Ticket #6624: system_info.txt

File system_info.txt, 10.1 KB (added by rori1977, 20 months ago)
Line 
1(generated 2022-09-26 17:25:54 UTC)
2
3OS : Linux 5.15.0-48-generic (#54~20.04.1-Ubuntu SMP Thu Sep 1 16:17:26 UTC 2022)
4CPU : x86_64, Intel Core i5-3450 @ 3.10GHz, 3.09 GHz
5Memory : 7835 MiB; 3531 MiB free
6Video Card : NVIDIA NVIDIA GeForce GTX 960/PCIe/SSE2
7Video Driver : 4.6.0 NVIDIA 515.65.01 OpenGL 4.6.0 NVIDIA 515.65.01
8Video Mode : 1920x1080:24
9Sound Card : JACK Default;
10Sound Drivers : 1.1 ALSOFT 1.19.1
11
12Backend Extensions:
13
14GL_AMD_multi_draw_indirect
15GL_AMD_seamless_cubemap_per_texture
16GL_AMD_vertex_shader_layer
17GL_AMD_vertex_shader_viewport_index
18GL_ARB_ES2_compatibility
19GL_ARB_ES3_1_compatibility
20GL_ARB_ES3_2_compatibility
21GL_ARB_ES3_compatibility
22GL_ARB_arrays_of_arrays
23GL_ARB_base_instance
24GL_ARB_bindless_texture
25GL_ARB_blend_func_extended
26GL_ARB_buffer_storage
27GL_ARB_clear_buffer_object
28GL_ARB_clear_texture
29GL_ARB_clip_control
30GL_ARB_color_buffer_float
31GL_ARB_compatibility
32GL_ARB_compressed_texture_pixel_storage
33GL_ARB_compute_shader
34GL_ARB_compute_variable_group_size
35GL_ARB_conditional_render_inverted
36GL_ARB_conservative_depth
37GL_ARB_copy_buffer
38GL_ARB_copy_image
39GL_ARB_cull_distance
40GL_ARB_debug_output
41GL_ARB_depth_buffer_float
42GL_ARB_depth_clamp
43GL_ARB_depth_texture
44GL_ARB_derivative_control
45GL_ARB_direct_state_access
46GL_ARB_draw_buffers
47GL_ARB_draw_buffers_blend
48GL_ARB_draw_elements_base_vertex
49GL_ARB_draw_indirect
50GL_ARB_draw_instanced
51GL_ARB_enhanced_layouts
52GL_ARB_explicit_attrib_location
53GL_ARB_explicit_uniform_location
54GL_ARB_fragment_coord_conventions
55GL_ARB_fragment_layer_viewport
56GL_ARB_fragment_program
57GL_ARB_fragment_program_shadow
58GL_ARB_fragment_shader
59GL_ARB_fragment_shader_interlock
60GL_ARB_framebuffer_no_attachments
61GL_ARB_framebuffer_object
62GL_ARB_framebuffer_sRGB
63GL_ARB_geometry_shader4
64GL_ARB_get_program_binary
65GL_ARB_get_texture_sub_image
66GL_ARB_gl_spirv
67GL_ARB_gpu_shader5
68GL_ARB_gpu_shader_fp64
69GL_ARB_gpu_shader_int64
70GL_ARB_half_float_pixel
71GL_ARB_half_float_vertex
72GL_ARB_imaging
73GL_ARB_indirect_parameters
74GL_ARB_instanced_arrays
75GL_ARB_internalformat_query
76GL_ARB_internalformat_query2
77GL_ARB_invalidate_subdata
78GL_ARB_map_buffer_alignment
79GL_ARB_map_buffer_range
80GL_ARB_multi_bind
81GL_ARB_multi_draw_indirect
82GL_ARB_multisample
83GL_ARB_multitexture
84GL_ARB_occlusion_query
85GL_ARB_occlusion_query2
86GL_ARB_parallel_shader_compile
87GL_ARB_pipeline_statistics_query
88GL_ARB_pixel_buffer_object
89GL_ARB_point_parameters
90GL_ARB_point_sprite
91GL_ARB_polygon_offset_clamp
92GL_ARB_post_depth_coverage
93GL_ARB_program_interface_query
94GL_ARB_provoking_vertex
95GL_ARB_query_buffer_object
96GL_ARB_robust_buffer_access_behavior
97GL_ARB_robustness
98GL_ARB_sample_locations
99GL_ARB_sample_shading
100GL_ARB_sampler_objects
101GL_ARB_seamless_cube_map
102GL_ARB_seamless_cubemap_per_texture
103GL_ARB_separate_shader_objects
104GL_ARB_shader_atomic_counter_ops
105GL_ARB_shader_atomic_counters
106GL_ARB_shader_ballot
107GL_ARB_shader_bit_encoding
108GL_ARB_shader_clock
109GL_ARB_shader_draw_parameters
110GL_ARB_shader_group_vote
111GL_ARB_shader_image_load_store
112GL_ARB_shader_image_size
113GL_ARB_shader_objects
114GL_ARB_shader_precision
115GL_ARB_shader_storage_buffer_object
116GL_ARB_shader_subroutine
117GL_ARB_shader_texture_image_samples
118GL_ARB_shader_texture_lod
119GL_ARB_shader_viewport_layer_array
120GL_ARB_shading_language_100
121GL_ARB_shading_language_420pack
122GL_ARB_shading_language_include
123GL_ARB_shading_language_packing
124GL_ARB_shadow
125GL_ARB_sparse_buffer
126GL_ARB_sparse_texture
127GL_ARB_sparse_texture2
128GL_ARB_sparse_texture_clamp
129GL_ARB_spirv_extensions
130GL_ARB_stencil_texturing
131GL_ARB_sync
132GL_ARB_tessellation_shader
133GL_ARB_texture_barrier
134GL_ARB_texture_border_clamp
135GL_ARB_texture_buffer_object
136GL_ARB_texture_buffer_object_rgb32
137GL_ARB_texture_buffer_range
138GL_ARB_texture_compression
139GL_ARB_texture_compression_bptc
140GL_ARB_texture_compression_rgtc
141GL_ARB_texture_cube_map
142GL_ARB_texture_cube_map_array
143GL_ARB_texture_env_add
144GL_ARB_texture_env_combine
145GL_ARB_texture_env_crossbar
146GL_ARB_texture_env_dot3
147GL_ARB_texture_filter_anisotropic
148GL_ARB_texture_filter_minmax
149GL_ARB_texture_float
150GL_ARB_texture_gather
151GL_ARB_texture_mirror_clamp_to_edge
152GL_ARB_texture_mirrored_repeat
153GL_ARB_texture_multisample
154GL_ARB_texture_non_power_of_two
155GL_ARB_texture_query_levels
156GL_ARB_texture_query_lod
157GL_ARB_texture_rectangle
158GL_ARB_texture_rg
159GL_ARB_texture_rgb10_a2ui
160GL_ARB_texture_stencil8
161GL_ARB_texture_storage
162GL_ARB_texture_storage_multisample
163GL_ARB_texture_swizzle
164GL_ARB_texture_view
165GL_ARB_timer_query
166GL_ARB_transform_feedback2
167GL_ARB_transform_feedback3
168GL_ARB_transform_feedback_instanced
169GL_ARB_transform_feedback_overflow_query
170GL_ARB_transpose_matrix
171GL_ARB_uniform_buffer_object
172GL_ARB_vertex_array_bgra
173GL_ARB_vertex_array_object
174GL_ARB_vertex_attrib_64bit
175GL_ARB_vertex_attrib_binding
176GL_ARB_vertex_buffer_object
177GL_ARB_vertex_program
178GL_ARB_vertex_shader
179GL_ARB_vertex_type_10f_11f_11f_rev
180GL_ARB_vertex_type_2_10_10_10_rev
181GL_ARB_viewport_array
182GL_ARB_window_pos
183GL_ATI_draw_buffers
184GL_ATI_texture_float
185GL_ATI_texture_mirror_once
186GL_EXTX_framebuffer_mixed_formats
187GL_EXT_Cg_shader
188GL_EXT_abgr
189GL_EXT_bgra
190GL_EXT_bindable_uniform
191GL_EXT_blend_color
192GL_EXT_blend_equation_separate
193GL_EXT_blend_func_separate
194GL_EXT_blend_minmax
195GL_EXT_blend_subtract
196GL_EXT_compiled_vertex_array
197GL_EXT_depth_bounds_test
198GL_EXT_direct_state_access
199GL_EXT_draw_buffers2
200GL_EXT_draw_instanced
201GL_EXT_draw_range_elements
202GL_EXT_fog_coord
203GL_EXT_framebuffer_blit
204GL_EXT_framebuffer_multisample
205GL_EXT_framebuffer_multisample_blit_scaled
206GL_EXT_framebuffer_object
207GL_EXT_framebuffer_sRGB
208GL_EXT_geometry_shader4
209GL_EXT_gpu_program_parameters
210GL_EXT_gpu_shader4
211GL_EXT_import_sync_object
212GL_EXT_memory_object
213GL_EXT_memory_object_fd
214GL_EXT_multi_draw_arrays
215GL_EXT_multiview_texture_multisample
216GL_EXT_multiview_timer_query
217GL_EXT_packed_depth_stencil
218GL_EXT_packed_float
219GL_EXT_packed_pixels
220GL_EXT_pixel_buffer_object
221GL_EXT_point_parameters
222GL_EXT_polygon_offset_clamp
223GL_EXT_post_depth_coverage
224GL_EXT_provoking_vertex
225GL_EXT_raster_multisample
226GL_EXT_rescale_normal
227GL_EXT_secondary_color
228GL_EXT_semaphore
229GL_EXT_semaphore_fd
230GL_EXT_separate_shader_objects
231GL_EXT_separate_specular_color
232GL_EXT_shader_image_load_formatted
233GL_EXT_shader_image_load_store
234GL_EXT_shader_integer_mix
235GL_EXT_shadow_funcs
236GL_EXT_sparse_texture2
237GL_EXT_stencil_two_side
238GL_EXT_stencil_wrap
239GL_EXT_texture3D
240GL_EXT_texture_array
241GL_EXT_texture_buffer_object
242GL_EXT_texture_compression_dxt1
243GL_EXT_texture_compression_latc
244GL_EXT_texture_compression_rgtc
245GL_EXT_texture_compression_s3tc
246GL_EXT_texture_cube_map
247GL_EXT_texture_edge_clamp
248GL_EXT_texture_env_add
249GL_EXT_texture_env_combine
250GL_EXT_texture_env_dot3
251GL_EXT_texture_filter_anisotropic
252GL_EXT_texture_filter_minmax
253GL_EXT_texture_integer
254GL_EXT_texture_lod
255GL_EXT_texture_lod_bias
256GL_EXT_texture_mirror_clamp
257GL_EXT_texture_object
258GL_EXT_texture_sRGB
259GL_EXT_texture_sRGB_R8
260GL_EXT_texture_sRGB_decode
261GL_EXT_texture_shadow_lod
262GL_EXT_texture_shared_exponent
263GL_EXT_texture_storage
264GL_EXT_texture_swizzle
265GL_EXT_timer_query
266GL_EXT_transform_feedback2
267GL_EXT_vertex_array
268GL_EXT_vertex_array_bgra
269GL_EXT_vertex_attrib_64bit
270GL_EXT_window_rectangles
271GL_EXT_x11_sync_object
272GL_IBM_rasterpos_clip
273GL_IBM_texture_mirrored_repeat
274GL_KHR_blend_equation_advanced
275GL_KHR_blend_equation_advanced_coherent
276GL_KHR_context_flush_control
277GL_KHR_debug
278GL_KHR_no_error
279GL_KHR_parallel_shader_compile
280GL_KHR_robust_buffer_access_behavior
281GL_KHR_robustness
282GL_KHR_shader_subgroup
283GL_KTX_buffer_region
284GL_NVX_conditional_render
285GL_NVX_gpu_memory_info
286GL_NVX_nvenc_interop
287GL_NVX_progress_fence
288GL_NV_ES1_1_compatibility
289GL_NV_ES3_1_compatibility
290GL_NV_alpha_to_coverage_dither_control
291GL_NV_bindless_multi_draw_indirect
292GL_NV_bindless_multi_draw_indirect_count
293GL_NV_bindless_texture
294GL_NV_blend_equation_advanced
295GL_NV_blend_equation_advanced_coherent
296GL_NV_blend_minmax_factor
297GL_NV_blend_square
298GL_NV_command_list
299GL_NV_compute_program5
300GL_NV_conditional_render
301GL_NV_conservative_raster
302GL_NV_conservative_raster_dilate
303GL_NV_copy_depth_to_color
304GL_NV_copy_image
305GL_NV_depth_buffer_float
306GL_NV_depth_clamp
307GL_NV_draw_texture
308GL_NV_draw_vulkan_image
309GL_NV_explicit_multisample
310GL_NV_feature_query
311GL_NV_fence
312GL_NV_fill_rectangle
313GL_NV_float_buffer
314GL_NV_fog_distance
315GL_NV_fragment_coverage_to_color
316GL_NV_fragment_program
317GL_NV_fragment_program2
318GL_NV_fragment_program_option
319GL_NV_fragment_shader_interlock
320GL_NV_framebuffer_mixed_samples
321GL_NV_framebuffer_multisample_coverage
322GL_NV_geometry_shader4
323GL_NV_geometry_shader_passthrough
324GL_NV_gpu_multicast
325GL_NV_gpu_program4
326GL_NV_gpu_program4_1
327GL_NV_gpu_program5
328GL_NV_gpu_program5_mem_extended
329GL_NV_gpu_program_fp64
330GL_NV_gpu_shader5
331GL_NV_half_float
332GL_NV_internalformat_sample_query
333GL_NV_light_max_exponent
334GL_NV_memory_attachment
335GL_NV_memory_object_sparse
336GL_NV_multisample_coverage
337GL_NV_multisample_filter_hint
338GL_NV_occlusion_query
339GL_NV_packed_depth_stencil
340GL_NV_parameter_buffer_object
341GL_NV_parameter_buffer_object2
342GL_NV_path_rendering
343GL_NV_path_rendering_shared_edge
344GL_NV_pixel_data_range
345GL_NV_point_sprite
346GL_NV_primitive_restart
347GL_NV_query_resource
348GL_NV_query_resource_tag
349GL_NV_register_combiners
350GL_NV_register_combiners2
351GL_NV_robustness_video_memory_purge
352GL_NV_sample_locations
353GL_NV_sample_mask_override_coverage
354GL_NV_shader_atomic_counters
355GL_NV_shader_atomic_float
356GL_NV_shader_atomic_fp16_vector
357GL_NV_shader_atomic_int64
358GL_NV_shader_buffer_load
359GL_NV_shader_storage_buffer_object
360GL_NV_shader_subgroup_partitioned
361GL_NV_shader_thread_group
362GL_NV_shader_thread_shuffle
363GL_NV_texgen_reflection
364GL_NV_texture_barrier
365GL_NV_texture_compression_vtc
366GL_NV_texture_env_combine4
367GL_NV_texture_multisample
368GL_NV_texture_rectangle
369GL_NV_texture_rectangle_compressed
370GL_NV_texture_shader
371GL_NV_texture_shader2
372GL_NV_texture_shader3
373GL_NV_timeline_semaphore
374GL_NV_transform_feedback
375GL_NV_transform_feedback2
376GL_NV_uniform_buffer_unified_memory
377GL_NV_vdpau_interop
378GL_NV_vdpau_interop2
379GL_NV_vertex_array_range
380GL_NV_vertex_array_range2
381GL_NV_vertex_attrib_integer_64bit
382GL_NV_vertex_buffer_unified_memory
383GL_NV_vertex_program
384GL_NV_vertex_program1_1
385GL_NV_vertex_program2
386GL_NV_vertex_program2_option
387GL_NV_vertex_program3
388GL_NV_viewport_array2
389GL_NV_viewport_swizzle
390GL_OVR_multiview
391GL_OVR_multiview2
392GL_S3_s3tc
393GL_SGIS_generate_mipmap
394GL_SGIS_texture_lod
395GL_SGIX_depth_texture
396GL_SGIX_shadow
397GL_SUN_slice_accum
398
399SMBIOS:
400