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source: ps/trunk/source/gui/ObjectTypes/CButton.cpp

Last change on this file was 27965, checked in by Vladislav Belov, 13 months ago

Revert non-ASCII characters from source and configuration files introduced in rP27786.

Fixes #6846

Differential Revision: https://code.wildfiregames.com/D5185

  • Property svn:eol-style set to native
File size: 2.9 KB
RevLine 
[25140]1/* Copyright (C) 2021 Wildfire Games.
[27965]2 * This file is part of 0 A.D.
[6830]3 *
[27965]4 * 0 A.D. is free software: you can redistribute it and/or modify
[6830]5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
8 *
[27965]9 * 0 A.D. is distributed in the hope that it will be useful,
[6830]10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
[27965]15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
[6830]16 */
17
[392]18#include "precompiled.h"
[13521]19
[290]20#include "CButton.h"
[9]21
[23008]22#include "gui/CGUI.h"
[22976]23#include "gui/CGUIText.h"
[23028]24#include "gui/SettingTypes/CGUIColor.h"
[92]25
[22741]26CButton::CButton(CGUI& pGUI)
[23005]27 : IGUIObject(pGUI),
[23020]28 IGUIButtonBehavior(*static_cast<IGUIObject*>(this)),
29 IGUITextOwner(*static_cast<IGUIObject*>(this)),
[25392]30 m_BufferZone(this, "buffer_zone"),
31 m_Caption(this, "caption"),
32 m_Font(this, "font"),
33 m_Sprite(this, "sprite"),
34 m_SpriteOver(this, "sprite_over"),
35 m_SpritePressed(this, "sprite_pressed"),
36 m_SpriteDisabled(this, "sprite_disabled"),
37 m_TextColor(this, "textcolor"),
38 m_TextColorOver(this, "textcolor_over"),
39 m_TextColorPressed(this, "textcolor_pressed"),
[25408]40 m_TextColorDisabled(this, "textcolor_disabled"),
41 m_MouseEventMask(this)
[9]42{
[22679]43 AddText();
[9]44}
45
46CButton::~CButton()
47{
48}
49
[290]50void CButton::SetupText()
51{
[16931]52 ENSURE(m_GeneratedTexts.size() == 1);
[290]53
[25392]54 m_GeneratedTexts[0] = CGUIText(m_pGUI, m_Caption, m_Font, m_CachedActualSize.GetWidth(), m_BufferZone, m_TextAlign, this);
[22679]55 CalculateTextPosition(m_CachedActualSize, m_TextPos, m_GeneratedTexts[0]);
[290]56}
57
[23020]58void CButton::ResetStates()
59{
60 IGUIObject::ResetStates();
61 IGUIButtonBehavior::ResetStates();
62}
63
64void CButton::UpdateCachedSize()
65{
66 IGUIObject::UpdateCachedSize();
67 IGUITextOwner::UpdateCachedSize();
68}
69
[25225]70CSize2D CButton::GetTextSize()
71{
72 UpdateText();
73 return m_GeneratedTexts[0].GetSize();
74}
75
[16931]76void CButton::HandleMessage(SGUIMessage& Message)
[9]77{
[23020]78 IGUIObject::HandleMessage(Message);
[74]79 IGUIButtonBehavior::HandleMessage(Message);
[290]80 IGUITextOwner::HandleMessage(Message);
[9]81}
82
[25591]83void CButton::Draw(CCanvas2D& canvas)
[9]84{
[23008]85 m_pGUI.DrawSprite(
86 GetButtonSprite(m_Sprite, m_SpriteOver, m_SpritePressed, m_SpriteDisabled),
[25591]87 canvas,
[23008]88 m_CachedActualSize);
89
[25591]90 DrawText(canvas, 0, ChooseColor(), m_TextPos);
[77]91}
[22969]92
[25408]93bool CButton::IsMouseOver() const
94{
95 if (!IGUIObject::IsMouseOver())
96 return false;
97 if (!m_MouseEventMask)
98 return true;
99 return m_MouseEventMask.IsMouseOver(m_pGUI.GetMousePos(), m_CachedActualSize);
100}
101
[22969]102const CGUIColor& CButton::ChooseColor()
103{
[23005]104 if (!m_Enabled)
[25392]105 return *m_TextColorDisabled ? m_TextColorDisabled : m_TextColor;
[22969]106
107 if (!m_MouseHovering)
[23005]108 return m_TextColor;
[22969]109
110 if (m_Pressed)
[25392]111 return *m_TextColorPressed ? m_TextColorPressed : m_TextColor;
[22969]112
[25392]113 return *m_TextColorOver ? m_TextColorOver : m_TextColor;
[22969]114}
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