Ticket #4043: system_info.txt

File system_info.txt, 8.3 KB (added by Heidi Hoe, 8 years ago)
Line 
1(generated 2016-06-07 11:19:02 UTC)
2
3OS : Linux 4.5.6-040506-generic (#201606011632 SMP Wed Jun 1 20:34:04 UTC 2016)
4CPU : x86_64, Intel Core i7 @ 9600 @ 3.20GHz (1x4x2), 3.18 GHz
5Memory : 12005 MiB; 9926 MiB free
6Graphics Card : NVIDIA GeForce GTX 550 Ti/PCIe/SSE2
7OpenGL Drivers : 4.5.0 NVIDIA 361.45.11; OpenGL 4.5.0 NVIDIA 361.45.11
8Video Mode : 1920x1080:24
9Sound Card : Unknown
10Sound Drivers : Unknown
11
12OpenGL Extensions:
13GL_AMD_multi_draw_indirect
14GL_ARB_arrays_of_arrays
15GL_ARB_base_instance
16GL_ARB_blend_func_extended
17GL_ARB_buffer_storage
18GL_ARB_clear_buffer_object
19GL_ARB_clear_texture
20GL_ARB_clip_control
21GL_ARB_color_buffer_float
22GL_ARB_compatibility
23GL_ARB_compressed_texture_pixel_storage
24GL_ARB_conservative_depth
25GL_ARB_compute_shader
26GL_ARB_compute_variable_group_size
27GL_ARB_conditional_render_inverted
28GL_ARB_copy_buffer
29GL_ARB_copy_image
30GL_ARB_cull_distance
31GL_ARB_debug_output
32GL_ARB_depth_buffer_float
33GL_ARB_depth_clamp
34GL_ARB_depth_texture
35GL_ARB_derivative_control
36GL_ARB_direct_state_access
37GL_ARB_draw_buffers
38GL_ARB_draw_buffers_blend
39GL_ARB_draw_indirect
40GL_ARB_draw_elements_base_vertex
41GL_ARB_draw_instanced
42GL_ARB_enhanced_layouts
43GL_ARB_ES2_compatibility
44GL_ARB_ES3_compatibility
45GL_ARB_ES3_1_compatibility
46GL_ARB_ES3_2_compatibility
47GL_ARB_explicit_attrib_location
48GL_ARB_explicit_uniform_location
49GL_ARB_fragment_coord_conventions
50GL_ARB_fragment_layer_viewport
51GL_ARB_fragment_program
52GL_ARB_fragment_program_shadow
53GL_ARB_fragment_shader
54GL_ARB_framebuffer_no_attachments
55GL_ARB_framebuffer_object
56GL_ARB_framebuffer_sRGB
57GL_ARB_geometry_shader4
58GL_ARB_get_program_binary
59GL_ARB_get_texture_sub_image
60GL_ARB_gpu_shader5
61GL_ARB_gpu_shader_fp64
62GL_ARB_gpu_shader_int64
63GL_ARB_half_float_pixel
64GL_ARB_half_float_vertex
65GL_ARB_imaging
66GL_ARB_indirect_parameters
67GL_ARB_instanced_arrays
68GL_ARB_internalformat_query
69GL_ARB_internalformat_query2
70GL_ARB_invalidate_subdata
71GL_ARB_map_buffer_alignment
72GL_ARB_map_buffer_range
73GL_ARB_multi_bind
74GL_ARB_multi_draw_indirect
75GL_ARB_multisample
76GL_ARB_multitexture
77GL_ARB_occlusion_query
78GL_ARB_occlusion_query2
79GL_ARB_parallel_shader_compile
80GL_ARB_pipeline_statistics_query
81GL_ARB_pixel_buffer_object
82GL_ARB_point_parameters
83GL_ARB_point_sprite
84GL_ARB_program_interface_query
85GL_ARB_provoking_vertex
86GL_ARB_query_buffer_object
87GL_ARB_robust_buffer_access_behavior
88GL_ARB_robustness
89GL_ARB_sample_shading
90GL_ARB_sampler_objects
91GL_ARB_seamless_cube_map
92GL_ARB_separate_shader_objects
93GL_ARB_shader_atomic_counter_ops
94GL_ARB_shader_atomic_counters
95GL_ARB_shader_bit_encoding
96GL_ARB_shader_draw_parameters
97GL_ARB_shader_group_vote
98GL_ARB_shader_image_load_store
99GL_ARB_shader_image_size
100GL_ARB_shader_objects
101GL_ARB_shader_precision
102GL_ARB_shader_storage_buffer_object
103GL_ARB_shader_subroutine
104GL_ARB_shader_texture_image_samples
105GL_ARB_shader_texture_lod
106GL_ARB_shading_language_100
107GL_ARB_shading_language_420pack
108GL_ARB_shading_language_include
109GL_ARB_shading_language_packing
110GL_ARB_shadow
111GL_ARB_sparse_buffer
112GL_ARB_sparse_texture
113GL_ARB_stencil_texturing
114GL_ARB_sync
115GL_ARB_tessellation_shader
116GL_ARB_texture_barrier
117GL_ARB_texture_border_clamp
118GL_ARB_texture_buffer_object
119GL_ARB_texture_buffer_object_rgb32
120GL_ARB_texture_buffer_range
121GL_ARB_texture_compression
122GL_ARB_texture_compression_bptc
123GL_ARB_texture_compression_rgtc
124GL_ARB_texture_cube_map
125GL_ARB_texture_cube_map_array
126GL_ARB_texture_env_add
127GL_ARB_texture_env_combine
128GL_ARB_texture_env_crossbar
129GL_ARB_texture_env_dot3
130GL_ARB_texture_float
131GL_ARB_texture_gather
132GL_ARB_texture_mirror_clamp_to_edge
133GL_ARB_texture_mirrored_repeat
134GL_ARB_texture_multisample
135GL_ARB_texture_non_power_of_two
136GL_ARB_texture_query_levels
137GL_ARB_texture_query_lod
138GL_ARB_texture_rectangle
139GL_ARB_texture_rg
140GL_ARB_texture_rgb10_a2ui
141GL_ARB_texture_stencil8
142GL_ARB_texture_storage
143GL_ARB_texture_storage_multisample
144GL_ARB_texture_swizzle
145GL_ARB_texture_view
146GL_ARB_timer_query
147GL_ARB_transform_feedback2
148GL_ARB_transform_feedback3
149GL_ARB_transform_feedback_instanced
150GL_ARB_transform_feedback_overflow_query
151GL_ARB_transpose_matrix
152GL_ARB_uniform_buffer_object
153GL_ARB_vertex_array_bgra
154GL_ARB_vertex_array_object
155GL_ARB_vertex_attrib_64bit
156GL_ARB_vertex_attrib_binding
157GL_ARB_vertex_buffer_object
158GL_ARB_vertex_program
159GL_ARB_vertex_shader
160GL_ARB_vertex_type_10f_11f_11f_rev
161GL_ARB_vertex_type_2_10_10_10_rev
162GL_ARB_viewport_array
163GL_ARB_window_pos
164GL_ATI_draw_buffers
165GL_ATI_texture_float
166GL_ATI_texture_mirror_once
167GL_S3_s3tc
168GL_EXT_texture_env_add
169GL_EXT_abgr
170GL_EXT_bgra
171GL_EXT_bindable_uniform
172GL_EXT_blend_color
173GL_EXT_blend_equation_separate
174GL_EXT_blend_func_separate
175GL_EXT_blend_minmax
176GL_EXT_blend_subtract
177GL_EXT_compiled_vertex_array
178GL_EXT_Cg_shader
179GL_EXT_depth_bounds_test
180GL_EXT_direct_state_access
181GL_EXT_draw_buffers2
182GL_EXT_draw_instanced
183GL_EXT_draw_range_elements
184GL_EXT_fog_coord
185GL_EXT_framebuffer_blit
186GL_EXT_framebuffer_multisample
187GL_EXTX_framebuffer_mixed_formats
188GL_EXT_framebuffer_multisample_blit_scaled
189GL_EXT_framebuffer_object
190GL_EXT_framebuffer_sRGB
191GL_EXT_geometry_shader4
192GL_EXT_gpu_program_parameters
193GL_EXT_gpu_shader4
194GL_EXT_multi_draw_arrays
195GL_EXT_packed_depth_stencil
196GL_EXT_packed_float
197GL_EXT_packed_pixels
198GL_EXT_pixel_buffer_object
199GL_EXT_point_parameters
200GL_EXT_polygon_offset_clamp
201GL_EXT_provoking_vertex
202GL_EXT_rescale_normal
203GL_EXT_secondary_color
204GL_EXT_separate_shader_objects
205GL_EXT_separate_specular_color
206GL_EXT_shader_image_load_store
207GL_EXT_shader_integer_mix
208GL_EXT_shadow_funcs
209GL_EXT_stencil_two_side
210GL_EXT_stencil_wrap
211GL_EXT_texture3D
212GL_EXT_texture_array
213GL_EXT_texture_buffer_object
214GL_EXT_texture_compression_dxt1
215GL_EXT_texture_compression_latc
216GL_EXT_texture_compression_rgtc
217GL_EXT_texture_compression_s3tc
218GL_EXT_texture_cube_map
219GL_EXT_texture_edge_clamp
220GL_EXT_texture_env_combine
221GL_EXT_texture_env_dot3
222GL_EXT_texture_filter_anisotropic
223GL_EXT_texture_integer
224GL_EXT_texture_lod
225GL_EXT_texture_lod_bias
226GL_EXT_texture_mirror_clamp
227GL_EXT_texture_object
228GL_EXT_texture_shared_exponent
229GL_EXT_texture_sRGB
230GL_EXT_texture_sRGB_decode
231GL_EXT_texture_storage
232GL_EXT_texture_swizzle
233GL_EXT_timer_query
234GL_EXT_transform_feedback2
235GL_EXT_vertex_array
236GL_EXT_vertex_array_bgra
237GL_EXT_vertex_attrib_64bit
238GL_EXT_x11_sync_object
239GL_EXT_import_sync_object
240GL_IBM_rasterpos_clip
241GL_IBM_texture_mirrored_repeat
242GL_KHR_context_flush_control
243GL_KHR_debug
244GL_KHR_no_error
245GL_KHR_robust_buffer_access_behavior
246GL_KHR_robustness
247GL_KTX_buffer_region
248GL_NV_bindless_multi_draw_indirect
249GL_NV_bindless_multi_draw_indirect_count
250GL_NV_blend_equation_advanced
251GL_NV_blend_square
252GL_NV_command_list
253GL_NV_compute_program5
254GL_NV_conditional_render
255GL_NV_copy_depth_to_color
256GL_NV_copy_image
257GL_NV_depth_buffer_float
258GL_NV_depth_clamp
259GL_NV_draw_texture
260GL_NV_ES1_1_compatibility
261GL_NV_ES3_1_compatibility
262GL_NV_explicit_multisample
263GL_NV_fence
264GL_NV_float_buffer
265GL_NV_fog_distance
266GL_NV_fragment_program
267GL_NV_fragment_program_option
268GL_NV_fragment_program2
269GL_NV_framebuffer_multisample_coverage
270GL_NV_geometry_shader4
271GL_NV_gpu_program4
272GL_NV_internalformat_sample_query
273GL_NV_gpu_program4_1
274GL_NV_gpu_program5
275GL_NV_gpu_program5_mem_extended
276GL_NV_gpu_program_fp64
277GL_NV_gpu_shader5
278GL_NV_half_float
279GL_NV_light_max_exponent
280GL_NV_multisample_coverage
281GL_NV_multisample_filter_hint
282GL_NV_occlusion_query
283GL_NV_packed_depth_stencil
284GL_NV_parameter_buffer_object
285GL_NV_parameter_buffer_object2
286GL_NV_path_rendering
287GL_NV_pixel_data_range
288GL_NV_point_sprite
289GL_NV_primitive_restart
290GL_NV_register_combiners
291GL_NV_register_combiners2
292GL_NV_shader_atomic_counters
293GL_NV_shader_atomic_float
294GL_NV_shader_buffer_load
295GL_NV_shader_storage_buffer_object
296GL_NV_texgen_reflection
297GL_NV_texture_barrier
298GL_NV_texture_compression_vtc
299GL_NV_texture_env_combine4
300GL_NV_texture_multisample
301GL_NV_texture_rectangle
302GL_NV_texture_shader
303GL_NV_texture_shader2
304GL_NV_texture_shader3
305GL_NV_transform_feedback
306GL_NV_transform_feedback2
307GL_NV_uniform_buffer_unified_memory
308GL_NV_vdpau_interop
309GL_NV_vertex_array_range
310GL_NV_vertex_array_range2
311GL_NV_vertex_attrib_integer_64bit
312GL_NV_vertex_buffer_unified_memory
313GL_NV_vertex_program
314GL_NV_vertex_program1_1
315GL_NV_vertex_program2
316GL_NV_vertex_program2_option
317GL_NV_vertex_program3
318GL_NVX_conditional_render
319GL_NVX_gpu_memory_info
320GL_NV_shader_thread_group
321GL_KHR_blend_equation_advanced
322GL_SGIS_generate_mipmap
323GL_SGIS_texture_lod
324GL_SGIX_depth_texture
325GL_SGIX_shadow
326GL_SUN_slice_accum
327
328SMBIOS:
329