Ticket #3522: 3522.diff

File 3522.diff, 1.4 KB (added by Stan, 9 years ago)

Invert the costs of the tech and the wonder. It doesn't really make sense though on resource POV.

  • binaries/data/mods/public/simulation/data/technologies/pop_wonder.json

     
    1010        "pers": "Paradise"
    1111    },
    1212    "description": "The wonder attracts many more people to your civilization.",
    13     "cost": {"food": 3000, "wood": 3000, "stone": 500, "metal": 500},
     13    "cost": {"food": 0, "wood": 1000, "stone": 1000, "metal": 1000},
    1414    "requirements": {"tech": "phase_city"},
    1515    "requirementsTooltip": "Unlocked in City Phase.",
    1616    "icon": "special_treasure.png",
  • binaries/data/mods/public/simulation/templates/template_structure_wonder.xml

     
    2020  <Cost>
    2121    <BuildTime>1000</BuildTime>
    2222    <Resources>
    23       <food>0</food>
    24       <wood>1000</wood>
    25       <stone>1000</stone>
    26       <metal>1000</metal>
     23      <food>3000</food>
     24      <wood>3000</wood>
     25      <stone>500</stone>
     26      <metal>500</metal>
    2727    </Resources>
    2828  </Cost>
    2929  <Footprint>