Ticket #4161: 0002-Move-message-registrations-to-the-right-file.patch

File 0002-Move-message-registrations-to-the-right-file.patch, 3.3 KB (added by leper, 8 years ago)
  • binaries/data/mods/public/simulation/components/interfaces/Messages.js

    From b6974022897af9f2e31f1d0b30517295f8bf3803 Mon Sep 17 00:00:00 2001
    From: leper <leper@wildfiregames.com>
    Date: Mon, 22 Aug 2016 04:53:28 +0200
    Subject: [PATCH 2/5] Move message registrations to the right file.
    
    ---
     .../simulation/components/interfaces/Messages.js   | 12 ----------
     .../simulation/components/interfaces/Player.js     | 26 +++++++++++++++++++++-
     .../simulation/components/interfaces/Trigger.js    | 12 ----------
     3 files changed, 25 insertions(+), 25 deletions(-)
    
    diff --git a/binaries/data/mods/public/simulation/components/interfaces/Messages.js b/binaries/data/mods/public/simulation/components/interfaces/Messages.js
    index d70094f..b7502ee 100644
    a b  
    1212Engine.RegisterMessageType("EntityRenamed");
    1313
    1414/**
    15  * Message of the form { "player": number, "otherPlayer": number }
    16  * sent from Player component when diplomacy changed for one player or between two players.
    17  */
    18 Engine.RegisterMessageType("DiplomacyChanged");
    19 
    20 /**
    21  * Message of the form { "to": number, "from": number, "amounts": object }
    22  * sent from Player component whenever a tribute is sent.
    23  */
    24 Engine.RegisterMessageType("TributeExchanged");
    25 
    26 /**
    2715 * Message of the form {}
    2816 * sent from InitGame for component map-dependent initialization.
    2917 */
  • binaries/data/mods/public/simulation/components/interfaces/Player.js

    diff --git a/binaries/data/mods/public/simulation/components/interfaces/Player.js b/binaries/data/mods/public/simulation/components/interfaces/Player.js
    index 3d14e3e..36fae37 100644
    a b  
    11/**
    22 * Message of the form { "player": number, "from": string, "to": string }
    33 * sent from Player component to warn other components when a player changed civs.
    4  * This should only happen in Atlas
     4 * This should only happen in Atlas.
    55 */
    66Engine.RegisterMessageType("CivChanged");
     7
     8/**
     9 * Message of the form { "player": number, "otherPlayer": number }
     10 * sent from Player component when diplomacy changed for one player or between two players.
     11 */
     12Engine.RegisterMessageType("DiplomacyChanged");
     13
     14/**
     15 * Message of the form {}
     16 * sent from Player component.
     17 */
     18Engine.RegisterMessageType("DisabledTechnologiesChanged");
     19
     20/**
     21 * Message of the form {}
     22 * sent from Player component.
     23 */
     24Engine.RegisterMessageType("DisabledTemplatesChanged");
     25
     26/**
     27 * Message of the form { "to": number, "from": number, "amounts": object }
     28 * sent from Player component whenever a tribute is sent.
     29 */
     30Engine.RegisterMessageType("TributeExchanged");
  • binaries/data/mods/public/simulation/components/interfaces/Trigger.js

    diff --git a/binaries/data/mods/public/simulation/components/interfaces/Trigger.js b/binaries/data/mods/public/simulation/components/interfaces/Trigger.js
    index c56cefc..a8b2108 100644
    a b  
    11Engine.RegisterInterface("Trigger");
    2 
    3 /**
    4  * Message of the form {}
    5  * sent from Player component.
    6  */
    7 Engine.RegisterMessageType("DisabledTemplatesChanged");
    8 
    9 /**
    10  * Message of the form {}
    11  * sent from Player component.
    12  */
    13 Engine.RegisterMessageType("DisabledTechnologiesChanged");