Ticket #3241: t3241_kick_v6.patch
File t3241_kick_v6.patch, 36.7 KB (added by , 9 years ago) |
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binaries/data/mods/public/gui/common/network.js
1 1 function getDisconnectReason(id) 2 2 { 3 3 // Must be kept in sync with source/network/NetHost.h 4 4 switch (id) 5 5 { 6 case 0: return translate("Unknown reason"); 7 case 1: return translate("Unexpected shutdown"); 8 case 2: return translate("Incorrect network protocol version"); 9 case 3: return translate("Game has already started"); 10 default: return sprintf(translate("\\[Invalid value %(id)s]"), { id: id }); 6 case 0: return translate("Unknown reason"); 7 case 1: return translate("Unexpected shutdown"); 8 case 2: return translate("Incorrect network protocol version"); 9 case 3: return translate("Game has already started"); 10 case 4: return translate("You have been kicked from the match"); 11 case 5: return translate("You have been banned from the match"); 12 default: return sprintf(translate("\\[Invalid value %(id)s]"), { "id": id }); 11 13 } 12 14 } 13 15 14 16 function reportDisconnect(reason) 15 17 { 16 18 var reasontext = getDisconnectReason(reason); 17 19 18 20 messageBox(400, 200, 19 translate("Lost connection to the server.") + "\n\n" + sprintf(translate("Reason: %(reason)s."), { reason: reasontext }),21 translate("Lost connection to the server.") + "\n\n" + sprintf(translate("Reason: %(reason)s."), { "reason": reasontext }), 20 22 translate("Disconnected"), 2); 21 23 } 24 25 // Returns an array of usernames sorted by the player slot, observers last. 26 // Requires g_PlayerAssignments. 27 function getUsernameList() 28 { 29 // Sort by player slot and lookup name 30 return Object.keys(g_PlayerAssignments).sort((guidA, guidB) => 31 { 32 let slotA = g_PlayerAssignments[guidA].player; 33 let slotB = g_PlayerAssignments[guidB].player; 34 if (slotA == -1) return 1; 35 if (slotB == -1) return -1; 36 return slotA - slotB; 37 }).map(guid => g_PlayerAssignments[guid].name); 38 } 39 40 // Returns true if a command was executed. 41 // Requires addChatMessage. 42 function executeNetworkCommand(input) 43 { 44 // Must start with slash 45 if (input.indexOf("/") != 0) 46 return false; 47 48 // Split command and argument 49 var command = input.split(" ", 1)[0]; 50 var argument = input.substr(command.length).trim(); 51 52 // Execute command 53 switch(command.toLowerCase()) 54 { 55 case "/list": 56 addChatMessage({ "type": "clientlist", "guid": "local"}); 57 return true; 58 59 case "/kick": 60 Engine.KickPlayer(argument, false); 61 return true; 62 63 case "/ban": 64 Engine.KickPlayer(argument, true); 65 return true; 66 67 default: 68 return false; 69 } 70 } -
binaries/data/mods/public/gui/gamesetup/gamesetup.js
495 495 496 496 case "chat": 497 497 addChatMessage({ "type": "message", "guid": message.guid, "text": message.text }); 498 498 break; 499 499 500 case "kicked": 501 addChatMessage({ "type": message.ban ? "banned" : "kicked", "username": message.username }); 502 break; 503 500 504 // Singular client to host message 501 505 case "ready": 502 506 g_ReadyChanged -= 1; 503 507 if (g_ReadyChanged < 1 && g_PlayerAssignments[message.guid].player != -1) 504 508 addChatMessage({ "type": "ready", "guid": message.guid, "ready": +message.status == 1 }); … … 1677 1681 1678 1682 // Remove AI from this player slot 1679 1683 g_GameAttributes.settings.PlayerData[newSlot].AI = ""; 1680 1684 } 1681 1685 1686 // Called when pressing enter or clicking the send button. May call network commands. 1682 1687 function submitChatInput() 1683 1688 { 1684 1689 var input = Engine.GetGUIObjectByName("chatInput"); 1685 var text = input.caption; 1686 if (text.length) 1687 { 1688 Engine.SendNetworkChat(text); 1689 input.caption = ""; 1690 } 1690 var text = input.caption.trim(); 1691 1692 if (!text.length) 1693 return; 1694 1695 input.caption = ""; 1696 1697 if (executeNetworkCommand(text)) 1698 return; 1699 1700 Engine.SendNetworkChat(text); 1691 1701 } 1692 1702 1703 // Displays a given chat message. 1693 1704 function addChatMessage(msg) 1694 1705 { 1695 1706 var username = ""; 1696 1707 if (msg.username) 1697 1708 username = escapeText(msg.username); … … 1729 1740 case "disconnect": 1730 1741 var formattedUsername = '[color="'+ color +'"]' + username + '[/color]'; 1731 1742 formatted = '[font="sans-bold-13"] ' + sprintf(translate("== %(message)s"), { message: sprintf(translate("%(username)s has left"), { username: formattedUsername }) }) + '[/font]'; 1732 1743 break; 1733 1744 1745 case "clientlist": 1746 formatted = sprintf(translate("Users: %(users)s"), { "users": getUsernameList().join(",") }); 1747 break; 1748 1749 case "kicked": 1750 formatted = '[font="sans-bold-13"] ' + sprintf(translate("== %(message)s"), { message: sprintf(translate("%(username)s has been kicked."), { username: username }) }) + '[/font]'; 1751 break; 1752 1753 case "banned": 1754 formatted = '[font="sans-bold-13"] ' + sprintf(translate("== %(message)s"), { message: sprintf(translate("%(username)s has been banned."), { username: username }) }) + '[/font]'; 1755 break; 1756 1734 1757 case "message": 1735 1758 var formattedUsername = '[color="'+ color +'"]' + username + '[/color]'; 1736 1759 var formattedUsernamePrefix = '[font="sans-bold-13"]' + sprintf(translate("<%(username)s>"), { username: formattedUsername }) + '[/font]' 1737 1760 formatted = sprintf(translate("%(username)s %(message)s"), { username: formattedUsernamePrefix, message: message }); 1738 1761 break; -
binaries/data/mods/public/gui/gamesetup/gamesetup_mp.xml
2 2 3 3 <objects> 4 4 5 5 <script file="gui/common/network.js"/> 6 6 <script file="gui/common/functions_global_object.js"/> 7 <script file="gui/common/functions_utility.js"/> 7 8 <script file="gui/gamesetup/gamesetup_mp.js"/> 8 9 9 10 <!-- Add a translucent black background to fade out the menu page --> 10 11 <object type="image" sprite="ModernFade"/> 11 12 … … 46 47 </object> 47 48 48 49 <object hotkey="confirm" type="button" size="50%+5 100%-45 100%-18 100%-17" style="ModernButtonRed"> 49 50 <translatableAttribute id="caption">Continue</translatableAttribute> 50 51 <action on="Press"> 51 var joinPlayerName = Engine.GetGUIObjectByName("joinPlayerName").caption;52 var joinPlayerName = sanitizePlayerName(Engine.GetGUIObjectByName("joinPlayerName").caption, true, true); 52 53 var joinServer = Engine.GetGUIObjectByName("joinServer").caption; 53 54 if (startJoin(joinPlayerName, joinServer)) 54 55 switchSetupPage("pageJoin", "pageConnecting"); 55 56 </action> 56 57 </object> … … 88 89 </object> 89 90 90 91 <object type="button" size="50%+5 100%-45 100%-18 100%-17" style="ModernButtonRed"> 91 92 <translatableAttribute id="caption">Continue</translatableAttribute> 92 93 <action on="Press"> 93 var hostPlayerName = Engine.GetGUIObjectByName("hostPlayerName").caption;94 var hostPlayerName = sanitizePlayerName(Engine.GetGUIObjectByName("hostPlayerName").caption, true, true); 94 95 var hostServerName = Engine.GetGUIObjectByName("hostServerName").caption; 95 96 if (startHost(hostPlayerName, hostServerName)) 96 97 switchSetupPage("pageHost", "pageConnecting"); 97 98 </action> 98 99 </object> -
binaries/data/mods/public/gui/session/messages.js
7 7 // Notification Data 8 8 const NOTIFICATION_TIMEOUT = 10000; 9 9 const MAX_NUM_NOTIFICATION_LINES = 3; 10 10 var notifications = []; 11 11 var notificationsTimers = []; 12 var cheats = getCheatsData();12 var g_Cheats = getCheatsData(); 13 13 14 // Loads available cheats 14 15 function getCheatsData() 15 16 { 16 17 var cheats = {}; 17 18 var cheatFileList = getJSONFileList("simulation/data/cheats/"); 18 for each (var fileName incheatFileList)19 for (let fileName of cheatFileList) 19 20 { 20 var currentCheat = Engine.ReadJSONFile("simulation/data/cheats/"+fileName+".json");21 let currentCheat = Engine.ReadJSONFile("simulation/data/cheats/" + fileName + ".json"); 21 22 if (!currentCheat) 22 23 continue; 23 24 if (Object.keys(cheats).indexOf(currentCheat.Name) !== -1) 24 25 warn("Cheat name '" + currentCheat.Name + "' is already present"); 25 26 else … … 204 205 escapeText(g_Players[player].name), 205 206 color.r + " " + color.g + " " + color.b, 206 207 ]; 207 208 } 208 209 209 // Messages210 210 function handleNetMessage(message) 211 211 { 212 212 log(sprintf(translate("Net message: %(message)s"), { message: uneval(message) })); 213 213 214 214 switch (message.type) … … 241 241 obj.caption = translate("Connection to the server has been authenticated."); 242 242 obj.hidden = false; 243 243 break; 244 244 case "disconnected": 245 245 g_Disconnected = true; 246 obj.caption = translate("Connection to the server has been lost.") + "\n\n" + translate("The game has ended."); 246 obj.caption = translate("Connection to the server has been lost.") + "\n" + 247 sprintf(translate("Reason: %(reason)s."), { reason: getDisconnectReason(message.reason) }) + "\n" + 248 translate("The game has ended."); 247 249 obj.hidden = false; 248 250 break; 249 251 default: 250 252 error("Unrecognised netstatus type '" + message.status + "'"); 251 253 break; … … 296 298 case "aichat": 297 299 addChatMessage({ "type": "message", "guid": message.guid, "text": message.text, "translate": true }); 298 300 break; 299 301 300 302 case "rejoined": 301 addChatMessage({ "type": "rejoined", "guid": message.guid });303 addChatMessage({ "type": "rejoined", "guid": message.guid }); 302 304 break; 303 305 306 case "kicked": 307 addChatMessage({ "type": message.ban ? "banned" : "kicked", "username": message.username }); 308 break; 309 304 310 // To prevent errors, ignore these message types that occur during autostart 305 311 case "gamesetup": 306 312 case "start": 307 313 break; 308 314 309 315 default: 310 316 error("Unrecognised net message type '" + message.type + "'"); 311 317 } 312 318 } 313 319 320 // Sends or displays the given text as chat. 314 321 function submitChatDirectly(text) 315 322 { 316 323 if (text.length) 317 324 { 318 325 if (g_IsNetworked) … … 320 327 else 321 328 addChatMessage({ "type": "message", "guid": "local", "text": text }); 322 329 } 323 330 } 324 331 332 // Called when pressing enter or clicking the send button. May call cheats and commands. 325 333 function submitChatInput() 326 334 { 335 // Get user input 327 336 var input = Engine.GetGUIObjectByName("chatInput"); 328 var text = input.caption; 329 var isCheat = false; 330 if (text.length) 331 { 332 if (!g_IsObserver && g_Players[Engine.GetPlayerID()].cheatsEnabled) 333 { 334 for each (var cheat in Object.keys(cheats)) 335 { 336 // Line must start with the cheat. 337 if (text.indexOf(cheat) !== 0) 338 continue; 337 var user_input = input.caption.trim(); 339 338 340 // test for additional parameter which is the rest of the string after the cheat 341 var parameter = ""; 342 if (cheats[cheat].DefaultParameter !== undefined) 343 { 344 var par = text.substr(cheat.length); 345 par = par.replace(/^\W+/, '').replace(/\W+$/, ''); // remove whitespaces at start and end 346 347 // check, if the isNumeric flag is set 348 if (cheats[cheat].isNumeric) 349 { 350 // Match the first word in the substring. 351 var match = par.match(/\S+/); 352 if (match && match[0]) 353 par = Math.floor(match[0]); 354 // check, if valid number could be parsed 355 if (par <= 0 || isNaN(par)) 356 par = ""; 357 } 358 359 // replace default parameter, if not empty or number 360 if (par.length > 0 || parseFloat(par) === par) 361 parameter = par; 362 else 363 parameter = cheats[cheat].DefaultParameter; 364 } 365 366 Engine.PostNetworkCommand({ 367 "type": "cheat", 368 "action": cheats[cheat].Action, 369 "parameter": parameter, 370 "text": cheats[cheat].Type, 371 "selected": g_Selection.toList(), 372 "templates": cheats[cheat].Templates, 373 "player": Engine.GetPlayerID()}); 374 isCheat = true; 375 break; 376 } 377 } 339 // Don't close the window if the user didn't type anything yet 340 if (!user_input.length) 341 return; 378 342 379 // Observers should only send messages to "/all" 380 if (!isCheat && (!g_IsObserver || text.indexOf("/") == -1 || text.indexOf("/all ") == 0)) 381 { 382 if (Engine.GetGUIObjectByName("toggleTeamChat").checked) 383 text = "/team " + text; 343 // Clear chat input, remove focus and close window 344 input.caption = ""; 345 input.blur(); 346 toggleChatWindow(); 384 347 385 if (g_IsNetworked) 386 Engine.SendNetworkChat(text); 387 else 388 addChatMessage({ "type": "message", "guid": "local", "text": text }); 389 } 390 input.caption = ""; // Clear chat input 391 } 348 // Check cheats 349 if (executeCheat(user_input)) 350 return; 392 351 393 input.blur(); // Remove focus 352 // Check commands 353 if (executeNetworkCommand(user_input)) 354 return; 394 355 395 toggleChatWindow(); 356 // Send as chat 357 // Prohibit observers from sending private messages 358 if (g_IsObserver && user_input.indexOf("/all") != 0) 359 return; 360 361 // Optionally tag as team chat 362 if (Engine.GetGUIObjectByName("toggleTeamChat").checked) 363 user_input = "/team " + user_input; 364 365 // Send it 366 submitChatDirectly(user_input); 396 367 } 397 368 398 function addChatMessage(msg, playerAssignments) 369 // Returns true if a cheat was executed. 370 function executeCheat(text) 399 371 { 400 // Default to global assignments, but allow overriding for when reporting 401 // new players joining 402 if (!playerAssignments) 403 playerAssignments = g_PlayerAssignments; 372 // Cheats only if allowed 373 if (g_IsObserver || !g_Players[Engine.GetPlayerID()].cheatsEnabled) 374 return false; 375 376 // Find the cheat code that is a prefix of the user input 377 var cheatCode = Object.keys(g_Cheats).find(cheatCode => text.indexOf(cheatCode) == 0); 378 379 // Cancel if not found 380 if (!cheatCode) 381 return false; 382 383 // Parse parameter from user input 384 var parameter = text.substr(cheat.length).trim(); 385 386 // Load cheat object 387 var cheat = g_Cheats[cheatCode]; 388 389 // Parse parameter as number 390 if (cheat.isNumeric) 391 parameter = parseInt(parameter); 404 392 393 // Use default value if the user didn't specify the parameter properly 394 if (cheat.DefaultParameter && (isNaN(parameter) || parameter < 0)) 395 parameter = cheat.DefaultParameter; 396 397 // Execute Cheat 398 Engine.PostNetworkCommand( 399 { 400 "type": "cheat", 401 "action": cheat.Action, 402 "text": cheat.Type, 403 "templates": cheat.Templates, 404 "parameter": parameter, 405 "player": Engine.GetPlayerID(), 406 "selected": g_Selection.toList() 407 }); 408 409 return true; 410 } 411 412 // Displays a given chat message. 413 function addChatMessage(msg) 414 { 405 415 var playerColor, username; 406 416 407 417 // No context by default. May be set by parseChatCommands(). 408 418 msg.context = ""; 409 419 410 if ("guid" in msg && playerAssignments[msg.guid])420 if ("guid" in msg && g_PlayerAssignments[msg.guid]) 411 421 { 412 var n = playerAssignments[msg.guid].player;422 var n = g_PlayerAssignments[msg.guid].player; 413 423 // Observers have an ID of -1 which is not a valid index. 414 424 if (n < 0) 415 425 n = 0; 416 426 playerColor = g_Players[n].color.r + " " + g_Players[n].color.g + " " + g_Players[n].color.b; 417 username = escapeText( playerAssignments[msg.guid].name);427 username = escapeText(g_PlayerAssignments[msg.guid].name); 418 428 419 429 // Parse in-line commands in regular messages. 420 430 if (msg.type == "message") 421 parseChatCommands(msg , playerAssignments);431 parseChatCommands(msg); 422 432 } 423 433 else if (msg.type == "defeat" && msg.player) 424 434 { 425 435 [username, playerColor] = getUsernameAndColor(msg.player); 426 436 } 427 437 else if (msg.type == "message") 428 438 { 429 439 [username, playerColor] = getUsernameAndColor(msg.player); 430 parseChatCommands(msg , playerAssignments);440 parseChatCommands(msg); 431 441 } 432 442 else 433 443 { 434 444 playerColor = "255 255 255"; 435 445 username = translate("Unknown player"); … … 446 456 formatted = sprintf(translate("%(player)s has left the game."), { player: "[color=\"" + playerColor + "\"]" + username + "[/color]" }); 447 457 break; 448 458 case "rejoined": 449 459 formatted = sprintf(translate("%(player)s has rejoined the game."), { player: "[color=\"" + playerColor + "\"]" + username + "[/color]" }); 450 460 break; 461 case "clientlist": 462 formatted = sprintf(translate("Users: %(users)s"), { "users": getUsernameList().join(",") }); 463 break; 464 case "kicked": 465 formatted = sprintf(translate("%(username)s has been kicked."), { "username": msg.username }); 466 break; 467 case "banned": 468 formatted = sprintf(translate("%(username)s has been banned."), { "username": msg.username }); 469 break; 451 470 case "defeat": 452 471 // In singleplayer, the local player is "You". "You has" is incorrect. 453 472 if (!g_IsNetworked && msg.player == Engine.GetPlayerID()) 454 473 formatted = translate("You have been defeated."); 455 474 else … … 598 617 chatTimers.shift(); 599 618 chatMessages.shift(); 600 619 Engine.GetGUIObjectByName("chatText").caption = chatMessages.join("\n"); 601 620 } 602 621 603 // Parses c hat messages for commands.604 function parseChatCommands(msg , playerAssignments)622 // Parses commands that are specific to the chat. 623 function parseChatCommands(msg) 605 624 { 606 625 // Only interested in messages that start with '/'. 607 626 if (!msg.text || msg.text[0] != '/') 608 627 return; 609 628 610 629 var sender; 611 if ( playerAssignments[msg.guid])612 sender = playerAssignments[msg.guid].player;630 if (g_PlayerAssignments[msg.guid]) 631 sender = g_PlayerAssignments[msg.guid].player; 613 632 else 614 633 sender = msg.player; 615 634 616 635 // TODO: It would be nice to display multiple different contexts. 617 636 // It should be made clear that only players matching the union of those receive the message. … … 666 685 case "/msg": 667 686 var trimmed = msg.text.substr(split[0].length + 1); 668 687 var matched = ""; 669 688 670 689 // Reject names which don't match or are a superset of the intended name. 671 for each (var player in playerAssignments)690 for (let player of g_PlayerAssignments) 672 691 if (trimmed.indexOf(player.name + " ") == 0 && player.name.length > matched.length) 673 692 matched = player.name; 674 693 675 694 // If the local player's name was the longest one matched, show the message. 676 695 var playerName = g_Players[Engine.GetPlayerID()].name; … … 694 713 if (!msg.text.length) 695 714 msg.hide = true; 696 715 697 716 // Attempt to parse more commands if the current command allows it. 698 717 if (recurse) 699 parseChatCommands(msg , playerAssignments);718 parseChatCommands(msg); 700 719 } 701 720 702 721 function sendDialogAnswer(guiObject, dialogName) 703 722 { 704 723 Engine.GetGUIObjectByName(dialogName+"-dialog").hidden = true; -
binaries/data/mods/public/gui/session/session.xml
5 5 <script file="gui/common/colorFades.js"/> 6 6 <script file="gui/common/functions_civinfo.js"/> 7 7 <script file="gui/common/functions_global_object.js"/> 8 8 <script file="gui/common/functions_utility.js"/> 9 9 <script file="gui/common/l10n.js"/> 10 <script file="gui/common/network.js"/> 10 11 <script file="gui/common/music.js"/> 11 12 <script file="gui/common/timer.js"/> 12 13 <script file="gui/common/tooltips.js"/> 13 14 <!-- load all scripts in this directory --> 14 15 <script directory="gui/session/"/> -
source/gui/scripting/ScriptFunctions.cpp
345 345 SAFE_DELETE(g_NetServer); 346 346 SAFE_DELETE(g_NetClient); 347 347 SAFE_DELETE(g_Game); 348 348 } 349 349 350 void KickPlayer(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), CStrW playerName, bool ban) 351 { 352 if (g_NetServer) 353 g_NetServer->KickPlayer(playerName, ban); 354 } 355 350 356 JS::Value PollNetworkClient(ScriptInterface::CxPrivate* pCxPrivate) 351 357 { 352 358 if (!g_NetClient) 353 359 return JS::UndefinedValue(); 354 360 … … 954 960 scriptInterface.RegisterFunction<void, JS::HandleValue, int, &StartGame>("StartGame"); 955 961 scriptInterface.RegisterFunction<void, &Script_EndGame>("EndGame"); 956 962 scriptInterface.RegisterFunction<void, std::wstring, &StartNetworkHost>("StartNetworkHost"); 957 963 scriptInterface.RegisterFunction<void, std::wstring, std::string, &StartNetworkJoin>("StartNetworkJoin"); 958 964 scriptInterface.RegisterFunction<void, &DisconnectNetworkGame>("DisconnectNetworkGame"); 965 scriptInterface.RegisterFunction<void, CStrW, bool, &KickPlayer>("KickPlayer"); 959 966 scriptInterface.RegisterFunction<JS::Value, &PollNetworkClient>("PollNetworkClient"); 960 967 scriptInterface.RegisterFunction<void, JS::HandleValue, &SetNetworkGameAttributes>("SetNetworkGameAttributes"); 961 968 scriptInterface.RegisterFunction<void, int, std::string, &AssignNetworkPlayer>("AssignNetworkPlayer"); 962 969 scriptInterface.RegisterFunction<void, std::string, int, &SetNetworkPlayerStatus>("SetNetworkPlayerStatus"); 963 970 scriptInterface.RegisterFunction<void, &ClearAllPlayerReady>("ClearAllPlayerReady"); -
source/network/NetClient.cpp
91 91 92 92 AddTransition(NCS_PREGAME, (uint)NMT_CHAT, NCS_PREGAME, (void*)&OnChat, context); 93 93 AddTransition(NCS_PREGAME, (uint)NMT_READY, NCS_PREGAME, (void*)&OnReady, context); 94 94 AddTransition(NCS_PREGAME, (uint)NMT_GAME_SETUP, NCS_PREGAME, (void*)&OnGameSetup, context); 95 95 AddTransition(NCS_PREGAME, (uint)NMT_PLAYER_ASSIGNMENT, NCS_PREGAME, (void*)&OnPlayerAssignment, context); 96 AddTransition(NCS_PREGAME, (uint)NMT_KICKED, NCS_PREGAME, (void*)&OnKicked, context); 96 97 AddTransition(NCS_PREGAME, (uint)NMT_GAME_START, NCS_LOADING, (void*)&OnGameStart, context); 97 98 AddTransition(NCS_PREGAME, (uint)NMT_JOIN_SYNC_START, NCS_JOIN_SYNCING, (void*)&OnJoinSyncStart, context); 98 99 99 100 AddTransition(NCS_JOIN_SYNCING, (uint)NMT_CHAT, NCS_JOIN_SYNCING, (void*)&OnChat, context); 100 101 AddTransition(NCS_JOIN_SYNCING, (uint)NMT_GAME_SETUP, NCS_JOIN_SYNCING, (void*)&OnGameSetup, context); … … 108 109 AddTransition(NCS_LOADING, (uint)NMT_GAME_SETUP, NCS_LOADING, (void*)&OnGameSetup, context); 109 110 AddTransition(NCS_LOADING, (uint)NMT_PLAYER_ASSIGNMENT, NCS_LOADING, (void*)&OnPlayerAssignment, context); 110 111 AddTransition(NCS_LOADING, (uint)NMT_LOADED_GAME, NCS_INGAME, (void*)&OnLoadedGame, context); 111 112 112 113 AddTransition(NCS_INGAME, (uint)NMT_REJOINED, NCS_INGAME, (void*)&OnRejoined, context); 114 AddTransition(NCS_INGAME, (uint)NMT_KICKED, NCS_INGAME, (void*)&OnKicked, context); 113 115 AddTransition(NCS_INGAME, (uint)NMT_CHAT, NCS_INGAME, (void*)&OnChat, context); 114 116 AddTransition(NCS_INGAME, (uint)NMT_GAME_SETUP, NCS_INGAME, (void*)&OnGameSetup, context); 115 117 AddTransition(NCS_INGAME, (uint)NMT_PLAYER_ASSIGNMENT, NCS_INGAME, (void*)&OnPlayerAssignment, context); 116 118 AddTransition(NCS_INGAME, (uint)NMT_SIMULATION_COMMAND, NCS_INGAME, (void*)&OnInGame, context); 117 119 AddTransition(NCS_INGAME, (uint)NMT_SYNC_ERROR, NCS_INGAME, (void*)&OnInGame, context); … … 605 607 client->PushGuiMessage(msg); 606 608 607 609 return true; 608 610 } 609 611 612 bool CNetClient::OnKicked(void *context, CFsmEvent* event) 613 { 614 ENSURE(event->GetType() == (uint)NMT_KICKED); 615 616 CNetClient* client = (CNetClient*)context; 617 JSContext* cx = client->GetScriptInterface().GetContext(); 618 619 CKickedMessage* message = (CKickedMessage*)event->GetParamRef(); 620 JS::RootedValue msg(cx); 621 client->GetScriptInterface().Eval("({'type':'kicked'})", &msg); 622 client->GetScriptInterface().SetProperty(msg, "username", message->m_Name, false); 623 client->GetScriptInterface().SetProperty(msg, "ban", message->m_Ban, false); 624 client->PushGuiMessage(msg); 625 626 return true; 627 } 628 610 629 bool CNetClient::OnLoadedGame(void* context, CFsmEvent* event) 611 630 { 612 631 ENSURE(event->GetType() == (uint)NMT_LOADED_GAME); 613 632 614 633 CNetClient* client = (CNetClient*)context; -
source/network/NetClient.h
199 199 static bool OnInGame(void* context, CFsmEvent* event); 200 200 static bool OnGameStart(void* context, CFsmEvent* event); 201 201 static bool OnJoinSyncStart(void* context, CFsmEvent* event); 202 202 static bool OnJoinSyncEndCommandBatch(void* context, CFsmEvent* event); 203 203 static bool OnRejoined(void* context, CFsmEvent* event); 204 static bool OnKicked(void* context, CFsmEvent* event); 204 205 static bool OnLoadedGame(void* context, CFsmEvent* event); 205 206 206 207 /** 207 208 * Take ownership of a session object, and use it for all network communication. 208 209 */ -
source/network/NetHost.h
1 /* Copyright (C) 201 1Wildfire Games.1 /* Copyright (C) 2015 Wildfire Games. 2 2 * This file is part of 0 A.D. 3 3 * 4 4 * 0 A.D. is free software: you can redistribute it and/or modify 5 5 * it under the terms of the GNU General Public License as published by 6 6 * the Free Software Foundation, either version 2 of the License, or … … 60 60 enum NetDisconnectReason 61 61 { 62 62 NDR_UNKNOWN = 0, 63 63 NDR_UNEXPECTED_SHUTDOWN, 64 64 NDR_INCORRECT_PROTOCOL_VERSION, 65 NDR_SERVER_ALREADY_IN_GAME 65 NDR_SERVER_ALREADY_IN_GAME, 66 NDR_KICKED, 67 NDR_BANNED 66 68 }; 67 69 68 70 class CNetHost 69 71 { 70 72 public: -
source/network/NetMessage.cpp
133 133 134 134 case NMT_REJOINED: 135 135 pNewMessage = new CRejoinedMessage; 136 136 break; 137 137 138 case NMT_KICKED: 139 pNewMessage = new CKickedMessage; 140 break; 141 138 142 case NMT_LOADED_GAME: 139 143 pNewMessage = new CLoadedGameMessage; 140 144 break; 141 145 142 146 case NMT_SERVER_HANDSHAKE: -
source/network/NetMessages.h
26 26 #include "ps/CStr.h" 27 27 #include "scriptinterface/ScriptVal.h" 28 28 29 29 #define PS_PROTOCOL_MAGIC 0x5073013f // 'P', 's', 0x01, '?' 30 30 #define PS_PROTOCOL_MAGIC_RESPONSE 0x50630121 // 'P', 'c', 0x01, '!' 31 #define PS_PROTOCOL_VERSION 0x0101000 6// Arbitrary protocol31 #define PS_PROTOCOL_VERSION 0x01010007 // Arbitrary protocol 32 32 #define PS_DEFAULT_PORT 0x5073 // 'P', 's' 33 33 34 34 // Defines the list of message types. The order of the list must not change. 35 35 // The message types having a negative value are used internally and not sent 36 36 // over the network. The message types used for network communication have … … 56 56 NMT_FILE_TRANSFER_ACK, 57 57 58 58 NMT_JOIN_SYNC_START, 59 59 60 60 NMT_REJOINED, 61 NMT_KICKED, 61 62 62 63 NMT_LOADED_GAME, 63 64 NMT_GAME_START, 64 65 NMT_END_COMMAND_BATCH, 65 66 NMT_SYNC_CHECK, // OOS-detection hash checking … … 159 160 160 161 START_NMT_CLASS_(Rejoined, NMT_REJOINED) 161 162 NMT_FIELD(CStr8, m_GUID) 162 163 END_NMT_CLASS() 163 164 165 START_NMT_CLASS_(Kicked, NMT_KICKED) 166 NMT_FIELD(CStrW, m_Name) 167 NMT_FIELD_INT(m_Ban, bool, 1) 168 END_NMT_CLASS() 169 164 170 START_NMT_CLASS_(LoadedGame, NMT_LOADED_GAME) 165 171 NMT_FIELD_INT(m_CurrentTurn, u32, 4) 166 172 END_NMT_CLASS() 167 173 168 174 START_NMT_CLASS_(GameStart, NMT_GAME_START) -
source/network/NetServer.cpp
119 119 120 120 CNetServerWorker::CNetServerWorker(int autostartPlayers) : 121 121 m_AutostartPlayers(autostartPlayers), 122 122 m_Shutdown(false), 123 123 m_ScriptInterface(NULL), 124 m_NextHostID(1), m_Host(NULL), m_ Stats(NULL)124 m_NextHostID(1), m_Host(NULL), m_HostGUID(), m_Stats(NULL) 125 125 { 126 126 m_State = SERVER_STATE_UNCONNECTED; 127 127 128 128 m_ServerTurnManager = NULL; 129 129 … … 604 604 session->SetFirstState(NSS_HANDSHAKE); 605 605 } 606 606 607 607 bool CNetServerWorker::HandleConnect(CNetServerSession* session) 608 608 { 609 CNetServerWorker& server = session->GetServer(); 610 611 // Disconnect banned IPs 612 if (std::find(server.m_BannedIPs.begin(), server.m_BannedIPs.end(), session->GetIPAddress()) != server.m_BannedIPs.end()) 613 { 614 session->Disconnect(NDR_BANNED); 615 return false; 616 } 617 618 // Send handshake challenge 609 619 CSrvHandshakeMessage handshake; 610 620 handshake.m_Magic = PS_PROTOCOL_MAGIC; 611 621 handshake.m_ProtocolVersion = PS_PROTOCOL_VERSION; 612 622 handshake.m_SoftwareVersion = PS_PROTOCOL_VERSION; 613 623 return session->SendMessage(&handshake); … … 615 625 616 626 void CNetServerWorker::OnUserJoin(CNetServerSession* session) 617 627 { 618 628 AddPlayer(session->GetGUID(), session->GetUserName()); 619 629 630 if (m_HostGUID.empty()) 631 m_HostGUID = session->GetGUID(); 632 620 633 CGameSetupMessage gameSetupMessage(GetScriptInterface()); 621 634 gameSetupMessage.m_Data = m_GameAttributes.get(); 622 635 session->SendMessage(&gameSetupMessage); 623 636 624 637 CPlayerAssignmentMessage assignMessage; … … 630 643 { 631 644 RemovePlayer(session->GetGUID()); 632 645 633 646 if (m_ServerTurnManager && session->GetCurrState() != NSS_JOIN_SYNCING) 634 647 m_ServerTurnManager->UninitialiseClient(session->GetHostID()); // TODO: only for non-observers 635 636 // TODO: ought to switch the player controlled by that client637 // back to AI control, or something?638 648 } 639 649 640 650 void CNetServerWorker::AddPlayer(const CStr& guid, const CStrW& name) 641 651 { 642 652 // Find all player IDs in active use; we mustn't give them to a second player (excluding the unassigned ID: -1) … … 707 717 it->second.m_Status = 0; 708 718 709 719 SendPlayerAssignments(); 710 720 } 711 721 722 void CNetServerWorker::KickPlayer(const CStrW& playerName, const bool ban) 723 { 724 // Find the user with that name 725 std::vector<CNetServerSession*>::iterator it = std::find_if(m_Sessions.begin(), m_Sessions.end(), 726 [&](CNetServerSession* session) { return session->GetUserName() == playerName; }); 727 728 // and return if no one or the host has that name 729 if (it == m_Sessions.end() || (*it)->GetGUID() == m_HostGUID) 730 return; 731 732 if (ban) 733 { 734 // Remember name 735 if (std::find(m_BannedPlayers.begin(), m_BannedPlayers.end(), playerName) == m_BannedPlayers.end()) 736 m_BannedPlayers.push_back(playerName); 737 738 // Remember IP address 739 CStr ipAddress = GetPlayerIPAddress(playerName); 740 if (std::find(m_BannedIPs.begin(), m_BannedIPs.end(), ipAddress) == m_BannedIPs.end()) 741 m_BannedIPs.push_back(ipAddress); 742 } 743 744 // Disconnect that user 745 (*it)->Disconnect(ban ? NDR_BANNED : NDR_KICKED); 746 747 // Send message notifying other clients 748 CKickedMessage kickedMessage; 749 kickedMessage.m_Name = playerName; 750 kickedMessage.m_Ban = ban; 751 Broadcast(&kickedMessage); 752 } 753 754 CStr CNetServerWorker::GetPlayerIPAddress(const CStrW& playerName) 755 { 756 for (CNetServerSession* session : m_Sessions) 757 if (session->GetUserName() == playerName) 758 return session->GetIPAddress(); 759 return "(error)"; 760 } 761 712 762 void CNetServerWorker::AssignPlayer(int playerID, const CStr& guid) 713 763 { 714 764 // Remove anyone who's already assigned to this player 715 765 for (PlayerAssignmentMap::iterator it = m_PlayerAssignments.begin(); it != m_PlayerAssignments.end(); ++it) 716 766 { … … 764 814 ENSURE(event->GetType() == (uint)NMT_CLIENT_HANDSHAKE); 765 815 766 816 CNetServerSession* session = (CNetServerSession*)context; 767 817 CNetServerWorker& server = session->GetServer(); 768 818 819 // Check protocol version 769 820 CCliHandshakeMessage* message = (CCliHandshakeMessage*)event->GetParamRef(); 770 821 if (message->m_ProtocolVersion != PS_PROTOCOL_VERSION) 771 822 { 772 823 session->Disconnect(NDR_INCORRECT_PROTOCOL_VERSION); 773 824 return false; 774 825 } 775 826 827 // Send handshake response 776 828 CSrvHandshakeResponseMessage handshakeResponse; 777 829 handshakeResponse.m_UseProtocolVersion = PS_PROTOCOL_VERSION; 778 830 handshakeResponse.m_Message = server.m_WelcomeMessage; 779 831 handshakeResponse.m_Flags = 0; 780 832 session->SendMessage(&handshakeResponse); … … 791 843 792 844 CAuthenticateMessage* message = (CAuthenticateMessage*)event->GetParamRef(); 793 845 794 846 CStrW username = server.DeduplicatePlayerName(SanitisePlayerName(message->m_Name)); 795 847 848 // Disconnect banned usernames 849 if (std::find(server.m_BannedPlayers.begin(), server.m_BannedPlayers.end(), username) != server.m_BannedPlayers.end()) 850 { 851 session->Disconnect(NDR_BANNED); 852 return true; 853 } 854 796 855 bool isRejoining = false; 797 856 798 857 if (server.m_State != SERVER_STATE_PREGAME) 799 858 { 800 859 // isRejoining = true; // uncomment this to test rejoining even if the player wasn't connected previously … … 1133 1192 bool CNetServer::SetupConnection() 1134 1193 { 1135 1194 return m_Worker->SetupConnection(); 1136 1195 } 1137 1196 1197 void CNetServer::KickPlayer(const CStrW& playerName, const bool ban) 1198 { 1199 CScopeLock lock(m_Worker->m_WorkerMutex); 1200 m_Worker->KickPlayer(playerName, ban); 1201 } 1202 1138 1203 void CNetServer::AssignPlayer(int playerID, const CStr& guid) 1139 1204 { 1140 1205 CScopeLock lock(m_Worker->m_WorkerMutex); 1141 1206 m_Worker->m_AssignPlayerQueue.emplace_back(playerID, guid); 1142 1207 } -
source/network/NetServer.h
120 120 * The given GUID will be (re)assigned to the given player ID. 121 121 * Any player currently using that ID will be unassigned. 122 122 * The changes will be asynchronously propagated to all clients. 123 123 */ 124 124 void AssignPlayer(int playerID, const CStr& guid); 125 125 126 126 /** 127 127 * Call from the GUI to update the player readiness. 128 128 * The changes will be asynchronously propagated to all clients. 129 129 */ 130 130 void SetPlayerReady(const CStr& guid, int ready); … … 132 132 /** 133 133 * Call from the GUI to set the all player readiness to 0. 134 134 * The changes will be asynchronously propagated to all clients. 135 135 */ 136 136 void ClearAllPlayerReady(); 137 137 138 /** 139 * Disconnects a player from the gamesetup / session. 140 */ 141 void KickPlayer(const CStrW& playerName, const bool ban); 142 138 143 /** 139 144 * Call from the GUI to asynchronously notify all clients that they should start loading the game. 140 145 */ 141 146 void StartGame(); 142 147 … … 181 186 * Send a message to the given network peer. 182 187 */ 183 188 bool SendMessage(ENetPeer* peer, const CNetMessage* message); 184 189 185 190 /** 191 * Disconnected a player from the match / gamesetup and optionally prevents him/her from rejoining. 192 */ 193 void KickPlayer(const CStrW& playerName, const bool ban); 194 195 /** 186 196 * Send a message to all clients who have completed the full connection process 187 197 * (i.e. are in the pre-game or in-game states). 188 198 */ 189 199 bool Broadcast(const CNetMessage* message); 190 200 201 /** 202 * Returns the IP address of the given connected player. 203 */ 204 CStr GetPlayerIPAddress(const CStrW& playerName); 205 191 206 private: 192 207 friend class CNetServer; 193 208 friend class CNetFileReceiveTask_ServerRejoin; 194 209 195 210 CNetServerWorker(int autostartPlayers); … … 243 258 */ 244 259 void SetTurnLength(u32 msecs); 245 260 246 261 void AddPlayer(const CStr& guid, const CStrW& name); 247 262 void RemovePlayer(const CStr& guid); 248 void SetPlayerReady(const CStr& guid, const int ready); 263 void SetPlayerReady(const CStr& guid, const int ready); 264 CStr GetHostGUID(); 249 265 void SendPlayerAssignments(); 250 266 void ClearAllPlayerReady(); 251 267 252 268 void SetupSession(CNetServerSession* session); 253 269 bool HandleConnect(CNetServerSession* session); … … 297 313 NetServerState m_State; 298 314 299 315 CStrW m_ServerName; 300 316 CStrW m_WelcomeMessage; 301 317 318 std::vector<CStr> m_BannedIPs; 319 std::vector<CStrW> m_BannedPlayers; 320 302 321 u32 m_NextHostID; 303 322 304 323 CNetServerTurnManager* m_ServerTurnManager; 305 324 325 CStr m_HostGUID; 326 306 327 /** 307 328 * A copy of all simulation commands received so far, indexed by 308 329 * turn number, to simplify support for rejoining etc. 309 330 * TODO: verify this doesn't use too much RAM. 310 331 */ -
source/network/NetSession.cpp
1 /* Copyright (C) 201 1Wildfire Games.1 /* Copyright (C) 2015 Wildfire Games. 2 2 * This file is part of 0 A.D. 3 3 * 4 4 * 0 A.D. is free software: you can redistribute it and/or modify 5 5 * it under the terms of the GNU General Public License as published by 6 6 * the Free Software Foundation, either version 2 of the License, or … … 173 173 CNetServerSession::CNetServerSession(CNetServerWorker& server, ENetPeer* peer) : 174 174 m_Server(server), m_FileTransferer(this), m_Peer(peer) 175 175 { 176 176 } 177 177 178 CStr CNetServerSession::GetIPAddress() 179 { 180 char ipAddress[256] = "(error)"; 181 enet_address_get_host_ip(&(m_Peer->address), ipAddress, ARRAY_SIZE(ipAddress)); 182 return CStr(ipAddress); 183 } 184 178 185 void CNetServerSession::Disconnect(u32 reason) 179 186 { 180 187 Update((uint)NMT_CONNECTION_LOST, NULL); 181 188 182 189 enet_peer_disconnect(m_Peer, reason); -
source/network/NetSession.h
1 /* Copyright (C) 201 1Wildfire Games.1 /* Copyright (C) 2015 Wildfire Games. 2 2 * This file is part of 0 A.D. 3 3 * 4 4 * 0 A.D. is free software: you can redistribute it and/or modify 5 5 * it under the terms of the GNU General Public License as published by 6 6 * the Free Software Foundation, either version 2 of the License, or … … 121 121 122 122 u32 GetHostID() const { return m_HostID; } 123 123 void SetHostID(u32 id) { m_HostID = id; } 124 124 125 125 /** 126 * Returns the IP address of the client. 127 */ 128 CStr GetIPAddress(); 129 130 /** 126 131 * Sends a disconnection notification to the client, 127 132 * and sends a NMT_CONNECTION_LOST message to the session FSM. 128 133 * The server will receive a disconnection notification after a while. 129 134 * The server will not receive any further messages sent via this session. 130 135 */