Ticket #3600: time_rate_fix_v4.patch

File time_rate_fix_v4.patch, 10.5 KB (added by Palaxin, 8 years ago)

instead of matching the values to the descriptions, descriptions are matched to the values

  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/decay_outpost.json

     
    66    "requirementsTooltip": "Unlocked in Town Phase.",
    77    "icon": "blocks_three.png",
    88    "researchTime": 40,
    9     "tooltip": "Territory decay -50% for Outposts.",
     9    "tooltip": "Territory decay rate -50% for outposts.",
    1010    "modifications": [{"value": "TerritoryDecay/DecayRate", "multiply": 0.5}],
    1111    "affects": ["Outpost"],
    1212    "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/mauryans/wooden_walls.json

     
    11{
    22    "genericName": "Wooden Walls",
    33    "autoResearch": true,
    4     "description": "The Mauryans built their city walls out of wood, an abundant natural resource in India. Consequently, Mauryan city walls have -20% health, but build 20% faster.",
     4    "description": "The Mauryans built their city walls out of wood, an abundant natural resource in India. Consequently, Mauryan city walls have -20% health and build time.",
    55    "requirements": {"civ": "maur"},
    66    "modifications": [
    77        {"value": "Health/Max", "multiply": 0.8},
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/pop_civic_01.json

     
    1111    "icon": "population.png",
    1212    "researchTime": 40,
    1313    "tooltip": "Civic Centers +5 population cap bonus.",
    14     "modifications": [{"value": "Cost/PopulationBonus", "add": 5.0}],
     14    "modifications": [{"value": "Cost/PopulationBonus", "add": 5}],
    1515    "affects": ["CivCentre"],
    1616    "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    17 }
    18  No newline at end of file
     17}
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/pop_civic_02.json

     
    1212    "icon": "population.png",
    1313    "researchTime": 40,
    1414    "tooltip": "Civic Centers +5 population cap bonus.",
    15     "modifications": [{"value": "Cost/PopulationBonus", "add": 5.0}],
     15    "modifications": [{"value": "Cost/PopulationBonus", "add": 5}],
    1616    "affects": ["CivCentre"],
    1717    "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    18 }
    19  No newline at end of file
     18}
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_bolt_accuracy.json

     
    66    "requirementsTooltip": "Unlocked in City Phase.",
    77    "icon": "accuracy_bolt.png",
    88    "researchTime": 40,
    9     "tooltip": "Bolt shooter accuracy increased 25%",
     9    "tooltip": "-25% spread for bolt shooters.",
    1010    "modifications": [{"value": "Attack/Ranged/Spread", "multiply": 0.75}],
    1111    "affects": ["Bolt Shooter"],
    1212    "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_cost_metal.json

     
    77    "icon": "metalworker.png",
    88    "researchTime": 40,
    99    "tooltip": "Siege weapons cost 20% less metal",
    10     "modifications": [{"value": "Cost/Resources/metal", "multiply": 0.80}],
     10    "modifications": [{"value": "Cost/Resources/metal", "multiply": 0.8}],
    1111    "affects": ["Siege"],
    1212    "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    1313}
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_cost_wood.json

     
    77    "icon": "anvil.png",
    88    "researchTime": 40,
    99    "tooltip": "Siege weapons cost 20% less wood",
    10     "modifications": [{"value": "Cost/Resources/wood", "multiply": 0.80}],
     10    "modifications": [{"value": "Cost/Resources/wood", "multiply": 0.8}],
    1111    "affects": ["Siege"],
    1212    "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    1313}
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_packing.json

     
    66    "requirementsTooltip": "Unlocked in City Phase.",
    77    "icon": "military_engineers.png",
    88    "researchTime": 40,
    9     "tooltip": "Immobile siege weapons pack/unpack 25% faster",
     9    "tooltip": "-25% pack and unpack time for immobile siege weapons.",
    1010    "modifications": [{"value": "Pack/Time", "multiply": 0.75}],
    1111    "affects": ["Siege"],
    1212    "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    13 }
    14  No newline at end of file
     13}
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_rotarymill.xml

     
    1616      <Radius>60</Radius>
    1717      <Affects>Worker</Affects>
    1818      <Modifications>
    19         <ResourceGatherer.Rates.food..grain> <Multiply>1.25</Multiply> </ResourceGatherer.Rates.food..grain>
     19        <ResourceGatherer.Rates.food.grain> <Multiply>1.25</Multiply> </ResourceGatherer.Rates.food.grain>
    2020      </Modifications>
    2121      <AuraName>Farming bonus</AuraName>
    2222      <AuraDescription>Boosts nearby farming with +25%.</AuraDescription>
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul_rotarymill.xml

     
    1616      <Radius>60</Radius>
    1717      <Affects>Worker</Affects>
    1818      <Modifications>
    19         <ResourceGatherer.Rates.food..grain> <Multiply>1.25</Multiply> </ResourceGatherer.Rates.food..grain>
     19        <ResourceGatherer.Rates.food.grain> <Multiply>1.25</Multiply> </ResourceGatherer.Rates.food.grain>
    2020      </Modifications>
    2121      <AuraName>Farming bonus</AuraName>
    2222      <AuraDescription>Boosts nearby farming with +25%.</AuraDescription>
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_hero_themistocles.xml

     
    66      <Affects>Ship</Affects>
    77      <AffectedPlayers>Player MutualAlly</AffectedPlayers>
    88      <Modifications>
    9         <UnitMotion.WalkSpeed> <Multiply>1.15</Multiply> </UnitMotion.WalkSpeed>
     9        <UnitMotion.WalkSpeed> <Multiply>1.5</Multiply> </UnitMotion.WalkSpeed>
    1010      </Modifications>
    1111      <AuraName>Naval Commander Aura</AuraName>
    1212      <AuraDescription>When garrisoned in a ship, his ship is +50% faster.</AuraDescription>
     
    1818        <Cost.BuildTime> <Multiply>0.8</Multiply> </Cost.BuildTime>
    1919      </Modifications>
    2020      <AuraName>Naval Architect Aura</AuraName>
    21       <AuraDescription>Ships are built +20% faster during his lifespan.</AuraDescription>
     21      <AuraDescription>-20% build time for ships during his lifespan.</AuraDescription>
    2222    </Aura2>
    2323  </Auras>
    2424  <Identity>
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_hero_cunobelin.xml

     
    99        <Health.RegenRate> <Add>1</Add> </Health.RegenRate>
    1010      </Modifications>
    1111      <AuraName>Hero Aura</AuraName>
    12       <AuraDescription>Let all units heal at 1 HP per second</AuraDescription>
     12      <AuraDescription>+1 HP per second healing rate for all units.</AuraDescription>
    1313      <OverlayIcon>art/textures/ui/session/auras/heal.png</OverlayIcon>
    1414    </Aura1>
    1515  </Auras>
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_hero_cleopatra.xml

     
    1010        <Attack.Ranged.RepeatTime> <Multiply>0.8</Multiply> </Attack.Ranged.RepeatTime>
    1111      </Modifications>
    1212      <AuraName>Patriot Aura</AuraName>
    13       <AuraDescription>Egyptian units fight 20% faster in her vision range.</AuraDescription>
     13      <AuraDescription>-20% attack repeat time for Egyptian units in her vision range.</AuraDescription>
    1414      <OverlayIcon>art/textures/ui/session/auras/attack_bonus.png</OverlayIcon>
    1515    </unit_attack_speed_20>
    1616  </Auras>