Ticket #3229: t3229_update_ConquestCritical_entities_v2.patch
File t3229_update_ConquestCritical_entities_v2.patch, 13.5 KB (added by , 9 years ago) |
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binaries/data/mods/public/simulation/templates/structures/brit_rotarymill.xml
30 30 <GarrisonHolder disable=""/> 31 31 <Identity> 32 32 <Civ>Brit</Civ> 33 33 <GenericName>Rotary Mill</GenericName> 34 34 <SpecificName>Melonas</SpecificName> 35 <Classes datatype="tokens">-ConquestCritical</Classes> 35 36 <Tooltip>Increase nearby farming output +25%.</Tooltip> 36 37 <History>The Celts developed the first rotary flour mill.</History> 37 38 <Icon>structures/rotarymill.png</Icon> 38 39 </Identity> 39 40 <Obstruction> -
binaries/data/mods/public/simulation/templates/structures/gaul_rotarymill.xml
30 30 <GarrisonHolder disable=""/> 31 31 <Identity> 32 32 <Civ>gaul</Civ> 33 33 <GenericName>Rotary Mill</GenericName> 34 34 <SpecificName>Melonas</SpecificName> 35 <Classes datatype="tokens">-ConquestCritical</Classes> 35 36 <Tooltip>Increase nearby farming output +25%.</Tooltip> 36 37 <History>The Celts developed the first rotary flour mill.</History> 37 38 <Icon>structures/rotarymill.png</Icon> 38 39 </Identity> 39 40 <Obstruction> -
binaries/data/mods/public/simulation/templates/structures/iber_monument.xml
35 35 </Health> 36 36 <Identity> 37 37 <Civ>iber</Civ> 38 38 <GenericName>Revered Monument</GenericName> 39 39 <SpecificName>Gur Oroigarri</SpecificName> 40 <Classes datatype="tokens">-ConquestCritical</Classes> 40 41 <Icon>structures/iberian_bull.png</Icon> 41 42 <Tooltip>All units within vision of this monument will fight harder. Effect Range: 50 meters.</Tooltip> 42 43 <History>The Iberians were a religious people who built small monuments to their various gods. These monuments could also serve as family tombs.</History> 43 44 </Identity> 44 45 <Obstruction> -
binaries/data/mods/public/simulation/templates/structures/mace_library.xml
12 12 </Health> 13 13 <Identity> 14 14 <Civ>mace</Civ> 15 15 <GenericName>Library</GenericName> 16 16 <SpecificName>Bibliothikon</SpecificName> 17 <Classes datatype="tokens">-ConquestCritical</Classes> 17 18 <Tooltip>Research special technologies and reduce the research time of all remaining technologies.</Tooltip> 18 19 <History>Alexander the Great founded libraries all over his new empire. These became centers of learning for an entirely new synthesized culture: the Hellenistic culture.</History> 19 20 <Icon>structures/library_scroll.png</Icon> 20 21 </Identity> 21 22 <Obstruction> -
binaries/data/mods/public/simulation/templates/structures/mace_theatron.xml
29 29 </Health> 30 30 <Identity> 31 31 <Civ>mace</Civ> 32 32 <GenericName>Greek Theater</GenericName> 33 33 <SpecificName>Théātron</SpecificName> 34 <Classes datatype="tokens">Theater </Classes>34 <Classes datatype="tokens">Theater -ConquestCritical</Classes> 35 35 <Tooltip>Exellinismós (Hellenization): +20% territory influence for all buildings while the Theatron exists.</Tooltip> 36 36 <History>Greek theatres were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture and spreading its influence.</History> 37 37 <Icon>structures/theatron.png</Icon> 38 38 </Identity> 39 39 <Obstruction> -
binaries/data/mods/public/simulation/templates/structures/maur_pillar_ashoka.xml
23 23 </Health> 24 24 <Identity> 25 25 <Civ>maur</Civ> 26 26 <GenericName>Edict Pillar of Ashoka</GenericName> 27 27 <SpecificName>Śāsana Stambha Aśokā</SpecificName> 28 <Classes datatype="tokens">-ConquestCritical</Classes> 28 29 <Icon>structures/monument.png</Icon> 29 30 <Tooltip>The famous pillar of Ashoka. Currently a useless structure.</Tooltip> 30 31 <History>.</History> 31 32 </Identity> 32 33 <Obstruction> -
binaries/data/mods/public/simulation/templates/structures/ptol_library.xml
12 12 </Health> 13 13 <Identity> 14 14 <Civ>ptol</Civ> 15 15 <GenericName>Library</GenericName> 16 16 <SpecificName>Bibliothí̱ki̱</SpecificName> 17 <Classes datatype="tokens">-ConquestCritical</Classes> 17 18 <Tooltip>Research special technologies and reduce the research time of all remaining technologies.</Tooltip> 18 19 <History>Alexander the Great founded libraries all over his new empire. These became centers of learning for an entirely new synthesized culture: the Hellenistic culture.</History> 19 20 <Icon>structures/library_scroll.png</Icon> 20 21 </Identity> 21 22 <Obstruction> -
binaries/data/mods/public/simulation/templates/structures/ptol_lighthouse.xml
14 14 </Health> 15 15 <Identity> 16 16 <Civ>ptol</Civ> 17 17 <GenericName>Lighthouse</GenericName> 18 18 <SpecificName>Pharos</SpecificName> 19 <Classes datatype="tokens">Lighthouse Town -City </Classes>19 <Classes datatype="tokens">Lighthouse Town -City -ConquestCritical</Classes> 20 20 <Tooltip>Build along the shore to reveal the shorelines over the entire map. Very large vision range: 180 meters.</Tooltip> 21 21 <History>The Ptolemaic dynasty in Egypt built the magnificent Lighthouse of Alexandria near the harbor mouth of that Nile Delta city. This structure could be seen for many kilometers out to sea and was one of the Seven Wonders of the World.</History> 22 22 <Icon>structures/lighthouse.png</Icon> 23 23 <RequiredTechnology>phase_town</RequiredTechnology> 24 24 </Identity> … … 45 45 </Vision> 46 46 <VisualActor> 47 47 <Actor>structures/ptolemies/lighthouse.xml</Actor> 48 48 <FoundationActor>structures/fndn_4x4_dock.xml</FoundationActor> 49 49 </VisualActor> 50 </Entity> 51 No newline at end of file 50 </Entity> -
binaries/data/mods/public/simulation/templates/structures/sele_library.xml
12 12 </Health> 13 13 <Identity> 14 14 <Civ>sele</Civ> 15 15 <GenericName>Library</GenericName> 16 16 <SpecificName>Bibliothikon</SpecificName> 17 <Classes datatype="tokens">-ConquestCritical</Classes> 17 18 <Tooltip>Research special technologies and reduce the research time of all remaining technologies.</Tooltip> 18 19 <History>Alexander the Great founded libraries all over his new empire. These became centers of learning for an entirely new synthesized culture: the Hellenistic culture.</History> 19 20 <Icon>structures/library_scroll.png</Icon> 20 21 </Identity> 21 22 <Obstruction> -
binaries/data/mods/public/simulation/templates/structures/spart_theatron.xml
29 29 </Health> 30 30 <Identity> 31 31 <Civ>spart</Civ> 32 32 <GenericName>Greek Theater</GenericName> 33 33 <SpecificName>Théātron</SpecificName> 34 <Classes datatype="tokens">Theater </Classes>34 <Classes datatype="tokens">Theater -ConquestCritical</Classes> 35 35 <Tooltip>Exellinismós (Hellenization): +20% territory influence for all buildings while the Theatron exists.</Tooltip> 36 36 <History>Greek theatres were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture and spreading its influence.</History> 37 37 <Icon>structures/theatron.png</Icon> 38 38 </Identity> 39 39 <Obstruction> -
binaries/data/mods/public/simulation/templates/template_structure_military_blacksmith.xml
26 26 <SpawnEntityOnDeath>rubble/rubble_stone_4x4</SpawnEntityOnDeath> 27 27 </Health> 28 28 <Identity> 29 29 <GenericName>Blacksmith</GenericName> 30 30 <Tooltip>Research weapons and armor improvements.</Tooltip> 31 <Classes datatype="tokens">-ConquestCritical</Classes> 31 32 <VisibleClasses datatype="tokens"> 32 33 Town 33 34 Blacksmith 34 35 </VisibleClasses> 35 36 <Icon>structures/blacksmith.png</Icon> -
binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml
21 21 <SpawnEntityOnDeath>rubble/rubble_4x4_dock</SpawnEntityOnDeath> 22 22 </Health> 23 23 <Identity> 24 24 <GenericName>Dock</GenericName> 25 25 <Tooltip>Build upon a shoreline to construct naval vessels and to open sea trade. Research naval improvements.</Tooltip> 26 <Classes datatype="tokens">Naval NavalMarket </Classes>26 <Classes datatype="tokens">Naval NavalMarket -ConquestCritical</Classes> 27 27 <VisibleClasses datatype="tokens">Economic Village Market Dock</VisibleClasses> 28 28 <Icon>structures/dock.png</Icon> 29 29 </Identity> 30 30 <Loot> 31 31 <xp>100</xp> -
binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fishing.xml
29 29 <Pickup>true</Pickup> 30 30 </GarrisonHolder> 31 31 <Identity> 32 32 <GenericName>Fishing Boat</GenericName> 33 33 <Tooltip>Fish the waters for Food. Garrison a support or infantry unit inside to boost fishing rate.</Tooltip> 34 <Classes datatype="tokens">FishingBoat </Classes>34 <Classes datatype="tokens">FishingBoat -ConquestCritical</Classes> 35 35 </Identity> 36 36 <Obstruction> 37 37 <Unit radius="2.0"/> 38 38 </Obstruction> 39 39 <ResourceGatherer> -
binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_merchant.xml
24 24 <Max>400</Max> 25 25 </Health> 26 26 <Identity> 27 27 <GenericName>Merchantman</GenericName> 28 28 <Tooltip>Trade between docks. Garrison a Trader aboard for additional profit (+20% for each garrisoned). Gather profitable aquatic treasures.</Tooltip> 29 <Classes datatype="tokens">Trader </Classes>29 <Classes datatype="tokens">Trader -ConquestCritical</Classes> 30 30 <RequiredTechnology>phase_town</RequiredTechnology> 31 31 <Formations disable=""/> 32 32 </Identity> 33 33 <ResourceGatherer> 34 34 <MaxDistance>12.0</MaxDistance>