Ticket #3229: t3229_update_ConquestCritical_entities.patch
File t3229_update_ConquestCritical_entities.patch, 29.8 KB (added by , 9 years ago) |
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binaries/data/mods/public/simulation/templates/structures/athen_gymnasion.xml
17 17 </Health> 18 18 <Identity> 19 19 <Civ>athen</Civ> 20 20 <GenericName>Gymnasium</GenericName> 21 21 <SpecificName>Gymnásieon</SpecificName> 22 <Classes datatype="tokens">-ConquestCritical</Classes> 22 23 <Tooltip>Train champion units.</Tooltip> 23 24 <History>The gymnasion was a vital place in Athens, where physical exercises were performed and social contacts established.</History> 24 25 <Icon>structures/gymnasion.png</Icon> 25 26 </Identity> 26 27 <Obstruction> -
binaries/data/mods/public/simulation/templates/structures/athen_prytaneion.xml
21 21 </Health> 22 22 <Identity> 23 23 <Civ>athen</Civ> 24 24 <GenericName>Council Chamber</GenericName> 25 25 <SpecificName>Prytaneîon</SpecificName> 26 <Classes datatype="tokens">-ConquestCritical</Classes> 26 27 <Tooltip>Train heroes. Research special technologies.</Tooltip> 27 28 <History>The Prytaneion is the meeting place for the city elders to dine and to make swift decisions.</History> 28 29 <Icon>structures/tholos.png</Icon> 29 30 </Identity> 30 31 <Obstruction> -
binaries/data/mods/public/simulation/templates/structures/athen_theatron.xml
29 29 </Health> 30 30 <Identity> 31 31 <Civ>athen</Civ> 32 32 <GenericName>Greek Theater</GenericName> 33 33 <SpecificName>Théātron</SpecificName> 34 <Classes datatype="tokens">Theater </Classes>34 <Classes datatype="tokens">Theater -ConquestCritical</Classes> 35 35 <Tooltip>Exellinismós (Hellenization): +20% territory influence for all buildings while the Theatron exists.</Tooltip> 36 36 <History>Greek theatres were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture and spreading its influence.</History> 37 37 <Icon>structures/theatron.png</Icon> 38 38 </Identity> 39 39 <Obstruction> -
binaries/data/mods/public/simulation/templates/structures/brit_kennel.xml
29 29 </Health> 30 30 <Identity> 31 31 <Civ>brit</Civ> 32 32 <GenericName>Special Building</GenericName> 33 33 <SpecificName>Kennel</SpecificName> 34 <Classes datatype="tokens">Kennel </Classes>34 <Classes datatype="tokens">Kennel -ConquestCritical</Classes> 35 35 <Tooltip>Train Celtic war dogs.</Tooltip> 36 36 <Icon>structures/kennel.png</Icon> 37 37 <RequiredTechnology>phase_town</RequiredTechnology> 38 38 </Identity> 39 39 <Obstruction> -
binaries/data/mods/public/simulation/templates/structures/brit_rotarymill.xml
30 30 <GarrisonHolder disable=""/> 31 31 <Identity> 32 32 <Civ>Brit</Civ> 33 33 <GenericName>Rotary Mill</GenericName> 34 34 <SpecificName>Melonas</SpecificName> 35 <Classes datatype="tokens">-ConquestCritical</Classes> 35 36 <Tooltip>Increase nearby farming output +25%.</Tooltip> 36 37 <History>The Celts developed the first rotary flour mill.</History> 37 38 <Icon>structures/rotarymill.png</Icon> 38 39 </Identity> 39 40 <Obstruction> -
binaries/data/mods/public/simulation/templates/structures/cart_super_dock.xml
7 7 </BuildRestrictions> 8 8 <Identity> 9 9 <Civ>cart</Civ> 10 10 <GenericName>Naval Shipyard</GenericName> 11 11 <SpecificName>Cothon</SpecificName> 12 <Classes datatype="tokens">-City Town Shipyard </Classes>12 <Classes datatype="tokens">-City Town Shipyard -ConquestCritical</Classes> 13 13 <History>The structure is based upon the center island of the inner harbor constructed to house the war fleet of the Carthaginian navy at Carthage.</History> 14 14 <Tooltip>Construct and repair mighty warships.</Tooltip> 15 15 <Icon>structures/uber_dock.png</Icon> 16 16 <RequiredTechnology>phase_town</RequiredTechnology> 17 17 </Identity> -
binaries/data/mods/public/simulation/templates/structures/gaul_rotarymill.xml
30 30 <GarrisonHolder disable=""/> 31 31 <Identity> 32 32 <Civ>gaul</Civ> 33 33 <GenericName>Rotary Mill</GenericName> 34 34 <SpecificName>Melonas</SpecificName> 35 <Classes datatype="tokens">-ConquestCritical</Classes> 35 36 <Tooltip>Increase nearby farming output +25%.</Tooltip> 36 37 <History>The Celts developed the first rotary flour mill.</History> 37 38 <Icon>structures/rotarymill.png</Icon> 38 39 </Identity> 39 40 <Obstruction> -
binaries/data/mods/public/simulation/templates/structures/gaul_tavern.xml
20 20 </Health> 21 21 <Identity> 22 22 <Civ>gaul</Civ> 23 23 <GenericName>Tavern</GenericName> 24 24 <SpecificName>Taberna</SpecificName> 25 <Classes datatype="tokens">-ConquestCritical</Classes> 25 26 <History>Taverns are where Celtic warriors go for a tall glass of mead after a hard-won battle. Some might even find rest in one of the back rooms for rent in this seedy establishment.</History> 26 27 <Tooltip>Add +10 to Population Cap. Recruit Naked Fanatics.</Tooltip> 27 28 <Icon>structures/celtic_embassy.png</Icon> 28 29 <RequiredTechnology>phase_town</RequiredTechnology> 29 30 </Identity> -
binaries/data/mods/public/simulation/templates/structures/iber_monument.xml
35 35 </Health> 36 36 <Identity> 37 37 <Civ>iber</Civ> 38 38 <GenericName>Revered Monument</GenericName> 39 39 <SpecificName>Gur Oroigarri</SpecificName> 40 <Classes datatype="tokens">-ConquestCritical</Classes> 40 41 <Icon>structures/iberian_bull.png</Icon> 41 42 <Tooltip>All units within vision of this monument will fight harder. Effect Range: 50 meters.</Tooltip> 42 43 <History>The Iberians were a religious people who built small monuments to their various gods. These monuments could also serve as family tombs.</History> 43 44 </Identity> 44 45 <Obstruction> -
binaries/data/mods/public/simulation/templates/structures/mace_library.xml
12 12 </Health> 13 13 <Identity> 14 14 <Civ>mace</Civ> 15 15 <GenericName>Library</GenericName> 16 16 <SpecificName>Bibliothikon</SpecificName> 17 <Classes datatype="tokens">-ConquestCritical</Classes> 17 18 <Tooltip>Research special technologies and reduce the research time of all remaining technologies.</Tooltip> 18 19 <History>Alexander the Great founded libraries all over his new empire. These became centers of learning for an entirely new synthesized culture: the Hellenistic culture.</History> 19 20 <Icon>structures/library_scroll.png</Icon> 20 21 </Identity> 21 22 <Obstruction> -
binaries/data/mods/public/simulation/templates/structures/mace_siege_workshop.xml
13 13 <SpawnEntityOnDeath>rubble/rubble_stone_4x4</SpawnEntityOnDeath> 14 14 </Health> 15 15 <Identity> 16 16 <Civ>mace</Civ> 17 17 <SpecificName>Synergeíon Poliorkías</SpecificName> 18 <GenericName>Siege Workshop</GenericName> 18 <GenericName>Siege Workshop</GenericName> 19 <Classes datatype="tokens">-ConquestCritical</Classes> 19 20 <History>The Macedonians were innovators in siege craft.</History> 20 21 <Tooltip>Build siege engines. Research siege technologies.</Tooltip> 21 22 <Icon>structures/siege_workshop.png</Icon> 22 23 <RequiredTechnology>phase_city</RequiredTechnology> 23 24 </Identity> -
binaries/data/mods/public/simulation/templates/structures/mace_theatron.xml
29 29 </Health> 30 30 <Identity> 31 31 <Civ>mace</Civ> 32 32 <GenericName>Greek Theater</GenericName> 33 33 <SpecificName>Théātron</SpecificName> 34 <Classes datatype="tokens">Theater </Classes>34 <Classes datatype="tokens">Theater -ConquestCritical</Classes> 35 35 <Tooltip>Exellinismós (Hellenization): +20% territory influence for all buildings while the Theatron exists.</Tooltip> 36 36 <History>Greek theatres were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture and spreading its influence.</History> 37 37 <Icon>structures/theatron.png</Icon> 38 38 </Identity> 39 39 <Obstruction> -
binaries/data/mods/public/simulation/templates/structures/maur_elephant_stables.xml
22 22 <SpecificName>Vāraṇaśālā</SpecificName> 23 23 <History>Elephant Stables.</History> 24 24 <RequiredTechnology>phase_town</RequiredTechnology> 25 25 <Icon>structures/elephant_stables.png</Icon> 26 26 <Tooltip>Train elephant units.</Tooltip> 27 <Classes datatype="tokens"> 28 -City 29 Town 30 </Classes> 27 <Classes datatype="tokens"> Town -ConquestCritical -City</Classes> 31 28 </Identity> 32 29 <Obstruction> 33 30 <Static width="30.0" depth="29.0"/> 34 31 </Obstruction> 35 32 <ProductionQueue> -
binaries/data/mods/public/simulation/templates/structures/maur_pillar_ashoka.xml
23 23 </Health> 24 24 <Identity> 25 25 <Civ>maur</Civ> 26 26 <GenericName>Edict Pillar of Ashoka</GenericName> 27 27 <SpecificName>Śāsana Stambha Aśokā</SpecificName> 28 <Classes datatype="tokens">-ConquestCritical</Classes> 28 29 <Icon>structures/monument.png</Icon> 29 30 <Tooltip>The famous pillar of Ashoka. Currently a useless structure.</Tooltip> 30 31 <History>.</History> 31 32 </Identity> 32 33 <Obstruction> -
binaries/data/mods/public/simulation/templates/structures/pers_palace.xml
20 20 </Health> 21 21 <Identity> 22 22 <Civ>pers</Civ> 23 23 <GenericName>Persian Palace</GenericName> 24 24 <SpecificName>Palace</SpecificName> 25 <Classes datatype="tokens"> 26 Palace 27 </Classes> 25 <Classes datatype="tokens">Palace -ConquestCritical</Classes> 28 26 <History></History> 29 27 <Icon>structures/palace.png</Icon> 30 28 <Tooltip>Build Limit: 1.</Tooltip> 31 29 </Identity> 32 30 <Obstruction> -
binaries/data/mods/public/simulation/templates/structures/ptol_library.xml
12 12 </Health> 13 13 <Identity> 14 14 <Civ>ptol</Civ> 15 15 <GenericName>Library</GenericName> 16 16 <SpecificName>Bibliothí̱ki̱</SpecificName> 17 <Classes datatype="tokens">-ConquestCritical</Classes> 17 18 <Tooltip>Research special technologies and reduce the research time of all remaining technologies.</Tooltip> 18 19 <History>Alexander the Great founded libraries all over his new empire. These became centers of learning for an entirely new synthesized culture: the Hellenistic culture.</History> 19 20 <Icon>structures/library_scroll.png</Icon> 20 21 </Identity> 21 22 <Obstruction> -
binaries/data/mods/public/simulation/templates/structures/ptol_lighthouse.xml
14 14 </Health> 15 15 <Identity> 16 16 <Civ>ptol</Civ> 17 17 <GenericName>Lighthouse</GenericName> 18 18 <SpecificName>Pharos</SpecificName> 19 <Classes datatype="tokens">Lighthouse Town -City </Classes>19 <Classes datatype="tokens">Lighthouse Town -City -ConquestCritical</Classes> 20 20 <Tooltip>Build along the shore to reveal the shorelines over the entire map. Very large vision range: 180 meters.</Tooltip> 21 21 <History>The Ptolemaic dynasty in Egypt built the magnificent Lighthouse of Alexandria near the harbor mouth of that Nile Delta city. This structure could be seen for many kilometers out to sea and was one of the Seven Wonders of the World.</History> 22 22 <Icon>structures/lighthouse.png</Icon> 23 23 <RequiredTechnology>phase_town</RequiredTechnology> 24 24 </Identity> … … 45 45 </Vision> 46 46 <VisualActor> 47 47 <Actor>structures/ptolemies/lighthouse.xml</Actor> 48 48 <FoundationActor>structures/fndn_4x4_dock.xml</FoundationActor> 49 49 </VisualActor> 50 </Entity> 51 No newline at end of file 50 </Entity> -
binaries/data/mods/public/simulation/templates/structures/sele_library.xml
12 12 </Health> 13 13 <Identity> 14 14 <Civ>sele</Civ> 15 15 <GenericName>Library</GenericName> 16 16 <SpecificName>Bibliothikon</SpecificName> 17 <Classes datatype="tokens">-ConquestCritical</Classes> 17 18 <Tooltip>Research special technologies and reduce the research time of all remaining technologies.</Tooltip> 18 19 <History>Alexander the Great founded libraries all over his new empire. These became centers of learning for an entirely new synthesized culture: the Hellenistic culture.</History> 19 20 <Icon>structures/library_scroll.png</Icon> 20 21 </Identity> 21 22 <Obstruction> -
binaries/data/mods/public/simulation/templates/structures/spart_syssiton.xml
18 18 </Health> 19 19 <Identity> 20 20 <Civ>spart</Civ> 21 21 <GenericName>Military Mess Hall</GenericName> 22 22 <SpecificName>Syssítion</SpecificName> 23 <Classes datatype="tokens"> 24 Syssiton 25 </Classes> 23 <Classes datatype="tokens">Syssiton -ConquestCritical</Classes> 26 24 <Tooltip>Train Spartan heroes and Spartiate champion hoplites.</Tooltip> 27 25 <History>The Syssítia were where full-blooded Spartans, even Spartan kings, were barracked and dined together.</History> 28 26 <Icon>structures/gymnasion.png</Icon> 29 27 </Identity> 30 28 <Obstruction> -
binaries/data/mods/public/simulation/templates/structures/spart_theatron.xml
29 29 </Health> 30 30 <Identity> 31 31 <Civ>spart</Civ> 32 32 <GenericName>Greek Theater</GenericName> 33 33 <SpecificName>Théātron</SpecificName> 34 <Classes datatype="tokens">Theater </Classes>34 <Classes datatype="tokens">Theater -ConquestCritical</Classes> 35 35 <Tooltip>Exellinismós (Hellenization): +20% territory influence for all buildings while the Theatron exists.</Tooltip> 36 36 <History>Greek theatres were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture and spreading its influence.</History> 37 37 <Icon>structures/theatron.png</Icon> 38 38 </Identity> 39 39 <Obstruction> -
binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml
40 40 <SpawnEntityOnDeath>rubble/rubble_stone_4x6</SpawnEntityOnDeath> 41 41 </Health> 42 42 <Identity> 43 43 <GenericName>Temple</GenericName> 44 44 <Tooltip>Train healers. Garrison up to 20 units to heal them at a quick rate (3 HP per second). Research healing and religious improvements.</Tooltip> 45 <Classes datatype="tokens">-ConquestCritical</Classes> 45 46 <VisibleClasses datatype="tokens"> 46 47 Town 47 48 Temple 48 49 </VisibleClasses> 49 50 <Icon>structures/temple.png</Icon> -
binaries/data/mods/public/simulation/templates/template_structure_military_blacksmith.xml
26 26 <SpawnEntityOnDeath>rubble/rubble_stone_4x4</SpawnEntityOnDeath> 27 27 </Health> 28 28 <Identity> 29 29 <GenericName>Blacksmith</GenericName> 30 30 <Tooltip>Research weapons and armor improvements.</Tooltip> 31 <Classes datatype="tokens">-ConquestCritical</Classes> 31 32 <VisibleClasses datatype="tokens"> 32 33 Town 33 34 Blacksmith 34 35 </VisibleClasses> 35 36 <Icon>structures/blacksmith.png</Icon> -
binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml
21 21 <SpawnEntityOnDeath>rubble/rubble_4x4_dock</SpawnEntityOnDeath> 22 22 </Health> 23 23 <Identity> 24 24 <GenericName>Dock</GenericName> 25 25 <Tooltip>Build upon a shoreline to construct naval vessels and to open sea trade. Research naval improvements.</Tooltip> 26 <Classes datatype="tokens">Naval NavalMarket </Classes>26 <Classes datatype="tokens">Naval NavalMarket -ConquestCritical</Classes> 27 27 <VisibleClasses datatype="tokens">Economic Village Market Dock</VisibleClasses> 28 28 <Icon>structures/dock.png</Icon> 29 29 </Identity> 30 30 <Loot> 31 31 <xp>100</xp> -
binaries/data/mods/public/simulation/templates/template_structure_military_embassy.xml
19 19 <Max>2000</Max> 20 20 <SpawnEntityOnDeath>rubble/rubble_stone_3x3</SpawnEntityOnDeath> 21 21 </Health> 22 22 <Identity> 23 23 <Civ>cart</Civ> 24 <VisibleClasses datatype="tokens"> 25 Town 26 Embassy 27 </VisibleClasses> 24 <VisibleClasses datatype="tokens">Town Embassy</VisibleClasses> 25 <Classes datatype="tokens">-ConquestCritical</Classes> 28 26 <GenericName>Embassy</GenericName> 29 27 <RequiredTechnology>phase_town</RequiredTechnology> 30 28 </Identity> 31 29 <Loot> 32 30 <xp>100</xp> -
binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml
54 54 <SpawnEntityOnDeath>rubble/rubble_stone_6x6</SpawnEntityOnDeath> 55 55 </Health> 56 56 <Identity> 57 57 <GenericName>Fortress</GenericName> 58 58 <Tooltip>Train heroes, champions, and siege weapons. Research siege weapon improvements. Garrison: 20.</Tooltip> 59 <Classes datatype="tokens">GarrisonFortress </Classes>59 <Classes datatype="tokens">GarrisonFortress -ConquestCritical</Classes> 60 60 <VisibleClasses datatype="tokens"> 61 61 Defensive 62 62 City 63 63 Fortress 64 64 </VisibleClasses> -
binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_bireme.xml
42 42 <Health> 43 43 <Max>800</Max> 44 44 </Health> 45 45 <Identity> 46 46 <GenericName>Light Warship</GenericName> 47 <Classes datatype="tokens">Warship Light Bow Ranged </Classes>47 <Classes datatype="tokens">Warship Light Bow Ranged -ConquestCritical</Classes> 48 48 <RequiredTechnology>phase_town</RequiredTechnology> 49 49 </Identity> 50 50 <ResourceGatherer disable=""/> 51 51 <Sound> 52 52 <SoundGroups> -
binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fire.xml
30 30 <Max>500</Max> 31 31 <RegenRate>-3</RegenRate> 32 32 </Health> 33 33 <Identity> 34 34 <GenericName>Fire Ship</GenericName> 35 <Classes datatype="tokens">Warship Fireship Melee </Classes>35 <Classes datatype="tokens">Warship Fireship Melee -ConquestCritical</Classes> 36 36 <Tooltip>Rapidly drain the health of enemy ships. Slowly loses health due to being on fire, so use the Fire Ship quickly.</Tooltip> 37 37 <RequiredTechnology>phase_town</RequiredTechnology> 38 38 </Identity> 39 39 <Obstruction> 40 40 <Unit radius="6.0"/> -
binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fishing.xml
29 29 <Pickup>true</Pickup> 30 30 </GarrisonHolder> 31 31 <Identity> 32 32 <GenericName>Fishing Boat</GenericName> 33 33 <Tooltip>Fish the waters for Food. Garrison a support or infantry unit inside to boost fishing rate.</Tooltip> 34 <Classes datatype="tokens">FishingBoat </Classes>34 <Classes datatype="tokens">FishingBoat -ConquestCritical</Classes> 35 35 </Identity> 36 36 <Obstruction> 37 37 <Unit radius="2.0"/> 38 38 </Obstruction> 39 39 <ResourceGatherer> -
binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_merchant.xml
24 24 <Max>400</Max> 25 25 </Health> 26 26 <Identity> 27 27 <GenericName>Merchantman</GenericName> 28 28 <Tooltip>Trade between docks. Garrison a Trader aboard for additional profit (+20% for each garrisoned). Gather profitable aquatic treasures.</Tooltip> 29 <Classes datatype="tokens">Trader </Classes>29 <Classes datatype="tokens">Trader -ConquestCritical</Classes> 30 30 <RequiredTechnology>phase_town</RequiredTechnology> 31 31 <Formations disable=""/> 32 32 </Identity> 33 33 <ResourceGatherer> 34 34 <MaxDistance>12.0</MaxDistance> -
binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_trireme.xml
42 42 <Health> 43 43 <Max>1400</Max> 44 44 </Health> 45 45 <Identity> 46 46 <GenericName>Medium Warship</GenericName> 47 <Classes datatype="tokens">Warship Medium Ranged </Classes>47 <Classes datatype="tokens">Warship Medium Ranged -ConquestCritical</Classes> 48 48 <RequiredTechnology>phase_town</RequiredTechnology> 49 49 </Identity> 50 50 <ResourceGatherer disable=""/> 51 51 <Sound> 52 52 <SoundGroups> -
binaries/data/mods/public/simulation/templates/units/athen_ship_trireme.xml
1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_mechanical_ship_trireme"> 3 3 <Identity> 4 4 <Civ>athen</Civ> 5 5 <SpecificName>Triḗrēs Athēnaía</SpecificName> 6 <Classes datatype="tokens">ConquestCritical</Classes> 6 7 <GenericName>Athenian Trireme</GenericName> 7 8 <History>The first Triremes were built circa 650BC, and by 500BC the Trireme was the most widely used heavy warship of the Greek city-states. In the Trireme, the outriggers were now an integral part of the ship's hull. The Trireme also had a partial or full fighting deck above the rowers. The length of the Trireme remained approximately 35-38 meters, and the beam was approximately 3.5 metres. A Trireme carried 170 oarsmen, plus twenty sailors and fourteen marines in Greek navies. The top speed of a Trireme was approximately 11.5 knots. Some Triremes may have been able to reach higher speeds in short bursts. A Trireme travelling from Athens to Mitylene in 427BC made the 350 kilometre trip in only 24 hours, averaging eight knots (14.6 km/h). The Trireme could accelerate much faster than a Bireme or Penteconter, and was much more maneuverable. This gave the Trireme an advantage in combat, where higher speed and manoeuvrability meant a better chance of victory.</History> 8 9 <Icon>units/hele_ship_trireme.png</Icon> 9 10 </Identity> 10 11 <ProductionQueue>