Ticket #3196: t3196_fix_tooltips_loading_tips_and_GarrisonArrowClasses.patch

File t3196_fix_tooltips_loading_tips_and_GarrisonArrowClasses.patch, 7.2 KB (added by elexis, 9 years ago)

Implements the changes suggested above. Maybe the loading screen tips for ship ramming attacks should be removed, while it's not implemented. If you want to test a particular loading screen tip, then add tipTextFilePath = "gui/text/tips/triremes.txt"; to loading.js.

  • binaries/data/mods/public/gui/text/tips/celtic_war_barge.txt

     
    11CELTIC WAR BARGE
    22- A medium "trireme"-class warship.
    33
    4 - The only ship of its kind.
     4- Available to the Celtic Factions (Birtons, Gauls), Mauryans and Iberians.
     5
     6- Can transport up to 40 units across the waters.
     7
     8- Increases firepower with garrissoned infantry.
    59
    610- Cannot ram, like other triremes, but has greater health and armour.
    711
    8 - Can transport up to 40 units across the waters.
    9  No newline at end of file
  • binaries/data/mods/public/gui/text/tips/fishing.txt

     
    11FISHING
    22- Fish the seas for a bountiful harvest.
    33
    4 - Fishing boats carry a large amount of Food per trip.
     4- Fishing boats carry a large amount of food per trip.
    55
    6 - Garrison a Support Unit aboard to double the Fishing Boat's gathering rate.
     6- Fishing is faster than gathering food on fields.
    77
    8 - Careful! Fish are not an infinite resource!
    9  No newline at end of file
     8- Garrison a support unit aboard to double the fishing boat's gathering rate.
     9
     10- Careful! Fish are not an infinite resource!
  • binaries/data/mods/public/gui/text/tips/quinquereme.txt

     
    11HEAVY WARSHIP
    22- The heaviest standard warship. Available to: Rome, Carthage, Ptolemies, and Seleucids.
    33
    4 - Garrison up to 50 units for tons of firepower, including ballistas and scorpions.
     4- Transports up to 50 units.
    55
    6 - Has a ramming attack that sinks enemy ships.
    7  No newline at end of file
     6- Increases firepower with garrissoned catapults.
     7
     8- Has a ramming attack that sinks enemy ships.
  • binaries/data/mods/public/gui/text/tips/triremes.txt

     
    11TRIREME
    22- The Medium Warship.
    33
    4 - Available to the Romans, Carthaginians, Hellenic factions, and Persians.
     4- Available to the Romans, Carthaginians, Seleucids, Hellenic factions (Athenians, Spartans and Macedonians), and Persians.
    55
    66- Good for transporting or fighting.
    77
    8 - Garrison a catapult aboard for a long-range siege attack.
     8- Increases firepower with garrissoned infantry.
    99
    10 - Capable of a devastating ship-to-ship ramming attack that must recharge between each use.
    11  No newline at end of file
  • binaries/data/mods/public/simulation/templates/structures/ptol_military_colony.xml

     
    1414    </Ranged>
    1515  </Attack>
    1616  <BuildingAI>
    1717    <DefaultArrowCount>1</DefaultArrowCount>
    1818    <GarrisonArrowMultiplier>1</GarrisonArrowMultiplier>
     19    <MaxArrowCount>11</MaxArrowCount>
    1920  </BuildingAI>
    2021  <BuildRestrictions>
    2122    <Territory>own neutral</Territory>
    2223    <Category>Colony</Category>
    2324    <Distance>
  • binaries/data/mods/public/simulation/templates/structures/sele_military_colony.xml

     
    1414    </Ranged>
    1515  </Attack>
    1616  <BuildingAI>
    1717    <DefaultArrowCount>1</DefaultArrowCount>
    1818    <GarrisonArrowMultiplier>1</GarrisonArrowMultiplier>
     19    <MaxArrowCount>11</MaxArrowCount>
    1920  </BuildingAI>
    2021  <BuildRestrictions>
    2122    <Territory>own neutral</Territory>
    2223    <Category>Colony</Category>
    2324    <Distance>
  • binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_bireme.xml

     
    1414    </Ranged>
    1515  </Attack>
    1616  <BuildingAI>
    1717    <DefaultArrowCount>2</DefaultArrowCount>
    1818    <GarrisonArrowMultiplier>1</GarrisonArrowMultiplier>
    19     <GarrisonArrowClasses>Infantry Ranged</GarrisonArrowClasses>
     19    <GarrisonArrowClasses>Infantry</GarrisonArrowClasses>
    2020  </BuildingAI>
    2121  <Cost>
    2222    <Population>2</Population>
    2323    <BuildTime>20</BuildTime>
    2424    <Resources>
     
    4343    <Max>800</Max>
    4444  </Health>
    4545  <Identity>
    4646    <GenericName>Light Warship</GenericName>
    4747    <Classes datatype="tokens">Warship Light Bow Ranged</Classes>
    48     <RequiredTechnology>phase_town</RequiredTechnology>
     48    <RequiredTechnology>phase_town</RequiredTechnology>
     49    <Tooltip>Garrison up to 20 units for transport. Infantry increases firepower up to 7 arrows.</Tooltip>
    4950  </Identity>
    5051  <ResourceGatherer disable=""/>
    5152  <Sound>
    5253    <SoundGroups>
    5354      <attack>attack/weapon/arrowfly.xml</attack>
  • binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_trireme.xml

     
    1414    </Ranged>
    1515  </Attack>
    1616  <BuildingAI>
    1717    <DefaultArrowCount>3</DefaultArrowCount>
    1818    <GarrisonArrowMultiplier>1</GarrisonArrowMultiplier>
    19     <GarrisonArrowClasses>Infantry Ranged</GarrisonArrowClasses>
     19    <GarrisonArrowClasses>Infantry</GarrisonArrowClasses>
    2020  </BuildingAI>
    2121  <Cost>
    2222    <Population>3</Population>
    2323    <BuildTime>25</BuildTime>
    2424    <Resources>
     
    4343    <Max>1400</Max>
    4444  </Health>
    4545  <Identity>
    4646    <GenericName>Medium Warship</GenericName>
    4747    <Classes datatype="tokens">Warship Medium Ranged</Classes>
    48     <RequiredTechnology>phase_town</RequiredTechnology>
     48    <RequiredTechnology>phase_town</RequiredTechnology>
     49    <Tooltip>Garrison up to 30 units for transport. Infantry increases firepower up to 13 arrows.</Tooltip>
    4950  </Identity>
    5051  <ResourceGatherer disable=""/>
    5152  <Sound>
    5253    <SoundGroups>
    5354      <attack>attack/weapon/arrowfly.xml</attack>