1 | Index: source/gui/CGUI.cpp
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2 | ===================================================================
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3 | --- source/gui/CGUI.cpp (revision 19040)
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4 | +++ source/gui/CGUI.cpp (working copy)
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5 | @@ -73,19 +73,15 @@ InReaction CGUI::HandleEvent(const SDL_E
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6 |
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7 | std::map<CStr, std::vector<IGUIObject*> >::iterator it = m_HotkeyObjects.find(hotkey);
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8 | if (it != m_HotkeyObjects.end())
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9 | for (IGUIObject* const& obj : it->second)
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10 | {
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11 | // Update hotkey status before sending the event,
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12 | // else the status will be outdated when processing the GUI event.
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13 | HotkeyInputHandler(ev);
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14 | ret = IN_HANDLED;
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15 | -
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16 | - if (ev->ev.type == SDL_HOTKEYDOWN)
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17 | - obj->SendEvent(GUIM_PRESSED, "press");
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18 | - else
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19 | - obj->SendEvent(GUIM_RELEASED, "release");
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20 | + if ((ev->ev.type == SDL_HOTKEYDOWN && obj->SendEvent(GUIM_PRESSED, "press") == IN_HANDLED) ||
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21 | + (ev->ev.type == SDL_HOTKEYUP && obj->SendEvent(GUIM_RELEASED, "release") == IN_HANDLED))
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22 | + {
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23 | + ret = IN_HANDLED;
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24 | + }
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25 | }
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26 | }
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27 |
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28 | else if (ev->ev.type == SDL_MOUSEMOTION)
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29 | {
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30 |
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