Ticket #3234: wonderOptions_V2.2.patch

File wonderOptions_V2.2.patch, 15.1 KB (added by sanderd17, 8 years ago)
  • binaries/data/mods/public/gui/common/settings.js

     
    3232        "AIDescriptions": loadAIDescriptions(),
    3333        "AIDifficulties": loadAIDifficulties(),
    3434        "Ceasefire": loadCeasefire(),
     35        "WonderDurations": loadWonderDuration(),
    3536        "GameSpeeds": loadSettingValuesFile("game_speeds.json"),
    3637        "MapTypes": loadMapTypes(),
    3738        "MapSizes": loadSettingValuesFile("map_sizes.json"),
     
    131132}
    132133
    133134/**
     135 * Loads available wonder-victory times
     136 */
     137function loadWonderDuration()
     138{
     139    var jsonFile = "wonder_times.json";
     140    var json = Engine.ReadJSONFile(g_SettingsDirectory + jsonFile);
     141
     142    if (!json || json.Default === undefined || !json.Times || !Array.isArray(json.Times))
     143    {
     144        error("Could not load " + jsonFile);
     145        return undefined;
     146    }
     147
     148    return json.Times.map(duration => ({
     149        "Duration": duration,
     150        "Default": duration == json.Default,
     151        "Title": sprintf(translatePluralWithContext("wonder victory", "%(min)s minute", "%(min)s minutes", duration), { "min": duration })
     152    }));
     153}
     154
     155/**
    134156 * Loads available ceasefire settings.
    135157 *
    136158 * @returns {Array|undefined}
  • binaries/data/mods/public/gui/gamesetup/gamesetup.js

     
    88const g_PopulationCapacities = prepareForDropdown(g_Settings ? g_Settings.PopulationCapacities : undefined);
    99const g_StartingResources = prepareForDropdown(g_Settings ? g_Settings.StartingResources : undefined);
    1010const g_VictoryConditions = prepareForDropdown(g_Settings ? g_Settings.VictoryConditions : undefined);
     11const g_WonderDurations = prepareForDropdown(g_Settings ? g_Settings.WonderDurations : undefined);
    1112
    1213/**
    1314 * All selectable playercolors except gaia.
     
    243244        initPopulationCaps();
    244245        initStartingResources();
    245246        initCeasefire();
     247        initWonderDurations();
    246248        initVictoryConditions();
    247249        initMapSizes();
    248250        initRadioButtons();
     
    302304    // For singleplayer reduce the size of more options dialog by two options (cheats, rated game = 60px)
    303305    if (!g_IsNetworked)
    304306    {
    305         Engine.GetGUIObjectByName("moreOptions").size = "50%-200 50%-195 50%+200 50%+160";
    306         Engine.GetGUIObjectByName("hideMoreOptions").size = "50%-70 310 50%+70 336";
     307        Engine.GetGUIObjectByName("moreOptions").size = "50%-200 50%-195 50%+200 50%+190";
     308        Engine.GetGUIObjectByName("hideMoreOptions").size = "50%-70 340 50%+70 366";
    307309    }
    308310    // For non-lobby multiplayergames reduce the size of the dialog by one option (rated game, 30px)
    309311    else if (!Engine.HasXmppClient())
    310312    {
    311313        Engine.GetGUIObjectByName("moreOptions").size = "50%-200 50%-195 50%+200 50%+190";
    312         Engine.GetGUIObjectByName("hideMoreOptions").size = "50%-70 340 50%+70 366";
     314        Engine.GetGUIObjectByName("hideMoreOptions").size = "50%-70 370 50%+70 396";
    313315    }
    314316}
    315317
     
    401403    victoryConditions.selected = g_VictoryConditions.Default;
    402404}
    403405
     406function initWonderDurations()
     407{
     408    let wonderConditions = Engine.GetGUIObjectByName("wonderDuration");
     409    wonderConditions.list = g_WonderDurations.Title;
     410    wonderConditions.list_data = g_WonderDurations.Duration;
     411    wonderConditions.selected = g_WonderDurations.Default;
     412    wonderConditions.onSelectionChange = function()
     413    {
     414        if (this.selected != -1)
     415            g_GameAttributes.settings.WonderDuration = g_WonderDurations.Duration[this.selected];
     416
     417        updateGameAttributes();
     418    };
     419}
     420
    404421function initMapSizes()
    405422{
    406423    let mapSize = Engine.GetGUIObjectByName("mapSize");
     
    12381255    // These dropdowns might set the default (as they ignore g_IsInGuiUpdate)
    12391256    let mapSizeIdx = mapSettings.Size !== undefined ? g_MapSizes.Tiles.indexOf(mapSettings.Size) : g_MapSizes.Default;
    12401257    let victoryIdx = mapSettings.GameType !== undefined ? g_VictoryConditions.Name.indexOf(mapSettings.GameType) : g_VictoryConditions.Default;
     1258    let wonderDurationIdx = mapSettings.WonderDuration !== undefined ? g_WonderDurations.Duration.indexOf(mapSettings.WonderDuration) : g_WonderDurations.Default;
    12411259    let popIdx = mapSettings.PopulationCap !== undefined ? g_PopulationCapacities.Population.indexOf(mapSettings.PopulationCap) : g_PopulationCapacities.Default;
    12421260    let startingResIdx = mapSettings.StartingResources !== undefined ? g_StartingResources.Resources.indexOf(mapSettings.StartingResources) : g_StartingResources.Default;
    12431261    let ceasefireIdx = mapSettings.Ceasefire !== undefined ? g_Ceasefire.Duration.indexOf(mapSettings.Ceasefire) : g_Ceasefire.Default;
     
    12541272        Engine.GetGUIObjectByName("populationCap").selected = popIdx;
    12551273        Engine.GetGUIObjectByName("gameSpeed").selected = gameSpeedIdx;
    12561274        Engine.GetGUIObjectByName("ceasefire").selected = ceasefireIdx;
     1275        Engine.GetGUIObjectByName("wonderDuration").selected = wonderDurationIdx;
    12571276        Engine.GetGUIObjectByName("startingResources").selected = startingResIdx;
    12581277    }
    12591278    else
     
    12681287    Engine.GetGUIObjectByName("mapSizeText").caption = g_GameAttributes.mapType == "random" ? g_MapSizes.LongName[mapSizeIdx] : translate("Default");
    12691288    Engine.GetGUIObjectByName("numPlayersText").caption = numPlayers;
    12701289    Engine.GetGUIObjectByName("victoryConditionText").caption = g_VictoryConditions.Title[victoryIdx];
     1290    Engine.GetGUIObjectByName("wonderDurationText").caption = g_WonderDurations.Title[wonderDurationIdx];
    12711291    Engine.GetGUIObjectByName("populationCapText").caption = g_PopulationCapacities.Title[popIdx];
    12721292    Engine.GetGUIObjectByName("startingResourcesText").caption = g_StartingResources.Title[startingResIdx];
    12731293    Engine.GetGUIObjectByName("ceasefireText").caption = g_Ceasefire.Title[ceasefireIdx];
     
    12801300    setGUIBoolean("lockTeams", "lockTeamsText", !!mapSettings.LockTeams);
    12811301    setGUIBoolean("enableRating", "enableRatingText", !!mapSettings.RatingEnabled);
    12821302
     1303    Engine.GetGUIObjectByName("optionWonderDuration").hidden =
     1304        g_GameAttributes.settings.GameType &&
     1305        g_GameAttributes.settings.GameType != "wonder";
     1306
    12831307    Engine.GetGUIObjectByName("cheatWarningText").hidden = !g_IsNetworked || !mapSettings.CheatsEnabled;
    12841308
    12851309    Engine.GetGUIObjectByName("enableCheats").enabled = !mapSettings.RatingEnabled;
     
    12941318
    12951319    let notScenario = g_GameAttributes.mapType != "scenario" && g_IsController ;
    12961320    hideControl("victoryCondition", "victoryConditionText", notScenario);
     1321    hideControl("wonderDuration", "wonderDurationText", notScenario);
    12971322    hideControl("populationCap", "populationCapText", notScenario);
    12981323    hideControl("startingResources", "startingResourcesText", notScenario);
    12991324    hideControl("ceasefire", "ceasefireText", notScenario);
     
    13511376            pColorPicker.selected = g_PlayerColors.findIndex(col => sameColor(col, color));
    13521377    }
    13531378
     1379    resizeMoreOptionsWindow();
     1380
    13541381    g_IsInGuiUpdate = false;
    13551382
    13561383    // Game attributes include AI settings, so update the player list
     
    13691396    let mapName = g_GameAttributes.map || "";
    13701397
    13711398    let victoryIdx = Math.max(0, g_VictoryConditions.Name.indexOf(g_GameAttributes.settings.GameType || ""));
    1372     let victoryTitle = g_VictoryConditions.Title[victoryIdx];
     1399    let victoryTitle;
     1400
     1401    if (g_VictoryConditions.Name[victoryIdx] == "wonder")
     1402        victoryTitle = sprintf(
     1403                translatePluralWithContext(
     1404                    "victory condition",
     1405                    "Wonder (%(min)s minute)",
     1406                    "Wonder (%(min)s minutes)",
     1407                    g_GameAttributes.settings.WonderDuration
     1408                ),
     1409                { "min": g_GameAttributes.settings.WonderDuration }
     1410        );
     1411    else
     1412        victoryTitle = g_VictoryConditions.Title[victoryIdx];
     1413
    13731414    if (victoryIdx != g_VictoryConditions.Default)
    13741415        victoryTitle = "[color=\"" + g_VictoryColor + "\"]" + victoryTitle + "[/color]";
    13751416
  • binaries/data/mods/public/gui/gamesetup/gamesetup.xml

     
    271271
    272272            <!-- More Options -->
    273273            <object hidden="true" name="moreOptionsFade" type="image" z="60" sprite="ModernFade"/>
    274             <object name="moreOptions" type="image" sprite="ModernDialog" size="50%-200 50%-195 50%+200 50%+220" z="70" hidden="true">
     274            <object name="moreOptions" type="image" sprite="ModernDialog" size="50%-200 50%-120 50%+200 50%+220" z="70" hidden="true">
    275275                <object style="ModernLabelText" type="text" size="50%-128 -18 50%+128 14">
    276276                    <translatableAttribute id="caption">More Options</translatableAttribute>
    277277                </object>
     
    326326                    </object>
    327327                </object>
    328328
    329                 <object size="14 188 94% 216">
     329                <object name="optionWonderDuration" size="14 188 94% 216">
    330330                    <object size="0 0 40% 28" type="text" style="ModernRightLabelText">
     331                        <translatableAttribute id="caption">Wonder:</translatableAttribute>
     332                    </object>
     333                    <object name="wonderDurationText" size="40% 0 100% 100%" type="text" style="ModernLeftLabelText"/>
     334                    <object name="wonderDuration" size="40%+10 0 100% 28" type="dropdown" style="ModernDropDown" hidden="true" tooltip_style="onscreenToolTip">
     335                        <translatableAttribute id="tooltip">Number of minuts that the player has to keep the wonder in order to win.</translatableAttribute>
     336                    </object>
     337                </object>
     338
     339                <object size="14 218 94% 246">
     340                    <object size="0 0 40% 28" type="text" style="ModernRightLabelText">
    331341                        <translatableAttribute id="caption" comment="Make sure to differentiate between the revealed map and explored map options!">Revealed Map:</translatableAttribute>
    332342                    </object>
    333343                    <object name="revealMapText" size="40% 0 100% 28" type="text" style="ModernLeftLabelText"/>
     
    336346                    </object>
    337347                </object>
    338348
    339                 <object size="14 218 94% 246">
     349                <object size="14 248 94% 276">
    340350                    <object size="0 0 40% 28" type="text" style="ModernRightLabelText">
    341351                        <translatableAttribute id="caption" comment="Make sure to differentiate between the revealed map and explored map options!">Explored Map:</translatableAttribute>
    342352                    </object>
     
    346356                    </object>
    347357                </object>
    348358
    349                 <object size="14 248 94% 276">
     359                <object size="14 278 94% 306">
    350360                    <object size="0 0 40% 28" type="text" style="ModernRightLabelText">
    351361                        <translatableAttribute id="caption">Disable Treasures:</translatableAttribute>
    352362                    </object>
     
    356366                    </object>
    357367                </object>
    358368
    359                 <object size="14 278 94% 306">
     369                <object size="14 308 94% 336">
    360370                    <object size="0 0 40% 28" type="text" style="ModernRightLabelText">
    361371                        <translatableAttribute id="caption">Teams Locked:</translatableAttribute>
    362372                    </object>
     
    366376                    </object>
    367377                </object>
    368378
    369                 <object name="optionCheats" size="14 308 94% 336" hidden="true">
     379                <object name="optionCheats" size="14 338 94% 366" hidden="true">
    370380                    <object size="0 0 40% 28" type="text" style="ModernRightLabelText">
    371381                        <translatableAttribute id="caption">Cheats:</translatableAttribute>
    372382                    </object>
     
    376386                    </object>
    377387                </object>
    378388
    379                 <object name="optionRating" size="14 338 94% 366" hidden="true">
     389                <object name="optionRating" size="14 368 94% 396" hidden="true">
    380390                    <object size="0 0 40% 28" hidden="false" type="text" style="ModernRightLabelText">
    381391                        <translatableAttribute id="caption">Rated Game:</translatableAttribute>
    382392                    </object>
  • binaries/data/mods/public/maps/scripts/WonderVictory.js

     
    3131        if (i != data.to)
    3232            players.push(i);
    3333
    34     var time = cmpWonder.GetTimeTillVictory()*1000;
     34    var time = cmpWonder.GetVictoryDuration() * 1000 * 60; // minutes to millisecounds
    3535    messages.otherMessage = cmpGuiInterface.AddTimeNotification({
    3636        "message": markForTranslation("%(player)s will have won in %(time)s"),
    3737        "players": players,
  • binaries/data/mods/public/simulation/components/EndGameManager.js

     
    1919    // Allied victory means allied players can win if victory conditions are met for each of them
    2020    // Would be false for a "last man standing" game (when diplomacy is fully implemented)
    2121    this.alliedVictory = true;
     22
     23    this.wonderDuration = 0;
    2224};
    2325
    2426EndGameManager.prototype.GetGameType = function()
     
    3739    return this.gameType == type;
    3840};
    3941
     42EndGameManager.prototype.SetWonderDuration = function(wonderDuration)
     43{
     44    this.wonderDuration = wonderDuration;
     45};
     46
     47EndGameManager.prototype.GetWonderDuration = function()
     48{
     49    return this.wonderDuration;
     50};
     51
    4052EndGameManager.prototype.MarkPlayerAsWon = function(playerID)
    4153{
    4254    var cmpPlayerManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_PlayerManager);
  • binaries/data/mods/public/simulation/components/Wonder.js

     
    11function Wonder() {}
    22
    33Wonder.prototype.Schema =
    4     "<element name='TimeTillVictory'>" +
     4    "<element name='DurationMultiplier'>" +
    55        "<data type='nonNegativeInteger'/>" +
    66    "</element>";
    77
     
    1111
    1212Wonder.prototype.Serialize = null;
    1313
    14 Wonder.prototype.GetTimeTillVictory = function()
     14/**
     15 * Returns the number of minutes that a player has to keep the wonder in order to win.
     16 */
     17Wonder.prototype.GetVictoryDuration = function()
    1518{
    16     return +this.template.TimeTillVictory;
     19    var cmpEndGameManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_EndGameManager);
     20    return cmpEndGameManager.GetWonderDuration() * this.template.DurationMultiplier;
    1721};
    1822
    1923Engine.RegisterComponentType(IID_Wonder, "Wonder", Wonder);
  • binaries/data/mods/public/simulation/helpers/Setup.js

     
    4949    var cmpEndGameManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_EndGameManager);
    5050    if (settings.GameType)
    5151        cmpEndGameManager.SetGameType(settings.GameType);
     52    if (settings.WonderDuration)
     53        cmpEndGameManager.SetWonderDuration(settings.WonderDuration);
    5254
    5355    if (settings.Garrison)
    5456    {
  • binaries/data/mods/public/simulation/templates/template_structure_wonder.xml

     
    101101    <FoundationActor>structures/fndn_6x6.xml</FoundationActor>
    102102  </VisualActor>
    103103  <Wonder>
    104     <TimeTillVictory>300</TimeTillVictory>
     104    <DurationMultiplier>1</DurationMultiplier>
    105105  </Wonder>
    106106</Entity>