Ticket #3258: replay_menu_wip_v4_16795.patch

File replay_menu_wip_v4_16795.patch, 58.3 KB (added by elexis, 9 years ago)

Fixed the crash (std::ifstream wasn't closed). After a replay, the summary screen now returns back to the replay selection screen.

  • binaries/data/mods/public/gui/gamesetup/gamesetup.js

     
    487487        }
    488488        Engine.SwitchGuiPage("page_loading.xml", {
    489489            "attribs": g_GameAttributes,
    490490            "isNetworked" : g_IsNetworked,
    491491            "playerAssignments": g_PlayerAssignments,
    492             "isController": g_IsController
     492            "isController": g_IsController,
     493            "g_IsReplay" : false
    493494        });
    494495        break;
    495496
    496497    case "chat":
    497498        addChatMessage({ "type": "message", "guid": message.guid, "text": message.text });
  • binaries/data/mods/public/gui/page_replay.xml

     
     1<?xml version="1.0" encoding="utf-8"?>
     2<page>
     3    <include>common/modern/setup.xml</include>
     4    <include>common/modern/styles.xml</include>
     5    <include>common/modern/sprites.xml</include>
     6
     7    <include>common/setup.xml</include>
     8    <include>common/sprite1.xml</include>
     9    <include>common/styles.xml</include>
     10    <include>common/common_sprites.xml</include>
     11    <include>common/common_styles.xml</include>
     12
     13    <include>replay/styles.xml</include>
     14    <include>replay/replay.xml</include>
     15</page>
  • binaries/data/mods/public/gui/pregame/mainmenu.xml

     
    344344                        Engine.PushGuiPage("page_locale.xml");
    345345                        ]]>
    346346                    </action>
    347347                </object>
    348348
     349                <object name="submenuReplayButton"
     350                    type="button"
     351                    style="StoneButtonFancy"
     352                    size="0 64 100% 92"
     353                    tooltip_style="pgToolTip"
     354                >
     355                    <translatableAttribute id="caption">Replay</translatableAttribute>
     356                    <translatableAttribute id="tooltip">Shows a replay of a past game.</translatableAttribute>
     357                    <action on="Press">
     358                        closeMenu();
     359                        Engine.SwitchGuiPage("page_replay.xml");
     360                    </action>
     361                </object>
     362
    349363                <object name="submenuEditorButton"
    350364                    style="StoneButtonFancy"
    351365                    type="button"
    352                     size="0 64 100% 92"
     366                    size="0 96 100% 124"
    353367                    tooltip_style="pgToolTip"
    354368                >
    355369                    <translatableAttribute id="caption">Scenario Editor</translatableAttribute>
    356370                    <translatableAttribute id="tooltip">Open the Atlas Scenario Editor in a new window. You can run this more reliably by starting the game with the command-line argument &quot;-editor&quot;.</translatableAttribute>
    357371                    <action on="Press">
     
    360374                </object>
    361375
    362376                <object name="submenuWelcomeScreenButton"
    363377                    style="StoneButtonFancy"
    364378                    type="button"
    365                     size="0 96 100% 124"
     379                    size="0 128 100% 156"
    366380                    tooltip_style="pgToolTip"
    367381                >
    368382                    <translatableAttribute id="caption">Welcome Screen</translatableAttribute>
    369383                    <translatableAttribute id="tooltip">Show the Welcome Screen. Useful if you hid it by mistake.</translatableAttribute>
    370384                    <action on="Press">
     
    375389                    </action>
    376390                </object>
    377391                <object name="submenuModSelection"
    378392                    style="StoneButtonFancy"
    379393                    type="button"
    380                     size="0 128 100% 156"
     394                    size="0 156 100% 188"
    381395                    tooltip_style="pgToolTip"
    382396                >
    383397                    <translatableAttribute id="caption">Mod Selection</translatableAttribute>
    384398                    <translatableAttribute id="tooltip">Select mods to use.</translatableAttribute>
    385399                    <action on="Press">
     
    482496                >
    483497                    <translatableAttribute id="caption">Tools &amp; Options</translatableAttribute>
    484498                    <translatableAttribute id="tooltip">Game options and scenario design tools.</translatableAttribute>
    485499                    <action on="Press">
    486500                        closeMenu();
    487                         openMenu("submenuToolsAndOptions", (this.parent.size.top+this.size.top), (this.size.bottom-this.size.top), 5);
     501                        openMenu("submenuToolsAndOptions", (this.parent.size.top+this.size.top), (this.size.bottom-this.size.top), 6);
    488502                    </action>
    489503                </object>
    490504
    491505                <!-- EXIT BUTTON -->
    492506                <object name="menuExitButton"
  • binaries/data/mods/public/gui/replay/replay.js

     
     1var g_Replays = []; // All replays found including metadata
     2var g_ReplaysFiltered = []; // List of replays after filtering
     3var g_Playernames = []; // All playernames of all replays, used for autocomplete
     4var g_ReplayListSortBy = "name"; // Used for sorting
     5var g_ReplayListOrder = -1; // Used for sorting
     6var g_mapSizes = initMapSizes();
     7var g_maxNameChars = 70;
     8var g_DurationFilterMin = [ 0,  0, 15, 30, 45, 60,  90, 120];
     9var g_DurationFilterMax = [-1, 15, 30, 45, 60, 90, 120,  -1];
     10
     11function init()
     12{
     13    loadReplays();
     14    updateReplayList();
     15}
     16
     17function loadReplays()
     18{
     19    g_Playernames = [];
     20    g_Replays = Engine.GetReplays();
     21    for(let replay of g_Replays)
     22    {
     23        // TODO: enhancement: ask Yves how to parse the json in c++ and send the object instead of the json string
     24        replay.attribs = JSON.parse(replay.header);
     25        delete replay.header;
     26       
     27        // TODO: enhancement: remove those copies for better performance
     28        replay.settings = replay.attribs.settings;
     29        replay.playerData = replay.settings.PlayerData;
     30       
     31        // Skirmish maps don't have that attribute
     32        if (!replay.settings.hasOwnProperty("Size"))
     33            replay.settings.Size = -1;
     34
     35        for(var i in replay.playerData)
     36        {
     37            // I've encountered a file where 'null' was added to the playerData array...
     38            if (!replay.playerData[i])
     39            {
     40                error("Replay " + replay.directory + " has bogus player data!");
     41                continue;
     42            }
     43           
     44            var name = replay.playerData[i].Name;
     45            if (g_Playernames.indexOf(name) == -1)
     46                g_Playernames.push({"name": name});
     47        }
     48    }
     49}
     50
     51function updateReplayListOrderSelection()
     52{
     53    g_ReplayListSortBy = Engine.GetGUIObjectByName("replaySelection").selected_column;
     54    g_ReplayListOrder = Engine.GetGUIObjectByName("replaySelection").selected_column_order;
     55
     56    applyFilters();
     57}
     58
     59function updateReplayList()
     60{
     61    var replaySelection = Engine.GetGUIObjectByName("replaySelection");
     62   
     63    // Filters depend on the replay list
     64    initFilters();
     65
     66    if (g_Replays.length == 0)
     67        replaySelection.selected = -1;
     68
     69    // Sort replays
     70    g_Replays.sort(function(a,b)
     71    {
     72        var cmpA, cmpB;
     73        switch (g_ReplayListSortBy)
     74        {
     75        case 'name':
     76            cmpA = a.timestamp;
     77            cmpB = b.timestamp;
     78            break;
     79        case 'duration':
     80            cmpA = a.duration;
     81            cmpB = b.duration;
     82            break;
     83        case 'players':
     84            cmpA = a.playerData.length;
     85            cmpB = b.playerData.length;
     86            break;
     87        case 'mapName':
     88            cmpA = getReplayMapName(a);
     89            cmpB = getReplayMapName(b);
     90            break;
     91        case 'mapSize':
     92            cmpA = a.settings.Size;
     93            cmpB = b.settings.Size;
     94            break;
     95        case 'popCapacity':
     96            cmpA = a.settings.PopulationCap;
     97            cmpB = b.settings.PopulationCap;
     98            break;
     99        }
     100
     101        // Sort by selected column
     102        if (cmpA < cmpB)
     103            return -g_ReplayListOrder;
     104        else if (cmpA > cmpB)
     105            return g_ReplayListOrder;
     106
     107        // Sort by date/time as a tiebreaker and keep most recent replays at the top
     108        if (a.timestamp < b.timestamp)
     109            return 1;
     110        else if (a.timestamp > b.timestamp)
     111            return -1;
     112
     113        return 0;
     114    });
     115
     116    // Get current game version and loaded mods
     117    var engineInfo = Engine.GetEngineInfo();
     118    // TODO: requirement filter compatible games
     119   
     120    // Filter replays and create GUI list data
     121    var replayListLabels = [];
     122    var replayListDirectories = [];
     123    var list_name = [];
     124    var list_players = [];
     125    var list_mapName = [];
     126    var list_mapSize = [];
     127    var list_popCapacity = [];
     128    var list_duration = [];
     129    g_ReplaysFiltered = [];
     130    for (var replay of g_Replays)
     131    {
     132        if (filterReplay(replay))
     133            continue;
     134
     135        g_ReplaysFiltered.push(replay);
     136       
     137        // TODO: enhancement: if (settings.GameType != "conquest") use other color
     138
     139        replayListLabels.push(replay.directory);
     140        replayListDirectories.push(replay.directory);
     141
     142        list_name.push(getReplayDateTime(replay));
     143        list_players.push(getReplayPlayernames(replay, true));
     144        list_mapName.push(getReplayMapName(replay));
     145        list_mapSize.push(getReplayMapSizeText(replay.settings.Size));
     146        list_popCapacity.push(getReplayPopCap(replay));
     147        list_duration.push(getReplayDuration(replay));
     148    }
     149
     150    // TODO: enhancement: remember last selection, like #3244
     151    if (replaySelection.selected >= list_name.length)
     152        replaySelection.selected = -1;
     153   
     154    // Update list
     155    replaySelection.list_name = list_name;
     156    replaySelection.list_players = list_players;
     157    replaySelection.list_mapName = list_mapName;
     158    replaySelection.list_mapSize = list_mapSize;
     159    replaySelection.list_popCapacity = list_popCapacity;
     160    replaySelection.list_duration = list_duration;
     161
     162    replaySelection.list = replayListLabels;
     163    replaySelection.list_data = replayListDirectories;
     164}
     165
     166function getReplayDateTime(replay)
     167{
     168    var date = new Date(replay.timestamp * 1000);
     169    var year = date.getFullYear();
     170    var month = ('0' + (date.getMonth() + 1)).slice(-2);
     171    var day = ('0' + date.getDate()).slice(-2);
     172    var hour = ('0' + date.getHours()).slice(-2);
     173    var minute = ('0' + date.getMinutes()).slice(-2);
     174    return year + "-" + month.slice(-2) + "-" + day.slice(-2) + "   " + hour + ":" + minute.slice(-2);
     175}
     176
     177function getReplayPlayernames(replay, shorten)
     178{
     179    // Extract playernames
     180    var playernames = [];
     181    for(let i in replay.playerData)
     182    {
     183        // I've encountered a file where 'null' was added to the playerData array...
     184        if (!replay.playerData[i])
     185        {
     186            error("Replay " + replay.directory + " has bogus player data!");
     187            continue;
     188        }
     189       
     190        var playername = escapeText(replay.playerData[i].Name);
     191       
     192        // TODO: enhancement: colorize playernames like in lobby using colorPlayerName
     193        // #3205 moves the function to common/color.js
     194        playernames.push(playername);
     195    }
     196   
     197    if (!shorten)
     198        return playernames;
     199   
     200    playernames = playernames.join(", ");
     201   
     202    // Shorten if too long
     203    if (playernames.length > g_maxNameChars)
     204        return playernames.substr(0, g_maxNameChars) + "...";
     205    else
     206        return playernames;
     207}
     208
     209function getReplayMapName(replay)
     210{
     211    return escapeText(translate(replay.settings.Name));
     212}
     213
     214function getReplayMapSizeText(tiles)
     215{
     216    var index = g_mapSizes.tiles.indexOf(tiles);
     217    if (index > -1)
     218        return g_mapSizes.shortNames[index]
     219    else
     220        return translateWithContext("map size", "Default");
     221}
     222
     223function getReplayPopCap(replay)
     224{
     225    if (replay.settings.PopulationCap == 10000)
     226        return translateWithContext("population capacity", "Unlimited");
     227    else
     228        return replay.settings.PopulationCap;   
     229}
     230
     231function getReplayDuration(replay)
     232{
     233    var hours = Math.floor(replay.duration / 3600);
     234    var min = Math.floor((replay.duration - hours * 3600) / 60);
     235    var sec = replay.duration % 60;
     236   
     237    if (hours > 0)
     238        return sprintf(translateWithContext("replay duration", "%(hours)sh %(minutes)sm %(seconds)ss"), { "hours": hours, "minutes": min, "seconds": sec});
     239    else if (min > 0)
     240        return sprintf(translateWithContext("replay duration", "%(minutes)sm %(seconds)ss"), { "minutes": min, "seconds": sec});
     241    else
     242        return sprintf(translateWithContext("replay duration", "%(seconds)ss"), { "seconds": sec});
     243}
     244
     245function initFilters()
     246{
     247    initDateFilter();
     248    initMapNameFilter();
     249    initMapSizeFilter();
     250    initPopCapFilter();
     251    initDurationFilter();
     252}
     253
     254function initDateFilter()
     255{
     256    var months = ["Any"];
     257    for(var replay of g_Replays)
     258    {
     259        var month = getDateTimeFilterVal(replay);
     260           
     261        if (months.indexOf(month) == -1)
     262            months.push(month);
     263    }
     264   
     265    var dateTimeFilter = Engine.GetGUIObjectByName("dateTimeFilter");
     266    dateTimeFilter.list = months;
     267    dateTimeFilter.list_data = months;
     268   
     269    if (dateTimeFilter.selected == -1 || dateTimeFilter.selected >= months.length)
     270        dateTimeFilter.selected = 0;
     271}
     272
     273function getDateTimeFilterVal(replay)
     274{
     275    var date = new Date(replay.timestamp * 1000);
     276    return date.getFullYear() + "-" + ('0' + (date.getMonth() + 1)).slice(-2)
     277}
     278
     279function initMapSizeFilter()
     280{
     281    // Get tilecounts actually used by maps
     282    var tiles = [];
     283    for(let replay of g_Replays)
     284    {
     285        if (tiles.indexOf(replay.settings.Size) == -1)
     286            tiles.push(replay.settings.Size);
     287    }
     288    tiles.sort();
     289
     290    // Add translated names
     291    var names = [];
     292    for(var size of tiles)
     293        names.push(getReplayMapSizeText(size));
     294   
     295    // Add "Any"
     296    names.unshift(translateWithContext("map size", "Any"));
     297    tiles.unshift("");
     298
     299    // Save values to filter
     300    var mapSizeFilter = Engine.GetGUIObjectByName("mapSizeFilter");
     301    mapSizeFilter.list = names;
     302    mapSizeFilter.list_data = tiles;
     303   
     304    if (mapSizeFilter.selected == -1 || mapSizeFilter.selected >= tiles.length)
     305        mapSizeFilter.selected = 0;
     306}
     307
     308function initMapNameFilter()
     309{
     310    var mapNames = [];
     311    for(var replay of g_Replays)
     312    {
     313        var mapName = escapeText(replay.settings.Name);
     314       
     315        if (mapNames.indexOf(mapName) == -1)
     316            mapNames.push(mapName);
     317    }
     318
     319    mapNames.sort();
     320    mapNames.unshift("Any");
     321   
     322    var mapNameFilter = Engine.GetGUIObjectByName("mapNameFilter");
     323    mapNameFilter.list = mapNames;
     324    mapNameFilter.list_data = mapNames;
     325   
     326    if (mapNameFilter.selected == -1 || mapNameFilter.selected >= mapNames.length)
     327        mapNameFilter.selected = 0;
     328}
     329
     330function initPopCapFilter()
     331{
     332    var popCaps = [];
     333    for(var replay of g_Replays)
     334    {
     335        var popCap = getReplayPopCap(replay);
     336        if (popCaps.indexOf(popCap) == -1)
     337            popCaps.push(popCap);
     338    }
     339    popCaps.sort();
     340   
     341    popCaps.unshift("Any");
     342    var populationFilter = Engine.GetGUIObjectByName("populationFilter");
     343    populationFilter.list = popCaps;
     344    populationFilter.list_data = popCaps;
     345   
     346    if (populationFilter.selected == -1 || populationFilter.selected >= popCaps.length)
     347        populationFilter.selected = 0;
     348}
     349
     350function initDurationFilter()
     351{
     352    var data = [-1];
     353    var labels = ["Any"];
     354
     355    var g_DurationFilterMin = [0,  0, 15, 30, 45, 60,  90, 120];
     356    var g_DurationFilterMax = [0, 15, 30, 45, 60, 90, 120,  -1];
     357
     358    for(var i in g_DurationFilterMin)
     359    {
     360        if (i == 0)
     361            continue;
     362       
     363        data.push(i);
     364
     365        if (i == 1)
     366            labels.push("<" + g_DurationFilterMax[i] + "min");
     367        else if (i == g_DurationFilterMin.length -1)
     368            labels.push(">" + g_DurationFilterMin[i] + "min");
     369        else
     370            labels.push(g_DurationFilterMin[i] + "-" + g_DurationFilterMax[i] + "min");
     371    }
     372   
     373    var durationFilter = Engine.GetGUIObjectByName("durationFilter");
     374    durationFilter.list = labels;
     375    durationFilter.list_data = data;
     376   
     377    if (durationFilter.selected == -1 || durationFilter.selected >= data.length)
     378        durationFilter.selected = 0;
     379}
     380
     381function applyFilters()
     382{
     383    // Update the list of replays
     384    updateReplayList();
     385
     386    // Update info box about the replay currently selected
     387    updateReplaySelection();
     388}
     389
     390// Returns true if the replay should not be listed.
     391function filterReplay(replay)
     392{
     393    var dateTimeFilter = Engine.GetGUIObjectByName("dateTimeFilter");
     394    var playersFilter = Engine.GetGUIObjectByName("playersFilter");
     395    var mapNameFilter = Engine.GetGUIObjectByName("mapNameFilter");
     396    var mapSizeFilter = Engine.GetGUIObjectByName("mapSizeFilter");
     397    var populationFilter = Engine.GetGUIObjectByName("populationFilter");
     398    var durationFilter = Engine.GetGUIObjectByName("durationFilter");
     399
     400    // Filter date/time (select a month)
     401    if (dateTimeFilter.selected > 0)
     402    {
     403        let selectedMonth = dateTimeFilter.list_data[dateTimeFilter.selected];
     404        if (getDateTimeFilterVal(replay) != selectedMonth) 
     405            return true;
     406    }
     407
     408    // Filter selected players
     409    let playerText = playersFilter.caption;
     410    if (playerText.length)
     411    {
     412        // Player and botnames can contain spaces
     413        // We just check if all words of all players are somewhere in the playerlist
     414        playerText = playerText.toLowerCase().split(" ");
     415        let replayPlayers = replay.playerData.map(function(player){ return player.Name.toLowerCase() }).join(" ");
     416        for(let word of playerText)
     417        {
     418            if (replayPlayers.indexOf(word) == -1)
     419                return true;
     420        }
     421    }
     422
     423    // Filter map name
     424    if (mapNameFilter.selected > 0)
     425    {
     426        if (getReplayMapName(replay) != mapNameFilter.list_data[mapNameFilter.selected])
     427            return true;
     428    }
     429
     430    // Filter map size
     431    if (mapSizeFilter.selected > 0)
     432    {
     433        let selectedMapSize = mapSizeFilter.list_data[mapSizeFilter.selected];
     434        if (replay.settings.Size != selectedMapSize)
     435            return true;
     436    }
     437
     438    // Filter population capacity
     439    if (populationFilter.selected > 0 &&
     440            getReplayPopCap(replay) != populationFilter.list_data[populationFilter.selected])
     441    {
     442        return true;
     443    }
     444
     445    // Filter game duration
     446    if (durationFilter.selected > 0)
     447    {
     448        var g_DurationFilterMin = [ 0,  0, 15, 30, 45, 60,  90, 120];
     449        var g_DurationFilterMax = [-1, 15, 30, 45, 60, 90, 120,  -1];
     450
     451        let minutes = replay.duration / 60;
     452        let min = g_DurationFilterMin[durationFilter.selected];
     453        let max = g_DurationFilterMax[durationFilter.selected];
     454       
     455        if (minutes < min || (max > -1 && minutes > max))
     456            return true;
     457    }
     458
     459    return false;
     460}
     461
     462function updateReplaySelection()
     463{
     464    var selected = Engine.GetGUIObjectByName("replaySelection").selected;
     465    var replaySelected = selected > -1;
     466   
     467    Engine.GetGUIObjectByName("replayInfo").hidden = !replaySelected;
     468    Engine.GetGUIObjectByName("replayInfoEmpty").hidden = replaySelected;
     469    Engine.GetGUIObjectByName("startReplayButton").enabled = replaySelected;
     470    Engine.GetGUIObjectByName("deleteReplayButton").enabled = replaySelected;
     471   
     472    if (!replaySelected)
     473        return;
     474   
     475    var replay = g_ReplaysFiltered[selected];
     476    var mapData;
     477
     478    // Load map data
     479    if (replay.settings.mapType == "random" && replay.attribs.map == "random")
     480        mapData = {"settings": {"Description": translate("A randomly selected map.")}};
     481    else if (replay.settings.mapType == "random" && Engine.FileExists(replay.attribs.map + ".json"))
     482        mapData = Engine.ReadJSONFile(replay.attribs.map + ".json");
     483    else if (Engine.FileExists(replay.attribs.map + ".xml"))
     484        mapData = Engine.LoadMapSettings(replay.attribs.map + ".xml");
     485    else
     486        // Warn the player if we can't find the map.
     487        warn(sprintf("Map '%(mapName)s' not found locally.", { mapName: replay.attribs.map }));
     488
     489    var players = getReplayPlayernames(replay, false);
     490   
     491    // Display the map name, number of players, the names of the players, the map size and the map type.
     492    Engine.GetGUIObjectByName("sgMapName").caption = translate(replay.settings.Name);
     493    Engine.GetGUIObjectByName("sgNbPlayers").caption = players.length;
     494    Engine.GetGUIObjectByName("sgPlayersNames").caption = players.join(", ");
     495    Engine.GetGUIObjectByName("sgMapSize").caption = getReplayMapSizeText(replay.settings.Size);
     496    Engine.GetGUIObjectByName("sgMapType").caption = replay.settings.mapType;
     497
     498    // Display map description if it exists, otherwise display a placeholder.
     499    if (mapData && mapData.settings.Description)
     500        var mapDescription = translate(mapData.settings.Description);
     501    else
     502        var mapDescription = translate("Sorry, no description available.");
     503
     504    // Display map preview if it exists, otherwise display a placeholder.
     505    if (mapData && mapData.settings.Preview)
     506        var mapPreview = mapData.settings.Preview;
     507    else
     508        var mapPreview = "nopreview.png";
     509
     510    Engine.GetGUIObjectByName("sgMapDescription").caption = mapDescription;
     511    Engine.GetGUIObjectByName("sgMapPreview").sprite = "cropped:(0.7812,0.5859)session/icons/mappreview/" + mapPreview;
     512}
     513
     514function startReplay()
     515{
     516    var replaySelection = Engine.GetGUIObjectByName("replaySelection");
     517    var replayDirectory = replaySelection.list_data[replaySelection.selected];
     518    reallyStartVisualReplay(replayDirectory);
     519}
     520
     521function reallyStartVisualReplay(replayDirectory)
     522{
     523    // TODO: requirement: check replay compatibility before really loading it (similar to savegames)
     524    Engine.StartVisualReplay(replayDirectory);
     525    Engine.SwitchGuiPage("page_loading.xml", {
     526        "attribs": Engine.GetVisualReplayAttributes(replayDirectory),
     527        "isNetworked" : false,
     528        "playerAssignments": {},
     529        "savedGUIData": "",
     530        "isReplay" : true
     531    });
     532}
     533
     534function deleteReplay()
     535{
     536    var replaySelection = Engine.GetGUIObjectByName("replaySelection");
     537   
     538    if (replaySelection.selected == -1)
     539        return;
     540   
     541    var replayLabel = replaySelection.list[replaySelection.selected];
     542    var replayDirectory = replaySelection.list_data[replaySelection.selected];
     543
     544    // Ask for confirmation
     545    var btCaptions = [translate("Yes"), translate("No")];
     546    var btCode = [function(){ reallyDeleteReplay(replayDirectory); }, null];
     547    messageBox(500, 200, sprintf(translate("\"%(label)s\""), { label: replayLabel }) + "\n" + translate("Are you sure to delete this replay permanently?"), translate("DELETE"), 0, btCaptions, btCode);
     548}
     549
     550function deleteReplayWithoutConfirmation()
     551{
     552    var replaySelection = Engine.GetGUIObjectByName("replaySelection");
     553    var replayDirectory = replaySelection.list_data[replaySelection.selected];
     554    reallyDeleteReplay(replayDirectory);
     555}
     556
     557function reallyDeleteReplay(replayDirectory)
     558{
     559    if (!Engine.DeleteReplay(replayDirectory))
     560        error(sprintf("Could not delete replay '%(id)s'", { id: replayDirectory }));
     561
     562    // Refresh replay list
     563    init();
     564}
     565 No newline at end of file
  • binaries/data/mods/public/gui/replay/replay.xml

     
     1<?xml version="1.0" encoding="utf-8"?>
     2
     3<objects>
     4
     5    <script file="gui/common/functions_global_object.js" />
     6    <script file="gui/common/functions_utility.js" />
     7    <script file="gui/replay/replay.js" />
     8
     9    <object type="image" style="ModernWindow" size="0 0 100% 100%" name="replayWindow">
     10
     11        <object style="ModernLabelText" type="text" size="50%-128 0%+4 50%+128 36">
     12            <translatableAttribute id="caption">Replay Games</translatableAttribute>
     13        </object>
     14       
     15        <!-- Left Panel: Filters & Replay List -->
     16        <object name="leftPanel" size="3% 5% 100%-255 97%">
     17
     18            <!-- Filters -->
     19            <object name="filterPanel" size="0 0 100% 24">
     20                <object name="dateTimeFilter"
     21                    type="dropdown"
     22                    style="ModernDropDown"
     23                    size="5 0 110-10 100%"
     24                    font="sans-bold-13">
     25                    <action on="SelectionChange">applyFilters();</action>
     26                </object>
     27                <object name="playersFilter"
     28                    type="input"
     29                    style="ModernInput"
     30                    size="110-5 0 110+400-10 100%"
     31                    font="sans-bold-13">
     32                    <action on="Press">applyFilters();</action>
     33                    <action on="Tab">autoCompleteNick("playersFilter", g_Playernames);</action>
     34                </object>
     35                <object name="mapNameFilter"
     36                    type="dropdown"
     37                    style="ModernDropDown"
     38                    size="110+400-5 0 110+400+140-10 100%"
     39                    font="sans-bold-13">
     40                    <action on="SelectionChange">applyFilters();</action>
     41                </object>
     42                <object name="mapSizeFilter"
     43                    type="dropdown"
     44                    style="ModernDropDown"
     45                    size="110+400+140-5 0 110+400+140+80-10 100%"
     46                    font="sans-bold-13">
     47                    <action on="SelectionChange">applyFilters();</action>
     48                </object>
     49                <object name="populationFilter"
     50                    type="dropdown"
     51                    style="ModernDropDown"
     52                    size="110+400+140+80-5 0 110+400+140+80+80-10 100%"
     53                    font="sans-bold-13">
     54                    <action on="SelectionChange">applyFilters();</action>
     55                </object>
     56                <object name="durationFilter"
     57                    type="dropdown"
     58                    style="ModernDropDown"
     59                    size="110+400+140+80+80-5 0 110+400+140+80+80+80-10 100%"
     60                    font="sans-bold-13">
     61                    <action on="SelectionChange">applyFilters();</action>
     62                </object>
     63            </object>
     64
     65            <!-- Replay list -->
     66            <object name="replaySelection" style="ModernList" type="olist" sortable="true" default_column="name" sprite_asc="ModernArrowDown" sprite_desc="ModernArrowUp" sprite_not_sorted="ModernNotSorted" size="0 35 100% 100%-50" font="sans-stroke-13">
     67                <action on="SelectionChange">updateReplaySelection();</action>
     68                <action on="SelectionColumnChange">updateReplayListOrderSelection();</action>
     69                <!-- Columns -->
     70                <!-- 0ad crashes if there is no column with the id "name"! -->
     71                <def id="name" color="128 128 128" width="110">
     72                    <translatableAttribute id="heading" context="replay">Date / Time</translatableAttribute>
     73                </def>
     74                <def id="players" color="128 128 128" width="400">
     75                    <translatableAttribute id="heading" context="replay">Players</translatableAttribute>
     76                </def>
     77                <def id="mapName" color="128 128 128" width="140">
     78                    <translatableAttribute id="heading" context="replay">Map Name</translatableAttribute>
     79                </def>
     80                <def id="mapSize" color="128 128 128" width="80">
     81                    <translatableAttribute id="heading" context="replay">Size</translatableAttribute>
     82                </def>
     83                <def id="popCapacity" color="0 128 128" width="80">
     84                    <translatableAttribute id="heading" context="replay">Population</translatableAttribute>
     85                </def>
     86                <def id="duration" color="128 128 128" width="80">
     87                    <translatableAttribute id="heading" context="replay">Duration</translatableAttribute>
     88                </def>
     89            </object>
     90        </object>
     91       
     92        <!-- Right Panel: Replay Details -->
     93        <object name="rightPanel" size="100%-250 30 100%-20 100%-20" >
     94           
     95            <object name="replayInfoEmpty" size="0 0 100% 100%-60" type="image" sprite="ModernDarkBoxGold" hidden="false">
     96                <object name="logo" size="50%-110 40 50%+110 140" type="image" sprite="logo"/>
     97                <object name="subjectBox" type="image" sprite="ModernDarkBoxWhite" size="3% 180 97% 99%">
     98                    <object name="subject" size="5 5 100%-5 100%-5" type="text" style="ModernText" text_align="center"/>
     99                </object>
     100            </object>
     101           
     102            <object name="replayInfo" size="0 0 100% 100%-90" type="image" sprite="ModernDarkBoxGold" hidden="true">
     103
     104                <!-- Map Name -->
     105                <object name="sgMapName" size="0 5 100% 20" type="text" style="ModernLabelText"/>
     106
     107                <!-- Map Preview -->
     108                <object name="sgMapPreview" size="5 25 100%-5 190"  type="image" sprite=""/>
     109
     110                <object size="5 194 100%-5 195" type="image" sprite="ModernWhiteLine" z="25"/>
     111
     112                <!-- Map Type -->
     113                <object size="5 195 50% 240" type="image" sprite="ModernItemBackShadeLeft">
     114                    <object size="0 0 100%-10 100%" type="text" style="ModernLabelText" text_align="right">
     115                        <translatableAttribute id="caption">Map Type:</translatableAttribute>
     116                    </object>
     117                </object>
     118                <object size="50% 195 100%-5 240" type="image" sprite="ModernItemBackShadeRight">
     119                    <object name="sgMapType" size="0 0 100% 100%" type="text" style="ModernLabelText" text_align="left"/>
     120                </object>
     121
     122                <object size="5 239 100%-5 240" type="image" sprite="ModernWhiteLine" z="25"/>
     123
     124                <!-- Map Size -->
     125                <object size="5 240 50% 285" type="image" sprite="ModernItemBackShadeLeft">
     126                    <object size="0 0 100%-10 100%" type="text" style="ModernLabelText" text_align="right">
     127                        <translatableAttribute id="caption">Map Size:</translatableAttribute>
     128                    </object>
     129                </object>
     130                <object size="50% 240 100%-5 285" type="image" sprite="ModernItemBackShadeRight">
     131                    <object name="sgMapSize" size="0 0 100% 100%" type="text" style="ModernLabelText" text_align="left"/>
     132                </object>
     133
     134                <object size="5 284 100%-5 285" type="image" sprite="ModernWhiteLine" z="25"/>
     135
     136                <!-- Map Description -->
     137                <object type="image" sprite="ModernDarkBoxWhite" size="3% 290 97% 75%">
     138                    <object name="sgMapDescription" size="0 0 100% 100%" type="text" style="ModernText" font="sans-12"/>
     139                </object>
     140
     141                <object type="image" sprite="ModernDarkBoxWhite" size="3% 75%+5 97% 99%">
     142                    <!-- Number of Players -->
     143                    <object size="0% 3% 57% 12%" type="text" style="ModernRightLabelText">
     144                        <translatableAttribute id="caption">Players:</translatableAttribute>
     145                    </object>
     146                    <object name="sgNbPlayers" size="58% 3% 70% 12%" type="text" style="ModernLeftLabelText" text_align="left"/>
     147
     148                    <!-- Player Names -->
     149                    <object name="sgPlayersNames" size="0 15% 100% 100%" type="text" style="MapPlayerList"/>
     150                </object>
     151               
     152            </object>
     153        </object>
     154
     155        <!-- Bottom Panel: Buttons. -->
     156        <object name="bottomPanel" size="25 100%-55 100%-5 100%-25" >
     157       
     158            <object type="button" style="StoneButton" size="0%+25 0 17%+25 100%">
     159                <translatableAttribute id="caption">Main Menu</translatableAttribute>
     160                <action on="Press">
     161                    Engine.SwitchGuiPage("page_pregame.xml");
     162                </action>
     163            </object>
     164
     165            <object name="deleteReplayButton" type="button" style="StoneButton" size="65%-50 0 82%-50 100%" hotkey="session.savedgames.delete">
     166                <translatableAttribute id="caption">Delete</translatableAttribute>
     167                <action on="Press">
     168                    if (!this.enabled)
     169                        return;
     170                    if (Engine.HotkeyIsPressed("session.savedgames.noConfirmation"))
     171                        deleteReplayWithoutConfirmation();
     172                    else
     173                        deleteReplay();
     174                </action>
     175            </object>
     176
     177            <object name="startReplayButton" type="button" style="StoneButton" size="83%-25 0 100%-25 100%">
     178                <translatableAttribute id="caption">Start Replay</translatableAttribute>
     179                <action on="Press">
     180                    startReplay();
     181                </action>
     182            </object>
     183           
     184        </object>
     185    </object>
     186</objects>
     187 No newline at end of file
  • binaries/data/mods/public/gui/replay/styles.xml

     
     1<?xml version="1.0" encoding="utf-8"?>
     2
     3<styles>
     4    <style name="MapPlayerList"
     5        buffer_zone="8"
     6        font="sans-14"
     7        scrollbar="true"
     8        scrollbar_style="ModernScrollBar"
     9        scroll_bottom="true"
     10        textcolor="white"
     11        text_align="left"
     12        text_valign="top"
     13    />
     14</styles>
  • binaries/data/mods/public/gui/session/session.js

     
    55var g_IsController;
    66// Match ID for tracking
    77var g_MatchID;
    88// Is this user an observer?
    99var g_IsObserver = false;
     10var g_IsReplay = false;
    1011
    1112// Cache the basic player data (name, civ, color)
    1213var g_Players = [];
    1314// Cache the useful civ data
    1415var g_CivData = {};
     
    149150{
    150151    if (initData)
    151152    {
    152153        g_IsNetworked = initData.isNetworked; // Set network mode
    153154        g_IsController = initData.isController; // Set controller mode
     155        g_IsReplay = initData.isReplay; // Set replay mode
    154156        g_PlayerAssignments = initData.playerAssignments;
    155157        g_MatchID = initData.attribs.matchID;
    156158
    157159        // Cache the player data
    158160        // (This may be updated at runtime by handleNetMessage)
     
    352354    Engine.SwitchGuiPage("page_summary.xml", {
    353355                            "gameResult"  : gameResult,
    354356                            "timeElapsed" : extendedSimState.timeElapsed,
    355357                            "playerStates": extendedSimState.players,
    356358                            "players": g_Players,
    357                             "mapSettings": mapSettings
     359                            "mapSettings": mapSettings,
     360                            "isReplay" : g_IsReplay
    358361                         });
    359362}
    360363
    361364// Return some data that we'll use when hotloading this file after changes
    362365function getHotloadData()
  • binaries/data/mods/public/gui/summary/summary.js

     
    2828const INCOME_COLOR = '[color="201 255 200"]';
    2929const OUTCOME_COLOR = '[color="255 213 213"]';
    3030
    3131const DEFAULT_DECIMAL = "0.00";
    3232const INFINITE_SYMBOL = "\u221E";
     33var g_IsReplay = false;
    3334// Load data
    3435var g_CivData = loadCivData();
    3536var g_Teams = [ ];
    3637// TODO set g_MaxPlayers as playerCounters.length
    3738var g_MaxPlayers = 0;
     
    132133
    133134function init(data)
    134135{
    135136    updateObjectPlayerPosition();
    136137    g_GameData = data;
    137 
     138    g_IsReplay = data.isReplay;
    138139    // Map
    139140    var mapDisplayType = translate("Scenario");
    140141
    141142    Engine.GetGUIObjectByName("timeElapsed").caption = sprintf(translate("Game time elapsed: %(time)s"), { time: timeToString(data.timeElapsed) });
    142143
  • binaries/data/mods/public/gui/summary/summary.xml

     
    155155        </object>
    156156
    157157        <object type="button" style="ModernButtonRed" size="100%-160 100%-48 100%-20 100%-20">
    158158            <translatableAttribute id="caption">Continue</translatableAttribute>
    159159            <action on="Press"><![CDATA[
    160                 if (!Engine.HasXmppClient())
     160                if (Engine.HasXmppClient())
    161161                {
    162                     Engine.SwitchGuiPage("page_pregame.xml");
     162                    Engine.LobbySetPlayerPresence("available");
     163                    Engine.SwitchGuiPage("page_lobby.xml");
     164                }
     165                else if (g_IsReplay)
     166                {
     167                    Engine.SwitchGuiPage("page_replay.xml");
    163168                }
    164169                else
    165170                {
    166                     Engine.LobbySetPlayerPresence("available");
    167                     Engine.SwitchGuiPage("page_lobby.xml");
     171                    Engine.SwitchGuiPage("page_pregame.xml");
    168172                }
    169173                ]]>
    170174            </action>
    171175        </object>
    172176    </object>
  • build/svn_revision/engine_version.txt

     
     1L"0.0.19"
  • source/gui/scripting/ScriptFunctions.cpp

     
    4848#include "ps/Globals.h" // g_frequencyFilter
    4949#include "ps/Hotkey.h"
    5050#include "ps/ProfileViewer.h"
    5151#include "ps/Pyrogenesis.h"
    5252#include "ps/SavedGame.h"
     53#include "ps/VisualReplay.h"
    5354#include "ps/UserReport.h"
    5455#include "ps/World.h"
    5556#include "ps/scripting/JSInterface_ConfigDB.h"
    5657#include "ps/scripting/JSInterface_Console.h"
    5758#include "ps/scripting/JSInterface_Mod.h"
     
    281282    shared_ptr<ScriptInterface::StructuredClone> GUIMetadataClone = pCxPrivate->pScriptInterface->WriteStructuredClone(GUIMetadata);
    282283    if (SavedGames::SavePrefix(prefix, description, *g_Game->GetSimulation2(), GUIMetadataClone, g_Game->GetPlayerID()) < 0)
    283284        LOGERROR("Failed to save game");
    284285}
    285286
     287JS::Value StartVisualReplay(ScriptInterface::CxPrivate* pCxPrivate, std::wstring directoryName)
     288{
     289    JSContext* cxGui = pCxPrivate->pScriptInterface->GetContext();
     290    JSAutoRequest rq(cxGui);
     291    JS::RootedValue guiContextMetadata(cxGui);
     292
     293    ENSURE(!g_NetServer);
     294    ENSURE(!g_NetClient);
     295    ENSURE(!g_Game);
     296
     297    CStrW replayFilePath = OsPath(VisualReplay::GetDirectoryName() / directoryName / L"commands.txt").string();
     298    std::string replayFile( replayFilePath.begin(), replayFilePath.end() );
     299
     300    if (FileExists(OsPath(replayFile)))
     301    {
     302        g_Game = new CGame(false, false);
     303        g_Game->StartReplay(replayFile);
     304    }
     305
     306    return guiContextMetadata;
     307}
     308
     309JS::Value GetVisualReplayAttributes(ScriptInterface::CxPrivate* pCxPrivate, std::wstring directoryName)
     310{
     311    CStrW replayFilePath = OsPath(VisualReplay::GetDirectoryName() / directoryName / "commands.txt").string();
     312    std::string replayFile( replayFilePath.begin(), replayFilePath.end() );
     313
     314    if (!FileExists(OsPath(replayFile)))
     315        return {};
     316
     317    std::istream* replayStream = new std::ifstream(replayFile.c_str());
     318    std::string type, line;
     319    ENSURE((*replayStream >> type).good() && type == "start");
     320
     321    std::getline(*replayStream, line);
     322    JS::RootedValue attribs(pCxPrivate->pScriptInterface->GetContext());
     323    pCxPrivate->pScriptInterface->ParseJSON(line, &attribs);
     324    delete replayStream;
     325    return attribs;
     326}
     327
    286328void SetNetworkGameAttributes(ScriptInterface::CxPrivate* pCxPrivate, JS::HandleValue attribs1)
    287329{
    288330    ENSURE(g_NetServer);
    289331    //TODO: This is a workaround because we need to pass a MutableHandle to a JSAPI functions somewhere
    290332    // (with no obvious reason).
     
    415457bool DeleteSavedGame(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), std::wstring name)
    416458{
    417459    return SavedGames::DeleteSavedGame(name);
    418460}
    419461
     462JS::Value GetReplays(ScriptInterface::CxPrivate* pCxPrivate)
     463{
     464    return VisualReplay::GetReplays(*(pCxPrivate->pScriptInterface));
     465}
     466
     467bool DeleteReplay(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), std::wstring replayFile)
     468{
     469    return VisualReplay::DeleteReplay(replayFile);
     470}
     471
    420472void OpenURL(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), std::string url)
    421473{
    422474    sys_open_url(url);
    423475}
    424476
     
    9741026    scriptInterface.RegisterFunction<void, std::wstring, std::wstring, JS::HandleValue, &SaveGame>("SaveGame");
    9751027    scriptInterface.RegisterFunction<void, std::wstring, std::wstring, JS::HandleValue, &SaveGamePrefix>("SaveGamePrefix");
    9761028    scriptInterface.RegisterFunction<void, &QuickSave>("QuickSave");
    9771029    scriptInterface.RegisterFunction<void, &QuickLoad>("QuickLoad");
    9781030
     1031    // Visual replay
     1032    scriptInterface.RegisterFunction<JS::Value, &GetReplays>("GetReplays");
     1033    scriptInterface.RegisterFunction<bool, std::wstring, &DeleteReplay>("DeleteReplay");
     1034    scriptInterface.RegisterFunction<JS::Value, std::wstring, &StartVisualReplay>("StartVisualReplay");
     1035    scriptInterface.RegisterFunction<JS::Value, std::wstring, &GetVisualReplayAttributes>("GetVisualReplayAttributes");
     1036
    9791037    // Misc functions
    9801038    scriptInterface.RegisterFunction<std::wstring, std::wstring, &SetCursor>("SetCursor");
    9811039    scriptInterface.RegisterFunction<int, &GetPlayerID>("GetPlayerID");
    9821040    scriptInterface.RegisterFunction<void, int, &SetPlayerID>("SetPlayerID");
    9831041    scriptInterface.RegisterFunction<void, std::string, &OpenURL>("OpenURL");
  • source/lib/svn_revision.cpp

     
    1 /* Copyright (c) 2010 Wildfire Games
     1/* Copyright (c) 2015 Wildfire Games
    22 *
    33 * Permission is hereby granted, free of charge, to any person obtaining
    44 * a copy of this software and associated documentation files (the
    55 * "Software"), to deal in the Software without restriction, including
    66 * without limitation the rights to use, copy, modify, merge, publish,
     
    2323#include "precompiled.h"
    2424
    2525wchar_t svn_revision[] =
    2626#include "../../build/svn_revision/svn_revision.txt"
    2727;
     28
     29wchar_t engine_version[] =
     30#include "../../build/svn_revision/engine_version.txt"
     31;
  • source/lib/svn_revision.h

     
    1 /* Copyright (c) 2010 Wildfire Games
     1/* Copyright (c) 2015 Wildfire Games
    22 *
    33 * Permission is hereby granted, free of charge, to any person obtaining
    44 * a copy of this software and associated documentation files (the
    55 * "Software"), to deal in the Software without restriction, including
    66 * without limitation the rights to use, copy, modify, merge, publish,
     
    1919 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
    2020 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
    2121 */
    2222
    2323extern wchar_t svn_revision[];
     24extern wchar_t engine_version[];
  • source/lobby/XmppClient.cpp

     
    1 /* Copyright (C) 2014 Wildfire Games.
     1/* Copyright (C) 2015 Wildfire Games.
    22 * This file is part of 0 A.D.
    33 *
    44 * 0 A.D. is free software: you can redistribute it and/or modify
    55 * it under the terms of the GNU General Public License as published by
    66 * the Free Software Foundation, either version 2 of the License, or
     
    1616 */
    1717
    1818#include "precompiled.h"
    1919#include "XmppClient.h"
    2020#include "StanzaExtensions.h"
    21 
    2221#include "glooxwrapper/glooxwrapper.h"
    2322#include "i18n/L10n.h"
     23#include "lib/svn_revision.h"
    2424#include "lib/utf8.h"
    2525#include "ps/CLogger.h"
    2626#include "ps/ConfigDB.h"
    2727#include "scriptinterface/ScriptInterface.h"
    2828
     
    9393    // if the server doesn't list any supported SASL mechanism or the response
    9494    // has been modified to exclude those.
    9595    const int mechs = gloox::SaslMechAll ^ gloox::SaslMechPlain;
    9696    m_client->setSASLMechanisms(mechs);
    9797
     98    // copy engine version string
     99    std::wstring ev(engine_version);
     100    std::string ev_str(ev.begin(), ev.end());
    98101    m_client->registerConnectionListener(this);
    99102    m_client->setPresence(gloox::Presence::Available, -1);
    100     m_client->disco()->setVersion("Pyrogenesis", "0.0.19");
     103    m_client->disco()->setVersion("Pyrogenesis", ev_str);
    101104    m_client->disco()->setIdentity("client", "bot");
    102105    m_client->setCompression(false);
    103106
    104107    m_client->registerStanzaExtension(new GameListQuery());
    105108    m_client->registerIqHandler(this, ExtGameListQuery);
  • source/ps/Game.cpp

     
    134134        if (type == "turn")
    135135        {
    136136            u32 turn = 0;
    137137            u32 turnLength = 0;
    138138            *m_ReplayStream >> turn >> turnLength;
     139
     140            if (turn == 0 && turn != currentTurn)
     141                LOGERROR("Looks like you tried to replay a commands.txt file of a rejoined client.\n");
     142
    139143            ENSURE(turn == currentTurn);
     144
    140145            replayTurnMgr->StoreReplayTurnLength(currentTurn, turnLength);
    141146        }
    142147        else if (type == "cmd")
    143148        {
    144149            player_id_t player;
     
    162167        else
    163168        {
    164169            CancelLoad(L"Failed to load replay data (unrecognized content)");
    165170        }
    166171    }
     172    m_ReplayStream->close();
    167173    m_FinalReplayTurn = currentTurn;
    168174    replayTurnMgr->StoreFinalReplayTurn(currentTurn);
    169175    return 0;
    170176}
    171177
     
    173179{
    174180    m_IsReplay = true;
    175181    ScriptInterface& scriptInterface = m_Simulation2->GetScriptInterface();
    176182
    177183    SetTurnManager(new CNetReplayTurnManager(*m_Simulation2, GetReplayLogger()));
     184    SetPlayerID(-1);
    178185
    179186    m_ReplayPath = replayPath;
    180187    m_ReplayStream = new std::ifstream(m_ReplayPath.c_str());
    181188
    182189    std::string type;
  • source/ps/Game.h

     
    176176    bool m_IsSavedGame; // true if loading a saved game; false for a new game
    177177
    178178    int LoadReplayData();
    179179    std::string m_ReplayPath;
    180180    bool m_IsReplay;
    181     std::istream* m_ReplayStream;
     181    std::ifstream* m_ReplayStream;
    182182    u32 m_FinalReplayTurn;
    183183};
    184184
    185185extern CGame *g_Game;
    186186
  • source/ps/GameSetup/GameSetup.cpp

     
    879879    srand(time(NULL));  // NOTE: this rand should *not* be used for simulation!
    880880}
    881881
    882882bool Autostart(const CmdLineArgs& args);
    883883
    884 // Returns true if and only if the user has intended to replay a file
    885 bool VisualReplay(const std::string replayFile);
     884bool StartVisualReplay(const std::string replayFile);
    886885
    887886bool Init(const CmdLineArgs& args, int flags)
    888887{
    889888    h_mgr_init();
    890889
     
    10781077    if (VfsDirectoryExists(L"maps/"))
    10791078        CXeromyces::AddValidator(g_VFS, "map", "maps/scenario.rng");
    10801079
    10811080    try
    10821081    {
    1083         if (!VisualReplay(args.Get("replay-visual")) && !Autostart(args))
     1082        if (!StartVisualReplay(args.Get("replay-visual")) && !Autostart(args))
    10841083        {
    10851084            const bool setup_gui = ((flags & INIT_NO_GUI) == 0);
    10861085            // We only want to display the splash screen at startup
    10871086            shared_ptr<ScriptInterface> scriptInterface = g_GUI->GetScriptInterface();
    10881087            JSContext* cx = scriptInterface->GetContext();
     
    14751474    }
    14761475
    14771476    return true;
    14781477}
    14791478
    1480 bool VisualReplay(const std::string replayFile)
     1479bool StartVisualReplay(const std::string replayFile)
    14811480{
    14821481    if (!FileExists(OsPath(replayFile)))
    14831482        return false;
    14841483
    14851484    g_Game = new CGame(false, false);
    1486     g_Game->SetPlayerID(-1);
    14871485    g_Game->StartReplay(replayFile);
    14881486
    14891487    // TODO: Non progressive load can fail - need a decent way to handle this
    14901488    LDR_NonprogressiveLoad();
    14911489
  • source/ps/Pyrogenesis.cpp

     
    1 /* Copyright (C) 2009 Wildfire Games.
     1/* Copyright (C) 2015 Wildfire Games.
    22 * This file is part of 0 A.D.
    33 *
    44 * 0 A.D. is free software: you can redistribute it and/or modify
    55 * it under the terms of the GNU General Public License as published by
    66 * the Free Software Foundation, either version 2 of the License, or
     
    7171
    7272// for user convenience, bundle all logs into this file:
    7373void psBundleLogs(FILE* f)
    7474{
    7575    fwprintf(f, L"SVN Revision: %ls\n\n", svn_revision);
     76    fwprintf(f, L"Engine Version: %ls\n\n", engine_version);
    7677
    7778    fwprintf(f, L"System info:\n\n");
    7879    OsPath path1 = psLogDir()/"system_info.txt";
    7980    AppendAsciiFile(f, path1);
    8081    fwprintf(f, L"\n\n====================================\n\n");
  • source/ps/Replay.cpp

     
    5252}
    5353
    5454CReplayLogger::CReplayLogger(ScriptInterface& scriptInterface) :
    5555    m_ScriptInterface(scriptInterface)
    5656{
     57    m_Stream = NULL;
     58}
     59
     60CReplayLogger::~CReplayLogger()
     61{
     62    delete m_Stream;
     63}
     64
     65void CReplayLogger::StartGame(JS::MutableHandleValue attribs)
     66{
    5767    // Construct the directory name based on the PID, to be relatively unique.
    5868    // Append "-1", "-2" etc if we run multiple matches in a single session,
    5969    // to avoid accidentally overwriting earlier logs.
    6070
    6171    std::wstringstream name;
     
    6575    if (++run)
    6676        name << "-" << run;
    6777
    6878    OsPath path = psLogDir() / L"sim_log" / name.str() / L"commands.txt";
    6979    CreateDirectories(path.Parent(), 0700);
    70     m_Stream = new std::ofstream(OsString(path).c_str(), std::ofstream::out | std::ofstream::trunc);
    71 }
    7280
    73 CReplayLogger::~CReplayLogger()
    74 {
    75     delete m_Stream;
    76 }
     81    // TODO: attribs add timestamp, engine_version
    7782
    78 void CReplayLogger::StartGame(JS::MutableHandleValue attribs)
    79 {
     83    m_Stream = new std::ofstream(OsString(path).c_str(), std::ofstream::out | std::ofstream::trunc);
    8084    *m_Stream << "start " << m_ScriptInterface.StringifyJSON(attribs, false) << "\n";
    8185}
    8286
    8387void CReplayLogger::Turn(u32 n, u32 turnLength, std::vector<SimulationCommand>& commands)
    8488{
     
    157161    JSContext* cx = g_Game->GetSimulation2()->GetScriptInterface().GetContext();
    158162    JSAutoRequest rq(cx);
    159163    std::string type;
    160164    while ((*m_Stream >> type).good())
    161165    {
    162 //      if (turn >= 1400) break;
    163 
    164166        if (type == "start")
    165167        {
    166168            std::string line;
    167169            std::getline(*m_Stream, line);
    168170            JS::RootedValue attribs(cx);
     
    198200            std::string replayHash;
    199201            *m_Stream >> replayHash;
    200202
    201203            bool quick = (type == "hash-quick");
    202204
    203 //          if (turn >= 1300)
    204 //          if (turn >= 0)
    205205            if (turn % 100 == 0)
    206206            {
    207207                std::string hash;
    208208                bool ok = g_Game->GetSimulation2()->ComputeStateHash(hash, quick);
    209209                ENSURE(ok);
     
    224224
    225225                g_Game->GetSimulation2()->Update(turnLength, commands);
    226226                commands.clear();
    227227            }
    228228
    229 //          std::string hash;
    230 //          bool ok = g_Game->GetSimulation2()->ComputeStateHash(hash, true);
    231 //          ENSURE(ok);
    232 //          debug_printf("%s\n", Hexify(hash).c_str());
    233 
    234229            g_Profiler.Frame();
    235230
    236 //          if (turn % 1000 == 0)
    237 //              JS_GC(g_Game->GetSimulation2()->GetScriptInterface().GetContext());
    238 
    239231            if (turn % 20 == 0)
    240232                g_ProfileViewer.SaveToFile();
    241233        }
    242234        else
    243235        {
    244236            debug_printf("Unrecognised replay token %s\n", type.c_str());
    245237        }
    246238    }
    247239    }
    248 
     240    m_Stream->close();
    249241    g_Profiler2.SaveToFile();
    250242
    251243    std::string hash;
    252244    bool ok = g_Game->GetSimulation2()->ComputeStateHash(hash, false);
    253245    ENSURE(ok);
  • source/ps/Replay.h

     
    9090
    9191    void Load(const std::string& path);
    9292    void Replay(bool serializationtest, bool ooslog);
    9393
    9494private:
    95     std::istream* m_Stream;
     95    std::ifstream* m_Stream;
    9696};
    9797
    9898#endif // INCLUDED_REPLAY
  • source/ps/SavedGame.cpp

     
    1 /* Copyright (C) 2014 Wildfire Games.
     1/* Copyright (C) 2015 Wildfire Games.
    22 * This file is part of 0 A.D.
    33 *
    44 * 0 A.D. is free software: you can redistribute it and/or modify
    55 * it under the terms of the GNU General Public License as published by
    66 * the Free Software Foundation, either version 2 of the License, or
     
    2929#include "ps/Filesystem.h"
    3030#include "ps/Game.h"
    3131#include "ps/Mod.h"
    3232#include "scriptinterface/ScriptInterface.h"
    3333#include "simulation2/Simulation2.h"
     34#include "lib/svn_revision.h"
    3435
    3536static const int SAVED_GAME_VERSION_MAJOR = 1; // increment on incompatible changes to the format
    3637static const int SAVED_GAME_VERSION_MINOR = 0; // increment on compatible changes to the format
    3738
    3839// TODO: we ought to check version numbers when loading files
     
    296297    JSContext* cx = scriptInterface.GetContext();
    297298    JSAutoRequest rq(cx);
    298299   
    299300    JS::RootedValue metainfo(cx);
    300301    scriptInterface.Eval("({})", &metainfo);
    301     scriptInterface.SetProperty(metainfo, "version_major", SAVED_GAME_VERSION_MAJOR);
    302     scriptInterface.SetProperty(metainfo, "version_minor", SAVED_GAME_VERSION_MINOR);
    303     scriptInterface.SetProperty(metainfo, "mods"         , g_modsLoaded);
     302    scriptInterface.SetProperty(metainfo, "version_major", SAVED_GAME_VERSION_MAJOR);
     303    scriptInterface.SetProperty(metainfo, "version_minor", SAVED_GAME_VERSION_MINOR);
     304
     305    std::wstring eng(engine_version);
     306    scriptInterface.SetProperty(metainfo, "engine_version", eng);
     307
     308    scriptInterface.SetProperty(metainfo, "mods", g_modsLoaded);
    304309    return metainfo;
    305310}
    306311
  • source/ps/VisualReplay.cpp

     
     1/* Copyright (C) 2015 Wildfire Games.
     2 * This file is part of 0 A.D.
     3 *
     4 * 0 A.D. is free software: you can redistribute it and/or modify
     5 * it under the terms of the GNU General Public License as published by
     6 * the Free Software Foundation, either version 2 of the License, or
     7 * (at your option) any later version.
     8 *
     9 * 0 A.D. is distributed in the hope that it will be useful,
     10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
     11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     12 * GNU General Public License for more details.
     13 *
     14 * You should have received a copy of the GNU General Public License
     15 * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
     16 */
     17
     18#include "precompiled.h"
     19
     20#include "VisualReplay.h"
     21
     22#include "graphics/GameView.h"
     23#include "gui/GUIManager.h"
     24#include "lib/allocators/shared_ptr.h"
     25#include "lib/svn_revision.h"
     26#include "lib/utf8.h"
     27#include "ps/CLogger.h"
     28#include "ps/Filesystem.h"
     29#include "ps/Game.h"
     30#include "scriptinterface/ScriptInterface.h"
     31
     32OsPath VisualReplay::GetDirectoryName()
     33{
     34    return OsPath(psLogDir() / L"sim_log");
     35}
     36
     37JS::Value VisualReplay::GetReplays(ScriptInterface& scriptInterface)
     38{
     39    // TODO: enhancement: load from cache
     40
     41    TIMER(L"GetReplays");
     42    JSContext* cx = scriptInterface.GetContext();
     43    JSAutoRequest rq(cx);
     44   
     45    OsPath root = GetDirectoryName();
     46    int i = 0;
     47    DirectoryNames directories;
     48    JS::RootedObject replays(cx, JS_NewArrayObject(cx, 0));
     49    GetDirectoryEntries(root, NULL, &directories);
     50    for (auto& directory : directories)
     51    {
     52        OsPath replayFile(root / directory / L"commands.txt");
     53
     54        if (!FileExists(replayFile))
     55            continue;
     56
     57        // Get fileinfo (size, timestamp)
     58        CFileInfo fileInfo;
     59        GetFileInfo(replayFile, &fileInfo);
     60
     61        u64 fileTime = (u64)fileInfo.MTime() & ~1; // skip lowest bit, since zip and FAT don't preserve it (according to CCacheLoader::LooseCachePath)
     62        u64 fileSize = (u64)fileInfo.Size();
     63
     64        // Don't list empty files
     65        if (fileSize == 0)
     66            continue;
     67
     68        // Extract metadata
     69        u64 duration = 0;
     70        std::string header("");
     71        if (!LoadReplayData(scriptInterface, replayFile, header, duration))
     72            continue;
     73
     74        // Don't list too short replays
     75        if (duration < 5)
     76            continue;
     77
     78        JS::RootedValue replay(cx);
     79        scriptInterface.Eval("({})", &replay);
     80        //scriptInterface.SetProperty(replay, "file", replayFile);
     81        scriptInterface.SetProperty(replay, "directory", directory);
     82        scriptInterface.SetProperty(replay, "timestamp", fileTime); // TODO: enhancement: save the timestamp to the replayfile itself       scriptInterface.SetProperty(replay, "mapName", "Unknown Nomad");
     83        scriptInterface.SetProperty(replay, "header", header);
     84        scriptInterface.SetProperty(replay, "duration", duration);
     85
     86        JS_SetElement(cx, replays, i++, replay);
     87    }
     88    return JS::ObjectValue(*replays);
     89}
     90
     91// Works similar to CGame::LoadReplayData()
     92// Extracts metadata from file header, loads commands and computes duration of the game
     93int VisualReplay::LoadReplayData(ScriptInterface& scriptInterface, OsPath replayFile, std::string& header, u64& duration)
     94{
     95    if (!FileExists(replayFile))
     96        return false;
     97
     98    // Open file
     99    CStrW filenameW = replayFile.string();
     100    std::string filename( filenameW.begin(), filenameW.end() );
     101    std::ifstream* replayStream = new std::ifstream(filename.c_str());
     102
     103    // TODO: When getting into the menu the second time, the stream is not good anymore somehow and it crashes.
     104    // If we just return here if the stream is not good, 0ad can still not other files like map preview images
     105
     106    // File must begin with "start"
     107    std::string type;
     108    ENSURE((*replayStream >> type).good() && type == "start");
     109
     110    // Save header to parse it later in JS
     111    std::getline(*replayStream, header);
     112
     113    // Parse commands & turns
     114    u32 currentTurn = 0;
     115    u32 currentMinute = 0;
     116    duration = 0;
     117    std::vector<player_id_t> defeatedPlayers;
     118    std::map<player_id_t, u16> currentCommandCount;
     119    std::map<player_id_t, u16> commandsPerMinute;
     120    while ((*replayStream >> type).good())
     121    {
     122        if (type == "turn")
     123        {
     124            // Store turn & turn length
     125            u32 turn = 0;
     126            u32 turnLength = 0;
     127            *replayStream >> turn >> turnLength;
     128            if (turn != currentTurn) // happens for replays of rejoined clients
     129                return false;
     130
     131            // Compute game duration
     132            duration += turnLength;
     133
     134            // Compute commands per minute
     135            u32 min = duration / 1000 / 60;
     136            if (min > currentMinute)
     137            {
     138                //commandsPerMinute[player][currentMinute] = currentCommandCount[player];
     139                currentMinute = min;
     140            }
     141        }
     142        else if (type == "cmd")
     143        {
     144            // Extract player id
     145            player_id_t player;
     146            *replayStream >> player;
     147
     148            // Increase command count
     149            if (currentCommandCount.find(player) == currentCommandCount.end())
     150                currentCommandCount[player] = 1;
     151            else
     152                currentCommandCount[player]++;
     153
     154            // Store command
     155            std::string command;
     156            std::getline(*replayStream, command);
     157
     158            // Parse command
     159            JS::RootedValue commandData(scriptInterface.GetContext());
     160            std::wstring commandType;
     161            if (!scriptInterface.ParseJSON(command, &commandData))
     162            {
     163                LOGERROR("Corrupted replay command '%s' in file '%s'", command, filename.c_str());
     164                return false;
     165            }
     166            scriptInterface.GetProperty(commandData, "type", commandType);
     167
     168            // Save defeated players {"type":"defeat-player","playerId":2}
     169            if (commandType == L"defeat-player")
     170            {
     171                JS::RootedValue defeatedPlayer(scriptInterface.GetContext());
     172                scriptInterface.GetProperty(commandData, "playerId", &defeatedPlayer);
     173                //defeatedPlayers.push_back(defeatedPlayer);
     174            }
     175        }
     176        else if (type == "hash" || type == "hash-quick")
     177        {
     178            // skip hash values
     179            std::string replayHash;
     180            *replayStream >> replayHash;
     181        }
     182        else if (type == "end")
     183        {
     184            currentTurn++;
     185        }
     186        else
     187        {
     188            LOGERROR("Unrecognized replay data '%s' in file %s", type, filename.c_str());
     189        }
     190    }
     191
     192    (*replayStream).close();
     193
     194    duration = duration / 1000;
     195    // finalReplayTurn = currentTurn;
     196    // TODO: compute average turn time, if turn length varies
     197    return true;
     198}
     199
     200bool VisualReplay::DeleteReplay(const std::wstring replayDirectory)
     201{
     202    if (replayDirectory == L"")
     203        return false;
     204
     205    const OsPath directory = OsPath(GetDirectoryName() / replayDirectory);
     206    return DirectoryExists(directory) && DeleteDirectory(directory) == INFO::OK;
     207}
  • source/ps/VisualReplay.h

     
     1/* Copyright (C) 2015 Wildfire Games.
     2 * This file is part of 0 A.D.
     3 *
     4 * 0 A.D. is free software: you can redistribute it and/or modify
     5 * it under the terms of the GNU General Public License as published by
     6 * the Free Software Foundation, either version 2 of the License, or
     7 * (at your option) any later version.
     8 *
     9 * 0 A.D. is distributed in the hope that it will be useful,
     10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
     11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     12 * GNU General Public License for more details.
     13 *
     14 * You should have received a copy of the GNU General Public License
     15 * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
     16 */
     17
     18#ifndef INCLUDED_REPlAY
     19#define INCLUDED_REPlAY
     20
     21#include "scriptinterface/ScriptInterface.h"
     22class CSimulation2;
     23class CGUIManager;
     24
     25/**
     26 * Contains functions for visually replaying past games.
     27 */
     28
     29namespace VisualReplay
     30{
     31
     32/**
     33 * Start replaying the given commands.txt.
     34 *
     35 * @param name filename of the commands.txt file (including path)
     36 * @param scriptInterface
     37 * @param[out] savedState serialized simulation state stored as string of bytes,
     38 *  loaded from simulation.dat inside the archive.
     39 * @return INFO::OK if successfully loaded, else an error Status
     40 */
     41Status Load(const std::wstring& name, ScriptInterface& scriptInterface, std::string& savedState);
     42
     43/**
     44 * Returns the path to the sim-log directory (that contains the directories with the replay files.
     45 *
     46 * @param scriptInterface the ScriptInterface in which to create the return data.
     47 * @return OsPath with an absolte file path
     48 */
     49OsPath GetDirectoryName();
     50
     51/**
     52 * Get a list of replays (filenames and timestamps [later more information like playernames]) for GUI script usage
     53 *
     54 * @param scriptInterface the ScriptInterface in which to create the return data.
     55 * @return array of objects containing saved game data
     56 */
     57JS::Value GetReplays(ScriptInterface& scriptInterface);
     58
     59/**
     60 * Parses a commands.txt file and extracts metadata.
     61 */
     62int LoadReplayData(ScriptInterface& scriptInterface, OsPath replayFile, std::string& header, u64& duration);
     63
     64/**
     65 * Permanently deletes the visual replay (including the parent directory)
     66 *
     67 * @param replayFile path to commands.txt, whose parent directory will be deleted
     68 * @return true if deletion was successful, or false on error
     69 */
     70bool DeleteReplay(const std::wstring replayFile);
     71}
     72
     73#endif