1 | Index: binaries/data/mods/public/gui/credits/texts/programming.json
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2 | ===================================================================
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3 | --- binaries/data/mods/public/gui/credits/texts/programming.json (revision 18368)
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4 | +++ binaries/data/mods/public/gui/credits/texts/programming.json (working copy)
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5 | @@ -93,6 +93,7 @@
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6 | {"nick": "IronNerd", "name": "Matthew McMullan"},
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7 | {"nick": "Itms", "name": "Nicolas Auvray"},
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8 | {"nick": "Jaison", "name": "Marco tom Suden"},
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9 | + {"name": "Jared Ryan Bills"},
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10 | {"nick": "jammus", "name": "James Scott"},
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11 | {"nick": "Jgwman"},
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12 | {"nick": "JonBaer", "name": "Jon Baer"},
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13 | Index: binaries/data/mods/public/gui/gamesetup/gamesetup.js
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14 | ===================================================================
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15 | --- binaries/data/mods/public/gui/gamesetup/gamesetup.js (revision 18368)
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16 | +++ binaries/data/mods/public/gui/gamesetup/gamesetup.js (working copy)
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17 | @@ -1163,6 +1163,15 @@
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18 | delete g_GameAttributes.settings.LastManStanding;
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19 | }
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20 |
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21 | + //Set the player data to the last player data if not on random or scenario map types
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22 | + if(g_GameAttributes.mapType != "random" && g_GameAttributes.mapType != "scenario")
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23 | + {
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24 | + let currentPlayerData = g_GameAttributes.settings.PlayerData;
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25 | + let cDataSize = currentPlayerData.length;
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26 | + let pDataSize = mapSettings.PlayerData.length;
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27 | + mapSettings.PlayerData = (pDataSize > cDataSize ? currentPlayerData.concat(mapSettings.PlayerData.slice(cDataSize)) : currentPlayerData.slice(0, pDataSize));
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28 | + }
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29 | +
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30 | if (mapSettings.PlayerData)
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31 | sanitizePlayerData(mapSettings.PlayerData);
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32 |
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