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source: ps/trunk/source/gui/ObjectTypes/CDropDown.h

Last change on this file was 27965, checked in by Vladislav Belov, 13 months ago

Revert non-ASCII characters from source and configuration files introduced in rP27786.

Fixes #6846

Differential Revision: https://code.wildfiregames.com/D5185

  • Property svn:eol-style set to native
File size: 4.1 KB
RevLine 
[25152]1/* Copyright (C) 2021 Wildfire Games.
[27965]2 * This file is part of 0 A.D.
[6830]3 *
[27965]4 * 0 A.D. is free software: you can redistribute it and/or modify
[6830]5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
8 *
[27965]9 * 0 A.D. is distributed in the hope that it will be useful,
[6830]10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
[27965]15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
[6830]16 */
17
[3802]18/*
19GUI Object - Drop Down (list)
20
21--Overview--
22
23 Works just like a list-box, but it hides
24 all the elements that aren't selected. They
25 can be brought up by pressing the control.
26*/
27
[5040]28#ifndef INCLUDED_CDROPDOWN
29#define INCLUDED_CDROPDOWN
[3802]30
[23005]31#include "gui/CGUISprite.h"
[24352]32#include "gui/ObjectBases/IGUIObject.h"
[23028]33#include "gui/ObjectTypes/CList.h"
[25152]34#include "maths/Vector2D.h"
[3802]35
[22941]36#include <string>
37
[3802]38/**
39 * Drop Down
40 *
41 * The control can be pressed, but we will not inherent
42 * this behavior from IGUIButtonBehavior, because when
43 * you press this control, the list with elements will
44 * immediately appear, and not first after release
45 * (which is the whole gist of the IGUIButtonBehavior).
46 */
47class CDropDown : public CList
48{
49 GUI_OBJECT(CDropDown)
50
51public:
[22741]52 CDropDown(CGUI& pGUI);
[3802]53 virtual ~CDropDown();
54
55 /**
[9340]56 * @see IGUIObject#HandleMessage()
[3802]57 */
[16931]58 virtual void HandleMessage(SGUIMessage& Message);
[3802]59
60 /**
61 * Handle events manually to catch keyboard inputting.
62 */
[24215]63 virtual InReaction ManuallyHandleKeys(const SDL_Event_* ev);
[3802]64
65 /**
66 * Draws the Button
67 */
[25588]68 virtual void Draw(CCanvas2D& canvas);
[3802]69
70 // This is one of the few classes we actually need to redefine this function
71 // this is because the size of the control changes whether it is open
72 // or closed.
[22757]73 virtual bool IsMouseOver() const;
[3802]74
75 virtual float GetBufferedZ() const;
76
77protected:
78 /**
[19845]79 * If the size changed, the texts have to be updated as
80 * the word wrapping depends on the size.
81 */
82 virtual void UpdateCachedSize();
83
84 /**
[3802]85 * Sets up text, should be called every time changes has been
86 * made that can change the visual.
87 */
88 void SetupText();
[16931]89
[3802]90 // Sets up the cached GetListRect. Decided whether it should
91 // have a scrollbar, and so on.
92 virtual void SetupListRect();
93
94 // Specify a new List rectangle.
95 virtual CRect GetListRect() const;
96
97 /**
98 * Placement of text.
99 */
[25152]100 CVector2D m_TextPos;
[3802]101
102 // Is the dropdown opened?
103 bool m_Open;
104
105 // I didn't cache this at first, but it's just as easy as caching
106 // m_CachedActualSize, so I thought, what the heck it's used a lot.
107 CRect m_CachedListRect;
108
109 // Hide scrollbar when it's not needed
110 bool m_HideScrollBar;
111
112 // Not necessarily the element that is selected, this is just
113 // which element should be highlighted. When opening the dropdown
114 // it is set to "selected", but then when moving the mouse it will
115 // change.
116 int m_ElementHighlight;
[16931]117
[13556]118 // Stores any text entered by the user for quick access to an element
119 // (ie if you type "acro" it will take you to acropolis).
120 std::string m_InputBuffer;
[16931]121
[13556]122 // used to know if we want to restart anew or add to m_inputbuffer.
123 double m_TimeOfLastInput;
124
[23005]125 // Settings
[25392]126 CGUISimpleSetting<float> m_ButtonWidth;
127 CGUISimpleSetting<float> m_DropDownSize;
128 CGUISimpleSetting<float> m_DropDownBuffer;
129 CGUISimpleSetting<u32> m_MinimumVisibleItems;
130 CGUISimpleSetting<CStrW> m_SoundClosed;
131 CGUISimpleSetting<CStrW> m_SoundEnter;
132 CGUISimpleSetting<CStrW> m_SoundLeave;
133 CGUISimpleSetting<CStrW> m_SoundOpened;
134 CGUISimpleSetting<CGUISpriteInstance> m_SpriteDisabled;
[25587]135 CGUISimpleSetting<CGUISpriteInstance> m_SpriteOverlayDisabled;
[25392]136 CGUISimpleSetting<CGUISpriteInstance> m_SpriteList;
[25587]137 CGUISimpleSetting<CGUISpriteInstance> m_SpriteListOverlay;
[25392]138 CGUISimpleSetting<CGUISpriteInstance> m_Sprite2;
139 CGUISimpleSetting<CGUISpriteInstance> m_Sprite2Over;
140 CGUISimpleSetting<CGUISpriteInstance> m_Sprite2Pressed;
141 CGUISimpleSetting<CGUISpriteInstance> m_Sprite2Disabled;
142 CGUISimpleSetting<CGUIColor> m_TextColorDisabled;
[3802]143};
144
[16931]145#endif // INCLUDED_CDROPDOWN
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