Ticket #4295: ardennes_forest.js.patch
File ardennes_forest.js.patch, 1.3 KB (added by , 7 years ago) |
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binaries/data/mods/public/maps/random/ardennes_forest.js
546 546 true, clFood 547 547 ); 548 548 createObjectGroupsByAreas(group, 0, 549 avoidClasses(clHill, 2, clForest, 0, clPlayer, 0, clBaseResource, 20),549 avoidClasses(clHill, 4, clForest, 0, clPlayer, 0, clBaseResource, 20), 550 550 3 * numPlayers, 100, 551 551 [explorableArea] 552 552 ); … … 556 556 true, clFood 557 557 ); 558 558 createObjectGroupsByAreas(group, 0, 559 avoidClasses(clHill, 2, clForest, 0, clPlayer, 0, clBaseResource, 15),559 avoidClasses(clHill, 4, clForest, 0, clPlayer, 0, clBaseResource, 15), 560 560 numPlayers, 50, 561 561 [explorableArea] 562 562 ); … … 566 566 false, clFood 567 567 ); 568 568 createObjectGroupsByAreas(group, 0, 569 avoidClasses(clHill, 2, clForest, 0, clPlayer, 20),569 avoidClasses(clHill, 4, clForest, 0, clPlayer, 20), 570 570 scaleByMapSize(3, 12), 200, 571 571 [explorableArea] 572 572 ); … … 580 580 true, clFood 581 581 ); 582 582 createObjectGroups(group, 0, 583 avoidClasses(clWater, 3, clForest, 0, clPlayer, 20, clHill, 1, clFood, 20),583 avoidClasses(clWater, 3, clForest, 0, clPlayer, 20, clHill, 4, clFood, 20), 584 584 randInt(3, 12) * numPlayers + 2, 50 585 585 ); 586 586