1 | Index: binaries/data/mods/public/gui/page_replay.xml
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2 |
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3 | ===================================================================
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4 |
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5 | --- binaries/data/mods/public/gui/page_replay.xml (revision 0)
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6 |
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7 | +++ binaries/data/mods/public/gui/page_replay.xml (working copy)
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8 |
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9 | @@ -0,0 +1,15 @@
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10 |
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11 | +<?xml version="1.0" encoding="utf-8"?>
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12 |
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13 | +<page>
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14 |
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15 | + <include>common/setup.xml</include>
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16 |
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17 | + <include>common/styles.xml</include>
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18 |
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19 | + <include>common/sprite1.xml</include>
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20 |
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21 | + <include>common/icon_sprites.xml</include>
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22 |
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23 | +
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24 |
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25 | + <include>common/common_sprites.xml</include>
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26 |
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27 | + <include>common/common_styles.xml</include>
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28 |
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29 | +
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30 |
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31 | + <include>session/sprites.xml</include>
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32 |
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33 | + <include>session/styles.xml</include>
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34 |
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35 | + <include>replay/replay.xml</include>
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36 |
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37 | + <include>common/global.xml</include>
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38 |
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39 | +</page>
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40 |
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41 | Index: binaries/data/mods/public/gui/replay/input.js
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42 |
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43 | ===================================================================
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44 |
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45 | --- binaries/data/mods/public/gui/replay/input.js (revision 0)
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46 |
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47 | +++ binaries/data/mods/public/gui/replay/input.js (working copy)
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48 |
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49 | @@ -0,0 +1,457 @@
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50 |
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51 | +const SDL_BUTTON_LEFT = 1;
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52 | +const SDL_BUTTON_MIDDLE = 2;
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53 | +const SDL_BUTTON_RIGHT = 3;
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54 | +const SDLK_LEFTBRACKET = 91;
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55 | +const SDLK_RIGHTBRACKET = 93;
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56 | +const SDLK_RSHIFT = 303;
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57 | +const SDLK_LSHIFT = 304;
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58 | +const SDLK_RCTRL = 305;
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59 | +const SDLK_LCTRL = 306;
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60 | +const SDLK_RALT = 307;
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61 | +const SDLK_LALT = 308;
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62 | +// TODO: these constants should be defined somewhere else instead, in
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63 | +// case any other code wants to use them too
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64 | +
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65 | +const ACTION_NONE = 0;
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66 | +const ACTION_GARRISON = 1;
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67 | +const ACTION_REPAIR = 2;
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68 | +var preSelectedAction = ACTION_NONE;
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69 | +
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70 | +const INPUT_NORMAL = 0;
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71 | +const INPUT_SELECTING = 1;
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72 | +const INPUT_BANDBOXING = 2;
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73 | +
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74 | +var inputState = INPUT_NORMAL;
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75 | +
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76 | +var mouseX = 0;
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77 | +var mouseY = 0;
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78 | +var mouseIsOverObject = false;
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79 | +
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80 | +// Number of pixels the mouse can move before the action is considered a drag
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81 | +var maxDragDelta = 4;
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82 | +
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83 | +// Time in milliseconds in which a double click is recognized
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84 | +const doubleClickTime = 500;
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85 | +var doubleClickTimer = 0;
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86 | +var doubleClicked = false;
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87 | +// Store the previously clicked entity - ensure a double/triple click happens on the same entity
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88 | +var prevClickedEntity = 0;
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89 | +
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90 | +// Same double-click behaviour for hotkey presses
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91 | +const doublePressTime = 500;
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92 | +var doublePressTimer = 0;
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93 | +var prevHotkey = 0;
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94 | +
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95 | +
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96 | +var dragStart; // used for remembering mouse coordinates at start of drag operations
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97 | +
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98 | +// Limits bandboxed selections to certain types of entities based on priority
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99 | +function getPreferredEntities(ents)
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100 | +{
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101 | + var entStateList = [];
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102 | + var preferredEnts = [];
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103 | +
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104 | + // Check if there are units in the selection and get a list of entity states
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105 | + for each (var ent in ents)
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106 | + {
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107 | + var entState = GetEntityState(ent);
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108 | + if (!entState)
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109 | + continue;
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110 | + if (hasClass(entState, "Unit"))
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111 | + preferredEnts.push(ent);
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112 | +
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113 | + entStateList.push(entState);
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114 | + }
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115 | +
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116 | + // If there are no units, check if there are defensive entities in the selection
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117 | + if (!preferredEnts.length)
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118 | + for (var i = 0; i < ents.length; i++)
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119 | + if (hasClass(entStateList[i], "Defensive"))
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120 | + preferredEnts.push(ents[i]);
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121 | +
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122 | + return preferredEnts;
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123 | +}
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124 | +
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125 | +// Removes any support units from the passed list of entities
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126 | +function getMilitaryEntities(ents)
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127 | +{
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128 | + var militaryEnts = [];
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129 | + for each (var ent in ents)
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130 | + {
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131 | + var entState = GetEntityState(ent);
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132 | + if (!hasClass(entState, "Support"))
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133 | + militaryEnts.push(ent);
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134 | + }
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135 | + return militaryEnts;
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136 | +}
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137 | +
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138 | +function handleInputBeforeGui(ev, hoveredObject)
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139 | +{
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140 | + // Capture mouse position so we can use it for displaying cursors,
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141 | + // and key states
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142 | + switch (ev.type)
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143 | + {
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144 | + case "mousebuttonup":
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145 | + case "mousebuttondown":
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146 | + case "mousemotion":
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147 | + mouseX = ev.x;
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148 | + mouseY = ev.y;
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149 | + break;
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150 | + }
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151 | +
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152 | + // Remember whether the mouse is over a GUI object or not
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153 | + mouseIsOverObject = (hoveredObject != null);
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154 | +
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155 | + // Close the menu when interacting with the game world
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156 | + if (!mouseIsOverObject && (ev.type =="mousebuttonup" || ev.type == "mousebuttondown")
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157 | + && (ev.button == SDL_BUTTON_LEFT || ev.button == SDL_BUTTON_RIGHT))
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158 | + closeMenu();
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159 | +
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160 | + // State-machine processing:
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161 | + //
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162 | + // (This is for states which should override the normal GUI processing - events will
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163 | + // be processed here before being passed on, and propagation will stop if this function
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164 | + // returns true)
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165 | + //
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166 | + // TODO: it'd probably be nice to have a better state-machine system, with guaranteed
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167 | + // entry/exit functions, since this is a bit broken now
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168 | +
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169 | + switch (inputState)
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170 | + {
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171 | + case INPUT_BANDBOXING:
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172 | + switch (ev.type)
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173 | + {
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174 | + case "mousemotion":
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175 | + var x0 = dragStart[0];
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176 | + var y0 = dragStart[1];
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177 | + var x1 = ev.x;
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178 | + var y1 = ev.y;
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179 | + if (x0 > x1) { var t = x0; x0 = x1; x1 = t; }
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180 | + if (y0 > y1) { var t = y0; y0 = y1; y1 = t; }
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181 | +
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182 | + var bandbox = getGUIObjectByName("bandbox");
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183 | + bandbox.size = [x0, y0, x1, y1].join(" ");
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184 | + bandbox.hidden = false;
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185 | +
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186 | + // TODO: Should we handle "control all units" here as well?
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187 | + var ents = Engine.PickFriendlyEntitiesInRect(x0, y0, x1, y1, Engine.GetPlayerID());
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188 | + g_Selection.setHighlightList(ents);
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189 | +
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190 | + return false;
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191 | +
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192 | + case "mousebuttonup":
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193 | + if (ev.button == SDL_BUTTON_LEFT)
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194 | + {
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195 | + var x0 = dragStart[0];
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196 | + var y0 = dragStart[1];
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197 | + var x1 = ev.x;
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198 | + var y1 = ev.y;
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199 | + if (x0 > x1) { var t = x0; x0 = x1; x1 = t; }
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200 | + if (y0 > y1) { var t = y0; y0 = y1; y1 = t; }
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201 | +
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202 | + var bandbox = getGUIObjectByName("bandbox");
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203 | + bandbox.hidden = true;
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204 | +
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205 | + // Get list of entities limited to preferred entities
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206 | + // TODO: Should we handle "control all units" here as well?
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207 | + var ents = Engine.PickFriendlyEntitiesInRect(x0, y0, x1, y1, Engine.GetPlayerID());
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208 | + var preferredEntities = getPreferredEntities(ents)
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209 | +
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210 | + if (preferredEntities.length)
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211 | + {
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212 | + ents = preferredEntities;
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213 | +
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214 | + if (Engine.HotkeyIsPressed("selection.milonly"))
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215 | + {
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216 | + var militaryEntities = getMilitaryEntities(ents);
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217 | + if (militaryEntities.length)
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218 | + ents = militaryEntities;
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219 | + }
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220 | + }
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221 | +
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222 | + // Remove the bandbox hover highlighting
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223 | + g_Selection.setHighlightList([]);
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224 | +
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225 | + // Update the list of selected units
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226 | + if (Engine.HotkeyIsPressed("selection.add"))
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227 | + {
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228 | + g_Selection.addList(ents);
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229 | + }
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230 | + else if (Engine.HotkeyIsPressed("selection.remove"))
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231 | + {
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232 | + g_Selection.removeList(ents);
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233 | + }
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234 | + else
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235 | + {
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236 | + g_Selection.reset();
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237 | + g_Selection.addList(ents);
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238 | + }
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239 | +
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240 | + inputState = INPUT_NORMAL;
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241 | + return true;
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242 | + }
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243 | + else if (ev.button == SDL_BUTTON_RIGHT)
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244 | + {
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245 | + // Cancel selection
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246 | + var bandbox = getGUIObjectByName("bandbox");
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247 | + bandbox.hidden = true;
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248 | +
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249 | + g_Selection.setHighlightList([]);
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250 | +
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251 | + inputState = INPUT_NORMAL;
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252 | + return true;
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253 | + }
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254 | + break;
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255 | + }
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256 | + break;
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257 | + }
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258 | +
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259 | + return false;
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260 | +}
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261 | +
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262 | +function handleInputAfterGui(ev)
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263 | +{
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264 | + if (ev.hotkey == "session.showstatusbars")
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265 | + {
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266 | + g_ShowAllStatusBars = (ev.type == "hotkeydown");
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267 | + recalculateStatusBarDisplay();
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268 | + }
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269 | +
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270 | + // State-machine processing:
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271 | +
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272 | + switch (inputState)
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273 | + {
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274 | + case INPUT_NORMAL:
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275 | + switch (ev.type)
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276 | + {
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277 | + case "mousemotion":
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278 | + // Highlight the first hovered entity (if any)
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279 | + var ents = Engine.PickEntitiesAtPoint(ev.x, ev.y);
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280 | + if (ents.length)
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281 | + g_Selection.setHighlightList([ents[0]]);
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282 | + else
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283 | + g_Selection.setHighlightList([]);
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284 | +
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285 | + return false;
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286 | +
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287 | + case "mousebuttondown":
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288 | + if (ev.button == SDL_BUTTON_LEFT)
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289 | + {
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290 | + dragStart = [ ev.x, ev.y ];
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291 | + inputState = INPUT_SELECTING;
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292 | + return true;
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293 | + }
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294 | + break;
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295 | + }
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296 | + break;
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297 | +
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298 | + case INPUT_SELECTING:
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299 | + switch (ev.type)
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300 | + {
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301 | + case "mousemotion":
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302 | + // If the mouse moved further than a limit, switch to bandbox mode
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303 | + var dragDeltaX = ev.x - dragStart[0];
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304 | + var dragDeltaY = ev.y - dragStart[1];
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305 | +
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306 | + if (Math.abs(dragDeltaX) >= maxDragDelta || Math.abs(dragDeltaY) >= maxDragDelta)
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307 | + {
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308 | + inputState = INPUT_BANDBOXING;
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309 | + return false;
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310 | + }
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311 | +
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312 | + var ents = Engine.PickEntitiesAtPoint(ev.x, ev.y);
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313 | + g_Selection.setHighlightList(ents);
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314 | + return false;
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315 | +
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316 | + case "mousebuttonup":
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317 | + if (ev.button == SDL_BUTTON_LEFT)
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318 | + {
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319 | + var ents = Engine.PickEntitiesAtPoint(ev.x, ev.y);
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320 | + if (!ents.length)
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321 | + {
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322 | + if (!Engine.HotkeyIsPressed("selection.add") && !Engine.HotkeyIsPressed("selection.remove"))
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323 | + {
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324 | + g_Selection.reset();
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325 | + resetIdleUnit();
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326 | + }
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327 | + inputState = INPUT_NORMAL;
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328 | + return true;
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329 | + }
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330 | +
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331 | + var selectedEntity = ents[0];
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332 | + var now = new Date();
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333 | +
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334 | + // If camera following and we select different unit, stop
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335 | + if (Engine.GetFollowedEntity() != selectedEntity)
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336 | + {
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337 | + Engine.CameraFollow(0);
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338 | + }
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339 | +
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340 | + if ((now.getTime() - doubleClickTimer < doubleClickTime) && (selectedEntity == prevClickedEntity))
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341 | + {
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342 | + // Double click or triple click has occurred
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343 | + var showOffscreen = Engine.HotkeyIsPressed("selection.offscreen");
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344 | + var matchRank = true;
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345 | + var templateToMatch;
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346 | +
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347 | + // Check for double click or triple click
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348 | + if (!doubleClicked)
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349 | + {
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350 | + // If double click hasn't already occurred, this is a double click.
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351 | + // Select similar units regardless of rank
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352 | + templateToMatch = Engine.GuiInterfaceCall("GetEntityState", selectedEntity).identity.selectionGroupName;
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353 | + if (templateToMatch)
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354 | + {
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355 | + matchRank = false;
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356 | + }
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357 | + else
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358 | + { // No selection group name defined, so fall back to exact match
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359 | + templateToMatch = Engine.GuiInterfaceCall("GetEntityState", selectedEntity).template;
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360 | + }
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361 | +
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362 | + doubleClicked = true;
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363 | + // Reset the timer so the user has an extra period 'doubleClickTimer' to do a triple-click
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364 | + doubleClickTimer = now.getTime();
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365 | + }
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366 | + else
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367 | + {
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368 | + // Double click has already occurred, so this is a triple click.
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369 | + // Select units matching exact template name (same rank)
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370 | + templateToMatch = Engine.GuiInterfaceCall("GetEntityState", selectedEntity).template;
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371 | + }
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372 | +
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373 | + // TODO: Should we handle "control all units" here as well?
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374 | + ents = Engine.PickSimilarFriendlyEntities(templateToMatch, showOffscreen, matchRank, false);
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375 | + }
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376 | + else
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377 | + {
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378 | + // It's single click right now but it may become double or triple click
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379 | + doubleClicked = false;
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380 | + doubleClickTimer = now.getTime();
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381 | + prevClickedEntity = selectedEntity;
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382 | +
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383 | + // We only want to include the first picked unit in the selection
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384 | + ents = [ents[0]];
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385 | + }
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386 | +
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387 | + // Update the list of selected units
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388 | + if (Engine.HotkeyIsPressed("selection.add"))
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389 | + {
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390 | + g_Selection.addList(ents);
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391 | + }
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392 | + else if (Engine.HotkeyIsPressed("selection.remove"))
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393 | + {
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394 | + g_Selection.removeList(ents);
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395 | + }
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396 | + else
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397 | + {
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398 | + g_Selection.reset();
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399 | + g_Selection.addList(ents);
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400 | + }
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401 | +
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402 | + inputState = INPUT_NORMAL;
|
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403 | + return true;
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404 | + }
|
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405 | + break;
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406 | + }
|
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407 | + break;
|
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408 | + }
|
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409 | + return false;
|
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410 | +}
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411 | +
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412 | +// Called by unit selection buttons
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413 | +function changePrimarySelectionGroup(templateName)
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414 | +{
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415 | + if (Engine.HotkeyIsPressed("session.deselectgroup"))
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416 | + g_Selection.makePrimarySelection(templateName, true);
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417 | + else
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418 | + g_Selection.makePrimarySelection(templateName, false);
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419 | +}
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420 | +
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421 | +
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422 | +// Set the camera to follow the given unit
|
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423 | +function setCameraFollow(entity)
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424 | +{
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425 | + // Follow the given entity if it's a unit
|
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426 | + if (entity)
|
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427 | + {
|
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428 | + var entState = GetEntityState(entity);
|
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429 | + if (entState && hasClass(entState, "Unit"))
|
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430 | + {
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431 | + Engine.CameraFollow(entity);
|
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432 | + return;
|
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433 | + }
|
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434 | + }
|
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435 | +
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436 | + // Otherwise stop following
|
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437 | + Engine.CameraFollow(0);
|
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438 | +}
|
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439 | +
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440 | +var lastIdleUnit = 0;
|
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441 | +var currIdleClass = 0;
|
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442 | +var lastIdleType = undefined;
|
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443 | +
|
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444 | +function resetIdleUnit()
|
---|
445 | +{
|
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446 | + lastIdleUnit = 0;
|
---|
447 | + currIdleClass = 0;
|
---|
448 | + lastIdleType = undefined;
|
---|
449 | +}
|
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450 | +
|
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451 | +function findIdleUnit(classes)
|
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452 | +{
|
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453 | + var append = Engine.HotkeyIsPressed("selection.add");
|
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454 | + var selectall = Engine.HotkeyIsPressed("selection.offscreen");
|
---|
455 | +
|
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456 | + // Reset the last idle unit, etc., if the selection type has changed.
|
---|
457 | + var type = classes.join();
|
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458 | + if (selectall || type != lastIdleType)
|
---|
459 | + resetIdleUnit();
|
---|
460 | + lastIdleType = type;
|
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461 | +
|
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462 | + // If selectall is true, there is no limit and it's necessary to iterate
|
---|
463 | + // over all of the classes, resetting only when the first match is found.
|
---|
464 | + var matched = false;
|
---|
465 | +
|
---|
466 | + for (var i = 0; i < classes.length; ++i)
|
---|
467 | + {
|
---|
468 | + var data = { idleClass: classes[currIdleClass], prevUnit: lastIdleUnit, limit: 1 };
|
---|
469 | + if (append)
|
---|
470 | + data.excludeUnits = g_Selection.toList();
|
---|
471 | +
|
---|
472 | + if (selectall)
|
---|
473 | + data = { idleClass: classes[currIdleClass] };
|
---|
474 | +
|
---|
475 | + // Check if we have new valid entity
|
---|
476 | + var idleUnits = Engine.GuiInterfaceCall("FindIdleUnits", data);
|
---|
477 | + if (idleUnits.length && idleUnits[0] != lastIdleUnit)
|
---|
478 | + {
|
---|
479 | + lastIdleUnit = idleUnits[0];
|
---|
480 | + if (!append && (!selectall || selectall && !matched))
|
---|
481 | + g_Selection.reset()
|
---|
482 | +
|
---|
483 | + if (selectall)
|
---|
484 | + g_Selection.addList(idleUnits);
|
---|
485 | + else
|
---|
486 | + {
|
---|
487 | + g_Selection.addList([lastIdleUnit]);
|
---|
488 | + Engine.CameraFollow(lastIdleUnit);
|
---|
489 | + return;
|
---|
490 | + }
|
---|
491 | +
|
---|
492 | + matched = true;
|
---|
493 | + }
|
---|
494 | +
|
---|
495 | + lastIdleUnit = 0;
|
---|
496 | + currIdleClass = (currIdleClass + 1) % classes.length;
|
---|
497 | + }
|
---|
498 | +
|
---|
499 | + // TODO: display a message or play a sound to indicate no more idle units, or something
|
---|
500 | + // Reset for next cycle
|
---|
501 | + resetIdleUnit();
|
---|
502 | +}
|
---|
503 | +
|
---|
504 | +// Ignored: we ignore these callbacks in replay mode
|
---|
505 | +function removeFromProductionQueue() {};
|
---|
506 | +function unloadTemplate() {};
|
---|
507 | +function unloadAll() {};
|
---|
508 | Index: binaries/data/mods/public/gui/replay/input.js
|
---|
509 |
|
---|
510 | ===================================================================
|
---|
511 |
|
---|
512 | --- binaries/data/mods/public/gui/replay/input.js (revision 0)
|
---|
513 |
|
---|
514 | +++ binaries/data/mods/public/gui/replay/input.js (working copy)
|
---|
515 |
|
---|
516 |
|
---|
517 |
|
---|
518 | Property changes on: binaries/data/mods/public/gui/replay/input.js
|
---|
519 |
|
---|
520 | ___________________________________________________________________
|
---|
521 |
|
---|
522 | Added: svn:eol-style
|
---|
523 |
|
---|
524 | ## -0,0 +1 ##
|
---|
525 |
|
---|
526 | +native
|
---|
527 |
|
---|
528 | \ No newline at end of property
|
---|
529 |
|
---|
530 | Index: binaries/data/mods/public/gui/replay/menu.js
|
---|
531 |
|
---|
532 | ===================================================================
|
---|
533 |
|
---|
534 | --- binaries/data/mods/public/gui/replay/menu.js (revision 0)
|
---|
535 |
|
---|
536 | +++ binaries/data/mods/public/gui/replay/menu.js (working copy)
|
---|
537 |
|
---|
538 | @@ -0,0 +1,211 @@
|
---|
539 |
|
---|
540 | +const PAUSE = "Pause";
|
---|
541 | +const RESUME = "Resume";
|
---|
542 | +
|
---|
543 | +/*
|
---|
544 | + * MENU POSITION CONSTANTS
|
---|
545 | +*/
|
---|
546 | +
|
---|
547 | +// Menu / panel border size
|
---|
548 | +const MARGIN = 4;
|
---|
549 | +
|
---|
550 | +// Includes the main menu button
|
---|
551 | +const NUM_BUTTONS = 4;
|
---|
552 | +
|
---|
553 | +// Regular menu buttons
|
---|
554 | +const BUTTON_HEIGHT = 32;
|
---|
555 | +
|
---|
556 | +// The position where the bottom of the menu will end up (currently 228)
|
---|
557 | +const END_MENU_POSITION = (BUTTON_HEIGHT * NUM_BUTTONS) + MARGIN;
|
---|
558 | +
|
---|
559 | +// Menu starting position: bottom
|
---|
560 | +const MENU_BOTTOM = 0;
|
---|
561 | +
|
---|
562 | +// Menu starting position: top
|
---|
563 | +const MENU_TOP = MENU_BOTTOM - END_MENU_POSITION;
|
---|
564 | +
|
---|
565 | +// Menu starting position: overall
|
---|
566 | +const INITIAL_MENU_POSITION = "100%-164 " + MENU_TOP + " 100% " + MENU_BOTTOM;
|
---|
567 | +
|
---|
568 | +// Number of pixels per millisecond to move
|
---|
569 | +const MENU_SPEED = 1.2;
|
---|
570 | +
|
---|
571 | +var isMenuOpen = false;
|
---|
572 | +var menu;
|
---|
573 | +
|
---|
574 | +// Ignore size defined in XML and set the actual menu size here
|
---|
575 | +function initMenuPosition()
|
---|
576 | +{
|
---|
577 | + menu = getGUIObjectByName("menu");
|
---|
578 | + menu.size = INITIAL_MENU_POSITION;
|
---|
579 | +}
|
---|
580 | +
|
---|
581 | +
|
---|
582 | +// =============================================================================
|
---|
583 | +// Overall Menu
|
---|
584 | +// =============================================================================
|
---|
585 | +//
|
---|
586 | +// Slide menu
|
---|
587 | +function updateMenuPosition(dt)
|
---|
588 | +{
|
---|
589 | + if (isMenuOpen)
|
---|
590 | + {
|
---|
591 | + var maxOffset = END_MENU_POSITION - menu.size.bottom;
|
---|
592 | + if (maxOffset > 0)
|
---|
593 | + {
|
---|
594 | + var offset = Math.min(MENU_SPEED * dt, maxOffset);
|
---|
595 | + var size = menu.size;
|
---|
596 | + size.top += offset;
|
---|
597 | + size.bottom += offset;
|
---|
598 | + menu.size = size;
|
---|
599 | + }
|
---|
600 | + }
|
---|
601 | + else
|
---|
602 | + {
|
---|
603 | + var maxOffset = menu.size.top - MENU_TOP;
|
---|
604 | + if (maxOffset > 0)
|
---|
605 | + {
|
---|
606 | + var offset = Math.min(MENU_SPEED * dt, maxOffset);
|
---|
607 | + var size = menu.size;
|
---|
608 | + size.top -= offset;
|
---|
609 | + size.bottom -= offset;
|
---|
610 | + menu.size = size;
|
---|
611 | + }
|
---|
612 | + }
|
---|
613 | +}
|
---|
614 | +
|
---|
615 | +// Opens the menu by revealing the screen which contains the menu
|
---|
616 | +function openMenu()
|
---|
617 | +{
|
---|
618 | +// playButtonSound();
|
---|
619 | + isMenuOpen = true;
|
---|
620 | +}
|
---|
621 | +
|
---|
622 | +// Closes the menu and resets position
|
---|
623 | +function closeMenu()
|
---|
624 | +{
|
---|
625 | +// playButtonSound();
|
---|
626 | + isMenuOpen = false;
|
---|
627 | +}
|
---|
628 | +
|
---|
629 | +function toggleMenu()
|
---|
630 | +{
|
---|
631 | + if (isMenuOpen == true)
|
---|
632 | + closeMenu();
|
---|
633 | + else
|
---|
634 | + openMenu();
|
---|
635 | +}
|
---|
636 | +
|
---|
637 | +// Menu buttons
|
---|
638 | +// =============================================================================
|
---|
639 | +function settingsMenuButton()
|
---|
640 | +{
|
---|
641 | + closeMenu();
|
---|
642 | + closeOpenDialogs();
|
---|
643 | + openSettings(true);
|
---|
644 | +}
|
---|
645 | +
|
---|
646 | +function pauseMenuButton()
|
---|
647 | +{
|
---|
648 | + togglePause();
|
---|
649 | +}
|
---|
650 | +
|
---|
651 | +function resignMenuButton()
|
---|
652 | +{
|
---|
653 | + closeMenu();
|
---|
654 | + closeOpenDialogs();
|
---|
655 | + pauseGame();
|
---|
656 | + var btCaptions = ["Yes", "No"];
|
---|
657 | + var btCode = [resignGame, resumeGame];
|
---|
658 | + messageBox(400, 200, "Are you sure you want to resign?", "Confirmation", 0, btCaptions, btCode);
|
---|
659 | +}
|
---|
660 | +
|
---|
661 | +function exitMenuButton()
|
---|
662 | +{
|
---|
663 | + closeMenu();
|
---|
664 | + closeOpenDialogs();
|
---|
665 | + pauseGame();
|
---|
666 | + var btCaptions = ["Yes", "No"];
|
---|
667 | + var btCode = [leaveGame, resumeGame];
|
---|
668 | + messageBox(400, 200, "Are you sure you want to quit?", "Confirmation", 0, btCaptions, btCode);
|
---|
669 | +}
|
---|
670 | +
|
---|
671 | +function openDeleteDialog(selection)
|
---|
672 | +{
|
---|
673 | + closeMenu();
|
---|
674 | + closeOpenDialogs();
|
---|
675 | +
|
---|
676 | + var deleteSelectedEntities = function ()
|
---|
677 | + {
|
---|
678 | + Engine.PostNetworkCommand({"type": "delete-entities", "entities": selection});
|
---|
679 | + };
|
---|
680 | +
|
---|
681 | + var btCaptions = ["Yes", "No"];
|
---|
682 | + var btCode = [deleteSelectedEntities, resumeGame];
|
---|
683 | +
|
---|
684 | + messageBox(400, 200, "Destroy everything currently selected?", "Delete", 0, btCaptions, btCode);
|
---|
685 | +}
|
---|
686 | +
|
---|
687 | +// Menu functions
|
---|
688 | +// =============================================================================
|
---|
689 | +
|
---|
690 | +function openSettings(pause)
|
---|
691 | +{
|
---|
692 | + getGUIObjectByName("settingsDialogPanel").hidden = false;
|
---|
693 | + if (pause)
|
---|
694 | + pauseGame();
|
---|
695 | +}
|
---|
696 | +
|
---|
697 | +function closeSettings(resume)
|
---|
698 | +{
|
---|
699 | + getGUIObjectByName("settingsDialogPanel").hidden = true;
|
---|
700 | + if (resume)
|
---|
701 | + resumeGame();
|
---|
702 | +}
|
---|
703 | +
|
---|
704 | +function pauseGame()
|
---|
705 | +{
|
---|
706 | + getGUIObjectByName("pauseButtonText").caption = RESUME;
|
---|
707 | + getGUIObjectByName("pauseOverlay").hidden = false;
|
---|
708 | + setPaused(true);
|
---|
709 | +}
|
---|
710 | +
|
---|
711 | +function resumeGame()
|
---|
712 | +{
|
---|
713 | + getGUIObjectByName("pauseButtonText").caption = PAUSE;
|
---|
714 | + getGUIObjectByName("pauseOverlay").hidden = true;
|
---|
715 | + setPaused(false);
|
---|
716 | +}
|
---|
717 | +
|
---|
718 | +function togglePause()
|
---|
719 | +{
|
---|
720 | + closeMenu();
|
---|
721 | + closeOpenDialogs();
|
---|
722 | +
|
---|
723 | + var pauseOverlay = getGUIObjectByName("pauseOverlay");
|
---|
724 | +
|
---|
725 | + if (pauseOverlay.hidden)
|
---|
726 | + {
|
---|
727 | + getGUIObjectByName("pauseButtonText").caption = RESUME;
|
---|
728 | + setPaused(true);
|
---|
729 | +
|
---|
730 | + }
|
---|
731 | + else
|
---|
732 | + {
|
---|
733 | + setPaused(false);
|
---|
734 | + getGUIObjectByName("pauseButtonText").caption = PAUSE;
|
---|
735 | + }
|
---|
736 | +
|
---|
737 | + pauseOverlay.hidden = !pauseOverlay.hidden;
|
---|
738 | +}
|
---|
739 | +
|
---|
740 | +function toggleDeveloperOverlay()
|
---|
741 | +{
|
---|
742 | + var devCommands = getGUIObjectByName("devCommands");
|
---|
743 | + devCommands.hidden = !devCommands.hidden;
|
---|
744 | +}
|
---|
745 | +
|
---|
746 | +function closeOpenDialogs()
|
---|
747 | +{
|
---|
748 | + closeMenu();
|
---|
749 | + closeSettings(false);
|
---|
750 | +}
|
---|
751 | Index: binaries/data/mods/public/gui/replay/menu.js
|
---|
752 |
|
---|
753 | ===================================================================
|
---|
754 |
|
---|
755 | --- binaries/data/mods/public/gui/replay/menu.js (revision 0)
|
---|
756 |
|
---|
757 | +++ binaries/data/mods/public/gui/replay/menu.js (working copy)
|
---|
758 |
|
---|
759 |
|
---|
760 |
|
---|
761 | Property changes on: binaries/data/mods/public/gui/replay/menu.js
|
---|
762 |
|
---|
763 | ___________________________________________________________________
|
---|
764 |
|
---|
765 | Added: svn:eol-style
|
---|
766 |
|
---|
767 | ## -0,0 +1 ##
|
---|
768 |
|
---|
769 | +native
|
---|
770 |
|
---|
771 | \ No newline at end of property
|
---|
772 |
|
---|
773 | Index: binaries/data/mods/public/gui/replay/replay.js
|
---|
774 |
|
---|
775 | ===================================================================
|
---|
776 |
|
---|
777 | --- binaries/data/mods/public/gui/replay/replay.js (revision 0)
|
---|
778 |
|
---|
779 | +++ binaries/data/mods/public/gui/replay/replay.js (working copy)
|
---|
780 |
|
---|
781 | @@ -0,0 +1,429 @@
|
---|
782 |
|
---|
783 | +// Network Mode
|
---|
784 | +var g_IsNetworked = false;
|
---|
785 | +
|
---|
786 | +// Cache the basic player data (name, civ, color)
|
---|
787 | +var g_Players = [];
|
---|
788 | +// Cache the useful civ data
|
---|
789 | +var g_CivData = {};
|
---|
790 | +
|
---|
791 | +var g_PlayerAssignments = { "local": { "name": "You", "player": 1 } };
|
---|
792 | +
|
---|
793 | +// Cache dev-mode settings that are frequently or widely used
|
---|
794 | +var g_DevSettings = {
|
---|
795 | + controlAll: false
|
---|
796 | +};
|
---|
797 | +
|
---|
798 | +// Whether status bars should be shown for all of the player's units.
|
---|
799 | +var g_ShowAllStatusBars = false;
|
---|
800 | +
|
---|
801 | +// Indicate when one of the current player's training queues is blocked
|
---|
802 | +// (this is used to support population counter blinking)
|
---|
803 | +var g_IsTrainingBlocked = false;
|
---|
804 | +
|
---|
805 | +// Cache EntityStates
|
---|
806 | +var g_EntityStates = {}; // {id:entState}
|
---|
807 | +
|
---|
808 | +// Whether the player has lost/won and reached the end of their game
|
---|
809 | +var g_GameEnded = false;
|
---|
810 | +
|
---|
811 | +// Colors to flash when pop limit reached
|
---|
812 | +const DEFAULT_POPULATION_COLOR = "white";
|
---|
813 | +const POPULATION_ALERT_COLOR = "orange";
|
---|
814 | +
|
---|
815 | +function GetEntityState(entId)
|
---|
816 | +{
|
---|
817 | + if (!(entId in g_EntityStates))
|
---|
818 | + {
|
---|
819 | + var entState = Engine.GuiInterfaceCall("GetEntityState", entId);
|
---|
820 | + g_EntityStates[entId] = entState;
|
---|
821 | + }
|
---|
822 | +
|
---|
823 | + return g_EntityStates[entId];
|
---|
824 | +}
|
---|
825 | +
|
---|
826 | +// Cache TemplateData
|
---|
827 | +var g_TemplateData = {}; // {id:template}
|
---|
828 | +
|
---|
829 | +
|
---|
830 | +function GetTemplateData(templateName)
|
---|
831 | +{
|
---|
832 | + if (!(templateName in g_TemplateData))
|
---|
833 | + {
|
---|
834 | + var template = Engine.GuiInterfaceCall("GetTemplateData", templateName);
|
---|
835 | + g_TemplateData[templateName] = template;
|
---|
836 | + }
|
---|
837 | +
|
---|
838 | + return g_TemplateData[templateName];
|
---|
839 | +}
|
---|
840 | +
|
---|
841 | +// Cache TechnologyData
|
---|
842 | +var g_TechnologyData = {}; // {id:template}
|
---|
843 | +
|
---|
844 | +function GetTechnologyData(technologyName)
|
---|
845 | +{
|
---|
846 | + if (!(technologyName in g_TechnologyData))
|
---|
847 | + {
|
---|
848 | + var template = Engine.GuiInterfaceCall("GetTechnologyData", technologyName);
|
---|
849 | + g_TechnologyData[technologyName] = template;
|
---|
850 | + }
|
---|
851 | +
|
---|
852 | + return g_TechnologyData[technologyName];
|
---|
853 | +}
|
---|
854 | +
|
---|
855 | +// Init
|
---|
856 | +function init(initData, hotloadData)
|
---|
857 | +{
|
---|
858 | + if (initData)
|
---|
859 | + {
|
---|
860 | + g_IsNetworked = initData.isNetworked; // Set network mode
|
---|
861 | + g_PlayerAssignments = initData.playerAssignments;
|
---|
862 | +
|
---|
863 | + // Cache the player data
|
---|
864 | + // (This may be updated at runtime by handleNetMessage)
|
---|
865 | + g_Players = getPlayerData(g_PlayerAssignments);
|
---|
866 | + }
|
---|
867 | + else // Needed for autostart loading option
|
---|
868 | + {
|
---|
869 | + g_Players = getPlayerData(null);
|
---|
870 | + }
|
---|
871 | +
|
---|
872 | + // Cache civ data
|
---|
873 | + g_CivData = loadCivData();
|
---|
874 | + g_CivData["gaia"] = { "Code": "gaia", "Name": "Gaia", "Emblem": "session/icons/groups.png" };
|
---|
875 | +
|
---|
876 | + initMenuPosition(); // set initial position
|
---|
877 | +
|
---|
878 | + // Populate player selection dropdown
|
---|
879 | + var playerNames = [];
|
---|
880 | + var playerIDs = [];
|
---|
881 | + for (var player in g_Players)
|
---|
882 | + {
|
---|
883 | + playerNames.push(g_Players[player].name);
|
---|
884 | + playerIDs.push(player);
|
---|
885 | + }
|
---|
886 | +
|
---|
887 | + var viewPlayerDropdown = getGUIObjectByName("viewPlayer");
|
---|
888 | + viewPlayerDropdown.list = playerNames;
|
---|
889 | + viewPlayerDropdown.list_data = playerIDs;
|
---|
890 | + viewPlayerDropdown.selected = 1;
|
---|
891 | +
|
---|
892 | + // If in Atlas editor, disable the exit button
|
---|
893 | + if (Engine.IsAtlasRunning())
|
---|
894 | + getGUIObjectByName("menuExitButton").enabled = false;
|
---|
895 | +
|
---|
896 | + if (hotloadData)
|
---|
897 | + {
|
---|
898 | + g_Selection.selected = hotloadData.selection;
|
---|
899 | + }
|
---|
900 | +
|
---|
901 | + onSimulationUpdate();
|
---|
902 | +
|
---|
903 | + // Report the performance after 5 seconds (when we're still near
|
---|
904 | + // the initial camera view) and a minute (when the profiler will
|
---|
905 | + // have settled down if framerates as very low), to give some
|
---|
906 | + // extremely rough indications of performance
|
---|
907 | + setTimeout(function() { reportPerformance(5); }, 5000);
|
---|
908 | + setTimeout(function() { reportPerformance(60); }, 60000);
|
---|
909 | +}
|
---|
910 | +
|
---|
911 | +function selectViewPlayer(playerID)
|
---|
912 | +{
|
---|
913 | + Engine.SetPlayerID(playerID);
|
---|
914 | + getGUIObjectByName("civIcon").sprite = "stretched:" + g_CivData[g_Players[playerID].civ].Emblem;
|
---|
915 | + getGUIObjectByName("civIcon").tooltip = g_CivData[g_Players[playerID].civ].Name;
|
---|
916 | +}
|
---|
917 | +
|
---|
918 | +function reportPerformance(time)
|
---|
919 | +{
|
---|
920 | + var settings = Engine.GetMapSettings();
|
---|
921 | + var data = {
|
---|
922 | + time: time,
|
---|
923 | + map: settings.Name,
|
---|
924 | + seed: settings.Seed, // only defined for random maps
|
---|
925 | + size: settings.Size, // only defined for random maps
|
---|
926 | + profiler: Engine.GetProfilerState()
|
---|
927 | + };
|
---|
928 | +
|
---|
929 | + Engine.SubmitUserReport("profile", 3, JSON.stringify(data));
|
---|
930 | +}
|
---|
931 | +
|
---|
932 | +function leaveGame()
|
---|
933 | +{
|
---|
934 | + var extendedSimState = Engine.GuiInterfaceCall("GetExtendedSimulationState");
|
---|
935 | +
|
---|
936 | + var mapSettings = Engine.GetMapSettings();
|
---|
937 | +
|
---|
938 | + endGame();
|
---|
939 | +
|
---|
940 | + Engine.SwitchGuiPage("page_summary.xml", {
|
---|
941 | + "gameResult" : "Replay mode ended",
|
---|
942 | + "timeElapsed" : extendedSimState.timeElapsed,
|
---|
943 | + "playerStates": extendedSimState.players,
|
---|
944 | + "players": g_Players,
|
---|
945 | + "mapSettings": mapSettings
|
---|
946 | + });
|
---|
947 | +}
|
---|
948 | +
|
---|
949 | +// Return some data that we'll use when hotloading this file after changes
|
---|
950 | +function getHotloadData()
|
---|
951 | +{
|
---|
952 | + return { selection: g_Selection.selected };
|
---|
953 | +}
|
---|
954 | +
|
---|
955 | +var lastTickTime = new Date;
|
---|
956 | +
|
---|
957 | +/**
|
---|
958 | + * Called every frame.
|
---|
959 | + */
|
---|
960 | +function onTick()
|
---|
961 | +{
|
---|
962 | + var now = new Date;
|
---|
963 | + var tickLength = new Date - lastTickTime;
|
---|
964 | + lastTickTime = now;
|
---|
965 | +
|
---|
966 | + while (true)
|
---|
967 | + {
|
---|
968 | + var message = Engine.PollNetworkClient();
|
---|
969 | + if (!message)
|
---|
970 | + break;
|
---|
971 | + handleNetMessage(message);
|
---|
972 | + }
|
---|
973 | +
|
---|
974 | + // If the selection changed, we need to regenerate the sim display (the display depends on both the
|
---|
975 | + // simulation state and the current selection).
|
---|
976 | + if (g_Selection.dirty)
|
---|
977 | + {
|
---|
978 | + onSimulationUpdate();
|
---|
979 | +
|
---|
980 | + // Display rally points for selected buildings
|
---|
981 | + Engine.GuiInterfaceCall("DisplayRallyPoint", { "entities": g_Selection.toList() });
|
---|
982 | + }
|
---|
983 | +
|
---|
984 | + // Run timers
|
---|
985 | + updateTimers();
|
---|
986 | +
|
---|
987 | + // Animate menu
|
---|
988 | + updateMenuPosition(tickLength);
|
---|
989 | +
|
---|
990 | + // When training is blocked, flash population (alternates colour every 500msec)
|
---|
991 | + if (g_IsTrainingBlocked && (Date.now() % 1000) < 500)
|
---|
992 | + getGUIObjectByName("resourcePop").textcolor = POPULATION_ALERT_COLOR;
|
---|
993 | + else
|
---|
994 | + getGUIObjectByName("resourcePop").textcolor = DEFAULT_POPULATION_COLOR;
|
---|
995 | +
|
---|
996 | + // Clear renamed entities list
|
---|
997 | + Engine.GuiInterfaceCall("ClearRenamedEntities");
|
---|
998 | +}
|
---|
999 | +
|
---|
1000 | +function onReplayFinished()
|
---|
1001 | +{
|
---|
1002 | + closeMenu();
|
---|
1003 | + closeOpenDialogs();
|
---|
1004 | + pauseGame();
|
---|
1005 | + var btCaptions = ["Yes", "No"];
|
---|
1006 | + var btCode = [leaveGame, resumeGame];
|
---|
1007 | + messageBox(400, 200, "The replay has finished. Do you want to quit?", "Confirmation", 0, btCaptions, btCode);
|
---|
1008 | +}
|
---|
1009 | +
|
---|
1010 | +/**
|
---|
1011 | + * Recomputes GUI state that depends on simulation state or selection state. Called directly every simulation
|
---|
1012 | + * update (see session.xml), or from onTick when the selection has changed.
|
---|
1013 | + */
|
---|
1014 | +function onSimulationUpdate()
|
---|
1015 | +{
|
---|
1016 | + g_Selection.dirty = false;
|
---|
1017 | + g_EntityStates = {};
|
---|
1018 | + g_TemplateData = {};
|
---|
1019 | + g_TechnologyData = {};
|
---|
1020 | +
|
---|
1021 | + var simState = Engine.GuiInterfaceCall("GetSimulationState");
|
---|
1022 | +
|
---|
1023 | + // If we're called during init when the game is first loading, there will be no simulation yet, so do nothing
|
---|
1024 | + if (!simState)
|
---|
1025 | + return;
|
---|
1026 | +
|
---|
1027 | + handleNotifications();
|
---|
1028 | +
|
---|
1029 | + if (g_ShowAllStatusBars)
|
---|
1030 | + recalculateStatusBarDisplay();
|
---|
1031 | +
|
---|
1032 | + updateDebug(simState);
|
---|
1033 | + updatePlayerDisplay(simState);
|
---|
1034 | + updateSelectionDetails(true);
|
---|
1035 | + updateResearchDisplay();
|
---|
1036 | + updateTimeElapsedCounter(simState);
|
---|
1037 | +}
|
---|
1038 | +
|
---|
1039 | +function updateDebug(simState)
|
---|
1040 | +{
|
---|
1041 | + var debug = getGUIObjectByName("debug");
|
---|
1042 | +
|
---|
1043 | + if (getGUIObjectByName("devDisplayState").checked)
|
---|
1044 | + {
|
---|
1045 | + debug.hidden = false;
|
---|
1046 | + }
|
---|
1047 | + else
|
---|
1048 | + {
|
---|
1049 | + debug.hidden = true;
|
---|
1050 | + return;
|
---|
1051 | + }
|
---|
1052 | +
|
---|
1053 | + var conciseSimState = deepcopy(simState);
|
---|
1054 | + conciseSimState.players = "<<<omitted>>>";
|
---|
1055 | + var text = "simulation: " + uneval(conciseSimState);
|
---|
1056 | +
|
---|
1057 | + var selection = g_Selection.toList();
|
---|
1058 | + if (selection.length)
|
---|
1059 | + {
|
---|
1060 | + var entState = GetEntityState(selection[0]);
|
---|
1061 | + if (entState)
|
---|
1062 | + {
|
---|
1063 | + var template = GetTemplateData(entState.template);
|
---|
1064 | + text += "\n\nentity: {\n";
|
---|
1065 | + for (var k in entState)
|
---|
1066 | + text += " "+k+":"+uneval(entState[k])+"\n";
|
---|
1067 | + text += "}\n\ntemplate: " + uneval(template);
|
---|
1068 | + }
|
---|
1069 | + }
|
---|
1070 | +
|
---|
1071 | + debug.caption = text;
|
---|
1072 | +}
|
---|
1073 | +
|
---|
1074 | +function updatePlayerDisplay(simState)
|
---|
1075 | +{
|
---|
1076 | + var playerState = simState.players[Engine.GetPlayerID()];
|
---|
1077 | + if (!playerState)
|
---|
1078 | + return;
|
---|
1079 | +
|
---|
1080 | + getGUIObjectByName("resourceFood").caption = playerState.resourceCounts.food;
|
---|
1081 | + getGUIObjectByName("resourceWood").caption = playerState.resourceCounts.wood;
|
---|
1082 | + getGUIObjectByName("resourceStone").caption = playerState.resourceCounts.stone;
|
---|
1083 | + getGUIObjectByName("resourceMetal").caption = playerState.resourceCounts.metal;
|
---|
1084 | + getGUIObjectByName("resourcePop").caption = playerState.popCount + "/" + playerState.popLimit;
|
---|
1085 | +
|
---|
1086 | + g_IsTrainingBlocked = playerState.trainingBlocked;
|
---|
1087 | +}
|
---|
1088 | +
|
---|
1089 | +function selectAndMoveTo(ent)
|
---|
1090 | +{
|
---|
1091 | + var entState = GetEntityState(ent);
|
---|
1092 | + if (!entState)
|
---|
1093 | + return;
|
---|
1094 | +
|
---|
1095 | + g_Selection.reset();
|
---|
1096 | + g_Selection.addList([ent]);
|
---|
1097 | +
|
---|
1098 | + var position = entState.position;
|
---|
1099 | + Engine.CameraMoveTo(position.x, position.z);
|
---|
1100 | +}
|
---|
1101 | +
|
---|
1102 | +function updateResearchDisplay()
|
---|
1103 | +{
|
---|
1104 | + var researchStarted = Engine.GuiInterfaceCall("GetStartedResearch", Engine.GetPlayerID());
|
---|
1105 | + if (!researchStarted)
|
---|
1106 | + return;
|
---|
1107 | +
|
---|
1108 | + // Set up initial positioning.
|
---|
1109 | + var buttonSideLength = getGUIObjectByName("researchStartedButton[0]").size.right;
|
---|
1110 | + for (var i = 0; i < 10; ++i)
|
---|
1111 | + {
|
---|
1112 | + var button = getGUIObjectByName("researchStartedButton[" + i + "]");
|
---|
1113 | + var size = button.size;
|
---|
1114 | + size.top = (4 + buttonSideLength) * i;
|
---|
1115 | + size.bottom = size.top + buttonSideLength;
|
---|
1116 | + button.size = size;
|
---|
1117 | + }
|
---|
1118 | +
|
---|
1119 | + var numButtons = 0;
|
---|
1120 | + for (var tech in researchStarted)
|
---|
1121 | + {
|
---|
1122 | + // Show at most 10 in-progress techs.
|
---|
1123 | + if (numButtons >= 10)
|
---|
1124 | + break;
|
---|
1125 | +
|
---|
1126 | + var template = GetTechnologyData(tech);
|
---|
1127 | + var button = getGUIObjectByName("researchStartedButton[" + numButtons + "]");
|
---|
1128 | + button.hidden = false;
|
---|
1129 | + button.tooltip = getEntityNames(template);
|
---|
1130 | + button.onpress = (function(e) { return function() { selectAndMoveTo(e) } })(researchStarted[tech].researcher);
|
---|
1131 | +
|
---|
1132 | + var icon = "stretched:session/portraits/" + template.icon;
|
---|
1133 | + getGUIObjectByName("researchStartedIcon[" + numButtons + "]").sprite = icon;
|
---|
1134 | +
|
---|
1135 | + // Scale the progress indicator.
|
---|
1136 | + var size = getGUIObjectByName("researchStartedProgressSlider[" + numButtons + "]").size;
|
---|
1137 | +
|
---|
1138 | + // Buttons are assumed to be square, so left/right offsets can be used for top/bottom.
|
---|
1139 | + size.top = size.left + Math.round(researchStarted[tech].progress * (size.right - size.left));
|
---|
1140 | + getGUIObjectByName("researchStartedProgressSlider[" + numButtons + "]").size = size;
|
---|
1141 | +
|
---|
1142 | + ++numButtons;
|
---|
1143 | + }
|
---|
1144 | +
|
---|
1145 | + // Hide unused buttons.
|
---|
1146 | + for (var i = numButtons; i < 10; ++i)
|
---|
1147 | + getGUIObjectByName("researchStartedButton[" + i + "]").hidden = true;
|
---|
1148 | +}
|
---|
1149 | +
|
---|
1150 | +function updateTimeElapsedCounter(simState)
|
---|
1151 | +{
|
---|
1152 | + var timeElapsedCounter = getGUIObjectByName("timeElapsedCounter");
|
---|
1153 | + timeElapsedCounter.caption = timeToString(simState.timeElapsed);
|
---|
1154 | +}
|
---|
1155 | +
|
---|
1156 | +// Toggles the display of status bars for all of the player's entities.
|
---|
1157 | +function recalculateStatusBarDisplay()
|
---|
1158 | +{
|
---|
1159 | + if (g_ShowAllStatusBars)
|
---|
1160 | + var entities = Engine.PickFriendlyEntitiesOnScreen(Engine.GetPlayerID());
|
---|
1161 | + else
|
---|
1162 | + {
|
---|
1163 | + var selected = g_Selection.toList();
|
---|
1164 | + for each (var ent in g_Selection.highlighted)
|
---|
1165 | + selected.push(ent);
|
---|
1166 | +
|
---|
1167 | + // Remove selected entities from the 'all entities' array, to avoid disabling their status bars.
|
---|
1168 | + var entities = Engine.GuiInterfaceCall("GetPlayerEntities").filter(
|
---|
1169 | + function(idx) { return (selected.indexOf(idx) == -1); }
|
---|
1170 | + );
|
---|
1171 | + }
|
---|
1172 | +
|
---|
1173 | + Engine.GuiInterfaceCall("SetStatusBars", { "entities": entities, "enabled": g_ShowAllStatusBars });
|
---|
1174 | +}
|
---|
1175 | +
|
---|
1176 | +// Temporarily adding this here
|
---|
1177 | +const AMBIENT_TEMPERATE = "temperate";
|
---|
1178 | +var currentAmbient;
|
---|
1179 | +function playRandomAmbient(type)
|
---|
1180 | +{
|
---|
1181 | + switch (type)
|
---|
1182 | + {
|
---|
1183 | + case AMBIENT_TEMPERATE:
|
---|
1184 | + // Seem to need the underscore at the end of "temperate" to avoid crash
|
---|
1185 | + // (Might be caused by trying to randomly load day_temperate.xml)
|
---|
1186 | +// currentAmbient = newRandomSound("ambient", "temperate_", "dayscape");
|
---|
1187 | +
|
---|
1188 | + const AMBIENT = "audio/ambient/dayscape/day_temperate_gen_03.ogg";
|
---|
1189 | + currentAmbient = new AmbientSound(AMBIENT);
|
---|
1190 | +
|
---|
1191 | + if (currentAmbient)
|
---|
1192 | + {
|
---|
1193 | + currentAmbient.loop();
|
---|
1194 | + }
|
---|
1195 | + break;
|
---|
1196 | +
|
---|
1197 | + default:
|
---|
1198 | + console.write("Unrecognized ambient type: " + type);
|
---|
1199 | + break;
|
---|
1200 | + }
|
---|
1201 | +}
|
---|
1202 | +
|
---|
1203 | +// Temporarily adding this here
|
---|
1204 | +function stopAmbient()
|
---|
1205 | +{
|
---|
1206 | + if (currentAmbient)
|
---|
1207 | + {
|
---|
1208 | + currentAmbient.free();
|
---|
1209 | + currentAmbient = null;
|
---|
1210 | + }
|
---|
1211 | +}
|
---|
1212 | Index: binaries/data/mods/public/gui/replay/replay.js
|
---|
1213 |
|
---|
1214 | ===================================================================
|
---|
1215 |
|
---|
1216 | --- binaries/data/mods/public/gui/replay/replay.js (revision 0)
|
---|
1217 |
|
---|
1218 | +++ binaries/data/mods/public/gui/replay/replay.js (working copy)
|
---|
1219 |
|
---|
1220 |
|
---|
1221 |
|
---|
1222 | Property changes on: binaries/data/mods/public/gui/replay/replay.js
|
---|
1223 |
|
---|
1224 | ___________________________________________________________________
|
---|
1225 |
|
---|
1226 | Added: svn:eol-style
|
---|
1227 |
|
---|
1228 | ## -0,0 +1 ##
|
---|
1229 |
|
---|
1230 | +native
|
---|
1231 |
|
---|
1232 | \ No newline at end of property
|
---|
1233 |
|
---|
1234 | Index: binaries/data/mods/public/gui/replay/replay.xml
|
---|
1235 |
|
---|
1236 | ===================================================================
|
---|
1237 |
|
---|
1238 | --- binaries/data/mods/public/gui/replay/replay.xml (revision 0)
|
---|
1239 |
|
---|
1240 | +++ binaries/data/mods/public/gui/replay/replay.xml (working copy)
|
---|
1241 |
|
---|
1242 | @@ -0,0 +1,849 @@
|
---|
1243 |
|
---|
1244 | +<?xml version="1.0" encoding="utf-8"?>
|
---|
1245 |
|
---|
1246 | +
|
---|
1247 |
|
---|
1248 | +<objects>
|
---|
1249 |
|
---|
1250 | +
|
---|
1251 |
|
---|
1252 | + <script file="gui/common/functions_civinfo.js"/>
|
---|
1253 |
|
---|
1254 | + <script file="gui/common/functions_utility.js" />
|
---|
1255 |
|
---|
1256 | + <script file="gui/common/functions_global_object.js" />
|
---|
1257 |
|
---|
1258 | + <script file="gui/common/timer.js"/>
|
---|
1259 |
|
---|
1260 | + <script file="gui/replay/input.js"/>
|
---|
1261 |
|
---|
1262 | + <script file="gui/replay/menu.js"/>
|
---|
1263 |
|
---|
1264 | + <script file="gui/replay/replay.js"/>
|
---|
1265 |
|
---|
1266 | + <script file="gui/session/messages.js"/>
|
---|
1267 |
|
---|
1268 | + <script file="gui/session/selection.js"/>
|
---|
1269 |
|
---|
1270 | + <script file="gui/session/selection_details.js"/>
|
---|
1271 |
|
---|
1272 | + <script file="gui/session/unit_commands.js"/>
|
---|
1273 |
|
---|
1274 | + <script file="gui/session/utility_functions.js"/>
|
---|
1275 |
|
---|
1276 | +
|
---|
1277 |
|
---|
1278 | + <object name="sn" hotkey="session.gui.toggle">
|
---|
1279 |
|
---|
1280 | + <action on="Tick">
|
---|
1281 |
|
---|
1282 | + onTick();
|
---|
1283 |
|
---|
1284 | + </action>
|
---|
1285 |
|
---|
1286 | +
|
---|
1287 |
|
---|
1288 | + <action on="SimulationUpdate">
|
---|
1289 |
|
---|
1290 | + onSimulationUpdate();
|
---|
1291 |
|
---|
1292 | + </action>
|
---|
1293 |
|
---|
1294 | +
|
---|
1295 |
|
---|
1296 | + <action on="ReplayFinished">
|
---|
1297 |
|
---|
1298 | + onReplayFinished();
|
---|
1299 |
|
---|
1300 | + </action>
|
---|
1301 |
|
---|
1302 | +
|
---|
1303 |
|
---|
1304 | + <action on="Press">
|
---|
1305 |
|
---|
1306 | + this.hidden = !this.hidden;
|
---|
1307 |
|
---|
1308 | + </action>
|
---|
1309 |
|
---|
1310 | +
|
---|
1311 |
|
---|
1312 | + <!-- ================================ ================================ -->
|
---|
1313 |
|
---|
1314 | + <!-- HOTKEYS (For some reason, they won't work properly unless outside menu) -->
|
---|
1315 |
|
---|
1316 | + <!-- ================================ ================================ -->
|
---|
1317 |
|
---|
1318 | +
|
---|
1319 |
|
---|
1320 | + <!-- Exit button Hotkey -->
|
---|
1321 |
|
---|
1322 | + <!--
|
---|
1323 |
|
---|
1324 | + <action on="Press"><![CDATA[
|
---|
1325 |
|
---|
1326 | + messageBox(400, 200, "Do you really want to quit?", "Confirmation", 0,
|
---|
1327 |
|
---|
1328 | + ["Yes", "No!"], [leaveGame, null]);
|
---|
1329 |
|
---|
1330 | + ]]></action>
|
---|
1331 |
|
---|
1332 | + -->
|
---|
1333 |
|
---|
1334 | +
|
---|
1335 |
|
---|
1336 | + <object hotkey="leave">
|
---|
1337 |
|
---|
1338 | + <action on="Press">closeOpenDialogs();</action>
|
---|
1339 |
|
---|
1340 | + </object>
|
---|
1341 |
|
---|
1342 | +
|
---|
1343 |
|
---|
1344 | + <!-- Menu -->
|
---|
1345 |
|
---|
1346 | + <object hotkey="menu.toggle">
|
---|
1347 |
|
---|
1348 | + <action on="Press">openMenu();</action>
|
---|
1349 |
|
---|
1350 | + </object>
|
---|
1351 |
|
---|
1352 | +
|
---|
1353 |
|
---|
1354 | + <!-- Unit silhouettes -->
|
---|
1355 |
|
---|
1356 | + <object hotkey="silhouettes">
|
---|
1357 |
|
---|
1358 | + <action on="Press">renderer.silhouettes = !renderer.silhouettes;</action>
|
---|
1359 |
|
---|
1360 | + </object>
|
---|
1361 |
|
---|
1362 | +
|
---|
1363 |
|
---|
1364 | + <!-- Sky -->
|
---|
1365 |
|
---|
1366 | + <object hotkey="showsky">
|
---|
1367 |
|
---|
1368 | + <action on="Press">renderer.showsky = !renderer.showsky;</action>
|
---|
1369 |
|
---|
1370 | + </object>
|
---|
1371 |
|
---|
1372 | +
|
---|
1373 |
|
---|
1374 | + <!-- Pause -->
|
---|
1375 |
|
---|
1376 | + <object hotkey="pause">
|
---|
1377 |
|
---|
1378 | + <action on="Press">togglePause();</action>
|
---|
1379 |
|
---|
1380 | + </object>
|
---|
1381 |
|
---|
1382 | +
|
---|
1383 |
|
---|
1384 | + <!-- camera.follow mode - follow the first unit in the selection -->
|
---|
1385 |
|
---|
1386 | + <object hotkey="camera.follow">
|
---|
1387 |
|
---|
1388 | + <action on="Press">setCameraFollow(g_Selection.toList()[0]);</action>
|
---|
1389 |
|
---|
1390 | + </object>
|
---|
1391 |
|
---|
1392 | +
|
---|
1393 |
|
---|
1394 | + <!-- Find idle warrior - TODO: Potentially move this to own UI button? -->
|
---|
1395 |
|
---|
1396 | + <object hotkey="selection.idlewarrior">
|
---|
1397 |
|
---|
1398 | + <action on="Press">findIdleUnit(["Hero", "Champion", "CitizenSoldier", "Siege", "Warship"]);</action>
|
---|
1399 |
|
---|
1400 | + </object>
|
---|
1401 |
|
---|
1402 | +
|
---|
1403 |
|
---|
1404 | + <!-- ================================ ================================ -->
|
---|
1405 |
|
---|
1406 | + <!-- Developer / Debug items -->
|
---|
1407 |
|
---|
1408 | + <!-- ================================ ================================ -->
|
---|
1409 |
|
---|
1410 | +
|
---|
1411 |
|
---|
1412 | + <!-- Debug text -->
|
---|
1413 |
|
---|
1414 | + <object name="debug"
|
---|
1415 |
|
---|
1416 | + type="text"
|
---|
1417 |
|
---|
1418 | + size="0 70 80% 100%"
|
---|
1419 |
|
---|
1420 | + ghost="true"
|
---|
1421 |
|
---|
1422 | + textcolor="yellow"
|
---|
1423 |
|
---|
1424 | + font="mono-stroke-10"
|
---|
1425 |
|
---|
1426 | + />
|
---|
1427 |
|
---|
1428 | +
|
---|
1429 |
|
---|
1430 | + <!-- Dev/cheat commands -->
|
---|
1431 |
|
---|
1432 | + <object name="devCommands" size="100%-156 50%-88 100%-8 50%+88" type="image" sprite="devCommandsBackground" z="40"
|
---|
1433 |
|
---|
1434 | + hidden="true" hotkey="session.devcommands.toggle">
|
---|
1435 |
|
---|
1436 | + <action on="Press">
|
---|
1437 |
|
---|
1438 | + toggleDeveloperOverlay();
|
---|
1439 |
|
---|
1440 | + </action>
|
---|
1441 |
|
---|
1442 | +
|
---|
1443 |
|
---|
1444 | + <object size="0 16 100%-18 32" type="text" style="devCommandsText">Display selection state</object>
|
---|
1445 |
|
---|
1446 | + <object size="100%-16 16 100% 32" type="checkbox" name="devDisplayState" style="StoneCrossBox"/>
|
---|
1447 |
|
---|
1448 | +
|
---|
1449 |
|
---|
1450 | + <object size="0 32 100%-18 48" type="text" style="devCommandsText">Pathfinder overlay</object>
|
---|
1451 |
|
---|
1452 | + <object size="100%-16 32 100% 48" type="checkbox" style="StoneCrossBox">
|
---|
1453 |
|
---|
1454 | + <action on="Press">Engine.GuiInterfaceCall("SetPathfinderDebugOverlay", this.checked);</action>
|
---|
1455 |
|
---|
1456 | + </object>
|
---|
1457 |
|
---|
1458 | +
|
---|
1459 |
|
---|
1460 | + <object size="0 48 100%-18 64" type="text" style="devCommandsText">Obstruction overlay</object>
|
---|
1461 |
|
---|
1462 | + <object size="100%-16 48 100% 64" type="checkbox" style="StoneCrossBox">
|
---|
1463 |
|
---|
1464 | + <action on="Press">Engine.GuiInterfaceCall("SetObstructionDebugOverlay", this.checked);</action>
|
---|
1465 |
|
---|
1466 | + </object>
|
---|
1467 |
|
---|
1468 | +
|
---|
1469 |
|
---|
1470 | + <object size="0 64 100%-18 80" type="text" style="devCommandsText">Unit motion overlay</object>
|
---|
1471 |
|
---|
1472 | + <object size="100%-16 64 100% 80" type="checkbox" style="StoneCrossBox">
|
---|
1473 |
|
---|
1474 | + <action on="Press">g_Selection.SetMotionDebugOverlay(this.checked);</action>
|
---|
1475 |
|
---|
1476 | + </object>
|
---|
1477 |
|
---|
1478 | +
|
---|
1479 |
|
---|
1480 | + <object size="0 80 100%-18 96" type="text" style="devCommandsText">Range overlay</object>
|
---|
1481 |
|
---|
1482 | + <object size="100%-16 80 100% 96" type="checkbox" style="StoneCrossBox">
|
---|
1483 |
|
---|
1484 | + <action on="Press">Engine.GuiInterfaceCall("SetRangeDebugOverlay", this.checked);</action>
|
---|
1485 |
|
---|
1486 | + </object>
|
---|
1487 |
|
---|
1488 | +
|
---|
1489 |
|
---|
1490 | + <object size="0 96 100%-18 112" type="text" style="devCommandsText">Bounding box overlay</object>
|
---|
1491 |
|
---|
1492 | + <object size="100%-16 96 100% 112" type="checkbox" style="StoneCrossBox">
|
---|
1493 |
|
---|
1494 | + <action on="Press">Engine.SetBoundingBoxDebugOverlay(this.checked);</action>
|
---|
1495 |
|
---|
1496 | + </object>
|
---|
1497 |
|
---|
1498 | +
|
---|
1499 |
|
---|
1500 | + <object size="0 112 100%-18 128" type="text" style="devCommandsText">Restrict camera</object>
|
---|
1501 |
|
---|
1502 | + <object size="100%-16 112 100% 128" type="checkbox" style="StoneCrossBox" checked="true">
|
---|
1503 |
|
---|
1504 | + <action on="Press">gameView.constrainCamera = this.checked;</action>
|
---|
1505 |
|
---|
1506 | + </object>
|
---|
1507 |
|
---|
1508 | +
|
---|
1509 |
|
---|
1510 | + <object size="0 128 100%-18 144" type="text" style="devCommandsText">Reveal map</object>
|
---|
1511 |
|
---|
1512 | + <object size="100%-16 128 100% 144" type="checkbox" name="devCommandsRevealMap" style="StoneCrossBox">
|
---|
1513 |
|
---|
1514 | + <action on="Press">Engine.PostNetworkCommand({"type": "reveal-map", "enable": this.checked});</action>
|
---|
1515 |
|
---|
1516 | + </object>
|
---|
1517 |
|
---|
1518 | +
|
---|
1519 |
|
---|
1520 | + </object>
|
---|
1521 |
|
---|
1522 | +
|
---|
1523 |
|
---|
1524 | + <!-- ================================ ================================ -->
|
---|
1525 |
|
---|
1526 | + <!-- Time elapsed counter -->
|
---|
1527 |
|
---|
1528 | + <!-- ================================ ================================ -->
|
---|
1529 |
|
---|
1530 | + <object size="100%-100 50 100%-10 70" type="text" name="timeElapsedCounter" style="SettingsText" hotkey="timeelapsedcounter.toggle" ghost="true">
|
---|
1531 |
|
---|
1532 | + <action on="Press"><![CDATA[
|
---|
1533 |
|
---|
1534 | + this.hidden = !this.hidden;
|
---|
1535 |
|
---|
1536 | + ]]>
|
---|
1537 |
|
---|
1538 | + </action>
|
---|
1539 |
|
---|
1540 | + </object>
|
---|
1541 |
|
---|
1542 | +
|
---|
1543 |
|
---|
1544 | + <object size="50%-400 50 50%-50 100" type="text" font="serif-bold-24" textcolor="white" ghost="true">Non-interactive Replay Mode</object>
|
---|
1545 |
|
---|
1546 | +
|
---|
1547 |
|
---|
1548 | + <!-- ================================ ================================ -->
|
---|
1549 |
|
---|
1550 | + <!-- Pause Overlay -->
|
---|
1551 |
|
---|
1552 | + <!-- ================================ ================================ -->
|
---|
1553 |
|
---|
1554 | + <object type="button"
|
---|
1555 |
|
---|
1556 | + name="pauseOverlay"
|
---|
1557 |
|
---|
1558 | + size="0 0 100% 100%"
|
---|
1559 |
|
---|
1560 | + tooltip_style="sessionToolTip"
|
---|
1561 |
|
---|
1562 | + hidden="true"
|
---|
1563 |
|
---|
1564 | + z="0"
|
---|
1565 |
|
---|
1566 | + >
|
---|
1567 |
|
---|
1568 | + <object size="0 0 100% 100%" type="image" sprite="devCommandsBackground" ghost="true" z="0"/>
|
---|
1569 |
|
---|
1570 | + <object size="50%-128 50%-20 50%+128 50%+20" type="text" style="PauseText" ghost="true" z="0">Replay Paused</object>
|
---|
1571 |
|
---|
1572 | + <object size="50%-128 50%+20 50%+128 50%+30" type="text" style="PauseMessageText" ghost="true" z="0">Click to Resume Replay</object>
|
---|
1573 |
|
---|
1574 | + <action on="Press">togglePause();</action>
|
---|
1575 |
|
---|
1576 | + </object>
|
---|
1577 |
|
---|
1578 | +
|
---|
1579 |
|
---|
1580 | + <!-- ================================ ================================ -->
|
---|
1581 |
|
---|
1582 | + <!-- Notification Area -->
|
---|
1583 |
|
---|
1584 | + <!-- ================================ ================================ -->
|
---|
1585 |
|
---|
1586 | + <object name="notificationPanel" type="image" size="50%-300 60 50%+300 120" ghost="true">
|
---|
1587 |
|
---|
1588 | + <object name="notificationText" size="0 0 100% 100%" type="text" style="notificationPanel" ghost="true"/>
|
---|
1589 |
|
---|
1590 | + </object>
|
---|
1591 |
|
---|
1592 | +
|
---|
1593 |
|
---|
1594 | + <!-- ================================ ================================ -->
|
---|
1595 |
|
---|
1596 | + <!-- Chat -->
|
---|
1597 |
|
---|
1598 | + <!-- ================================ ================================ -->
|
---|
1599 |
|
---|
1600 | +
|
---|
1601 |
|
---|
1602 | + <!-- Chat panel -->
|
---|
1603 |
|
---|
1604 | + <object name="chatPanel" size="0 130 100% 100%-240" type="image" ghost="true">
|
---|
1605 |
|
---|
1606 | + <object name="chatText" size="3 1 100%-1 100%-1" type="text" style="chatPanel" ghost="true"/>
|
---|
1607 |
|
---|
1608 | + </object>
|
---|
1609 |
|
---|
1610 | +
|
---|
1611 |
|
---|
1612 | + <!-- ================================ ================================ -->
|
---|
1613 |
|
---|
1614 | + <!-- Settings Window -->
|
---|
1615 |
|
---|
1616 | + <!-- ================================ ================================ -->
|
---|
1617 |
|
---|
1618 | + <object name="settingsDialogPanel"
|
---|
1619 |
|
---|
1620 | + style="StoneDialog"
|
---|
1621 |
|
---|
1622 | + type="image"
|
---|
1623 |
|
---|
1624 | + size="50%-180 50%-200 50%+180 50%+100"
|
---|
1625 |
|
---|
1626 | + hidden="true"
|
---|
1627 |
|
---|
1628 | + >
|
---|
1629 |
|
---|
1630 | + <object type="text" style="TitleText" size="50%-96 -16 50%+96 16">Settings</object>
|
---|
1631 |
|
---|
1632 | +
|
---|
1633 |
|
---|
1634 | + <object style="TranslucentPanelThinBorder"
|
---|
1635 |
|
---|
1636 | + type="image"
|
---|
1637 |
|
---|
1638 | + size="32 32 100%-32 100%-70"
|
---|
1639 |
|
---|
1640 | + >
|
---|
1641 |
|
---|
1642 | + <!-- Settings / shadows -->
|
---|
1643 |
|
---|
1644 | + <object size="0 10 100%-80 35" type="text" style="RightLabelText" ghost="true">Enable Shadows</object>
|
---|
1645 |
|
---|
1646 | + <object name="shadowsCheckbox" size="100%-56 15 100%-30 40" type="checkbox" style="StoneCrossBox" checked="true">
|
---|
1647 |
|
---|
1648 | + <action on="Load">if (renderer.shadows) this.checked = true; else this.checked = false;</action>
|
---|
1649 |
|
---|
1650 | + <action on="Press">renderer.shadows = this.checked;</action>
|
---|
1651 |
|
---|
1652 | + </object>
|
---|
1653 |
|
---|
1654 | +
|
---|
1655 |
|
---|
1656 | + <!-- Settings / Shadow PCF -->
|
---|
1657 |
|
---|
1658 | + <object size="0 35 100%-80 60" type="text" style="RightLabelText" ghost="true">Enable Shadow Filtering</object>
|
---|
1659 |
|
---|
1660 | + <object name="shadowPCFCheckbox" size="100%-56 40 100%-30 65" type="checkbox" style="StoneCrossBox" checked="true">
|
---|
1661 |
|
---|
1662 | + <action on="Load">if (renderer.shadowPCF) this.checked = true; else this.checked = false;</action>
|
---|
1663 |
|
---|
1664 | + <action on="Press">renderer.shadowPCF = this.checked;</action>
|
---|
1665 |
|
---|
1666 | + </object>
|
---|
1667 |
|
---|
1668 | +
|
---|
1669 |
|
---|
1670 | + <!-- Settings / Water -->
|
---|
1671 |
|
---|
1672 | + <object size="0 60 100%-80 85" type="text" style="RightLabelText" ghost="true">Enable Water Reflections</object>
|
---|
1673 |
|
---|
1674 | + <object name="fancyWaterCheckbox" size="100%-56 65 100%-30 90" type="checkbox" style="StoneCrossBox" checked="true">
|
---|
1675 |
|
---|
1676 | + <action on="Load">if (renderer.fancyWater) this.checked = true; else this.checked = false;</action>
|
---|
1677 |
|
---|
1678 | + <action on="Press">renderer.fancyWater = this.checked;</action>
|
---|
1679 |
|
---|
1680 | + </object>
|
---|
1681 |
|
---|
1682 | +
|
---|
1683 |
|
---|
1684 | + <!-- Settings / Particles -->
|
---|
1685 |
|
---|
1686 | + <object size="0 85 100%-80 110" type="text" style="RightLabelText" ghost="true">Enable Particles</object>
|
---|
1687 |
|
---|
1688 | + <object name="particlesCheckbox" size="100%-56 90 100%-30 115" type="checkbox" style="StoneCrossBox" checked="true">
|
---|
1689 |
|
---|
1690 | + <action on="Load">if (renderer.particles) this.checked = true; else this.checked = false;</action>
|
---|
1691 |
|
---|
1692 | + <action on="Press">renderer.particles = this.checked;</action>
|
---|
1693 |
|
---|
1694 | + </object>
|
---|
1695 |
|
---|
1696 | +
|
---|
1697 |
|
---|
1698 | + <!-- Settings / Unit Silhouettes -->
|
---|
1699 |
|
---|
1700 | + <object size="0 110 100%-80 135" type="text" style="RightLabelText" ghost="true">Enable Unit Silhouettes</object>
|
---|
1701 |
|
---|
1702 | + <object name="silhouettesCheckbox" size="100%-56 115 100%-30 140" type="checkbox" style="StoneCrossBox" checked="true">
|
---|
1703 |
|
---|
1704 | + <action on="Load">if (renderer.silhouettes) this.checked = true; else this.checked = false;</action>
|
---|
1705 |
|
---|
1706 | + <action on="Press">renderer.silhouettes = this.checked;</action>
|
---|
1707 |
|
---|
1708 | + </object>
|
---|
1709 |
|
---|
1710 | +
|
---|
1711 |
|
---|
1712 | + <!-- Settings / Dev Overlay -->
|
---|
1713 |
|
---|
1714 | + <object size="0 160 100%-80 185" type="text" style="RightLabelText" ghost="true">Developer Overlay</object>
|
---|
1715 |
|
---|
1716 | + <object size="100%-56 165 100%-30 190" type="checkbox" style="StoneCrossBox" checked="false">
|
---|
1717 |
|
---|
1718 | + <action on="Press">toggleDeveloperOverlay();</action>
|
---|
1719 |
|
---|
1720 | + </object>
|
---|
1721 |
|
---|
1722 | + </object>
|
---|
1723 |
|
---|
1724 | +
|
---|
1725 |
|
---|
1726 | + <!-- Close button -->
|
---|
1727 |
|
---|
1728 | + <object type="button"
|
---|
1729 |
|
---|
1730 | + style="StoneButton"
|
---|
1731 |
|
---|
1732 | + size="50%-64 100%-52 50%+64 100%-24"
|
---|
1733 |
|
---|
1734 | + tooltip_style="sessionToolTip"
|
---|
1735 |
|
---|
1736 | + >
|
---|
1737 |
|
---|
1738 | + Close
|
---|
1739 |
|
---|
1740 | + <action on="Press">closeSettings(true);</action>
|
---|
1741 |
|
---|
1742 | + </object>
|
---|
1743 |
|
---|
1744 | + </object>
|
---|
1745 |
|
---|
1746 | +
|
---|
1747 |
|
---|
1748 | + <!-- ================================ ================================ -->
|
---|
1749 |
|
---|
1750 | + <!-- Top Panel -->
|
---|
1751 |
|
---|
1752 | + <!-- ================================ ================================ -->
|
---|
1753 |
|
---|
1754 | + <object name="topPanel"
|
---|
1755 |
|
---|
1756 | + type="image"
|
---|
1757 |
|
---|
1758 | + sprite="topPanel"
|
---|
1759 |
|
---|
1760 | + size="-3 0 100%+3 36"
|
---|
1761 |
|
---|
1762 | + >
|
---|
1763 |
|
---|
1764 | + <!-- ================================ ================================ -->
|
---|
1765 |
|
---|
1766 | + <!-- Player resource bar -->
|
---|
1767 |
|
---|
1768 | + <!-- ================================ ================================ -->
|
---|
1769 |
|
---|
1770 | + <object
|
---|
1771 |
|
---|
1772 | + size="10 0 45% 100%"
|
---|
1773 |
|
---|
1774 | + >
|
---|
1775 |
|
---|
1776 | + <!-- Food -->
|
---|
1777 |
|
---|
1778 | + <object size="0 0 90 100%" type="image" style="resourceCounter" tooltip="Food" tooltip_style="sessionToolTipBold">
|
---|
1779 |
|
---|
1780 | + <object size="0 -4 40 36" type="image" sprite="stretched:session/icons/resources/food.png" ghost="true"/>
|
---|
1781 |
|
---|
1782 | + <object size="32 0 100% 100%-2" type="text" style="resourceText" name="resourceFood"/>
|
---|
1783 |
|
---|
1784 | + </object>
|
---|
1785 |
|
---|
1786 | +
|
---|
1787 |
|
---|
1788 | + <!-- Wood -->
|
---|
1789 |
|
---|
1790 | + <object size="90 0 180 100%" type="image" style="resourceCounter" tooltip="Wood" tooltip_style="sessionToolTipBold">
|
---|
1791 |
|
---|
1792 | + <object size="0 -4 40 36" type="image" sprite="stretched:session/icons/resources/wood.png" ghost="true"/>
|
---|
1793 |
|
---|
1794 | + <object size="32 0 100% 100%-2" type="text" style="resourceText" name="resourceWood"/>
|
---|
1795 |
|
---|
1796 | + </object>
|
---|
1797 |
|
---|
1798 | +
|
---|
1799 |
|
---|
1800 | + <!-- Stone -->
|
---|
1801 |
|
---|
1802 | + <object size="180 0 270 100%" type="image" style="resourceCounter" tooltip="Stone" tooltip_style="sessionToolTipBold">
|
---|
1803 |
|
---|
1804 | + <object size="0 -4 40 36" type="image" sprite="stretched:session/icons/resources/stone.png" ghost="true"/>
|
---|
1805 |
|
---|
1806 | + <object size="32 0 100% 100%-2" type="text" style="resourceText" name="resourceStone"/>
|
---|
1807 |
|
---|
1808 | + </object>
|
---|
1809 |
|
---|
1810 | +
|
---|
1811 |
|
---|
1812 | + <!-- Metal -->
|
---|
1813 |
|
---|
1814 | + <object size="270 0 360 100%" type="image" style="resourceCounter" tooltip="Metal" tooltip_style="sessionToolTipBold">
|
---|
1815 |
|
---|
1816 | + <object size="0 -4 40 36" type="image" sprite="stretched:session/icons/resources/metal.png" ghost="true"/>
|
---|
1817 |
|
---|
1818 | + <object size="32 0 100% 100%-2" type="text" style="resourceText" name="resourceMetal"/>
|
---|
1819 |
|
---|
1820 | + </object>
|
---|
1821 |
|
---|
1822 | +
|
---|
1823 |
|
---|
1824 | + <!-- Population -->
|
---|
1825 |
|
---|
1826 | + <object size="360 0 450 100%" type="image" style="resourceCounter" tooltip="Population (current / limit)" tooltip_style="sessionToolTipBold">
|
---|
1827 |
|
---|
1828 | + <object size="0 -4 40 34" type="image" sprite="stretched:session/icons/resources/population.png" ghost="true"/>
|
---|
1829 |
|
---|
1830 | + <object size="32 0 100% 100%-2" type="text" style="resourceText" name="resourcePop"/>
|
---|
1831 |
|
---|
1832 | + </object>
|
---|
1833 |
|
---|
1834 | + </object>
|
---|
1835 |
|
---|
1836 | +
|
---|
1837 |
|
---|
1838 | + <!-- ================================ ================================ -->
|
---|
1839 |
|
---|
1840 | + <!-- Civ Icon -->
|
---|
1841 |
|
---|
1842 | + <!-- ================================ ================================ -->
|
---|
1843 |
|
---|
1844 | + <object size="50%-48 -26 50%+48 70" name="civIcon" type="image" tooltip_style="sessionToolTipBold"/>
|
---|
1845 |
|
---|
1846 | +
|
---|
1847 |
|
---|
1848 | + <object size="50%+50 5 50%+150 100%-5" name="viewPlayer" type="dropdown" style="StoneDropDown" tooltip_style="sessionToolTipBold" tooltip="Choose player to view">
|
---|
1849 |
|
---|
1850 | + <action on="SelectionChange">selectViewPlayer(this.selected);</action>
|
---|
1851 |
|
---|
1852 | + </object>
|
---|
1853 |
|
---|
1854 | +
|
---|
1855 |
|
---|
1856 | + <!-- ================================ ================================ -->
|
---|
1857 |
|
---|
1858 | + <!-- Phase -->
|
---|
1859 |
|
---|
1860 | + <!-- ================================ ================================ -->
|
---|
1861 |
|
---|
1862 | + <!--<object size="50%+50 4 50%+300 100%-2" name="PhaseTitleBar" type="text" font="serif-bold-stroke-14" textcolor="white"> Death Match :: Village Phase</object>-->
|
---|
1863 |
|
---|
1864 | +
|
---|
1865 |
|
---|
1866 | +
|
---|
1867 |
|
---|
1868 | + <!-- ================================ ================================ -->
|
---|
1869 |
|
---|
1870 | + <!-- ALPHA LABELS (alpha, build time, revision) -->
|
---|
1871 |
|
---|
1872 | + <!-- ================================ ================================ -->
|
---|
1873 |
|
---|
1874 | +
|
---|
1875 |
|
---|
1876 | + <!-- Displays Alpha name and number -->
|
---|
1877 |
|
---|
1878 | + <object size="70%-50 0 70%+128 100%" name="alphaLabel" type="text" style="CenteredLabelText" text_valign="top" ghost="true">
|
---|
1879 |
|
---|
1880 | + ALPHA XI : Kronos<!-- IMPORTANT: remember to update pregame/mainmenu.xml in sync with this -->
|
---|
1881 |
|
---|
1882 | +
|
---|
1883 |
|
---|
1884 | + <!-- Displays build date and revision number-->
|
---|
1885 |
|
---|
1886 | + <object size="50%-128 0 50%+128 100%-2" name="buildTimeLabel" type="text" style="BuildNameText" ghost="true">
|
---|
1887 |
|
---|
1888 | + <action on="Load"><![CDATA[this.caption = buildTime(0) + " (" + buildTime(2) + ")";]]>
|
---|
1889 |
|
---|
1890 | + </action>
|
---|
1891 |
|
---|
1892 | + </object>
|
---|
1893 |
|
---|
1894 | + </object>
|
---|
1895 |
|
---|
1896 | +
|
---|
1897 |
|
---|
1898 | + <!-- ================================ ================================ -->
|
---|
1899 |
|
---|
1900 | + <!-- Menu Button -->
|
---|
1901 |
|
---|
1902 | + <!-- ================================ ================================ -->
|
---|
1903 |
|
---|
1904 | + <object type="button"
|
---|
1905 |
|
---|
1906 | + name="menuButton"
|
---|
1907 |
|
---|
1908 | + size="100%-164 4 100%-8 32"
|
---|
1909 |
|
---|
1910 | + style="StoneButtonFancy"
|
---|
1911 |
|
---|
1912 | + tooltip_style="sessionToolTip"
|
---|
1913 |
|
---|
1914 | + z="70"
|
---|
1915 |
|
---|
1916 | + >
|
---|
1917 |
|
---|
1918 | + <!-- This object covers up the text on the menu
|
---|
1919 |
|
---|
1920 | + buttons as they slide by so that you don't see
|
---|
1921 |
|
---|
1922 | + them on top of the main menu button -->
|
---|
1923 |
|
---|
1924 | + <object size="0 -4 100% 0" type="image" sprite="horizontalThinBorder" ghost="true"/>
|
---|
1925 |
|
---|
1926 | +
|
---|
1927 |
|
---|
1928 | + <object size="50%-32 50%-16 50%+32 50%+16" type="image" sprite="menuButton" ghost="true">MENU</object>
|
---|
1929 |
|
---|
1930 | + <action on="Press">
|
---|
1931 |
|
---|
1932 | + toggleMenu();
|
---|
1933 |
|
---|
1934 | + </action>
|
---|
1935 |
|
---|
1936 | + </object> <!-- END OF MENU BUTTON -->
|
---|
1937 |
|
---|
1938 | + </object> <!-- END OF TOP PANEL -->
|
---|
1939 |
|
---|
1940 | +
|
---|
1941 |
|
---|
1942 | + <!-- ================================ ================================ -->
|
---|
1943 |
|
---|
1944 | + <!-- Menu -->
|
---|
1945 |
|
---|
1946 | + <!-- ================================ ================================ -->
|
---|
1947 |
|
---|
1948 | + <object name="menu"
|
---|
1949 |
|
---|
1950 | + style="StonePanelThinBorder"
|
---|
1951 |
|
---|
1952 | + type="image"
|
---|
1953 |
|
---|
1954 | + hidden="false"
|
---|
1955 |
|
---|
1956 | + z="40"
|
---|
1957 |
|
---|
1958 | + >
|
---|
1959 |
|
---|
1960 | + <object size="4 36 100%-4 50%+20">
|
---|
1961 |
|
---|
1962 | +
|
---|
1963 |
|
---|
1964 | + <!-- Settings button -->
|
---|
1965 |
|
---|
1966 | + <object type="button"
|
---|
1967 |
|
---|
1968 | + name="settingsButton"
|
---|
1969 |
|
---|
1970 | + style="StoneButtonFancy"
|
---|
1971 |
|
---|
1972 | + size="0 0 100% 28"
|
---|
1973 |
|
---|
1974 | + tooltip_style="sessionToolTip"
|
---|
1975 |
|
---|
1976 | + >
|
---|
1977 |
|
---|
1978 | + Settings
|
---|
1979 |
|
---|
1980 | + <action on="Press">settingsMenuButton();</action>
|
---|
1981 |
|
---|
1982 | + </object>
|
---|
1983 |
|
---|
1984 | +
|
---|
1985 |
|
---|
1986 | + <!-- Exit button -->
|
---|
1987 |
|
---|
1988 | + <object type="button"
|
---|
1989 |
|
---|
1990 | + name="menuExitButton"
|
---|
1991 |
|
---|
1992 | + style="StoneButtonFancy"
|
---|
1993 |
|
---|
1994 | + size="0 32 100% 60"
|
---|
1995 |
|
---|
1996 | + tooltip_style="sessionToolTip"
|
---|
1997 |
|
---|
1998 | + >
|
---|
1999 |
|
---|
2000 | + Exit
|
---|
2001 |
|
---|
2002 | + <action on="Press">exitMenuButton();</action>
|
---|
2003 |
|
---|
2004 | + </object>
|
---|
2005 |
|
---|
2006 | +
|
---|
2007 |
|
---|
2008 | + <!-- Pause / Resume Button -->
|
---|
2009 |
|
---|
2010 | + <object type="button"
|
---|
2011 |
|
---|
2012 | + name="pauseButton"
|
---|
2013 |
|
---|
2014 | + style="StoneButtonFancy"
|
---|
2015 |
|
---|
2016 | + size="0 64 100% 92"
|
---|
2017 |
|
---|
2018 | + tooltip_style="sessionToolTip"
|
---|
2019 |
|
---|
2020 | + >
|
---|
2021 |
|
---|
2022 | + <object name="pauseButtonText" type="text" style="CenteredButtonText" ghost="true">Pause</object>
|
---|
2023 |
|
---|
2024 | + <action on="Press">togglePause();</action>
|
---|
2025 |
|
---|
2026 | + </object>
|
---|
2027 |
|
---|
2028 | + </object>
|
---|
2029 |
|
---|
2030 | + </object>
|
---|
2031 |
|
---|
2032 | +
|
---|
2033 |
|
---|
2034 | + <!-- In-progress research -->
|
---|
2035 |
|
---|
2036 | + <object size="100%-50 85 100%-10 100%-200">
|
---|
2037 |
|
---|
2038 | + <repeat count="10">
|
---|
2039 |
|
---|
2040 | + <object name="researchStartedButton[n]" hidden="true" style="iconButton" type="button" size="0 0 40 40" tooltip_style="sessionToolTipBottom">
|
---|
2041 |
|
---|
2042 | + <object name="researchStartedIcon[n]" ghost="true" type="image" size="3 3 37 37"/>
|
---|
2043 |
|
---|
2044 | + <object name="researchStartedProgressSlider[n]" type="image" sprite="queueProgressSlider" ghost="true" size="3 3 37 37"/>
|
---|
2045 |
|
---|
2046 | + </object>
|
---|
2047 |
|
---|
2048 | + </repeat>
|
---|
2049 |
|
---|
2050 | + </object>
|
---|
2051 |
|
---|
2052 | +
|
---|
2053 |
|
---|
2054 | + <!-- ================================ ================================ -->
|
---|
2055 |
|
---|
2056 | + <!-- Unit Selection Groups -->
|
---|
2057 |
|
---|
2058 | + <!-- ================================ ================================ -->
|
---|
2059 |
|
---|
2060 | + <!--<object
|
---|
2061 |
|
---|
2062 | + name="unitGroupPanel"
|
---|
2063 |
|
---|
2064 | + size="0% 50%-216 0%+36 50%+144"
|
---|
2065 |
|
---|
2066 | + >
|
---|
2067 |
|
---|
2068 | + <repeat count="10">
|
---|
2069 |
|
---|
2070 | + <object name="unitGroupButton[n]" size="0 0 36 36" type="button" hidden="false" style="iconButton" tooltip_style="sessionToolTipBottomBold"
|
---|
2071 |
|
---|
2072 | + tooltip="Click to select grouped units.">
|
---|
2073 |
|
---|
2074 | + <object name="unitGroupIcon[n]" size="3 3 33 33" type="image" sprite="groupsIcon" ghost="true"/>
|
---|
2075 |
|
---|
2076 | + <object name="unitGroupLabel[n]" type="text" style="largeCenteredOutlinedText" ghost="true"/>
|
---|
2077 |
|
---|
2078 | + </object>
|
---|
2079 |
|
---|
2080 | + </repeat>
|
---|
2081 |
|
---|
2082 | + </object>-->
|
---|
2083 |
|
---|
2084 | +
|
---|
2085 |
|
---|
2086 | + <!-- ================================ ================================ -->
|
---|
2087 |
|
---|
2088 | + <!-- Information tooltip
|
---|
2089 |
|
---|
2090 | + Follows the mouse around if 'independent' is set to 'true'. -->
|
---|
2091 |
|
---|
2092 | + <!-- ================================ ================================ -->
|
---|
2093 |
|
---|
2094 | + <object name="informationTooltip" type="tooltip" independent="true" style="informationTooltip"/>
|
---|
2095 |
|
---|
2096 | +
|
---|
2097 |
|
---|
2098 | + <!-- ================================ ================================ -->
|
---|
2099 |
|
---|
2100 | + <!-- Wall-dragging tooltip. Shows the total cost of building a wall while the player is dragging it. -->
|
---|
2101 |
|
---|
2102 | + <!-- ================================ ================================ -->
|
---|
2103 |
|
---|
2104 | + <object name="wallDragTooltip" type="tooltip" independent="true" style="informationTooltip"/>
|
---|
2105 |
|
---|
2106 | +
|
---|
2107 |
|
---|
2108 | + <!-- ================================ ================================ -->
|
---|
2109 |
|
---|
2110 | + <!-- START of BOTTOM PANEL -->
|
---|
2111 |
|
---|
2112 | + <!-- ================================ ================================ -->
|
---|
2113 |
|
---|
2114 | +
|
---|
2115 |
|
---|
2116 | + <object size="50%-512 100%-180 50%+512 100%">
|
---|
2117 |
|
---|
2118 | +
|
---|
2119 |
|
---|
2120 | + <!-- ================================ ================================ -->
|
---|
2121 |
|
---|
2122 | + <!-- Minimap -->
|
---|
2123 |
|
---|
2124 | + <!-- ================================ ================================ -->
|
---|
2125 |
|
---|
2126 | + <object
|
---|
2127 |
|
---|
2128 | + name="minimapPanel"
|
---|
2129 |
|
---|
2130 | + size="0 100%-212 212 100%"
|
---|
2131 |
|
---|
2132 | + type="image"
|
---|
2133 |
|
---|
2134 | + sprite="mapPanel"
|
---|
2135 |
|
---|
2136 | + z="20"
|
---|
2137 |
|
---|
2138 | + >
|
---|
2139 |
|
---|
2140 | + <object name="minimap"
|
---|
2141 |
|
---|
2142 | + type="minimap"
|
---|
2143 |
|
---|
2144 | + size="14 14 100%-14 100%-14"
|
---|
2145 |
|
---|
2146 | + >
|
---|
2147 |
|
---|
2148 | + <action on="WorldClick">handleMinimapEvent(arguments[0]);</action>
|
---|
2149 |
|
---|
2150 | + </object>
|
---|
2151 |
|
---|
2152 | +
|
---|
2153 |
|
---|
2154 | + <object name="minimapOverlay" size="10 10 100%-10 100%-10" type="image" sprite="stretched:session/minimap_circle.png" ghost="true"/>
|
---|
2155 |
|
---|
2156 | +
|
---|
2157 |
|
---|
2158 | + <!-- Idle Worker Button -->
|
---|
2159 |
|
---|
2160 | + <object type="image"
|
---|
2161 |
|
---|
2162 | + size="100%-36 4 100%-4 36"
|
---|
2163 |
|
---|
2164 | + >
|
---|
2165 |
|
---|
2166 | + <object type="button"
|
---|
2167 |
|
---|
2168 | + style="iconButton"
|
---|
2169 |
|
---|
2170 | + tooltip_style="sessionToolTip"
|
---|
2171 |
|
---|
2172 | + tooltip="Find idle worker"
|
---|
2173 |
|
---|
2174 | + hotkey="selection.idleworker"
|
---|
2175 |
|
---|
2176 | + >
|
---|
2177 |
|
---|
2178 | + <!-- TODO: should highlight the button if there's non-zero idle workers -->
|
---|
2179 |
|
---|
2180 | + <object size="0 0 100% 100%" type="image" sprite="idleWorker" ghost="true" />
|
---|
2181 |
|
---|
2182 | + <action on="Press">findIdleUnit(["Female", "Trade", "FishingBoat", "CitizenSoldier", "Healer"]);</action>
|
---|
2183 |
|
---|
2184 | + </object>
|
---|
2185 |
|
---|
2186 | + </object>
|
---|
2187 |
|
---|
2188 | + </object>
|
---|
2189 |
|
---|
2190 | +
|
---|
2191 |
|
---|
2192 | + <!-- ================================ ================================ -->
|
---|
2193 |
|
---|
2194 | + <!-- Supplemental Details Panel (Left of Selection Details) -->
|
---|
2195 |
|
---|
2196 | + <!-- ================================ ================================ -->
|
---|
2197 |
|
---|
2198 | + <object size="50%-304 100%-170 50%-110 100%" name="supplementalSelectionDetails" type="image" sprite="supplementalDetailsPanel" z="20">
|
---|
2199 |
|
---|
2200 | +
|
---|
2201 |
|
---|
2202 | + <object name="unitFormationPanel"
|
---|
2203 |
|
---|
2204 | + size="24 12 100% 100%"
|
---|
2205 |
|
---|
2206 | + >
|
---|
2207 |
|
---|
2208 | + <object size="0 0 100% 100%">
|
---|
2209 |
|
---|
2210 | + <repeat count="16">
|
---|
2211 |
|
---|
2212 | + <object name="unitFormationButton[n]" hidden="true" style="iconButton" type="button" size="0 0 36 36" tooltip_style="sessionToolTipBottomBold" z="100">
|
---|
2213 |
|
---|
2214 | + <object name="unitFormationIcon[n]" type="image" ghost="true" size="3 3 33 33"/>
|
---|
2215 |
|
---|
2216 | + <object name="unitFormationSelection[n]" hidden="true" type="image" ghost="true" size="3 3 33 33" sprite="stretched:session/icons/corners.png"/>
|
---|
2217 |
|
---|
2218 | + </object>
|
---|
2219 |
|
---|
2220 | + </repeat>
|
---|
2221 |
|
---|
2222 | + </object>
|
---|
2223 |
|
---|
2224 | + </object>
|
---|
2225 |
|
---|
2226 | +
|
---|
2227 |
|
---|
2228 | + <object name="unitGarrisonPanel"
|
---|
2229 |
|
---|
2230 | + size="24 12 100% 100%"
|
---|
2231 |
|
---|
2232 | + >
|
---|
2233 |
|
---|
2234 | + <object size="0 0 100% 100%">
|
---|
2235 |
|
---|
2236 | + <repeat count="12">
|
---|
2237 |
|
---|
2238 | + <object name="unitGarrisonButton[n]" hidden="true" style="iconButton" type="button" size="0 0 36 36" tooltip_style="sessionToolTipBottomBold" z="100">
|
---|
2239 |
|
---|
2240 | + <object name="unitGarrisonIcon[n]" type="image" ghost="true" size="3 3 33 33"/>
|
---|
2241 |
|
---|
2242 | + <object name="unitGarrisonCount[n]" ghost="true" style="groupIconsText" type="text" size="0 0 100% 100%"/>
|
---|
2243 |
|
---|
2244 | + </object>
|
---|
2245 |
|
---|
2246 | + </repeat>
|
---|
2247 |
|
---|
2248 | + </object>
|
---|
2249 |
|
---|
2250 | + </object>
|
---|
2251 |
|
---|
2252 | +
|
---|
2253 |
|
---|
2254 | + <object name="unitBarterPanel"
|
---|
2255 |
|
---|
2256 | + size="6 36 100% 100%"
|
---|
2257 |
|
---|
2258 | + hidden="true"
|
---|
2259 |
|
---|
2260 | + >
|
---|
2261 |
|
---|
2262 | + <object ghost="true" style="resourceText" type="text" size="0 0 100% 20">Exchange resources:</object>
|
---|
2263 |
|
---|
2264 | + <object size="0 32 100% 78">
|
---|
2265 |
|
---|
2266 | + <repeat count="4">
|
---|
2267 |
|
---|
2268 | + <object name="unitBarterSellButton[n]" style="iconButton" type="button" size="0 0 46 46" tooltip_style="sessionToolTipBottomBold">
|
---|
2269 |
|
---|
2270 | + <object name="unitBarterSellIcon[n]" type="image" ghost="true" size="3 3 43 43"/>
|
---|
2271 |
|
---|
2272 | + <object name="unitBarterSellUnaffordable[n]" hidden="true" type="image" ghost="true" size="3 3 43 43" sprite="colour: 255 0 0 60"/>
|
---|
2273 |
|
---|
2274 | + <object name="unitBarterSellAmount[n]" ghost="true" style="resourceText" type="text" size="0 0 100% 50%"/>
|
---|
2275 |
|
---|
2276 | + <object name="unitBarterSellSelection[n]" hidden="true" type="image" ghost="true" size="3 3 43 43" sprite="stretched:session/icons/corners.png"/>
|
---|
2277 |
|
---|
2278 | + </object>
|
---|
2279 |
|
---|
2280 | + </repeat>
|
---|
2281 |
|
---|
2282 | + </object>
|
---|
2283 |
|
---|
2284 | + <object size="0 78 100% 124">
|
---|
2285 |
|
---|
2286 | + <repeat count="4">
|
---|
2287 |
|
---|
2288 | + <object name="unitBarterBuyButton[n]" style="iconButton" type="button" size="0 0 46 46" tooltip_style="sessionToolTipBottomBold">
|
---|
2289 |
|
---|
2290 | + <object name="unitBarterBuyIcon[n]" type="image" ghost="true" size="3 3 43 43"/>
|
---|
2291 |
|
---|
2292 | + <object name="unitBarterBuyUnaffordable[n]" hidden="true" type="image" ghost="true" size="3 3 43 43" sprite="colour: 255 0 0 60"/>
|
---|
2293 |
|
---|
2294 | + <object name="unitBarterBuyAmount[n]" ghost="true" style="resourceText" type="text" size="0 0 100% 50%"/>
|
---|
2295 |
|
---|
2296 | + </object>
|
---|
2297 |
|
---|
2298 | + </repeat>
|
---|
2299 |
|
---|
2300 | + </object>
|
---|
2301 |
|
---|
2302 | + </object>
|
---|
2303 |
|
---|
2304 | +
|
---|
2305 |
|
---|
2306 | + <!-- Stance Selection -->
|
---|
2307 |
|
---|
2308 | + <object name="unitStancePanel"
|
---|
2309 |
|
---|
2310 | + style="TranslucentPanel"
|
---|
2311 |
|
---|
2312 | + size="4 100%-43 100%-4 100%-4"
|
---|
2313 |
|
---|
2314 | + type="text"
|
---|
2315 |
|
---|
2316 | + >
|
---|
2317 |
|
---|
2318 | + <object size="1 2 100% 100%">
|
---|
2319 |
|
---|
2320 | + <repeat count="5">
|
---|
2321 |
|
---|
2322 | + <object name="unitStanceButton[n]" hidden="true" style="iconButton" type="button" size="0 0 36 36" tooltip_style="sessionToolTipBottomBold" z="100">
|
---|
2323 |
|
---|
2324 | + <object name="unitStanceIcon[n]" type="image" ghost="true" size="3 3 33 33"/>
|
---|
2325 |
|
---|
2326 | + <object name="unitStanceSelection[n]" hidden="true" type="image" ghost="true" size="3 3 33 33" sprite="stretched:session/icons/corners.png"/>
|
---|
2327 |
|
---|
2328 | + </object>
|
---|
2329 |
|
---|
2330 | + </repeat>
|
---|
2331 |
|
---|
2332 | + </object>
|
---|
2333 |
|
---|
2334 | + </object>
|
---|
2335 |
|
---|
2336 | + </object>
|
---|
2337 |
|
---|
2338 | +
|
---|
2339 |
|
---|
2340 | + <!-- ================================ ================================ -->
|
---|
2341 |
|
---|
2342 | + <!-- Selection Details Panel (Middle) -->
|
---|
2343 |
|
---|
2344 | + <!-- ================================ ================================ -->
|
---|
2345 |
|
---|
2346 | + <object name="selectionDetails"
|
---|
2347 |
|
---|
2348 | + type="image"
|
---|
2349 |
|
---|
2350 | + sprite="selectionDetailsPanel"
|
---|
2351 |
|
---|
2352 | + size="50%-114 100%-205 50%+114 100%"
|
---|
2353 |
|
---|
2354 | + hidden="false"
|
---|
2355 |
|
---|
2356 | + >
|
---|
2357 |
|
---|
2358 | + <!-- Unit details for Single Unit -->
|
---|
2359 |
|
---|
2360 | + <object size="50%-112 0 50%+112 100%" name="detailsAreaSingle">
|
---|
2361 |
|
---|
2362 | +
|
---|
2363 |
|
---|
2364 | + <!-- Stats Bars -->
|
---|
2365 |
|
---|
2366 | + <object size= "2 0 100%-2 98" type="image" tooltip_style="sessionToolTip">
|
---|
2367 |
|
---|
2368 | +
|
---|
2369 |
|
---|
2370 | + <object size="0 8 100% 60" type="image" sprite="edgedPanelShader">
|
---|
2371 |
|
---|
2372 | + <!-- Health bar -->
|
---|
2373 |
|
---|
2374 | + <object size="88 0 100% 24" name="healthSection">
|
---|
2375 |
|
---|
2376 | + <object size="0 0 100% 16" name="healthLabel" type="text" style="StatsTextLeft" ghost="true">Health:</object>
|
---|
2377 |
|
---|
2378 | + <object size="0 0 100% 16" name="healthStats" type="text" style="StatsTextRight" ghost="true"/>
|
---|
2379 |
|
---|
2380 | + <object size="1 16 100% 23" name="health" type="image">
|
---|
2381 |
|
---|
2382 | + <object type="image" sprite="barBorder" ghost="true" size="-1 -1 100%+1 100%+1"/>
|
---|
2383 |
|
---|
2384 | + <object type="image" sprite="healthBackground" ghost="true"/>
|
---|
2385 |
|
---|
2386 | + <object type="image" sprite="healthForeground" ghost="true" name="healthBar"/>
|
---|
2387 |
|
---|
2388 | + <object type="image" sprite="statsBarShaderHorizontal" ghost="true"/>
|
---|
2389 |
|
---|
2390 | + </object>
|
---|
2391 |
|
---|
2392 | + </object>
|
---|
2393 |
|
---|
2394 | +
|
---|
2395 |
|
---|
2396 | + <!-- Stamina bar -->
|
---|
2397 |
|
---|
2398 | + <object size="88 28 100% 52" name="staminaSection">
|
---|
2399 |
|
---|
2400 | + <object size="0 0 100% 16" name="staminaLabel" type="text" style="StatsTextLeft" ghost="true">Stamina:</object>
|
---|
2401 |
|
---|
2402 | + <object size="0 0 100% 16" name="staminaStats" type="text" style="StatsTextRight" ghost="true"/>
|
---|
2403 |
|
---|
2404 | + <object size="1 16 100% 23" name="stamina" type="image">
|
---|
2405 |
|
---|
2406 | + <object type="image" sprite="barBorder" ghost="true" size="-1 -1 100%+1 100%+1"/>
|
---|
2407 |
|
---|
2408 | + <object type="image" sprite="staminaBackground" ghost="true"/>
|
---|
2409 |
|
---|
2410 | + <object type="image" sprite="staminaForeground" ghost="true" name="staminaBar"/>
|
---|
2411 |
|
---|
2412 | + <object type="image" sprite="statsBarShaderHorizontal" ghost="true"/>
|
---|
2413 |
|
---|
2414 | + </object>
|
---|
2415 |
|
---|
2416 | + </object>
|
---|
2417 |
|
---|
2418 | +
|
---|
2419 |
|
---|
2420 | + <!-- Resource bar -->
|
---|
2421 |
|
---|
2422 | + <object size="88 28 100% 52" name="resourceSection">
|
---|
2423 |
|
---|
2424 | + <object size="0 0 100% 16" name="resourceLabel" type="text" style="StatsTextLeft" ghost="true"/>
|
---|
2425 |
|
---|
2426 | + <object size="0 0 100% 16" name="resourceStats" type="text" style="StatsTextRight" ghost="true"/>
|
---|
2427 |
|
---|
2428 | + <object size="1 16 100% 23" name="resources" type="image">
|
---|
2429 |
|
---|
2430 | + <object type="image" sprite="barBorder" ghost="true" size="-1 -1 100%+1 100%+1"/>
|
---|
2431 |
|
---|
2432 | + <object type="image" sprite="resourceBackground" ghost="true"/>
|
---|
2433 |
|
---|
2434 | + <object type="image" sprite="resourceForeground" ghost="true" name="resourceBar"/>
|
---|
2435 |
|
---|
2436 | + <object type="image" sprite="statsBarShaderHorizontal" ghost="true"/>
|
---|
2437 |
|
---|
2438 | + </object>
|
---|
2439 |
|
---|
2440 | + </object>
|
---|
2441 |
|
---|
2442 | + </object>
|
---|
2443 |
|
---|
2444 | +
|
---|
2445 |
|
---|
2446 | + <object size="0 60 100% 96" type="image" sprite="edgedPanelShader">
|
---|
2447 |
|
---|
2448 | + <!-- Attack and Armor -->
|
---|
2449 |
|
---|
2450 | + <object size="90 -2 126 34" name="attackAndArmorStats" type="image" sprite="stretched:session/icons/stances/defensive.png" tooltip="Attack and Armor" tooltip_style="sessionToolTip"/>
|
---|
2451 |
|
---|
2452 | +
|
---|
2453 |
|
---|
2454 | + <!-- Resource carrying icon/counter -->
|
---|
2455 |
|
---|
2456 | + <object size="100%-78 -2 100%-28 34" type="text" name="resourceCarryingText" style="CarryingTextRight"/>
|
---|
2457 |
|
---|
2458 | + <object size="100%-36 -2 100% 34" type="image" name="resourceCarryingIcon"/>
|
---|
2459 |
|
---|
2460 | + </object>
|
---|
2461 |
|
---|
2462 | +
|
---|
2463 |
|
---|
2464 | + <!-- Big unit icon -->
|
---|
2465 |
|
---|
2466 | + <object size="-8 -8 88 88" type="image" name="iconBorder" sprite="iconBorder" tooltip_style="sessionToolTip">
|
---|
2467 |
|
---|
2468 | + <object size="1 1 100%-1 100%-1" type="image" name="icon" ghost="true"/>
|
---|
2469 |
|
---|
2470 | +
|
---|
2471 |
|
---|
2472 | + <!-- Experience bar -->
|
---|
2473 |
|
---|
2474 | + <object size="2 2 6 100%-2" type="image" name="experience" tooltip="Experience" tooltip_style="sessionToolTip">
|
---|
2475 |
|
---|
2476 | + <object type="image" sprite="barBorder" ghost="true" size="-1 -1 100%+1 100%+1"/>
|
---|
2477 |
|
---|
2478 | + <object type="image" sprite="experienceBackground" ghost="true"/>
|
---|
2479 |
|
---|
2480 | + <object type="image" sprite="experienceForeground" ghost="true" name="experienceBar"/>
|
---|
2481 |
|
---|
2482 | + <object type="image" sprite="statsBarShaderVertical" ghost="true"/>
|
---|
2483 |
|
---|
2484 | + </object>
|
---|
2485 |
|
---|
2486 | +
|
---|
2487 |
|
---|
2488 | + <object z="20" size="4 4 20 20" name="rankIcon" type="image" tooltip="Rank" tooltip_style="sessionToolTip"/>
|
---|
2489 |
|
---|
2490 | + </object>
|
---|
2491 |
|
---|
2492 | + </object>
|
---|
2493 |
|
---|
2494 | +
|
---|
2495 |
|
---|
2496 | + <!-- Names (this must come before the attack and armor icon to avoid clipping issues) -->
|
---|
2497 |
|
---|
2498 | + <object size="2 96 100%-2 100%-36" name="statsArea" type="image" sprite="edgedPanelShader">
|
---|
2499 |
|
---|
2500 | +
|
---|
2501 |
|
---|
2502 | + <!-- These images are used to clip off the top and bottom of the civ icon -->
|
---|
2503 |
|
---|
2504 | + <object z="30" size="0 -5 100% 40" ghost="true" type="image" sprite="remove"/>
|
---|
2505 |
|
---|
2506 | + <object z="30" size="0 100%-5 100% 100%+40" ghost="true" type="image" sprite="remove"/>
|
---|
2507 |
|
---|
2508 | +
|
---|
2509 |
|
---|
2510 | + <object z="30" size="0 2 100% 45" ghost="true">
|
---|
2511 |
|
---|
2512 | + <!-- Specific Name -->
|
---|
2513 |
|
---|
2514 | + <object size="0 0 100% 20" name="specific" ghost="true" type="text" style="SpecificNameCentered"/>
|
---|
2515 |
|
---|
2516 | +
|
---|
2517 |
|
---|
2518 | + <!-- Generic Name -->
|
---|
2519 |
|
---|
2520 | + <object size="0 15 100% 36" name="generic" ghost="true" type="text" style="GenericNameCentered"/>
|
---|
2521 |
|
---|
2522 | + </object>
|
---|
2523 |
|
---|
2524 | +
|
---|
2525 |
|
---|
2526 | + <!-- Player Name and Civ -->
|
---|
2527 |
|
---|
2528 | + <object size="0 40 100% 100%">
|
---|
2529 |
|
---|
2530 | + <object size="50%-64 50%-64 50%+64 50%+64" name="playerCivIcon" type="image" ghost="true"/>
|
---|
2531 |
|
---|
2532 | + <object size="0 0 100% 100%" name="playerColorBackground" type="image" sprite="playerColorBackground" ghost="true"/>
|
---|
2533 |
|
---|
2534 | + <object size="0 0 100% 100%" type="image" sprite="bottomEdgedPanelShader" ghost="true"/>
|
---|
2535 |
|
---|
2536 | +
|
---|
2537 |
|
---|
2538 | + <!-- Why is this being automatically ghosted? In the mean time, set ghost to false -->
|
---|
2539 |
|
---|
2540 | + <object ghost="false" size="0 0 100% 100%-5" name="player" type="text" style="largeCenteredOutlinedText" tooltip_style="sessionToolTip"/>
|
---|
2541 |
|
---|
2542 | + </object>
|
---|
2543 |
|
---|
2544 | + </object>
|
---|
2545 |
|
---|
2546 | +
|
---|
2547 |
|
---|
2548 | + </object>
|
---|
2549 |
|
---|
2550 | +
|
---|
2551 |
|
---|
2552 | + <!-- Unit details for Multiple Units -->
|
---|
2553 |
|
---|
2554 | + <object size="50%-112 0 50%+112 100%" name="detailsAreaMultiple">
|
---|
2555 |
|
---|
2556 | +
|
---|
2557 |
|
---|
2558 | + <object name="unitSelectionPanel"
|
---|
2559 |
|
---|
2560 | + size="20 12 100%-20 100%"
|
---|
2561 |
|
---|
2562 | + >
|
---|
2563 |
|
---|
2564 | + <object size="0 0 100% 100%">
|
---|
2565 |
|
---|
2566 | + <repeat count="16">
|
---|
2567 |
|
---|
2568 | + <object name="unitSelectionButton[n]" hidden="true" style="iconButton" type="button" size="0 0 36 36" tooltip_style="sessionToolTipBold" z="100">
|
---|
2569 |
|
---|
2570 | + <object name="unitSelectionIcon[n]" type="image" ghost="true" size="3 3 33 33"/>
|
---|
2571 |
|
---|
2572 | + <object name="unitSelectionCount[n]" ghost="true" style="groupIconsText" type="text" size="0 0 100% 100%"/>
|
---|
2573 |
|
---|
2574 | + <object size="0 100%-3 100% 100%" name="unitSelectionHealth[n]" ghost="true">
|
---|
2575 |
|
---|
2576 | + </object>
|
---|
2577 |
|
---|
2578 | + </object>
|
---|
2579 |
|
---|
2580 | + </repeat>
|
---|
2581 |
|
---|
2582 | + </object>
|
---|
2583 |
|
---|
2584 | + </object>
|
---|
2585 |
|
---|
2586 | +
|
---|
2587 |
|
---|
2588 | + <!-- Total -->
|
---|
2589 |
|
---|
2590 | + <object size="100%-42 12 100%-8 46" type="image" sprite="groupsIcon">
|
---|
2591 |
|
---|
2592 | + <object size="0 0 100% 100%" type="text" style="largeCenteredOutlinedText" name="numberOfUnits"/>
|
---|
2593 |
|
---|
2594 | + </object>
|
---|
2595 |
|
---|
2596 | +
|
---|
2597 |
|
---|
2598 | + <!-- Stats Bars -->
|
---|
2599 |
|
---|
2600 | + <object size= "100%-38 50 100%-18 100%-44" type="image" tooltip_style="sessionToolTip">
|
---|
2601 |
|
---|
2602 | + <!-- Health bar -->
|
---|
2603 |
|
---|
2604 | + <object size="4 0 11 100%" type="image" name="healthMultiple" tooltip="Hitpoints" tooltip_style="sessionToolTip">
|
---|
2605 |
|
---|
2606 | + <object type="image" sprite="barBorder" ghost="true" size="-1 -1 100%+1 100%+1"/>
|
---|
2607 |
|
---|
2608 | + <object type="image" sprite="healthBackground" ghost="true"/>
|
---|
2609 |
|
---|
2610 | + <object type="image" sprite="healthForeground" ghost="true" name="healthBarMultiple"/>
|
---|
2611 |
|
---|
2612 | + <object type="image" sprite="statsBarShaderVertical" ghost="true"/>
|
---|
2613 |
|
---|
2614 | + </object>
|
---|
2615 |
|
---|
2616 | +
|
---|
2617 |
|
---|
2618 | + <!-- Stamina bar -->
|
---|
2619 |
|
---|
2620 | + <object size="15 0 22 100%" type="image" name="staminaMultiple" tooltip="Stamina" tooltip_style="sessionToolTipBold">
|
---|
2621 |
|
---|
2622 | + <object type="image" sprite="barBorder" ghost="true" size="-1 -1 100%+1 100%+1"/>
|
---|
2623 |
|
---|
2624 | + <object type="image" sprite="staminaBackground" ghost="true"/>
|
---|
2625 |
|
---|
2626 | + <object type="image" sprite="staminaForeground" ghost="true" name="staminaBarMultiple"/>
|
---|
2627 |
|
---|
2628 | + <object type="image" sprite="statsBarShaderVertical" ghost="true"/>
|
---|
2629 |
|
---|
2630 | + </object>
|
---|
2631 |
|
---|
2632 | + </object>
|
---|
2633 |
|
---|
2634 | + </object>
|
---|
2635 |
|
---|
2636 | +
|
---|
2637 |
|
---|
2638 | + <!-- Unit Commands -->
|
---|
2639 |
|
---|
2640 | + <object name="unitCommandPanel"
|
---|
2641 |
|
---|
2642 | + size="0 100%-36 100% 100%-4"
|
---|
2643 |
|
---|
2644 | + type="image"
|
---|
2645 |
|
---|
2646 | + z="30"
|
---|
2647 |
|
---|
2648 | + >
|
---|
2649 |
|
---|
2650 | + <object size="0 1 100% 100%">
|
---|
2651 |
|
---|
2652 | + <repeat count="6">
|
---|
2653 |
|
---|
2654 | + <object name="unitCommandButton[n]" hidden="true" style="iconButton" type="button" size="0 0 32 32" tooltip_style="sessionToolTipBottomBold">
|
---|
2655 |
|
---|
2656 | + <object name="unitCommandIcon[n]" ghost="true" type="image" size="0 0 100% 100%" style="commandIcon"/>
|
---|
2657 |
|
---|
2658 | + <object name="unitCommandCount[n]" ghost="true" style="groupIconsText" type="text" size="0 0 100% 100%"/>
|
---|
2659 |
|
---|
2660 | + </object>
|
---|
2661 |
|
---|
2662 | + </repeat>
|
---|
2663 |
|
---|
2664 | + </object>
|
---|
2665 |
|
---|
2666 | + </object>
|
---|
2667 |
|
---|
2668 | +
|
---|
2669 |
|
---|
2670 | + <!-- shading for unit commands area -->
|
---|
2671 |
|
---|
2672 | + <object z="50" size="4 100%-36 100%-4 100%-4" ghost="true" type="image" sprite="bottomEdgedPanelShader"/>
|
---|
2673 |
|
---|
2674 | +
|
---|
2675 |
|
---|
2676 | + </object> <!-- END OF SELECTION DETAILS -->
|
---|
2677 |
|
---|
2678 | +
|
---|
2679 |
|
---|
2680 | + <!-- ================================ ================================ -->
|
---|
2681 |
|
---|
2682 | + <!-- Commands Panel (Right of Selection Details) -->
|
---|
2683 |
|
---|
2684 | + <!-- ================================ ================================ -->
|
---|
2685 |
|
---|
2686 | + <object name="unitCommands"
|
---|
2687 |
|
---|
2688 | + type="image"
|
---|
2689 |
|
---|
2690 | + sprite="unitCommandsPanel"
|
---|
2691 |
|
---|
2692 | + size="50%+110 100%-170 50%+512 100%"
|
---|
2693 |
|
---|
2694 | + hidden="false"
|
---|
2695 |
|
---|
2696 | + z="20"
|
---|
2697 |
|
---|
2698 | + >
|
---|
2699 |
|
---|
2700 | + <object name="unitConstructionPanel"
|
---|
2701 |
|
---|
2702 | + size="10 12 100% 100%"
|
---|
2703 |
|
---|
2704 | + >
|
---|
2705 |
|
---|
2706 | + <object size="0 0 100% 100%">
|
---|
2707 |
|
---|
2708 | + <repeat count="24">
|
---|
2709 |
|
---|
2710 | + <object name="unitConstructionButton[n]" hidden="true" style="iconButton" type="button" size="0 0 46 46" tooltip_style="sessionToolTipBottom">
|
---|
2711 |
|
---|
2712 | + <object name="unitConstructionIcon[n]" type="image" ghost="true" size="3 3 43 43"/>
|
---|
2713 |
|
---|
2714 | + <object name="unitConstructionUnaffordable[n]" hidden="true" type="image" ghost="true" size="3 3 43 43" sprite="colour: 255 0 0 127"/>
|
---|
2715 |
|
---|
2716 | + </object>
|
---|
2717 |
|
---|
2718 | + </repeat>
|
---|
2719 |
|
---|
2720 | + </object>
|
---|
2721 |
|
---|
2722 | + </object>
|
---|
2723 |
|
---|
2724 | +
|
---|
2725 |
|
---|
2726 | + <object name="unitResearchPanel"
|
---|
2727 |
|
---|
2728 | + size="10 100%-102 100% 100%"
|
---|
2729 |
|
---|
2730 | + >
|
---|
2731 |
|
---|
2732 | + <object size="0 0 100% 100%">
|
---|
2733 |
|
---|
2734 | + <repeat count="16">
|
---|
2735 |
|
---|
2736 | + <object name="unitResearchButton[n]" hidden="true" style="iconButton" type="button" size="0 0 46 46" tooltip_style="sessionToolTipBottom">
|
---|
2737 |
|
---|
2738 | + <object name="unitResearchIcon[n]" type="image" ghost="true" size="3 3 43 43"/>
|
---|
2739 |
|
---|
2740 | + <object name="unitResearchSelection[n]" hidden="true" type="image" ghost="true" size="3 3 43 43" sprite="colour: 255 0 0 127"/>
|
---|
2741 |
|
---|
2742 | + <object name="unitResearchUnaffordable[n]" hidden="true" type="image" ghost="true" size="3 3 43 43" sprite="colour: 255 0 0 60"/>
|
---|
2743 |
|
---|
2744 | + </object>
|
---|
2745 |
|
---|
2746 | + </repeat>
|
---|
2747 |
|
---|
2748 | + <repeat count="8">
|
---|
2749 |
|
---|
2750 | + <object name="unitResearchPair[n]" hidden="true" size="0 0 46 92">
|
---|
2751 |
|
---|
2752 | + <object name="unitResearchPairIcon[n]" type="image" ghost="true" size="8 38 38 54" sprite="stretched:session/icons/vertical_pair.png"/>
|
---|
2753 |
|
---|
2754 | + </object>
|
---|
2755 |
|
---|
2756 | + </repeat>
|
---|
2757 |
|
---|
2758 | + </object>
|
---|
2759 |
|
---|
2760 | + </object>
|
---|
2761 |
|
---|
2762 | +
|
---|
2763 |
|
---|
2764 | + <object name="unitTrainingPanel"
|
---|
2765 |
|
---|
2766 | + size="10 12 100% 100%"
|
---|
2767 |
|
---|
2768 | + >
|
---|
2769 |
|
---|
2770 | + <object size="0 0 100% 100%">
|
---|
2771 |
|
---|
2772 | + <repeat count="24">
|
---|
2773 |
|
---|
2774 | + <object name="unitTrainingButton[n]" hidden="true" style="iconButton" type="button" size="0 0 46 46" tooltip_style="sessionToolTipBottom">
|
---|
2775 |
|
---|
2776 | + <object name="unitTrainingIcon[n]" type="image" ghost="true" size="3 3 43 43"/>
|
---|
2777 |
|
---|
2778 | + <object name="unitTrainingUnaffordable[n]" hidden="true" type="image" ghost="true" size="3 3 43 43" sprite="colour: 255 0 0 127"/>
|
---|
2779 |
|
---|
2780 | + </object>
|
---|
2781 |
|
---|
2782 | + </repeat>
|
---|
2783 |
|
---|
2784 | + </object>
|
---|
2785 |
|
---|
2786 | + </object>
|
---|
2787 |
|
---|
2788 | +
|
---|
2789 |
|
---|
2790 | + <object name="unitTradingPanel"
|
---|
2791 |
|
---|
2792 | + size="10 12 100% 100%"
|
---|
2793 |
|
---|
2794 | + >
|
---|
2795 |
|
---|
2796 | + <object size="0 0 100% 100%">
|
---|
2797 |
|
---|
2798 | + <repeat count="4">
|
---|
2799 |
|
---|
2800 | + <object name="unitTradingButton[n]" style="iconButton" type="button" size="0 0 46 46" tooltip_style="sessionToolTipBottom">
|
---|
2801 |
|
---|
2802 | + <object name="unitTradingIcon[n]" type="image" ghost="true" size="3 3 43 43"/>
|
---|
2803 |
|
---|
2804 | + <object name="unitTradingSelection[n]" hidden="true" type="image" ghost="true" size="3 3 43 43" sprite="stretched:session/icons/corners.png"/>
|
---|
2805 |
|
---|
2806 | + </object>
|
---|
2807 |
|
---|
2808 | + </repeat>
|
---|
2809 |
|
---|
2810 | + </object>
|
---|
2811 |
|
---|
2812 | + </object>
|
---|
2813 |
|
---|
2814 | +
|
---|
2815 |
|
---|
2816 | + <object name="unitQueuePanel"
|
---|
2817 |
|
---|
2818 | + size="4 -56 100% 0"
|
---|
2819 |
|
---|
2820 | + type="image"
|
---|
2821 |
|
---|
2822 | + sprite="queuePanelShader"
|
---|
2823 |
|
---|
2824 | + >
|
---|
2825 |
|
---|
2826 | + <object size="-4 -2 52 54" type="image" sprite="stretched:session/icons/production.png" tooltip_style="sessionToolTipBottom" tooltip="Production queue">
|
---|
2827 |
|
---|
2828 | + <object name="queueProgress" ghost="true" style="iconButtonProgress" type="text"/>
|
---|
2829 |
|
---|
2830 | + </object>
|
---|
2831 |
|
---|
2832 | +
|
---|
2833 |
|
---|
2834 | + <object size="48 6 100% 100%">
|
---|
2835 |
|
---|
2836 | + <repeat count="16">
|
---|
2837 |
|
---|
2838 | + <object name="unitQueueButton[n]" hidden="true" style="iconButton" type="button" size="0 0 40 40" tooltip_style="sessionToolTipBottom">
|
---|
2839 |
|
---|
2840 | + <object name="unitQueueIcon[n]" ghost="true" type="image" size="3 3 37 37"/>
|
---|
2841 |
|
---|
2842 | + <object name="unitQueueProgressSlider[n]" type="image" sprite="queueProgressSlider" ghost="true" size="3 3 37 37" z="20"/>
|
---|
2843 |
|
---|
2844 | + <object name="unitQueueCount[n]" ghost="true" style="groupIconsText" type="text" z="20"/>
|
---|
2845 |
|
---|
2846 | + </object>
|
---|
2847 |
|
---|
2848 | + </repeat>
|
---|
2849 |
|
---|
2850 | + </object>
|
---|
2851 |
|
---|
2852 | + </object>
|
---|
2853 |
|
---|
2854 | +
|
---|
2855 |
|
---|
2856 | + <object name="unitGatePanel"
|
---|
2857 |
|
---|
2858 | + size="10 12 100% 100%"
|
---|
2859 |
|
---|
2860 | + >
|
---|
2861 |
|
---|
2862 | + <object size="0 0 100% 100%">
|
---|
2863 |
|
---|
2864 | + <repeat count="8">
|
---|
2865 |
|
---|
2866 | + <object name="unitGateButton[n]" hidden="true" style="iconButton" type="button" size="0 0 46 46" tooltip_style="sessionToolTipBottom">
|
---|
2867 |
|
---|
2868 | + <object name="unitGateIcon[n]" type="image" ghost="true" size="3 3 43 43"/>
|
---|
2869 |
|
---|
2870 | + <object name="unitGateSelection[n]" hidden="true" type="image" ghost="true" size="3 3 43 43" sprite="stretched:session/icons/corners.png"/>
|
---|
2871 |
|
---|
2872 | + <object name="unitGateUnaffordable[n]" hidden="true" type="image" ghost="true" size="3 3 43 43" sprite="colour: 255 0 0 127"/>
|
---|
2873 |
|
---|
2874 | + </object>
|
---|
2875 |
|
---|
2876 | + </repeat>
|
---|
2877 |
|
---|
2878 | + </object>
|
---|
2879 |
|
---|
2880 | + </object>
|
---|
2881 |
|
---|
2882 | +
|
---|
2883 |
|
---|
2884 | + </object> <!-- END OF UNIT COMMANDS -->
|
---|
2885 |
|
---|
2886 | +
|
---|
2887 |
|
---|
2888 | + </object><!-- END OF BOTTOM PANEL -->
|
---|
2889 |
|
---|
2890 | +
|
---|
2891 |
|
---|
2892 | + </object> <!-- END OF SN OBJECT -->
|
---|
2893 |
|
---|
2894 | +
|
---|
2895 |
|
---|
2896 | + <!-- ================================ ================================ -->
|
---|
2897 |
|
---|
2898 | + <!-- Selection bandbox -->
|
---|
2899 |
|
---|
2900 | + <!-- ================================ ================================ -->
|
---|
2901 |
|
---|
2902 | + <object name="bandbox" type="image" sprite="bandbox" ghost="true" hidden="true" z="200"/>
|
---|
2903 |
|
---|
2904 | +
|
---|
2905 |
|
---|
2906 | + <!-- ================================ ================================ -->
|
---|
2907 |
|
---|
2908 | + <!-- Network status -->
|
---|
2909 |
|
---|
2910 | + <!-- ================================ ================================ -->
|
---|
2911 |
|
---|
2912 | + <object name="netStatus" type="text" style="netStatus" z="100" hidden="true">
|
---|
2913 |
|
---|
2914 | + <object type="button"
|
---|
2915 |
|
---|
2916 | + name="disconnectedExitButton"
|
---|
2917 |
|
---|
2918 | + style="StoneButton"
|
---|
2919 |
|
---|
2920 | + size="50%-84 50%+128 50%+84 50%+160"
|
---|
2921 |
|
---|
2922 | + tooltip_style="sessionToolTip"
|
---|
2923 |
|
---|
2924 | + hidden="true"
|
---|
2925 |
|
---|
2926 | + >
|
---|
2927 |
|
---|
2928 | + <object size="0 0 100% 100%" type="text" style="CenteredButtonText" name="disconnectedExitButtonText" ghost="true">Return to Main Menu</object>
|
---|
2929 |
|
---|
2930 | + <action on="Press">leaveGame()</action>
|
---|
2931 |
|
---|
2932 | + </object>
|
---|
2933 |
|
---|
2934 | +
|
---|
2935 |
|
---|
2936 | + </object>
|
---|
2937 |
|
---|
2938 | +
|
---|
2939 |
|
---|
2940 | +</objects>
|
---|
2941 |
|
---|
2942 | Index: binaries/data/mods/public/gui/session/selection_details.js
|
---|
2943 |
|
---|
2944 | ===================================================================
|
---|
2945 |
|
---|
2946 | --- binaries/data/mods/public/gui/session/selection_details.js (revision 12723)
|
---|
2947 |
|
---|
2948 | +++ binaries/data/mods/public/gui/session/selection_details.js (working copy)
|
---|
2949 |
|
---|
2950 | @@ -254,7 +254,7 @@
|
---|
2951 |
|
---|
2952 | }
|
---|
2953 |
|
---|
2954 |
|
---|
2955 |
|
---|
2956 | // Updates middle entity Selection Details Panel
|
---|
2957 |
|
---|
2958 | -function updateSelectionDetails()
|
---|
2959 |
|
---|
2960 | +function updateSelectionDetails(replay)
|
---|
2961 |
|
---|
2962 | {
|
---|
2963 |
|
---|
2964 | var supplementalDetailsPanel = getGUIObjectByName("supplementalSelectionDetails");
|
---|
2965 |
|
---|
2966 | var detailsPanel = getGUIObjectByName("selectionDetails");
|
---|
2967 |
|
---|
2968 | @@ -296,5 +296,5 @@
|
---|
2969 |
|
---|
2970 | commandsPanel.hidden = false;
|
---|
2971 |
|
---|
2972 |
|
---|
2973 |
|
---|
2974 | // Fill out commands panel for specific unit selected (or first unit of primary group)
|
---|
2975 |
|
---|
2976 | - updateUnitCommands(entState, supplementalDetailsPanel, commandsPanel, selection);
|
---|
2977 |
|
---|
2978 | + updateUnitCommands(entState, supplementalDetailsPanel, commandsPanel, selection, replay);
|
---|
2979 |
|
---|
2980 | }
|
---|
2981 |
|
---|
2982 | Index: binaries/data/mods/public/gui/summary/summary.js
|
---|
2983 |
|
---|
2984 | ===================================================================
|
---|
2985 |
|
---|
2986 | --- binaries/data/mods/public/gui/summary/summary.js (revision 12723)
|
---|
2987 |
|
---|
2988 | +++ binaries/data/mods/public/gui/summary/summary.js (working copy)
|
---|
2989 |
|
---|
2990 | @@ -276,5 +276,6 @@
|
---|
2991 |
|
---|
2992 | function onTick()
|
---|
2993 | {
|
---|
2994 | // Update music state
|
---|
2995 | - global.music.updateTimer();
|
---|
2996 | + if (global.music)
|
---|
2997 | + global.music.updateTimer();
|
---|
2998 | }
|
---|
2999 | Index: source/gui/scripting/ScriptFunctions.cpp
|
---|
3000 |
|
---|
3001 | ===================================================================
|
---|
3002 |
|
---|
3003 | --- source/gui/scripting/ScriptFunctions.cpp (revision 12723)
|
---|
3004 |
|
---|
3005 | +++ source/gui/scripting/ScriptFunctions.cpp (working copy)
|
---|
3006 |
|
---|
3007 | @@ -167,6 +167,12 @@
|
---|
3008 |
|
---|
3009 | return -1;
|
---|
3010 | }
|
---|
3011 |
|
---|
3012 | +void SetPlayerID(void* UNUSED(cbdata), int id)
|
---|
3013 | +{
|
---|
3014 | + if (g_Game)
|
---|
3015 | + g_Game->SetPlayerID(id);
|
---|
3016 | +}
|
---|
3017 | +
|
---|
3018 | std::wstring GetDefaultPlayerName(void* UNUSED(cbdata))
|
---|
3019 | {
|
---|
3020 | std::wstring name = g_PlayerName.FromUTF8();
|
---|
3021 | @@ -617,6 +623,7 @@
|
---|
3022 |
|
---|
3023 | // Misc functions
|
---|
3024 | scriptInterface.RegisterFunction<std::wstring, std::wstring, &SetCursor>("SetCursor");
|
---|
3025 | scriptInterface.RegisterFunction<int, &GetPlayerID>("GetPlayerID");
|
---|
3026 | + scriptInterface.RegisterFunction<void, int, &SetPlayerID>("SetPlayerID");
|
---|
3027 | scriptInterface.RegisterFunction<std::wstring, &GetDefaultPlayerName>("GetDefaultPlayerName");
|
---|
3028 | scriptInterface.RegisterFunction<void, std::string, &OpenURL>("OpenURL");
|
---|
3029 | scriptInterface.RegisterFunction<void, &RestartInAtlas>("RestartInAtlas");
|
---|
3030 | Index: source/network/NetTurnManager.cpp
|
---|
3031 |
|
---|
3032 | ===================================================================
|
---|
3033 |
|
---|
3034 | --- source/network/NetTurnManager.cpp (revision 12723)
|
---|
3035 |
|
---|
3036 | +++ source/network/NetTurnManager.cpp (working copy)
|
---|
3037 |
|
---|
3038 | @@ -465,6 +465,39 @@
|
---|
3039 |
|
---|
3040 |
|
---|
3041 |
|
---|
3042 |
|
---|
3043 | +CNetReplayTurnManager::CNetReplayTurnManager(CSimulation2& simulation, IReplayLogger& replay) :
|
---|
3044 | + CNetLocalTurnManager(simulation, replay)
|
---|
3045 | +{
|
---|
3046 | +}
|
---|
3047 | +
|
---|
3048 | +void CNetReplayTurnManager::StoreReplayCommand(u32 turn, int player, const std::string& command)
|
---|
3049 | +{
|
---|
3050 | + m_ReplayCommands[turn][player].push_back(command);
|
---|
3051 | +}
|
---|
3052 | +
|
---|
3053 | +void CNetReplayTurnManager::NotifyFinishedUpdate(u32 turn)
|
---|
3054 | +{
|
---|
3055 | + DoTurn(turn);
|
---|
3056 | +}
|
---|
3057 | +
|
---|
3058 | +void CNetReplayTurnManager::DoTurn(u32 turn)
|
---|
3059 | +{
|
---|
3060 | + std::map<int, std::vector<std::string> > playerCommands = m_ReplayCommands[turn];
|
---|
3061 | + std::map<int, std::vector<std::string> >::iterator it;
|
---|
3062 | + for (it = playerCommands.begin(); it != playerCommands.end(); ++it)
|
---|
3063 | + {
|
---|
3064 | + int player = it->first;
|
---|
3065 | + for (size_t i = 0; i < it->second.size(); ++i)
|
---|
3066 | + {
|
---|
3067 | + CScriptValRooted data = m_Simulation2.GetScriptInterface().ParseJSON(it->second[i]);
|
---|
3068 | + AddCommand(m_ClientId, player, data, m_CurrentTurn + 1);
|
---|
3069 | + }
|
---|
3070 | + }
|
---|
3071 | +}
|
---|
3072 | +
|
---|
3073 | +
|
---|
3074 | +
|
---|
3075 | +
|
---|
3076 | CNetServerTurnManager::CNetServerTurnManager(CNetServerWorker& server) :
|
---|
3077 | m_NetServer(server), m_ReadyTurn(1), m_TurnLength(DEFAULT_TURN_LENGTH_MP)
|
---|
3078 | {
|
---|
3079 | Index: source/network/NetTurnManager.h
|
---|
3080 |
|
---|
3081 | ===================================================================
|
---|
3082 |
|
---|
3083 | --- source/network/NetTurnManager.h (revision 12723)
|
---|
3084 |
|
---|
3085 | +++ source/network/NetTurnManager.h (working copy)
|
---|
3086 |
|
---|
3087 | @@ -22,6 +22,7 @@
|
---|
3088 |
|
---|
3089 |
|
---|
3090 | #include <list>
|
---|
3091 | #include <map>
|
---|
3092 | +#include <vector>
|
---|
3093 |
|
---|
3094 | class CNetServerWorker;
|
---|
3095 | class CNetClient;
|
---|
3096 | @@ -227,7 +228,25 @@
|
---|
3097 |
|
---|
3098 | virtual void NotifyFinishedUpdate(u32 turn);
|
---|
3099 | };
|
---|
3100 |
|
---|
3101 | +/**
|
---|
3102 | + * Implementation of CNetTurnManager for replay games.
|
---|
3103 | + */
|
---|
3104 | +class CNetReplayTurnManager : public CNetLocalTurnManager
|
---|
3105 | +{
|
---|
3106 | +public:
|
---|
3107 | + CNetReplayTurnManager(CSimulation2& simulation, IReplayLogger& replay);
|
---|
3108 |
|
---|
3109 | + void StoreReplayCommand(u32 turn, int player, const std::string& command);
|
---|
3110 | +
|
---|
3111 | +protected:
|
---|
3112 | + virtual void NotifyFinishedUpdate(u32 turn);
|
---|
3113 | +
|
---|
3114 | + void DoTurn(u32 turn);
|
---|
3115 | +
|
---|
3116 | + std::map<u32, std::map<int, std::vector<std::string> > > m_ReplayCommands;
|
---|
3117 | +};
|
---|
3118 | +
|
---|
3119 | +
|
---|
3120 | /**
|
---|
3121 | * The server-side counterpart to CNetClientTurnManager.
|
---|
3122 | * Records the turn state of each client, and sends turn advancement messages
|
---|
3123 | Index: source/ps/Game.cpp
|
---|
3124 |
|
---|
3125 | ===================================================================
|
---|
3126 |
|
---|
3127 | --- source/ps/Game.cpp (revision 12723)
|
---|
3128 |
|
---|
3129 | +++ source/ps/Game.cpp (working copy)
|
---|
3130 |
|
---|
3131 | @@ -59,7 +59,7 @@
|
---|
3132 |
|
---|
3133 | * Constructor
|
---|
3134 | *
|
---|
3135 | **/
|
---|
3136 | -CGame::CGame(bool disableGraphics):
|
---|
3137 | +CGame::CGame(bool disableGraphics, bool replayLog):
|
---|
3138 | m_World(new CWorld(this)),
|
---|
3139 | m_Simulation2(new CSimulation2(&m_World->GetUnitManager(), m_World->GetTerrain())),
|
---|
3140 | m_GameView(disableGraphics ? NULL : new CGameView(this)),
|
---|
3141 | @@ -67,10 +67,15 @@
|
---|
3142 |
|
---|
3143 | m_Paused(false),
|
---|
3144 | m_SimRate(1.0f),
|
---|
3145 | m_PlayerID(-1),
|
---|
3146 | - m_IsSavedGame(false)
|
---|
3147 | + m_IsSavedGame(false),
|
---|
3148 | + m_IsReplay(false),
|
---|
3149 | + m_ReplayStream(NULL)
|
---|
3150 | {
|
---|
3151 | - m_ReplayLogger = new CReplayLogger(m_Simulation2->GetScriptInterface());
|
---|
3152 | // TODO: should use CDummyReplayLogger unless activated by cmd-line arg, perhaps?
|
---|
3153 | + if (replayLog)
|
---|
3154 | + m_ReplayLogger = new CReplayLogger(m_Simulation2->GetScriptInterface());
|
---|
3155 | + else
|
---|
3156 | + m_ReplayLogger = new CDummyReplayLogger();
|
---|
3157 |
|
---|
3158 | // Need to set the CObjectManager references after various objects have
|
---|
3159 | // been initialised, so do it here rather than via the initialisers above.
|
---|
3160 | @@ -97,6 +102,7 @@
|
---|
3161 |
|
---|
3162 | delete m_Simulation2;
|
---|
3163 | delete m_World;
|
---|
3164 | delete m_ReplayLogger;
|
---|
3165 | + delete m_ReplayStream;
|
---|
3166 | }
|
---|
3167 |
|
---|
3168 | void CGame::SetTurnManager(CNetTurnManager* turnManager)
|
---|
3169 | @@ -161,6 +167,9 @@
|
---|
3170 |
|
---|
3171 | if (m_IsSavedGame)
|
---|
3172 | RegMemFun(this, &CGame::LoadInitialState, L"Loading game", 1000);
|
---|
3173 |
|
---|
3174 | + if (m_IsReplay)
|
---|
3175 | + RegMemFun(this, &CGame::LoadReplayData, L"Loading replay data", 1000);
|
---|
3176 | +
|
---|
3177 | LDR_EndRegistering();
|
---|
3178 | }
|
---|
3179 |
|
---|
3180 | @@ -184,6 +193,72 @@
|
---|
3181 |
|
---|
3182 | return 0;
|
---|
3183 | }
|
---|
3184 |
|
---|
3185 | +int CGame::LoadReplayData()
|
---|
3186 | +{
|
---|
3187 | + ENSURE(m_IsReplay);
|
---|
3188 | + ENSURE(!m_ReplayPath.empty());
|
---|
3189 | +
|
---|
3190 | + CNetReplayTurnManager* replayTurnMgr = static_cast<CNetReplayTurnManager*>(GetTurnManager());
|
---|
3191 | +
|
---|
3192 | + u32 currentTurn = 0;
|
---|
3193 | + std::string type;
|
---|
3194 | + while ((*m_ReplayStream >> type).good())
|
---|
3195 | + {
|
---|
3196 | + if (type == "turn")
|
---|
3197 | + {
|
---|
3198 | + u32 turn = 0;
|
---|
3199 | + u32 turnLength = 0;
|
---|
3200 | + *m_ReplayStream >> turn >> turnLength;
|
---|
3201 | + ENSURE(turn == currentTurn);
|
---|
3202 | + }
|
---|
3203 | + else if (type == "cmd")
|
---|
3204 | + {
|
---|
3205 | + int player;
|
---|
3206 | + *m_ReplayStream >> player;
|
---|
3207 | +
|
---|
3208 | + std::string line;
|
---|
3209 | + std::getline(*m_ReplayStream, line);
|
---|
3210 | + replayTurnMgr->StoreReplayCommand(currentTurn, player, line);
|
---|
3211 | + }
|
---|
3212 | + else if (type == "hash" || type == "hash-quick")
|
---|
3213 | + {
|
---|
3214 | + // Ignored for now
|
---|
3215 | + std::string replayHash;
|
---|
3216 | + *m_ReplayStream >> replayHash;
|
---|
3217 | + }
|
---|
3218 | + else if (type == "end")
|
---|
3219 | + {
|
---|
3220 | + currentTurn++;
|
---|
3221 | + }
|
---|
3222 | + else
|
---|
3223 | + {
|
---|
3224 | + CancelLoad(L"Failed to load replay data (unrecognized content)");
|
---|
3225 | + }
|
---|
3226 | + }
|
---|
3227 | + m_FinalReplayTurn = currentTurn + 1;
|
---|
3228 | +
|
---|
3229 | + return 0;
|
---|
3230 | +}
|
---|
3231 | +
|
---|
3232 | +void CGame::StartReplay(const std::string& replayPath)
|
---|
3233 | +{
|
---|
3234 | + m_IsReplay = true;
|
---|
3235 | +
|
---|
3236 | + SetTurnManager(new CNetReplayTurnManager(*m_Simulation2, GetReplayLogger()));
|
---|
3237 | +
|
---|
3238 | + m_ReplayPath = replayPath;
|
---|
3239 | + m_ReplayStream = new std::ifstream(m_ReplayPath.c_str());
|
---|
3240 | + ENSURE(m_ReplayStream->good());
|
---|
3241 | +
|
---|
3242 | + std::string type;
|
---|
3243 | + ENSURE((*m_ReplayStream >> type).good() && type == "start");
|
---|
3244 | +
|
---|
3245 | + std::string line;
|
---|
3246 | + std::getline(*m_ReplayStream, line);
|
---|
3247 | + CScriptValRooted attribs = m_Simulation2->GetScriptInterface().ParseJSON(line);
|
---|
3248 | + StartGame(attribs, "");
|
---|
3249 | +}
|
---|
3250 | +
|
---|
3251 | /**
|
---|
3252 | * Game initialization has been completed. Set game started flag and start the session.
|
---|
3253 | *
|
---|
3254 | @@ -285,6 +360,9 @@
|
---|
3255 |
|
---|
3256 | g_GUI->SendEventToAll("SimulationUpdate");
|
---|
3257 | }
|
---|
3258 |
|
---|
3259 | + if (m_IsReplay && m_TurnManager->GetCurrentTurn() == m_FinalReplayTurn)
|
---|
3260 | + g_GUI->SendEventToAll("ReplayFinished");
|
---|
3261 | +
|
---|
3262 | GetView()->GetLOSTexture().MakeDirty();
|
---|
3263 | }
|
---|
3264 |
|
---|
3265 | Index: source/ps/Game.h
|
---|
3266 |
|
---|
3267 | ===================================================================
|
---|
3268 |
|
---|
3269 | --- source/ps/Game.h (revision 12723)
|
---|
3270 |
|
---|
3271 | +++ source/ps/Game.h (working copy)
|
---|
3272 |
|
---|
3273 | @@ -19,6 +19,7 @@
|
---|
3274 |
|
---|
3275 | #define INCLUDED_GAME
|
---|
3276 |
|
---|
3277 | #include "ps/Errors.h"
|
---|
3278 | +#include <map>
|
---|
3279 | #include <vector>
|
---|
3280 |
|
---|
3281 | #include "scriptinterface/ScriptVal.h"
|
---|
3282 | @@ -65,7 +66,7 @@
|
---|
3283 |
|
---|
3284 | CNetTurnManager* m_TurnManager;
|
---|
3285 |
|
---|
3286 | public:
|
---|
3287 | - CGame(bool disableGraphics = false);
|
---|
3288 | + CGame(bool disableGraphics = false, bool replayLog = true);
|
---|
3289 | ~CGame();
|
---|
3290 |
|
---|
3291 | /**
|
---|
3292 | @@ -76,6 +77,8 @@
|
---|
3293 |
|
---|
3294 | void StartGame(const CScriptValRooted& attribs, const std::string& savedState);
|
---|
3295 | PSRETURN ReallyStartGame();
|
---|
3296 |
|
---|
3297 | + void StartReplay(const std::string& replayPath);
|
---|
3298 | +
|
---|
3299 | /**
|
---|
3300 | * Periodic heartbeat that controls the process. performs all per-frame updates.
|
---|
3301 | * Simulation update is called and game status update is called.
|
---|
3302 | @@ -168,6 +171,12 @@
|
---|
3303 |
|
---|
3304 | int LoadInitialState();
|
---|
3305 | std::string m_InitialSavedState; // valid between RegisterInit and LoadInitialState
|
---|
3306 | bool m_IsSavedGame; // true if loading a saved game; false for a new game
|
---|
3307 | +
|
---|
3308 | + int LoadReplayData();
|
---|
3309 | + std::string m_ReplayPath;
|
---|
3310 | + bool m_IsReplay;
|
---|
3311 | + std::istream* m_ReplayStream;
|
---|
3312 | + u32 m_FinalReplayTurn;
|
---|
3313 | };
|
---|
3314 |
|
---|
3315 | extern CGame *g_Game;
|
---|
3316 | Index: source/ps/GameSetup/GameSetup.cpp
|
---|
3317 |
|
---|
3318 | ===================================================================
|
---|
3319 |
|
---|
3320 | --- source/ps/GameSetup/GameSetup.cpp (revision 12723)
|
---|
3321 |
|
---|
3322 | +++ source/ps/GameSetup/GameSetup.cpp (working copy)
|
---|
3323 |
|
---|
3324 | @@ -825,6 +825,7 @@
|
---|
3325 |
|
---|
3326 | }
|
---|
3327 |
|
---|
3328 | bool Autostart(const CmdLineArgs& args);
|
---|
3329 | +bool VisualReplay(const CmdLineArgs& args);
|
---|
3330 |
|
---|
3331 | void Init(const CmdLineArgs& args, int UNUSED(flags))
|
---|
3332 | {
|
---|
3333 | @@ -983,7 +984,7 @@
|
---|
3334 |
|
---|
3335 |
|
---|
3336 | try
|
---|
3337 | {
|
---|
3338 | - if (!Autostart(args))
|
---|
3339 | + if (!VisualReplay(args) && !Autostart(args))
|
---|
3340 | {
|
---|
3341 | const bool setup_gui = ((flags & INIT_NO_GUI) == 0);
|
---|
3342 | InitPs(setup_gui, L"page_pregame.xml", JSVAL_VOID);
|
---|
3343 | @@ -1017,6 +1018,29 @@
|
---|
3344 |
|
---|
3345 | g_DoRenderCursor = RenderingState;
|
---|
3346 | }
|
---|
3347 |
|
---|
3348 | +bool VisualReplay(const CmdLineArgs& args)
|
---|
3349 | +{
|
---|
3350 | + CStr replayPath = args.Get("replay-visual");
|
---|
3351 | + if (!replayPath.empty())
|
---|
3352 | + {
|
---|
3353 | + g_Game = new CGame(false, false);
|
---|
3354 | +
|
---|
3355 | + g_Game->SetPlayerID(1);
|
---|
3356 | + g_Game->StartReplay(replayPath);
|
---|
3357 | +
|
---|
3358 | + // TODO: Non progressive load can fail - need a decent way to handle this
|
---|
3359 | + LDR_NonprogressiveLoad();
|
---|
3360 | +
|
---|
3361 | + PSRETURN ret = g_Game->ReallyStartGame();
|
---|
3362 | + ENSURE(ret == PSRETURN_OK);
|
---|
3363 | +
|
---|
3364 | + InitPs(true, L"page_replay.xml", JSVAL_VOID);
|
---|
3365 | + return true;
|
---|
3366 | + }
|
---|
3367 | +
|
---|
3368 | + return false;
|
---|
3369 | +}
|
---|
3370 | +
|
---|
3371 | bool Autostart(const CmdLineArgs& args)
|
---|
3372 | {
|
---|
3373 | /*
|
---|
3374 | Index: source/ps/Replay.cpp
|
---|
3375 |
|
---|
3376 | ===================================================================
|
---|
3377 |
|
---|
3378 | --- source/ps/Replay.cpp (revision 12723)
|
---|
3379 |
|
---|
3380 | +++ source/ps/Replay.cpp (working copy)
|
---|
3381 |
|
---|
3382 | @@ -128,7 +128,7 @@
|
---|
3383 |
|
---|
3384 | g_ScriptStatsTable = new CScriptStatsTable;
|
---|
3385 | g_ProfileViewer.AddRootTable(g_ScriptStatsTable);
|
---|
3386 |
|
---|
3387 | - CGame game(true);
|
---|
3388 | + CGame game(true, false);
|
---|
3389 | g_Game = &game;
|
---|
3390 |
|
---|
3391 | // Need some stuff for terrain movement costs:
|
---|
3392 | Index: binaries/data/mods/public/gui/session/unit_commands.js
|
---|
3393 |
|
---|
3394 | ===================================================================
|
---|
3395 |
|
---|
3396 | --- binaries/data/mods/public/gui/session/unit_commands.js (revision 13278)
|
---|
3397 |
|
---|
3398 | +++ binaries/data/mods/public/gui/session/unit_commands.js (working copy)
|
---|
3399 |
|
---|
3400 | @@ -996,14 +996,14 @@
|
---|
3401 |
|
---|
3402 | * @param commandsPanel Reference to the "commandsPanel" GUI Object
|
---|
3403 |
|
---|
3404 | * @param selection Array of currently selected entity IDs.
|
---|
3405 |
|
---|
3406 | */
|
---|
3407 |
|
---|
3408 | -function updateUnitCommands(entState, supplementalDetailsPanel, commandsPanel, selection)
|
---|
3409 |
|
---|
3410 | +function updateUnitCommands(entState, supplementalDetailsPanel, commandsPanel, selection, replay)
|
---|
3411 |
|
---|
3412 | {
|
---|
3413 |
|
---|
3414 | // Panels that are active
|
---|
3415 |
|
---|
3416 | var usedPanels = {};
|
---|
3417 |
|
---|
3418 |
|
---|
3419 |
|
---|
3420 | // If the selection is friendly units, add the command panels
|
---|
3421 |
|
---|
3422 | var player = Engine.GetPlayerID();
|
---|
3423 |
|
---|
3424 | - if (entState.player == player || g_DevSettings.controlAll)
|
---|
3425 |
|
---|
3426 | + if (replay || entState.player == player || g_DevSettings.controlAll)
|
---|
3427 |
|
---|
3428 | {
|
---|
3429 |
|
---|
3430 | // Get player state to check some constraints
|
---|
3431 |
|
---|
3432 | // e.g. presence of a hero or build limits
|
---|
3433 |
|
---|
3434 | @@ -1014,10 +1014,13 @@
|
---|
3435 |
|
---|
3436 | setupUnitPanel(SELECTION, usedPanels, entState, playerState, g_Selection.groups.getTemplateNames(),
|
---|
3437 |
|
---|
3438 | function (entType, rightPressed) { changePrimarySelectionGroup(entType, rightPressed); } );
|
---|
3439 |
|
---|
3440 |
|
---|
3441 |
|
---|
3442 | - var commands = getEntityCommandsList(entState);
|
---|
3443 |
|
---|
3444 | - if (commands.length)
|
---|
3445 |
|
---|
3446 | - setupUnitPanel(COMMAND, usedPanels, entState, playerState, commands,
|
---|
3447 |
|
---|
3448 | - function (item) { performCommand(entState.id, item.name); } );
|
---|
3449 |
|
---|
3450 | + if (!replay)
|
---|
3451 |
|
---|
3452 | + {
|
---|
3453 |
|
---|
3454 | + var commands = getEntityCommandsList(entState);
|
---|
3455 |
|
---|
3456 | + if (commands.length)
|
---|
3457 |
|
---|
3458 | + setupUnitPanel(COMMAND, usedPanels, entState, playerState, commands,
|
---|
3459 |
|
---|
3460 | + function (item) { performCommand(entState.id, item.name); } );
|
---|
3461 |
|
---|
3462 | + }
|
---|
3463 |
|
---|
3464 |
|
---|
3465 |
|
---|
3466 | if (entState.garrisonHolder)
|
---|
3467 |
|
---|
3468 | {
|
---|
3469 |
|
---|
3470 | @@ -1033,157 +1036,160 @@
|
---|
3471 |
|
---|
3472 | function (item) { unloadTemplate(item); } );
|
---|
3473 |
|
---|
3474 | }
|
---|
3475 |
|
---|
3476 |
|
---|
3477 |
|
---|
3478 | - var formations = Engine.GuiInterfaceCall("GetAvailableFormations");
|
---|
3479 |
|
---|
3480 | - if (hasClass(entState, "Unit") && !hasClass(entState, "Animal") && !entState.garrisonHolder && formations.length)
|
---|
3481 |
|
---|
3482 | - {
|
---|
3483 |
|
---|
3484 | - setupUnitPanel(FORMATION, usedPanels, entState, playerState, formations,
|
---|
3485 |
|
---|
3486 | - function (item) { performFormation(entState.id, item); } );
|
---|
3487 |
|
---|
3488 | - }
|
---|
3489 |
|
---|
3490 | + if (!replay)
|
---|
3491 |
|
---|
3492 | + {
|
---|
3493 |
|
---|
3494 | + var formations = Engine.GuiInterfaceCall("GetAvailableFormations");
|
---|
3495 |
|
---|
3496 | + if (hasClass(entState, "Unit") && !hasClass(entState, "Animal") && !entState.garrisonHolder && formations.length)
|
---|
3497 |
|
---|
3498 | + {
|
---|
3499 |
|
---|
3500 | + setupUnitPanel(FORMATION, usedPanels, entState, playerState, formations,
|
---|
3501 |
|
---|
3502 | + function (item) { performFormation(entState.id, item); } );
|
---|
3503 |
|
---|
3504 | + }
|
---|
3505 |
|
---|
3506 | +
|
---|
3507 |
|
---|
3508 | + // TODO: probably should load the stance list from a data file,
|
---|
3509 |
|
---|
3510 | + // and/or vary depending on what units are selected
|
---|
3511 |
|
---|
3512 | + var stances = ["violent", "aggressive", "passive", "defensive", "standground"];
|
---|
3513 |
|
---|
3514 | + if (hasClass(entState, "Unit") && !hasClass(entState, "Animal") && stances.length)
|
---|
3515 |
|
---|
3516 | + {
|
---|
3517 |
|
---|
3518 | + setupUnitPanel(STANCE, usedPanels, entState, playerState, stances,
|
---|
3519 |
|
---|
3520 | + function (item) { performStance(entState.id, item); } );
|
---|
3521 |
|
---|
3522 | + }
|
---|
3523 |
|
---|
3524 | +
|
---|
3525 |
|
---|
3526 | + getGUIObjectByName("unitBarterPanel").hidden = !entState.barterMarket;
|
---|
3527 |
|
---|
3528 | + if (entState.barterMarket)
|
---|
3529 |
|
---|
3530 | + {
|
---|
3531 |
|
---|
3532 | + usedPanels["Barter"] = 1;
|
---|
3533 |
|
---|
3534 | + setupUnitBarterPanel(entState, playerState);
|
---|
3535 |
|
---|
3536 | + }
|
---|
3537 |
|
---|
3538 | +
|
---|
3539 |
|
---|
3540 | + var buildableEnts = getAllBuildableEntities(selection);
|
---|
3541 |
|
---|
3542 | + var trainableEnts = getAllTrainableEntities(selection);
|
---|
3543 |
|
---|
3544 | +
|
---|
3545 |
|
---|
3546 | + // Whether the GUI's right panel has been filled.
|
---|
3547 |
|
---|
3548 | + var rightUsed = true;
|
---|
3549 |
|
---|
3550 | +
|
---|
3551 |
|
---|
3552 | + // The first selected entity's type has priority.
|
---|
3553 |
|
---|
3554 | + if (entState.buildEntities)
|
---|
3555 |
|
---|
3556 | + setupUnitPanel(CONSTRUCTION, usedPanels, entState, playerState, buildableEnts, startBuildingPlacement);
|
---|
3557 |
|
---|
3558 | + else if (entState.production && entState.production.entities)
|
---|
3559 |
|
---|
3560 | + setupUnitPanel(TRAINING, usedPanels, entState, playerState, trainableEnts,
|
---|
3561 |
|
---|
3562 | + function (trainEntType) { addTrainingToQueue(selection, trainEntType, playerState); } );
|
---|
3563 |
|
---|
3564 | + else if (entState.trader)
|
---|
3565 |
|
---|
3566 | + setupUnitTradingPanel(usedPanels, entState, selection);
|
---|
3567 |
|
---|
3568 | + else if (!entState.foundation && entState.gate || hasClass(entState, "LongWall"))
|
---|
3569 |
|
---|
3570 | + {
|
---|
3571 |
|
---|
3572 | + // Allow long wall pieces to be converted to gates
|
---|
3573 |
|
---|
3574 | + var longWallTypes = {};
|
---|
3575 |
|
---|
3576 | + var walls = [];
|
---|
3577 |
|
---|
3578 | + var gates = [];
|
---|
3579 |
|
---|
3580 | + for (var i in selection)
|
---|
3581 |
|
---|
3582 | + {
|
---|
3583 |
|
---|
3584 | + state = GetEntityState(selection[i]);
|
---|
3585 |
|
---|
3586 | + if (hasClass(state, "LongWall") && !state.gate && !longWallTypes[state.template])
|
---|
3587 |
|
---|
3588 | + {
|
---|
3589 |
|
---|
3590 | + var gateTemplate = getWallGateTemplate(state.id);
|
---|
3591 |
|
---|
3592 | + if (gateTemplate)
|
---|
3593 |
|
---|
3594 | + {
|
---|
3595 |
|
---|
3596 | + var wallName = GetTemplateData(state.template).name.generic;
|
---|
3597 |
|
---|
3598 | + var gateName = GetTemplateData(gateTemplate).name.generic;
|
---|
3599 |
|
---|
3600 | +
|
---|
3601 |
|
---|
3602 | + walls.push({
|
---|
3603 |
|
---|
3604 | + "tooltip": "Convert " + wallName + " to " + gateName,
|
---|
3605 |
|
---|
3606 | + "template": gateTemplate,
|
---|
3607 |
|
---|
3608 | + "callback": function (item) { transformWallToGate(item.template); }
|
---|
3609 |
|
---|
3610 | + });
|
---|
3611 |
|
---|
3612 | + }
|
---|
3613 |
|
---|
3614 | +
|
---|
3615 |
|
---|
3616 | + // We only need one entity per type.
|
---|
3617 |
|
---|
3618 | + longWallTypes[state.template] = true;
|
---|
3619 |
|
---|
3620 | + }
|
---|
3621 |
|
---|
3622 | + else if (state.gate && !gates.length)
|
---|
3623 |
|
---|
3624 | + for (var j = 0; j < GATE_ACTIONS.length; ++j)
|
---|
3625 |
|
---|
3626 | + gates.push({
|
---|
3627 |
|
---|
3628 | + "gate": state.gate,
|
---|
3629 |
|
---|
3630 | + "tooltip": GATE_ACTIONS[j] + " gate",
|
---|
3631 |
|
---|
3632 | + "locked": j == 0,
|
---|
3633 |
|
---|
3634 | + "callback": function (item) { lockGate(item.locked); }
|
---|
3635 |
|
---|
3636 | + });
|
---|
3637 |
|
---|
3638 | + // Show both 'locked' and 'unlocked' as active if the selected gates have both lock states.
|
---|
3639 |
|
---|
3640 | + else if (state.gate && state.gate.locked != gates[0].gate.locked)
|
---|
3641 |
|
---|
3642 | + for (var j = 0; j < gates.length; ++j)
|
---|
3643 |
|
---|
3644 | + delete gates[j].gate.locked;
|
---|
3645 |
|
---|
3646 | + }
|
---|
3647 |
|
---|
3648 | +
|
---|
3649 |
|
---|
3650 | + // Place wall conversion options after gate lock/unlock icons.
|
---|
3651 |
|
---|
3652 | + var items = gates.concat(walls);
|
---|
3653 |
|
---|
3654 | + if (items.length)
|
---|
3655 |
|
---|
3656 | + setupUnitPanel(GATE, usedPanels, entState, playerState, items);
|
---|
3657 |
|
---|
3658 | + else
|
---|
3659 |
|
---|
3660 | + rightUsed = false;
|
---|
3661 |
|
---|
3662 | + }
|
---|
3663 |
|
---|
3664 | + else if (entState.pack)
|
---|
3665 |
|
---|
3666 | + {
|
---|
3667 |
|
---|
3668 | + var items = [];
|
---|
3669 |
|
---|
3670 | + var packButton = false;
|
---|
3671 |
|
---|
3672 | + var unpackButton = false;
|
---|
3673 |
|
---|
3674 | + var packCancelButton = false;
|
---|
3675 |
|
---|
3676 | + var unpackCancelButton = false;
|
---|
3677 |
|
---|
3678 | + for (var i in selection)
|
---|
3679 |
|
---|
3680 | + {
|
---|
3681 |
|
---|
3682 | + // Find un/packable entities
|
---|
3683 |
|
---|
3684 | + var state = GetEntityState(selection[i]);
|
---|
3685 |
|
---|
3686 | + if (state.pack)
|
---|
3687 |
|
---|
3688 | + {
|
---|
3689 |
|
---|
3690 | + if (state.pack.progress == 0)
|
---|
3691 |
|
---|
3692 | + {
|
---|
3693 |
|
---|
3694 | + if (!state.pack.packed)
|
---|
3695 |
|
---|
3696 | + packButton = true;
|
---|
3697 |
|
---|
3698 | + else if (state.pack.packed)
|
---|
3699 |
|
---|
3700 | + unpackButton = true;
|
---|
3701 |
|
---|
3702 | + }
|
---|
3703 |
|
---|
3704 | + else
|
---|
3705 |
|
---|
3706 | + {
|
---|
3707 |
|
---|
3708 | + // Already un/packing - show cancel button
|
---|
3709 |
|
---|
3710 | + if (!state.pack.packed)
|
---|
3711 |
|
---|
3712 | + packCancelButton = true;
|
---|
3713 |
|
---|
3714 | + else if (state.pack.packed)
|
---|
3715 |
|
---|
3716 | + unpackCancelButton = true;
|
---|
3717 |
|
---|
3718 | + }
|
---|
3719 |
|
---|
3720 | + }
|
---|
3721 |
|
---|
3722 | + }
|
---|
3723 |
|
---|
3724 | + if (packButton)
|
---|
3725 |
|
---|
3726 | + items.push({ "packing": false, "packed": false, "tooltip": "Pack", "callback": function() { packUnit(true); } });
|
---|
3727 |
|
---|
3728 | + if (unpackButton)
|
---|
3729 |
|
---|
3730 | + items.push({ "packing": false, "packed": true, "tooltip": "Unpack", "callback": function() { packUnit(false); } });
|
---|
3731 |
|
---|
3732 | + if (packCancelButton)
|
---|
3733 |
|
---|
3734 | + items.push({ "packing": true, "packed": false, "tooltip": "Cancel packing", "callback": function() { cancelPackUnit(true); } });
|
---|
3735 |
|
---|
3736 | + if (unpackCancelButton)
|
---|
3737 |
|
---|
3738 | + items.push({ "packing": true, "packed": true, "tooltip": "Cancel unpacking", "callback": function() { cancelPackUnit(false); } });
|
---|
3739 |
|
---|
3740 | +
|
---|
3741 |
|
---|
3742 | + if (items.length)
|
---|
3743 |
|
---|
3744 | + setupUnitPanel(PACK, usedPanels, entState, playerState, items);
|
---|
3745 |
|
---|
3746 | + else
|
---|
3747 |
|
---|
3748 | + rightUsed = false;
|
---|
3749 |
|
---|
3750 | + }
|
---|
3751 |
|
---|
3752 | + else
|
---|
3753 |
|
---|
3754 | + rightUsed = false;
|
---|
3755 |
|
---|
3756 | +
|
---|
3757 |
|
---|
3758 | + if (!rightUsed)
|
---|
3759 |
|
---|
3760 | + {
|
---|
3761 |
|
---|
3762 | + // The right pane is empty. Fill the pane with a sane type.
|
---|
3763 |
|
---|
3764 | + // Prefer buildables for units and trainables for structures.
|
---|
3765 |
|
---|
3766 | + if (buildableEnts.length && (hasClass(entState, "Unit") || !trainableEnts.length))
|
---|
3767 |
|
---|
3768 | + setupUnitPanel(CONSTRUCTION, usedPanels, entState, playerState, buildableEnts, startBuildingPlacement);
|
---|
3769 |
|
---|
3770 | + else if (trainableEnts.length)
|
---|
3771 |
|
---|
3772 | + setupUnitPanel(TRAINING, usedPanels, entState, playerState, trainableEnts,
|
---|
3773 |
|
---|
3774 | + function (trainEntType) { addTrainingToQueue(selection, trainEntType, playerState); } );
|
---|
3775 |
|
---|
3776 | + }
|
---|
3777 |
|
---|
3778 | + // Show technologies if the active panel has at most one row of icons.
|
---|
3779 |
|
---|
3780 | + if (entState.production && entState.production.technologies.length)
|
---|
3781 |
|
---|
3782 | + {
|
---|
3783 |
|
---|
3784 | + var activepane = usedPanels[CONSTRUCTION] ? buildableEnts.length : trainableEnts.length;
|
---|
3785 |
|
---|
3786 | + if (selection.length == 1 || activepane <= 8)
|
---|
3787 |
|
---|
3788 | + setupUnitPanel(RESEARCH, usedPanels, entState, playerState, entState.production.technologies,
|
---|
3789 |
|
---|
3790 | + function (researchType) { addResearchToQueue(entState.id, researchType); } );
|
---|
3791 |
|
---|
3792 | + }
|
---|
3793 |
|
---|
3794 | + }
|
---|
3795 |
|
---|
3796 |
|
---|
3797 |
|
---|
3798 | - // TODO: probably should load the stance list from a data file,
|
---|
3799 |
|
---|
3800 | - // and/or vary depending on what units are selected
|
---|
3801 |
|
---|
3802 | - var stances = ["violent", "aggressive", "passive", "defensive", "standground"];
|
---|
3803 |
|
---|
3804 | - if (hasClass(entState, "Unit") && !hasClass(entState, "Animal") && stances.length)
|
---|
3805 |
|
---|
3806 | - {
|
---|
3807 |
|
---|
3808 | - setupUnitPanel(STANCE, usedPanels, entState, playerState, stances,
|
---|
3809 |
|
---|
3810 | - function (item) { performStance(entState.id, item); } );
|
---|
3811 |
|
---|
3812 | - }
|
---|
3813 |
|
---|
3814 | -
|
---|
3815 |
|
---|
3816 | - getGUIObjectByName("unitBarterPanel").hidden = !entState.barterMarket;
|
---|
3817 |
|
---|
3818 | - if (entState.barterMarket)
|
---|
3819 |
|
---|
3820 | - {
|
---|
3821 |
|
---|
3822 | - usedPanels["Barter"] = 1;
|
---|
3823 |
|
---|
3824 | - setupUnitBarterPanel(entState, playerState);
|
---|
3825 |
|
---|
3826 | - }
|
---|
3827 |
|
---|
3828 | -
|
---|
3829 |
|
---|
3830 | - var buildableEnts = getAllBuildableEntities(selection);
|
---|
3831 |
|
---|
3832 | - var trainableEnts = getAllTrainableEntities(selection);
|
---|
3833 |
|
---|
3834 | -
|
---|
3835 |
|
---|
3836 | - // Whether the GUI's right panel has been filled.
|
---|
3837 |
|
---|
3838 | - var rightUsed = true;
|
---|
3839 |
|
---|
3840 | -
|
---|
3841 |
|
---|
3842 | - // The first selected entity's type has priority.
|
---|
3843 |
|
---|
3844 | - if (entState.buildEntities)
|
---|
3845 |
|
---|
3846 | - setupUnitPanel(CONSTRUCTION, usedPanels, entState, playerState, buildableEnts, startBuildingPlacement);
|
---|
3847 |
|
---|
3848 | - else if (entState.production && entState.production.entities)
|
---|
3849 |
|
---|
3850 | - setupUnitPanel(TRAINING, usedPanels, entState, playerState, trainableEnts,
|
---|
3851 |
|
---|
3852 | - function (trainEntType) { addTrainingToQueue(selection, trainEntType, playerState); } );
|
---|
3853 |
|
---|
3854 | - else if (entState.trader)
|
---|
3855 |
|
---|
3856 | - setupUnitTradingPanel(usedPanels, entState, selection);
|
---|
3857 |
|
---|
3858 | - else if (!entState.foundation && entState.gate || hasClass(entState, "LongWall"))
|
---|
3859 |
|
---|
3860 | - {
|
---|
3861 |
|
---|
3862 | - // Allow long wall pieces to be converted to gates
|
---|
3863 |
|
---|
3864 | - var longWallTypes = {};
|
---|
3865 |
|
---|
3866 | - var walls = [];
|
---|
3867 |
|
---|
3868 | - var gates = [];
|
---|
3869 |
|
---|
3870 | - for (var i in selection)
|
---|
3871 |
|
---|
3872 | - {
|
---|
3873 |
|
---|
3874 | - state = GetEntityState(selection[i]);
|
---|
3875 |
|
---|
3876 | - if (hasClass(state, "LongWall") && !state.gate && !longWallTypes[state.template])
|
---|
3877 |
|
---|
3878 | - {
|
---|
3879 |
|
---|
3880 | - var gateTemplate = getWallGateTemplate(state.id);
|
---|
3881 |
|
---|
3882 | - if (gateTemplate)
|
---|
3883 |
|
---|
3884 | - {
|
---|
3885 |
|
---|
3886 | - var wallName = GetTemplateData(state.template).name.generic;
|
---|
3887 |
|
---|
3888 | - var gateName = GetTemplateData(gateTemplate).name.generic;
|
---|
3889 |
|
---|
3890 | -
|
---|
3891 |
|
---|
3892 | - walls.push({
|
---|
3893 |
|
---|
3894 | - "tooltip": "Convert " + wallName + " to " + gateName,
|
---|
3895 |
|
---|
3896 | - "template": gateTemplate,
|
---|
3897 |
|
---|
3898 | - "callback": function (item) { transformWallToGate(item.template); }
|
---|
3899 |
|
---|
3900 | - });
|
---|
3901 |
|
---|
3902 | - }
|
---|
3903 |
|
---|
3904 | -
|
---|
3905 |
|
---|
3906 | - // We only need one entity per type.
|
---|
3907 |
|
---|
3908 | - longWallTypes[state.template] = true;
|
---|
3909 |
|
---|
3910 | - }
|
---|
3911 |
|
---|
3912 | - else if (state.gate && !gates.length)
|
---|
3913 |
|
---|
3914 | - for (var j = 0; j < GATE_ACTIONS.length; ++j)
|
---|
3915 |
|
---|
3916 | - gates.push({
|
---|
3917 |
|
---|
3918 | - "gate": state.gate,
|
---|
3919 |
|
---|
3920 | - "tooltip": GATE_ACTIONS[j] + " gate",
|
---|
3921 |
|
---|
3922 | - "locked": j == 0,
|
---|
3923 |
|
---|
3924 | - "callback": function (item) { lockGate(item.locked); }
|
---|
3925 |
|
---|
3926 | - });
|
---|
3927 |
|
---|
3928 | - // Show both 'locked' and 'unlocked' as active if the selected gates have both lock states.
|
---|
3929 |
|
---|
3930 | - else if (state.gate && state.gate.locked != gates[0].gate.locked)
|
---|
3931 |
|
---|
3932 | - for (var j = 0; j < gates.length; ++j)
|
---|
3933 |
|
---|
3934 | - delete gates[j].gate.locked;
|
---|
3935 |
|
---|
3936 | - }
|
---|
3937 |
|
---|
3938 | -
|
---|
3939 |
|
---|
3940 | - // Place wall conversion options after gate lock/unlock icons.
|
---|
3941 |
|
---|
3942 | - var items = gates.concat(walls);
|
---|
3943 |
|
---|
3944 | - if (items.length)
|
---|
3945 |
|
---|
3946 | - setupUnitPanel(GATE, usedPanels, entState, playerState, items);
|
---|
3947 |
|
---|
3948 | - else
|
---|
3949 |
|
---|
3950 | - rightUsed = false;
|
---|
3951 |
|
---|
3952 | - }
|
---|
3953 |
|
---|
3954 | - else if (entState.pack)
|
---|
3955 |
|
---|
3956 | - {
|
---|
3957 |
|
---|
3958 | - var items = [];
|
---|
3959 |
|
---|
3960 | - var packButton = false;
|
---|
3961 |
|
---|
3962 | - var unpackButton = false;
|
---|
3963 |
|
---|
3964 | - var packCancelButton = false;
|
---|
3965 |
|
---|
3966 | - var unpackCancelButton = false;
|
---|
3967 |
|
---|
3968 | - for (var i in selection)
|
---|
3969 |
|
---|
3970 | - {
|
---|
3971 |
|
---|
3972 | - // Find un/packable entities
|
---|
3973 |
|
---|
3974 | - var state = GetEntityState(selection[i]);
|
---|
3975 |
|
---|
3976 | - if (state.pack)
|
---|
3977 |
|
---|
3978 | - {
|
---|
3979 |
|
---|
3980 | - if (state.pack.progress == 0)
|
---|
3981 |
|
---|
3982 | - {
|
---|
3983 |
|
---|
3984 | - if (!state.pack.packed)
|
---|
3985 |
|
---|
3986 | - packButton = true;
|
---|
3987 |
|
---|
3988 | - else if (state.pack.packed)
|
---|
3989 |
|
---|
3990 | - unpackButton = true;
|
---|
3991 |
|
---|
3992 | - }
|
---|
3993 |
|
---|
3994 | - else
|
---|
3995 |
|
---|
3996 | - {
|
---|
3997 |
|
---|
3998 | - // Already un/packing - show cancel button
|
---|
3999 |
|
---|
4000 | - if (!state.pack.packed)
|
---|
4001 |
|
---|
4002 | - packCancelButton = true;
|
---|
4003 |
|
---|
4004 | - else if (state.pack.packed)
|
---|
4005 |
|
---|
4006 | - unpackCancelButton = true;
|
---|
4007 |
|
---|
4008 | - }
|
---|
4009 |
|
---|
4010 | - }
|
---|
4011 |
|
---|
4012 | - }
|
---|
4013 |
|
---|
4014 | - if (packButton)
|
---|
4015 |
|
---|
4016 | - items.push({ "packing": false, "packed": false, "tooltip": "Pack", "callback": function() { packUnit(true); } });
|
---|
4017 |
|
---|
4018 | - if (unpackButton)
|
---|
4019 |
|
---|
4020 | - items.push({ "packing": false, "packed": true, "tooltip": "Unpack", "callback": function() { packUnit(false); } });
|
---|
4021 |
|
---|
4022 | - if (packCancelButton)
|
---|
4023 |
|
---|
4024 | - items.push({ "packing": true, "packed": false, "tooltip": "Cancel packing", "callback": function() { cancelPackUnit(true); } });
|
---|
4025 |
|
---|
4026 | - if (unpackCancelButton)
|
---|
4027 |
|
---|
4028 | - items.push({ "packing": true, "packed": true, "tooltip": "Cancel unpacking", "callback": function() { cancelPackUnit(false); } });
|
---|
4029 |
|
---|
4030 | -
|
---|
4031 |
|
---|
4032 | - if (items.length)
|
---|
4033 |
|
---|
4034 | - setupUnitPanel(PACK, usedPanels, entState, playerState, items);
|
---|
4035 |
|
---|
4036 | - else
|
---|
4037 |
|
---|
4038 | - rightUsed = false;
|
---|
4039 |
|
---|
4040 | - }
|
---|
4041 |
|
---|
4042 | - else
|
---|
4043 |
|
---|
4044 | - rightUsed = false;
|
---|
4045 |
|
---|
4046 | -
|
---|
4047 |
|
---|
4048 | - if (!rightUsed)
|
---|
4049 |
|
---|
4050 | - {
|
---|
4051 |
|
---|
4052 | - // The right pane is empty. Fill the pane with a sane type.
|
---|
4053 |
|
---|
4054 | - // Prefer buildables for units and trainables for structures.
|
---|
4055 |
|
---|
4056 | - if (buildableEnts.length && (hasClass(entState, "Unit") || !trainableEnts.length))
|
---|
4057 |
|
---|
4058 | - setupUnitPanel(CONSTRUCTION, usedPanels, entState, playerState, buildableEnts, startBuildingPlacement);
|
---|
4059 |
|
---|
4060 | - else if (trainableEnts.length)
|
---|
4061 |
|
---|
4062 | - setupUnitPanel(TRAINING, usedPanels, entState, playerState, trainableEnts,
|
---|
4063 |
|
---|
4064 | - function (trainEntType) { addTrainingToQueue(selection, trainEntType, playerState); } );
|
---|
4065 |
|
---|
4066 | - }
|
---|
4067 |
|
---|
4068 | - // Show technologies if the active panel has at most one row of icons.
|
---|
4069 |
|
---|
4070 | - if (entState.production && entState.production.technologies.length)
|
---|
4071 |
|
---|
4072 | - {
|
---|
4073 |
|
---|
4074 | - var activepane = usedPanels[CONSTRUCTION] ? buildableEnts.length : trainableEnts.length;
|
---|
4075 |
|
---|
4076 | - if (selection.length == 1 || activepane <= 8)
|
---|
4077 |
|
---|
4078 | - setupUnitPanel(RESEARCH, usedPanels, entState, playerState, entState.production.technologies,
|
---|
4079 |
|
---|
4080 | - function (researchType) { addResearchToQueue(entState.id, researchType); } );
|
---|
4081 |
|
---|
4082 | - }
|
---|
4083 |
|
---|
4084 | -
|
---|
4085 |
|
---|
4086 | if (entState.production && entState.production.queue.length)
|
---|
4087 |
|
---|
4088 | setupUnitPanel(QUEUE, usedPanels, entState, playerState, entState.production.queue,
|
---|
4089 |
|
---|
4090 | function (item) { removeFromProductionQueue(entState.id, item.id); } );
|
---|
4091 |
|
---|
4092 | @@ -1204,7 +1210,7 @@
|
---|
4093 |
|
---|
4094 | var panel = getGUIObjectByName("unit" + panelName + "Panel");
|
---|
4095 |
|
---|
4096 | if (usedPanels[panelName])
|
---|
4097 |
|
---|
4098 | panel.hidden = false;
|
---|
4099 |
|
---|
4100 | - else
|
---|
4101 |
|
---|
4102 | + else if (panel)
|
---|
4103 |
|
---|
4104 | panel.hidden = true;
|
---|
4105 |
|
---|
4106 | }
|
---|
4107 |
|
---|
4108 | }
|
---|
4109 |
|
---|
4110 | @@ -1212,8 +1218,11 @@
|
---|
4111 |
|
---|
4112 | // Force hide commands panels
|
---|
4113 |
|
---|
4114 | function hideUnitCommands()
|
---|
4115 |
|
---|
4116 | {
|
---|
4117 |
|
---|
4118 | - for each (var panelName in g_unitPanels)
|
---|
4119 |
|
---|
4120 | - getGUIObjectByName("unit" + panelName + "Panel").hidden = true;
|
---|
4121 |
|
---|
4122 | + for each (var panelName in g_unitPanels) {
|
---|
4123 |
|
---|
4124 | + var panel = getGUIObjectByName("unit" + panelName + "Panel");
|
---|
4125 |
|
---|
4126 | + if (panel)
|
---|
4127 |
|
---|
4128 | + panel.hidden = true;
|
---|
4129 |
|
---|
4130 | + }
|
---|
4131 |
|
---|
4132 | }
|
---|
4133 |
|
---|
4134 |
|
---|
4135 |
|
---|
4136 | // Get all of the available entities which can be trained by the selected entities
|
---|
4137 |
|
---|