1 | TIMER| InitVfs: 52.8309 ms
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2 | TIMER| InitScripting: 927.909 us
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3 | TIMER| CONFIG_Init: 4.04923 ms
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4 | TIMER| write_sys_info: 742.208 us
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5 | Compile log for shader shaders/globallight.vs (type VERTEX_SHADER):
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6 | Vertex shader was successfully compiled to run on hardware.
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7 | Compile log for shader shaders/model_light.vs (type VERTEX_SHADER):
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8 | Vertex shader was successfully compiled to run on hardware.
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9 | Linker log for shaders/model_light.xml:
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10 | Vertex shader(s) linked, no fragment shader(s) defined.
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11 |
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12 | Compile log for shader shaders/postouv1.vs (type VERTEX_SHADER):
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13 | Vertex shader was successfully compiled to run on hardware.
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14 | Compile log for shader shaders/model_lightp.vs (type VERTEX_SHADER):
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15 | Vertex shader was successfully compiled to run on hardware.
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16 | Linker log for shaders/model_lightp.xml:
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17 | Vertex shader(s) linked, no fragment shader(s) defined.
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18 |
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19 | Compile log for shader shaders/instancing_base.vs (type VERTEX_SHADER):
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20 | Vertex shader was successfully compiled to run on hardware.
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21 | Compile log for shader shaders/instancing_light.vs (type VERTEX_SHADER):
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22 | Vertex shader was successfully compiled to run on hardware.
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23 | Linker log for shaders/instancing_light.xml:
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24 | Vertex shader(s) linked, no fragment shader(s) defined.
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25 |
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26 | Compile log for shader shaders/instancing_lightp.vs (type VERTEX_SHADER):
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27 | Vertex shader was successfully compiled to run on hardware.
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28 | Linker log for shaders/instancing_lightp.xml:
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29 | Vertex shader(s) linked, no fragment shader(s) defined.
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30 |
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31 | Compile log for shader shaders/instancing.vs (type VERTEX_SHADER):
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32 | Vertex shader was successfully compiled to run on hardware.
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33 | Linker log for shaders/instancing.xml:
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34 | Vertex shader(s) linked, no fragment shader(s) defined.
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35 |
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36 | Compile log for shader shaders/instancingp.vs (type VERTEX_SHADER):
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37 | Vertex shader was successfully compiled to run on hardware.
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38 | Linker log for shaders/instancingp.xml:
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39 | Vertex shader(s) linked, no fragment shader(s) defined.
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40 |
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41 | TIMER| InitRenderer: 110.928 ms
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42 | TIMER| ps_console: 2.422 ms
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43 | TIMER| ps_lang_hotkeys: 2.31937 ms
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44 | TIMER| common/setup.xml: 1.48452 ms
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45 | TIMER| common/styles.xml: 412.115 us
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46 | TIMER| common/sprite1.xml: 3.32862 ms
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47 | TIMER| common/init.xml: 2.82913 ms
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48 | TIMER| pregame/sprites.xml: 1.06496 ms
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49 | TIMER| pregame/styles.xml: 207.504 us
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50 | TIMER| pregame/mainmenu.xml: 13.4481 ms
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51 | TIMER| common/global.xml: 833.417 us
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52 | SND| alc_init: success, using PulseAudio Software
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53 | TIMER| common/setup.xml: 882.503 us
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54 | TIMER| common/styles.xml: 439.351 us
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55 | TIMER| common/sprite1.xml: 2.96272 ms
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56 | TIMER| gamesetup/setup.xml: 673.295 us
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57 | TIMER| gamesetup/sprites.xml: 197.997 us
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58 | TIMER| gamesetup/styles.xml: 215.867 us
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59 | TIMER| gamesetup/gamesetup.xml: 7.99253 ms
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60 | TIMER| common/setup.xml: 912.233 us
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61 | TIMER| common/styles.xml: 443.575 us
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62 | TIMER| common/sprite1.xml: 3.16814 ms
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63 | TIMER| common/init.xml: 2.77786 ms
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64 | TIMER| loading/loading.xml: 1.69766 ms
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65 | TIMER| common/global.xml: 1.10073 ms
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66 | TIMER| common/setup.xml: 1.02723 ms
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67 | TIMER| common/styles.xml: 476.564 us
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68 | TIMER| common/sprite1.xml: 3.2128 ms
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69 | TIMER| common/icon_sprites.xml: 9.80978 ms
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70 | TIMER| session_new/sprites.xml: 5.60446 ms
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71 | TIMER| session_new/styles.xml: 374.131 us
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72 | TIMER| session_new/session.xml: 53.9845 ms
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73 | TIMER| common/global.xml: 1.74464 ms
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74 | GAME STARTED, ALL INIT COMPLETE
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75 | Compile log for shader shaders/water_high.vs (type VERTEX_SHADER):
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76 | Vertex shader was successfully compiled to run on hardware.
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77 | Compile log for shader shaders/water_high.fs (type FRAGMENT_SHADER):
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78 | Fragment shader was successfully compiled to run on hardware.
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79 | Linker log for shaders/water_high.xml:
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80 | Fragment shader(s) linked, vertex shader(s) linked.
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81 |
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82 | snd_mgr.cpp(492): Assertion failed: "0"
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