1 | (generated 2021-05-09 06:30:16 UTC)
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2 |
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3 | OS : Darwin 19.6.0 (Darwin Kernel Version 19.6.0: Mon Apr 12 20:57:45 PDT 2021; root:xnu-6153.141.28.1~1/RELEASE_X86_64)
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4 | CPU : x86_64, Intel Core i7-3720QM @ 2.60GHz (1x8x1), 2.59 GHz
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5 | Memory : 2048 MiB; 571 MiB free
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6 | Graphics Card : NVIDIA NVIDIA GeForce GT 650M OpenGL Engine
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7 | OpenGL Drivers : 2.1 NVIDIA-14.0.32 355.11.11.10.10.143; OpenGL 2.1 NVIDIA-14.0.32 355.11.11.10.10.143
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8 | Video Mode : 1024x768:32
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9 | Sound Card : Built-in Output;
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10 | Sound Drivers : 1.1
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11 |
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12 | OpenGL Extensions:
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13 | GL_ARB_color_buffer_float
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14 | GL_ARB_depth_buffer_float
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15 | GL_ARB_depth_clamp
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16 | GL_ARB_depth_texture
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17 | GL_ARB_draw_buffers
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18 | GL_ARB_draw_elements_base_vertex
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19 | GL_ARB_draw_instanced
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20 | GL_ARB_fragment_program
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21 | GL_ARB_fragment_program_shadow
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22 | GL_ARB_fragment_shader
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23 | GL_ARB_framebuffer_object
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24 | GL_ARB_framebuffer_sRGB
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25 | GL_ARB_half_float_pixel
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26 | GL_ARB_half_float_vertex
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27 | GL_ARB_imaging
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28 | GL_ARB_instanced_arrays
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29 | GL_ARB_multisample
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30 | GL_ARB_multitexture
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31 | GL_ARB_occlusion_query
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32 | GL_ARB_pixel_buffer_object
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33 | GL_ARB_point_parameters
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34 | GL_ARB_point_sprite
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35 | GL_ARB_provoking_vertex
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36 | GL_ARB_seamless_cube_map
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37 | GL_ARB_shader_objects
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38 | GL_ARB_shader_texture_lod
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39 | GL_ARB_shading_language_100
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40 | GL_ARB_shadow
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41 | GL_ARB_sync
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42 | GL_ARB_texture_border_clamp
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43 | GL_ARB_texture_compression
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44 | GL_ARB_texture_compression_rgtc
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45 | GL_ARB_texture_cube_map
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46 | GL_ARB_texture_env_add
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47 | GL_ARB_texture_env_combine
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48 | GL_ARB_texture_env_crossbar
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49 | GL_ARB_texture_env_dot3
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50 | GL_ARB_texture_float
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51 | GL_ARB_texture_mirrored_repeat
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52 | GL_ARB_texture_non_power_of_two
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53 | GL_ARB_texture_rectangle
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54 | GL_ARB_texture_rg
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55 | GL_ARB_transpose_matrix
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56 | GL_ARB_vertex_array_bgra
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57 | GL_ARB_vertex_blend
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58 | GL_ARB_vertex_buffer_object
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59 | GL_ARB_vertex_program
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60 | GL_ARB_vertex_shader
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61 | GL_ARB_window_pos
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62 | GL_EXT_abgr
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63 | GL_EXT_bgra
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64 | GL_EXT_bindable_uniform
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65 | GL_EXT_blend_color
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66 | GL_EXT_blend_equation_separate
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67 | GL_EXT_blend_func_separate
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68 | GL_EXT_blend_minmax
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69 | GL_EXT_blend_subtract
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70 | GL_EXT_clip_volume_hint
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71 | GL_EXT_debug_label
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72 | GL_EXT_debug_marker
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73 | GL_EXT_depth_bounds_test
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74 | GL_EXT_draw_buffers2
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75 | GL_EXT_draw_range_elements
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76 | GL_EXT_fog_coord
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77 | GL_EXT_framebuffer_blit
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78 | GL_EXT_framebuffer_multisample
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79 | GL_EXT_framebuffer_multisample_blit_scaled
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80 | GL_EXT_framebuffer_object
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81 | GL_EXT_framebuffer_sRGB
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82 | GL_EXT_geometry_shader4
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83 | GL_EXT_gpu_program_parameters
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84 | GL_EXT_gpu_shader4
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85 | GL_EXT_multi_draw_arrays
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86 | GL_EXT_packed_depth_stencil
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87 | GL_EXT_packed_float
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88 | GL_EXT_provoking_vertex
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89 | GL_EXT_rescale_normal
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90 | GL_EXT_secondary_color
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91 | GL_EXT_separate_specular_color
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92 | GL_EXT_shadow_funcs
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93 | GL_EXT_stencil_two_side
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94 | GL_EXT_stencil_wrap
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95 | GL_EXT_texture_array
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96 | GL_EXT_texture_compression_dxt1
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97 | GL_EXT_texture_compression_s3tc
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98 | GL_EXT_texture_env_add
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99 | GL_EXT_texture_filter_anisotropic
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100 | GL_EXT_texture_integer
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101 | GL_EXT_texture_lod_bias
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102 | GL_EXT_texture_mirror_clamp
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103 | GL_EXT_texture_rectangle
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104 | GL_EXT_texture_shared_exponent
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105 | GL_EXT_texture_sRGB
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106 | GL_EXT_texture_sRGB_decode
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107 | GL_EXT_timer_query
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108 | GL_EXT_transform_feedback
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109 | GL_EXT_vertex_array_bgra
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110 | GL_APPLE_aux_depth_stencil
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111 | GL_APPLE_client_storage
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112 | GL_APPLE_element_array
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113 | GL_APPLE_fence
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114 | GL_APPLE_float_pixels
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115 | GL_APPLE_flush_buffer_range
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116 | GL_APPLE_flush_render
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117 | GL_APPLE_object_purgeable
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118 | GL_APPLE_packed_pixels
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119 | GL_APPLE_pixel_buffer
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120 | GL_APPLE_rgb_422
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121 | GL_APPLE_row_bytes
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122 | GL_APPLE_specular_vector
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123 | GL_APPLE_texture_range
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124 | GL_APPLE_transform_hint
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125 | GL_APPLE_vertex_array_object
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126 | GL_APPLE_vertex_array_range
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127 | GL_APPLE_vertex_point_size
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128 | GL_APPLE_vertex_program_evaluators
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129 | GL_APPLE_ycbcr_422
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130 | GL_ATI_separate_stencil
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131 | GL_ATI_texture_env_combine3
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132 | GL_ATI_texture_float
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133 | GL_ATI_texture_mirror_once
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134 | GL_IBM_rasterpos_clip
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135 | GL_NV_blend_square
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136 | GL_NV_conditional_render
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137 | GL_NV_depth_clamp
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138 | GL_NV_fog_distance
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139 | GL_NV_fragment_program_option
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140 | GL_NV_fragment_program2
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141 | GL_NV_light_max_exponent
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142 | GL_NV_multisample_filter_hint
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143 | GL_NV_point_sprite
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144 | GL_NV_texgen_reflection
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145 | GL_NV_texture_barrier
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146 | GL_NV_vertex_program2_option
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147 | GL_NV_vertex_program3
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148 | GL_SGIS_generate_mipmap
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149 | GL_SGIS_texture_edge_clamp
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150 | GL_SGIS_texture_lod
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151 |
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152 | SMBIOS:
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153 |
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