Ticket #4187: WinLosePatchV2.diff
File WinLosePatchV2.diff, 4.6 KB (added by , 8 years ago) |
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binaries/data/mods/public/gui/credits/texts/programming.json
96 96 {"nick": "Itms", "name": "Nicolas Auvray"}, 97 97 {"nick": "Jaison", "name": "Marco tom Suden"}, 98 98 {"nick": "jammus", "name": "James Scott"}, 99 {"nick": "javiergodas", "name": "Javier Godas Vieitez"}, 99 100 {"nick": "Jgwman"}, 100 101 {"nick": "JonBaer", "name": "Jon Baer"}, 101 102 {"nick": "Josh", "name": "Joshua J. Bakita"}, -
binaries/data/mods/public/gui/summary/summary.js
91 91 92 92 let positionObject = playerBoxesCounts[playerState.team+1] - 1; 93 93 let rowPlayer = "playerBox[" + positionObject + "]"; 94 let playerOutcome = "playerOutcome[" + positionObject + "]"; 94 95 let playerNameColumn = "playerName[" + positionObject + "]"; 95 96 let playerColorBoxColumn = "playerColorBox[" + positionObject + "]"; 96 97 let playerCivicBoxColumn = "civIcon[" + positionObject + "]"; … … 99 100 if (playerState.team != -1) 100 101 { 101 102 rowPlayer = "playerBoxt[" + playerState.team + "][" + positionObject + "]"; 103 playerOutcome = "playerOutcomet[" + playerState.team + "][" + positionObject + "]"; 102 104 playerNameColumn = "playerNamet[" + playerState.team + "][" + positionObject + "]"; 103 105 playerColorBoxColumn = "playerColorBoxt[" + playerState.team + "][" + positionObject + "]"; 104 106 playerCivicBoxColumn = "civIcont[" + playerState.team + "][" + positionObject + "]"; … … 121 123 let playerColorBox = Engine.GetGUIObjectByName(playerColorBoxColumn); 122 124 playerColorBox.sprite = colorString + g_PlayerColorBoxAlpha; 123 125 126 let outcome = Engine.GetGUIObjectByName(playerOutcome); 127 if (playerState.state == "won") 128 { 129 outcome.sprite = "stretched:session/icons/laurels.png"; 130 outcome.tooltip = translate("Victory"); 131 } 132 else if (playerState.state == "defeated") 133 { 134 outcome.sprite = "stretched:session/icons/kill.png"; 135 outcome.tooltip = translate("Defeated"); 136 } 137 124 138 Engine.GetGUIObjectByName(playerNameColumn).caption = g_GameData.sim.playerStates[i+1].name; 125 139 126 140 let civIcon = Engine.GetGUIObjectByName(playerCivicBoxColumn); -
binaries/data/mods/public/gui/summary/summary.xml
119 119 <object size="0 30 100% 100%"> 120 120 <repeat count="8" var="n"> 121 121 <object type="image" name="playerBoxt[i][n]" size="10 0 10 30" hidden="true"> 122 <object type="image" sprite="ForegroundBox" size="10 9 34 33"> 123 <object name="playerColorBoxt[i][n]" type="image" size="2 2 22 22"/> 124 </object> 125 <object name="playerNamet[i][n]" type="text" size="40 2 208 100%" style="ModernLeftLabelText"/> 122 <object name="playerColorBoxt[i][n]" type="image" size="2 2 40 40"/> 123 <object name="playerOutcomet[i][n]" type="image" size="6 4 37 39"/> 124 <object name="playerNamet[i][n]" type="text" size="50 2 208 100%" style="ModernLeftLabelText"/> 126 125 <object name="civIcont[i][n]" type="image" size="208 5 240 37" /> 127 126 <repeat var="x" count="8"> 128 127 <object name="valueDataTeam[i][n][x]" type="text" style="ModernTabLabelText"> … … 142 141 <object type="image" name="noTeamsBox" size="0 65 100% 100%-50" hidden="true"> 143 142 <repeat count="8"> 144 143 <object type="image" name="playerBox[n]" size="10 0 10 30" hidden="true"> 145 <object type="image" sprite="ForegroundBox" size="10 9 34 33"> 146 <object name="playerColorBox[n]" type="image" size="2 2 22 22"/> 147 </object> 148 <object name="playerName[n]" type="text" size="40 2 208 100%" style="ModernLeftLabelText"/> 144 <object name="playerColorBox[n]" type="image" size="2 2 40 40"/> 145 <object name="playerOutcome[n]" type="image" size="6 4 37 39"/> 146 <object name="playerName[n]" type="text" size="50 2 208 100%" style="ModernLeftLabelText"/> 149 147 <object name="civIcon[n]" type="image" size="208 5 240 37"/> 150 148 <repeat var="x" count="8"> 151 149 <object name="valueData[n][x]" type="text" style="ModernTabLabelText">