362 | | CGUISpriteInstance* sprite_order; |
363 | | CGUISpriteInstance* sprite_not_sorted; |
364 | | if (selectedColumnOrder == 0) |
365 | | LOGERROR("selected_column_order must not be 0"); |
366 | | else if (selectedColumnOrder != -1) |
367 | | GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite_asc", sprite_order); |
368 | | else |
369 | | GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite_desc", sprite_order); |
| 362 | bool sortable; |
| 363 | GUI<bool>::GetSetting(this, "sortable", sortable); |
| 364 | |
| 365 | CGUISpriteInstance* sprite_not_sorted; |
388 | | CGUISpriteInstance* sprite; |
389 | | // If the list sorted by current column |
390 | | if (selectedColumn == m_Columns[col].m_Id) |
391 | | sprite = sprite_order; |
392 | | else |
393 | | sprite = sprite_not_sorted; |
| 384 | if (sortable) |
| 385 | { |
| 386 | CGUISpriteInstance* sprite; |
| 387 | // If the list sorted by current column |
| 388 | if (selectedColumn == m_Columns[col].m_Id) |
| 389 | { |
| 390 | if (selectedColumnOrder == 0) |
| 391 | LOGERROR("selected_column_order must not be 0"); |
| 392 | if (selectedColumnOrder != -1) |
| 393 | GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite_asc", sprite); |
| 394 | else |
| 395 | GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite_desc", sprite); |
| 396 | } |
| 397 | else |
| 398 | sprite = sprite_not_sorted; |
395 | | // Draw sort arrows in colum header |
396 | | GetGUI()->DrawSprite(*sprite, cell_id, bz + 0.1f, CRect(leftTopCorner + CPos(width - 16, 0), leftTopCorner + CPos(width, 16))); |
397 | | |
| 400 | // Draw sort arrows in colum header |
| 401 | GetGUI()->DrawSprite(*sprite, cell_id, bz + 0.1f, CRect(leftTopCorner + CPos(width - 16, 0), leftTopCorner + CPos(width, 16))); |
| 402 | } |