| 61 | function getStanceTooltip(name) |
| 62 | { |
| 63 | var displayTooltip; |
| 64 | switch(name) |
| 65 | { |
| 66 | case "violent": |
| 67 | displayTooltip = translateWithContext("stance", "Will actively attack any unit it encounters, even if not threatened"); |
| 68 | break; |
| 69 | case "aggressive": |
| 70 | displayTooltip = translateWithContext("stance", "Will attack nearby units if it feels threatened (if they linger within vision range)"); |
| 71 | break; |
| 72 | case "passive": |
| 73 | displayTooltip = translateWithContext("stance", "Will never attack units but will attempt to flee when attacked"); |
| 74 | break; |
| 75 | case "defensive": |
| 76 | displayTooltip = translateWithContext("stance", "Will attack nearby units if attacked"); |
| 77 | break; |
| 78 | case "standground": |
| 79 | displayTooltip = translateWithContext("stance", "Will attack units in range but won't move to attack"); |
| 80 | break; |
| 81 | } |
| 82 | return displayTooltip; |
| 83 | } |
| 84 | |