Ticket #3902: tech.diff

File tech.diff, 31.8 KB (added by fatherbushido, 8 years ago)
  • binaries/data/mods/public/simulation/data/technologies/attack_steel_working.json

     
    33    "specificName": {
    44        "maur": "Wootz Steel",
    55        "iber": "Toledo Steel"
    66    },
    77    "description": "Secret steel working techniques give sword blades distinctive and beautiful markings. Not only that, but the steel's hardness is unparalleled.",
    8     "cost": {"food": 0, "wood": 200, "stone": 0, "metal": 200},
    9     "requirements": {"tech": "phase_city"},
     8    "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 200 },
     9    "requirements": { "all": [{ "tech": "phase_city" }, { "any": [{ "civ": "iber" }, { "civ": "maur" }] }] },
    1010    "requirementsTooltip": "Unlocked in City Phase.",
    1111    "icon": "metalworker.png",
    1212    "researchTime": 60,
    1313    "tooltip": "+2 attack for all sword units.",
    14     "modifications": [{"value": "Attack/Melee/Hack", "add": 2.0}],
     14    "modifications": [{ "value": "Attack/Melee/Hack", "add": 2.0 }],
    1515    "affects": ["Sword"],
    1616    "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    1717}
  • binaries/data/mods/public/simulation/data/technologies/pair_walls_01.json

     
    11{
    22    "genericName": "Walls build time vs. Health",
    33    "top": "buildtime_walls_rubble",
    4     "bottom": "health_walls_geometric_masonry"
     4    "bottom": "health_walls_geometric_masonry",
     5    "requirements": { "notciv": "iber" }
    56}
  • binaries/data/mods/public/simulation/data/technologies/phase_city.json

     
    33    "specificName": {
    44        "mace": "Megalópolis",
    55        "spart": "Megalópolis"
    66    },
    77    "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology.",
    8     "cost": {"food": 0, "wood": 0, "stone": 750, "metal": 750},
    9     "requirements": { "class": "Town", "number": 4 },
     8    "cost": { "food": 0, "wood": 0, "stone": 750, "metal": 750 },
     9    "requirements": { "all": [{ "class": "Town", "number": 4 }, { "notciv": "athen" }] },
    1010    "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
    1111    "supersedes": "phase_town",
    1212    "icon": "city_phase.png",
    1313    "researchTime": 60,
    1414    "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%",
    1515    "modifications": [
    16         {"value": "TerritoryInfluence/Radius", "multiply": 1.50, "affects": "CivCentre"},
    17         {"value": "Health/Max", "multiply": 1.2, "affects": "CitizenSoldier"},
    18         {"value": "Capturable/GarrisonRegenRate", "add": 1.5, "affects": "Structure"}
     16        { "value": "TerritoryInfluence/Radius", "multiply": 1.50, "affects": "CivCentre" },
     17        { "value": "Health/Max", "multiply": 1.2, "affects": "CitizenSoldier" },
     18        { "value": "Capturable/GarrisonRegenRate", "add": 1.5, "affects": "Structure" }
    1919    ],
    2020    "soundComplete": "interface/alarm/alarm_phase.xml"
    2121}
  • binaries/data/mods/public/simulation/data/technologies/phase_city_athen.json

     
    22    "genericName": "City Phase",
    33    "specificName": {
    44        "athen": "Megalópolis"
    55    },
    66    "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the 'Silver Owls' bonus.",
    7     "cost": {"food": 0, "wood": 0, "stone": 750, "metal": 750},
    8     "requirements": { "class": "Town", "number": 4 },
     7    "cost": { "food": 0, "wood": 0, "stone": 750, "metal": 750 },
     8    "requirements": { "all": [{ "class": "Town", "number": 4 }, { "civ": "athen" }] },
    99    "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
    1010    "supersedes": "phase_town_athen",
    1111    "replaces": ["phase_city"],
    1212    "icon": "city_phase.png",
    1313    "researchTime": 60,
    1414    "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%. Silver Owls civ bonus grants an extra +10% metal gather rate to all workers.",
    1515    "modifications": [
    16         {"value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1, "affects": "Worker"},
    17         {"value": "TerritoryInfluence/Radius", "multiply": 1.50, "affects": "CivCentre"},
    18         {"value": "Health/Max", "multiply": 1.2, "affects": "CitizenSoldier"},
    19         {"value": "Capturable/GarrisonRegenRate", "add": 1.5, "affects": "Structure"}
     16        { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1, "affects": "Worker" },
     17        { "value": "TerritoryInfluence/Radius", "multiply": 1.50, "affects": "CivCentre" },
     18        { "value": "Health/Max", "multiply": 1.2, "affects": "CitizenSoldier" },
     19        { "value": "Capturable/GarrisonRegenRate", "add": 1.5, "affects": "Structure" }
    2020    ],
    2121    "soundComplete": "interface/alarm/alarm_phase.xml"
    2222}
  • binaries/data/mods/public/simulation/data/technologies/phase_town.json

     
    44        "mace": "Kōmópolis",
    55        "spart": "Kōmópolis"
    66    },
    77    "description": "Advances from a small village to a bustling town, ready to expand rapidly.",
    88    "cost": { "food": 500, "wood": 500, "stone": 0, "metal": 0 },
    9     "requirements": { "class": "Village", "number": 5 },
     9    "requirements": { "all": [{ "class": "Village", "number": 5 }, { "notciv": "athen" }] },
    1010    "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).",
    1111    "supersedes": "phase_village",
    1212    "icon": "town_phase.png",
    1313    "researchTime": 30,
    1414    "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%",
    1515    "modifications": [
    16         {"value": "TerritoryInfluence/Radius", "multiply": 1.30, "affects": "CivCentre"},
    17         {"value": "Health/Max", "multiply": 1.2, "affects": "CitizenSoldier"},
    18         {"value": "Capturable/GarrisonRegenRate", "add": 2.0, "affects": "Structure"}
     16        { "value": "TerritoryInfluence/Radius", "multiply": 1.30, "affects": "CivCentre" },
     17        { "value": "Health/Max", "multiply": 1.2, "affects": "CitizenSoldier" },
     18        { "value": "Capturable/GarrisonRegenRate", "add": 2.0, "affects": "Structure" }
    1919    ],
    2020    "soundComplete": "interface/alarm/alarm_phase.xml"
    2121}
  • binaries/data/mods/public/simulation/data/technologies/phase_town_athen.json

     
    22    "genericName": "Town Phase",
    33    "specificName": {
    44        "athen": "Kōmópolis"
    55    },
    66    "description": "Advances from a small village to a bustling town, ready to expand rapidly. This is the Athenian town phase, where metal gathering rates are boosted because of the 'Silver Owls' bonus.",
    7     "cost": {"food": 500, "wood": 500, "stone": 0, "metal": 0},
    8     "requirements": { "class": "Village", "number": 5 },
     7    "cost": { "food": 500, "wood": 500, "stone": 0, "metal": 0 },
     8    "requirements": { "all": [{ "class": "Village", "number": 5 }, { "civ": "athen" }] },
    99    "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).",
    1010    "supersedes": "phase_village",
    1111    "replaces": ["phase_town"],
    1212    "icon": "town_phase.png",
    1313    "researchTime": 30,
    1414    "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%. 'Silver Owls' civ bonus grants an extra +10% metal gather rate to all workers.",
    1515    "modifications": [
    16         {"value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1, "affects": "Worker"},
    17         {"value": "TerritoryInfluence/Radius", "multiply": 1.30, "affects": "CivCentre"},
    18         {"value": "Health/Max", "multiply": 1.2, "affects": "CitizenSoldier"},
    19         {"value": "Capturable/GarrisonRegenRate", "add": 2.0, "affects": "Structure"}
     16        { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1, "affects": "Worker" },
     17        { "value": "TerritoryInfluence/Radius", "multiply": 1.30, "affects": "CivCentre" },
     18        { "value": "Health/Max", "multiply": 1.2, "affects": "CitizenSoldier" },
     19        { "value": "Capturable/GarrisonRegenRate", "add": 2.0, "affects": "Structure" }
    2020    ],
    2121    "soundComplete": "interface/alarm/alarm_phase.xml"
    2222}
  • binaries/data/mods/public/simulation/data/technologies/siege_armor.json

     
    11{
    22    "genericName": "Armor plating",
    33    "description": "Increased armor on siege weapons",
    4     "cost": {"food": 0, "wood": 500, "stone": 0, "metal": 250},
    5     "requirements": {"tech": "phase_city"},
     4    "cost": { "food": 0, "wood": 500, "stone": 0, "metal": 250 },
     5    "requirements": { "all": [{ "tech": "phase_city" }, { "notciv": "maur" }] },
    66    "requirementsTooltip": "Unlocked in City Phase.",
    77    "icon": "armor_plates_gold.png",
    88    "researchTime": 40,
    99    "tooltip": "All Siege weapons +2 Hack armor levels.",
    10     "modifications": [{"value": "Armour/Hack", "add": 2.0}],
     10    "modifications": [{ "value": "Armour/Hack", "add": 2.0 }],
    1111    "affects": ["Siege"],
    1212    "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    1313}
  • binaries/data/mods/public/simulation/data/technologies/siege_attack.json

     
    11{
    22    "genericName": "Advanced Siege",
    33    "description": "Advanced technologies improve siege efficiency",
    4     "cost": {"food": 0, "wood": 1000, "stone": 0, "metal": 500},
    5     "requirements": {"tech": "phase_city"},
     4    "cost": { "food": 0, "wood": 1000, "stone": 0, "metal": 500 },
     5    "requirements": { "all": [{ "tech": "phase_city" }, { "notciv": "maur" }] },
    66    "requirementsTooltip": "Unlocked in City Phase.",
    77    "icon": "siege_ram.png",
    88    "researchTime": 40,
    99    "tooltip": "All siege weapons +25% Crush damage.",
    1010    "modifications": [
  • binaries/data/mods/public/simulation/data/technologies/siege_bolt_accuracy.json

     
    11{
    22    "genericName": "Bolt Accuracy",
    33    "description": "Improvement to projectile accuracy",
    4     "cost": {"food": 0, "wood": 250, "stone": 0, "metal": 250},
    5     "requirements": {"tech": "phase_city"},
     4    "cost": { "food": 0, "wood": 250, "stone": 0, "metal": 250 },
     5    "requirements": { "all": [{ "tech": "phase_city" }, { "any": [{ "notciv": "brit"}, { "notciv": "gaul" }, { "notciv": "iber" }, { "notciv": "maur" }, { "notciv": "pers" }] } ]},
    66    "requirementsTooltip": "Unlocked in City Phase.",
    77    "icon": "accuracy_bolt.png",
    88    "researchTime": 40,
    99    "tooltip": "Bolt shooter accuracy increased 25%.",
    10     "modifications": [{"value": "Attack/Ranged/Spread", "multiply": 0.8}],
     10    "modifications": [{ "value": "Attack/Ranged/Spread", "multiply": 0.8 }],
    1111    "affects": ["Bolt Shooter"],
    1212    "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    1313}
  • binaries/data/mods/public/simulation/data/technologies/siege_cost_metal.json

     
    11{
    22    "genericName": "Metalworker",
    33    "description": "Siege weapons require less metal resource",
    4     "cost": {"food": 500, "wood": 500, "stone": 250, "metal": 0},
    5     "requirements": {"tech": "phase_city"},
     4    "cost": { "food": 500, "wood": 500, "stone": 250, "metal": 0 },
     5    "requirements": { "all": [{ "tech": "phase_city" }, { "notciv": "maur" }] },
    66    "requirementsTooltip": "Unlocked in City Phase.",
    77    "icon": "metalworker.png",
    88    "researchTime": 40,
    99    "tooltip": "Siege weapons cost 20% less metal",
    10     "modifications": [{"value": "Cost/Resources/metal", "multiply": 0.8}],
     10    "modifications": [{ "value": "Cost/Resources/metal", "multiply": 0.8 }],
    1111    "affects": ["Siege"],
    1212    "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    1313}
  • binaries/data/mods/public/simulation/data/technologies/siege_cost_wood.json

     
    11{
    22    "genericName": "Artillery Instructors",
    33    "description": "Siege weapons cost less wood",
    4     "cost": {"food": 500, "wood": 0, "stone": 250, "metal": 500},
    5     "requirements": {"tech": "phase_city"},
     4    "cost": { "food": 500, "wood": 0, "stone": 250, "metal": 500 },
     5    "requirements": { "all": [{ "tech": "phase_city" }, { "notciv": "maur" }] },
    66    "requirementsTooltip": "Unlocked in City Phase.",
    77    "icon": "anvil.png",
    88    "researchTime": 40,
    99    "tooltip": "Siege weapons cost 20% less wood",
    10     "modifications": [{"value": "Cost/Resources/wood", "multiply": 0.8}],
     10    "modifications": [{ "value": "Cost/Resources/wood", "multiply": 0.8 }],
    1111    "affects": ["Siege"],
    1212    "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    1313}
  • binaries/data/mods/public/simulation/data/technologies/training_conscription.json

     
    11{
    22    "genericName": "Conscription",
    33    "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.",
    4     "cost": {"food": 500, "wood": 0, "stone": 0, "metal": 0},
    5     "requirements": {"tech": "phase_city"},
     4    "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 0 },
     5    "requirements": { "all": [{ "tech": "phase_city" }, { "notciv": "pers" }] },
    66    "requirementsTooltip": "Unlocked in City Phase.",
    77    "icon": "fist_spear.png",
    88    "researchTime": 40,
    99    "tooltip": "Faster batch training speed for the Barracks.",
    10     "modifications": [{"value": "ProductionQueue/BatchTimeModifier", "add": -0.1}],
     10    "modifications": [{ "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 }],
    1111    "affects": ["Barracks"],
    1212    "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    1313}
  • binaries/data/mods/public/simulation/data/technologies/training_naval_architects.json

     
    11{
    22    "genericName": "Naval Architects",
    33    "description": "Significantly increase build speed of batches of ships at the Dock.",
    4     "cost": {"food": 200, "wood": 200, "stone": 0, "metal": 0},
    5     "requirements": {"tech": "phase_city"},
     4    "cost": { "food": 200, "wood": 200, "stone": 0, "metal": 0 },
     5    "requirements": { "all": [{ "tech": "phase_city" }, { "notciv": "cart" }] },
    66    "requirementsTooltip": "Unlocked in City Phase.",
    77    "icon": "calipers.png",
    88    "researchTime": 40,
    99    "tooltip": "Docks increased batch construction speed bonus.",
    10     "modifications": [{"value": "ProductionQueue/BatchTimeModifier", "add": -0.1}],
     10    "modifications": [{ "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 }],
    1111    "affects": ["Dock"],
    1212    "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    1313}
  • binaries/data/mods/public/simulation/data/technologies/unlock_champion_units.json

     
    55        "spart": "Ágēma",
    66        "athen": "Ágēma",
    77        "rome": "Regio Cohors"
    88    },
    99    "description": "Guard units (Champions) are professionals who wield the best weapons and have the best training.",
    10     "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 1000},
    11     "requirements": {"tech": "phase_city"},
     10    "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 1000 },
     11    "requirements": { "all": [{ "tech": "phase_city" }, { "any": [{ "civ": "brit"}, { "civ": "gaul"}, { "civ": "iber"}, { "civ": "mace"}, { "civ": "maur" }, { "civ": "rome" }] }] },
    1212    "requirementsTooltip": "Unlocked in City Phase.",
    1313    "icon": "helmet_corinthian_crest.png",
    1414    "researchTime": 90,
    1515    "tooltip": "Unlock the ability to train Champions at the barracks.",
    1616    "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
  • binaries/data/mods/public/simulation/templates/structures/athen_barracks.xml

     
    1919    <History>The Strategeion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi".</History>
    2020  </Identity>
    2121  <Obstruction>
    2222    <Static width="20.0" depth="20.0"/>
    2323  </Obstruction>
    24   <ProductionQueue>
    25     <Technologies datatype="tokens">
    26       -unlock_champion_units
    27     </Technologies>
    28   </ProductionQueue>
    2924  <VisualActor>
    3025    <Actor>structures/athenians/barracks.xml</Actor>
    3126    <FoundationActor>structures/fndn_5x5.xml</FoundationActor>
    3227  </VisualActor>
    3328</Entity>
  • binaries/data/mods/public/simulation/templates/structures/brit_barracks.xml

     
    2121  <ProductionQueue>
    2222    <Entities datatype="tokens">
    2323      units/{civ}_champion_infantry_barracks
    2424      units/{civ}_champion_cavalry_barracks
    2525    </Entities>
     26    <Technologies datatype="tokens">
     27      unlock_champion_units
     28    </Technologies>
    2629  </ProductionQueue>
    2730  <VisualActor>
    2831    <Actor>structures/britons/barracks.xml</Actor>
    2932    <FoundationActor>structures/fndn_5x5.xml</FoundationActor>
    3033  </VisualActor>
  • binaries/data/mods/public/simulation/templates/structures/cart_barracks.xml

     
    2020    <Tooltip>Train North African citizen-soldiers. Research improvements for North African units.</Tooltip>
    2121  </Identity>
    2222  <Obstruction>
    2323    <Static width="22.0" depth="23.0"/>
    2424  </Obstruction>
    25   <ProductionQueue>
    26     <Technologies datatype="tokens">
    27       -unlock_champion_units
    28     </Technologies>
    29   </ProductionQueue>
    3025  <VisualActor>
    3126    <Actor>structures/carthaginians/barracks.xml</Actor>
    3227    <FoundationActor>structures/fndn_5x5.xml</FoundationActor>
    3328  </VisualActor>
    3429</Entity>
  • binaries/data/mods/public/simulation/templates/structures/gaul_barracks.xml

     
    2121  <ProductionQueue>
    2222    <Entities datatype="tokens">
    2323      units/{civ}_champion_infantry_barracks
    2424      units/{civ}_champion_cavalry_barracks
    2525    </Entities>
     26    <Technologies datatype="tokens">
     27      unlock_champion_units
     28    </Technologies>
    2629  </ProductionQueue>
    2730  <VisualActor>
    2831    <Actor>structures/celts/barracks.xml</Actor>
    2932    <FoundationActor>structures/fndn_5x5.xml</FoundationActor>
    3033  </VisualActor>
  • binaries/data/mods/public/simulation/templates/structures/iber_barracks.xml

     
    1414  <ProductionQueue>
    1515    <Entities datatype="tokens">
    1616      units/{civ}_champion_infantry_barracks
    1717      units/{civ}_champion_cavalry_barracks
    1818    </Entities>
     19    <Technologies datatype="tokens">
     20      unlock_champion_units
     21    </Technologies>
    1922  </ProductionQueue>
    2023  <VisualActor>
    2124    <Actor>structures/iberians/barracks.xml</Actor>
    2225  </VisualActor>
    2326</Entity>
  • binaries/data/mods/public/simulation/templates/structures/mace_barracks.xml

     
    2424  <ProductionQueue>
    2525    <Entities datatype="tokens">
    2626      units/{civ}_champion_infantry_a_barracks
    2727      units/{civ}_champion_cavalry_barracks
    2828    </Entities>
     29    <Technologies datatype="tokens">
     30      unlock_champion_units
     31    </Technologies>
    2932  </ProductionQueue>
    3033  <VisualActor>
    3134    <Actor>structures/macedonians/barracks.xml</Actor>
    3235    <FoundationActor>structures/fndn_5x5.xml</FoundationActor>
    3336  </VisualActor>
  • binaries/data/mods/public/simulation/templates/structures/maur_barracks.xml

     
    1717      units/{civ}_champion_maiden_barracks
    1818      units/{civ}_champion_chariot_barracks
    1919    </Entities>
    2020    <Technologies datatype="tokens">
    2121      mauryans/special_archery_tradition
     22      unlock_champion_units
    2223    </Technologies>
    2324  </ProductionQueue>
    2425  <VisualActor>
    2526    <Actor>structures/mauryans/barracks.xml</Actor>
    2627  </VisualActor>
  • binaries/data/mods/public/simulation/templates/structures/merc_camp_egyptian.xml

     
    4343      units/ptol_infantry_swordsman_merc_b
    4444      units/ptol_cavalry_spearman_merc_b
    4545      units/ptol_cavalry_javelinist_merc_b
    4646    </Entities>
    4747    <Technologies datatype="tokens">
    48       -unlock_champion_units
    4948      upgrade_rank_advanced_infantry
    5049      upgrade_rank_elite_infantry
    5150      upgrade_rank_advanced_cavalry
    5251      upgrade_rank_elite_cavalry
    5352    </Technologies>
  • binaries/data/mods/public/simulation/templates/structures/pers_barracks.xml

     
    1717    <Technologies datatype="tokens">
    1818      persians/training_levy_infantry
    1919      persians/training_conscription_infantry
    2020      persians/special_archery_tradition
    2121      -training_conscription
    22       -unlock_champion_units
    2322    </Technologies>
    2423  </ProductionQueue>
    2524  <VisualActor>
    2625    <Actor>structures/persians/barracks.xml</Actor>
    2726  </VisualActor>
  • binaries/data/mods/public/simulation/templates/structures/pers_stables.xml

     
    3434      -units/{civ}_infantry_slinger_b
    3535      -units/{civ}_infantry_archer_b
    3636    </Entities>
    3737    <Technologies datatype="tokens">
    3838      -training_conscription
    39       -unlock_champion_units
    4039      persians/training_levy_cavalry     
    4140      persians/training_conscription_cavalry
    4241      successors/special_war_horses
    4342    </Technologies>
    4443  </ProductionQueue>
  • binaries/data/mods/public/simulation/templates/structures/ptol_barracks.xml

     
    1818    <Tooltip>Train Egyptian and Middle-Eastern citizen-soldiers. Research training improvements. Garrison: 10.</Tooltip>
    1919  </Identity>
    2020  <Obstruction>
    2121    <Static width="20.0" depth="20.0"/>
    2222  </Obstruction>
    23   <ProductionQueue>
    24     <Technologies datatype="tokens">
    25       -unlock_champion_units
    26     </Technologies>
    27   </ProductionQueue>
    2823  <VisualActor>
    2924    <Actor>structures/ptolemies/barracks.xml</Actor>
    3025  </VisualActor>
    3126</Entity>
  • binaries/data/mods/public/simulation/templates/structures/ptol_mercenary_camp.xml

     
    4545      units/ptol_infantry_swordsman_merc_b
    4646      units/ptol_cavalry_spearman_merc_b
    4747      units/ptol_cavalry_javelinist_merc_b
    4848    </Entities>
    4949    <Technologies datatype="tokens">
    50       -unlock_champion_units
    5150      upgrade_rank_advanced_infantry
    5251      upgrade_rank_elite_infantry
    5352      upgrade_rank_advanced_cavalry
    5453      upgrade_rank_elite_cavalry
    5554    </Technologies>
  • binaries/data/mods/public/simulation/templates/structures/rome_barracks.xml

     
    2424  <ProductionQueue>
    2525    <Entities datatype="tokens">
    2626      units/{civ}_champion_infantry_barracks
    2727      units/{civ}_champion_cavalry_barracks
    2828    </Entities>
     29    <Technologies datatype="tokens">
     30      unlock_champion_units
     31    </Technologies>
    2932  </ProductionQueue>
    3033  <VisualActor>
    3134    <Actor>structures/romans/barracks.xml</Actor>
    3235    <FoundationActor>structures/fndn_5x5.xml</FoundationActor>
    3336  </VisualActor>
  • binaries/data/mods/public/simulation/templates/structures/rome_fortress.xml

     
    1515    <Technologies datatype="tokens">
    1616      siege_attack
    1717      siege_armor
    1818      siege_cost_metal
    1919      siege_cost_wood
     20      siege_bolt_accuracy
    2021    </Technologies>
    2122  </ProductionQueue>
    2223  <VisualActor>
    2324    <Actor>structures/romans/fortress.xml</Actor>
    2425  </VisualActor>
  • binaries/data/mods/public/simulation/templates/structures/sele_barracks.xml

     
    1818    <SpecificName>Stratones</SpecificName>
    1919  </Identity>
    2020  <Obstruction>
    2121    <Static width="20.0" depth="20.0"/>
    2222  </Obstruction>
    23   <ProductionQueue>
    24     <Technologies datatype="tokens">
    25       -unlock_champion_units
    26     </Technologies>
    27   </ProductionQueue>
    2823  <VisualActor>
    2924    <Actor>structures/seleucids/barracks.xml</Actor>
    3025    <FoundationActor>structures/fndn_5x5.xml</FoundationActor>
    3126  </VisualActor>
    3227</Entity>
  • binaries/data/mods/public/simulation/templates/structures/sele_fortress.xml

     
    2525      successors/pair_unlock_champions
    2626      siege_attack
    2727      siege_armor
    2828      siege_cost_metal
    2929      siege_cost_wood
     30      siege_bolt_accuracy
    3031      successors/special_war_horses
    3132      successors/special_parade_of_daphne
    3233    </Technologies>
    3334  </ProductionQueue>
    3435  <VisualActor>
  • binaries/data/mods/public/simulation/templates/structures/spart_barracks.xml

     
    2323  </Obstruction>
    2424  <ProductionQueue>
    2525    <Entities datatype="tokens">
    2626      units/{civ}_champion_infantry_sword
    2727    </Entities>
    28     <Technologies datatype="tokens">
    29       -unlock_champion_units
    30     </Technologies>
    3128  </ProductionQueue>
    3229  <VisualActor>
    3330    <Actor>structures/spartans/barracks.xml</Actor>
    3431    <FoundationActor>structures/fndn_5x5.xml</FoundationActor>
    3532  </VisualActor>
  • binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml

     
    4343    <Static width="17.0" depth="17.0"/>
    4444  </Obstruction>
    4545  <ProductionQueue>
    4646    <BatchTimeModifier>0.8</BatchTimeModifier>
    4747    <Entities datatype="tokens">
    48       units/{civ}_infantry_spearman_b
    49       units/{civ}_infantry_pikeman_b
     48      units/{civ}_infantry_spearman_b
     49      units/{civ}_infantry_pikeman_b
    5050      units/{civ}_infantry_swordsman_b
    5151      units/{civ}_infantry_javelinist_b
    5252      units/{civ}_infantry_slinger_b
    5353      units/{civ}_infantry_archer_b
    5454      units/{civ}_cavalry_swordsman_b
     
    5757      units/{civ}_cavalry_archer_b
    5858    </Entities>
    5959    <Technologies datatype="tokens">
    6060      heal_barracks
    6161      training_conscription
    62       unlock_champion_units
    6362    </Technologies>
    6463  </ProductionQueue>
    6564  <Sound>
    6665    <SoundGroups>
    6766      <select>interface/select/building/sel_barracks.xml</select>