actor file format version" |
| 46 | msgstr "" |
| 47 | |
| 48 | #: ActorEditor\ActorEditor.cpp:399 |
| 49 | msgid "Please save this actor before attempting to create an entity for it." |
| 50 | msgstr "" |
| 51 | |
| 52 | #: ActorEditor\ActorEditor.cpp:400 |
| 53 | msgid "Gentle reminder" |
| 54 | msgstr "" |
| 55 | |
| 56 | #: ActorEditor\ActorEditor.cpp:417 |
| 57 | msgid "" |
| 58 | "To create an entity, you will first be asked to choose a parent entity, and " |
| 59 | "then asked where save the new entity." |
| 60 | msgstr "" |
| 61 | |
| 62 | #: ActorEditor\ActorEditor.cpp:418 |
| 63 | msgid "Usage instructions" |
| 64 | msgstr "" |
| 65 | |
| 66 | #: ActorEditor\ActorEditor.cpp:424 |
| 67 | msgid "Choose a parent entity" |
| 68 | msgstr "" |
| 69 | |
| 70 | #: ActorEditor\ActorEditor.cpp:425 |
| 71 | #: ActorEditor\ActorEditor.cpp:437 |
| 72 | #: CustomControls\Windows\AtlasWindow.cpp:240 |
| 73 | #: CustomControls\Windows\AtlasWindow.cpp:291 |
| 74 | msgid "XML files (*.xml)|*.xml|All files (*.*)|*.*" |
| 75 | msgstr "" |
| 76 | |
| 77 | #: ActorEditor\ActorEditor.cpp:436 |
| 78 | msgid "Choose a filename to save as" |
| 79 | msgstr "" |
| 80 | |
| 81 | #: ActorEditor\ActorEditor.cpp:464 |
| 82 | msgid "Failed to open file" |
| 83 | msgstr "" |
| 84 | |
| 85 | #: ActorEditor\ActorEditor.cpp:470 |
| 86 | msgid "Failed to write XML data to file" |
| 87 | msgstr "" |
| 88 | |
| 89 | #: ActorEditor\ActorEditorListCtrl.cpp:51 |
| 90 | msgid "Variant" |
| 91 | msgstr "" |
| 92 | |
| 93 | #: ActorEditor\ActorEditorListCtrl.cpp:52 |
| 94 | msgid "Ratio" |
| 95 | msgstr "" |
| 96 | |
| 97 | #: ActorEditor\ActorEditorListCtrl.cpp:53 |
| 98 | msgid "Model" |
| 99 | msgstr "" |
| 100 | |
| 101 | #: ActorEditor\ActorEditorListCtrl.cpp:53 |
| 102 | msgid "Mesh files (*.pmd, *.dae)|*.pmd;*.dae|All files (*.*)|*.*" |
| 103 | msgstr "" |
| 104 | |
| 105 | #: ActorEditor\ActorEditorListCtrl.cpp:54 |
| 106 | msgid "Textures" |
| 107 | msgstr "" |
| 108 | |
| 109 | #: ActorEditor\ActorEditorListCtrl.cpp:55 |
| 110 | msgid "Animations" |
| 111 | msgstr "" |
| 112 | |
| 113 | #: ActorEditor\ActorEditorListCtrl.cpp:56 |
| 114 | msgid "Props" |
| 115 | msgstr "" |
| 116 | |
| 117 | #: ActorEditor\ActorEditorListCtrl.cpp:57 |
| 118 | #: ScenarioEditor\Sections\Player\Player.cpp:141 |
| 119 | msgid "Colour" |
| 120 | msgstr "" |
| 121 | |
| 122 | #: ActorEditor\AnimListEditor.cpp:29 |
| 123 | msgid "Animation editor" |
| 124 | msgstr "" |
| 125 | |
| 126 | #: ActorEditor\AnimListEditor.cpp:67 |
| 127 | msgid "Anim name" |
| 128 | msgstr "" |
| 129 | |
| 130 | #: ActorEditor\AnimListEditor.cpp:68 |
| 131 | #: ActorEditor\TexListEditor.cpp:68 |
| 132 | msgid "File" |
| 133 | msgstr "" |
| 134 | |
| 135 | #: ActorEditor\AnimListEditor.cpp:68 |
| 136 | msgid "Animation files (*.psa, *.dae)|*.psa;*.dae|All files (*.*)|*.*" |
| 137 | msgstr "" |
| 138 | |
| 139 | #: ActorEditor\AnimListEditor.cpp:69 |
| 140 | msgid "Speed" |
| 141 | msgstr "" |
| 142 | |
| 143 | #: ActorEditor\AnimListEditor.cpp:70 |
| 144 | msgid "Load" |
| 145 | msgstr "" |
| 146 | |
| 147 | #: ActorEditor\AnimListEditor.cpp:71 |
| 148 | msgid "Event" |
| 149 | msgstr "" |
| 150 | |
| 151 | #: ActorEditor\PropListEditor.cpp:29 |
| 152 | msgid "Prop editor" |
| 153 | msgstr "" |
| 154 | |
| 155 | #: ActorEditor\PropListEditor.cpp:67 |
| 156 | msgid "Attachment point" |
| 157 | msgstr "" |
| 158 | |
| 159 | #: ActorEditor\PropListEditor.cpp:68 |
| 160 | msgid "Prop model" |
| 161 | msgstr "" |
| 162 | |
| 163 | #: ActorEditor\PropListEditor.cpp:68 |
| 164 | msgid "Actor files (*.xml)|*.xml|All files (*.*)|*.*" |
| 165 | msgstr "" |
| 166 | |
| 167 | #: ActorEditor\PropListEditor.cpp:69 |
| 168 | msgid "Min Height" |
| 169 | msgstr "" |
| 170 | |
| 171 | #: ActorEditor\PropListEditor.cpp:70 |
| 172 | msgid "Max Height" |
| 173 | msgstr "" |
| 174 | |
| 175 | #: ActorEditor\TexListEditor.cpp:29 |
| 176 | msgid "Texture editor" |
| 177 | msgstr "" |
| 178 | |
| 179 | #: ActorEditor\TexListEditor.cpp:67 |
| 180 | msgid "Tex name" |
| 181 | msgstr "" |
| 182 | |
| 183 | #: ActorEditor\TexListEditor.cpp:68 |
| 184 | msgid "All files (*.*)|*.*" |
| 185 | msgstr "" |
| 186 | |
| 187 | #: CustomControls\Buttons\ToolButton.cpp:98 |
| 188 | #: ScenarioEditor\SectionLayout.cpp:113 |
| 189 | #, c-format |
| 190 | msgid "Failed to open toolbar icon file '%s'" |
| 191 | msgstr "" |
| 192 | |
| 193 | #: CustomControls\Buttons\ToolButton.cpp:104 |
| 194 | #: ScenarioEditor\SectionLayout.cpp:120 |
| 195 | #, c-format |
| 196 | msgid "Failed to load toolbar icon image '%s'" |
| 197 | msgstr "" |
| 198 | |
| 199 | #: CustomControls\DraggableListCtrl\DraggableListCtrlCommands.cpp:31 |
| 200 | msgid "Drag" |
| 201 | msgstr "" |
| 202 | |
| 203 | #: CustomControls\DraggableListCtrl\DraggableListCtrlCommands.cpp:112 |
| 204 | msgid "Delete" |
| 205 | msgstr "" |
| 206 | |
| 207 | #: CustomControls\EditableListCtrl\EditableListCtrlCommands.cpp:30 |
| 208 | #: CustomControls\EditableListCtrl\EditableListCtrlCommands.cpp:64 |
| 209 | msgid "Edit" |
| 210 | msgstr "" |
| 211 | |
| 212 | #: CustomControls\EditableListCtrl\EditableListCtrlCommands.cpp:98 |
| 213 | msgid "Paste" |
| 214 | msgstr "" |
| 215 | |
| 216 | #: CustomControls\EditableListCtrl\QuickFileCtrl.cpp:120 |
| 217 | msgid "&Browse..." |
| 218 | msgstr "" |
| 219 | |
| 220 | #: CustomControls\EditableListCtrl\QuickFileCtrl.cpp:155 |
| 221 | msgid "Choose a file" |
| 222 | msgstr "" |
| 223 | |
| 224 | #: CustomControls\HighResTimer\HighResTimer.cpp:33 |
| 225 | msgid "QPF failed!" |
| 226 | msgstr "" |
| 227 | |
| 228 | #: CustomControls\HighResTimer\HighResTimer.cpp:47 |
| 229 | msgid "QPC failed!" |
| 230 | msgstr "" |
| 231 | |
| 232 | #: CustomControls\MapDialog\MapDialog.cpp:47 |
| 233 | msgid "Choose map to open" |
| 234 | msgstr "" |
| 235 | |
| 236 | #: CustomControls\MapDialog\MapDialog.cpp:50 |
| 237 | msgid "Choose map to save" |
| 238 | msgstr "" |
| 239 | |
| 240 | #: CustomControls\MapDialog\MapDialog.cpp:73 |
| 241 | msgid "Scenarios" |
| 242 | msgstr "" |
| 243 | |
| 244 | #: CustomControls\MapDialog\MapDialog.cpp:90 |
| 245 | msgid "Skirmishes" |
| 246 | msgstr "" |
| 247 | |
| 248 | #: CustomControls\MapDialog\MapDialog.cpp:101 |
| 249 | msgid "Map name: " |
| 250 | msgstr "" |
| 251 | |
| 252 | #: CustomControls\MapDialog\MapDialog.cpp:112 |
| 253 | msgid "Open" |
| 254 | msgstr "" |
| 255 | |
| 256 | #: CustomControls\MapDialog\MapDialog.cpp:115 |
| 257 | msgid "Save" |
| 258 | msgstr "" |
| 259 | |
| 260 | #: CustomControls\MapDialog\MapDialog.cpp:117 |
| 261 | #: CustomControls\Windows\AtlasDialog.cpp:61 |
| 262 | msgid "Cancel" |
| 263 | msgstr "" |
| 264 | |
| 265 | #: CustomControls\MapDialog\MapDialog.cpp:208 |
| 266 | msgid "WARNING: '" |
| 267 | msgstr "" |
| 268 | |
| 269 | #: CustomControls\MapDialog\MapDialog.cpp:208 |
| 270 | msgid "' already exists, it may be overwritten. Continue?" |
| 271 | msgstr "" |
| 272 | |
| 273 | #: CustomControls\MapDialog\MapDialog.cpp:208 |
| 274 | msgid "Overwrite map confirmation" |
| 275 | msgstr "" |
| 276 | |
| 277 | #: CustomControls\VirtualDirTreeCtrl\virtualdirtreectrl.cpp:148 |
| 278 | msgid "Please wait, scanning directory..." |
| 279 | msgstr "" |
| 280 | |
| 281 | #: CustomControls\Windows\AtlasDialog.cpp:60 |
| 282 | msgid "OK" |
| 283 | msgstr "" |
| 284 | |
| 285 | #: CustomControls\Windows\AtlasWindow.cpp:37 |
| 286 | msgid "Save changes?" |
| 287 | msgstr "" |
| 288 | |
| 289 | #: CustomControls\Windows\AtlasWindow.cpp:44 |
| 290 | msgid "Would you like to save your changes to the current document?" |
| 291 | msgstr "" |
| 292 | |
| 293 | #: CustomControls\Windows\AtlasWindow.cpp:48 |
| 294 | msgid "&Save changes" |
| 295 | msgstr "" |
| 296 | |
| 297 | #: CustomControls\Windows\AtlasWindow.cpp:50 |
| 298 | msgid "&Discard changes" |
| 299 | msgstr "" |
| 300 | |
| 301 | #: CustomControls\Windows\AtlasWindow.cpp:52 |
| 302 | msgid "&Cancel" |
| 303 | msgstr "" |
| 304 | |
| 305 | #: CustomControls\Windows\AtlasWindow.cpp:106 |
| 306 | #: ScenarioEditor\ScenarioEditor.cpp:455 |
| 307 | msgid "&File" |
| 308 | msgstr "" |
| 309 | |
| 310 | #: CustomControls\Windows\AtlasWindow.cpp:108 |
| 311 | msgid "&New\tCtrl+N" |
| 312 | msgstr "" |
| 313 | |
| 314 | #: CustomControls\Windows\AtlasWindow.cpp:113 |
| 315 | msgid "&Open...\tCtrl+O" |
| 316 | msgstr "" |
| 317 | |
| 318 | #: CustomControls\Windows\AtlasWindow.cpp:114 |
| 319 | msgid "&Save\tCtrl+S" |
| 320 | msgstr "" |
| 321 | |
| 322 | #: CustomControls\Windows\AtlasWindow.cpp:115 |
| 323 | #: ScenarioEditor\ScenarioEditor.cpp:460 |
| 324 | msgid "Save &As..." |
| 325 | msgstr "" |
| 326 | |
| 327 | #: CustomControls\Windows\AtlasWindow.cpp:118 |
| 328 | #: ScenarioEditor\ScenarioEditor.cpp:466 |
| 329 | msgid "E&xit" |
| 330 | msgstr "" |
| 331 | |
| 332 | #: CustomControls\Windows\AtlasWindow.cpp:129 |
| 333 | #: ScenarioEditor\ScenarioEditor.cpp:478 |
| 334 | msgid "&Edit" |
| 335 | msgstr "" |
| 336 | |
| 337 | #: CustomControls\Windows\AtlasWindow.cpp:131 |
| 338 | #: ScenarioEditor\ScenarioEditor.cpp:480 |
| 339 | msgid "&Undo" |
| 340 | msgstr "" |
| 341 | |
| 342 | #: CustomControls\Windows\AtlasWindow.cpp:132 |
| 343 | #: ScenarioEditor\ScenarioEditor.cpp:481 |
| 344 | msgid "&Redo" |
| 345 | msgstr "" |
| 346 | |
| 347 | #: CustomControls\Windows\AtlasWindow.cpp:220 |
| 348 | msgid "New file" |
| 349 | msgstr "" |
| 350 | |
| 351 | #: CustomControls\Windows\AtlasWindow.cpp:240 |
| 352 | msgid "Select XML file to open" |
| 353 | msgstr "" |
| 354 | |
| 355 | #: CustomControls\Windows\AtlasWindow.cpp:276 |
| 356 | msgid "Unnamed file" |
| 357 | msgstr "" |
| 358 | |
| 359 | #: CustomControls\Windows\AtlasWindow.cpp:287 |
| 360 | msgid "Select XML file to save as" |
| 361 | msgstr "" |
| 362 | |
| 363 | #: CustomControls\Windows\AtlasWindow.cpp:336 |
| 364 | msgid "Open file" |
| 365 | msgstr "" |
| 366 | |
| 367 | #: ErrorReporter\ErrorReporter.cpp:89 |
| 368 | msgid "Close" |
| 369 | msgstr "" |
| 370 | |
| 371 | #: ErrorReporter\ErrorReporter.cpp:163 |
| 372 | #, c-format |
| 373 | msgid "Open file \"%s\"" |
| 374 | msgstr "" |
| 375 | |
| 376 | #: ErrorReporter\ErrorReporter.cpp:177 |
| 377 | #, c-format |
| 378 | msgid "Enter command to open file \"%s\":" |
| 379 | msgstr "" |
| 380 | |
| 381 | #: ErrorReporter\ErrorReporter.cpp:240 |
| 382 | msgid "Executable files (*.exe)|*.exe|All files (*.*)|*.*||" |
| 383 | msgstr "" |
| 384 | |
| 385 | #: ErrorReporter\ErrorReporter.cpp:371 |
| 386 | msgid "&Notes:" |
| 387 | msgstr "" |
| 388 | |
| 389 | #: ErrorReporter\ErrorReporter.cpp:675 |
| 390 | msgid "Failed to execute curl, please install it in PATH." |
| 391 | msgstr "" |
| 392 | |
| 393 | #: ErrorReporter\ErrorReporter.cpp:688 |
| 394 | #, c-format |
| 395 | msgid "Failed to upload the debug report (error code %d)." |
| 396 | msgstr "" |
| 397 | |
| 398 | #: General\AtlasWindowCommand.cpp:57 |
| 399 | msgid "Internal error - invalid _end merge" |
| 400 | msgstr "" |
| 401 | |
| 402 | #: General\Datafile.cpp:37 |
| 403 | msgid "Cannot find file 'lists.xml'" |
| 404 | msgstr "" |
| 405 | |
| 406 | #: Misc\DLLInterface.cpp:293 |
| 407 | msgid "Internal error: invalid window type" |
| 408 | msgstr "" |
| 409 | |
| 410 | #: Misc\DLLInterface.cpp:317 |
| 411 | #, c-format |
| 412 | msgid "Cannot find file '%s'" |
| 413 | msgstr "" |
| 414 | |
| 415 | #: ScenarioEditor\ScenarioEditor.cpp:457 |
| 416 | msgid "&New..." |
| 417 | msgstr "" |
| 418 | |
| 419 | #: ScenarioEditor\ScenarioEditor.cpp:458 |
| 420 | msgid "&Open..." |
| 421 | msgstr "" |
| 422 | |
| 423 | #: ScenarioEditor\ScenarioEditor.cpp:459 |
| 424 | msgid "&Save" |
| 425 | msgstr "" |
| 426 | |
| 427 | #: ScenarioEditor\ScenarioEditor.cpp:463 |
| 428 | msgid "&Import Heightmap..." |
| 429 | msgstr "" |
| 430 | |
| 431 | #: ScenarioEditor\ScenarioEditor.cpp:489 |
| 432 | msgid "&Misc hacks" |
| 433 | msgstr "" |
| 434 | |
| 435 | #: ScenarioEditor\ScenarioEditor.cpp:491 |
| 436 | msgid "&Wireframe" |
| 437 | msgstr "" |
| 438 | |
| 439 | #: ScenarioEditor\ScenarioEditor.cpp:492 |
| 440 | msgid "Message debug trace" |
| 441 | msgstr "" |
| 442 | |
| 443 | #: ScenarioEditor\ScenarioEditor.cpp:493 |
| 444 | msgid "&Screenshot" |
| 445 | msgstr "" |
| 446 | |
| 447 | #: ScenarioEditor\ScenarioEditor.cpp:494 |
| 448 | msgid "Big screenshot" |
| 449 | msgstr "" |
| 450 | |
| 451 | #: ScenarioEditor\ScenarioEditor.cpp:495 |
| 452 | msgid "&JS console" |
| 453 | msgstr "" |
| 454 | |
| 455 | #: ScenarioEditor\ScenarioEditor.cpp:496 |
| 456 | msgid "&Reset camera" |
| 457 | msgstr "" |
| 458 | |
| 459 | #: ScenarioEditor\ScenarioEditor.cpp:499 |
| 460 | msgid "Si&mulation state" |
| 461 | msgstr "" |
| 462 | |
| 463 | #: ScenarioEditor\ScenarioEditor.cpp:500 |
| 464 | msgid "&Dump to disk" |
| 465 | msgstr "" |
| 466 | |
| 467 | #: ScenarioEditor\ScenarioEditor.cpp:501 |
| 468 | msgid "Dump &binary to disk" |
| 469 | msgstr "" |
| 470 | |
| 471 | #: ScenarioEditor\ScenarioEditor.cpp:504 |
| 472 | msgid "Render &path" |
| 473 | msgstr "" |
| 474 | |
| 475 | #: ScenarioEditor\ScenarioEditor.cpp:505 |
| 476 | msgid "&Fixed function" |
| 477 | msgstr "" |
| 478 | |
| 479 | #: ScenarioEditor\ScenarioEditor.cpp:506 |
| 480 | msgid "&Shader (default)" |
| 481 | msgstr "" |
| 482 | |
| 483 | #: ScenarioEditor\ScenarioEditor.cpp:618 |
| 484 | msgid "Default" |
| 485 | msgstr "" |
| 486 | |
| 487 | #: ScenarioEditor\ScenarioEditor.cpp:619 |
| 488 | #: ScenarioEditor\Sections\Object\Object.cpp:409 |
| 489 | msgid "Move" |
| 490 | msgstr "" |
| 491 | |
| 492 | #: ScenarioEditor\ScenarioEditor.cpp:619 |
| 493 | msgid "Move/rotate object" |
| 494 | msgstr "" |
| 495 | |
| 496 | #: ScenarioEditor\ScenarioEditor.cpp:620 |
| 497 | msgid "Elevation" |
| 498 | msgstr "" |
| 499 | |
| 500 | #: ScenarioEditor\ScenarioEditor.cpp:620 |
| 501 | msgid "Alter terrain elevation" |
| 502 | msgstr "" |
| 503 | |
| 504 | #: ScenarioEditor\ScenarioEditor.cpp:621 |
| 505 | #: ScenarioEditor\Sections\Terrain\Terrain.cpp:200 |
| 506 | msgid "Smooth" |
| 507 | msgstr "" |
| 508 | |
| 509 | #: ScenarioEditor\ScenarioEditor.cpp:621 |
| 510 | msgid "Smooth terrain elevation" |
| 511 | msgstr "" |
| 512 | |
| 513 | #: ScenarioEditor\ScenarioEditor.cpp:622 |
| 514 | #: ScenarioEditor\Sections\Terrain\Terrain.cpp:202 |
| 515 | msgid "Flatten" |
| 516 | msgstr "" |
| 517 | |
| 518 | #: ScenarioEditor\ScenarioEditor.cpp:622 |
| 519 | msgid "Flatten terrain elevation" |
| 520 | msgstr "" |
| 521 | |
| 522 | #: ScenarioEditor\ScenarioEditor.cpp:623 |
| 523 | msgid "Paint Terrain" |
| 524 | msgstr "" |
| 525 | |
| 526 | #: ScenarioEditor\ScenarioEditor.cpp:623 |
| 527 | msgid "Paint terrain texture" |
| 528 | msgstr "" |
| 529 | |
| 530 | #: ScenarioEditor\ScenarioEditor.cpp:704 |
| 531 | msgid "Discard current map and start blank new map?" |
| 532 | msgstr "" |
| 533 | |
| 534 | #: ScenarioEditor\ScenarioEditor.cpp:704 |
| 535 | msgid "New map" |
| 536 | msgstr "" |
| 537 | |
| 538 | #: ScenarioEditor\ScenarioEditor.cpp:710 |
| 539 | msgid "Loading " |
| 540 | msgstr "" |
| 541 | |
| 542 | #: ScenarioEditor\ScenarioEditor.cpp:754 |
| 543 | #: ScenarioEditor\ScenarioEditor.cpp:799 |
| 544 | #, c-format |
| 545 | msgid "Map '%ls' does not exist" |
| 546 | msgstr "" |
| 547 | |
| 548 | #: ScenarioEditor\ScenarioEditor.cpp:812 |
| 549 | #: ScenarioEditor\ScenarioEditor.cpp:839 |
| 550 | msgid "Saving " |
| 551 | msgstr "" |
| 552 | |
| 553 | #: ScenarioEditor\ScenarioEditor.cpp:858 |
| 554 | #, c-format |
| 555 | msgid "Atlas - Scenario Editor - %s" |
| 556 | msgstr "" |
| 557 | |
| 558 | #: ScenarioEditor\ScenarioEditor.cpp:859 |
| 559 | msgid "(untitled)" |
| 560 | msgstr "" |
| 561 | |
| 562 | #: ScenarioEditor\ScenarioEditor.cpp:904 |
| 563 | msgid "JS command" |
| 564 | msgstr "" |
| 565 | |
| 566 | #: ScenarioEditor\ScenarioEditor.cpp:959 |
| 567 | #, c-format |
| 568 | msgid "Error writing to file '%ls'" |
| 569 | msgstr "" |
| 570 | |
| 571 | #: ScenarioEditor\SectionLayout.cpp:296 |
| 572 | msgid "Map" |
| 573 | msgstr "" |
| 574 | |
| 575 | #: ScenarioEditor\SectionLayout.cpp:297 |
| 576 | msgid "Player" |
| 577 | msgstr "" |
| 578 | |
| 579 | #: ScenarioEditor\SectionLayout.cpp:298 |
| 580 | msgid "Terrain" |
| 581 | msgstr "" |
| 582 | |
| 583 | #: ScenarioEditor\SectionLayout.cpp:299 |
| 584 | msgid "Object" |
| 585 | msgstr "" |
| 586 | |
| 587 | #: ScenarioEditor\SectionLayout.cpp:300 |
| 588 | msgid "Environment" |
| 589 | msgstr "" |
| 590 | |
| 591 | #: ScenarioEditor\Sections\Environment\Environment.cpp:223 |
| 592 | msgid "Reset Water Data" |
| 593 | msgstr "" |
| 594 | |
| 595 | #: ScenarioEditor\Sections\Environment\Environment.cpp:224 |
| 596 | msgid "Water Type" |
| 597 | msgstr "" |
| 598 | |
| 599 | #: ScenarioEditor\Sections\Environment\Environment.cpp:225 |
| 600 | msgid "Water height" |
| 601 | msgstr "" |
| 602 | |
| 603 | #: ScenarioEditor\Sections\Environment\Environment.cpp:226 |
| 604 | msgid "Water waviness" |
| 605 | msgstr "" |
| 606 | |
| 607 | #: ScenarioEditor\Sections\Environment\Environment.cpp:227 |
| 608 | msgid "Water murkiness" |
| 609 | msgstr "" |
| 610 | |
| 611 | #: ScenarioEditor\Sections\Environment\Environment.cpp:228 |
| 612 | msgid "Wind angle" |
| 613 | msgstr "" |
| 614 | |
| 615 | #: ScenarioEditor\Sections\Environment\Environment.cpp:229 |
| 616 | msgid "Water colour" |
| 617 | msgstr "" |
| 618 | |
| 619 | #: ScenarioEditor\Sections\Environment\Environment.cpp:230 |
| 620 | msgid "Water tint" |
| 621 | msgstr "" |
| 622 | |
| 623 | #: ScenarioEditor\Sections\Environment\Environment.cpp:240 |
| 624 | msgid "Sun rotation" |
| 625 | msgstr "" |
| 626 | |
| 627 | #: ScenarioEditor\Sections\Environment\Environment.cpp:241 |
| 628 | msgid "Sun elevation" |
| 629 | msgstr "" |
| 630 | |
| 631 | #: ScenarioEditor\Sections\Environment\Environment.cpp:242 |
| 632 | msgid "Sun overbrightness" |
| 633 | msgstr "" |
| 634 | |
| 635 | #: ScenarioEditor\Sections\Environment\Environment.cpp:244 |
| 636 | msgid "Sun colour" |
| 637 | msgstr "" |
| 638 | |
| 639 | #: ScenarioEditor\Sections\Environment\Environment.cpp:245 |
| 640 | msgid "Sky set" |
| 641 | msgstr "" |
| 642 | |
| 643 | #: ScenarioEditor\Sections\Environment\Environment.cpp:246 |
| 644 | msgid "Fog Factor" |
| 645 | msgstr "" |
| 646 | |
| 647 | #: ScenarioEditor\Sections\Environment\Environment.cpp:247 |
| 648 | msgid "Fog Thickness" |
| 649 | msgstr "" |
| 650 | |
| 651 | #: ScenarioEditor\Sections\Environment\Environment.cpp:248 |
| 652 | msgid "Fog colour" |
| 653 | msgstr "" |
| 654 | |
| 655 | #: ScenarioEditor\Sections\Environment\Environment.cpp:249 |
| 656 | msgid "Terrain ambient colour" |
| 657 | msgstr "" |
| 658 | |
| 659 | #: ScenarioEditor\Sections\Environment\Environment.cpp:250 |
| 660 | msgid "Object ambient colour" |
| 661 | msgstr "" |
| 662 | |
| 663 | #: ScenarioEditor\Sections\Environment\Environment.cpp:255 |
| 664 | msgid "Post Effect" |
| 665 | msgstr "" |
| 666 | |
| 667 | #: ScenarioEditor\Sections\Environment\Environment.cpp:256 |
| 668 | msgid "Brightness" |
| 669 | msgstr "" |
| 670 | |
| 671 | #: ScenarioEditor\Sections\Environment\Environment.cpp:257 |
| 672 | msgid "Contrast (HDR)" |
| 673 | msgstr "" |
| 674 | |
| 675 | #: ScenarioEditor\Sections\Environment\Environment.cpp:258 |
| 676 | msgid "Saturation" |
| 677 | msgstr "" |
| 678 | |
| 679 | #: ScenarioEditor\Sections\Environment\Environment.cpp:259 |
| 680 | msgid "Bloom" |
| 681 | msgstr "" |
| 682 | |
| 683 | #: ScenarioEditor\Sections\Map\Map.cpp:123 |
| 684 | msgid "Map settings" |
| 685 | msgstr "" |
| 686 | |
| 687 | #: ScenarioEditor\Sections\Map\Map.cpp:136 |
| 688 | #: ScenarioEditor\Sections\Player\Player.cpp:129 |
| 689 | msgid "Name" |
| 690 | msgstr "" |
| 691 | |
| 692 | #: ScenarioEditor\Sections\Map\Map.cpp:139 |
| 693 | msgid "Displayed name of the map" |
| 694 | msgstr "" |
| 695 | |
| 696 | #: ScenarioEditor\Sections\Map\Map.cpp:144 |
| 697 | msgid "Description" |
| 698 | msgstr "" |
| 699 | |
| 700 | #: ScenarioEditor\Sections\Map\Map.cpp:146 |
| 701 | msgid "Short description used on the map selection screen" |
| 702 | msgstr "" |
| 703 | |
| 704 | #: ScenarioEditor\Sections\Map\Map.cpp:159 |
| 705 | msgid "Preview" |
| 706 | msgstr "" |
| 707 | |
| 708 | #: ScenarioEditor\Sections\Map\Map.cpp:161 |
| 709 | msgid "Texture used for map preview" |
| 710 | msgstr "" |
| 711 | |
| 712 | #: ScenarioEditor\Sections\Map\Map.cpp:162 |
| 713 | msgid "Reveal map" |
| 714 | msgstr "" |
| 715 | |
| 716 | #: ScenarioEditor\Sections\Map\Map.cpp:164 |
| 717 | msgid "If checked, players won't need to explore" |
| 718 | msgstr "" |
| 719 | |
| 720 | #: ScenarioEditor\Sections\Map\Map.cpp:165 |
| 721 | msgid "Game type" |
| 722 | msgstr "" |
| 723 | |
| 724 | #: ScenarioEditor\Sections\Map\Map.cpp:167 |
| 725 | msgid "Select the game type (or victory condition)" |
| 726 | msgstr "" |
| 727 | |
| 728 | #: ScenarioEditor\Sections\Map\Map.cpp:168 |
| 729 | msgid "Lock teams" |
| 730 | msgstr "" |
| 731 | |
| 732 | #: ScenarioEditor\Sections\Map\Map.cpp:170 |
| 733 | msgid "If checked, teams will be locked" |
| 734 | msgstr "" |
| 735 | |
| 736 | #: ScenarioEditor\Sections\Map\Map.cpp:175 |
| 737 | msgid "Keywords" |
| 738 | msgstr "" |
| 739 | |
| 740 | #: ScenarioEditor\Sections\Map\Map.cpp:177 |
| 741 | msgid "Demo" |
| 742 | msgstr "" |
| 743 | |
| 744 | #: ScenarioEditor\Sections\Map\Map.cpp:179 |
| 745 | #: ScenarioEditor\Sections\Map\Map.cpp:182 |
| 746 | msgid "If checked, map will only be visible using filters in game setup" |
| 747 | msgstr "" |
| 748 | |
| 749 | #: ScenarioEditor\Sections\Map\Map.cpp:180 |
| 750 | msgid "Naval" |
| 751 | msgstr "" |
| 752 | |
| 753 | #: ScenarioEditor\Sections\Map\Map.cpp:318 |
| 754 | msgid "Random map" |
| 755 | msgstr "" |
| 756 | |
| 757 | #: ScenarioEditor\Sections\Map\Map.cpp:332 |
| 758 | msgid "Map size" |
| 759 | msgstr "" |
| 760 | |
| 761 | #: ScenarioEditor\Sections\Map\Map.cpp:335 |
| 762 | msgid "Random seed" |
| 763 | msgstr "" |
| 764 | |
| 765 | #: ScenarioEditor\Sections\Map\Map.cpp:338 |
| 766 | msgid "Seed value for random map" |
| 767 | msgstr "" |
| 768 | |
| 769 | #: ScenarioEditor\Sections\Map\Map.cpp:339 |
| 770 | msgid "R" |
| 771 | msgstr "" |
| 772 | |
| 773 | #: ScenarioEditor\Sections\Map\Map.cpp:340 |
| 774 | msgid "New random seed" |
| 775 | msgstr "" |
| 776 | |
| 777 | #: ScenarioEditor\Sections\Map\Map.cpp:347 |
| 778 | msgid "Generate map" |
| 779 | msgstr "" |
| 780 | |
| 781 | #: ScenarioEditor\Sections\Map\Map.cpp:348 |
| 782 | msgid "Run selected random map script" |
| 783 | msgstr "" |
| 784 | |
| 785 | #: ScenarioEditor\Sections\Map\Map.cpp:358 |
| 786 | msgid "Simulation test" |
| 787 | msgstr "" |
| 788 | |
| 789 | #: ScenarioEditor\Sections\Map\Map.cpp:360 |
| 790 | #: ScenarioEditor\Sections\Object\Object.cpp:446 |
| 791 | msgid "Play" |
| 792 | msgstr "" |
| 793 | |
| 794 | #: ScenarioEditor\Sections\Map\Map.cpp:361 |
| 795 | msgid "Run the simulation at normal speed" |
| 796 | msgstr "" |
| 797 | |
| 798 | #: ScenarioEditor\Sections\Map\Map.cpp:362 |
| 799 | msgid "Fast" |
| 800 | msgstr "" |
| 801 | |
| 802 | #: ScenarioEditor\Sections\Map\Map.cpp:363 |
| 803 | msgid "Run the simulation at 8x speed" |
| 804 | msgstr "" |
| 805 | |
| 806 | #: ScenarioEditor\Sections\Map\Map.cpp:364 |
| 807 | #: ScenarioEditor\Sections\Object\Object.cpp:448 |
| 808 | msgid "Slow" |
| 809 | msgstr "" |
| 810 | |
| 811 | #: ScenarioEditor\Sections\Map\Map.cpp:365 |
| 812 | msgid "Run the simulation at 1/8x speed" |
| 813 | msgstr "" |
| 814 | |
| 815 | #: ScenarioEditor\Sections\Map\Map.cpp:366 |
| 816 | #: ScenarioEditor\Sections\Object\Object.cpp:447 |
| 817 | msgid "Pause" |
| 818 | msgstr "" |
| 819 | |
| 820 | #: ScenarioEditor\Sections\Map\Map.cpp:367 |
| 821 | msgid "Pause the simulation" |
| 822 | msgstr "" |
| 823 | |
| 824 | #: ScenarioEditor\Sections\Map\Map.cpp:368 |
| 825 | msgid "Reset" |
| 826 | msgstr "" |
| 827 | |
| 828 | #: ScenarioEditor\Sections\Map\Map.cpp:369 |
| 829 | msgid "Reset the editor to initial state" |
| 830 | msgstr "" |
| 831 | |
| 832 | #: ScenarioEditor\Sections\Map\Map.cpp:570 |
| 833 | msgid "Generating map" |
| 834 | msgstr "" |
| 835 | |
| 836 | #: ScenarioEditor\Sections\Map\Map.cpp:586 |
| 837 | #, c-format |
| 838 | msgid "Random map script '%ls' failed" |
| 839 | msgstr "" |
| 840 | |
| 841 | #: ScenarioEditor\Sections\Object\Object.cpp:134 |
| 842 | msgid "Filter" |
| 843 | msgstr "" |
| 844 | |
| 845 | #: ScenarioEditor\Sections\Object\Object.cpp:138 |
| 846 | msgid "Enter text to filter object list" |
| 847 | msgstr "" |
| 848 | |
| 849 | #: ScenarioEditor\Sections\Object\Object.cpp:149 |
| 850 | msgid "Entities" |
| 851 | msgstr "" |
| 852 | |
| 853 | #: ScenarioEditor\Sections\Object\Object.cpp:150 |
| 854 | msgid "Actors (all)" |
| 855 | msgstr "" |
| 856 | |
| 857 | #: ScenarioEditor\Sections\Object\Object.cpp:166 |
| 858 | #: ScenarioEditor\Sections\Object\Object.cpp:197 |
| 859 | msgid "Switch to Actor Viewer" |
| 860 | msgstr "" |
| 861 | |
| 862 | #: ScenarioEditor\Sections\Object\Object.cpp:192 |
| 863 | msgid "Return to game view" |
| 864 | msgstr "" |
| 865 | |
| 866 | #: ScenarioEditor\Sections\Object\Object.cpp:207 |
| 867 | msgid "Loading list of objects" |
| 868 | msgstr "" |
| 869 | |
| 870 | #: ScenarioEditor\Sections\Object\Object.cpp:404 |
| 871 | msgid "Display settings" |
| 872 | msgstr "" |
| 873 | |
| 874 | #: ScenarioEditor\Sections\Object\Object.cpp:408 |
| 875 | msgid "Wireframe" |
| 876 | msgstr "" |
| 877 | |
| 878 | #: ScenarioEditor\Sections\Object\Object.cpp:408 |
| 879 | msgid "Toggle wireframe / solid rendering" |
| 880 | msgstr "" |
| 881 | |
| 882 | #: ScenarioEditor\Sections\Object\Object.cpp:409 |
| 883 | msgid "Toggle movement along ground when playing walk/run animations" |
| 884 | msgstr "" |
| 885 | |
| 886 | #: ScenarioEditor\Sections\Object\Object.cpp:410 |
| 887 | msgid "Ground" |
| 888 | msgstr "" |
| 889 | |
| 890 | #: ScenarioEditor\Sections\Object\Object.cpp:410 |
| 891 | msgid "Toggle the ground plane" |
| 892 | msgstr "" |
| 893 | |
| 894 | #: ScenarioEditor\Sections\Object\Object.cpp:411 |
| 895 | msgid "Water" |
| 896 | msgstr "" |
| 897 | |
| 898 | #: ScenarioEditor\Sections\Object\Object.cpp:411 |
| 899 | msgid "Toggle the water plane" |
| 900 | msgstr "" |
| 901 | |
| 902 | #: ScenarioEditor\Sections\Object\Object.cpp:412 |
| 903 | msgid "Shadows" |
| 904 | msgstr "" |
| 905 | |
| 906 | #: ScenarioEditor\Sections\Object\Object.cpp:412 |
| 907 | msgid "Toggle shadow rendering" |
| 908 | msgstr "" |
| 909 | |
| 910 | #: ScenarioEditor\Sections\Object\Object.cpp:413 |
| 911 | msgid "Poly count" |
| 912 | msgstr "" |
| 913 | |
| 914 | #: ScenarioEditor\Sections\Object\Object.cpp:413 |
| 915 | msgid "" |
| 916 | "Toggle polygon-count statistics - turn off ground and shadows for more useful" |
| 917 | " data" |
| 918 | msgstr "" |
| 919 | |
| 920 | #: ScenarioEditor\Sections\Object\Object.cpp:417 |
| 921 | msgid "Bounding Boxes" |
| 922 | msgstr "" |
| 923 | |
| 924 | #: ScenarioEditor\Sections\Object\Object.cpp:417 |
| 925 | msgid "Toggle bounding boxes" |
| 926 | msgstr "" |
| 927 | |
| 928 | #: ScenarioEditor\Sections\Object\Object.cpp:418 |
| 929 | msgid "Axes Marker" |
| 930 | msgstr "" |
| 931 | |
| 932 | #: ScenarioEditor\Sections\Object\Object.cpp:418 |
| 933 | msgid "Toggle the axes marker (R=X, G=Y, B=Z)" |
| 934 | msgstr "" |
| 935 | |
| 936 | #: ScenarioEditor\Sections\Object\Object.cpp:419 |
| 937 | msgid "Prop Points" |
| 938 | msgstr "" |
| 939 | |
| 940 | #: ScenarioEditor\Sections\Object\Object.cpp:419 |
| 941 | msgid "Toggle prop points (works best in wireframe mode)" |
| 942 | msgstr "" |
| 943 | |
| 944 | #: ScenarioEditor\Sections\Object\Object.cpp:431 |
| 945 | msgid "Animation" |
| 946 | msgstr "" |
| 947 | |
| 948 | #: ScenarioEditor\Sections\Object\Object.cpp:472 |
| 949 | msgid "Player:" |
| 950 | msgstr "" |
| 951 | |
| 952 | #: ScenarioEditor\Sections\Object\Object.cpp:482 |
| 953 | msgid "Variation" |
| 954 | msgstr "" |
| 955 | |
| 956 | #: ScenarioEditor\Sections\Player\Player.cpp:123 |
| 957 | msgid "Player info" |
| 958 | msgstr "" |
| 959 | |
| 960 | #: ScenarioEditor\Sections\Player\Player.cpp:135 |
| 961 | msgid "Civilisation" |
| 962 | msgstr "" |
| 963 | |
| 964 | #: ScenarioEditor\Sections\Player\Player.cpp:143 |
| 965 | msgid "Set player colour" |
| 966 | msgstr "" |
| 967 | |
| 968 | #: ScenarioEditor\Sections\Player\Player.cpp:148 |
| 969 | msgid "AI" |
| 970 | msgstr "" |
| 971 | |
| 972 | #: ScenarioEditor\Sections\Player\Player.cpp:150 |
| 973 | msgid "Select AI" |
| 974 | msgstr "" |
| 975 | |
| 976 | #: ScenarioEditor\Sections\Player\Player.cpp:162 |
| 977 | msgid "Resources" |
| 978 | msgstr "" |
| 979 | |
| 980 | #: ScenarioEditor\Sections\Player\Player.cpp:168 |
| 981 | msgid "Food" |
| 982 | msgstr "" |
| 983 | |
| 984 | #: ScenarioEditor\Sections\Player\Player.cpp:170 |
| 985 | msgid "Initial value of food resource" |
| 986 | msgstr "" |
| 987 | |
| 988 | #: ScenarioEditor\Sections\Player\Player.cpp:175 |
| 989 | msgid "Wood" |
| 990 | msgstr "" |
| 991 | |
| 992 | #: ScenarioEditor\Sections\Player\Player.cpp:177 |
| 993 | msgid "Initial value of wood resource" |
| 994 | msgstr "" |
| 995 | |
| 996 | #: ScenarioEditor\Sections\Player\Player.cpp:182 |
| 997 | msgid "Metal" |
| 998 | msgstr "" |
| 999 | |
| 1000 | #: ScenarioEditor\Sections\Player\Player.cpp:184 |
| 1001 | msgid "Initial value of metal resource" |
| 1002 | msgstr "" |
| 1003 | |
| 1004 | #: ScenarioEditor\Sections\Player\Player.cpp:189 |
| 1005 | msgid "Stone" |
| 1006 | msgstr "" |
| 1007 | |
| 1008 | #: ScenarioEditor\Sections\Player\Player.cpp:191 |
| 1009 | msgid "Initial value of stone resource" |
| 1010 | msgstr "" |
| 1011 | |
| 1012 | #: ScenarioEditor\Sections\Player\Player.cpp:196 |
| 1013 | msgid "Pop limit" |
| 1014 | msgstr "" |
| 1015 | |
| 1016 | #: ScenarioEditor\Sections\Player\Player.cpp:198 |
| 1017 | msgid "Population limit for this player" |
| 1018 | msgstr "" |
| 1019 | |
| 1020 | #: ScenarioEditor\Sections\Player\Player.cpp:209 |
| 1021 | msgid "Diplomacy" |
| 1022 | msgstr "" |
| 1023 | |
| 1024 | #: ScenarioEditor\Sections\Player\Player.cpp:214 |
| 1025 | msgid "Team" |
| 1026 | msgstr "" |
| 1027 | |
| 1028 | #: ScenarioEditor\Sections\Player\Player.cpp:216 |
| 1029 | msgid "None" |
| 1030 | msgstr "" |
| 1031 | |
| 1032 | #: ScenarioEditor\Sections\Player\Player.cpp:241 |
| 1033 | msgid "Starting Camera" |
| 1034 | msgstr "" |
| 1035 | |
| 1036 | #: ScenarioEditor\Sections\Player\Player.cpp:243 |
| 1037 | msgid "Set" |
| 1038 | msgstr "" |
| 1039 | |
| 1040 | #: ScenarioEditor\Sections\Player\Player.cpp:245 |
| 1041 | msgid "Set player camera to this view" |
| 1042 | msgstr "" |
| 1043 | |
| 1044 | #: ScenarioEditor\Sections\Player\Player.cpp:246 |
| 1045 | msgid "View" |
| 1046 | msgstr "" |
| 1047 | |
| 1048 | #: ScenarioEditor\Sections\Player\Player.cpp:249 |
| 1049 | msgid "View the player camera" |
| 1050 | msgstr "" |
| 1051 | |
| 1052 | #: ScenarioEditor\Sections\Player\Player.cpp:250 |
| 1053 | msgid "Clear" |
| 1054 | msgstr "" |
| 1055 | |
| 1056 | #: ScenarioEditor\Sections\Player\Player.cpp:253 |
| 1057 | msgid "Clear player camera" |
| 1058 | msgstr "" |
| 1059 | |
| 1060 | #: ScenarioEditor\Sections\Player\Player.cpp:533 |
| 1061 | msgid "" |
| 1062 | "WARNING: All objects belonging to the removed players will be deleted. " |
| 1063 | "Continue anyway?" |
| 1064 | msgstr "" |
| 1065 | |
| 1066 | #: ScenarioEditor\Sections\Player\Player.cpp:533 |
| 1067 | msgid "Remove player confirmation" |
| 1068 | msgstr "" |
| 1069 | |
| 1070 | #: ScenarioEditor\Sections\Player\Player.cpp:605 |
| 1071 | msgid "Player settings" |
| 1072 | msgstr "" |
| 1073 | |
| 1074 | #: ScenarioEditor\Sections\Player\Player.cpp:609 |
| 1075 | msgid "Num players" |
| 1076 | msgstr "" |
| 1077 | |
| 1078 | #: ScenarioEditor\Sections\Player\Player.cpp:664 |
| 1079 | #: ScenarioEditor\Sections\Player\Player.cpp:756 |
| 1080 | msgid "Unknown" |
| 1081 | msgstr "" |
| 1082 | |
| 1083 | #: ScenarioEditor\Sections\Player\Player.cpp:681 |
| 1084 | msgid "<None>" |
| 1085 | msgstr "" |
| 1086 | |
| 1087 | #: ScenarioEditor\Sections\Terrain\Terrain.cpp:194 |
| 1088 | msgid "Elevation tools" |
| 1089 | msgstr "" |
| 1090 | |
| 1091 | #: ScenarioEditor\Sections\Terrain\Terrain.cpp:196 |
| 1092 | msgid "Modify" |
| 1093 | msgstr "" |
| 1094 | |
| 1095 | #: ScenarioEditor\Sections\Terrain\Terrain.cpp:197 |
| 1096 | #: ScenarioEditor\Sections\Terrain\Terrain.cpp:199 |
| 1097 | msgid "" |
| 1098 | "Brush with left mouse buttons to raise terrain,\n" |
| 1099 | "right mouse button to lower it" |
| 1100 | msgstr "" |
| 1101 | |
| 1102 | #: ScenarioEditor\Sections\Terrain\Terrain.cpp:198 |
| 1103 | msgid "Ridge" |
| 1104 | msgstr "" |
| 1105 | |
| 1106 | #: ScenarioEditor\Sections\Terrain\Terrain.cpp:201 |
| 1107 | msgid "" |
| 1108 | "Brush with left mouse button to smooth terrain,\n" |
| 1109 | "right mouse button to roughen it" |
| 1110 | msgstr "" |
| 1111 | |
| 1112 | #: ScenarioEditor\Sections\Terrain\Terrain.cpp:203 |
| 1113 | msgid "Brush with left mouse button to flatten terrain" |
| 1114 | msgstr "" |
| 1115 | |
| 1116 | #: ScenarioEditor\Sections\Terrain\Terrain.cpp:213 |
| 1117 | msgid "Texture tools" |
| 1118 | msgstr "" |
| 1119 | |
| 1120 | #: ScenarioEditor\Sections\Terrain\Terrain.cpp:215 |
| 1121 | msgid "Paint" |
| 1122 | msgstr "" |
| 1123 | |
| 1124 | #: ScenarioEditor\Sections\Terrain\Terrain.cpp:216 |
| 1125 | msgid "" |
| 1126 | "Brush with left mouse button to paint texture dominantly,\n" |
| 1127 | "right mouse button to paint submissively.\n" |
| 1128 | "Shift-left-click for eyedropper tool" |
| 1129 | msgstr "" |
| 1130 | |
| 1131 | #: ScenarioEditor\Sections\Terrain\Terrain.cpp:217 |
| 1132 | msgid "Replace" |
| 1133 | msgstr "" |
| 1134 | |
| 1135 | #: ScenarioEditor\Sections\Terrain\Terrain.cpp:218 |
| 1136 | msgid "Replace all of a terrain texture with a new one" |
| 1137 | msgstr "" |
| 1138 | |
| 1139 | #: ScenarioEditor\Sections\Terrain\Terrain.cpp:219 |
| 1140 | msgid "Fill" |
| 1141 | msgstr "" |
| 1142 | |
| 1143 | #: ScenarioEditor\Sections\Terrain\Terrain.cpp:230 |
| 1144 | msgid "Brush" |
| 1145 | msgstr "" |
| 1146 | |
| 1147 | #: ScenarioEditor\Sections\Terrain\Terrain.cpp:244 |
| 1148 | msgid "Visualise" |
| 1149 | msgstr "" |
| 1150 | |
| 1151 | #: ScenarioEditor\Sections\Terrain\Terrain.cpp:252 |
| 1152 | msgid "(none)" |
| 1153 | msgstr "" |
| 1154 | |
| 1155 | #: ScenarioEditor\Sections\Terrain\Terrain.cpp:256 |
| 1156 | msgid "Passability" |
| 1157 | msgstr "" |
| 1158 | |
| 1159 | #: ScenarioEditor\Sections\Terrain\Terrain.cpp:258 |
| 1160 | msgid "View passability classes" |
| 1161 | msgstr "" |
| 1162 | |
| 1163 | #: ScenarioEditor\Sections\Terrain\Terrain.cpp:260 |
| 1164 | msgid "Priorities" |
| 1165 | msgstr "" |
| 1166 | |
| 1167 | #: ScenarioEditor\Sections\Terrain\Terrain.cpp:262 |
| 1168 | msgid "Show terrain texture priorities" |
| 1169 | msgstr "" |
| 1170 | |
| 1171 | #: ScenarioEditor\Sections\Terrain\Terrain.cpp:270 |
| 1172 | msgid "Misc tools" |
| 1173 | msgstr "" |
| 1174 | |
| 1175 | #: ScenarioEditor\Sections\Terrain\Terrain.cpp:271 |
| 1176 | #: ScenarioEditor\Sections\Terrain\Terrain.cpp:325 |
| 1177 | msgid "Resize map" |
| 1178 | msgstr "" |
| 1179 | |
| 1180 | #: ScenarioEditor\Sections\Terrain\Terrain.cpp:324 |
| 1181 | msgid "Select new map size. WARNING: This probably only works reliably on blank maps." |
| 1182 | msgstr "" |
| 1183 | |
| 1184 | #: ScenarioEditor\Sections\Terrain\Terrain.cpp:375 |
| 1185 | msgid "Loading terrain previews" |
| 1186 | msgstr "" |
| 1187 | |
| 1188 | #: ScenarioEditor\Sections\Terrain\Terrain.cpp:513 |
| 1189 | msgid "Loading terrain groups" |
| 1190 | msgstr "" |
| 1191 | |
| 1192 | #: ScenarioEditor\Tools\Common\Brushes.cpp:166 |
| 1193 | msgid "Shape" |
| 1194 | msgstr "" |
| 1195 | |
| 1196 | #: ScenarioEditor\Tools\Common\Brushes.cpp:243 |
| 1197 | msgid "Circle" |
| 1198 | msgstr "" |
| 1199 | |
| 1200 | #: ScenarioEditor\Tools\Common\Brushes.cpp:244 |
| 1201 | msgid "Square" |
| 1202 | msgstr "" |
| 1203 | |
| 1204 | #: ScenarioEditor\Tools\Common\Brushes.cpp:255 |
| 1205 | msgid "Size" |
| 1206 | msgstr "" |
| 1207 | |
| 1208 | #: ScenarioEditor\Tools\Common\Brushes.cpp:257 |
| 1209 | msgid "Strength" |
| 1210 | msgstr "" |
| 1211 | |