Ticket #3229: t3229_update_ConquestCritical_entities_v2.patch

File t3229_update_ConquestCritical_entities_v2.patch, 13.5 KB (added by elexis, 9 years ago)

Only removes the ConquestCritical tag from some structures, so that people can still produce military units, even if they will never be able to reproduce citizens and CCs. Houses sill have no ConquestCritical condition. But docks and fish ships got it now, so that having a dock or a lone fish ship won't help surviving

  • binaries/data/mods/public/simulation/templates/structures/brit_rotarymill.xml

     
    3030  <GarrisonHolder disable=""/>
    3131  <Identity>
    3232    <Civ>Brit</Civ>
    3333    <GenericName>Rotary Mill</GenericName>
    3434    <SpecificName>Melonas</SpecificName>
     35    <Classes datatype="tokens">-ConquestCritical</Classes>
    3536    <Tooltip>Increase nearby farming output +25%.</Tooltip>
    3637    <History>The Celts developed the first rotary flour mill.</History>
    3738    <Icon>structures/rotarymill.png</Icon>
    3839  </Identity>
    3940  <Obstruction>
  • binaries/data/mods/public/simulation/templates/structures/gaul_rotarymill.xml

     
    3030  <GarrisonHolder disable=""/>
    3131  <Identity>
    3232    <Civ>gaul</Civ>
    3333    <GenericName>Rotary Mill</GenericName>
    3434    <SpecificName>Melonas</SpecificName>
     35    <Classes datatype="tokens">-ConquestCritical</Classes>
    3536    <Tooltip>Increase nearby farming output +25%.</Tooltip>
    3637    <History>The Celts developed the first rotary flour mill.</History>
    3738    <Icon>structures/rotarymill.png</Icon>
    3839  </Identity>
    3940  <Obstruction>
  • binaries/data/mods/public/simulation/templates/structures/iber_monument.xml

     
    3535  </Health>
    3636  <Identity>
    3737    <Civ>iber</Civ>
    3838    <GenericName>Revered Monument</GenericName>
    3939    <SpecificName>Gur Oroigarri</SpecificName>
     40    <Classes datatype="tokens">-ConquestCritical</Classes>
    4041    <Icon>structures/iberian_bull.png</Icon>
    4142    <Tooltip>All units within vision of this monument will fight harder. Effect Range: 50 meters.</Tooltip>
    4243    <History>The Iberians were a religious people who built small monuments to their various gods. These monuments could also serve as family tombs.</History>
    4344  </Identity>
    4445  <Obstruction>
  • binaries/data/mods/public/simulation/templates/structures/mace_library.xml

     
    1212  </Health>
    1313  <Identity>
    1414    <Civ>mace</Civ>
    1515    <GenericName>Library</GenericName>
    1616    <SpecificName>Bibliothikon</SpecificName>
     17    <Classes datatype="tokens">-ConquestCritical</Classes>
    1718    <Tooltip>Research special technologies and reduce the research time of all remaining technologies.</Tooltip>
    1819    <History>Alexander the Great founded libraries all over his new empire. These became centers of learning for an entirely new synthesized culture: the Hellenistic culture.</History>
    1920    <Icon>structures/library_scroll.png</Icon>
    2021  </Identity>
    2122  <Obstruction>
  • binaries/data/mods/public/simulation/templates/structures/mace_theatron.xml

     
    2929  </Health>
    3030  <Identity>
    3131    <Civ>mace</Civ>
    3232    <GenericName>Greek Theater</GenericName>
    3333    <SpecificName>Théātron</SpecificName>
    34     <Classes datatype="tokens">Theater</Classes>
     34    <Classes datatype="tokens">Theater -ConquestCritical</Classes>
    3535    <Tooltip>Exellinismós (Hellenization): +20% territory influence for all buildings while the Theatron exists.</Tooltip>
    3636    <History>Greek theatres were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture and spreading its influence.</History>
    3737    <Icon>structures/theatron.png</Icon>
    3838  </Identity>
    3939  <Obstruction>
  • binaries/data/mods/public/simulation/templates/structures/maur_pillar_ashoka.xml

     
    2323  </Health>
    2424  <Identity>
    2525    <Civ>maur</Civ>
    2626    <GenericName>Edict Pillar of Ashoka</GenericName>
    2727    <SpecificName>Śāsana Stambha Aśokā</SpecificName>
     28    <Classes datatype="tokens">-ConquestCritical</Classes>
    2829    <Icon>structures/monument.png</Icon>
    2930    <Tooltip>The famous pillar of Ashoka. Currently a useless structure.</Tooltip>
    3031    <History>.</History>
    3132  </Identity>
    3233  <Obstruction>
  • binaries/data/mods/public/simulation/templates/structures/ptol_library.xml

     
    1212  </Health>
    1313  <Identity>
    1414    <Civ>ptol</Civ>
    1515    <GenericName>Library</GenericName>
    1616    <SpecificName>Bibliothí̱ki̱</SpecificName>
     17    <Classes datatype="tokens">-ConquestCritical</Classes>
    1718    <Tooltip>Research special technologies and reduce the research time of all remaining technologies.</Tooltip>
    1819    <History>Alexander the Great founded libraries all over his new empire. These became centers of learning for an entirely new synthesized culture: the Hellenistic culture.</History>
    1920    <Icon>structures/library_scroll.png</Icon>
    2021  </Identity>
    2122  <Obstruction>
  • binaries/data/mods/public/simulation/templates/structures/ptol_lighthouse.xml

     
    1414  </Health>
    1515  <Identity>
    1616    <Civ>ptol</Civ>
    1717    <GenericName>Lighthouse</GenericName>
    1818    <SpecificName>Pharos</SpecificName>
    19     <Classes datatype="tokens">Lighthouse Town -City</Classes>
     19    <Classes datatype="tokens">Lighthouse Town -City -ConquestCritical</Classes>
    2020    <Tooltip>Build along the shore to reveal the shorelines over the entire map. Very large vision range: 180 meters.</Tooltip>
    2121    <History>The Ptolemaic dynasty in Egypt built the magnificent Lighthouse of Alexandria near the harbor mouth of that Nile Delta city. This structure could be seen for many kilometers out to sea and was one of the Seven Wonders of the World.</History>
    2222    <Icon>structures/lighthouse.png</Icon>
    2323    <RequiredTechnology>phase_town</RequiredTechnology>
    2424  </Identity>
     
    4545  </Vision>
    4646  <VisualActor>
    4747    <Actor>structures/ptolemies/lighthouse.xml</Actor>
    4848    <FoundationActor>structures/fndn_4x4_dock.xml</FoundationActor>
    4949  </VisualActor>
    50 </Entity>
    51  No newline at end of file
     50</Entity>
  • binaries/data/mods/public/simulation/templates/structures/sele_library.xml

     
    1212  </Health>
    1313  <Identity>
    1414    <Civ>sele</Civ>
    1515    <GenericName>Library</GenericName>
    1616    <SpecificName>Bibliothikon</SpecificName>
     17    <Classes datatype="tokens">-ConquestCritical</Classes>
    1718    <Tooltip>Research special technologies and reduce the research time of all remaining technologies.</Tooltip>
    1819    <History>Alexander the Great founded libraries all over his new empire. These became centers of learning for an entirely new synthesized culture: the Hellenistic culture.</History>
    1920    <Icon>structures/library_scroll.png</Icon>
    2021  </Identity>
    2122  <Obstruction>
  • binaries/data/mods/public/simulation/templates/structures/spart_theatron.xml

     
    2929  </Health>
    3030  <Identity>
    3131    <Civ>spart</Civ>
    3232    <GenericName>Greek Theater</GenericName>
    3333    <SpecificName>Théātron</SpecificName>
    34     <Classes datatype="tokens">Theater</Classes>
     34    <Classes datatype="tokens">Theater -ConquestCritical</Classes>
    3535    <Tooltip>Exellinismós (Hellenization): +20% territory influence for all buildings while the Theatron exists.</Tooltip>
    3636    <History>Greek theatres were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture and spreading its influence.</History>
    3737    <Icon>structures/theatron.png</Icon>
    3838  </Identity>
    3939  <Obstruction>
  • binaries/data/mods/public/simulation/templates/template_structure_military_blacksmith.xml

     
    2626    <SpawnEntityOnDeath>rubble/rubble_stone_4x4</SpawnEntityOnDeath>
    2727  </Health>
    2828  <Identity>
    2929    <GenericName>Blacksmith</GenericName>
    3030    <Tooltip>Research weapons and armor improvements.</Tooltip>
     31    <Classes datatype="tokens">-ConquestCritical</Classes>
    3132    <VisibleClasses datatype="tokens">
    3233      Town
    3334      Blacksmith
    3435    </VisibleClasses>
    3536    <Icon>structures/blacksmith.png</Icon>
  • binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml

     
    2121    <SpawnEntityOnDeath>rubble/rubble_4x4_dock</SpawnEntityOnDeath>
    2222  </Health>
    2323  <Identity>
    2424    <GenericName>Dock</GenericName>
    2525    <Tooltip>Build upon a shoreline to construct naval vessels and to open sea trade. Research naval improvements.</Tooltip>
    26     <Classes datatype="tokens">Naval NavalMarket</Classes>
     26    <Classes datatype="tokens">Naval NavalMarket -ConquestCritical</Classes>
    2727    <VisibleClasses datatype="tokens">Economic Village Market Dock</VisibleClasses>
    2828    <Icon>structures/dock.png</Icon>
    2929  </Identity>
    3030  <Loot>
    3131    <xp>100</xp>
  • binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fishing.xml

     
    2929    <Pickup>true</Pickup>
    3030  </GarrisonHolder>
    3131  <Identity>
    3232    <GenericName>Fishing Boat</GenericName>
    3333    <Tooltip>Fish the waters for Food. Garrison a support or infantry unit inside to boost fishing rate.</Tooltip>
    34     <Classes datatype="tokens">FishingBoat</Classes>
     34    <Classes datatype="tokens">FishingBoat -ConquestCritical</Classes>
    3535  </Identity>
    3636  <Obstruction>
    3737    <Unit radius="2.0"/>
    3838  </Obstruction>
    3939  <ResourceGatherer>
  • binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_merchant.xml

     
    2424    <Max>400</Max>
    2525  </Health>
    2626  <Identity>
    2727    <GenericName>Merchantman</GenericName>
    2828    <Tooltip>Trade between docks. Garrison a Trader aboard for additional profit (+20% for each garrisoned). Gather profitable aquatic treasures.</Tooltip>
    29     <Classes datatype="tokens">Trader</Classes>
     29    <Classes datatype="tokens">Trader -ConquestCritical</Classes>
    3030    <RequiredTechnology>phase_town</RequiredTechnology>
    3131    <Formations disable=""/>
    3232  </Identity>
    3333  <ResourceGatherer>
    3434    <MaxDistance>12.0</MaxDistance>