Ticket #2756: mainlog.html

File mainlog.html, 43.7 KB (added by Stan, 10 years ago)
Line 
1<!DOCTYPE html>
2<meta charset="utf-8">
3<title>Pyrogenesis Log</title>
4<style>body { background: #eee; color: black; font-family: sans-serif; } p { background: white; margin: 3px 0 3px 0; } .error { color: red; } .warning { color: blue; }</style>
5<h2>0 A.D. Main log</h2>
6<p>Loading config file "config/default.cfg"</p>
7<p>Loaded config string "windowed" = "false"</p>
8<p>Loaded config string "showdetailedtooltips" = "false"</p>
9<p>Loaded config string "splashscreendisable" = "false"</p>
10<p>Loaded config string "splashscreenversion" = "0"</p>
11<p>Loaded config string "pauseonfocusloss" = "true"</p>
12<p>Loaded config string "multiplayerserver" = "127.0.0.1"</p>
13<p>Loaded config string "xres" = "0"</p>
14<p>Loaded config string "yres" = "0"</p>
15<p>Loaded config string "bpp" = "0"</p>
16<p>Loaded config string "renderactors" = "true"</p>
17<p>Loaded config string "waterugly" = "false"</p>
18<p>Loaded config string "waterfancyeffects" = "false"</p>
19<p>Loaded config string "waterrealdepth" = "true"</p>
20<p>Loaded config string "waterrefraction" = "true"</p>
21<p>Loaded config string "waterreflection" = "true"</p>
22<p>Loaded config string "shadowsonwater" = "false"</p>
23<p>Loaded config string "shadows" = "true"</p>
24<p>Loaded config string "shadowpcf" = "true"</p>
25<p>Loaded config string "vsync" = "false"</p>
26<p>Loaded config string "particles" = "true"</p>
27<p>Loaded config string "silhouettes" = "true"</p>
28<p>Loaded config string "showsky" = "false"</p>
29<p>Loaded config string "nos3tc" = "false"</p>
30<p>Loaded config string "noautomipmap" = "true"</p>
31<p>Loaded config string "novbo" = "false"</p>
32<p>Loaded config string "noframebufferobject" = "false"</p>
33<p>Loaded config string "nohwcursor" = "false"</p>
34<p>Loaded config string "force_s3tc_enable" = "true"</p>
35<p>Loaded config string "renderpath" = "default"</p>
36<p>Loaded config string "preferglsl" = "false"</p>
37<p>Loaded config string "gentangents" = "false"</p>
38<p>Loaded config string "gpuskinning" = "false"</p>
39<p>Loaded config string "smoothlos" = "false"</p>
40<p>Loaded config string "postproc" = "false"</p>
41<p>Loaded config string "materialmgr.quality" = "0.0"</p>
42<p>Loaded config string "materialmgr.PARALLAX_DIST.max" = "150"</p>
43<p>Loaded config string "materialmgr.PARALLAX_HQ_DIST.max" = "75"</p>
44<p>Loaded config string "materialmgr.PARALLAX_VHQ_DIST.max" = "0"</p>
45<p>Loaded config string "forcealphatest" = "false"</p>
46<p>Loaded config string "userreport.url" = "http://feedback.wildfiregames.com/report/upload/v1/"</p>
47<p>Loaded config string "skycolor" = "0 0 0"</p>
48<p>Loaded config string "sound.mastergain" = "0.9"</p>
49<p>Loaded config string "sound.musicgain" = "0.2"</p>
50<p>Loaded config string "sound.ambientgain" = "0.6"</p>
51<p>Loaded config string "sound.actiongain" = "0.7"</p>
52<p>Loaded config string "sound.uigain" = "0.7"</p>
53<p>Loaded config string "view.scroll.speed" = "120.0"</p>
54<p>Loaded config string "view.scroll.speed.modifier" = "1.05"</p>
55<p>Loaded config string "view.rotate.x.speed" = "1.2"</p>
56<p>Loaded config string "view.rotate.x.min" = "28.0"</p>
57<p>Loaded config string "view.rotate.x.max" = "60.0"</p>
58<p>Loaded config string "view.rotate.x.default" = "35.0"</p>
59<p>Loaded config string "view.rotate.y.speed" = "2.0"</p>
60<p>Loaded config string "view.rotate.y.speed.wheel" = "0.45"</p>
61<p>Loaded config string "view.rotate.y.default" = "0.0"</p>
62<p>Loaded config string "view.rotate.speed.modifier" = "1.05"</p>
63<p>Loaded config string "view.drag.speed" = "0.5"</p>
64<p>Loaded config string "view.zoom.speed" = "256.0"</p>
65<p>Loaded config string "view.zoom.speed.wheel" = "32.0"</p>
66<p>Loaded config string "view.zoom.min" = "50.0"</p>
67<p>Loaded config string "view.zoom.max" = "200.0"</p>
68<p>Loaded config string "view.zoom.default" = "120.0"</p>
69<p>Loaded config string "view.zoom.speed.modifier" = "1.05"</p>
70<p>Loaded config string "view.pos.smoothness" = "0.1"</p>
71<p>Loaded config string "view.zoom.smoothness" = "0.4"</p>
72<p>Loaded config string "view.rotate.x.smoothness" = "0.5"</p>
73<p>Loaded config string "view.rotate.y.smoothness" = "0.3"</p>
74<p>Loaded config string "view.near" = "2.0"</p>
75<p>Loaded config string "view.far" = "4096.0"</p>
76<p>Loaded config string "view.fov" = "45.0"</p>
77<p>Loaded config string "view.height.smoothness" = "0.5"</p>
78<p>Loaded config string "view.height.min" = "16"</p>
79<p>Loaded config string "camerajump.threshold" = "40"</p>
80<p>Loaded config string "hotkey.exit" = "Alt+F4"</p>
81<p>Loaded config string "hotkey.exit" = "Ctrl+Break"</p>
82<p>Loaded config string "hotkey.exit" = "Super+Q"</p>
83<p>Loaded config string "hotkey.leave" = "Escape"</p>
84<p>Loaded config string "hotkey.confirm" = "Return"</p>
85<p>Loaded config string "hotkey.pause" = "Pause"</p>
86<p>Loaded config string "hotkey.screenshot" = "F2"</p>
87<p>Loaded config string "hotkey.bigscreenshot" = "Shift+F2"</p>
88<p>Loaded config string "hotkey.togglefullscreen" = "Alt+Return"</p>
89<p>Loaded config string "hotkey.screenshot.watermark" = "Alt+K"</p>
90<p>Loaded config string "hotkey.wireframe" = "Alt+W"</p>
91<p>Loaded config string "hotkey.silhouettes" = "Alt+S"</p>
92<p>Loaded config string "hotkey.showsky" = "Alt+Z"</p>
93<p>Loaded config string "hotkey.camera.reset" = "R"</p>
94<p>Loaded config string "hotkey.camera.follow" = "F"</p>
95<p>Loaded config string "hotkey.camera.zoom.in" = "Plus"</p>
96<p>Loaded config string "hotkey.camera.zoom.in" = "Equals"</p>
97<p>Loaded config string "hotkey.camera.zoom.in" = "NumPlus"</p>
98<p>Loaded config string "hotkey.camera.zoom.out" = "Minus"</p>
99<p>Loaded config string "hotkey.camera.zoom.out" = "NumMinus"</p>
100<p>Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"</p>
101<p>Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"</p>
102<p>Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow"</p>
103<p>Loaded config string "hotkey.camera.rotate.up" = "Ctrl+W"</p>
104<p>Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow"</p>
105<p>Loaded config string "hotkey.camera.rotate.down" = "Ctrl+S"</p>
106<p>Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow"</p>
107<p>Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+A"</p>
108<p>Loaded config string "hotkey.camera.rotate.cw" = "Q"</p>
109<p>Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow"</p>
110<p>Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+D"</p>
111<p>Loaded config string "hotkey.camera.rotate.ccw" = "E"</p>
112<p>Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp"</p>
113<p>Loaded config string "hotkey.camera.rotate.wheel.cw" = "MouseX1"</p>
114<p>Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown"</p>
115<p>Loaded config string "hotkey.camera.rotate.wheel.ccw" = "MouseX2"</p>
116<p>Loaded config string "hotkey.camera.pan" = "MouseMiddle"</p>
117<p>Loaded config string "hotkey.camera.left" = "A"</p>
118<p>Loaded config string "hotkey.camera.left" = "LeftArrow"</p>
119<p>Loaded config string "hotkey.camera.right" = "D"</p>
120<p>Loaded config string "hotkey.camera.right" = "RightArrow"</p>
121<p>Loaded config string "hotkey.camera.up" = "W"</p>
122<p>Loaded config string "hotkey.camera.up" = "UpArrow"</p>
123<p>Loaded config string "hotkey.camera.down" = "S"</p>
124<p>Loaded config string "hotkey.camera.down" = "DownArrow"</p>
125<p>Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S"</p>
126<p>Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S"</p>
127<p>Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R"</p>
128<p>Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R"</p>
129<p>Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z"</p>
130<p>Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z"</p>
131<p>Loaded config string "hotkey.camera.jump.1" = "F5"</p>
132<p>Loaded config string "hotkey.camera.jump.2" = "F6"</p>
133<p>Loaded config string "hotkey.camera.jump.3" = "F7"</p>
134<p>Loaded config string "hotkey.camera.jump.4" = "F8"</p>
135<p>Loaded config string "hotkey.camera.jump.set.1" = "Ctrl+F5"</p>
136<p>Loaded config string "hotkey.camera.jump.set.2" = "Ctrl+F6"</p>
137<p>Loaded config string "hotkey.camera.jump.set.3" = "Ctrl+F7"</p>
138<p>Loaded config string "hotkey.camera.jump.set.4" = "Ctrl+F8"</p>
139<p>Loaded config string "hotkey.console.toggle" = "BackQuote"</p>
140<p>Loaded config string "hotkey.console.toggle" = "F9"</p>
141<p>Loaded config string "hotkey.copy" = "Ctrl+C"</p>
142<p>Loaded config string "hotkey.paste" = "Ctrl+V"</p>
143<p>Loaded config string "hotkey.cut" = "Ctrl+X"</p>
144<p>Loaded config string "hotkey.selection.add" = "Shift"</p>
145<p>Loaded config string "hotkey.selection.milonly" = "Alt"</p>
146<p>Loaded config string "hotkey.selection.remove" = "Ctrl"</p>
147<p>Loaded config string "hotkey.selection.cancel" = "Esc"</p>
148<p>Loaded config string "hotkey.selection.idleworker" = "Period"</p>
149<p>Loaded config string "hotkey.selection.idlewarrior" = "ForwardSlash"</p>
150<p>Loaded config string "hotkey.selection.offscreen" = "Alt"</p>
151<p>Loaded config string "hotkey.selection.group.select.0" = "0"</p>
152<p>Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0"</p>
153<p>Loaded config string "hotkey.selection.group.add.0" = "Shift+0"</p>
154<p>Loaded config string "hotkey.selection.group.select.1" = "1"</p>
155<p>Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1"</p>
156<p>Loaded config string "hotkey.selection.group.add.1" = "Shift+1"</p>
157<p>Loaded config string "hotkey.selection.group.select.2" = "2"</p>
158<p>Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2"</p>
159<p>Loaded config string "hotkey.selection.group.add.2" = "Shift+2"</p>
160<p>Loaded config string "hotkey.selection.group.select.3" = "3"</p>
161<p>Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3"</p>
162<p>Loaded config string "hotkey.selection.group.add.3" = "Shift+3"</p>
163<p>Loaded config string "hotkey.selection.group.select.4" = "4"</p>
164<p>Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4"</p>
165<p>Loaded config string "hotkey.selection.group.add.4" = "Shift+4"</p>
166<p>Loaded config string "hotkey.selection.group.select.5" = "5"</p>
167<p>Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5"</p>
168<p>Loaded config string "hotkey.selection.group.add.5" = "Shift+5"</p>
169<p>Loaded config string "hotkey.selection.group.select.6" = "6"</p>
170<p>Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6"</p>
171<p>Loaded config string "hotkey.selection.group.add.6" = "Shift+6"</p>
172<p>Loaded config string "hotkey.selection.group.select.7" = "7"</p>
173<p>Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7"</p>
174<p>Loaded config string "hotkey.selection.group.add.7" = "Shift+7"</p>
175<p>Loaded config string "hotkey.selection.group.select.8" = "8"</p>
176<p>Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8"</p>
177<p>Loaded config string "hotkey.selection.group.add.8" = "Shift+8"</p>
178<p>Loaded config string "hotkey.selection.group.select.9" = "9"</p>
179<p>Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9"</p>
180<p>Loaded config string "hotkey.selection.group.add.9" = "Shift+9"</p>
181<p>Loaded config string "hotkey.session.kill" = "Delete"</p>
182<p>Loaded config string "hotkey.session.stop" = "H"</p>
183<p>Loaded config string "hotkey.session.attack" = "Ctrl+Alt"</p>
184<p>Loaded config string "hotkey.session.attackmove" = "Ctrl"</p>
185<p>Loaded config string "hotkey.session.attackmoveUnit" = "Ctrl+Q"</p>
186<p>Loaded config string "hotkey.session.garrison" = "Ctrl"</p>
187<p>Loaded config string "hotkey.session.autorallypoint" = "Ctrl"</p>
188<p>Loaded config string "hotkey.session.guard" = "G"</p>
189<p>Loaded config string "hotkey.session.queue" = "Shift"</p>
190<p>Loaded config string "hotkey.session.batchtrain" = "Shift"</p>
191<p>Loaded config string "hotkey.session.massbarter" = "Shift"</p>
192<p>Loaded config string "hotkey.session.masstribute" = "Shift"</p>
193<p>Loaded config string "hotkey.session.fulltradeswap" = "Shift"</p>
194<p>Loaded config string "hotkey.session.unloadtype" = "Shift"</p>
195<p>Loaded config string "hotkey.session.deselectgroup" = "Ctrl"</p>
196<p>Loaded config string "hotkey.session.rotate.cw" = "RightBracket"</p>
197<p>Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"</p>
198<p>Loaded config string "hotkey.timewarp.fastforward" = "Space"</p>
199<p>Loaded config string "hotkey.timewarp.rewind" = "Backspace"</p>
200<p>Loaded config string "hotkey.session.queueunit.1" = "Z"</p>
201<p>Loaded config string "hotkey.session.queueunit.2" = "X"</p>
202<p>Loaded config string "hotkey.session.queueunit.3" = "C"</p>
203<p>Loaded config string "hotkey.session.queueunit.4" = "V"</p>
204<p>Loaded config string "hotkey.session.queueunit.5" = "B"</p>
205<p>Loaded config string "hotkey.session.queueunit.6" = "N"</p>
206<p>Loaded config string "hotkey.session.queueunit.7" = "M"</p>
207<p>Loaded config string "hotkey.session.queueunit.8" = "Comma"</p>
208<p>Loaded config string "hotkey.fps.toggle" = "Alt+F"</p>
209<p>Loaded config string "hotkey.realtime.toggle" = "Alt+T"</p>
210<p>Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"</p>
211<p>Loaded config string "hotkey.session.gui.toggle" = "Alt+G"</p>
212<p>Loaded config string "hotkey.menu.toggle" = "F10"</p>
213<p>Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"</p>
214<p>Loaded config string "hotkey.session.showstatusbars" = "Tab"</p>
215<p>Loaded config string "hotkey.session.highlightguarding" = "PgDn"</p>
216<p>Loaded config string "hotkey.session.highlightguarded" = "PgUp"</p>
217<p>Loaded config string "hotkey.chat" = "Return"</p>
218<p>Loaded config string "hotkey.teamchat" = "T"</p>
219<p>Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"</p>
220<p>Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"</p>
221<p>Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"</p>
222<p>Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"</p>
223<p>Loaded config string "hotkey.profile.toggle" = "F11"</p>
224<p>Loaded config string "hotkey.profile.save" = "Shift+F11"</p>
225<p>Loaded config string "hotkey.profile2.enable" = "F11"</p>
226<p>Loaded config string "profiler2.http.autoenable" = "false"</p>
227<p>Loaded config string "profiler2.script.enable" = "false"</p>
228<p>Loaded config string "profiler2.gpu.autoenable" = "false"</p>
229<p>Loaded config string "profiler2.gpu.arb.enable" = "true"</p>
230<p>Loaded config string "profiler2.gpu.ext.enable" = "true"</p>
231<p>Loaded config string "profiler2.gpu.intel.enable" = "true"</p>
232<p>Loaded config string "jsdebugger.enable" = "false"</p>
233<p>Loaded config string "tinygettext.debug" = "false"</p>
234<p>Loaded config string "hotkey.quicksave" = "Shift+F5"</p>
235<p>Loaded config string "hotkey.quickload" = "Shift+F8"</p>
236<p>Loaded config string "joystick.enable" = "false"</p>
237<p>Loaded config string "joystick.deadzone" = "8192"</p>
238<p>Loaded config string "joystick.camera.pan.x" = "0"</p>
239<p>Loaded config string "joystick.camera.pan.y" = "1"</p>
240<p>Loaded config string "joystick.camera.rotate.x" = "3"</p>
241<p>Loaded config string "joystick.camera.rotate.y" = "2"</p>
242<p>Loaded config string "joystick.camera.zoom.in" = "5"</p>
243<p>Loaded config string "joystick.camera.zoom.out" = "4"</p>
244<p>Loaded config string "gui.session.timeelapsedcounter" = "false"</p>
245<p>Loaded config string "gui.session.attacknotificationmessage" = "true"</p>
246<p>Loaded config string "gui.session.minimap.pingduration" = "50.0"</p>
247<p>Loaded config string "gui.session.minimap.blinkduration" = "1.7"</p>
248<p>Loaded config string "gui.cursorblinkrate" = "0.5"</p>
249<p>Loaded config string "lobby.server" = "lobby.wildfiregames.com"</p>
250<p>Loaded config string "lobby.xpartamupp" = "wfgbot17"</p>
251<p>Loaded config string "lobby.chattimestamp" = "false"</p>
252<p>Loaded config string "lobby.room" = "arena17"</p>
253<p>Loaded config string "lobby.history" = "0"</p>
254<p>Loaded config string "overlay.fps" = "false"</p>
255<p>Loaded config string "overlay.realtime" = "false"</p>
256<p>Cannot find config file "config/local.cfg" - ignoring</p>
257<p>Loading config file "config/user.cfg"</p>
258<p>Loaded config string "gentangents" = "true"</p>
259<p>Loaded config string "gpuskinning" = "true"</p>
260<p>Loaded config string "lobby.login" = "Stan"</p>
261<p>Loaded config string "lobby.password" = "*******"</p>
262<p>Loaded config string "locale" = "en_US"</p>
263<p>Loaded config string "materialmgr.PARALLAX_DIST.max" = "150"</p>
264<p>Loaded config string "materialmgr.PARALLAX_HQ_DIST.max" = "75"</p>
265<p>Loaded config string "materialmgr.PARALLAX_VHQ_DIST.max" = "20"</p>
266<p>Loaded config string "materialmgr.quality" = "10"</p>
267<p>Loaded config string "overlay.fps" = "true"</p>
268<p>Loaded config string "particles" = "true"</p>
269<p>Loaded config string "pauseonfocusloss" = "true"</p>
270<p>Loaded config string "playername" = "Stan"</p>
271<p>Loaded config string "postproc" = "true"</p>
272<p>Loaded config string "preferglsl" = "true"</p>
273<p>Loaded config string "renderactors" = "true"</p>
274<p>Loaded config string "shadowpcf" = "true"</p>
275<p>Loaded config string "shadows" = "true"</p>
276<p>Loaded config string "shadowsonwater" = "true"</p>
277<p>Loaded config string "showdetailedtooltips" = "true"</p>
278<p>Loaded config string "showsky" = "true"</p>
279<p>Loaded config string "silhouettes" = "false"</p>
280<p>Loaded config string "smoothlos" = "true"</p>
281<p>Loaded config string "sound.musicgain" = "0.0"</p>
282<p>Loaded config string "splashscreendisable" = "true"</p>
283<p>Loaded config string "splashscreenversion" = "0"</p>
284<p>Loaded config string "userreport.enabledversion" = "1"</p>
285<p>Loaded config string "userreport.id" = "e012e183767f1423"</p>
286<p>Loaded config string "vsync" = "true"</p>
287<p>Loaded config string "waterfancyeffects" = "true"</p>
288<p>Loaded config string "waterrealdepth" = "true"</p>
289<p>Loaded config string "waterreflection" = "true"</p>
290<p>Loaded config string "waterrefraction" = "true"</p>
291<p>Loaded config string "watershadows" = "false"</p>
292<p>Loaded config string "waterugly" = "false"</p>
293<p>Loaded config string "windowed" = "false"</p>
294<p>CRenderer::Open: depth bits 24</p>
295<p>CRenderer::Open: stencil bits 8</p>
296<p>CRenderer::Open: alpha bits 8</p>
297<p>Creating shadow texture (size 1024x1024) (format = DEPTH_COMPONENT)</p>
298<p>Loading simulation script 'simulation/components/interfaces/AIProxy.js'</p>
299<p>Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'</p>
300<p>Loading simulation script 'simulation/components/interfaces/Attack.js'</p>
301<p>Loading simulation script 'simulation/components/interfaces/AttackDetection.js'</p>
302<p>Loading simulation script 'simulation/components/interfaces/AuraManager.js'</p>
303<p>Loading simulation script 'simulation/components/interfaces/Auras.js'</p>
304<p>Loading simulation script 'simulation/components/interfaces/Barter.js'</p>
305<p>Loading simulation script 'simulation/components/interfaces/BattleDetection.js'</p>
306<p>Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'</p>
307<p>Loading simulation script 'simulation/components/interfaces/Builder.js'</p>
308<p>Loading simulation script 'simulation/components/interfaces/BuildingAI.js'</p>
309<p>Loading simulation script 'simulation/components/interfaces/Cost.js'</p>
310<p>Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'</p>
311<p>Loading simulation script 'simulation/components/interfaces/EndGameManager.js'</p>
312<p>Loading simulation script 'simulation/components/interfaces/EntityLimits.js'</p>
313<p>Loading simulation script 'simulation/components/interfaces/Formation.js'</p>
314<p>Loading simulation script 'simulation/components/interfaces/Foundation.js'</p>
315<p>Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'</p>
316<p>Loading simulation script 'simulation/components/interfaces/Gate.js'</p>
317<p>Loading simulation script 'simulation/components/interfaces/Guard.js'</p>
318<p>Loading simulation script 'simulation/components/interfaces/Heal.js'</p>
319<p>Loading simulation script 'simulation/components/interfaces/Health.js'</p>
320<p>Loading simulation script 'simulation/components/interfaces/Loot.js'</p>
321<p>Loading simulation script 'simulation/components/interfaces/Looter.js'</p>
322<p>Loading simulation script 'simulation/components/interfaces/Messages.js'</p>
323<p>Loading simulation script 'simulation/components/interfaces/Pack.js'</p>
324<p>Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'</p>
325<p>Loading simulation script 'simulation/components/interfaces/Promotion.js'</p>
326<p>Loading simulation script 'simulation/components/interfaces/RallyPoint.js'</p>
327<p>Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'</p>
328<p>Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'</p>
329<p>Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'</p>
330<p>Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'</p>
331<p>Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'</p>
332<p>Loading simulation script 'simulation/components/interfaces/Sound.js'</p>
333<p>Loading simulation script 'simulation/components/interfaces/Stamina.js'</p>
334<p>Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'</p>
335<p>Loading simulation script 'simulation/components/interfaces/StatusBars.js'</p>
336<p>Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'</p>
337<p>Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'</p>
338<p>Loading simulation script 'simulation/components/interfaces/Timer.js'</p>
339<p>Loading simulation script 'simulation/components/interfaces/Trader.js'</p>
340<p>Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'</p>
341<p>Loading simulation script 'simulation/components/interfaces/Trigger.js'</p>
342<p>Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'</p>
343<p>Loading simulation script 'simulation/components/interfaces/UnitAI.js'</p>
344<p>Loading simulation script 'simulation/components/interfaces/WallPiece.js'</p>
345<p>Loading simulation script 'simulation/components/interfaces/WallSet.js'</p>
346<p>Loading simulation script 'simulation/components/interfaces/Wonder.js'</p>
347<p>Loading simulation script 'simulation/helpers/Cheat.js'</p>
348<p>Loading simulation script 'simulation/helpers/Commands.js'</p>
349<p>Loading simulation script 'simulation/helpers/Damage.js'</p>
350<p>Loading simulation script 'simulation/helpers/Entity.js'</p>
351<p>Loading simulation script 'simulation/helpers/FSM.js'</p>
352<p>Loading simulation script 'simulation/helpers/InitGame.js'</p>
353<p>Loading simulation script 'simulation/helpers/Player.js'</p>
354<p>Loading simulation script 'simulation/helpers/RallyPointCommands.js'</p>
355<p>Loading simulation script 'simulation/helpers/Random.js'</p>
356<p>Loading simulation script 'simulation/helpers/Setup.js'</p>
357<p>Loading simulation script 'simulation/helpers/Sound.js'</p>
358<p>Loading simulation script 'simulation/helpers/TraderGain.js'</p>
359<p>Loading simulation script 'simulation/helpers/ValueModification.js'</p>
360<p>Loading simulation script 'simulation/helpers/Walls.js'</p>
361<p>Loading simulation script 'simulation/helpers/WeightedList.js'</p>
362<p>Loading simulation script 'simulation/components/AIInterface.js'</p>
363<p>Loading simulation script 'simulation/components/AIProxy.js'</p>
364<p>Loading simulation script 'simulation/components/AlertRaiser.js'</p>
365<p>Loading simulation script 'simulation/components/Armour.js'</p>
366<p>Loading simulation script 'simulation/components/Attack.js'</p>
367<p>Loading simulation script 'simulation/components/AttackDetection.js'</p>
368<p>Loading simulation script 'simulation/components/AuraManager.js'</p>
369<p>Loading simulation script 'simulation/components/Auras.js'</p>
370<p>Loading simulation script 'simulation/components/Barter.js'</p>
371<p>Loading simulation script 'simulation/components/BattleDetection.js'</p>
372<p>Loading simulation script 'simulation/components/BuildRestrictions.js'</p>
373<p>Loading simulation script 'simulation/components/Builder.js'</p>
374<p>Loading simulation script 'simulation/components/BuildingAI.js'</p>
375<p>Loading simulation script 'simulation/components/Cost.js'</p>
376<p>Loading simulation script 'simulation/components/EndGameManager.js'</p>
377<p>Loading simulation script 'simulation/components/EntityLimits.js'</p>
378<p>Loading simulation script 'simulation/components/Fogging.js'</p>
379<p>Loading simulation script 'simulation/components/Formation.js'</p>
380<p>Loading simulation script 'simulation/components/FormationAttack.js'</p>
381<p>Loading simulation script 'simulation/components/Foundation.js'</p>
382<p>Loading simulation script 'simulation/components/GarrisonHolder.js'</p>
383<p>Loading simulation script 'simulation/components/Gate.js'</p>
384<p>Loading simulation script 'simulation/components/Guard.js'</p>
385<p>Loading simulation script 'simulation/components/GuiInterface.js'</p>
386<p>Loading simulation script 'simulation/components/Heal.js'</p>
387<p>Loading simulation script 'simulation/components/Health.js'</p>
388<p>Loading simulation script 'simulation/components/Identity.js'</p>
389<p>Loading simulation script 'simulation/components/Loot.js'</p>
390<p>Loading simulation script 'simulation/components/Looter.js'</p>
391<p>Loading simulation script 'simulation/components/Mirage.js'</p>
392<p>Loading simulation script 'simulation/components/MotionBall.js'</p>
393<p>Loading simulation script 'simulation/components/Pack.js'</p>
394<p>Loading simulation script 'simulation/components/Player.js'</p>
395<p>Loading simulation script 'simulation/components/PlayerManager.js'</p>
396<p>Loading simulation script 'simulation/components/ProductionQueue.js'</p>
397<p>Loading simulation script 'simulation/components/Promotion.js'</p>
398<p>Loading simulation script 'simulation/components/RallyPoint.js'</p>
399<p>Loading simulation script 'simulation/components/ResourceDropsite.js'</p>
400<p>Loading simulation script 'simulation/components/ResourceGatherer.js'</p>
401<p>Loading simulation script 'simulation/components/ResourceSupply.js'</p>
402<p>Loading simulation script 'simulation/components/ResourceTrickle.js'</p>
403<p>Loading simulation script 'simulation/components/Settlement.js'</p>
404<p>Loading simulation script 'simulation/components/SkirmishReplacer.js'</p>
405<p>Loading simulation script 'simulation/components/Sound.js'</p>
406<p>Loading simulation script 'simulation/components/Stamina.js'</p>
407<p>Loading simulation script 'simulation/components/StatisticsTracker.js'</p>
408<p>Loading simulation script 'simulation/components/StatusBars.js'</p>
409<p>Loading simulation script 'simulation/components/TechnologyManager.js'</p>
410<p>Loading simulation script 'simulation/components/TechnologyTemplateManager.js'</p>
411<p>Loading simulation script 'simulation/components/TerritoryDecay.js'</p>
412<p>Loading simulation script 'simulation/components/Timer.js'</p>
413<p>Loading simulation script 'simulation/components/Trader.js'</p>
414<p>Loading simulation script 'simulation/components/TrainingRestrictions.js'</p>
415<p>Loading simulation script 'simulation/components/Trigger.js'</p>
416<p>Loading simulation script 'simulation/components/TriggerPoint.js'</p>
417<p>Loading simulation script 'simulation/components/UnitAI.js'</p>
418<p>Loading simulation script 'simulation/components/UnitMotionFlying.js'</p>
419<p>Loading simulation script 'simulation/components/ValueModificationManager.js'</p>
420<p>Loading simulation script 'simulation/components/WallPiece.js'</p>
421<p>Loading simulation script 'simulation/components/WallSet.js'</p>
422<p>Loading simulation script 'simulation/components/Wonder.js'</p>
423<p>CTerrainTextureManager::RecurseDirectory(art/terrains/): no terrains.xml (or errors while loading) - using parent properties</p>
424<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully</p>
425<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully</p>
426<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully</p>
427<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully</p>
428<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully</p>
429<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully</p>
430<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully</p>
431<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully</p>
432<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_a.dae): Loaded successfully</p>
433<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_b.dae): Loaded successfully</p>
434<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_c.dae): Loaded successfully</p>
435<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/boar_death.dae): Loaded successfully</p>
436<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/boar_idle_01.dae): Loaded successfully</p>
437<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/boar_idle_02.dae): Loaded successfully</p>
438<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/boar_run.dae): Loaded successfully</p>
439<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/boar_walk.dae): Loaded successfully</p>
440<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/boar_attack.dae): Loaded successfully</p>
441<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/zebra_attack.dae): Loaded successfully</p>
442<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/zebra_death.dae): Loaded successfully</p>
443<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/zebra_idle.dae): Loaded successfully</p>
444<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/zebra_run.dae): Loaded successfully</p>
445<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/zebra_walk.dae): Loaded successfully</p>
446<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully</p>
447<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully</p>
448<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully</p>
449<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully</p>
450<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully</p>
451<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully</p>
452<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully</p>
453<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully</p>
454<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully</p>
455<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully</p>
456<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_death.dae): Loaded successfully</p>
457<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_01.dae): Loaded successfully</p>
458<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_02.dae): Loaded successfully</p>
459<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_03.dae): Loaded successfully</p>
460<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_walk.dae): Loaded successfully</p>
461<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack.dae): Loaded successfully</p>
462<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_death.dae): Loaded successfully</p>
463<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_01.dae): Loaded successfully</p>
464<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_02.dae): Loaded successfully</p>
465<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_run.dae): Loaded successfully</p>
466<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_walk.dae): Loaded successfully</p>
467<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_death.dae): Loaded successfully</p>
468<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_idle_01.dae): Loaded successfully</p>
469<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_idle_02.dae): Loaded successfully</p>
470<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_idle_03.dae): Loaded successfully</p>
471<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_run.dae): Loaded successfully</p>
472<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_walk.dae): Loaded successfully</p>
473<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_death.dae): Loaded successfully</p>
474<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_idle_01.dae): Loaded successfully</p>
475<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_idle_02.dae): Loaded successfully</p>
476<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_idle_03.dae): Loaded successfully</p>
477<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_run.dae): Loaded successfully</p>
478<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_walk.dae): Loaded successfully</p>
479<p>CSkeletonAnimManager::GetAnimation(art/animation/other/hawk_flight.dae): Loaded successfully</p>
480<p>CSkeletonAnimManager::GetAnimation(art/animation/other/hawk_glide.dae): Loaded successfully</p>
481<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_death.dae): Loaded successfully</p>
482<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_01.dae): Loaded successfully</p>
483<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_02.dae): Loaded successfully</p>
484<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_run.dae): Loaded successfully</p>
485<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_walk.dae): Loaded successfully</p>
486<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully</p>
487<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_build_01.dae): Loaded successfully</p>
488<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_death_01.dae): Loaded successfully</p>
489<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_idle_01.dae): Loaded successfully</p>
490<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_run_01.dae): Loaded successfully</p>
491<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_walk_01.dae): Loaded successfully</p>
492<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_05.psa): Loaded successfully</p>
493<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_gather_01.dae): Loaded successfully</p>
494<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_farm_01.dae): Loaded successfully</p>
495<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_mine_01.dae): Loaded successfully</p>
496<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_lumber_01.dae): Loaded successfully</p>
497<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudebuild.psa): Loaded successfully</p>
498<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_01.psa): Loaded successfully</p>
499<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_02.psa): Loaded successfully</p>
500<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_03.psa): Loaded successfully</p>
501<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_04.psa): Loaded successfully</p>
502<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_06.psa): Loaded successfully</p>
503<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_07.psa): Loaded successfully</p>
504<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_idle_a.psa): Loaded successfully</p>
505<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_salute_c.psa): Loaded successfully</p>
506<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_shield_run_a.psa): Loaded successfully</p>
507<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_walk.psa): Loaded successfully</p>
508<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_atk_a.psa): Loaded successfully</p>
509<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/walk_spearshield.psa): Loaded successfully</p>
510<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/forage.psa): Loaded successfully</p>
511<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/hoe.psa): Loaded successfully</p>
512<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/mine.psa): Loaded successfully</p>
513<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/chop.psa): Loaded successfully</p>
514<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/spear/idle/isp_01.psa): Loaded successfully</p>
515<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_off_01.psa): Loaded successfully</p>
516<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_def_02.psa): Loaded successfully</p>
517<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sling_atk_a.psa): Loaded successfully</p>
518<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.psa): Loaded successfully</p>
519<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.psa): Loaded successfully</p>
520<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.psa): Loaded successfully</p>
521<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_a.psa): Loaded successfully</p>
522<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_b.psa): Loaded successfully</p>
523<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.psa): Loaded successfully</p>
524<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/cavalryidle.psa): Loaded successfully</p>
525<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_gallop.psa): Loaded successfully</p>
526<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_javelin_atk_a.psa): Loaded successfully</p>
527<p>CSkeletonAnimManager::GetAnimation(art/animation/cavalry/sword/attack/rider_sword_shield_atk_a.psa): Loaded successfully</p>
528<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_sword_death_a.psa): Loaded successfully</p>
529<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_spear_shield_atk_a.psa): Loaded successfully</p>
530<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_support_build.dae): Loaded successfully</p>
531<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/feline_death.dae): Loaded successfully</p>
532<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/feline_idle_01.dae): Loaded successfully</p>
533<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/feline_idle_02.dae): Loaded successfully</p>
534<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/feline_idle_03.dae): Loaded successfully</p>
535<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/feline_idle_04.dae): Loaded successfully</p>
536<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/feline_attack.dae): Loaded successfully</p>
537<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/feline_attack_02.dae): Loaded successfully</p>
538<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/feline_run.dae): Loaded successfully</p>
539<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/feline_walk.dae): Loaded successfully</p>
540<p>Loading trigger script 'maps/scripts/Conquest.js'</p>
541<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_em_03.psa): Loaded successfully</p>
542<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_a.psa): Loaded successfully</p>
543<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_b.psa): Loaded successfully</p>
544<p>Loading skeleton definitions from 'art/skeletons/ballista.xml'</p>
545<p>Loading skeleton definitions from 'art/skeletons/biped.xml'</p>
546<p>Loading skeleton definitions from 'art/skeletons/boar.xml'</p>
547<p>Loading skeleton definitions from 'art/skeletons/chariot.xml'</p>
548<p>Loading skeleton definitions from 'art/skeletons/chicken.xml'</p>
549<p>Loading skeleton definitions from 'art/skeletons/chin_blacksmith_wheel.xml'</p>
550<p>Loading skeleton definitions from 'art/skeletons/crocodile.xml'</p>
551<p>Loading skeleton definitions from 'art/skeletons/deer.xml'</p>
552<p>Loading skeleton definitions from 'art/skeletons/elephant_3ds.xml'</p>
553<p>Loading skeleton definitions from 'art/skeletons/elephant_blender.xml'</p>
554<p>Loading skeleton definitions from 'art/skeletons/feline_blender.xml'</p>
555<p>Loading skeleton definitions from 'art/skeletons/fish.xml'</p>
556<p>Loading skeleton definitions from 'art/skeletons/floating_barrels.xml'</p>
557<p>Loading skeleton definitions from 'art/skeletons/gate.xml'</p>
558<p>Loading skeleton definitions from 'art/skeletons/giraffe.xml'</p>
559<p>Loading skeleton definitions from 'art/skeletons/hawk.xml'</p>
560<p>Loading skeleton definitions from 'art/skeletons/hele_lithobolos.xml'</p>
561<p>Loading skeleton definitions from 'art/skeletons/horse.xml'</p>
562<p>Loading skeleton definitions from 'art/skeletons/peacock.xml'</p>
563<p>Loading skeleton definitions from 'art/skeletons/ptol_polybolos.xml'</p>
564<p>Loading skeleton definitions from 'art/skeletons/rotary_mill_grinder.xml'</p>
565<p>Loading skeleton definitions from 'art/skeletons/rowing_boat.xml'</p>
566<p>Loading skeleton definitions from 'art/skeletons/shark.xml'</p>
567<p>Loading skeleton definitions from 'art/skeletons/sheep.xml'</p>
568<p>Loading skeleton definitions from 'art/skeletons/ship_one_row.xml'</p>
569<p>Loading skeleton definitions from 'art/skeletons/ship_three_row.xml'</p>
570<p>Loading skeleton definitions from 'art/skeletons/ship_two_row.xml'</p>
571<p>Loading skeleton definitions from 'art/skeletons/siege_onager.xml'</p>
572<p>Loading skeleton definitions from 'art/skeletons/vehicle_four_wheel.xml'</p>
573<p>Loading skeleton definitions from 'art/skeletons/vehicle_six_wheel.xml'</p>
574<p>Loading skeleton definitions from 'art/skeletons/vehicle_two_wheel.xml'</p>
575<p>Loading skeleton definitions from 'art/skeletons/whale.xml'</p>
576<p>Loading skeleton definitions from 'art/skeletons/wolf.xml'</p>
577<p>Loading skeleton definitions from 'art/skeletons/zebra.xml'</p>
578<p>art/meshes/props/weap_spear_e.dae: Starting conversion</p>
579<p>art/meshes/props/weap_spear_e.dae: Running FixBrokenXML</p>
580<p>art/meshes/props/weap_spear_e.dae: Authoring tool: pmd2collada.py, v3.0</p>
581<p>art/meshes/props/weap_spear_e.dae: FCollada 175: COLLADA document loaded successfully.</p>
582<p>art/meshes/props/weap_spear_e.dae: Found convertible object 'weap_spear_e'</p>
583<p>art/meshes/props/weap_spear_e.dae: Converting 'weap_spear_e-Geometry'</p>
584<p>art/meshes/props/weap_spear_e.dae: Found static geometry</p>
585<p>CSkeletonAnimManager::GetAnimation(art/animation/cavalry/spear/attack/rider_spear_shield_atk_a.psa): Loaded successfully</p>
586<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_idle_a.psa): Loaded successfully</p>
587<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_run.psa): Loaded successfully</p>
588<p>art/meshes/props/weap_spear_a.dae: Starting conversion</p>
589<p>art/meshes/props/weap_spear_a.dae: Running FixBrokenXML</p>
590<p>art/meshes/props/weap_spear_a.dae: Authoring tool: pmd2collada.py, v3.0</p>
591<p>art/meshes/props/weap_spear_a.dae: FCollada 175: COLLADA document loaded successfully.</p>
592<p>art/meshes/props/weap_spear_a.dae: Found convertible object 'weap_spear_a'</p>
593<p>art/meshes/props/weap_spear_a.dae: Converting 'weap_spear_a-Geometry'</p>
594<p>art/meshes/props/weap_spear_a.dae: Found static geometry</p>