1 | <?xml version="1.0" encoding="UTF-8"?>
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2 |
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3 | <Scenario version="5">
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4 | <Terrain patches="25" texture="blackness" priority="0" height="16384"/>
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5 | <Script><![CDATA[//
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6 |
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7 | var patches = 25;
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8 | var x0 = 20, z0 = 20, x1 = patches*16*4-20;
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9 | var x = x0, z = z0;
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10 | var maxh = 0;
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11 | var gap = 14;
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12 |
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13 | var iii = 0;
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14 | while (iii < 5000)
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15 | {
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16 | //var ent = Engine.AddEntity("gaia/flora_tree_cretan_date_palm_patch"); // stupid amount of polys
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17 | //var ent = Engine.AddEntity("gaia/flora_tree_palm_tropical");
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18 | var ent = Engine.AddEntity("gaia/flora_tree_pine");
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19 | //var ent = Engine.AddEntity("gaia/flora_tree_oak");
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20 | //var ent = Engine.AddEntity("gaia/flora_tree_poplar_lombardy");
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21 |
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22 | if (!ent) {
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23 | print("Failed to load "+template+"\n");
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24 | continue;
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25 | }
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26 |
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27 | var cmpFootprint = Engine.QueryInterface(ent, IID_Footprint);
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28 | if (!cmpFootprint) {
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29 | print(template+" has no footprint\n");
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30 | continue;
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31 | }
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32 | var shape = cmpFootprint.GetShape();
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33 | var w, h;
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34 | if (shape.type == 'circle') {
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35 | w = h = shape.radius*2;
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36 | } else {
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37 | w = shape.width;
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38 | h = shape.depth;
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39 | }
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40 |
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41 | if (x + w >= x1) {
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42 | // Start a new row
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43 | x = x0;
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44 | z += maxh + gap;
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45 | maxh = 0;
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46 | }
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47 |
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48 | var cmpPosition = Engine.QueryInterface(ent, IID_Position);
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49 | cmpPosition.MoveTo(x + w/2, z);
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50 | cmpPosition.SetYRotation(Math.PI*3/4);
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51 |
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52 | var cmpOwnership = Engine.QueryInterface(ent, IID_Ownership);
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53 | if (cmpOwnership)
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54 | cmpOwnership.SetOwner(1);
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55 |
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56 | x += w + gap;
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57 | maxh = Math.max(maxh, h);
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58 | iii++;
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59 |
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60 | }
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61 |
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62 | //]]></Script>
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63 | <Environment>
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64 | <LightingModel>standard</LightingModel>
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65 | <SkySet>default</SkySet>
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66 | <SunColour r="0.811765" g="0.792157" b="0.701961"/>
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67 | <SunElevation angle="0.785398"/>
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68 | <SunRotation angle="5.49779"/>
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69 | <TerrainAmbientColour r="0.313726" g="0.376471" b="0.521569"/>
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70 | <UnitsAmbientColour r="0.501961" g="0.501961" b="0.501961"/>
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71 | <Water>
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72 | <WaterBody>
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73 | <Type>lake</Type>
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74 | <Colour r="0.3" g="0.35" b="0.7"/>
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75 | <Height>5</Height>
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76 | <Shininess>150</Shininess>
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77 | <Waviness>4.0</Waviness>
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78 | <Murkiness>0.45</Murkiness>
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79 | <Tint r="0.28" g="0.3" b="0.59"/>
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80 | <ReflectionTint r="0.28" g="0.3" b="0.59"/>
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81 | <ReflectionTintStrength>0</ReflectionTintStrength>
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82 | </WaterBody>
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83 | </Water>
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84 | </Environment>
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85 | <Camera>
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86 | <Position x="141.287" y="78.0967" z="32.4902"/>
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87 | <Rotation angle="0"/>
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88 | <Declination angle="0.523599"/>
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89 | </Camera>
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90 | <ScriptSettings><![CDATA[
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91 | {
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92 | "Name":"Trees Demo",
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93 | "Description":"Every unit in the game.",
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94 | "Keywords": ["demo"],
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95 | "PlayerData":
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96 | [
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97 | {
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98 | "Civ":"hele"
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99 | }
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100 | ],
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101 | "RevealMap":true,
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102 | "GameType":"endless"
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103 | }
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104 | ]]></ScriptSettings>
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105 | <Entities/>
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106 | <Paths/>
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107 | <Triggers/>
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108 | </Scenario>
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