Ticket #4456: mainlog.2.html

File mainlog.2.html, 61.3 KB (added by Dimi, 7 years ago)
Line 
1<!DOCTYPE html>
2<meta charset="utf-8">
3<title>Pyrogenesis Log</title>
4<style>body { background: #eee; color: black; font-family: sans-serif; } p { background: white; margin: 3px 0 3px 0; } .error { color: red; } .warning { color: blue; }</style>
5<h2>0 A.D. (0.0.21) Main log</h2>
6<p>Loading config file "config/default.cfg"</p>
7<p>Loaded config string "windowed" = "false"</p>
8<p>Loaded config string "showdetailedtooltips" = "false"</p>
9<p>Loaded config string "splashscreendisable" = "false"</p>
10<p>Loaded config string "splashscreenversion" = "0"</p>
11<p>Loaded config string "pauseonfocusloss" = "true"</p>
12<p>Loaded config string "persistmatchsettings" = "true"</p>
13<p>Loaded config string "multiplayerserver" = "127.0.0.1"</p>
14<p>Loaded config string "xres" = "0"</p>
15<p>Loaded config string "yres" = "0"</p>
16<p>Loaded config string "bpp" = "0"</p>
17<p>Loaded config string "display" = "0"</p>
18<p>Loaded config string "macmouse" = "false"</p>
19<p>Loaded config string "renderactors" = "true"</p>
20<p>Loaded config string "waterugly" = "false"</p>
21<p>Loaded config string "waterfancyeffects" = "false"</p>
22<p>Loaded config string "waterrealdepth" = "true"</p>
23<p>Loaded config string "waterrefraction" = "true"</p>
24<p>Loaded config string "waterreflection" = "true"</p>
25<p>Loaded config string "shadowsonwater" = "false"</p>
26<p>Loaded config string "shadows" = "true"</p>
27<p>Loaded config string "shadowpcf" = "true"</p>
28<p>Loaded config string "vsync" = "false"</p>
29<p>Loaded config string "particles" = "true"</p>
30<p>Loaded config string "silhouettes" = "true"</p>
31<p>Loaded config string "showsky" = "true"</p>
32<p>Loaded config string "nos3tc" = "false"</p>
33<p>Loaded config string "noautomipmap" = "true"</p>
34<p>Loaded config string "novbo" = "false"</p>
35<p>Loaded config string "noframebufferobject" = "false"</p>
36<p>Loaded config string "nohwcursor" = "false"</p>
37<p>Loaded config string "force_s3tc_enable" = "true"</p>
38<p>Loaded config string "renderpath" = "default"</p>
39<p>Loaded config string "preferglsl" = "false"</p>
40<p>Loaded config string "gpuskinning" = "false"</p>
41<p>Loaded config string "smoothlos" = "false"</p>
42<p>Loaded config string "postproc" = "false"</p>
43<p>Loaded config string "materialmgr.quality" = "2.0"</p>
44<p>Loaded config string "materialmgr.PARALLAX_DIST.max" = "150"</p>
45<p>Loaded config string "materialmgr.PARALLAX_HQ_DIST.max" = "75"</p>
46<p>Loaded config string "materialmgr.PARALLAX_VHQ_DIST.max" = "0"</p>
47<p>Loaded config string "forcealphatest" = "false"</p>
48<p>Loaded config string "skycolor" = "0 0 0"</p>
49<p>Found config header 'hotkey'</p>
50<p>Loaded config string "hotkey.exit" = "Ctrl+Break", "Super+Q"</p>
51<p>Loaded config string "hotkey.cancel" = "Escape"</p>
52<p>Loaded config string "hotkey.leave" = "Escape"</p>
53<p>Loaded config string "hotkey.confirm" = "Return"</p>
54<p>Loaded config string "hotkey.pause" = "Pause"</p>
55<p>Loaded config string "hotkey.screenshot" = "F2"</p>
56<p>Loaded config string "hotkey.bigscreenshot" = "Shift+F2"</p>
57<p>Loaded config string "hotkey.togglefullscreen" = "Alt+Return"</p>
58<p>Loaded config string "hotkey.screenshot.watermark" = "Alt+K"</p>
59<p>Loaded config string "hotkey.wireframe" = "Alt+W"</p>
60<p>Loaded config string "hotkey.silhouettes" = "Alt+S"</p>
61<p>Loaded config string "hotkey.showsky" = "Alt+Z"</p>
62<p>Loaded config string "hotkey.copy" = "Ctrl+C"</p>
63<p>Loaded config string "hotkey.paste" = "Ctrl+V"</p>
64<p>Loaded config string "hotkey.cut" = "Ctrl+X"</p>
65<p>Loaded config string "hotkey.console.toggle" = "BackQuote", "F9"</p>
66<p>Loaded config string "hotkey.fps.toggle" = "Alt+F"</p>
67<p>Loaded config string "hotkey.realtime.toggle" = "Alt+T"</p>
68<p>Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"</p>
69<p>Loaded config string "hotkey.session.gui.toggle" = "Alt+G"</p>
70<p>Loaded config string "hotkey.menu.toggle" = "F10"</p>
71<p>Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"</p>
72<p>Loaded config string "hotkey.session.showstatusbars" = "Tab"</p>
73<p>Loaded config string "hotkey.session.highlightguarding" = "PgDn"</p>
74<p>Loaded config string "hotkey.session.highlightguarded" = "PgUp"</p>
75<p>Loaded config string "hotkey.chat" = "Return"</p>
76<p>Loaded config string "hotkey.teamchat" = "T"</p>
77<p>Loaded config string "hotkey.quicksave" = "Shift+F5"</p>
78<p>Loaded config string "hotkey.quickload" = "Shift+F8"</p>
79<p>Found config header 'hotkey.camera'</p>
80<p>Loaded config string "hotkey.camera.reset" = "R"</p>
81<p>Loaded config string "hotkey.camera.follow" = "F"</p>
82<p>Loaded config string "hotkey.camera.rallypointfocus" = "unused"</p>
83<p>Loaded config string "hotkey.camera.zoom.in" = "Plus", "Equals", "NumPlus"</p>
84<p>Loaded config string "hotkey.camera.zoom.out" = "Minus", "NumMinus"</p>
85<p>Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"</p>
86<p>Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"</p>
87<p>Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow", "Ctrl+W"</p>
88<p>Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow", "Ctrl+S"</p>
89<p>Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow", "Ctrl+A", "Q"</p>
90<p>Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow", "Ctrl+D", "E"</p>
91<p>Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp", "MouseX1"</p>
92<p>Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown", "MouseX2"</p>
93<p>Loaded config string "hotkey.camera.pan" = "MouseMiddle"</p>
94<p>Loaded config string "hotkey.camera.left" = "A", "LeftArrow"</p>
95<p>Loaded config string "hotkey.camera.right" = "D", "RightArrow"</p>
96<p>Loaded config string "hotkey.camera.up" = "W", "UpArrow"</p>
97<p>Loaded config string "hotkey.camera.down" = "S", "DownArrow"</p>
98<p>Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S"</p>
99<p>Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S"</p>
100<p>Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R"</p>
101<p>Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R"</p>
102<p>Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z"</p>
103<p>Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z"</p>
104<p>Found config header 'hotkey.camera.jump'</p>
105<p>Loaded config string "hotkey.camera.jump.1" = "F5"</p>
106<p>Loaded config string "hotkey.camera.jump.2" = "F6"</p>
107<p>Loaded config string "hotkey.camera.jump.3" = "F7"</p>
108<p>Loaded config string "hotkey.camera.jump.4" = "F8"</p>
109<p>Found config header 'hotkey.camera.jump.set'</p>
110<p>Loaded config string "hotkey.camera.jump.set.1" = "Ctrl+F5"</p>
111<p>Loaded config string "hotkey.camera.jump.set.2" = "Ctrl+F6"</p>
112<p>Loaded config string "hotkey.camera.jump.set.3" = "Ctrl+F7"</p>
113<p>Loaded config string "hotkey.camera.jump.set.4" = "Ctrl+F8"</p>
114<p>Found config header 'hotkey.profile'</p>
115<p>Loaded config string "hotkey.profile.toggle" = "F11"</p>
116<p>Loaded config string "hotkey.profile.save" = "Shift+F11"</p>
117<p>Found config header 'hotkey.profile2'</p>
118<p>Loaded config string "hotkey.profile2.toggle" = "Ctrl+F11"</p>
119<p>Found config header 'hotkey.selection'</p>
120<p>Loaded config string "hotkey.selection.add" = "Shift"</p>
121<p>Loaded config string "hotkey.selection.milonly" = "Alt"</p>
122<p>Loaded config string "hotkey.selection.idleonly" = "I"</p>
123<p>Loaded config string "hotkey.selection.remove" = "Ctrl"</p>
124<p>Loaded config string "hotkey.selection.cancel" = "Esc"</p>
125<p>Loaded config string "hotkey.selection.idleworker" = "Period"</p>
126<p>Loaded config string "hotkey.selection.idlewarrior" = "ForwardSlash"</p>
127<p>Loaded config string "hotkey.selection.offscreen" = "Alt"</p>
128<p>Found config header 'hotkey.selection.group.add'</p>
129<p>Loaded config string "hotkey.selection.group.add.0" = "Shift+0"</p>
130<p>Loaded config string "hotkey.selection.group.add.1" = "Shift+1"</p>
131<p>Loaded config string "hotkey.selection.group.add.2" = "Shift+2"</p>
132<p>Loaded config string "hotkey.selection.group.add.3" = "Shift+3"</p>
133<p>Loaded config string "hotkey.selection.group.add.4" = "Shift+4"</p>
134<p>Loaded config string "hotkey.selection.group.add.5" = "Shift+5"</p>
135<p>Loaded config string "hotkey.selection.group.add.6" = "Shift+6"</p>
136<p>Loaded config string "hotkey.selection.group.add.7" = "Shift+7"</p>
137<p>Loaded config string "hotkey.selection.group.add.8" = "Shift+8"</p>
138<p>Loaded config string "hotkey.selection.group.add.9" = "Shift+9"</p>
139<p>Found config header 'hotkey.selection.group.save'</p>
140<p>Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0"</p>
141<p>Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1"</p>
142<p>Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2"</p>
143<p>Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3"</p>
144<p>Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4"</p>
145<p>Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5"</p>
146<p>Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6"</p>
147<p>Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7"</p>
148<p>Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8"</p>
149<p>Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9"</p>
150<p>Found config header 'hotkey.selection.group.select'</p>
151<p>Loaded config string "hotkey.selection.group.select.0" = "0"</p>
152<p>Loaded config string "hotkey.selection.group.select.1" = "1"</p>
153<p>Loaded config string "hotkey.selection.group.select.2" = "2"</p>
154<p>Loaded config string "hotkey.selection.group.select.3" = "3"</p>
155<p>Loaded config string "hotkey.selection.group.select.4" = "4"</p>
156<p>Loaded config string "hotkey.selection.group.select.5" = "5"</p>
157<p>Loaded config string "hotkey.selection.group.select.6" = "6"</p>
158<p>Loaded config string "hotkey.selection.group.select.7" = "7"</p>
159<p>Loaded config string "hotkey.selection.group.select.8" = "8"</p>
160<p>Loaded config string "hotkey.selection.group.select.9" = "9"</p>
161<p>Found config header 'hotkey.session'</p>
162<p>Loaded config string "hotkey.session.kill" = "Delete"</p>
163<p>Loaded config string "hotkey.session.stop" = "H"</p>
164<p>Loaded config string "hotkey.session.backtowork" = "Y"</p>
165<p>Loaded config string "hotkey.session.unload" = "U"</p>
166<p>Loaded config string "hotkey.session.attack" = "Ctrl"</p>
167<p>Loaded config string "hotkey.session.attackmove" = "Ctrl"</p>
168<p>Loaded config string "hotkey.session.attackmoveUnit" = "Ctrl+Q"</p>
169<p>Loaded config string "hotkey.session.garrison" = "Ctrl"</p>
170<p>Loaded config string "hotkey.session.autorallypoint" = "Ctrl"</p>
171<p>Loaded config string "hotkey.session.guard" = "G"</p>
172<p>Loaded config string "hotkey.session.patrol" = "P"</p>
173<p>Loaded config string "hotkey.session.repair" = "J"</p>
174<p>Loaded config string "hotkey.session.queue" = "Shift"</p>
175<p>Loaded config string "hotkey.session.batchtrain" = "Shift"</p>
176<p>Loaded config string "hotkey.session.massbarter" = "Shift"</p>
177<p>Loaded config string "hotkey.session.masstribute" = "Shift"</p>
178<p>Loaded config string "hotkey.session.noconfirmation" = "Shift"</p>
179<p>Loaded config string "hotkey.session.fulltradeswap" = "Shift"</p>
180<p>Loaded config string "hotkey.session.unloadtype" = "Shift"</p>
181<p>Loaded config string "hotkey.session.deselectgroup" = "Ctrl"</p>
182<p>Loaded config string "hotkey.session.rotate.cw" = "RightBracket"</p>
183<p>Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"</p>
184<p>Found config header 'hotkey.session.savedgames'</p>
185<p>Loaded config string "hotkey.session.savedgames.delete" = "Delete"</p>
186<p>Loaded config string "hotkey.session.savedgames.noconfirmation" = "Shift"</p>
187<p>Found config header 'hotkey.session.queueunit'</p>
188<p>Loaded config string "hotkey.session.queueunit.1" = "Z"</p>
189<p>Loaded config string "hotkey.session.queueunit.2" = "X"</p>
190<p>Loaded config string "hotkey.session.queueunit.3" = "C"</p>
191<p>Loaded config string "hotkey.session.queueunit.4" = "V"</p>
192<p>Loaded config string "hotkey.session.queueunit.5" = "B"</p>
193<p>Loaded config string "hotkey.session.queueunit.6" = "N"</p>
194<p>Loaded config string "hotkey.session.queueunit.7" = "M"</p>
195<p>Loaded config string "hotkey.session.queueunit.8" = "Comma"</p>
196<p>Found config header 'hotkey.session.timewarp'</p>
197<p>Loaded config string "hotkey.session.timewarp.fastforward" = "Space"</p>
198<p>Loaded config string "hotkey.session.timewarp.rewind" = "Backspace"</p>
199<p>Found config header 'hotkey.text'</p>
200<p>Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"</p>
201<p>Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"</p>
202<p>Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"</p>
203<p>Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"</p>
204<p>Found config header 'gui'</p>
205<p>Loaded config string "gui.cursorblinkrate" = "0.5"</p>
206<p>Loaded config string "gui.scale" = "1.0"</p>
207<p>Found config header 'gui.menu'</p>
208<p>Loaded config string "gui.menu.limitfps" = "true"</p>
209<p>Found config header 'gui.session'</p>
210<p>Loaded config string "gui.session.attacknotificationmessage" = "true"</p>
211<p>Loaded config string "gui.session.camerajump.threshold" = "40"</p>
212<p>Loaded config string "gui.session.timeelapsedcounter" = "false"</p>
213<p>Loaded config string "gui.session.batchtrainingsize" = "5"</p>
214<p>Found config header 'gui.session.minimap'</p>
215<p>Loaded config string "gui.session.minimap.blinkduration" = "1.7"</p>
216<p>Loaded config string "gui.session.minimap.pingduration" = "50.0"</p>
217<p>Found config header 'joystick'</p>
218<p>Loaded config string "joystick.enable" = "false"</p>
219<p>Loaded config string "joystick.deadzone" = "8192"</p>
220<p>Found config header 'joystick.camera'</p>
221<p>Loaded config string "joystick.camera.pan.x" = "0"</p>
222<p>Loaded config string "joystick.camera.pan.y" = "1"</p>
223<p>Loaded config string "joystick.camera.rotate.x" = "3"</p>
224<p>Loaded config string "joystick.camera.rotate.y" = "2"</p>
225<p>Loaded config string "joystick.camera.zoom.in" = "5"</p>
226<p>Loaded config string "joystick.camera.zoom.out" = "4"</p>
227<p>Found config header 'chat'</p>
228<p>Loaded config string "chat.timestamp" = "false"</p>
229<p>Found config header 'chat.session'</p>
230<p>Loaded config string "chat.session.extended" = "true"</p>
231<p>Found config header 'lobby'</p>
232<p>Loaded config string "lobby.history" = "0"</p>
233<p>Loaded config string "lobby.room" = "arena21"</p>
234<p>Loaded config string "lobby.server" = "lobby.wildfiregames.com"</p>
235<p>Loaded config string "lobby.xpartamupp" = "wfgbot21"</p>
236<p>Found config header 'mod'</p>
237<p>Loaded config string "mod.enabledmods" = "mod public"</p>
238<p>Found config header 'network'</p>
239<p>Loaded config string "network.duplicateplayernames" = "false"</p>
240<p>Loaded config string "network.lateobserverjoins" = "false"</p>
241<p>Loaded config string "network.observerlimit" = "8"</p>
242<p>Found config header 'overlay'</p>
243<p>Loaded config string "overlay.fps" = "false"</p>
244<p>Loaded config string "overlay.realtime" = "false"</p>
245<p>Loaded config string "overlay.netwarnings" = "true"</p>
246<p>Found config header 'profiler2'</p>
247<p>Loaded config string "profiler2.autoenable" = "false"</p>
248<p>Loaded config string "profiler2.gpu.arb.enable" = "true"</p>
249<p>Loaded config string "profiler2.gpu.ext.enable" = "true"</p>
250<p>Loaded config string "profiler2.gpu.intel.enable" = "true"</p>
251<p>Found config header 'sound'</p>
252<p>Loaded config string "sound.mastergain" = "0.9"</p>
253<p>Loaded config string "sound.musicgain" = "0.2"</p>
254<p>Loaded config string "sound.ambientgain" = "0.6"</p>
255<p>Loaded config string "sound.actiongain" = "0.7"</p>
256<p>Loaded config string "sound.uigain" = "0.7"</p>
257<p>Found config header 'sound.notify'</p>
258<p>Loaded config string "sound.notify.nick" = "true"</p>
259<p>Found config header 'tinygettext'</p>
260<p>Loaded config string "tinygettext.debug" = "false"</p>
261<p>Found config header 'userreport'</p>
262<p>Loaded config string "userreport.url" = "http://feedback.wildfiregames.com/report/upload/v1/"</p>
263<p>Found config header 'view'</p>
264<p>Loaded config string "view.scroll.speed" = "120.0"</p>
265<p>Loaded config string "view.scroll.speed.modifier" = "1.05"</p>
266<p>Loaded config string "view.rotate.x.speed" = "1.2"</p>
267<p>Loaded config string "view.rotate.x.min" = "28.0"</p>
268<p>Loaded config string "view.rotate.x.max" = "60.0"</p>
269<p>Loaded config string "view.rotate.x.default" = "35.0"</p>
270<p>Loaded config string "view.rotate.y.speed" = "2.0"</p>
271<p>Loaded config string "view.rotate.y.speed.wheel" = "0.45"</p>
272<p>Loaded config string "view.rotate.y.default" = "0.0"</p>
273<p>Loaded config string "view.rotate.speed.modifier" = "1.05"</p>
274<p>Loaded config string "view.drag.speed" = "0.5"</p>
275<p>Loaded config string "view.zoom.speed" = "256.0"</p>
276<p>Loaded config string "view.zoom.speed.wheel" = "32.0"</p>
277<p>Loaded config string "view.zoom.min" = "50.0"</p>
278<p>Loaded config string "view.zoom.max" = "200.0"</p>
279<p>Loaded config string "view.zoom.default" = "120.0"</p>
280<p>Loaded config string "view.zoom.speed.modifier" = "1.05"</p>
281<p>Loaded config string "view.pos.smoothness" = "0.1"</p>
282<p>Loaded config string "view.zoom.smoothness" = "0.4"</p>
283<p>Loaded config string "view.rotate.x.smoothness" = "0.5"</p>
284<p>Loaded config string "view.rotate.y.smoothness" = "0.3"</p>
285<p>Loaded config string "view.near" = "2.0"</p>
286<p>Loaded config string "view.far" = "4096.0"</p>
287<p>Loaded config string "view.fov" = "45.0"</p>
288<p>Loaded config string "view.height.smoothness" = "0.5"</p>
289<p>Loaded config string "view.height.min" = "16"</p>
290<p>Cannot find config file "config/local.cfg" - ignoring</p>
291<p>Loading config file "config/user.cfg"</p>
292<p>Loaded config string "materialmgr.quality" = "5"</p>
293<p>Loaded config string "playername.singleplayer" = "d"</p>
294<p>Loaded config string "splashscreenversion" = "0"</p>
295<p>Loaded config string "userreport.enabledversion" = "0"</p>
296<p>Loaded config string "userreport.id" = "8e5ad218d922281f"</p>
297<p>CRenderer::Open: depth bits 24</p>
298<p>CRenderer::Open: stencil bits 8</p>
299<p>CRenderer::Open: alpha bits 8</p>
300<p>Loading config file "config/user.cfg"</p>
301<p>Loaded config string "materialmgr.quality" = "5"</p>
302<p>Loaded config string "playername.singleplayer" = "d"</p>
303<p>Loaded config string "splashscreenversion" = "0"</p>
304<p>Loaded config string "userreport.enabledversion" = "0"</p>
305<p>Loaded config string "userreport.id" = "8e5ad218d922281f"</p>
306<p>Info when compiling shader 'shaders/glsl/gui_text.vs':
307Vertex shader was successfully compiled to run on hardware.
308</p>
309<p>Info when compiling shader 'shaders/glsl/gui_text.fs':
310Fragment shader was successfully compiled to run on hardware.
311</p>
312<p>Info when linking program 'shaders/glsl/gui_text.vs'+'shaders/glsl/gui_text.fs':
313Vertex shader(s) linked, fragment shader(s) linked.
314</p>
315<p>Info when compiling shader 'shaders/glsl/gui_basic.vs':
316Vertex shader was successfully compiled to run on hardware.
317</p>
318<p>Info when compiling shader 'shaders/glsl/gui_basic.fs':
319Fragment shader was successfully compiled to run on hardware.
320</p>
321<p>Info when linking program 'shaders/glsl/gui_basic.vs'+'shaders/glsl/gui_basic.fs':
322Vertex shader(s) linked, fragment shader(s) linked.
323</p>
324<p>Info when compiling shader 'shaders/glsl/gui_solid.vs':
325Vertex shader was successfully compiled to run on hardware.
326</p>
327<p>Info when compiling shader 'shaders/glsl/gui_solid.fs':
328Fragment shader was successfully compiled to run on hardware.
329</p>
330<p>Info when linking program 'shaders/glsl/gui_solid.vs'+'shaders/glsl/gui_solid.fs':
331Vertex shader(s) linked, fragment shader(s) linked.
332</p>
333<p>Info when compiling shader 'shaders/glsl/gui_add.vs':
334Vertex shader was successfully compiled to run on hardware.
335</p>
336<p>Info when compiling shader 'shaders/glsl/gui_add.fs':
337Fragment shader was successfully compiled to run on hardware.
338</p>
339<p>Info when linking program 'shaders/glsl/gui_add.vs'+'shaders/glsl/gui_add.fs':
340Vertex shader(s) linked, fragment shader(s) linked.
341</p>
342<p>Loading config file "config/user.cfg"</p>
343<p>Loaded config string "materialmgr.quality" = "5"</p>
344<p>Loaded config string "playername.singleplayer" = "d"</p>
345<p>Loaded config string "splashscreenversion" = "0"</p>
346<p>Loaded config string "userreport.enabledversion" = "0"</p>
347<p>Loaded config string "userreport.id" = "8e5ad218d922281f"</p>
348<p>Loading config file "config/user.cfg"</p>
349<p>Loaded config string "materialmgr.quality" = "5"</p>
350<p>Loaded config string "playername.singleplayer" = "d"</p>
351<p>Loaded config string "splashscreenversion" = "0"</p>
352<p>Loaded config string "userreport.enabledversion" = "0"</p>
353<p>Loaded config string "userreport.id" = "8e5ad218d922281f"</p>
354<p>Info when compiling shader 'shaders/glsl/los_interp.vs':
355Vertex shader was successfully compiled to run on hardware.
356</p>
357<p>Info when compiling shader 'shaders/glsl/los_interp.fs':
358Fragment shader was successfully compiled to run on hardware.
359</p>
360<p>Info when linking program 'shaders/glsl/los_interp.vs'+'shaders/glsl/los_interp.fs':
361Vertex shader(s) linked, fragment shader(s) linked.
362</p>
363<p>Creating shadow texture (size 2048x2048) (format = DEPTH_COMPONENT)</p>
364<p>Loading simulation script 'simulation/components/interfaces/AIProxy.js'</p>
365<p>Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'</p>
366<p>Loading simulation script 'simulation/components/interfaces/Attack.js'</p>
367<p>Loading simulation script 'simulation/components/interfaces/AttackDetection.js'</p>
368<p>Loading simulation script 'simulation/components/interfaces/AuraManager.js'</p>
369<p>Loading simulation script 'simulation/components/interfaces/Auras.js'</p>
370<p>Loading simulation script 'simulation/components/interfaces/Barter.js'</p>
371<p>Loading simulation script 'simulation/components/interfaces/BattleDetection.js'</p>
372<p>Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'</p>
373<p>Loading simulation script 'simulation/components/interfaces/Builder.js'</p>
374<p>Loading simulation script 'simulation/components/interfaces/BuildingAI.js'</p>
375<p>Loading simulation script 'simulation/components/interfaces/Capturable.js'</p>
376<p>Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'</p>
377<p>Loading simulation script 'simulation/components/interfaces/Cost.js'</p>
378<p>Loading simulation script 'simulation/components/interfaces/Damage.js'</p>
379<p>Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'</p>
380<p>Loading simulation script 'simulation/components/interfaces/EndGameManager.js'</p>
381<p>Loading simulation script 'simulation/components/interfaces/EntityLimits.js'</p>
382<p>Loading simulation script 'simulation/components/interfaces/Formation.js'</p>
383<p>Loading simulation script 'simulation/components/interfaces/Foundation.js'</p>
384<p>Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'</p>
385<p>Loading simulation script 'simulation/components/interfaces/Gate.js'</p>
386<p>Loading simulation script 'simulation/components/interfaces/Guard.js'</p>
387<p>Loading simulation script 'simulation/components/interfaces/Heal.js'</p>
388<p>Loading simulation script 'simulation/components/interfaces/Health.js'</p>
389<p>Loading simulation script 'simulation/components/interfaces/Loot.js'</p>
390<p>Loading simulation script 'simulation/components/interfaces/Looter.js'</p>
391<p>Loading simulation script 'simulation/components/interfaces/Market.js'</p>
392<p>Loading simulation script 'simulation/components/interfaces/Messages.js'</p>
393<p>Loading simulation script 'simulation/components/interfaces/Pack.js'</p>
394<p>Loading simulation script 'simulation/components/interfaces/Player.js'</p>
395<p>Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'</p>
396<p>Loading simulation script 'simulation/components/interfaces/Promotion.js'</p>
397<p>Loading simulation script 'simulation/components/interfaces/RallyPoint.js'</p>
398<p>Loading simulation script 'simulation/components/interfaces/Repairable.js'</p>
399<p>Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'</p>
400<p>Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'</p>
401<p>Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'</p>
402<p>Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'</p>
403<p>Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'</p>
404<p>Loading simulation script 'simulation/components/interfaces/Sound.js'</p>
405<p>Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'</p>
406<p>Loading simulation script 'simulation/components/interfaces/StatusBars.js'</p>
407<p>Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'</p>
408<p>Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'</p>
409<p>Loading simulation script 'simulation/components/interfaces/Timer.js'</p>
410<p>Loading simulation script 'simulation/components/interfaces/Trader.js'</p>
411<p>Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'</p>
412<p>Loading simulation script 'simulation/components/interfaces/Trigger.js'</p>
413<p>Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'</p>
414<p>Loading simulation script 'simulation/components/interfaces/UnitAI.js'</p>
415<p>Loading simulation script 'simulation/components/interfaces/Upgrade.js'</p>
416<p>Loading simulation script 'simulation/components/interfaces/WallPiece.js'</p>
417<p>Loading simulation script 'simulation/components/interfaces/WallSet.js'</p>
418<p>Loading simulation script 'simulation/components/interfaces/Wonder.js'</p>
419<p>Loading simulation script 'simulation/helpers/Cheat.js'</p>
420<p>Loading simulation script 'simulation/helpers/Commands.js'</p>
421<p>Loading simulation script 'simulation/helpers/Entity.js'</p>
422<p>Loading simulation script 'simulation/helpers/FSM.js'</p>
423<p>Loading simulation script 'simulation/helpers/InitGame.js'</p>
424<p>Loading simulation script 'simulation/helpers/Player.js'</p>
425<p>Loading simulation script 'simulation/helpers/RallyPointCommands.js'</p>
426<p>Loading simulation script 'simulation/helpers/Random.js'</p>
427<p>Loading simulation script 'simulation/helpers/Setup.js'</p>
428<p>Loading simulation script 'simulation/helpers/Sound.js'</p>
429<p>Loading simulation script 'simulation/helpers/TraderGain.js'</p>
430<p>Loading simulation script 'simulation/helpers/Transform.js'</p>
431<p>Loading simulation script 'simulation/helpers/ValueModification.js'</p>
432<p>Loading simulation script 'simulation/helpers/Walls.js'</p>
433<p>Loading simulation script 'simulation/helpers/WeightedList.js'</p>
434<p>Loading simulation script 'simulation/components/AIInterface.js'</p>
435<p>Loading simulation script 'simulation/components/AIProxy.js'</p>
436<p>Loading simulation script 'simulation/components/AlertRaiser.js'</p>
437<p>Loading simulation script 'simulation/components/Armour.js'</p>
438<p>Loading simulation script 'simulation/components/Attack.js'</p>
439<p>Loading simulation script 'simulation/components/AttackDetection.js'</p>
440<p>Loading simulation script 'simulation/components/AuraManager.js'</p>
441<p>Loading simulation script 'simulation/components/Auras.js'</p>
442<p>Loading simulation script 'simulation/components/Barter.js'</p>
443<p>Loading simulation script 'simulation/components/BattleDetection.js'</p>
444<p>Loading simulation script 'simulation/components/BuildRestrictions.js'</p>
445<p>Loading simulation script 'simulation/components/Builder.js'</p>
446<p>Loading simulation script 'simulation/components/BuildingAI.js'</p>
447<p>Loading simulation script 'simulation/components/Capturable.js'</p>
448<p>Loading simulation script 'simulation/components/CeasefireManager.js'</p>
449<p>Loading simulation script 'simulation/components/Cost.js'</p>
450<p>Loading simulation script 'simulation/components/Damage.js'</p>
451<p>Loading simulation script 'simulation/components/DataTemplateManager.js'</p>
452<p>Loading simulation script 'simulation/components/EndGameManager.js'</p>
453<p>Loading simulation script 'simulation/components/EntityLimits.js'</p>
454<p>Loading simulation script 'simulation/components/Fogging.js'</p>
455<p>Loading simulation script 'simulation/components/Formation.js'</p>
456<p>Loading simulation script 'simulation/components/FormationAttack.js'</p>
457<p>Loading simulation script 'simulation/components/Foundation.js'</p>
458<p>Loading simulation script 'simulation/components/GarrisonHolder.js'</p>
459<p>Loading simulation script 'simulation/components/Gate.js'</p>
460<p>Loading simulation script 'simulation/components/Guard.js'</p>
461<p>Loading simulation script 'simulation/components/GuiInterface.js'</p>
462<p>Loading simulation script 'simulation/components/Heal.js'</p>
463<p>Loading simulation script 'simulation/components/Health.js'</p>
464<p>Loading simulation script 'simulation/components/Identity.js'</p>
465<p>Loading simulation script 'simulation/components/Loot.js'</p>
466<p>Loading simulation script 'simulation/components/Looter.js'</p>
467<p>Loading simulation script 'simulation/components/Market.js'</p>
468<p>Loading simulation script 'simulation/components/Mirage.js'</p>
469<p>Loading simulation script 'simulation/components/MotionBall.js'</p>
470<p>Loading simulation script 'simulation/components/Pack.js'</p>
471<p>Loading simulation script 'simulation/components/Player.js'</p>
472<p>Loading simulation script 'simulation/components/PlayerManager.js'</p>
473<p>Loading simulation script 'simulation/components/ProductionQueue.js'</p>
474<p>Loading simulation script 'simulation/components/Promotion.js'</p>
475<p>Loading simulation script 'simulation/components/RallyPoint.js'</p>
476<p>Loading simulation script 'simulation/components/Repairable.js'</p>
477<p>Loading simulation script 'simulation/components/ResourceDropsite.js'</p>
478<p>Loading simulation script 'simulation/components/ResourceGatherer.js'</p>
479<p>Loading simulation script 'simulation/components/ResourceSupply.js'</p>
480<p>Loading simulation script 'simulation/components/ResourceTrickle.js'</p>
481<p>Loading simulation script 'simulation/components/Settlement.js'</p>
482<p>Loading simulation script 'simulation/components/SkirmishReplacer.js'</p>
483<p>Loading simulation script 'simulation/components/Sound.js'</p>
484<p>Loading simulation script 'simulation/components/StatisticsTracker.js'</p>
485<p>Loading simulation script 'simulation/components/StatusBars.js'</p>
486<p>Loading simulation script 'simulation/components/TechnologyManager.js'</p>
487<p>Loading simulation script 'simulation/components/TerritoryDecay.js'</p>
488<p>Loading simulation script 'simulation/components/Timer.js'</p>
489<p>Loading simulation script 'simulation/components/Trader.js'</p>
490<p>Loading simulation script 'simulation/components/TrainingRestrictions.js'</p>
491<p>Loading simulation script 'simulation/components/Trigger.js'</p>
492<p>Loading simulation script 'simulation/components/TriggerPoint.js'</p>
493<p>Loading simulation script 'simulation/components/UnitAI.js'</p>
494<p>Loading simulation script 'simulation/components/UnitMotionFlying.js'</p>
495<p>Loading simulation script 'simulation/components/Upgrade.js'</p>
496<p>Loading simulation script 'simulation/components/ValueModificationManager.js'</p>
497<p>Loading simulation script 'simulation/components/Visibility.js'</p>
498<p>Loading simulation script 'simulation/components/WallPiece.js'</p>
499<p>Loading simulation script 'simulation/components/WallSet.js'</p>
500<p>Loading simulation script 'simulation/components/Wonder.js'</p>
501<p>'art/terrains/terrains.xml' does not exist. Using previous properties.</p>
502<p>Info when compiling shader 'shaders/glsl/hdr.vs':
503Vertex shader was successfully compiled to run on hardware.
504</p>
505<p>Info when compiling shader 'shaders/glsl/hdr.fs':
506Fragment shader was successfully compiled to run on hardware.
507</p>
508<p>Info when linking program 'shaders/glsl/hdr.vs'+'shaders/glsl/hdr.fs':
509Vertex shader(s) linked, fragment shader(s) linked.
510</p>
511<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully</p>
512<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully</p>
513<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully</p>
514<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully</p>
515<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully</p>
516<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully</p>
517<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully</p>
518<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully</p>
519<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully</p>
520<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully</p>
521<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_death.dae): Loaded successfully</p>
522<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_01.dae): Loaded successfully</p>
523<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_02.dae): Loaded successfully</p>
524<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_run.dae): Loaded successfully</p>
525<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_walk.dae): Loaded successfully</p>
526<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_death.dae): Loaded successfully</p>
527<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_idle_01.dae): Loaded successfully</p>
528<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_idle_02.dae): Loaded successfully</p>
529<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_idle_03.dae): Loaded successfully</p>
530<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_run.dae): Loaded successfully</p>
531<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_walk.dae): Loaded successfully</p>
532<p>CSkeletonAnimManager::GetAnimation(art/animation/other/hawk_flight.dae): Loaded successfully</p>
533<p>CSkeletonAnimManager::GetAnimation(art/animation/other/hawk_glide.dae): Loaded successfully</p>
534<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/feline_death.dae): Loaded successfully</p>
535<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/feline_idle_01.dae): Loaded successfully</p>
536<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/feline_idle_02.dae): Loaded successfully</p>
537<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/feline_idle_03.dae): Loaded successfully</p>
538<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/feline_idle_04.dae): Loaded successfully</p>
539<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/feline_attack.dae): Loaded successfully</p>
540<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/feline_attack_02.dae): Loaded successfully</p>
541<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/feline_run.dae): Loaded successfully</p>
542<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/feline_walk.dae): Loaded successfully</p>
543<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_idle_a.psa): Loaded successfully</p>
544<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_salute_c.psa): Loaded successfully</p>
545<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_shield_run_a.psa): Loaded successfully</p>
546<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_walk.psa): Loaded successfully</p>
547<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_idle_01.dae): Loaded successfully</p>
548<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_run_01.dae): Loaded successfully</p>
549<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_walk_01.dae): Loaded successfully</p>
550<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/spear/idle/isp_01.psa): Loaded successfully</p>
551<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_off_01.psa): Loaded successfully</p>
552<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_def_02.psa): Loaded successfully</p>
553<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/walk_spearshield.psa): Loaded successfully</p>
554<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.psa): Loaded successfully</p>
555<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.psa): Loaded successfully</p>
556<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.psa): Loaded successfully</p>
557<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_a.psa): Loaded successfully</p>
558<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_b.psa): Loaded successfully</p>
559<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.psa): Loaded successfully</p>
560<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/cavalryidle.psa): Loaded successfully</p>
561<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_gallop.psa): Loaded successfully</p>
562<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_javelin_atk_a.psa): Loaded successfully</p>
563<p>CSkeletonAnimManager::GetAnimation(art/animation/cavalry/sword/attack/rider_sword_shield_atk_a.psa): Loaded successfully</p>
564<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_sword_death_a.psa): Loaded successfully</p>
565<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_spear_shield_atk_a.psa): Loaded successfully</p>
566<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_support_build.dae): Loaded successfully</p>
567<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_death.dae): Loaded successfully</p>
568<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_01.dae): Loaded successfully</p>
569<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_02.dae): Loaded successfully</p>
570<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_03.dae): Loaded successfully</p>
571<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_walk.dae): Loaded successfully</p>
572<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack.dae): Loaded successfully</p>
573<p>Loading trigger script 'maps/scripts/TriggerHelper.js'</p>
574<p>Loading trigger script 'maps/scripts/ConquestCommon.js'</p>
575<p>Loading trigger script 'maps/scripts/Conquest.js'</p>
576<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudeidle.psa): Loaded successfully</p>
577<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_em_03.psa): Loaded successfully</p>
578<p>CSkeletonAnimManager::GetAnimation(art/animation/cavalry/arch/attack/rider_archer_atk_a.psa): Loaded successfully</p>
579<p>CSkeletonAnimManager::GetAnimation(art/animation/cavalry/spear/attack/rider_spear_shield_atk_a.psa): Loaded successfully</p>
580<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/not used/inf_phalanx_b.psa): Loaded successfully</p>
581<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_phalanx_walk_a.psa): Loaded successfully</p>
582<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_back_idle.dae): Loaded successfully</p>
583<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_back_run.dae): Loaded successfully</p>
584<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_back_walk.dae): Loaded successfully</p>
585<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_front_idle.dae): Loaded successfully</p>
586<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_front_run.dae): Loaded successfully</p>
587<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_front_walk.dae): Loaded successfully</p>
588<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_med_idle.dae): Loaded successfully</p>
589<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_med_run.dae): Loaded successfully</p>
590<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_med_walk.dae): Loaded successfully</p>
591<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_a.dae): Loaded successfully</p>
592<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudewalk.psa): Loaded successfully</p>
593<p>Info when compiling shader 'shaders/glsl/particle.vs':
594Vertex shader was successfully compiled to run on hardware.
595</p>
596<p>Info when compiling shader 'shaders/glsl/particle.fs':
597Fragment shader was successfully compiled to run on hardware.
598</p>
599<p>Info when linking program 'shaders/glsl/particle.vs'+'shaders/glsl/particle.fs':
600Vertex shader(s) linked, fragment shader(s) linked.
601</p>
602<p>Info when compiling shader 'shaders/glsl/particle.vs':
603Vertex shader was successfully compiled to run on hardware.
604</p>
605<p>Info when compiling shader 'shaders/glsl/particle.fs':
606Fragment shader was successfully compiled to run on hardware.
607</p>
608<p>Info when linking program 'shaders/glsl/particle.vs'+'shaders/glsl/particle.fs':
609Vertex shader(s) linked, fragment shader(s) linked.
610</p>
611<p>Info when compiling shader 'shaders/glsl/model_common.vs':
612Vertex shader was successfully compiled to run on hardware.
613</p>
614<p>Info when compiling shader 'shaders/glsl/solid.fs':
615Fragment shader was successfully compiled to run on hardware.
616</p>
617<p>Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs':
618Vertex shader(s) linked, fragment shader(s) linked.
619</p>
620<p>Info when compiling shader 'shaders/glsl/model_common.vs':
621Vertex shader was successfully compiled to run on hardware.
622</p>
623<p>Info when compiling shader 'shaders/glsl/solid.fs':
624Fragment shader was successfully compiled to run on hardware.
625</p>
626<p>Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs':
627Vertex shader(s) linked, fragment shader(s) linked.
628</p>
629<p>Info when compiling shader 'shaders/glsl/model_common.vs':
630Vertex shader was successfully compiled to run on hardware.
631</p>
632<p>Info when compiling shader 'shaders/glsl/solid.fs':
633Fragment shader was successfully compiled to run on hardware.
634</p>
635<p>Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs':
636Vertex shader(s) linked, fragment shader(s) linked.
637</p>
638<p>Info when compiling shader 'shaders/glsl/model_common.vs':
639Vertex shader was successfully compiled to run on hardware.
640</p>
641<p>Info when compiling shader 'shaders/glsl/solid.fs':
642Fragment shader was successfully compiled to run on hardware.
643</p>
644<p>Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs':
645Vertex shader(s) linked, fragment shader(s) linked.
646</p>
647<p>Info when compiling shader 'shaders/glsl/model_common.vs':
648Vertex shader was successfully compiled to run on hardware.
649</p>
650<p>Info when compiling shader 'shaders/glsl/solid.fs':
651Fragment shader was successfully compiled to run on hardware.
652</p>
653<p>Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs':
654Vertex shader(s) linked, fragment shader(s) linked.
655</p>
656<p>Info when compiling shader 'shaders/glsl/model_common.vs':
657Vertex shader was successfully compiled to run on hardware.
658</p>
659<p>Info when compiling shader 'shaders/glsl/solid.fs':
660Fragment shader was successfully compiled to run on hardware.
661</p>
662<p>Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs':
663Vertex shader(s) linked, fragment shader(s) linked.
664</p>
665<p>Info when compiling shader 'shaders/glsl/model_common.vs':
666Vertex shader was successfully compiled to run on hardware.
667</p>
668<p>Info when compiling shader 'shaders/glsl/solid.fs':
669Fragment shader was successfully compiled to run on hardware.
670</p>
671<p>Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs':
672Vertex shader(s) linked, fragment shader(s) linked.
673</p>
674<p>Info when compiling shader 'shaders/glsl/model_common.vs':
675Vertex shader was successfully compiled to run on hardware.
676</p>
677<p>Info when compiling shader 'shaders/glsl/solid.fs':
678Fragment shader was successfully compiled to run on hardware.
679</p>
680<p>Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs':
681Vertex shader(s) linked, fragment shader(s) linked.
682</p>
683<p>Info when compiling shader 'shaders/glsl/model_common.vs':
684Vertex shader was successfully compiled to run on hardware.
685</p>
686<p>Info when compiling shader 'shaders/glsl/solid.fs':
687Fragment shader was successfully compiled to run on hardware.
688</p>
689<p>Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs':
690Vertex shader(s) linked, fragment shader(s) linked.
691</p>
692<p>Info when compiling shader 'shaders/glsl/model_common.vs':
693Vertex shader was successfully compiled to run on hardware.
694</p>
695<p>Info when compiling shader 'shaders/glsl/solid.fs':
696Fragment shader was successfully compiled to run on hardware.
697</p>
698<p>Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs':
699Vertex shader(s) linked, fragment shader(s) linked.
700</p>
701<p>Info when compiling shader 'shaders/glsl/model_common.vs':
702Vertex shader was successfully compiled to run on hardware.
703</p>
704<p>Info when compiling shader 'shaders/glsl/solid.fs':
705Fragment shader was successfully compiled to run on hardware.
706</p>
707<p>Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs':
708Vertex shader(s) linked, fragment shader(s) linked.
709</p>
710<p>Info when compiling shader 'shaders/glsl/model_common.vs':
711Vertex shader was successfully compiled to run on hardware.
712</p>
713<p>Info when compiling shader 'shaders/glsl/solid_tex.fs':
714Fragment shader was successfully compiled to run on hardware.
715</p>
716<p>Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs':
717Vertex shader(s) linked, fragment shader(s) linked.
718</p>
719<p>Info when compiling shader 'shaders/glsl/model_common.vs':
720Vertex shader was successfully compiled to run on hardware.
721</p>
722<p>Info when compiling shader 'shaders/glsl/solid_tex.fs':
723Fragment shader was successfully compiled to run on hardware.
724</p>
725<p>Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs':
726Vertex shader(s) linked, fragment shader(s) linked.
727</p>
728<p>Info when compiling shader 'shaders/glsl/model_common.vs':
729Vertex shader was successfully compiled to run on hardware.
730</p>
731<p>Info when compiling shader 'shaders/glsl/solid_tex.fs':
732Fragment shader was successfully compiled to run on hardware.
733</p>
734<p>Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs':
735Vertex shader(s) linked, fragment shader(s) linked.
736</p>
737<p>Info when compiling shader 'shaders/glsl/model_common.vs':
738Vertex shader was successfully compiled to run on hardware.
739</p>
740<p>Info when compiling shader 'shaders/glsl/solid_tex.fs':
741Fragment shader was successfully compiled to run on hardware.
742</p>
743<p>Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs':
744Vertex shader(s) linked, fragment shader(s) linked.
745</p>
746<p>Info when compiling shader 'shaders/glsl/model_common.vs':
747Vertex shader was successfully compiled to run on hardware.
748</p>
749<p>Info when compiling shader 'shaders/glsl/solid_tex.fs':
750Fragment shader was successfully compiled to run on hardware.
751</p>
752<p>Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs':
753Vertex shader(s) linked, fragment shader(s) linked.
754</p>
755<p>Info when compiling shader 'shaders/glsl/sky.vs':
756Vertex shader was successfully compiled to run on hardware.
757</p>
758<p>Info when compiling shader 'shaders/glsl/sky.fs':
759Fragment shader was successfully compiled to run on hardware.
760</p>
761<p>Info when linking program 'shaders/glsl/sky.vs'+'shaders/glsl/sky.fs':
762Vertex shader(s) linked, fragment shader(s) linked.
763</p>
764<p>Info when compiling shader 'shaders/glsl/terrain_common.vs':
765Vertex shader was successfully compiled to run on hardware.
766</p>
767<p>Info when compiling shader 'shaders/glsl/terrain_common.fs':
768Fragment shader was successfully compiled to run on hardware.
769</p>
770<p>Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs':
771Vertex shader(s) linked, fragment shader(s) linked.
772</p>
773<p>Info when compiling shader 'shaders/glsl/terrain_common.vs':
774Vertex shader was successfully compiled to run on hardware.
775</p>
776<p>Info when compiling shader 'shaders/glsl/terrain_common.fs':
777Fragment shader was successfully compiled to run on hardware.
778</p>
779<p>Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs':
780Vertex shader(s) linked, fragment shader(s) linked.
781</p>
782<p>Info when compiling shader 'shaders/glsl/terrain_common.vs':
783Vertex shader was successfully compiled to run on hardware.
784</p>
785<p>Info when compiling shader 'shaders/glsl/terrain_common.fs':
786Fragment shader was successfully compiled to run on hardware.
787</p>
788<p>Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs':
789Vertex shader(s) linked, fragment shader(s) linked.
790</p>
791<p>Info when compiling shader 'shaders/glsl/terrain_common.vs':
792Vertex shader was successfully compiled to run on hardware.
793</p>
794<p>Info when compiling shader 'shaders/glsl/terrain_common.fs':
795Fragment shader was successfully compiled to run on hardware.
796</p>
797<p>Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs':
798Vertex shader(s) linked, fragment shader(s) linked.
799</p>
800<p>Info when compiling shader 'shaders/glsl/terrain_common.vs':
801Vertex shader was successfully compiled to run on hardware.
802</p>
803<p>Info when compiling shader 'shaders/glsl/terrain_common.fs':
804Fragment shader was successfully compiled to run on hardware.
805</p>
806<p>Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs':
807Vertex shader(s) linked, fragment shader(s) linked.
808</p>
809<p>Info when compiling shader 'shaders/glsl/terrain_common.vs':
810Vertex shader was successfully compiled to run on hardware.
811</p>
812<p>Info when compiling shader 'shaders/glsl/terrain_common.fs':
813Fragment shader was successfully compiled to run on hardware.
814</p>
815<p>Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs':
816Vertex shader(s) linked, fragment shader(s) linked.
817</p>
818<p>Info when compiling shader 'shaders/glsl/terrain_common.vs':
819Vertex shader was successfully compiled to run on hardware.
820</p>
821<p>Info when compiling shader 'shaders/glsl/terrain_common.fs':
822Fragment shader was successfully compiled to run on hardware.
823</p>
824<p>Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs':
825Vertex shader(s) linked, fragment shader(s) linked.
826</p>
827<p>Info when compiling shader 'shaders/glsl/terrain_common.vs':
828Vertex shader was successfully compiled to run on hardware.
829</p>
830<p>Info when compiling shader 'shaders/glsl/terrain_common.fs':
831Fragment shader was successfully compiled to run on hardware.
832</p>
833<p>Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs':
834Vertex shader(s) linked, fragment shader(s) linked.
835</p>
836<p>Info when compiling shader 'shaders/glsl/terrain_common.vs':
837Vertex shader was successfully compiled to run on hardware.
838</p>
839<p>Info when compiling shader 'shaders/glsl/terrain_common.fs':
840Fragment shader was successfully compiled to run on hardware.
841</p>
842<p>Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs':
843Vertex shader(s) linked, fragment shader(s) linked.
844</p>
845<p>Info when compiling shader 'shaders/glsl/terrain_common.vs':
846Vertex shader was successfully compiled to run on hardware.
847</p>
848<p>Info when compiling shader 'shaders/glsl/terrain_common.fs':
849Fragment shader was successfully compiled to run on hardware.
850</p>
851<p>Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs':
852Vertex shader(s) linked, fragment shader(s) linked.
853</p>
854<p>Info when compiling shader 'shaders/glsl/model_common.vs':
855Vertex shader was successfully compiled to run on hardware.
856</p>
857<p>Info when compiling shader 'shaders/glsl/model_common.fs':
858Fragment shader was successfully compiled to run on hardware.
859</p>
860<p>Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs':
861Vertex shader(s) linked, fragment shader(s) linked.
862</p>
863<p>Info when compiling shader 'shaders/glsl/model_common.vs':
864Vertex shader was successfully compiled to run on hardware.
865</p>
866<p>Info when compiling shader 'shaders/glsl/model_common.fs':
867Fragment shader was successfully compiled to run on hardware.
868</p>
869<p>Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs':
870Vertex shader(s) linked, fragment shader(s) linked.
871</p>
872<p>Info when compiling shader 'shaders/glsl/model_common.vs':
873Vertex shader was successfully compiled to run on hardware.
874</p>
875<p>Info when compiling shader 'shaders/glsl/model_common.fs':
876Fragment shader was successfully compiled to run on hardware.
877</p>
878<p>Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs':
879Vertex shader(s) linked, fragment shader(s) linked.
880</p>
881<p>Info when compiling shader 'shaders/glsl/model_common.vs':
882Vertex shader was successfully compiled to run on hardware.
883</p>
884<p>Info when compiling shader 'shaders/glsl/model_common.fs':
885Fragment shader was successfully compiled to run on hardware.
886</p>
887<p>Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs':
888Vertex shader(s) linked, fragment shader(s) linked.
889</p>
890<p>Info when compiling shader 'shaders/glsl/model_common.vs':
891Vertex shader was successfully compiled to run on hardware.
892</p>
893<p>Info when compiling shader 'shaders/glsl/model_common.fs':
894Fragment shader was successfully compiled to run on hardware.
895</p>
896<p>Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs':
897Vertex shader(s) linked, fragment shader(s) linked.
898</p>
899<p>Info when compiling shader 'shaders/glsl/model_common.vs':
900Vertex shader was successfully compiled to run on hardware.
901</p>
902<p>Info when compiling shader 'shaders/glsl/model_common.fs':
903Fragment shader was successfully compiled to run on hardware.
904</p>
905<p>Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs':
906Vertex shader(s) linked, fragment shader(s) linked.
907</p>
908<p>Info when compiling shader 'shaders/glsl/model_common.vs':
909Vertex shader was successfully compiled to run on hardware.
910</p>
911<p>Info when compiling shader 'shaders/glsl/model_common.fs':
912Fragment shader was successfully compiled to run on hardware.
913</p>
914<p>Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs':
915Vertex shader(s) linked, fragment shader(s) linked.
916</p>
917<p>Info when compiling shader 'shaders/glsl/model_common.vs':
918Vertex shader was successfully compiled to run on hardware.
919</p>
920<p>Info when compiling shader 'shaders/glsl/model_common.fs':
921Fragment shader was successfully compiled to run on hardware.
922</p>
923<p>Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs':
924Vertex shader(s) linked, fragment shader(s) linked.
925</p>
926<p>Info when compiling shader 'shaders/glsl/model_common.vs':
927Vertex shader was successfully compiled to run on hardware.
928</p>
929<p>Info when compiling shader 'shaders/glsl/model_common.fs':
930Fragment shader was successfully compiled to run on hardware.
931</p>
932<p>Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs':
933Vertex shader(s) linked, fragment shader(s) linked.
934</p>
935<p>Info when compiling shader 'shaders/glsl/model_common.vs':
936Vertex shader was successfully compiled to run on hardware.
937</p>
938<p>Info when compiling shader 'shaders/glsl/model_common.fs':
939Fragment shader was successfully compiled to run on hardware.
940</p>
941<p>Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs':
942Vertex shader(s) linked, fragment shader(s) linked.
943</p>
944<p>Info when compiling shader 'shaders/glsl/model_common.vs':
945Vertex shader was successfully compiled to run on hardware.
946</p>
947<p>Info when compiling shader 'shaders/glsl/model_common.fs':
948Fragment shader was successfully compiled to run on hardware.
949</p>
950<p>Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs':
951Vertex shader(s) linked, fragment shader(s) linked.
952</p>
953<p>Info when compiling shader 'shaders/glsl/model_common.vs':
954Vertex shader was successfully compiled to run on hardware.
955</p>
956<p>Info when compiling shader 'shaders/glsl/model_common.fs':
957Fragment shader was successfully compiled to run on hardware.
958</p>
959<p>Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs':
960Vertex shader(s) linked, fragment shader(s) linked.
961</p>
962<p>Info when compiling shader 'shaders/glsl/model_common.vs':
963Vertex shader was successfully compiled to run on hardware.
964</p>
965<p>Info when compiling shader 'shaders/glsl/model_common.fs':
966Fragment shader was successfully compiled to run on hardware.
967</p>
968<p>Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs':
969Vertex shader(s) linked, fragment shader(s) linked.
970</p>
971<p>Info when compiling shader 'shaders/glsl/model_common.vs':
972Vertex shader was successfully compiled to run on hardware.
973</p>
974<p>Info when compiling shader 'shaders/glsl/model_common.fs':
975Fragment shader was successfully compiled to run on hardware.
976</p>
977<p>Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs':
978Vertex shader(s) linked, fragment shader(s) linked.
979</p>
980<p>Info when compiling shader 'shaders/glsl/model_common.vs':
981Vertex shader was successfully compiled to run on hardware.
982</p>
983<p>Info when compiling shader 'shaders/glsl/model_common.fs':
984Fragment shader was successfully compiled to run on hardware.
985</p>
986<p>Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs':
987Vertex shader(s) linked, fragment shader(s) linked.
988</p>
989<p>Info when compiling shader 'shaders/glsl/model_common.vs':
990Vertex shader was successfully compiled to run on hardware.
991</p>
992<p>Info when compiling shader 'shaders/glsl/model_common.fs':
993Fragment shader was successfully compiled to run on hardware.
994</p>
995<p>Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs':
996Vertex shader(s) linked, fragment shader(s) linked.
997</p>
998<p>Info when compiling shader 'shaders/glsl/model_common.vs':
999Vertex shader was successfully compiled to run on hardware.
1000</p>
1001<p>Info when compiling shader 'shaders/glsl/model_common.fs':
1002Fragment shader was successfully compiled to run on hardware.
1003</p>
1004<p>Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs':
1005Vertex shader(s) linked, fragment shader(s) linked.
1006</p>
1007<p>Info when compiling shader 'shaders/glsl/model_common.vs':
1008Vertex shader was successfully compiled to run on hardware.
1009</p>
1010<p>Info when compiling shader 'shaders/glsl/model_common.fs':
1011Fragment shader was successfully compiled to run on hardware.
1012</p>
1013<p>Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs':
1014Vertex shader(s) linked, fragment shader(s) linked.
1015</p>
1016<p>Info when compiling shader 'shaders/glsl/model_common.vs':
1017Vertex shader was successfully compiled to run on hardware.
1018</p>
1019<p>Info when compiling shader 'shaders/glsl/model_common.fs':
1020Fragment shader was successfully compiled to run on hardware.
1021</p>
1022<p>Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs':
1023Vertex shader(s) linked, fragment shader(s) linked.
1024</p>
1025<p>Info when compiling shader 'shaders/glsl/model_common.vs':
1026Vertex shader was successfully compiled to run on hardware.
1027</p>
1028<p>Info when compiling shader 'shaders/glsl/model_common.fs':
1029Fragment shader was successfully compiled to run on hardware.
1030</p>
1031<p>Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs':
1032Vertex shader(s) linked, fragment shader(s) linked.
1033</p>
1034<p>Info when compiling shader 'shaders/glsl/model_common.vs':
1035Vertex shader was successfully compiled to run on hardware.
1036</p>
1037<p>Info when compiling shader 'shaders/glsl/model_common.fs':
1038Fragment shader was successfully compiled to run on hardware.
1039</p>
1040<p>Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs':
1041Vertex shader(s) linked, fragment shader(s) linked.
1042</p>
1043<p>Info when compiling shader 'shaders/glsl/hdr.vs':
1044Vertex shader was successfully compiled to run on hardware.
1045</p>
1046<p>Info when compiling shader 'shaders/glsl/bloom.fs':
1047Fragment shader was successfully compiled to run on hardware.
1048</p>
1049<p>Info when linking program 'shaders/glsl/hdr.vs'+'shaders/glsl/bloom.fs':
1050Vertex shader(s) linked, fragment shader(s) linked.
1051</p>
1052<p>Info when compiling shader 'shaders/glsl/hdr.vs':
1053Vertex shader was successfully compiled to run on hardware.
1054</p>
1055<p>Info when compiling shader 'shaders/glsl/bloom.fs':
1056Fragment shader was successfully compiled to run on hardware.
1057</p>
1058<p>Info when linking program 'shaders/glsl/hdr.vs'+'shaders/glsl/bloom.fs':
1059Vertex shader(s) linked, fragment shader(s) linked.
1060</p>
1061<p>Info when compiling shader 'shaders/glsl/hdr.vs':
1062Vertex shader was successfully compiled to run on hardware.
1063</p>
1064<p>Info when compiling shader 'shaders/glsl/bloom.fs':
1065Fragment shader was successfully compiled to run on hardware.
1066</p>
1067<p>Info when linking program 'shaders/glsl/hdr.vs'+'shaders/glsl/bloom.fs':
1068Vertex shader(s) linked, fragment shader(s) linked.
1069</p>