Ticket #3195: t3195_nomad_set_initial_units_to_passive_stance.patch
File t3195_nomad_set_initial_units_to_passive_stance.patch, 1.8 KB (added by , 9 years ago) |
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binaries/data/mods/public/maps/random/unknown_nomad.json
5 5 "Description" : "The unknown... Players start with only some citizen soldiers and females. [color=\"red\"]Warning: The starting resources should be set at least at Medium.[/color]", 6 6 "BaseTerrain" : ["medit_sand_wet"], 7 7 "BaseHeight" : -5, 8 8 "Preview" : "unknown.png", 9 9 "CircularMap" : true, 10 "TriggerScripts": [ 11 "scripts/TriggerHelper.js", 12 "random/unknown_nomad_triggers.js" 13 ], 10 14 "XXXXXX" : "Optionally define other things here, like we would for a scenario" 11 15 } 12 16 } -
binaries/data/mods/public/maps/random/unknown_nomad_triggers.js
1 Trigger.prototype.SetUnitsPassive = function() 2 { 3 var cmpRangeManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_RangeManager); 4 var numberOfPlayers = TriggerHelper.GetNumberOfPlayers(); 5 for (var i = 1; i < numberOfPlayers; ++i) 6 { 7 var playerEntities = cmpRangeManager.GetEntitiesByPlayer(i); 8 for each (var entity in playerEntities) 9 { 10 var cmpUnitAI = Engine.QueryInterface(entity, IID_UnitAI); 11 if (cmpUnitAI) 12 cmpUnitAI.SwitchToStance("passive"); 13 } 14 } 15 }; 16 17 18 var cmpTrigger = Engine.QueryInterface(SYSTEM_ENTITY, IID_Trigger); 19 cmpTrigger.DoAfterDelay(0, "SetUnitsPassive", {});