1 | Index: source/gui/scripting/ScriptFunctions.cpp
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2 | ===================================================================
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3 | --- source/gui/scripting/ScriptFunctions.cpp (revision 19355)
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4 | +++ source/gui/scripting/ScriptFunctions.cpp (working copy)
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5 | @@ -349,7 +349,7 @@
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6 | }
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7 |
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8 | g_Game = new CGame();
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9 | - g_NetClient = new CNetClient(g_Game, true);
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10 | + g_NetClient = new CNetClientWorker(g_Game, true);
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11 | g_NetClient->SetUserName(playerName);
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12 |
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13 | if (!g_NetClient->SetupConnection("127.0.0.1", serverPort))
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14 | @@ -367,7 +367,7 @@
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15 | ENSURE(!g_Game);
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16 |
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17 | g_Game = new CGame();
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18 | - g_NetClient = new CNetClient(g_Game, false);
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19 | + g_NetClient = new CNetClientWorker(g_Game, false);
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20 | g_NetClient->SetUserName(playerName);
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21 | if (!g_NetClient->SetupConnection(serverAddress, serverPort))
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22 | {
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23 | Index: source/network/NetClient.cpp
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24 | ===================================================================
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25 | --- source/network/NetClient.cpp (revision 19355)
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26 | +++ source/network/NetClient.cpp (working copy)
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27 | @@ -35,7 +35,7 @@
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28 | #include "scriptinterface/ScriptInterface.h"
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29 | #include "simulation2/Simulation2.h"
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30 |
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31 | -CNetClient *g_NetClient = NULL;
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32 | +CNetClientWorker *g_NetClient = NULL;
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33 |
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34 | /**
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35 | * Async task for receiving the initial game state when rejoining an
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36 | @@ -45,7 +45,7 @@
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37 | {
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38 | NONCOPYABLE(CNetFileReceiveTask_ClientRejoin);
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39 | public:
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40 | - CNetFileReceiveTask_ClientRejoin(CNetClient& client)
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41 | + CNetFileReceiveTask_ClientRejoin(CNetClientWorker& client)
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42 | : m_Client(client)
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43 | {
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44 | }
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45 | @@ -63,10 +63,10 @@
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46 | }
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47 |
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48 | private:
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49 | - CNetClient& m_Client;
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50 | + CNetClientWorker& m_Client;
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51 | };
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52 |
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53 | -CNetClient::CNetClient(CGame* game, bool isLocalClient) :
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54 | +CNetClientWorker::CNetClientWorker(CGame* game, bool isLocalClient) :
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55 | m_Session(NULL),
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56 | m_UserName(L"anonymous"),
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57 | m_GUID(ps_generate_guid()), m_HostID((u32)-1), m_ClientTurnManager(NULL), m_Game(game),
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58 | @@ -79,7 +79,7 @@
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59 |
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60 | void* context = this;
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61 |
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62 | - JS_AddExtraGCRootsTracer(GetScriptInterface().GetJSRuntime(), CNetClient::Trace, this);
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63 | + JS_AddExtraGCRootsTracer(GetScriptInterface().GetJSRuntime(), CNetClientWorker::Trace, this);
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64 |
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65 | // Set up transitions for session
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66 | AddTransition(NCS_UNCONNECTED, (uint)NMT_CONNECT_COMPLETE, NCS_CONNECT, (void*)&OnConnect, context);
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67 | @@ -139,19 +139,19 @@
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68 | SetFirstState(NCS_UNCONNECTED);
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69 | }
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70 |
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71 | -CNetClient::~CNetClient()
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72 | +CNetClientWorker::~CNetClientWorker()
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73 | {
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74 | DestroyConnection();
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75 | - JS_RemoveExtraGCRootsTracer(GetScriptInterface().GetJSRuntime(), CNetClient::Trace, this);
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76 | + JS_RemoveExtraGCRootsTracer(GetScriptInterface().GetJSRuntime(), CNetClientWorker::Trace, this);
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77 | }
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78 |
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79 | -void CNetClient::TraceMember(JSTracer *trc)
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80 | +void CNetClientWorker::TraceMember(JSTracer *trc)
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81 | {
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82 | for (JS::Heap<JS::Value>& guiMessage : m_GuiMessageQueue)
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83 | JS_CallValueTracer(trc, &guiMessage, "m_GuiMessageQueue");
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84 | }
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85 |
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86 | -void CNetClient::SetUserName(const CStrW& username)
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87 | +void CNetClientWorker::SetUserName(const CStrW& username)
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88 | {
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89 | ENSURE(!m_Session); // must be called before we start the connection
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90 |
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91 | @@ -158,7 +158,7 @@
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92 | m_UserName = username;
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93 | }
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94 |
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95 | -bool CNetClient::SetupConnection(const CStr& server, const u16 port)
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96 | +bool CNetClientWorker::SetupConnection(const CStr& server, const u16 port)
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97 | {
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98 | CNetClientSession* session = new CNetClientSession(*this);
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99 | bool ok = session->Connect(server, port, m_IsLocalClient);
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100 | @@ -166,13 +166,13 @@
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101 | return ok;
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102 | }
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103 |
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104 | -void CNetClient::SetAndOwnSession(CNetClientSession* session)
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105 | +void CNetClientWorker::SetAndOwnSession(CNetClientSession* session)
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106 | {
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107 | delete m_Session;
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108 | m_Session = session;
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109 | }
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110 |
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111 | -void CNetClient::DestroyConnection()
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112 | +void CNetClientWorker::DestroyConnection()
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113 | {
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114 | // Send network messages from the current frame before connection is destroyed.
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115 | if (m_ClientTurnManager)
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116 | @@ -183,7 +183,7 @@
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117 | SAFE_DELETE(m_Session);
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118 | }
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119 |
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120 | -void CNetClient::Poll()
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121 | +void CNetClientWorker::Poll()
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122 | {
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123 | if (!m_Session)
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124 | return;
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125 | @@ -192,7 +192,7 @@
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126 | m_Session->Poll();
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127 | }
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128 |
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129 | -void CNetClient::CheckServerConnection()
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130 | +void CNetClientWorker::CheckServerConnection()
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131 | {
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132 | // Trigger local warnings if the connection to the server is bad.
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133 | // At most once per second.
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134 | @@ -227,13 +227,13 @@
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135 | }
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136 | }
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137 |
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138 | -void CNetClient::Flush()
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139 | +void CNetClientWorker::Flush()
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140 | {
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141 | if (m_Session)
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142 | m_Session->Flush();
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143 | }
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144 |
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145 | -void CNetClient::GuiPoll(JS::MutableHandleValue ret)
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146 | +void CNetClientWorker::GuiPoll(JS::MutableHandleValue ret)
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147 | {
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148 | if (m_GuiMessageQueue.empty())
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149 | {
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150 | @@ -245,7 +245,7 @@
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151 | m_GuiMessageQueue.pop_front();
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152 | }
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153 |
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154 | -void CNetClient::PushGuiMessage(const JS::HandleValue message)
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155 | +void CNetClientWorker::PushGuiMessage(const JS::HandleValue message)
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156 | {
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157 | ENSURE(!message.isUndefined());
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158 |
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159 | @@ -252,7 +252,7 @@
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160 | m_GuiMessageQueue.push_back(JS::Heap<JS::Value>(message));
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161 | }
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162 |
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163 | -std::string CNetClient::TestReadGuiMessages()
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164 | +std::string CNetClientWorker::TestReadGuiMessages()
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165 | {
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166 | JSContext* cx = GetScriptInterface().GetContext();
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167 | JSAutoRequest rq(cx);
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168 | @@ -269,12 +269,12 @@
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169 | return r;
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170 | }
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171 |
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172 | -ScriptInterface& CNetClient::GetScriptInterface()
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173 | +ScriptInterface& CNetClientWorker::GetScriptInterface()
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174 | {
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175 | return m_Game->GetSimulation2()->GetScriptInterface();
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176 | }
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177 |
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178 | -void CNetClient::PostPlayerAssignmentsToScript()
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179 | +void CNetClientWorker::PostPlayerAssignmentsToScript()
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180 | {
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181 | JSContext* cx = GetScriptInterface().GetContext();
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182 | JSAutoRequest rq(cx);
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183 | @@ -298,7 +298,7 @@
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184 | PushGuiMessage(msg);
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185 | }
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186 |
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187 | -bool CNetClient::SendMessage(const CNetMessage* message)
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188 | +bool CNetClientWorker::SendMessage(const CNetMessage* message)
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189 | {
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190 | if (!m_Session)
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191 | return false;
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192 | @@ -306,12 +306,12 @@
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193 | return m_Session->SendMessage(message);
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194 | }
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195 |
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196 | -void CNetClient::HandleConnect()
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197 | +void CNetClientWorker::HandleConnect()
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198 | {
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199 | Update((uint)NMT_CONNECT_COMPLETE, NULL);
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200 | }
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201 |
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202 | -void CNetClient::HandleDisconnect(u32 reason)
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203 | +void CNetClientWorker::HandleDisconnect(u32 reason)
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204 | {
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205 | JSContext* cx = GetScriptInterface().GetContext();
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206 | JSAutoRequest rq(cx);
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207 | @@ -328,7 +328,7 @@
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208 | SetCurrState(NCS_UNCONNECTED);
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209 | }
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210 |
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211 | -void CNetClient::SendGameSetupMessage(JS::MutableHandleValue attrs, ScriptInterface& scriptInterface)
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212 | +void CNetClientWorker::SendGameSetupMessage(JS::MutableHandleValue attrs, ScriptInterface& scriptInterface)
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213 | {
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214 | CGameSetupMessage gameSetup(scriptInterface);
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215 | gameSetup.m_Data = attrs;
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216 | @@ -335,7 +335,7 @@
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217 | SendMessage(&gameSetup);
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218 | }
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219 |
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220 | -void CNetClient::SendAssignPlayerMessage(const int playerID, const CStr& guid)
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221 | +void CNetClientWorker::SendAssignPlayerMessage(const int playerID, const CStr& guid)
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222 | {
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223 | CAssignPlayerMessage assignPlayer;
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224 | assignPlayer.m_PlayerID = playerID;
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225 | @@ -343,7 +343,7 @@
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226 | SendMessage(&assignPlayer);
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227 | }
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228 |
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229 | -void CNetClient::SendChatMessage(const std::wstring& text)
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230 | +void CNetClientWorker::SendChatMessage(const std::wstring& text)
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231 | {
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232 | CChatMessage chat;
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233 | chat.m_Message = text;
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234 | @@ -350,7 +350,7 @@
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235 | SendMessage(&chat);
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236 | }
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237 |
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238 | -void CNetClient::SendReadyMessage(const int status)
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239 | +void CNetClientWorker::SendReadyMessage(const int status)
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240 | {
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241 | CReadyMessage readyStatus;
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242 | readyStatus.m_Status = status;
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243 | @@ -357,25 +357,25 @@
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244 | SendMessage(&readyStatus);
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245 | }
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246 |
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247 | -void CNetClient::SendClearAllReadyMessage()
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248 | +void CNetClientWorker::SendClearAllReadyMessage()
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249 | {
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250 | CClearAllReadyMessage clearAllReady;
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251 | SendMessage(&clearAllReady);
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252 | }
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253 |
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254 | -void CNetClient::SendStartGameMessage()
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255 | +void CNetClientWorker::SendStartGameMessage()
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256 | {
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257 | CGameStartMessage gameStart;
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258 | SendMessage(&gameStart);
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259 | }
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260 |
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261 | -void CNetClient::SendRejoinedMessage()
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262 | +void CNetClientWorker::SendRejoinedMessage()
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263 | {
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264 | CRejoinedMessage rejoinedMessage;
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265 | SendMessage(&rejoinedMessage);
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266 | }
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267 |
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268 | -void CNetClient::SendKickPlayerMessage(const CStrW& playerName, bool ban)
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269 | +void CNetClientWorker::SendKickPlayerMessage(const CStrW& playerName, bool ban)
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270 | {
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271 | CKickedMessage kickPlayer;
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272 | kickPlayer.m_Name = playerName;
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273 | @@ -383,7 +383,7 @@
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274 | SendMessage(&kickPlayer);
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275 | }
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276 |
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277 | -void CNetClient::SendPausedMessage(bool pause)
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278 | +void CNetClientWorker::SendPausedMessage(bool pause)
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279 | {
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280 | CClientPausedMessage pausedMessage;
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281 | pausedMessage.m_Pause = pause;
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282 | @@ -390,7 +390,7 @@
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283 | SendMessage(&pausedMessage);
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284 | }
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285 |
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286 | -bool CNetClient::HandleMessage(CNetMessage* message)
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287 | +bool CNetClientWorker::HandleMessage(CNetMessage* message)
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288 | {
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289 | // Handle non-FSM messages first
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290 |
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291 | @@ -433,7 +433,7 @@
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292 | return ok;
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293 | }
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294 |
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295 | -void CNetClient::LoadFinished()
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296 | +void CNetClientWorker::LoadFinished()
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297 | {
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298 | JSContext* cx = GetScriptInterface().GetContext();
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299 | JSAutoRequest rq(cx);
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300 | @@ -476,11 +476,11 @@
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301 | SendMessage(&loaded);
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302 | }
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303 |
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304 | -bool CNetClient::OnConnect(void* context, CFsmEvent* event)
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305 | +bool CNetClientWorker::OnConnect(void* context, CFsmEvent* event)
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306 | {
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307 | ENSURE(event->GetType() == (uint)NMT_CONNECT_COMPLETE);
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308 |
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309 | - CNetClient* client = (CNetClient*)context;
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310 | + CNetClientWorker* client = (CNetClientWorker*)context;
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311 |
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312 | JSContext* cx = client->GetScriptInterface().GetContext();
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313 | JSAutoRequest rq(cx);
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314 | @@ -492,11 +492,11 @@
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315 | return true;
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316 | }
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317 |
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318 | -bool CNetClient::OnHandshake(void* context, CFsmEvent* event)
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319 | +bool CNetClientWorker::OnHandshake(void* context, CFsmEvent* event)
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320 | {
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321 | ENSURE(event->GetType() == (uint)NMT_SERVER_HANDSHAKE);
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322 |
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323 | - CNetClient* client = (CNetClient*)context;
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324 | + CNetClientWorker* client = (CNetClientWorker*)context;
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325 |
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326 | CCliHandshakeMessage handshake;
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327 | handshake.m_MagicResponse = PS_PROTOCOL_MAGIC_RESPONSE;
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328 | @@ -507,11 +507,11 @@
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329 | return true;
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330 | }
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331 |
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332 | -bool CNetClient::OnHandshakeResponse(void* context, CFsmEvent* event)
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333 | +bool CNetClientWorker::OnHandshakeResponse(void* context, CFsmEvent* event)
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334 | {
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335 | ENSURE(event->GetType() == (uint)NMT_SERVER_HANDSHAKE_RESPONSE);
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336 |
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337 | - CNetClient* client = (CNetClient*)context;
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338 | + CNetClientWorker* client = (CNetClientWorker*)context;
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339 |
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340 | CAuthenticateMessage authenticate;
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341 | authenticate.m_GUID = client->m_GUID;
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342 | @@ -523,11 +523,11 @@
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343 | return true;
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344 | }
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345 |
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346 | -bool CNetClient::OnAuthenticate(void* context, CFsmEvent* event)
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347 | +bool CNetClientWorker::OnAuthenticate(void* context, CFsmEvent* event)
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348 | {
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349 | ENSURE(event->GetType() == (uint)NMT_AUTHENTICATE_RESULT);
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350 |
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351 | - CNetClient* client = (CNetClient*)context;
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352 | + CNetClientWorker* client = (CNetClientWorker*)context;
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353 |
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354 | JSContext* cx = client->GetScriptInterface().GetContext();
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355 | JSAutoRequest rq(cx);
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356 | @@ -547,11 +547,11 @@
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357 | return true;
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358 | }
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359 |
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360 | -bool CNetClient::OnChat(void* context, CFsmEvent* event)
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361 | +bool CNetClientWorker::OnChat(void* context, CFsmEvent* event)
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362 | {
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363 | ENSURE(event->GetType() == (uint)NMT_CHAT);
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364 |
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365 | - CNetClient* client = (CNetClient*)context;
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366 | + CNetClientWorker* client = (CNetClientWorker*)context;
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367 | JSContext* cx = client->GetScriptInterface().GetContext();
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368 | JSAutoRequest rq(cx);
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369 |
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370 | @@ -566,11 +566,11 @@
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371 | return true;
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372 | }
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373 |
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374 | -bool CNetClient::OnReady(void* context, CFsmEvent* event)
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375 | +bool CNetClientWorker::OnReady(void* context, CFsmEvent* event)
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376 | {
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377 | ENSURE(event->GetType() == (uint)NMT_READY);
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378 |
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379 | - CNetClient* client = (CNetClient*)context;
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380 | + CNetClientWorker* client = (CNetClientWorker*)context;
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381 | JSContext* cx = client->GetScriptInterface().GetContext();
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382 | JSAutoRequest rq(cx);
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383 |
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384 | @@ -585,11 +585,11 @@
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385 | return true;
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386 | }
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387 |
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388 | -bool CNetClient::OnGameSetup(void* context, CFsmEvent* event)
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389 | +bool CNetClientWorker::OnGameSetup(void* context, CFsmEvent* event)
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390 | {
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391 | ENSURE(event->GetType() == (uint)NMT_GAME_SETUP);
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392 |
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393 | - CNetClient* client = (CNetClient*)context;
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394 | + CNetClientWorker* client = (CNetClientWorker*)context;
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395 | JSContext* cx = client->GetScriptInterface().GetContext();
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396 | JSAutoRequest rq(cx);
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397 |
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398 | @@ -605,11 +605,11 @@
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399 | return true;
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400 | }
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401 |
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402 | -bool CNetClient::OnPlayerAssignment(void* context, CFsmEvent* event)
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403 | +bool CNetClientWorker::OnPlayerAssignment(void* context, CFsmEvent* event)
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404 | {
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405 | ENSURE(event->GetType() == (uint)NMT_PLAYER_ASSIGNMENT);
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406 |
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407 | - CNetClient* client = (CNetClient*)context;
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408 | + CNetClientWorker* client = (CNetClientWorker*)context;
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409 |
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410 | CPlayerAssignmentMessage* message = (CPlayerAssignmentMessage*)event->GetParamRef();
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411 |
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412 | @@ -632,11 +632,11 @@
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413 | return true;
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414 | }
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415 |
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416 | -bool CNetClient::OnGameStart(void* context, CFsmEvent* event)
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417 | +bool CNetClientWorker::OnGameStart(void* context, CFsmEvent* event)
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418 | {
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419 | ENSURE(event->GetType() == (uint)NMT_GAME_START);
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420 |
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421 | - CNetClient* client = (CNetClient*)context;
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422 | + CNetClientWorker* client = (CNetClientWorker*)context;
|
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423 | JSContext* cx = client->GetScriptInterface().GetContext();
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424 | JSAutoRequest rq(cx);
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425 |
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426 | @@ -658,11 +658,11 @@
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427 | return true;
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428 | }
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429 |
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430 | -bool CNetClient::OnJoinSyncStart(void* context, CFsmEvent* event)
|
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431 | +bool CNetClientWorker::OnJoinSyncStart(void* context, CFsmEvent* event)
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432 | {
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433 | ENSURE(event->GetType() == (uint)NMT_JOIN_SYNC_START);
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434 |
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435 | - CNetClient* client = (CNetClient*)context;
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436 | + CNetClientWorker* client = (CNetClientWorker*)context;
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437 |
|
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438 | // The server wants us to start downloading the game state from it, so do so
|
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439 | client->m_Session->GetFileTransferer().StartTask(
|
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440 | @@ -672,11 +672,11 @@
|
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441 | return true;
|
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442 | }
|
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443 |
|
---|
444 | -bool CNetClient::OnJoinSyncEndCommandBatch(void* context, CFsmEvent* event)
|
---|
445 | +bool CNetClientWorker::OnJoinSyncEndCommandBatch(void* context, CFsmEvent* event)
|
---|
446 | {
|
---|
447 | ENSURE(event->GetType() == (uint)NMT_END_COMMAND_BATCH);
|
---|
448 |
|
---|
449 | - CNetClient* client = (CNetClient*)context;
|
---|
450 | + CNetClientWorker* client = (CNetClientWorker*)context;
|
---|
451 |
|
---|
452 | CEndCommandBatchMessage* endMessage = (CEndCommandBatchMessage*)event->GetParamRef();
|
---|
453 |
|
---|
454 | @@ -688,11 +688,11 @@
|
---|
455 | return true;
|
---|
456 | }
|
---|
457 |
|
---|
458 | -bool CNetClient::OnRejoined(void* context, CFsmEvent* event)
|
---|
459 | +bool CNetClientWorker::OnRejoined(void* context, CFsmEvent* event)
|
---|
460 | {
|
---|
461 | ENSURE(event->GetType() == (uint)NMT_REJOINED);
|
---|
462 |
|
---|
463 | - CNetClient* client = (CNetClient*)context;
|
---|
464 | + CNetClientWorker* client = (CNetClientWorker*)context;
|
---|
465 | JSContext* cx = client->GetScriptInterface().GetContext();
|
---|
466 | JSAutoRequest rq(cx);
|
---|
467 |
|
---|
468 | @@ -705,11 +705,11 @@
|
---|
469 | return true;
|
---|
470 | }
|
---|
471 |
|
---|
472 | -bool CNetClient::OnKicked(void *context, CFsmEvent* event)
|
---|
473 | +bool CNetClientWorker::OnKicked(void *context, CFsmEvent* event)
|
---|
474 | {
|
---|
475 | ENSURE(event->GetType() == (uint)NMT_KICKED);
|
---|
476 |
|
---|
477 | - CNetClient* client = (CNetClient*)context;
|
---|
478 | + CNetClientWorker* client = (CNetClientWorker*)context;
|
---|
479 | JSContext* cx = client->GetScriptInterface().GetContext();
|
---|
480 | JSAutoRequest rq(cx);
|
---|
481 |
|
---|
482 | @@ -725,13 +725,13 @@
|
---|
483 | return true;
|
---|
484 | }
|
---|
485 |
|
---|
486 | -bool CNetClient::OnClientTimeout(void *context, CFsmEvent* event)
|
---|
487 | +bool CNetClientWorker::OnClientTimeout(void *context, CFsmEvent* event)
|
---|
488 | {
|
---|
489 | // Report the timeout of some other client
|
---|
490 |
|
---|
491 | ENSURE(event->GetType() == (uint)NMT_CLIENT_TIMEOUT);
|
---|
492 |
|
---|
493 | - CNetClient* client = (CNetClient*)context;
|
---|
494 | + CNetClientWorker* client = (CNetClientWorker*)context;
|
---|
495 | JSContext* cx = client->GetScriptInterface().GetContext();
|
---|
496 | JSAutoRequest rq(cx);
|
---|
497 |
|
---|
498 | @@ -749,13 +749,13 @@
|
---|
499 | return true;
|
---|
500 | }
|
---|
501 |
|
---|
502 | -bool CNetClient::OnClientPerformance(void *context, CFsmEvent* event)
|
---|
503 | +bool CNetClientWorker::OnClientPerformance(void *context, CFsmEvent* event)
|
---|
504 | {
|
---|
505 | // Performance statistics for one or multiple clients
|
---|
506 |
|
---|
507 | ENSURE(event->GetType() == (uint)NMT_CLIENT_PERFORMANCE);
|
---|
508 |
|
---|
509 | - CNetClient* client = (CNetClient*)context;
|
---|
510 | + CNetClientWorker* client = (CNetClientWorker*)context;
|
---|
511 | JSContext* cx = client->GetScriptInterface().GetContext();
|
---|
512 | JSAutoRequest rq(cx);
|
---|
513 |
|
---|
514 | @@ -780,7 +780,7 @@
|
---|
515 | return true;
|
---|
516 | }
|
---|
517 |
|
---|
518 | -bool CNetClient::OnClientsLoading(void *context, CFsmEvent *event)
|
---|
519 | +bool CNetClientWorker::OnClientsLoading(void *context, CFsmEvent *event)
|
---|
520 | {
|
---|
521 | ENSURE(event->GetType() == (uint)NMT_CLIENTS_LOADING);
|
---|
522 |
|
---|
523 | @@ -791,7 +791,7 @@
|
---|
524 | for (const CClientsLoadingMessage::S_m_Clients& client : message->m_Clients)
|
---|
525 | guids.push_back(client.m_GUID);
|
---|
526 |
|
---|
527 | - CNetClient* client = (CNetClient*)context;
|
---|
528 | + CNetClientWorker* client = (CNetClientWorker*)context;
|
---|
529 | JSContext* cx = client->GetScriptInterface().GetContext();
|
---|
530 | JSAutoRequest rq(cx);
|
---|
531 |
|
---|
532 | @@ -802,11 +802,11 @@
|
---|
533 | return true;
|
---|
534 | }
|
---|
535 |
|
---|
536 | -bool CNetClient::OnClientPaused(void *context, CFsmEvent *event)
|
---|
537 | +bool CNetClientWorker::OnClientPaused(void *context, CFsmEvent *event)
|
---|
538 | {
|
---|
539 | ENSURE(event->GetType() == (uint)NMT_CLIENT_PAUSED);
|
---|
540 |
|
---|
541 | - CNetClient* client = (CNetClient*)context;
|
---|
542 | + CNetClientWorker* client = (CNetClientWorker*)context;
|
---|
543 | JSContext* cx = client->GetScriptInterface().GetContext();
|
---|
544 | JSAutoRequest rq(cx);
|
---|
545 |
|
---|
546 | @@ -821,11 +821,11 @@
|
---|
547 | return true;
|
---|
548 | }
|
---|
549 |
|
---|
550 | -bool CNetClient::OnLoadedGame(void* context, CFsmEvent* event)
|
---|
551 | +bool CNetClientWorker::OnLoadedGame(void* context, CFsmEvent* event)
|
---|
552 | {
|
---|
553 | ENSURE(event->GetType() == (uint)NMT_LOADED_GAME);
|
---|
554 |
|
---|
555 | - CNetClient* client = (CNetClient*)context;
|
---|
556 | + CNetClientWorker* client = (CNetClientWorker*)context;
|
---|
557 | JSContext* cx = client->GetScriptInterface().GetContext();
|
---|
558 | JSAutoRequest rq(cx);
|
---|
559 |
|
---|
560 | @@ -844,11 +844,11 @@
|
---|
561 | return true;
|
---|
562 | }
|
---|
563 |
|
---|
564 | -bool CNetClient::OnInGame(void *context, CFsmEvent* event)
|
---|
565 | +bool CNetClientWorker::OnInGame(void *context, CFsmEvent* event)
|
---|
566 | {
|
---|
567 | // TODO: should split each of these cases into a separate method
|
---|
568 |
|
---|
569 | - CNetClient* client = (CNetClient*)context;
|
---|
570 | + CNetClientWorker* client = (CNetClientWorker*)context;
|
---|
571 |
|
---|
572 | CNetMessage* message = (CNetMessage*)event->GetParamRef();
|
---|
573 | if (message)
|
---|
574 | Index: source/network/NetClient.h
|
---|
575 | ===================================================================
|
---|
576 | --- source/network/NetClient.h (revision 19355)
|
---|
577 | +++ source/network/NetClient.h (working copy)
|
---|
578 | @@ -23,6 +23,7 @@
|
---|
579 | #include "network/NetHost.h"
|
---|
580 | #include "scriptinterface/ScriptVal.h"
|
---|
581 |
|
---|
582 | +#include "ps/ThreadUtil.h"
|
---|
583 | #include "ps/CStr.h"
|
---|
584 |
|
---|
585 | #include <deque>
|
---|
586 | @@ -54,9 +55,9 @@
|
---|
587 | * It provides an interface between the GUI, the network (via CNetClientSession),
|
---|
588 | * and the game (via CGame and CNetClientTurnManager).
|
---|
589 | */
|
---|
590 | -class CNetClient : public CFsm
|
---|
591 | +class CNetClientWorker : public CFsm
|
---|
592 | {
|
---|
593 | - NONCOPYABLE(CNetClient);
|
---|
594 | + NONCOPYABLE(CNetClientWorker);
|
---|
595 |
|
---|
596 | friend class CNetFileReceiveTask_ClientRejoin;
|
---|
597 |
|
---|
598 | @@ -65,9 +66,9 @@
|
---|
599 | * Construct a client associated with the given game object.
|
---|
600 | * The game must exist for the lifetime of this object.
|
---|
601 | */
|
---|
602 | - CNetClient(CGame* game, bool isLocalClient);
|
---|
603 | + CNetClientWorker(CGame* game, bool isLocalClient);
|
---|
604 |
|
---|
605 | - virtual ~CNetClient();
|
---|
606 | + virtual ~CNetClientWorker();
|
---|
607 |
|
---|
608 | /**
|
---|
609 | * We assume that adding a tracing function that's only called
|
---|
610 | @@ -77,7 +78,7 @@
|
---|
611 | */
|
---|
612 | static void Trace(JSTracer *trc, void *data)
|
---|
613 | {
|
---|
614 | - reinterpret_cast<CNetClient*>(data)->TraceMember(trc);
|
---|
615 | + reinterpret_cast<CNetClientWorker*>(data)->TraceMember(trc);
|
---|
616 | }
|
---|
617 |
|
---|
618 | void TraceMember(JSTracer *trc);
|
---|
619 | @@ -285,6 +286,6 @@
|
---|
620 | };
|
---|
621 |
|
---|
622 | /// Global network client for the standard game
|
---|
623 | -extern CNetClient *g_NetClient;
|
---|
624 | +extern CNetClientWorker *g_NetClient;
|
---|
625 |
|
---|
626 | #endif // NETCLIENT_H
|
---|
627 | Index: source/network/NetClientTurnManager.cpp
|
---|
628 | ===================================================================
|
---|
629 | --- source/network/NetClientTurnManager.cpp (revision 19355)
|
---|
630 | +++ source/network/NetClientTurnManager.cpp (working copy)
|
---|
631 | @@ -33,7 +33,7 @@
|
---|
632 | #define NETCLIENTTURN_LOG(...)
|
---|
633 | #endif
|
---|
634 |
|
---|
635 | -CNetClientTurnManager::CNetClientTurnManager(CSimulation2& simulation, CNetClient& client, int clientId, IReplayLogger& replay)
|
---|
636 | +CNetClientTurnManager::CNetClientTurnManager(CSimulation2& simulation, CNetClientWorker& client, int clientId, IReplayLogger& replay)
|
---|
637 | : CTurnManager(simulation, DEFAULT_TURN_LENGTH_MP, clientId, replay), m_NetClient(client)
|
---|
638 | {
|
---|
639 | }
|
---|
640 | Index: source/network/NetClientTurnManager.h
|
---|
641 | ===================================================================
|
---|
642 | --- source/network/NetClientTurnManager.h (revision 19355)
|
---|
643 | +++ source/network/NetClientTurnManager.h (working copy)
|
---|
644 | @@ -21,7 +21,7 @@
|
---|
645 | #include "simulation2/system/TurnManager.h"
|
---|
646 | #include "NetMessage.h"
|
---|
647 |
|
---|
648 | -class CNetClient;
|
---|
649 | +class CNetClientWorker;
|
---|
650 |
|
---|
651 | /**
|
---|
652 | * Implementation of CTurnManager for network clients.
|
---|
653 | @@ -30,7 +30,7 @@
|
---|
654 | {
|
---|
655 | NONCOPYABLE(CNetClientTurnManager);
|
---|
656 | public:
|
---|
657 | - CNetClientTurnManager(CSimulation2& simulation, CNetClient& client, int clientId, IReplayLogger& replay);
|
---|
658 | + CNetClientTurnManager(CSimulation2& simulation, CNetClientWorker& client, int clientId, IReplayLogger& replay);
|
---|
659 |
|
---|
660 | void OnSimulationMessage(CSimulationMessage* msg) override;
|
---|
661 |
|
---|
662 | @@ -48,7 +48,7 @@
|
---|
663 |
|
---|
664 | void NotifyFinishedUpdate(u32 turn) override;
|
---|
665 |
|
---|
666 | - CNetClient& m_NetClient;
|
---|
667 | + CNetClientWorker& m_NetClient;
|
---|
668 | };
|
---|
669 |
|
---|
670 | #endif // INCLUDED_NETCLIENTTURNMANAGER
|
---|
671 | Index: source/network/NetSession.cpp
|
---|
672 | ===================================================================
|
---|
673 | --- source/network/NetSession.cpp (revision 19355)
|
---|
674 | +++ source/network/NetSession.cpp (working copy)
|
---|
675 | @@ -32,7 +32,7 @@
|
---|
676 |
|
---|
677 | static const int CHANNEL_COUNT = 1;
|
---|
678 |
|
---|
679 | -CNetClientSession::CNetClientSession(CNetClient& client) :
|
---|
680 | +CNetClientSession::CNetClientSession(CNetClientWorker& client) :
|
---|
681 | m_Client(client), m_FileTransferer(this), m_Host(NULL), m_Server(NULL), m_Stats(NULL)
|
---|
682 | {
|
---|
683 | }
|
---|
684 | Index: source/network/NetSession.h
|
---|
685 | ===================================================================
|
---|
686 | --- source/network/NetSession.h (revision 19355)
|
---|
687 | +++ source/network/NetSession.h (working copy)
|
---|
688 | @@ -34,7 +34,7 @@
|
---|
689 | */
|
---|
690 | extern const u32 MAXIMUM_HOST_TIMEOUT;
|
---|
691 |
|
---|
692 | -class CNetClient;
|
---|
693 | +class CNetClientWorker;
|
---|
694 | class CNetServerWorker;
|
---|
695 |
|
---|
696 | class CNetStatsTable;
|
---|
697 | @@ -67,7 +67,7 @@
|
---|
698 | NONCOPYABLE(CNetClientSession);
|
---|
699 |
|
---|
700 | public:
|
---|
701 | - CNetClientSession(CNetClient& client);
|
---|
702 | + CNetClientSession(CNetClientWorker& client);
|
---|
703 | ~CNetClientSession();
|
---|
704 |
|
---|
705 | bool Connect(const CStr& server, const u16 port, const bool isLocalClient);
|
---|
706 | @@ -106,7 +106,7 @@
|
---|
707 | CNetFileTransferer& GetFileTransferer() { return m_FileTransferer; }
|
---|
708 |
|
---|
709 | private:
|
---|
710 | - CNetClient& m_Client;
|
---|
711 | + CNetClientWorker& m_Client;
|
---|
712 |
|
---|
713 | CNetFileTransferer m_FileTransferer;
|
---|
714 |
|
---|
715 | Index: source/ps/GameSetup/GameSetup.cpp
|
---|
716 | ===================================================================
|
---|
717 | --- source/ps/GameSetup/GameSetup.cpp (revision 19355)
|
---|
718 | +++ source/ps/GameSetup/GameSetup.cpp (working copy)
|
---|
719 | @@ -1498,7 +1498,7 @@
|
---|
720 | bool ok = g_NetServer->SetupConnection(PS_DEFAULT_PORT);
|
---|
721 | ENSURE(ok);
|
---|
722 |
|
---|
723 | - g_NetClient = new CNetClient(g_Game, true);
|
---|
724 | + g_NetClient = new CNetClientWorker(g_Game, true);
|
---|
725 | g_NetClient->SetUserName(userName);
|
---|
726 | g_NetClient->SetupConnection("127.0.0.1", PS_DEFAULT_PORT);
|
---|
727 | }
|
---|
728 | @@ -1506,7 +1506,7 @@
|
---|
729 | {
|
---|
730 | InitPs(true, L"page_loading.xml", &scriptInterface, mpInitData);
|
---|
731 |
|
---|
732 | - g_NetClient = new CNetClient(g_Game, false);
|
---|
733 | + g_NetClient = new CNetClientWorker(g_Game, false);
|
---|
734 | g_NetClient->SetUserName(userName);
|
---|
735 |
|
---|
736 | CStr ip = args.Get("autostart-client");
|
---|