Ticket #4287: waterfix.patch
File waterfix.patch, 505 bytes (added by , 8 years ago) |
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binaries/data/mods/public/shaders/glsl/water_high.fs
diff --git a/binaries/data/mods/public/shaders/glsl/water_high.fs b/binaries/data/mods/public/shaders/glsl/water_high.fs index a19cf2d..064af9f 100644
a b void main() 308 308 // reflMod is used to reduce the intensity of sky reflections, which otherwise are too extreme. 309 309 reflMod = max(refTex.a, 0.75); 310 310 #else 311 reflMod = 0.75; 311 312 reflColor = vec3(0.15, 0.7, 0.82); 312 313 #endif 313 314