Ticket #3196: t3196_fix_tooltips_loading_tips_and_GarrisonArrowClasses.patch
File t3196_fix_tooltips_loading_tips_and_GarrisonArrowClasses.patch, 7.2 KB (added by , 9 years ago) |
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binaries/data/mods/public/gui/text/tips/celtic_war_barge.txt
1 1 CELTIC WAR BARGE 2 2 - A medium "trireme"-class warship. 3 3 4 - The only ship of its kind. 4 - Available to the Celtic Factions (Birtons, Gauls), Mauryans and Iberians. 5 6 - Can transport up to 40 units across the waters. 7 8 - Increases firepower with garrissoned infantry. 5 9 6 10 - Cannot ram, like other triremes, but has greater health and armour. 7 11 8 - Can transport up to 40 units across the waters.9 No newline at end of file -
binaries/data/mods/public/gui/text/tips/fishing.txt
1 1 FISHING 2 2 - Fish the seas for a bountiful harvest. 3 3 4 - Fishing boats carry a large amount of Food per trip.4 - Fishing boats carry a large amount of food per trip. 5 5 6 - Garrison a Support Unit aboard to double the Fishing Boat's gathering rate.6 - Fishing is faster than gathering food on fields. 7 7 8 - Careful! Fish are not an infinite resource! 9 No newline at end of file 8 - Garrison a support unit aboard to double the fishing boat's gathering rate. 9 10 - Careful! Fish are not an infinite resource! -
binaries/data/mods/public/gui/text/tips/quinquereme.txt
1 1 HEAVY WARSHIP 2 2 - The heaviest standard warship. Available to: Rome, Carthage, Ptolemies, and Seleucids. 3 3 4 - Garrison up to 50 units for tons of firepower, including ballistas and scorpions.4 - Transports up to 50 units. 5 5 6 - Has a ramming attack that sinks enemy ships. 7 No newline at end of file 6 - Increases firepower with garrissoned catapults. 7 8 - Has a ramming attack that sinks enemy ships. -
binaries/data/mods/public/gui/text/tips/triremes.txt
1 1 TRIREME 2 2 - The Medium Warship. 3 3 4 - Available to the Romans, Carthaginians, Hellenic factions, and Persians.4 - Available to the Romans, Carthaginians, Seleucids, Hellenic factions (Athenians, Spartans and Macedonians), and Persians. 5 5 6 6 - Good for transporting or fighting. 7 7 8 - Garrison a catapult aboard for a long-range siege attack.8 - Increases firepower with garrissoned infantry. 9 9 10 - Capable of a devastating ship-to-ship ramming attack that must recharge between each use.11 No newline at end of file -
binaries/data/mods/public/simulation/templates/structures/ptol_military_colony.xml
14 14 </Ranged> 15 15 </Attack> 16 16 <BuildingAI> 17 17 <DefaultArrowCount>1</DefaultArrowCount> 18 18 <GarrisonArrowMultiplier>1</GarrisonArrowMultiplier> 19 <MaxArrowCount>11</MaxArrowCount> 19 20 </BuildingAI> 20 21 <BuildRestrictions> 21 22 <Territory>own neutral</Territory> 22 23 <Category>Colony</Category> 23 24 <Distance> -
binaries/data/mods/public/simulation/templates/structures/sele_military_colony.xml
14 14 </Ranged> 15 15 </Attack> 16 16 <BuildingAI> 17 17 <DefaultArrowCount>1</DefaultArrowCount> 18 18 <GarrisonArrowMultiplier>1</GarrisonArrowMultiplier> 19 <MaxArrowCount>11</MaxArrowCount> 19 20 </BuildingAI> 20 21 <BuildRestrictions> 21 22 <Territory>own neutral</Territory> 22 23 <Category>Colony</Category> 23 24 <Distance> -
binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_bireme.xml
14 14 </Ranged> 15 15 </Attack> 16 16 <BuildingAI> 17 17 <DefaultArrowCount>2</DefaultArrowCount> 18 18 <GarrisonArrowMultiplier>1</GarrisonArrowMultiplier> 19 <GarrisonArrowClasses>Infantry Ranged</GarrisonArrowClasses>19 <GarrisonArrowClasses>Infantry</GarrisonArrowClasses> 20 20 </BuildingAI> 21 21 <Cost> 22 22 <Population>2</Population> 23 23 <BuildTime>20</BuildTime> 24 24 <Resources> … … 43 43 <Max>800</Max> 44 44 </Health> 45 45 <Identity> 46 46 <GenericName>Light Warship</GenericName> 47 47 <Classes datatype="tokens">Warship Light Bow Ranged</Classes> 48 <RequiredTechnology>phase_town</RequiredTechnology> 48 <RequiredTechnology>phase_town</RequiredTechnology> 49 <Tooltip>Garrison up to 20 units for transport. Infantry increases firepower up to 7 arrows.</Tooltip> 49 50 </Identity> 50 51 <ResourceGatherer disable=""/> 51 52 <Sound> 52 53 <SoundGroups> 53 54 <attack>attack/weapon/arrowfly.xml</attack> -
binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_trireme.xml
14 14 </Ranged> 15 15 </Attack> 16 16 <BuildingAI> 17 17 <DefaultArrowCount>3</DefaultArrowCount> 18 18 <GarrisonArrowMultiplier>1</GarrisonArrowMultiplier> 19 <GarrisonArrowClasses>Infantry Ranged</GarrisonArrowClasses>19 <GarrisonArrowClasses>Infantry</GarrisonArrowClasses> 20 20 </BuildingAI> 21 21 <Cost> 22 22 <Population>3</Population> 23 23 <BuildTime>25</BuildTime> 24 24 <Resources> … … 43 43 <Max>1400</Max> 44 44 </Health> 45 45 <Identity> 46 46 <GenericName>Medium Warship</GenericName> 47 47 <Classes datatype="tokens">Warship Medium Ranged</Classes> 48 <RequiredTechnology>phase_town</RequiredTechnology> 48 <RequiredTechnology>phase_town</RequiredTechnology> 49 <Tooltip>Garrison up to 30 units for transport. Infantry increases firepower up to 13 arrows.</Tooltip> 49 50 </Identity> 50 51 <ResourceGatherer disable=""/> 51 52 <Sound> 52 53 <SoundGroups> 53 54 <attack>attack/weapon/arrowfly.xml</attack>