diff --git a/binaries/data/mods/public/simulation/components/Fogging.js b/binaries/data/mods/public/simulation/components/Fogging.js
index ce191e3..28f6ef9 100644
a
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b
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Fogging.prototype.Activate = function()
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35 | 35 | let numPlayers = Engine.QueryInterface(SYSTEM_ENTITY, IID_PlayerManager).GetNumPlayers(); |
36 | 36 | for (let player = 0; player < numPlayers; ++player) |
37 | 37 | { |
38 | | if (this.seen[player]) |
| 38 | if (this.seen[player] && this.miraged[player]) |
39 | 39 | this.LoadMirage(player); |
40 | 40 | } |
41 | 41 | } |
… |
… |
Fogging.prototype.OnVisibilityChanged = function(msg)
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209 | 209 | this.miraged[msg.player] = false; |
210 | 210 | this.seen[msg.player] = true; |
211 | 211 | } |
212 | | |
213 | | if (msg.newVisibility == VIS_FOGGED && this.activated) |
| 212 | if (this.activated) |
214 | 213 | this.LoadMirage(msg.player); |
215 | 214 | }; |
216 | 215 | |