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source: ps/trunk/build/premake/premake5/premake4.lua

Last change on this file was 24387, checked in by s0600204, 4 years ago

(1/2) Update premake5 to Alpha 15 - premake5 files

See CHANGES.txt below for the upstream-composed list of changes.

premake5.exe built by Stan

Accepted By: Stan (for Windows)
Trac Tickets: #5869
Differential Revision: https://code.wildfiregames.com/D3219

File size: 2.8 KB
RevLine 
[20366]1--
2-- Premake 5.x build configuration script
3-- Use this script to configure the project with Premake4.
4--
5
6--
7-- Define the project. Put the release configuration first so it will be the
8-- default when folks build using the makefile. That way they don't have to
9-- worry about the /scripts argument and all that.
10--
11
12 solution "Premake5"
13 configurations { "Release", "Debug" }
14 location ( _OPTIONS["to"] )
15
16 project "Premake5"
17 targetname "premake5"
18 language "C"
19 kind "ConsoleApp"
20 defines { "PREMAKE_NO_BUILTIN_SCRIPTS" }
21 flags { "No64BitChecks", "ExtraWarnings", "StaticRuntime" }
[24387]22 includedirs { "contrib/lua/src", "contrib/luashim" }
[20366]23
24 files
25 {
26 "*.txt", "**.lua",
27 "contrib/lua/src/*.c", "contrib/lua/src/*.h",
28 "src/host/*.c"
29 }
30
31 excludes
32 {
33 "contrib/lua/src/lauxlib.c",
34 "contrib/lua/src/lua.c",
35 "contrib/lua/src/luac.c",
36 "contrib/lua/src/print.c",
37 "contrib/lua/**.lua",
38 "contrib/lua/etc/*.c"
39 }
40
41 configuration "Debug"
42 targetdir "bin/debug"
43 defines "_DEBUG"
44 flags { "Symbols" }
45
46 configuration "Release"
47 targetdir "bin/release"
48 defines "NDEBUG"
49 flags { "OptimizeSize" }
50
51 configuration "vs*"
52 defines { "_CRT_SECURE_NO_WARNINGS" }
53
54 configuration "vs2005"
55 defines {"_CRT_SECURE_NO_DEPRECATE" }
56
57 configuration "windows"
58 links { "ole32", "advapi32" }
59
60 configuration "linux or bsd or hurd"
61 defines { "LUA_USE_POSIX", "LUA_USE_DLOPEN" }
62 links { "m" }
63 linkoptions { "-rdynamic" }
64
65 configuration "linux or hurd"
66 links { "dl", "rt" }
67
68 configuration "macosx"
69 defines { "LUA_USE_MACOSX" }
70 links { "CoreServices.framework" }
71
72 configuration { "macosx", "gmake" }
73 -- toolset "clang" (not until a 5.0 binary is available)
74 buildoptions { "-mmacosx-version-min=10.4" }
75 linkoptions { "-mmacosx-version-min=10.4" }
76
77 configuration { "solaris" }
[22021]78 links { "m", "socket", "nsl" }
[20366]79
80 configuration "aix"
81 defines { "LUA_USE_POSIX", "LUA_USE_DLOPEN" }
82 links { "m" }
83
84
85--
86-- A more thorough cleanup.
87--
88
89 if _ACTION == "clean" then
90 os.rmdir("bin")
91 os.rmdir("build")
92 end
93
94
95
96--
97-- Use the --to=path option to control where the project files get generated. I use
98-- this to create project files for each supported toolset, each in their own folder,
99-- in preparation for deployment.
100--
101
102 newoption {
103 trigger = "to",
104 value = "path",
105 description = "Set the output location for the generated files"
106 }
107
108
109
110--
111-- This new embed action is slightly hardcoded for the 4.x executable, and is
112-- really only intended to get folks bootstrapped on to 5.x
113--
114
115 newaction {
116 trigger = "embed",
117 description = "Embed scripts in scripts.c; required before release builds",
118 execute = function ()
119 _MAIN_SCRIPT_DIR = os.getcwd()
120 _SCRIPT_DIR = path.join(_MAIN_SCRIPT_DIR, "scripts")
121 dofile("scripts/embed.lua")
122 end
123 }
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