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Ticket #4194: prefclasses.2.diff

File prefclasses.2.diff, 17.8 KB (added by fatherbushido, 8 years ago)
  • binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml

     
    2222      <MinRange>10.0</MinRange>
    2323      <ProjectileSpeed>75.0</ProjectileSpeed>
    2424      <PrepareTime>1200</PrepareTime>
    2525      <RepeatTime>2000</RepeatTime>
    2626      <Spread>1.5</Spread>
     27      <PreferredClasses datatype="tokens">Human</PreferredClasses>
    2728    </Ranged>
    2829  </Attack>
    2930  <BuildingAI>
    3031    <DefaultArrowCount>3</DefaultArrowCount>
    3132    <GarrisonArrowMultiplier>1</GarrisonArrowMultiplier>
  • binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee.xml

     
    99      <Hack>13</Hack>
    1010      <Pierce>0</Pierce>
    1111      <Crush>0.0</Crush>
    1212      <MaxRange>6.0</MaxRange>
    1313      <RepeatTime>750</RepeatTime>
    14       <PreferredClasses datatype="tokens">Siege</PreferredClasses>
     14      <PreferredClasses datatype="tokens">Siege Human</PreferredClasses>
    1515    </Melee>
    1616  </Attack>
    1717  <Identity>
    1818    <VisibleClasses datatype="tokens">Melee</VisibleClasses>
    1919    <GenericName>Melee Cavalry</GenericName>
  • binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelinist.xml

     
    99      <MinRange>0.0</MinRange>
    1010      <ProjectileSpeed>75.0</ProjectileSpeed>
    1111      <PrepareTime>1250</PrepareTime>
    1212      <RepeatTime>1250</RepeatTime>
    1313      <Spread>1.5</Spread>
     14      <PreferredClasses datatype="tokens">Human</PreferredClasses>
    1415    </Ranged>
    1516  </Attack>
    1617  <Cost>
    1718    <Resources>
    1819      <wood>100</wood>
  • binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml

     
    99      <Hack>12.0</Hack>
    1010      <Pierce>26.0</Pierce>
    1111      <Crush>0.0</Crush>
    1212      <MaxRange>5.0</MaxRange>
    1313      <RepeatTime>3500</RepeatTime>
     14      <PreferredClasses datatype="tokens">Siege Human</PreferredClasses>
    1415    </Melee>
    1516  </Attack>
    1617  <Cost>
    1718    <Resources>
    1819      <wood>100</wood>
  • binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_swordsman.xml

     
    99      <Hack>13.0</Hack>
    1010      <Pierce>0</Pierce>
    1111      <Crush>0.0</Crush>
    1212      <MaxRange>6.0</MaxRange>
    1313      <RepeatTime>750</RepeatTime>
    14       <PreferredClasses datatype="tokens">Siege</PreferredClasses>
     14      <PreferredClasses datatype="tokens">Siege Human</PreferredClasses>
    1515    </Melee>
    1616  </Attack>
    1717  <Cost>
    1818    <Resources>
    1919      <wood>75</wood>
  • binaries/data/mods/public/simulation/templates/template_unit_champion_elephant_melee.xml

     
    55      <Hack>20</Hack>
    66      <Pierce>0</Pierce>
    77      <Crush>150.0</Crush>
    88      <MaxRange>8.0</MaxRange>
    99      <RepeatTime>1500</RepeatTime>
     10      <PreferredClasses datatype="tokens">Structure</PreferredClasses>
    1011    </Melee>
    1112  </Attack>
    1213  <Identity>
    1314    <VisibleClasses datatype="tokens">Melee</VisibleClasses>
    1415  </Identity>
  • binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_pikeman.xml

     
    1616          <BonusCavMelee>
    1717            <Classes>Cavalry</Classes>
    1818            <Multiplier>3.0</Multiplier>
    1919          </BonusCavMelee>
    2020      </Bonuses>
     21      <PreferredClasses datatype="tokens">Human</PreferredClasses>
    2122    </Melee>
    2223  </Attack>
    2324  <Cost>
    2425    <Resources>
    2526      <wood>100</wood>
  • binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_spearman.xml

     
    1515          <BonusCavMelee>
    1616            <Classes>Cavalry</Classes>
    1717            <Multiplier>3.0</Multiplier>
    1818          </BonusCavMelee>
    1919      </Bonuses>
     20      <PreferredClasses datatype="tokens">Human</PreferredClasses>
    2021    </Melee>
    2122  </Attack>
    2223  <Cost>
    2324    <Resources>
    2425      <wood>100</wood>
  • binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_swordsman.xml

     
    99      <Hack>11.0</Hack>
    1010      <Pierce>0</Pierce>
    1111      <Crush>0.0</Crush>
    1212      <MaxRange>5.0</MaxRange>
    1313      <RepeatTime>750</RepeatTime>
     14      <PreferredClasses datatype="tokens">Human Siege</PreferredClasses>
    1415    </Melee>
    1516  </Attack>
    1617  <Cost>
    1718    <Resources>
    1819      <wood>75</wood>
  • binaries/data/mods/public/simulation/templates/template_unit_hero.xml

     
    33  <Armour>
    44    <Hack>10.0</Hack>
    55    <Pierce>20.0</Pierce>
    66    <Crush>15.0</Crush>
    77  </Armour>
    8   <Attack> 
     8  <Attack>
    99    <Capture>
    10       <Value>15</Value> 
    11       <MaxRange>4</MaxRange> 
    12       <RepeatTime>1000</RepeatTime> 
     10      <Value>15</Value>
     11      <MaxRange>4</MaxRange>
     12      <RepeatTime>1000</RepeatTime>
    1313    </Capture>
    1414  </Attack>
    1515  <Auras datatype="tokens">hero_garrison</Auras>
    1616  <Cost>
    1717    <Population>2</Population>
  • binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml

     
    99      <MinRange>20.0</MinRange>
    1010      <ProjectileSpeed>75.0</ProjectileSpeed>
    1111      <PrepareTime>1200</PrepareTime>
    1212      <RepeatTime>2000</RepeatTime>
    1313      <Spread>1.5</Spread>
     14      <PreferredClasses datatype="tokens">Human</PreferredClasses>
    1415    </Ranged>
    1516  </Attack>
    1617  <Cost>
    1718    <BuildTime>45</BuildTime>
    1819    <Resources>
  • binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml

     
    99      <MinRange>0.0</MinRange>
    1010      <ProjectileSpeed>80.0</ProjectileSpeed>
    1111      <PrepareTime>1250</PrepareTime>
    1212      <RepeatTime>1250</RepeatTime>
    1313      <Spread>1.3</Spread>
     14      <PreferredClasses datatype="tokens">Human</PreferredClasses>
    1415    </Ranged>
    1516  </Attack>
    1617  <Cost>
    1718    <BuildTime>45</BuildTime>
    1819    <Resources>
  • binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml

     
    99      <Hack>24.0</Hack>
    1010      <Pierce>52.0</Pierce>
    1111      <Crush>0.0</Crush>
    1212      <MaxRange>6.0</MaxRange>
    1313      <RepeatTime>3500</RepeatTime>
    14       <PreferredClasses datatype="tokens">Human Siege</PreferredClasses>
     14      <PreferredClasses datatype="tokens">Siege Human</PreferredClasses>
    1515    </Melee>
    1616  </Attack>
    1717  <Identity>
    1818    <VisibleClasses datatype="tokens">Melee Spear</VisibleClasses>
    1919    <GenericName>Hero Cavalry Spearman</GenericName>
  • binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_swordsman.xml

     
    99     <Hack>26.0</Hack>
    1010     <Pierce>0.0</Pierce>
    1111     <Crush>0.0</Crush>
    1212     <MaxRange>6.0</MaxRange>
    1313     <RepeatTime>1000</RepeatTime>
    14       <PreferredClasses datatype="tokens">Human Siege</PreferredClasses>
     14     <PreferredClasses datatype="tokens">Siege Human</PreferredClasses>
    1515    </Melee>
    1616  </Attack>
    1717  <Identity>
    1818    <VisibleClasses datatype="tokens">Melee Sword</VisibleClasses>
    1919    <GenericName>Hero Cavalry Swordsman</GenericName>
  • binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml

     
    2424        <BonusGates>
    2525          <Classes>Gates</Classes>
    2626          <Multiplier>1.5</Multiplier>
    2727        </BonusGates>
    2828      </Bonuses>
     29      <PreferredClasses datatype="tokens">Structure</PreferredClasses>
    2930    </Melee>
    3031  </Attack>
    3132  <Cost>
    3233    <Population>3</Population>
    3334    <BuildTime>60</BuildTime>
  • binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml

     
    99      <MinRange>0.0</MinRange>
    1010      <ProjectileSpeed>75.0</ProjectileSpeed>
    1111      <PrepareTime>300</PrepareTime>
    1212      <RepeatTime>300</RepeatTime>
    1313      <Spread>1.0</Spread>
     14      <PreferredClasses datatype="tokens">Human</PreferredClasses>
    1415    </Ranged>
    1516  </Attack>
    1617  <Cost>
    1718    <BuildTime>35</BuildTime>
    1819    <Resources>
  • binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml

     
    99      <MinRange>0.0</MinRange>
    1010      <ProjectileSpeed>50.0</ProjectileSpeed>
    1111      <PrepareTime>1000</PrepareTime>
    1212      <RepeatTime>1000</RepeatTime>
    1313      <Spread>1.0</Spread>
     14      <PreferredClasses datatype="tokens">Human</PreferredClasses>
    1415    </Ranged>
    1516  </Attack>
    1617  <Cost>
    1718    <BuildTime>35</BuildTime>
    1819    <Resources>
  • binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml

     
    1616        <BonusCavMelee>
    1717          <Classes>Cavalry</Classes>
    1818          <Multiplier>3.0</Multiplier>
    1919        </BonusCavMelee>
    2020      </Bonuses>
     21      <PreferredClasses datatype="tokens">Human</PreferredClasses>
    2122    </Melee>
    2223  </Attack>
    2324  <Identity>
    2425    <VisibleClasses datatype="tokens">Melee Spear Pike</VisibleClasses>
    2526    <GenericName>Hero Pikeman</GenericName>
  • binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml

     
    1515        <BonusCavMelee>
    1616          <Classes>Cavalry</Classes>
    1717          <Multiplier>3.0</Multiplier>
    1818        </BonusCavMelee>
    1919      </Bonuses>
     20      <PreferredClasses datatype="tokens">Human</PreferredClasses>
    2021    </Melee>
    2122  </Attack>
    2223  <Identity>
    2324    <VisibleClasses datatype="tokens">Melee Spear</VisibleClasses>
    2425    <GenericName>Hero Spearman</GenericName>
  • binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_swordsman.xml

     
    99      <Hack>22.0</Hack>
    1010      <Pierce>0</Pierce>
    1111      <Crush>0.0</Crush>
    1212      <MaxRange>5.0</MaxRange>
    1313      <RepeatTime>1000</RepeatTime>
     14      <PreferredClasses datatype="tokens">Human Siege</PreferredClasses>
    1415    </Melee>
    1516  </Attack>
    1617  <Identity>
    1718    <VisibleClasses datatype="tokens">Melee Sword</VisibleClasses>
    1819    <GenericName>Hero Swordsman</GenericName>
  • binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_swordsman.xml

     
    88    <Melee>
    99      <Hack>5.5</Hack>
    1010      <Pierce>0</Pierce>
    1111      <MaxRange>2.0</MaxRange>
    1212      <RepeatTime>750</RepeatTime>
     13      <PreferredClasses datatype="tokens">Siege</PreferredClasses>
    1314    </Melee>
    1415  </Attack>
    1516  <Cost>
    1617    <Resources>
    1718      <wood>40</wood>
  • binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ballista.xml

     
    99      <MinRange>8.0</MinRange>
    1010      <Spread>2.5</Spread>
    1111      <ProjectileSpeed>300.0</ProjectileSpeed>
    1212      <PrepareTime>5000</PrepareTime>
    1313      <RepeatTime>4000</RepeatTime>
     14      <PreferredClasses datatype="tokens">Human Siege</PreferredClasses>
    1415    </Ranged>
    1516  </Attack>
    1617  <Capturable>
    1718    <RegenRate>20</RegenRate>
    1819  </Capturable>
  • binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_onager.xml

     
    1717        <FriendlyFire>false</FriendlyFire>
    1818        <Hack>0.0</Hack>
    1919        <Pierce>15.0</Pierce>
    2020        <Crush>35.0</Crush>
    2121      </Splash>
     22      <PreferredClasses datatype="tokens">Structure</PreferredClasses>
    2223    </Ranged>
    2324  </Attack>
    2425  <Capturable>
    2526    <RegenRate>20</RegenRate>
    2627  </Capturable>
  • binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_tower.xml

     
    1010      <ElevationBonus>10</ElevationBonus>
    1111      <ProjectileSpeed>75.0</ProjectileSpeed>
    1212      <PrepareTime>1200</PrepareTime>
    1313      <RepeatTime>2000</RepeatTime>
    1414      <Spread>2.0</Spread>
    15       <PreferredClasses datatype="tokens">Structure</PreferredClasses>
     15      <PreferredClasses datatype="tokens">Human</PreferredClasses>
    1616    </Ranged>
    1717    <Capture>
    1818      <Value>10</Value>
    1919      <MaxRange>8</MaxRange>
    2020      <RepeatTime>1000</RepeatTime>