5 | | "<element name='FoodRate' a:help='Food given to the player every interval'>" + |
6 | | "<ref name='nonNegativeDecimal'/>" + |
7 | | "</element>" + |
8 | | "<element name='WoodRate' a:help='Wood given to the player every interval'>" + |
9 | | "<ref name='nonNegativeDecimal'/>" + |
10 | | "</element>" + |
11 | | "<element name='StoneRate' a:help='Stone given to the player every interval'>" + |
12 | | "<ref name='nonNegativeDecimal'/>" + |
13 | | "</element>" + |
14 | | "<element name='MetalRate' a:help='Metal given to the player every interval'>" + |
15 | | "<ref name='nonNegativeDecimal'/>" + |
| 5 | "<element name='Rates' a:help='Trickle Rates'>" + |
| 6 | "<optional><element name='food' a:help='Food given to the player every interval'><ref name='nonNegativeDecimal'/></element></optional>" + |
| 7 | "<optional><element name='wood' a:help='Wood given to the player every interval'><ref name='nonNegativeDecimal'/></element></optional>" + |
| 8 | "<optional><element name='stone' a:help='Stone given to the player every interval'><ref name='nonNegativeDecimal'/></element></optional>" + |
| 9 | "<optional><element name='metal' a:help='Metal given to the player every interval'><ref name='nonNegativeDecimal'/></element></optional>" + |
41 | | foodrate = ApplyValueModificationsToEntity("ResourceTrickle/FoodRate", foodrate, this.entity); |
42 | | woodrate = ApplyValueModificationsToEntity("ResourceTrickle/WoodRate", woodrate, this.entity); |
43 | | stonerate = ApplyValueModificationsToEntity("ResourceTrickle/StoneRate", stonerate, this.entity); |
44 | | metalrate = ApplyValueModificationsToEntity("ResourceTrickle/MetalRate", metalrate, this.entity); |
| 35 | foodrate = ApplyValueModificationsToEntity("ResourceTrickle/Rates/food", foodrate, this.entity); |
| 36 | woodrate = ApplyValueModificationsToEntity("ResourceTrickle/Rates/wood", woodrate, this.entity); |
| 37 | stonerate = ApplyValueModificationsToEntity("ResourceTrickle/Rates/stone", stonerate, this.entity); |
| 38 | metalrate = ApplyValueModificationsToEntity("ResourceTrickle/Rates/metal", metalrate, this.entity); |