| [21175] | 1 | const g_TileVertices = deepfreeze([
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| 2 | new Vector2D(0, 0),
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| 3 | new Vector2D(0, 1),
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| 4 | new Vector2D(1, 0),
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| 5 | new Vector2D(1, 1)
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| 6 | ]);
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| [21132] | 7 |
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| [21175] | 8 | const g_AdjacentCoordinates = deepfreeze([
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| 9 | new Vector2D(1, 0),
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| 10 | new Vector2D(1, 1),
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| 11 | new Vector2D(0, 1),
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| 12 | new Vector2D(-1, 1),
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| 13 | new Vector2D(-1, 0),
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| 14 | new Vector2D(-1, -1),
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| 15 | new Vector2D(0, -1),
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| 16 | new Vector2D(1, -1)
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| 17 | ]);
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| 18 |
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| [20332] | 19 | function diskArea(radius)
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| 20 | {
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| 21 | return Math.PI * Math.square(radius);
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| 22 | }
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| 23 |
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| [20395] | 24 | /**
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| 25 | * Returns the angle of the vector between point 1 and point 2.
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| 26 | * The angle is counterclockwise from the positive x axis.
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| 27 | */
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| 28 | function getAngle(x1, z1, x2, z2)
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| 29 | {
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| 30 | return Math.atan2(z2 - z1, x2 - x1);
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| 31 | }
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| 32 |
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| [20416] | 33 | /**
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| 34 | * Get pointCount points equidistantly located on a circle.
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| [20787] | 35 | * @param {Vector2D} center
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| [20416] | 36 | */
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| [20787] | 37 | function distributePointsOnCircle(pointCount, startAngle, radius, center)
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| [20416] | 38 | {
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| [21634] | 39 | return distributePointsOnCircularSegment(pointCount, 2 * Math.PI * (pointCount - 1) / pointCount, startAngle, radius, center);
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| [21472] | 40 | }
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| 41 |
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| [21634] | 42 | /**
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| 43 | * Get pointCount points equidistantly located on a circular segment, including both endpoints.
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| 44 | */
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| [21472] | 45 | function distributePointsOnCircularSegment(pointCount, maxAngle, startAngle, radius, center)
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| 46 | {
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| [28036] | 47 | const points = [];
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| 48 | const angle = [];
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| [21634] | 49 | pointCount = Math.round(pointCount);
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| [20416] | 50 |
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| 51 | for (let i = 0; i < pointCount; ++i)
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| 52 | {
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| [21634] | 53 | angle[i] = startAngle + maxAngle * i / Math.max(1, pointCount - 1);
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| [20787] | 54 | points[i] = Vector2D.add(center, new Vector2D(radius, 0).rotate(-angle[i]));
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| [20416] | 55 | }
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| 56 |
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| [20787] | 57 | return [points, angle];
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| [20416] | 58 | }
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| 59 |
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| 60 | /**
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| [20758] | 61 | * Returns the shortest distance from a point to a line.
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| 62 | * The sign of the return value determines the direction!
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| 63 | *
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| 64 | * @param {Vector2D} - lineStart, lineEnd, point
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| [20395] | 65 | */
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| [20758] | 66 | function distanceOfPointFromLine(lineStart, lineEnd, point)
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| [20395] | 67 | {
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| [20758] | 68 | // Since the cross product is the area of the parallelogram with the vectors for sides and
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| 69 | // one of the two vectors having length one, that area equals the distance between the points.
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| 70 | return Vector2D.sub(lineStart, lineEnd).normalize().cross(Vector2D.sub(point, lineEnd));
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| [20395] | 71 | }
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| 72 |
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| 73 | /**
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| [20758] | 74 | * Returns whether the two lines of the given width going through the given Vector2D intersect.
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| [20395] | 75 | */
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| [20758] | 76 | function testLineIntersection(start1, end1, start2, end2, width)
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| [20395] | 77 | {
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| [28036] | 78 | const start1end1 = Vector2D.sub(start1, end1);
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| 79 | const start2end2 = Vector2D.sub(start2, end2);
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| 80 | const start1start2 = Vector2D.sub(start1, start2);
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| [20395] | 81 |
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| [20758] | 82 | return (
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| 83 | Math.abs(distanceOfPointFromLine(start1, end1, start2)) < width ||
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| 84 | Math.abs(distanceOfPointFromLine(start1, end1, end2)) < width ||
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| 85 | Math.abs(distanceOfPointFromLine(start2, end2, start1)) < width ||
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| 86 | Math.abs(distanceOfPointFromLine(start2, end2, end1)) < width ||
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| 87 | start1end1.cross(start1start2) * start1end1.cross(Vector2D.sub(start1, end2)) <= 0 &&
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| 88 | start2end2.cross(start1start2) * start2end2.cross(Vector2D.sub(start2, end1)) >= 0);
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| [20395] | 89 | }
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| [20417] | 90 |
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| 91 | /**
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| [21080] | 92 | * Returns the topleft and bottomright coordinate of the given two points.
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| 93 | */
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| 94 | function getBoundingBox(points)
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| 95 | {
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| [28036] | 96 | const min = points[0].clone();
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| 97 | const max = points[0].clone();
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| [21080] | 98 |
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| [28036] | 99 | for (const point of points)
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| [21080] | 100 | {
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| 101 | min.set(Math.min(min.x, point.x), Math.min(min.y, point.y));
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| 102 | max.set(Math.max(max.x, point.x), Math.max(max.y, point.y));
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| 103 | }
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| 104 |
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| 105 | return {
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| 106 | "min": min,
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| 107 | "max": max
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| 108 | };
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| 109 | }
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| 110 |
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| 111 | function getPointsInBoundingBox(boundingBox)
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| 112 | {
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| [28036] | 113 | const points = [];
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| [21080] | 114 | for (let x = boundingBox.min.x; x <= boundingBox.max.x; ++x)
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| 115 | for (let y = boundingBox.min.y; y <= boundingBox.max.y; ++y)
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| 116 | points.push(new Vector2D(x, y));
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| 117 | return points;
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| 118 | }
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| 119 |
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| 120 | /**
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| [22028] | 121 | * Get the order of the given points to get the shortest closed path (similar to the traveling salesman problem).
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| 122 | * @param {Vectro2D[]} points - Points the path should go through
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| 123 | * @returns {number[]} Ordered indices, same length as points
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| [20417] | 124 | */
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| 125 | function sortPointsShortestCycle(points)
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| 126 | {
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| [28036] | 127 | const order = [];
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| 128 | const distances = [];
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| [20417] | 129 | if (points.length <= 3)
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| 130 | {
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| 131 | for (let i = 0; i < points.length; ++i)
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| 132 | order.push(i);
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| 133 |
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| 134 | return order;
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| 135 | }
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| 136 |
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| 137 | // Just add the first 3 points
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| [28036] | 138 | const pointsToAdd = points.map(p => p.clone());
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| [20417] | 139 | for (let i = 0; i < 3; ++i)
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| 140 | {
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| 141 | order.push(i);
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| [22028] | 142 | pointsToAdd.shift();
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| [20417] | 143 | if (i)
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| [22028] | 144 | distances.push(points[order[i]].distanceTo(points[order[i - 1]]));
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| [20417] | 145 | }
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| 146 |
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| [21069] | 147 | distances.push(points[order[0]].distanceTo(points[order[order.length - 1]]));
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| [20417] | 148 |
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| 149 | // Add remaining points so the path lengthens the least
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| [28036] | 150 | const numPointsToAdd = pointsToAdd.length;
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| [20417] | 151 | for (let i = 0; i < numPointsToAdd; ++i)
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| 152 | {
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| 153 | let indexToAddTo;
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| 154 | let minEnlengthen = Infinity;
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| 155 | let minDist1 = 0;
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| 156 | let minDist2 = 0;
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| 157 | for (let k = 0; k < order.length; ++k)
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| 158 | {
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| [28036] | 159 | const dist1 = pointsToAdd[0].distanceTo(points[order[k]]);
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| 160 | const dist2 = pointsToAdd[0].distanceTo(points[order[(k + 1) % order.length]]);
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| [21069] | 161 |
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| [28036] | 162 | const enlengthen = dist1 + dist2 - distances[k];
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| [20417] | 163 | if (enlengthen < minEnlengthen)
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| 164 | {
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| 165 | indexToAddTo = k;
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| 166 | minEnlengthen = enlengthen;
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| 167 | minDist1 = dist1;
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| 168 | minDist2 = dist2;
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| 169 | }
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| 170 | }
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| 171 | order.splice(indexToAddTo + 1, 0, i + 3);
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| 172 | distances.splice(indexToAddTo, 1, minDist1, minDist2);
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| 173 | pointsToAdd.shift();
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| 174 | }
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| 175 |
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| 176 | return order;
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| 177 | }
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