Ticket #3234: wonderOptions_V2.3.patch
File wonderOptions_V2.3.patch, 21.0 KB (added by , 8 years ago) |
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binaries/data/mods/public/simulation/components/EndGameManager.js
EndGameManager.prototype.Init = function 17 17 this.gameType = "conquest"; 18 18 19 19 // Allied victory means allied players can win if victory conditions are met for each of them 20 20 // Would be false for a "last man standing" game (when diplomacy is fully implemented) 21 21 this.alliedVictory = true; 22 23 this.wonderDuration = 5; 22 24 }; 23 25 24 26 EndGameManager.prototype.GetGameType = function() 25 27 { 26 28 return this.gameType; … … EndGameManager.prototype.SetGameType = f 35 37 EndGameManager.prototype.CheckGameType = function(type) 36 38 { 37 39 return this.gameType == type; 38 40 }; 39 41 42 EndGameManager.prototype.SetWonderDuration = function(wonderDuration) 43 { 44 this.wonderDuration = wonderDuration; 45 }; 46 47 EndGameManager.prototype.GetWonderDuration = function() 48 { 49 return this.wonderDuration; 50 }; 51 40 52 EndGameManager.prototype.MarkPlayerAsWon = function(playerID) 41 53 { 42 54 var cmpPlayerManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_PlayerManager); 43 55 var numPlayers = cmpPlayerManager.GetNumPlayers(); 44 56 for (var i = 1; i < numPlayers; i++) -
binaries/data/mods/public/gui/gamesetup/gamesetup.js
const g_GameSpeeds = prepareForDropdown( 6 6 const g_MapSizes = prepareForDropdown(g_Settings ? g_Settings.MapSizes : undefined); 7 7 const g_MapTypes = prepareForDropdown(g_Settings ? g_Settings.MapTypes : undefined); 8 8 const g_PopulationCapacities = prepareForDropdown(g_Settings ? g_Settings.PopulationCapacities : undefined); 9 9 const g_StartingResources = prepareForDropdown(g_Settings ? g_Settings.StartingResources : undefined); 10 10 const g_VictoryConditions = prepareForDropdown(g_Settings ? g_Settings.VictoryConditions : undefined); 11 const g_WonderDurations = prepareForDropdown(g_Settings ? g_Settings.WonderDurations : undefined); 11 12 12 13 /** 13 14 * All selectable playercolors except gaia. 14 15 */ 15 16 const g_PlayerColors = g_Settings ? g_Settings.PlayerDefaults.slice(1).map(pData => pData.Color) : undefined; … … function initGUIObjects() 241 242 initNumberOfPlayers(); 242 243 initGameSpeed(); 243 244 initPopulationCaps(); 244 245 initStartingResources(); 245 246 initCeasefire(); 247 initWonderDurations(); 246 248 initVictoryConditions(); 247 249 initMapSizes(); 248 250 initRadioButtons(); 249 251 } 250 252 else … … function initMapFilters() 300 302 function resizeMoreOptionsWindow() 301 303 { 302 304 // For singleplayer reduce the size of more options dialog by two options (cheats, rated game = 60px) 303 305 if (!g_IsNetworked) 304 306 { 305 Engine.GetGUIObjectByName("moreOptions").size = "50%-200 50%-195 50%+200 50%+1 60";306 Engine.GetGUIObjectByName("hideMoreOptions").size = "50%-70 3 10 50%+70 336";307 Engine.GetGUIObjectByName("moreOptions").size = "50%-200 50%-195 50%+200 50%+190"; 308 Engine.GetGUIObjectByName("hideMoreOptions").size = "50%-70 340 50%+70 366"; 307 309 } 308 310 // For non-lobby multiplayergames reduce the size of the dialog by one option (rated game, 30px) 309 311 else if (!Engine.HasXmppClient()) 310 312 { 311 313 Engine.GetGUIObjectByName("moreOptions").size = "50%-200 50%-195 50%+200 50%+190"; 312 Engine.GetGUIObjectByName("hideMoreOptions").size = "50%-70 3 40 50%+70 366";314 Engine.GetGUIObjectByName("hideMoreOptions").size = "50%-70 370 50%+70 396"; 313 315 } 314 316 } 315 317 316 318 function initNumberOfPlayers() 317 319 { … … function initVictoryConditions() 399 401 updateGameAttributes(); 400 402 }; 401 403 victoryConditions.selected = g_VictoryConditions.Default; 402 404 } 403 405 406 function initWonderDurations() 407 { 408 let wonderConditions = Engine.GetGUIObjectByName("wonderDuration"); 409 wonderConditions.list = g_WonderDurations.Title; 410 wonderConditions.list_data = g_WonderDurations.Duration; 411 wonderConditions.selected = g_WonderDurations.Default; 412 wonderConditions.onSelectionChange = function() 413 { 414 if (this.selected != -1) 415 g_GameAttributes.settings.WonderDuration = g_WonderDurations.Duration[this.selected]; 416 417 updateGameAttributes(); 418 }; 419 } 420 404 421 function initMapSizes() 405 422 { 406 423 let mapSize = Engine.GetGUIObjectByName("mapSize"); 407 424 mapSize.list = g_MapSizes.LongName; 408 425 mapSize.list_data = g_MapSizes.Tiles; … … function updateGUIObjects() 1236 1253 let gameSpeedIdx = g_GameAttributes.gameSpeed !== undefined ? g_GameSpeeds.Speed.indexOf(g_GameAttributes.gameSpeed) : g_GameSpeeds.Default; 1237 1254 1238 1255 // These dropdowns might set the default (as they ignore g_IsInGuiUpdate) 1239 1256 let mapSizeIdx = mapSettings.Size !== undefined ? g_MapSizes.Tiles.indexOf(mapSettings.Size) : g_MapSizes.Default; 1240 1257 let victoryIdx = mapSettings.GameType !== undefined ? g_VictoryConditions.Name.indexOf(mapSettings.GameType) : g_VictoryConditions.Default; 1258 let wonderDurationIdx = mapSettings.WonderDuration !== undefined ? g_WonderDurations.Duration.indexOf(mapSettings.WonderDuration) : g_WonderDurations.Default; 1241 1259 let popIdx = mapSettings.PopulationCap !== undefined ? g_PopulationCapacities.Population.indexOf(mapSettings.PopulationCap) : g_PopulationCapacities.Default; 1242 1260 let startingResIdx = mapSettings.StartingResources !== undefined ? g_StartingResources.Resources.indexOf(mapSettings.StartingResources) : g_StartingResources.Default; 1243 1261 let ceasefireIdx = mapSettings.Ceasefire !== undefined ? g_Ceasefire.Duration.indexOf(mapSettings.Ceasefire) : g_Ceasefire.Default; 1244 1262 let numPlayers = mapSettings.PlayerData ? mapSettings.PlayerData.length : g_MaxPlayers; 1245 1263 … … function updateGUIObjects() 1252 1270 Engine.GetGUIObjectByName("numPlayersSelection").selected = numPlayers - 1; 1253 1271 Engine.GetGUIObjectByName("victoryCondition").selected = victoryIdx; 1254 1272 Engine.GetGUIObjectByName("populationCap").selected = popIdx; 1255 1273 Engine.GetGUIObjectByName("gameSpeed").selected = gameSpeedIdx; 1256 1274 Engine.GetGUIObjectByName("ceasefire").selected = ceasefireIdx; 1275 Engine.GetGUIObjectByName("wonderDuration").selected = wonderDurationIdx; 1257 1276 Engine.GetGUIObjectByName("startingResources").selected = startingResIdx; 1258 1277 } 1259 1278 else 1260 1279 { 1261 1280 Engine.GetGUIObjectByName("mapTypeText").caption = g_MapTypes.Title[mapTypeIdx]; … … function updateGUIObjects() 1266 1285 1267 1286 // Can be visible to both host and clients 1268 1287 Engine.GetGUIObjectByName("mapSizeText").caption = g_GameAttributes.mapType == "random" ? g_MapSizes.LongName[mapSizeIdx] : translate("Default"); 1269 1288 Engine.GetGUIObjectByName("numPlayersText").caption = numPlayers; 1270 1289 Engine.GetGUIObjectByName("victoryConditionText").caption = g_VictoryConditions.Title[victoryIdx]; 1290 Engine.GetGUIObjectByName("wonderDurationText").caption = g_WonderDurations.Title[wonderDurationIdx]; 1271 1291 Engine.GetGUIObjectByName("populationCapText").caption = g_PopulationCapacities.Title[popIdx]; 1272 1292 Engine.GetGUIObjectByName("startingResourcesText").caption = g_StartingResources.Title[startingResIdx]; 1273 1293 Engine.GetGUIObjectByName("ceasefireText").caption = g_Ceasefire.Title[ceasefireIdx]; 1274 1294 Engine.GetGUIObjectByName("gameSpeedText").caption = g_GameSpeeds.Title[gameSpeedIdx]; 1275 1295 … … function updateGUIObjects() 1278 1298 setGUIBoolean("exploreMap", "exploreMapText", !!mapSettings.ExploreMap); 1279 1299 setGUIBoolean("revealMap", "revealMapText", !!mapSettings.RevealMap); 1280 1300 setGUIBoolean("lockTeams", "lockTeamsText", !!mapSettings.LockTeams); 1281 1301 setGUIBoolean("enableRating", "enableRatingText", !!mapSettings.RatingEnabled); 1282 1302 1303 Engine.GetGUIObjectByName("optionWonderDuration").hidden = 1304 g_GameAttributes.settings.GameType && 1305 g_GameAttributes.settings.GameType != "wonder"; 1306 1283 1307 Engine.GetGUIObjectByName("cheatWarningText").hidden = !g_IsNetworked || !mapSettings.CheatsEnabled; 1284 1308 1285 1309 Engine.GetGUIObjectByName("enableCheats").enabled = !mapSettings.RatingEnabled; 1286 1310 Engine.GetGUIObjectByName("lockTeams").enabled = !mapSettings.RatingEnabled; 1287 1311 … … function updateGUIObjects() 1292 1316 Engine.GetGUIObjectByName("mapSizeText").hidden = !isRandom || g_IsController; 1293 1317 hideControl("numPlayersSelection", "numPlayersText", isRandom && g_IsController); 1294 1318 1295 1319 let notScenario = g_GameAttributes.mapType != "scenario" && g_IsController ; 1296 1320 hideControl("victoryCondition", "victoryConditionText", notScenario); 1321 hideControl("wonderDuration", "wonderDurationText", notScenario); 1297 1322 hideControl("populationCap", "populationCapText", notScenario); 1298 1323 hideControl("startingResources", "startingResourcesText", notScenario); 1299 1324 hideControl("ceasefire", "ceasefireText", notScenario); 1300 1325 hideControl("revealMap", "revealMapText", notScenario); 1301 1326 hideControl("exploreMap", "exploreMapText", notScenario); … … function updateGUIObjects() 1349 1374 pColorPickerHeading.hidden = !canChangeColors; 1350 1375 if (canChangeColors) 1351 1376 pColorPicker.selected = g_PlayerColors.findIndex(col => sameColor(col, color)); 1352 1377 } 1353 1378 1379 resizeMoreOptionsWindow(); 1380 1354 1381 g_IsInGuiUpdate = false; 1355 1382 1356 1383 // Game attributes include AI settings, so update the player list 1357 1384 updatePlayerList(); 1358 1385 … … function setMapDescription() 1367 1394 { 1368 1395 let numPlayers = g_GameAttributes.settings.PlayerData ? g_GameAttributes.settings.PlayerData.length : 0; 1369 1396 let mapName = g_GameAttributes.map || ""; 1370 1397 1371 1398 let victoryIdx = Math.max(0, g_VictoryConditions.Name.indexOf(g_GameAttributes.settings.GameType || "")); 1372 let victoryTitle = g_VictoryConditions.Title[victoryIdx]; 1399 let victoryTitle; 1400 1401 if (g_VictoryConditions.Name[victoryIdx] == "wonder") 1402 victoryTitle = sprintf( 1403 translatePluralWithContext( 1404 "victory condition", 1405 "Wonder (%(min)s minute)", 1406 "Wonder (%(min)s minutes)", 1407 g_GameAttributes.settings.WonderDuration 1408 ), 1409 { "min": g_GameAttributes.settings.WonderDuration } 1410 ); 1411 else 1412 victoryTitle = g_VictoryConditions.Title[victoryIdx]; 1413 1373 1414 if (victoryIdx != g_VictoryConditions.Default) 1374 1415 victoryTitle = "[color=\"" + g_VictoryColor + "\"]" + victoryTitle + "[/color]"; 1375 1416 1376 1417 let mapDescription = g_GameAttributes.settings.Description ? translate(g_GameAttributes.settings.Description) : translate("Sorry, no description available."); 1377 1418 if (mapName == "random") -
binaries/data/mods/public/gui/gamesetup/gamesetup.xml
269 269 <!-- End Options --> 270 270 </object> 271 271 272 272 <!-- More Options --> 273 273 <object hidden="true" name="moreOptionsFade" type="image" z="60" sprite="ModernFade"/> 274 <object name="moreOptions" type="image" sprite="ModernDialog" size="50%-200 50%-1 9550%+200 50%+220" z="70" hidden="true">274 <object name="moreOptions" type="image" sprite="ModernDialog" size="50%-200 50%-120 50%+200 50%+220" z="70" hidden="true"> 275 275 <object style="ModernLabelText" type="text" size="50%-128 -18 50%+128 14"> 276 276 <translatableAttribute id="caption">More Options</translatableAttribute> 277 277 </object> 278 278 279 279 <object size="14 38 94% 66"> … … 324 324 <object name="ceasefire" size="40%+10 0 100% 28" type="dropdown" style="ModernDropDown" hidden="true" tooltip_style="onscreenToolTip"> 325 325 <translatableAttribute id="tooltip">Set time where no attacks are possible.</translatableAttribute> 326 326 </object> 327 327 </object> 328 328 329 <object size="14 188 94% 216"> 329 <object name="optionWonderDuration" size="14 188 94% 216"> 330 <object size="0 0 40% 28" type="text" style="ModernRightLabelText"> 331 <translatableAttribute id="caption">Wonder:</translatableAttribute> 332 </object> 333 <object name="wonderDurationText" size="40% 0 100% 100%" type="text" style="ModernLeftLabelText"/> 334 <object name="wonderDuration" size="40%+10 0 100% 28" type="dropdown" style="ModernDropDown" hidden="true" tooltip_style="onscreenToolTip"> 335 <translatableAttribute id="tooltip">Number of minutes that the player has to keep the wonder in order to win.</translatableAttribute> 336 </object> 337 </object> 338 339 <object size="14 218 94% 246"> 330 340 <object size="0 0 40% 28" type="text" style="ModernRightLabelText"> 331 341 <translatableAttribute id="caption" comment="Make sure to differentiate between the revealed map and explored map options!">Revealed Map:</translatableAttribute> 332 342 </object> 333 343 <object name="revealMapText" size="40% 0 100% 28" type="text" style="ModernLeftLabelText"/> 334 344 <object name="revealMap" size="40%+10 5 40%+30 100%-5" type="checkbox" style="ModernTickBox" hidden="true" tooltip_style="onscreenToolTip"> 335 345 <translatableAttribute id="tooltip" comment="Make sure to differentiate between the revealed map and explored map options!">Toggle revealed map (see everything).</translatableAttribute> 336 346 </object> 337 347 </object> 338 348 339 <object size="14 2 18 94% 246">349 <object size="14 248 94% 276"> 340 350 <object size="0 0 40% 28" type="text" style="ModernRightLabelText"> 341 351 <translatableAttribute id="caption" comment="Make sure to differentiate between the revealed map and explored map options!">Explored Map:</translatableAttribute> 342 352 </object> 343 353 <object name="exploreMapText" size="40% 0 100% 28" type="text" style="ModernLeftLabelText"/> 344 354 <object name="exploreMap" size="40%+10 5 40%+30 100%-5" type="checkbox" style="ModernTickBox" hidden="true" tooltip_style="onscreenToolTip"> 345 355 <translatableAttribute id="tooltip" comment="Make sure to differentiate between the revealed map and explored map options!">Toggle explored map (see initial map).</translatableAttribute> 346 356 </object> 347 357 </object> 348 358 349 <object size="14 2 48 94% 276">359 <object size="14 278 94% 306"> 350 360 <object size="0 0 40% 28" type="text" style="ModernRightLabelText"> 351 361 <translatableAttribute id="caption">Disable Treasures:</translatableAttribute> 352 362 </object> 353 363 <object name="disableTreasuresText" size="40% 0 100% 28" type="text" style="ModernLeftLabelText"/> 354 364 <object name="disableTreasures" size="40%+10 5 40%+30 100%-5" type="checkbox" style="ModernTickBox" hidden="true" tooltip_style="onscreenToolTip"> 355 365 <translatableAttribute id="tooltip">Disable all treasures on the map.</translatableAttribute> 356 366 </object> 357 367 </object> 358 368 359 <object size="14 278 94% 306">369 <object size="14 308 94% 336"> 360 370 <object size="0 0 40% 28" type="text" style="ModernRightLabelText"> 361 371 <translatableAttribute id="caption">Teams Locked:</translatableAttribute> 362 372 </object> 363 373 <object name="lockTeamsText" size="40% 0 100% 28" type="text" style="ModernLeftLabelText"/> 364 374 <object name="lockTeams" size="40%+10 5 40%+30 100%-5" type="checkbox" style="ModernTickBox" hidden="true" tooltip_style="onscreenToolTip"> 365 375 <translatableAttribute id="tooltip">Toggle locked teams.</translatableAttribute> 366 376 </object> 367 377 </object> 368 378 369 <object name="optionCheats" size="14 3 08 94% 336" hidden="true">379 <object name="optionCheats" size="14 338 94% 366" hidden="true"> 370 380 <object size="0 0 40% 28" type="text" style="ModernRightLabelText"> 371 381 <translatableAttribute id="caption">Cheats:</translatableAttribute> 372 382 </object> 373 383 <object name="enableCheatsText" size="40% 0 100% 28" type="text" style="ModernLeftLabelText"/> 374 384 <object name="enableCheats" size="40%+10 5 40%+30 100%-5" type="checkbox" style="ModernTickBox" hidden="true" tooltip_style="onscreenToolTip"> 375 385 <translatableAttribute id="tooltip">Toggle the usability of cheats.</translatableAttribute> 376 386 </object> 377 387 </object> 378 388 379 <object name="optionRating" size="14 3 38 94% 366" hidden="true">389 <object name="optionRating" size="14 368 94% 396" hidden="true"> 380 390 <object size="0 0 40% 28" hidden="false" type="text" style="ModernRightLabelText"> 381 391 <translatableAttribute id="caption">Rated Game:</translatableAttribute> 382 392 </object> 383 393 <object name="enableRatingText" size="40% 0 100% 28" type="text" style="ModernLeftLabelText"/> 384 394 <object name="enableRating" size="40%+10 5 40%+30 100%-5" type="checkbox" style="ModernTickBox" hidden="true" tooltip_style="onscreenToolTip"> -
binaries/data/mods/public/gui/common/settings.js
function loadSettingsValues() 30 30 { 31 31 var settings = { 32 32 "AIDescriptions": loadAIDescriptions(), 33 33 "AIDifficulties": loadAIDifficulties(), 34 34 "Ceasefire": loadCeasefire(), 35 "WonderDurations": loadWonderDuration(), 35 36 "GameSpeeds": loadSettingValuesFile("game_speeds.json"), 36 37 "MapTypes": loadMapTypes(), 37 38 "MapSizes": loadSettingValuesFile("map_sizes.json"), 38 39 "PlayerDefaults": loadPlayerDefaults(), 39 40 "PopulationCapacities": loadPopulationCapacities(), … … function loadAIDifficulties() 129 130 } 130 131 ]; 131 132 } 132 133 133 134 /** 135 * Loads available wonder-victory times 136 */ 137 function loadWonderDuration() 138 { 139 var jsonFile = "wonder_times.json"; 140 var json = Engine.ReadJSONFile(g_SettingsDirectory + jsonFile); 141 142 if (!json || json.Default === undefined || !json.Times || !Array.isArray(json.Times)) 143 { 144 error("Could not load " + jsonFile); 145 return undefined; 146 } 147 148 return json.Times.map(duration => ({ 149 "Duration": duration, 150 "Default": duration == json.Default, 151 "Title": sprintf(translatePluralWithContext("wonder victory", "%(min)s minute", "%(min)s minutes", duration), { "min": duration }) 152 })); 153 } 154 155 /** 134 156 * Loads available ceasefire settings. 135 157 * 136 158 * @returns {Array|undefined} 137 159 */ 138 160 function loadCeasefire() -
binaries/data/mods/public/simulation/helpers/Setup.js
function LoadMapSettings(settings) 47 47 } 48 48 49 49 var cmpEndGameManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_EndGameManager); 50 50 if (settings.GameType) 51 51 cmpEndGameManager.SetGameType(settings.GameType); 52 if (settings.WonderDuration) 53 cmpEndGameManager.SetWonderDuration(settings.WonderDuration * 60 * 1000); 52 54 53 55 if (settings.Garrison) 54 56 { 55 57 for (let holder in settings.Garrison) 56 58 { -
binaries/data/mods/public/simulation/templates/template_structure_wonder.xml
88 88 </Vision> 89 89 <VisualActor> 90 90 <FoundationActor>structures/fndn_6x6.xml</FoundationActor> 91 91 </VisualActor> 92 92 <Wonder> 93 < TimeTillVictory>300</TimeTillVictory>93 <DurationMultiplier>1</DurationMultiplier> 94 94 </Wonder> 95 95 </Entity> -
binaries/data/mods/public/simulation/components/Wonder.js
1 1 function Wonder() {} 2 2 3 3 Wonder.prototype.Schema = 4 "<element name=' TimeTillVictory'>" +5 "< data type='nonNegativeInteger'/>" +4 "<element name='DurationMultiplier' a:help='A civ-specific time-bonus/handicap for the wonder-victory-condition.'>" + 5 "<ref name='nonNegativeDecimal'/>" + 6 6 "</element>"; 7 7 8 8 Wonder.prototype.Init = function() 9 9 { 10 10 }; 11 11 12 12 Wonder.prototype.Serialize = null; 13 13 14 Wonder.prototype.GetTimeTillVictory = function() 14 /** 15 * Returns the number of minutes that a player has to keep the wonder in order to win. 16 */ 17 Wonder.prototype.GetVictoryDuration = function() 15 18 { 16 return +this.template.TimeTillVictory; 19 var cmpEndGameManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_EndGameManager); 20 return cmpEndGameManager.GetWonderDuration() * this.template.DurationMultiplier; 17 21 }; 18 22 19 23 Engine.RegisterComponentType(IID_Wonder, "Wonder", Wonder); -
binaries/data/mods/public/simulation/data/settings/wonder_times.json
1 { 2 "Times": [1, 5, 10, 15, 20, 25, 30], 3 "Default": 15 4 } -
binaries/data/mods/public/maps/scripts/WonderVictory.js
Trigger.prototype.CheckWonderVictory = f 29 29 var players = [-1]; 30 30 for (var i = 1; i < numPlayers; i++) 31 31 if (i != data.to) 32 32 players.push(i); 33 33 34 var time = cmpWonder.Get TimeTillVictory()*1000;34 var time = cmpWonder.GetVictoryDuration(); 35 35 messages.otherMessage = cmpGuiInterface.AddTimeNotification({ 36 36 "message": markForTranslation("%(player)s will have won in %(time)s"), 37 37 "players": players, 38 38 "parameters": {"player": cmpPlayer.GetName()}, 39 39 "translateMessage": true,