Ticket #4187: WinLosePatch.diff
File WinLosePatch.diff, 4.8 KB (added by , 8 years ago) |
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binaries/data/mods/public/gui/credits/texts/programming.json
96 96 {"nick": "Itms", "name": "Nicolas Auvray"}, 97 97 {"nick": "Jaison", "name": "Marco tom Suden"}, 98 98 {"nick": "jammus", "name": "James Scott"}, 99 {"nick": "javiergodas", "name": "Javier Godas Vieitez"}, 99 100 {"nick": "Jgwman"}, 100 101 {"nick": "JonBaer", "name": "Jon Baer"}, 101 102 {"nick": "Josh", "name": "Joshua J. Bakita"}, -
binaries/data/mods/public/gui/summary/summary.js
91 91 92 92 let positionObject = playerBoxesCounts[playerState.team+1] - 1; 93 93 let rowPlayer = "playerBox[" + positionObject + "]"; 94 let playerOutcome = "playerOutcome[" + positionObject + "]"; 94 95 let playerNameColumn = "playerName[" + positionObject + "]"; 95 let playerColorBoxColumn = "playerColorBox[" + positionObject + "]";96 96 let playerCivicBoxColumn = "civIcon[" + positionObject + "]"; 97 97 let playerCounterValue = "valueData[" + positionObject + "]"; 98 98 … … 99 99 if (playerState.team != -1) 100 100 { 101 101 rowPlayer = "playerBoxt[" + playerState.team + "][" + positionObject + "]"; 102 playerOutcome = "playerOutcomet[" + playerState.team + "][" + positionObject + "]"; 102 103 playerNameColumn = "playerNamet[" + playerState.team + "][" + positionObject + "]"; 103 playerColorBoxColumn = "playerColorBoxt[" + playerState.team + "][" + positionObject + "]";104 104 playerCivicBoxColumn = "civIcont[" + playerState.team + "][" + positionObject + "]"; 105 105 playerCounterValue = "valueDataTeam[" + playerState.team + "][" + positionObject + "]"; 106 106 } … … 118 118 boxSize.right = rowPlayerObjectWidth; 119 119 rowPlayerObject.size = boxSize; 120 120 121 let playerColorBox = Engine.GetGUIObjectByName(playerColorBoxColumn);122 playerColorBox.sprite = colorString + g_PlayerColorBoxAlpha;123 124 121 Engine.GetGUIObjectByName(playerNameColumn).caption = g_GameData.sim.playerStates[i+1].name; 125 122 126 123 let civIcon = Engine.GetGUIObjectByName(playerCivicBoxColumn); … … 127 124 civIcon.sprite = "stretched:" + g_CivData[playerState.civ].Emblem; 128 125 civIcon.tooltip = g_CivData[playerState.civ].Name; 129 126 127 let outcome = Engine.GetGUIObjectByName(playerOutcome); 128 if(playerState.state == "won") 129 { 130 outcome.sprite = "stretched:session/icons/stances/aggressive.png"; 131 outcome.tooltip = translate("Victory"); 132 } 133 else if(playerState.state == "defeated") 134 { 135 outcome.sprite = "stretched:session/icons/kill.png"; 136 outcome.tooltip = translate("Defeated"); 137 } 138 130 139 updateCountersPlayer(playerState, panelInfo.counters, playerCounterValue); 131 140 132 141 calculateTeamCounters(playerState); -
binaries/data/mods/public/gui/summary/summary.xml
119 119 <object size="0 30 100% 100%"> 120 120 <repeat count="8" var="n"> 121 121 <object type="image" name="playerBoxt[i][n]" size="10 0 10 30" hidden="true"> 122 <object type="image" sprite="ForegroundBox" size="10 9 34 33"> 123 <object name="playerColorBoxt[i][n]" type="image" size="2 2 22 22"/> 124 </object> 122 <object name="playerOutcomet[i][n]" type="image" size="2 8 30 35"/> 125 123 <object name="playerNamet[i][n]" type="text" size="40 2 208 100%" style="ModernLeftLabelText"/> 126 124 <object name="civIcont[i][n]" type="image" size="208 5 240 37" /> 127 125 <repeat var="x" count="8"> … … 142 140 <object type="image" name="noTeamsBox" size="0 65 100% 100%-50" hidden="true"> 143 141 <repeat count="8"> 144 142 <object type="image" name="playerBox[n]" size="10 0 10 30" hidden="true"> 145 <object type="image" sprite="ForegroundBox" size="10 9 34 33"> 146 <object name="playerColorBox[n]" type="image" size="2 2 22 22"/> 147 </object> 143 <object name="playerOutcome[n]" type="image" size="2 8 30 35"/> 148 144 <object name="playerName[n]" type="text" size="40 2 208 100%" style="ModernLeftLabelText"/> 149 145 <object name="civIcon[n]" type="image" size="208 5 240 37"/> 150 146 <repeat var="x" count="8">