| 478 | let plan = target.getMetadata(PlayerID, "plan"); |
| 479 | |
| 480 | if (gameState.getGameType() == "regicide" && target.hasClass("Hero") && |
| 481 | target.healthLevel() < 0.6 && plan !== -2 && plan !== -3) |
| 482 | { |
| 483 | if (plan >= 0) |
| 484 | { |
| 485 | let attackPlan = gameState.ai.HQ.attackManager.getPlan(target.getMetadata(PlayerID, "plan")); |
| 486 | if (attackPlan) |
| 487 | attackPlan.removeUnit(target, true); |
| 488 | } |
| 489 | if (target.getMetadata(PlayerID, "PartOfArmy")) |
| 490 | { |
| 491 | let army = gameState.ai.HQ.defenseManager.getArmy(target.getMetadata(PlayerID, "PartOfArmy")); |
| 492 | if (army) |
| 493 | army.removeOwn(gameState, target.id()); |
| 494 | } |
| 495 | |
| 496 | this.garrisonUnitForHealing(gameState, target); |
| 497 | continue; |
| 498 | } |
| 499 | |