Ticket #2963: saveStuff.patch

File saveStuff.patch, 743 bytes (added by Alex, 9 years ago)

Fixed not having random civs anymore after launching a game with previously saved settings

  • binaries/data/mods/public/gui/gamesetup/gamesetup.js

    diff --git a/binaries/data/mods/public/gui/gamesetup/gamesetup.js b/binaries/data/mods/public/gui/gamesetup/gamesetup.js
    index 5d4e2af..5f71e4a 100644
    a b function launchGame()  
    993993    if (!g_GameAttributes.map)
    994994        return;
    995995
     996    saveGameAttributes();
     997
    996998    if (g_GameAttributes.map == "random")
    997999        selectMap(Engine.GetGUIObjectByName("mapSelection").list_data[Math.floor(Math.random() *
    9981000            (Engine.GetGUIObjectByName("mapSelection").list.length - 1)) + 1]);
    function launchGame()  
    10501052        }
    10511053    }
    10521054
    1053     saveGameAttributes();
    1054 
    10551055    if (g_IsNetworked)
    10561056    {
    10571057        Engine.SetNetworkGameAttributes(g_GameAttributes);