Ticket #4523: fix4523.patch
File fix4523.patch, 673 bytes (added by , 7 years ago) |
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binaries/data/mods/public/simulation/components/UnitAI.js
4948 4948 if (this.expectedRoute) 4949 4949 this.expectedRoute = undefined; 4950 4950 4951 // May happen only if an order arrives on the same turn the unit is garrisoned 4952 // in that case, just forget the order as this will lead to a weird state 4953 if (this.IsGarrisoned() && !this.IsTurret() && type != "Ungarrison") 4954 return; 4955 4951 4956 if (queued) 4952 4957 this.PushOrder(type, data); 4953 4958 else